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  • Eight Geektacular Christmas Projects for Your Day Off

    - by Jason Fitzpatrick
    It’s Christmas Eve and if you’re lucky you’ve got some time off ahead of you. Let’s put that time to good use with some holiday-centered geeking out. Come on in for LEGO ornaments, Darth Vader snow flakes, and Christmas light hacks galore. Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? An Alternate Star Wars Christmas Special [Video] Sunset in a Tropical Paradise Wallpaper Natural Wood Grain Icons for Your Desktop and App Launcher Docks My Blackberry Is Not Working! The Apple Too?! [Funny Video] Hidden Tracks Your Stolen Mac; Free Until End of January Why the Other Checkout Line Always Moves Faster

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  • How to Convert News Feeds to Ebooks with Calibre

    - by Jason Fitzpatrick
    Setting up your ebook reader to receive bundles of articles from web sites that interest you is a great way to add functionality and great content. Read on as we show you how to turn the RSS feeds from your favorite sites into ebooks. If you’re a fan of the easy-on-the-eyes digital reading experience provided by your ebook reader, it only seems natural to set up your ebook reader to receive feeds from your favorite news sources so you can enjoy even more content. In this tutorial we’ll be walking you through a simple way to shuttle hand picked content to your ebook reader. HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

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  • Not using nofollow for UGC links

    - by Noam
    My site contains many links that were user generated so I've added a rel=nofollow to them. I'm considering removing that tag at least partially, as these are most of my outgoing links and I've come to understand it isn't a good SEO sign to not have outgoing followed links. Although these are external sites, I have some data on the popularity and categorization of these sites. I'm trying to decide between two options: Removing the nofollow link for popular sites in most categories. Removing the nofollow for links that are in specific categories that represent the categorization I would like to achieve for my site. For example if this is a site about Basketball only remove the nofollow for links that are from sport sites. As these are both not exactly natural approaches, can this hurt me? Which option would you recommend?

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  • Project Euler 6: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 6.  As always, any feedback is welcome. # Euler 6 # http://projecteuler.net/index.php?section=problems&id=6 # Find the difference between the sum of the squares of # the first one hundred natural numbers and the square # of the sum. import time start = time.time() square_of_sums = sum(range(1,101)) ** 2 sum_of_squares = reduce(lambda agg, i: agg+i**2, range(1,101)) print square_of_sums - sum_of_squares print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

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  • View/ViewModel Interaction - Bindings, Commands and Triggers

    It looks like I have a set of posts on ViewModel, aka MVVM, that have organically emerged into a series or story of sorts. Recently, I blogged about The Case for ViewModel, and another on View/ViewModel Association using Convention and Configuration, and a long while back now, I posted an Introduction to the ViewModel Pattern as I was myself picking up this pattern, which has since become the natural way for me to program client applications. This installment adds to this on-going series. I've...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • View/ViewModel Interaction - Bindings, Commands and Triggers

    It looks like I have a set of posts on ViewModel, aka MVVM, that have organically emerged into a series or story of sorts. Recently, I blogged about The Case for ViewModel, and another on View/ViewModel Association using Convention and Configuration, and a long while back now, I posted an Introduction to the ViewModel Pattern as I was myself picking up this pattern, which has since become the natural way for me to program client applications. This installment adds to this on-going series. I've...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Unable to enumerate USB device

    - by takeshin
    Hello, My syslog is constantly filled with messages like this: Oct 16 11:48:35 my-laptop kernel: [61470.980078] hub 1-0:1.0: unable to enumerate USB device on port 2 Oct 16 11:48:35 my-laptop kernel: [61471.192079] hub 3-0:1.0: unable to enumerate USB device on port 2 The only USB device I use is Microsoft Natural Wireless Laser Mouse 7000. The laptop model is HP dv9500, Ubuntu 10.10, but the same was in the versions before. How can I fix this? Edit: Here's the output of sudo lsusb: Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 003: ID 045e:071d Microsoft Corp. Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub All USB devices seems to be working fine. I have some problems with DVD-R and sound card, but they are not USB.

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  • When is my View too smart?

    - by Kyle Burns
    In this posting, I will discuss the motivation behind keeping View code as thin as possible when using patterns such as MVC, MVVM, and MVP.  Once the motivation is identified, I will examine some ways to determine whether a View contains logic that belongs in another part of the application.  While the concepts that I will discuss are applicable to most any pattern which favors a thin View, any concrete examples that I present will center on ASP.NET MVC. Design patterns that include a Model, a View, and other components such as a Controller, ViewModel, or Presenter are not new to application development.  These patterns have, in fact, been around since the early days of building applications with graphical interfaces.  The reason that these patterns emerged is simple – the code running closest to the user tends to be littered with logic and library calls that center around implementation details of showing and manipulating user interface widgets and when this type of code is interspersed with application domain logic it becomes difficult to understand and much more difficult to adequately test.  By removing domain logic from the View, we ensure that the View has a single responsibility of drawing the screen which, in turn, makes our application easier to understand and maintain. I was recently asked to take a look at an ASP.NET MVC View because the developer reviewing it thought that it possibly had too much going on in the view.  I looked at the .CSHTML file and the first thing that occurred to me was that it began with 40 lines of code declaring member variables and performing the necessary calculations to populate these variables, which were later either output directly to the page or used to control some conditional rendering action (such as adding a class name to an HTML element or not rendering another element at all).  This exhibited both of what I consider the primary heuristics (or code smells) indicating that the View is too smart: Member variables – in general, variables in View code are an indication that the Model to which the View is being bound is not sufficient for the needs of the View and that the View has had to augment that Model.  Notable exceptions to this guideline include variables used to hold information specifically related to rendering (such as a dynamically determined CSS class name or the depth within a recursive structure for indentation purposes) and variables which are used to facilitate looping through collections while binding. Arithmetic – as with member variables, the presence of arithmetic operators within View code are an indication that the Model servicing the View is insufficient for its needs.  For example, if the Model represents a line item in a sales order, it might seem perfectly natural to “normalize” the Model by storing the quantity and unit price in the Model and multiply these within the View to show the line total.  While this does seem natural, it introduces a business rule to the View code and makes it impossible to test that the rounding of the result meets the requirement of the business without executing the View.  Within View code, arithmetic should only be used for activities such as incrementing loop counters and calculating element widths. In addition to the two characteristics of a “Smart View” that I’ve discussed already, this View also exhibited another heuristic that commonly indicates to me the need to refactor a View and make it a bit less smart.  That characteristic is the existence of Boolean logic that either does not work directly with properties of the Model or works with too many properties of the Model.  Consider the following code and consider how logic that does not work directly with properties of the Model is just another form of the “member variable” heuristic covered earlier: @if(DateTime.Now.Hour < 12) {     <div>Good Morning!</div> } else {     <div>Greetings</div> } This code performs business logic to determine whether it is morning.  A possible refactoring would be to add an IsMorning property to the Model, but in this particular case there is enough similarity between the branches that the entire branching structure could be collapsed by adding a Greeting property to the Model and using it similarly to the following: <div>@Model.Greeting</div> Now let’s look at some complex logic around multiple Model properties: @if (ModelPageNumber + Model.NumbersToDisplay == Model.PageCount         || (Model.PageCount != Model.CurrentPage             && !Model.DisplayValues.Contains(Model.PageCount))) {     <div>There's more to see!</div> } In this scenario, not only is the View code difficult to read (you shouldn’t have to play “human compiler” to determine the purpose of the code), but it also complex enough to be at risk for logical errors that cannot be detected without executing the View.  Conditional logic that requires more than a single logical operator should be looked at more closely to determine whether the condition should be evaluated elsewhere and exposed as a single property of the Model.  Moving the logic above outside of the View and exposing a new Model property would simplify the View code to: @if(Model.HasMoreToSee) {     <div>There’s more to see!</div> } In this posting I have briefly discussed some of the more prominent heuristics that indicate a need to push code from the View into other pieces of the application.  You should now be able to recognize these symptoms when building or maintaining Views (or the Models that support them) in your applications.

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  • How can I improve my Animation

    - by sharethis
    The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. Here is an example of a very basic jump I implemented. if(jumping) { height = sin(time); if(height < 0) jumping = false; // player landed player.position.z = height; } if(keydown(SPACE) && !jumping) { jumping = true; time = now(); // store the starting time } So my player jumped in a perfect sine function. That seems quite natural, because he slows down when he reached the top position, and in the fall he speeds up again. But patching every animation out of sine and cosine is stretched to its limits soon. So can I improve my animation and provide a more abstract layer?

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  • Help migrating from VB style programming to OO programming [closed]

    - by Agent47DarkSoul
    Being a hobbyist Java developer, I quickly took on with OO programming and understood its advantages over procedural code from C, that I did in college. But I couldn't grasp VB event based code (weird, right?). Bottom-line is OOP came natural to me. Curently I work in a small development firm developing C# applications. My peers here are a bit attached to VB style programming. Most of the C# code written is VB6 event handling code in C#'s skin. I tried explaining to them OOP with its advantages but it wasn't clear to them, maybe because I have never been much of a VB programmer. So can anybody provide any resources: books, web articles on how to migrate from VB style to OO style programming ?

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  • How do GameEngines stop Pixel Seams appearing in adjacent mesh boundaries due to FP imprecision?

    - by ufomorace
    Graphics cards are mathematically imprecise. So when some meshes are joined by their borders, the graphics card often makes mistakes and decides that some pixels at the seam represent neither object, and unwanted pixels appear. It's a natural behaviour on all graphics cards. How are such worries avoided in Pro Games? Batching? Shaders? Different tangent vectors? Merging? Overlaping seams? Dark backgrounds? Extra vertices at borders? Z precision? Camera distance tweaks? Screencap of a fix that ended up not working:

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  • Project Euler 1: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 1.  As always, any feedback is welcome. # Euler 1 # http://projecteuler.net/index.php?section=problems&amp;id=1 # If we list all the natural numbers below 10 that are # multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of # these multiples is 23. Find the sum of all the multiples # of 3 or 5 below 1000. import time start = time.time() print sum([x for x in range(1000) if x % 3== 0 or x % 5== 0]) print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue') # Also cool def constraint(x): return x % 3 == 0 or x % 5 == 0 print sum(filter(constraint, range(1000)))

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  • DAC pack up all your troubles

    Visual Studio 2010 is being geared up to become the natural way for developers to create databases. Central to this drive is the introduction of 'data-tier application components', or DACs. Something had to be in place for VS2010, but right now DAC packs only make sense for Azure. For this, they're cute, but hardly compelling. Nevertheless, DBAs would do well to get familiar with VS 2010 and DAC packs. Like it or not, they're both coming....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Google I/O 2010 - Launch your app in Google Apps w/ gadgets

    Google I/O 2010 - Launch your app in Google Apps w/ gadgets Google I/O 2010 - Launch your app inside of Google Apps with gadgets Enterprise 201 Dan Holevoet Gadgets represent a valuable opportunity to get in front of the many Google Apps users who use Gmail, Google Calendar, and Google Sites throughout the day. This session will talk about how you can write gadgets as natural extensions of your existing products and take advantage of the unique opportunities available to gadgets in Google Apps. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 14 0 ratings Time: 41:55 More in Science & Technology

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  • What are the basic skills a beginner JavaScript programmer should have?

    - by Sanford
    In NYC, we are working on creating a collaborative community programming environment and trying to segment out software engineers into differing buckets. At present, we are trying to define: Beginners Intermediates Advanced Experts (and/or Masters) Similar to an apprenticeship, you would need to demonstrate specific skills to achieve different levels. Right now, we have identified beginner programming skills as: Object - method, attributes, inheritance Variable - math, string, array, boolean - all are objects Basic arithmetic functions - precedence of functions String manipulation Looping - flow control Conditionals - boolean algebra This is a first attempt, and it is a challenge since we know the natural tension between programming and software engineering. How would you create such a skills-based ranking for JavaScript in this manner? For example, what would be the beginner JavaScript skills that you would need to have to advance to the intermediate training? And so on.

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  • When will my old page stop appearing on Google?

    - by Bane
    I recently bought a new address for my Blogger blog, from yannbane.blogspot.com to www.yannbane.com. However, www.yannbane.com addresses do not appear when they are searched for! Is this natural? How much time will it take for Google to update its index? yannbane.blogspot.com 301's to www.yannbane.com. Both are added to my Webmaster Tools account, but it shows no data for www.yannbane.com (strangely). And, finally, is there something I could do to speed up the process?

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  • xbox thumbstick used to rotate sprite, basic formula makes it "stick" or feel "sticky" at 90 degree intervals! how do get smooth rotation?

    - by Hugh
    Context: C#, XNA game I am using a very basic formula to calculate what angle my sprite (spaceship for example) should be facing based on the xbox controller thumbstick ie. you use the thumbstick to rotate the ship! in my main update method: shuttleAngle = (float) Math.Atan2(newGamePadState.ThumbSticks.Right.X, newGamePadState.ThumbSticks.Right.Y); in my main draw method: spriteBatch.Draw(shuttle, shuttleCoords, sourceRectangle, Color.White, shuttleAngle, origin, 1.0f, SpriteEffects.None, 1); as you can see its quite simple, i take the current radians from the thumbstick and store it in a float "shuttleAngle" and then use this as the rotation angle (in radians) arguement for drawing the shuttle. For some reason when i rotate the sprint it feels sticky at 0, 90, 180 and 270 degrees angles, it wants to settle at those angles. its not giving me a smooth and natural rotation like i would feel in a game that uses a similar mechanic. PS: my xbox controller is fine!

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  • Google I/O 2012 - Advanced Design for Engineers

    Google I/O 2012 - Advanced Design for Engineers Alex Faaborg, Christian Robertson Design isn't black magic, it's a field that people can learn. In this talk two elite designers from Google will give you an advanced crash course in interactive and visual design. Topics will include mental models, natural mappings, metaphors, mode errors, visual hierarchies, typography and gestalt principles. Correctly applied this knowledge can drastically improve the quality of your work. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 158 9 ratings Time: 55:50 More in Science & Technology

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  • Are high office partitions as effective as private offices?

    - by CraigS
    I'm currently reading DeMarco and Lister's Peopleware, and I've been struck (as everyone is) by their comments about noise reduction via using private offices, and the effect this has on productivity. Private offices are probably not going to happen at my workplace, but I'm wondering if high cubicle partitions (say, 6 feet) might be nearly as good? I imagine they wouldn't deflect quite as much noise, but they would have some effect. One down-side is that the center cubicles would have less natural light. That seems quite a big downer to me. I'd be interested to hear what peoples experiences are.

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  • What are the basic skills a BEGINNING JavaScript programmer should have?

    - by Sanford
    In NYC, we are working on creating a collaborative community programming environment and trying to segment out software engineers into differing buckets. At present, we are trying to define: Beginners Intermediates Advanced Experts (and/or Masters) Similar to an apprenticeship, you would need to demonstrate specific skills to achieve different levels. Right now, we have identified Beginner programming skills as: Object - method, attributes, inheritance Variable - math, string, array, boolean - all are objects Basic arithmetic functions - precedence of functions String manipulation Looping - flow control Conditionals - boolean algebra This is a first attempt, and it is a challenge since we know the natural tension between programming and software engineering. How would you create such a skills-based ranking for JavaScript in this manner? For example, what would be the Beginner Javascript skills that you would need to have to advance to the Intermediate Training? And so on.

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  • In concept how is Animation done?

    - by sharethis
    The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. As a jump a perfect sine function is acceptable but for motions of arms, weapons or face it would look quite unnatural. Moreover patching every animation out of sine and cosine is stretched to its limits soon. I head of skeletons and rigging already. Although I could not implement skeletal animations I can't imagine that quite natural animations in major games are made of static predefined motion states. So how in general is animation done today?

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  • What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm?

    - by momboco
    What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm? I've seen that the most easy form is go to one point and when the agent has reached this point, discard it and go to the next point. I think that this approach has problems when the game has physics with dynamic objects that can block the travel between point A and point B, then the agent is taken from his original trayectory and sometimes go to the last destiny point is not the most natural behavior. In the literature always I have read that the path is only a suggestion of where the agent has to go, but I don't know how this suggested path must be followed. Thanks.

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  • MAKE CROSS THREAD METHOD CALLS USING INVOKE METHOD OF THE CONTROL

    Cross threading is a phenomina normally happening in any of application debug session. Developer may not able to understand what's this all about. He may not actually coded for any such scenario like Threading. But this exception may raise especially in side a method where you are accessing any of the GUI control menthod. One natural scenaio will happen, once you are handling with FielSystemWatcher class. But here 1st I will create a sceanrio and then will give you 2 way resolution too.

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  • if ('constant' == $variable) vs. if ($variable == 'constant')

    - by Tom Auger
    Lately, I've been working a lot in PHP and specifically within the WordPress framework. I'm noticing a lot of code in the form of: if ( 1 == $options['postlink'] ) Where I would have expected to see: if ( $options['postlink'] == 1 ) Is this a convention found in certain languages / frameworks? Is there any reason the former approach is preferable to the latter (from a processing perspective, or a parsing perspective or even a human perspective?) Or is it merely a matter of taste? I have always thought it better when performing a test, that the variable item being tested against some constant is on the left. It seems to map better to the way we would ask the question in natural language: "if the cake is chocolate" rather than "if chocolate is the cake".

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  • Installing Oracle 11g SOA Suite?

    - by asantaga
    Are you working for an SI like Accenture or Cap Gemini? Are you a sales consultant who needs to install software quickly??? Well I’m sure if your reading this you probably are.. Anyway if your like me, and like many tecchies reading manuals isn't natural to us, we’ll download the software, try to install it and then… ultimately fail.. or take a lot longer than it should..  However never fear help is here! For Oracle 11g SOA Suite (ps3) a good friend of mine , a SOA 11g PM in the states, has written a document, a quick start and its on OTN.. Although the document is PS3 focused, apart from the download URLs its also totally applicable for PS4 too. The document can be found at this link

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