Search Results

Search found 4901 results on 197 pages for 'volleyball player'.

Page 113/197 | < Previous Page | 109 110 111 112 113 114 115 116 117 118 119 120  | Next Page >

  • Anti-cheat Javascript for browser/HTML5 game

    - by Billy Ninja
    I'm planning on venturing on making a single player action rpg in js/html5, and I'd like to prevent cheating. I don't need 100% protection, since it's not going to be a multiplayer game, but I want some level of protection. So what strategies you suggest beyond minify and obfuscation? I wouldn't bother to make some server side simple checking, but I don't want to go the Diablo 3 path keeping all my game state changes on the server side. Since it's going to be a rpg of sorts I came up with the idea of making a stats inspector that checks abrupt changes in their values, but I'm not sure how it consistent and trusty it can be. What about variables and functions escopes? Working on smaller escopes whenever possible is safer, but it's worth the effort? Is there anyway for the javascript to self inspect it's text, like in a checksum? There are browser specific solutions? I wouldn't bother to restrain it for Chrome only in the early builds.

    Read the article

  • Sigmatel sound card not working on an Dell XPS m2010

    - by ralph crowhurst
    I've installed Ubuntu 11.4 on my dell xps m2010 using wubi. Then booted up and could not connect to the Internet using 3three huawei e122 usb mobile broadband (I would like this to work also). I've managed to connect through a wireless network, I went to my favorite sites and was told I needed to install adobe flash player.This what I did players run and picture is good. But there is no sound! Then I've tried to play songs in Banshee, but no sound. I have checked everything in sound preferences including test speaker, there is sound. I have sigmatel sound card. Thanks

    Read the article

  • Can I get any logging and error output from Flash?

    - by Dave M G
    To further provide better information for my other question about browsers and Pulse audio, I wanted to see if I could get some kind of helpful log information. I've looked at logs from both Pulseaudio and Firefox, but don't see anything like an error in either of them. The problem I'm experiencing may be coming from Flash. Is there a way I can trap specifically any log output from Flash? Update: I've downloaded the Linux Flash Player 10.3 Plugin content debugger, and I've installed libflashplayer.so in ~/.mozilla/firefox/plugins/, and copied the user/* files to /user. I've also set up mm.cfg to say: ErrorReportingEnable=1 TraceOutputFileEnable=1 MaxWarnings=50 TraceOutputFileName=/home/dave/.macromedia/Flash_Player/Logs/flashlog.txt And I rebooted just to be sure everything was starting fresh. However, after playing a Flash video from Youtube, flashlog.txt is not being generated. How can I be sure that logging is in fact enabled, so I can tell whether I'm simply not getting errors or I haven't set up logging correctly?

    Read the article

  • HTML5 mobile game development vs. native game apps

    - by Vic Szpilman
    What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, gameQuery); and how does the best of that compare with developing a native app (especially for iOS and Android)? Especially in terms of performance, visuals and getting that "native feel". Thoughts on solutions such as Appcelerator and Corona SDK are also appreciated. In regards to Unity3D, is it possible to develop in it and still have the game be playable on a browser (such as current releases of Chrome or Firefox, at least) without any dependencies or having the user install anything (no unity web player). What I'm looking for is how to develop in web standards as to reach the maximum number of platforms (including outside mobile) while still retaining a native experience for mobile without having to implement the game anew for iOS and Android.

    Read the article

  • Typical Method Of Building Puzzle Levels

    - by Josh Kahane
    Hi I am designing a puzzle game for the iphone and was wondering as most puzzle games consist of the player progressing through multiple levels. You see for example Angry Birds has over 100 levels. Once the basis of the game is made, how do developers typically go about building their levels? Do they generally build them from scratch each one more or less, or work of their own template or have some other method which they use to tailor these levels? I imagine building so many levels is a long process, certainly if building each one individually. Do they do this, or have a method which speeds it up once they have their basis? Thanks.

    Read the article

  • Adobe flash plug-in crashed/needs permission in Chromium

    - by sally
    A couple of days ago I started to get these messages when trying to watch videos on Youtube and a couple of other sites. (Using Chromium browser) Normally starts by just seeing a black screen with Missing Plug-in faintly visible, but will also ask me to give permission to run both at top (yellow bar), and if I tell it to 'allow' it follows up with the white puzzle piece on black background requesting permission. Occasionally I have seen the message telling me the flash-player has crashed, too. Giving permission does not fix the problem. Have also navigated to 'about:plugins' and checked that Adobe flash is enabled and permitted. I have just done a fresh installation of Lubuntu 11.10 as a last resort but problem still not fixed.

    Read the article

  • How can I get streaming radio working with Chromium on "fubar.com"?

    - by Jared Shirk
    I'm running 12.04 and use Chromium and a site that I go to that plays streaming radio doesn't seem to work for me. Python cannot find the right plug in and I was informed that the exact extension I need is for Windows Media Player HTML5 extension.. But alas, it doesn't work with Ubuntu.. is there a way around this so I can listen to the music? Fubar.com is a site that I've had for a while now and it just seems that any of the lounges that I go into, it's a chat room where they have live dj's that stream music. I can't get it to work.

    Read the article

  • sound card is not working

    - by ralph crowhurst
    I've installed Ubuntu 11.4 on my dell xps m2010 using wubi. Then booted up and could not connect to the Internet using 3three huawei e122 usb mobile broadband (I would like this to work also). I've managed to connect through a wireless network, I went to my favorite sites and was told I needed to install adobe flash player.This what I did players run and picture is good. But there is no sound! Then I've tried to play songs in Banshee, but no sound. I have checked everything in sound preferences including test speaker, there is sound. I have sigmatel sound card. Thanks

    Read the article

  • Bitdefender Safebox Offers 2GB Free Storage for Android Users

    - by Jason Fitzpatrick
    Android: If you’re always on the lookout for new–and free!–cloud storage solutions, security company BitDefender has a new cloud service for Android uers. Safebox accounts come with a free 2GB storage to get you started. For those of you in the “You can never have enough backups!” camp, Bitdefender’s Safebox is a new offering (currently only available for PC/Android setups) on the remote-storage market. Free personal accounts come with 2GB of storage which is on par with other cloud storage providers. If you’re looking for cloud storage with the maximum number of features and heavy third-party support you’ll want to stick with a well established player like Dropbox. If you’re just looking for some extra storage for overflow media or some redundancy for your current backup solution, Safebox is a viable storage solution. Bitdefender Safebox [via Addicted Tips] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

    Read the article

  • Title of a specific retro game with color absorption

    - by Rene B
    I am looking for the title a free multiplayer (on one machine) DOS game i can't remember Players are steering (with cursors/WASD keys) kind of ufos which looks like donuts from top-down view. These 'ufos' attract colored particles. When your particles collide with particles from other players (in a different color), the colors will mix. If the particles are more your color than the other players color, they will start following you. The only remaining player (with the most color particles) wins the game. Can you please give me the game title? THANK YOU!

    Read the article

  • How do multi-platform games usually store save data?

    - by PixelPerfect3
    I realize this is a bit of a broad question, but I was wondering if there is a "standard" in the industry when it comes to storing save data for games (and is it different across platforms - Xbox/PS/PC/Mac/Android/iOS?) For example for a game like Assassin's Creed or The Walking Dead: They are on multiple platforms and they usually have to save enough information about the player and their actions. Do they use something like XML files, databases, or just straight binary dumps? How much does it differ from platform to platform? I would appreciate it if someone with experience in the game industry would answer this.

    Read the article

  • What are the options for setting up a UNIX environment to learn C using Kernighan and Richie's The C Programming Language?

    - by ssbrewster
    I'm a novice programmer and have been experimenting with Javascript, jQuery and PHP but felt I wasn't getting a real depth of understanding of what I was doing. So, after reading Joel Spolsky's response to a question on this site (which I can't find now!), I took it back to basics and read Charles Petzold's 'Code' and am about to move onto Kernighan and Richie's The C Programming Language. I want to learn this in a UNIX environment but only have access to a Windows system. I have Ubuntu 12.04 running on a virtualised machine via VMWare Player, and done some coding in the terminal. Is using a Linux distro the only option for programming in a UNIX environment on Windows? And what are the next steps to start programming in C in UNIX and where do I get a compiler from?

    Read the article

  • HD Video on Pandaboard ES

    - by Lord Loh.
    I am running Ubuntu 11.10 on my Pandaboard ES. I attempted to playback a 720p / 1080p video. In both cases, the videos were highly jittery and the audio seemed to be plagued with something that seemed to be white noise (sounds like white noise, but it definitely is not white noise). I was using VLC media player for playback and was running XFCE4 as the desktop ewnvironment. The system monitor graph indicates both the CPU cores running ~100%. Lower resolution videos seemed to play without problems. How do I play 1080 / 720 HD videos on pandaboard? Thanks in advance.

    Read the article

  • Why are 2 Adobe Flash Plugin on USC (Ubuntu Software Center)?

    - by LuC1F3R
    As you know in Ubuntu Software Center is 2 times Adobe Flash Plugin. One is called Adobe Flash Plugin and other Adobe Flash Plugin 10. Which of the two to install? Or rather it is the recommended installation methods? If we think well, we can install the Adobe Flash plugin for Firefox from the notification date (Install missing plugin) or walking on the Adobe website and downloading the package .deb. After all, how to properly install Flash Player on Linux Ubuntu? (But my biggg question is why are 2 Adobe Flash Plugin on USC? ...for what? If you click on "More Info", the description are the same for both)

    Read the article

  • How can I locate empty space next to polygon regions?

    - by Stephen
    Let's say I have the following area in a top-down map: The circle is the player, the black square is an obstacle, and the grey polygons with red borders are walk-able areas that will be used as a navigation mesh for enemies. Obstacles and grey polygons are always convex. The grey regions were defined using an algorithm when the world was generated at runtime. Notice the little white column. I need to figure out where any empty space like this is, if at all, after the algorithm builds the grey regions, so that I can fill the space with another region. Basically what I'm hoping for is an algorithm that can detect empty space next to a polygon.

    Read the article

  • Open source level editor for HTML5 platform game?

    - by Lai Yu-Hsuan
    A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. Though I'm building HTML5 game, I don't have to use a HTML5 level editor as long as it can output well-formatted map files which my javascript can read. Edit: Sorry for the confusion. Tiled does not work for me because to make the player perform a 'tricky' jump, sometimes I want to set the distance between two platforms to, say, 7/3 or 8/3 tiles. But in Tiled I get only 2 or 3. If Tiled can do this, please teach me.

    Read the article

  • Mounting Samsung Galaxy S2 via USB on Ubuntu 13.04

    - by argvar
    Connecting my Samsung Galaxy S2 to Windows 7 worked seamlessly. Now that I'm on Ubuntu 13.04 I'd like to access my phone's drive via the USB cable, but that's not working. When I do plug it in I get a error message in Ubuntu: Unable to mount SAMSUNG_Android Unable to open MTP device '[usb:002,008]' Then when I unplug it I see a error message on the phone: Attention Unable to find software on your PC that can recognize your device. Service pack 3, Windows Media Player, version 10 or higher, for Windows XP or Android FIle Transfer for Mac OS must be installed. You can download and install PC Kies from http://www.samsung.com/kies in order to sync data with your device, back up data, and upgrade your device (Windows and Mac OS are supported) What can I do here to fix this? I don't want to use any special software with the phone, just access the phone's drive.

    Read the article

  • Slick2D: Animation not being parsed from spritesheet correctly

    - by user2066880
    I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192); walkingLeft = new Animation(spritesheet, 3, 0, 0, 1, true, 20, true); When I attempt to render the animation, I get a java.lang.ArrayIndexOutOfBoundsException: -1 error. This error doesn't occur when I'm creating an animation from images in the same row. Therefore, I'm assuming that the error is being caused because of the way Slick is handling horizontal scanning (going to the next row after reaching the end).

    Read the article

  • Suitable Ubuntu distribution

    - by Dr AMD
    I need help choosing a suitable distrbution for my PC. I am using an HP d530 CMT with: ?• CPU Type: Intel Pentium 4, 3000 MHz (15 x 200) ?• Motherboard Chipset: Intel Springdale-G i865G ?• System Memory: 1015 MB (PC3200 DDR SDRAM) ?• Video Adapter: Intel(R) 82865G Graphics Controller (96 MB) ?• 3D Accelerator: Intel Extreme Graphics 2 ?• Audio Adapter: Analog Devices AD1981B(L) @ Intel 82801EB ICH5 - AC'97 Audio Controller ?• Network Adapter: Broadcom NetXtreme Gigabit Ethernet I have tried to install Ubuntu 13.10 and 12.04 LTS. Everything is OK on Ubuntu 12.04 except, that the video card was not recognized and the media player, YouTube,etc. did not work properly.

    Read the article

  • Rendering performance in FlasCC + UDK when compared to Stage3d and UDK on Windows?

    - by Arthur Wulf White
    Adobe recently released the Flash C++ Compiler, which UDK uses to target Flash Player. Developers can now access UDK for browser applications. Does this mean greater performance than using a Stage3D engine (Away3D 4) and how much of a noticeable difference in performance would it make in rendering speeds? Is there any benchmark you could propose that would allow to compare them fairly? I am asking this to help myself understand the consequences in performance for deciding to use UDK in a browser based game. I would also like to know how it compares with UDK running natively in Windows? I am not asking which technology to use or which is better. Only interested in optimizing rendering speed in a 3d browser game with flash.

    Read the article

  • How to attach turrets to tiles in a tile based game

    - by Joseph St. Pierre
    I am a flash developer, and I am building a Tower Defense game. The world is being built through tiles, and I have gotten that accomplished easily. I have also gotten level changes and enemy spawning down as well. However, I wish the player to be able to spawn turrets, and have those turrets be on specific tiles, based upon where the player placed it. Here is my code: stop(); colOffset = 50; rowOffset = 50; guns = []; placed = true; dead = 0; spawned = 0; level = 1; interval = 350 / level; amount = level * 20; counter = 0; numCol = 14; numRow = 10; tiles = []; k = 0; create = false; tileName = new Array("road","grass","end", "start"); board = new Array( new Array(1,1,1,1,3,1,1,1,1,1,2,1,1,1), new Array(1,1,1,0,0,1,1,1,1,1,0,1,1,1), new Array(1,1,1,0,1,1,1,1,1,1,0,0,1,1), new Array(1,1,1,0,0,0,1,1,1,1,1,0,1,1), new Array(1,1,1,0,1,0,0,0,1,1,1,0,0,1), new Array(1,1,1,0,1,1,1,0,0,1,1,1,0,1), new Array(1,1,0,0,1,1,1,1,0,1,1,0,0,1), new Array(1,1,0,1,1,1,1,1,0,1,0,0,1,1), new Array(1,1,0,0,0,0,0,0,0,1,0,1,1,1), new Array(1,1,1,1,1,1,1,1,0,0,0,1,1,1) ); buildBoard(); function buildBoard(){ for ( col = 0; col < numCol; col++){ for ( row = 0; row < numRow; row++){ _root.attachMovie("tile", "tile_" + col + "_" + row, _root.getNextHighestDepth()); theTile = eval("tile_" + col + "_" + row); theTile._x = (col * 50); theTile._y = (row * 50); theTile.row = row; theTile.col = col; tileType = board[row][col]; theTile.gotoAndStop(tileName[tileType]); tiles.push(theTile); } } } init(); function init(){ onEnterFrame = function(){ counter += 1; if ( spawned < amount && counter > 50){ min= _root.attachMovie("minion","minion",_root.getNextHighestDepth()); min._x = tile_4_0._x + 25; min._y = tile_4_0._y + 25; min.health = 100; choose = Math.round(Math.random()); if ( choose == 0 ){ min.waypointX = [ tile_4_1._x +25, tile_3_1._x + 25, tile_3_2._x + 25, tile_3_6._x + 25, tile_2_6._x + 25, tile_2_8._x + 25, tile_8_8._x + 25, tile_8_9._x + 25, tile_10_9._x + 25, tile_10_7._x + 25, tile_11_7._x + 25, tile_11_6._x + 25, tile_12_6._x + 25, tile_12_4._x + 25, tile_11_4._x + 25, tile_11_2._x + 25, tile_10_2._x + 25, tile_10_0._x + 25]; min.waypointY = [ tile_4_1._y +25, tile_3_1._y + 25, tile_3_2._y + 25, tile_3_6._y + 25, tile_2_6._y + 25, tile_2_8._y + 25, tile_8_8._y + 25, tile_8_9._y + 25, tile_10_9._y + 25, tile_10_7._y + 25, tile_11_7._y + 25, tile_11_6._y + 25, tile_12_6._y + 25, tile_12_4._y + 25, tile_11_4._y + 25, tile_11_2._y + 25, tile_10_2._y + 25, tile_10_0._y + 25]; } else if ( choose == 1 ){ min.waypointX = [ tile_4_1._x +25, tile_3_1._x + 25, tile_3_2._x + 25, tile_3_3._x + 25, tile_5_3._x + 25, tile_5_4._x + 25, tile_7_4._x + 25, tile_7_5._x + 25, tile_8_5._x + 25, tile_8_8._x + 25, tile_8_9._x + 25, tile_10_9._x + 25, tile_10_7._x + 25, tile_11_7._x + 25, tile_11_6._x + 25, tile_12_6._x + 25, tile_12_4._x + 25, tile_11_4._x + 25, tile_11_2._x + 25, tile_10_2._x + 25, tile_10_0._x + 25 ]; min.waypointY = [ tile_4_1._y +25, tile_3_1._y + 25, tile_3_2._y + 25, tile_3_3._y + 25, tile_5_3._y + 25, tile_5_4._y + 25, tile_7_4._y + 25, tile_7_5._y + 25, tile_8_5._y + 25, tile_8_8._y + 25, tile_8_9._y + 25, tile_10_9._y + 25, tile_10_7._y + 25, tile_11_7._y + 25, tile_11_6._y + 25, tile_12_6._y + 25, tile_12_4._y + 25, tile_11_4._y + 25, tile_11_2._y + 25, tile_10_2._y + 25, tile_10_0._y + 25 ]; } min.i = 0; counter = 0; spawned += 1; min.onEnterFrame = function(){ dx = this.waypointX[this.i] - this._x; dy = this.waypointY[this.i] - this._y; radians = Math.atan2(dy,dx); degrees = radians * 180 / Math.PI; xspeed = Math.cos(radians); yspeed = Math.sin(radians); this._x += xspeed; this._y += yspeed; if( this._x == this.waypointX[this.i] && this._y == this.waypointY[this.i]){ this.i++; } if ( this._x == tile_10_0._x + 25 && this._y == tile_10_0._y + 25){ this.removeMovieClip(); dead += 1; } } } if ( dead >= amount ){ dead = 0; level += 1; amount = level * 20; spawned = 0; } } btnM.onRelease = function(){ create = true; } } game.onEnterFrame = function(){ } It is possible for me however to complete this task, but only once. I am able to make the turret, drag it over to a tile, and have it attach itself to the tile. No problem. The issue is, I cannot do these multiple times. Please Help.

    Read the article

  • Move Background in AndEngine for a Racing Game

    - by Nathiya
    I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried with andengine autoparallax background. But I didn't got the correct answer. I need to do a background like these screenshots in SpeedMoto. Can anyone help me to set the background.

    Read the article

  • Moving around/avoiding obstacles

    - by János Harsányi
    I would like to write a "game", where you can place an obstacle (red), and then the black dot tries to avoid it, and get to the green target. I'm using a very easy way to avoid it, if the black dot is close to the red, it changes its direction, and moves for a while, then it moves forward to the green point. How could I create a "smooth" path for the computer controlled "player"? Edit: Not the smoothness is the main point, but to avoid the red blocking "wall" and not to crash into it and then avoid it. How could I implement some path finding algorithm if I just have basically 3 points? (And what would it make the things much more complicated, if you could place multiple obstacles?)

    Read the article

  • Algorithm for waypoint path following?

    - by Thierry Savard Saucier
    I have a worldmap, with different cities on it. The player can choose a city from a menu, or click on an available cities on the world map, and the toon should walk over there. I want him to follow a predefined path. Lets say our hero is on the city 1. He clicks on city 4. I want him to follow the path to city 2 and from there to city 4. I was handling this easily with arrow movement (left right top bottom) since its a single check. Now I'm not sure how I should do this. Should I loop threw each possible path and check which one leads me to D the fastest ... and if I do how do I avoid running in circle forever with cities 1-5-2 ?

    Read the article

  • How do I implement a score database in Android?

    - by Michael Seun Araromi
    I making a 2D game for Android using OpenGL-ES technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore. The score should be incremented whenever an enemy is destroyed. I also want a way of displaying both the current score and highscore on the game screen. I am not familiar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks.

    Read the article

< Previous Page | 109 110 111 112 113 114 115 116 117 118 119 120  | Next Page >