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  • monotouch 2d pixel with correct resolution

    - by acidzombie24
    I am writing up a game that is size sensitive. It needs to be pixel perfect. I believe the resolution is 480x320 pixels with the iphone being twice the width and height. My code is grid based with images exactly 16x16pixels. I found samples of opengl in the past but I never found any good tutorial that had 0,0 the top left and was the correct size in resolution (which made images look terrible) What can I use? I'd like to write the code in C# (or C++ but C# is preferred) and use monotouch. I don't know any libraries for 2d graphics. I'll figure out sound and such afterwards and I seen documentation on monotouch for input.

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  • How can I copy/paste files via RDP in Kubuntu?

    - by Dai
    I recently installed the latest Kubuntu (x64) on my work machine as I am trying to migrate away from Windows. Unfortunately I use RDP very frequently to connect to customer's servers and need to be able to copy files across. I have tried the following packages with no luck: remmina rdesktop xfreerdp My latest attempt to solve this involved connecting one of my folders to the remote server, here is the command I used to launch rdesktop: rdesktop -5 -K -r disk:home=/home/dai -r clipboard:CLIPBOARD -r sound:off -x l -P 192.168.0.2 -u "administrator" -p pass The servers are not all running the same version of Windows, the one I've been trying so far is running Server 2003 R2. Customer servers range from Server 2000 to Server 2008. I've been Googling this like mad but all the solutions I find seem to fail, maybe because almost all the help out there assumes that I'm running Gnome. Sorry if this is a stupid question. Thanks in advance for your help. Edit: Copying and pasting text seems to work just fine, but that's not what I need.

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • Why is sudo bash different from regular bash

    - by cyberjar09
    Problem description : I am using something called play framework in my development which requires me to make the python script play available in the path. Hence I create a symbolic link in /usr/local/bin ... Now I have written a shell script (call it status.sh) which calls this python script as follows : play status <some values here related to my app> &> /tmp/xyz.txt and this shell script then sends me the file via email. This works perfectly when I execute the script as follows ./script.sh. However when the script is executed as a cron expression everyday I get an output from stderr saying 'play: command not found'. Hence I did some digging on my own and here are my findings : echo $PATH when I am on the shell shows that I have /usr/local/bin available to me hence I can successfully execute the command play status however when I type in sudo bash and then echo $PATH I do not have the path /usr/local/bin anymore. It is a limited set of folders (one of them being /usr/bin). Q : Why this behavior ?! I fail to understand why the path is different. Also as a workaround would you suggest I do : new symbolic link from /usr/bin to /usr/local/bin (what are the side effects of this?) remove /usr/local/bin sym link altogether and only use /usr/bin is there a convention that I am not following here for linking new programs and executing them from $PATH ? Thanks.

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  • Game editor integration with the engine?

    - by Daniel
    What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game engine(*) extremely modular. For example I took the example of game states. You could have multiple game states that all have their own update() and draw() methods among others. Each game state class would inherit from a base GameState class. This allows for a more modular approach and a useful one at that. Now would the most efficient approach be to implement the editor along with the modular engine, or create two different designs for both the game, and editor? I thought to take the game state example and extend it to window states, and well could be used for a lot more systems. Is there a better implementation of this design(game state) for use in other systems used in the engine? *: Now I know the term game engine is sorta irrelevant, and misused in many situations. What I am referring to as the "game engine" is the combination of the systems that the game must interact with for short. Also this is more of a theory / design question than an implementation. Even though both mix, i'd rather like to have a more general idea on how the editor is built in an efficient way and still using the same engine code as what the game uses. Thanks, Daniel P.S If you need more clarification or extra bits just leave a comment.

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  • Adobe-Flash-plugin freezes when skipping ahead

    - by piedro
    I am using Firefox 7 and the new official Adobe Flash 64-bit plugin from the Ubuntu Partner repository. It's the adobe-flash package. It works nicely on the first look but when I try to skip ahead in any YouTube video (by clicking on the video progress bar) sound will go on but the video simply freezes at the position it was just before skipping. This is really annoying because I really don't want to watch every video full length. Now maybe there's cleanup work to do? I removed every Flash-related package from the package manager. Maybe it's Firefox? I couldn't find any hint. Maybe it's the video manager (display manager)? I am using KDE on an Ubuntu Natty install. I also enabled hardware acceleration with libdvpau1: sudo bash -c "echo 'EnableLinuxHWVideoDecode=1' >> /etc/adobe/mms.cfg" (this seems to have no effect at all ...) Ubuntu Natty 64-bit, Firefox 7, Flash 11.01 )

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  • IKEA Lamps Hacked into Flexible Speaker Mounts

    - by Jason Fitzpatrick
    This simple hack combines the swing arms of two IKEA work lamps with a set of computer speakers for flexible and easily adjustable sound. IKEAHackers reader Bill Dwyer wanted an easy way to get the speakers off his desk but still be able to easily adjust them. By hacking apart two IKEA work lamps (he removed the light assembly and snipped the wires off) he was able to attach his computer speakers to the arms and, in the process, get them off the desk. The arms make it super simple to adjust the speakers exactly where he wants them, including towards other parts of his office/apartment. Hit up the link below to check out more pictures and read Bill’s instructions. Very Flexible Computer Speaker Mounts [IKEAHackers] Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way HTG Explains: Do You Really Need to Defrag Your PC?

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  • Getting Started with 2d Game Dev (C++): DirectX or OpenGL?

    - by Dfowj
    So, i'm a student looking to get my foot in the door of game development and im looking to do something 2D, maybe a tetris/space invaders/something-with-a-little-mouse-interaction clone. I pointed my searches in the direction of C++ and 2d and was eventually lead to DirectX/OpenGL Now as i understand it, all these packages will do for me is draw stuff on a screen. And thats all i really care about at this point. Sound isn't necessary. Input can be handled with stdlib probably. So, for a beginner trying to create a basic game in C++, would you recommend DirectX or OpenGL? Why? What are some key feature differences between the two? Which is more usable?

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  • Ask The Readers: How Do You Organize Your Apps?

    - by Jason Fitzpatrick
    Application organization and launching has improved significantly over the years but there’s always room for improvement and customization. This week we’re interested in hearing about your tips, tricks, and tools for efficiently organizing and launching your apps. Do you stick with the OS defaults? Do you use third-party app launchers to streamline your workflow? Whether you’ve done some minor tweaking to the Start Menu or installed a brand new application dock, we want to hear all about it. Sound off in the comments with your tips and tricks for avoiding time wasted searching for application shortcuts–check back in on Friday for the What You Said roundup to see how your fellow readers are wrangling their applications. The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos

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  • Are there any good music mixers available, equivalent to Windows "MP3 Tunes"?

    - by RobinJ
    In Windows my dad used to have a program called MP3 Tunes. I have tried running it with Wine, and it worked. But strange things kept happening to the program, so it's not a reliable way to play music. Basically I just want to have 2 players (in a single window) with these features: Preloading tracks in a player without immediately starting them. Fading from one track to the other. A timer on each player. These features are also desired, but not required: Microphone input. Prelistening before loading a song in a player (through a seperate sound card). Pitch/Tempo control. Just being able to browse folders in the filesystem (without things like a music library). Here are some screenshots of the program to clarify what I'm looking for:

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  • Understanding Service Compensation part of Industrial SOA series

    - by JuergenKress
    Some of the most important SOA design patterns that we have successfully applied in projects will be described in this article. These include the Compensation pattern and the UI mediator pattern, the Common Data Format pattern and the Data Access pattern. All of these patterns are included in Thomas Erl's book, "SOA Design Patterns", and are presented here in detail, together with our practical experiences. We begin our "best of" SOA pattern collection with the Compensation pattern. Compensation is required in error situations in an SOA, as multiple atomic service operations cannot generally be linked with classic transactions this would violate the principle of loose coupling. An error situation of this sort will occur, particularly if service operations are combined into processes or new services during orchestration or by applying the Composite pattern, and the transaction bracket has to be expanded as a result. We need mechanisms to undo the effects of individual services (the status changes in the overall system) and to ensure that a consistent system state is maintained at all times, so as to preserve system integrity. For the Compensation pattern, we would like to address the following questions: Why is compensation important in relation to SOA? How is the topic of compensation linked with the topic of transactions? What are the challenges with regard to compensation... Read the full article in the Service Technology Magazine or at OTN. Share your comments and feedback on the Industrial SOA series by using the hashtag #industrialsoa. Missed an article of the Industrial SOA series visit the overview at OTN. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: Industrial SOA,SOA,SOA Service Compensation,Community,Oracle SOA,Oracle BPM,OPN,Jürgen Kress

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  • Publish/Subscribe/Request for exchange of big, complex, and confidential data?

    - by Morten
    I am working on a project where a website needs to exchange complex and confidential (and thus encrypted) data with other systems. The data includes personal information, technical drawings, public documents etc. We would prefer to avoid the Request-Reply pattern to the dependent systems (and there are a LOT of them), as that would create an awful lot of empty traffic. On the other hand, I am not sure that a pure Publisher/Subscriber pattern would be apropriate -- mainly because of the complex and bulky nature of the data to be exchanged. For that reason we have discussed the possibility of a "publish/subscribe/request" solution. The Publish/Subscribe part would be to publish a message to the dependent systems, that something is ready for pickup. The actual content is then picked up by old-school Request-Reply action. How does this sound to you?? Regards, Morten

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  • Change permission to mount disk at rdesktop

    - by Tal
    I have ubuntu 10.04 and have installed rdesktop 1.7. I have run these commands: sudo umount /media/Tal sudo mount -t ntfs-3g -o uid=1000,gid=1000,umask=0000 /dev/sdb1 /media/Tal rdesktop -0 -r sound:local -f -u administrator -r clipboard:PRIMARYCLIPBOARD -r disk:tal=/media/Tal myip Tal is external hard drive connecting at USB in ntfs file system. I connect to windows 7 I see the hard drive in computer and I can access to files and create new files and folders, But when I try to copy a new file to a folder he show me an error message: You need permission perform this action Your require permission from computer's administrator to make changes to this folder Tal on my computername Disk from Remote Desktop Connection. I try chmod and chown too but I read I linux forum when it ntfs is no use. Some one can help me with my problem?

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  • Why isn't DSM for unstructured memory done today?

    - by sinned
    Ages ago, Djikstra invented IPC through mutexes which then somehow led to shared memory (SHM) in multics (which afaik had the necessary mmap first). Then computer networks came up and DSM (distributed SHM) was invented for IPC between computers. So DSM is basically a not prestructured memory region (like a SHM) that magically get's synchronized between computers without the applications programmer taking action. Implementations include Treadmarks (inofficially dead now) and CRL. But then someone thought this is not the right way to do it and invented Linda & tuplespaces. Current implementations include JavaSpaces and GigaSpaces. Here, you have to structure your data into tuples. Other ways to achieve similar effects may be the use of a relational database or a key-value-store like RIAK. Although someone might argue, I don't consider them as DSM since there is no coherent memory region where you can put data structures in as you like but have to structure your data which can be hard if it is continuous and administration like locking can not be done for hard coded parts (=tuples, ...). Why is there no DSM implementation today or am I just unable to find one?

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  • Windows XP guest in Ubuntu VirtualBox OSE VM does not install driver to use host's HP laptop webcam.

    - by Guillermo Torres
    I recently created a virtual windows xp with Virtual Box OSE. The sound and video seem to be working just fine. However, it does not recognize the webcam which I use to video chat with yahoo messenger. I use Windows to have video chats with my daughters who live in another country. Since I did not want to go back to windows, I decided to try installing windows in a virtual machine. But when I tried using it yesterday, everything worked perfectly except for the webcam. I was not able to make the webcam work. I tried to download the drivers for it, but since my laptop is HP Pavilion g4-1287la, Core i3, none of the drivers I tried worked. I got the same error every time I tried to install them, something like: This driver cannot be installed in this machine

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  • Stream audio to mobile device

    - by blackn1ght
    I'd like to stream the audio from Ubuntu 10.10 to my HTC Desire HD (Android 2.2). I've seen solutions so far for streaming from audio players, but I'd like to stream any audio output from the PC to my phone. My use case is for watching TV/Films in VLC or online (BBC iPlayer) in bed, without having to use my surround sound system which is likely to wake up my house mates. I'm not just talking about music from Banshee, but any audio that the system makes. I was thinking that PulseAudio is pretty powerful, is it possible to route audio through that to a mobile device? Can it be done through bluetooth? Cheers in advance!

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  • Need explanation of hexagonal architecture

    - by Victor Grazi
    I am reading about Alistair Cockburn's Hexagonal Architecture http://alistair.cockburn.us/Hexagonal+architecture with interest. One claim he makes is: "Finally, the automated function regression tests detect any violation of the promise to keep business logic out of the presentation layer. The organization can detect, and then correct, the logic leak." I do not understand this point. Is he saying that because the test is headless, then calls to a ui layer will throw exceptions? That doesn't seem to be a very sound test!

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  • How to make Unity 3D work with Bumblebee using the Intel chipset

    - by EboMike
    I have a Sony VAIO S laptop with the dreaded Optimus and finally managed to get Bumblebee to work fully on Ubuntu 12.04 so that I can utilize both the hardware acceleration of the Intel chipset as well as the Nvidia one via optirun and/or bumble-app-settings. However, the desktop effects don't work. But they should, I vaguely remember that they worked for a while before I had Bumblebee installed. This is what I get with the support test: :~$ /usr/lib/nux/unity_support_test -p Xlib: extension "NV-GLX" missing on display ":0". OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile OpenGL version string: 1.4 (2.1 Mesa 8.0.2) Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: no GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no First of all, I kind of doubt that the chipset doesn't support VBOs (essentially a standard feature in GL). Neither Xorg.0.log nor Xorg.8.log show any particular errors. As for the Nvidia drivers: In order to get them to work, I had to install the 304.22 drivers (older ones wouldn't work). They clobbered libglx.so, so I reinstated the xserver-xorg-core libglx.so in its original place, moved Nvidia's libglx.so to an nvidia-specific folder and specified that folder in the bumblebee.config. That seems to work and shouldn't cause the problem I see here. For fun, I tried to use the Nvidia chipset for Unity, but that didn't fly either: ~$ optirun /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 640M LE/PCIe/SSE2 OpenGL version string: 4.2.0 NVIDIA 304.22 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: no GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no

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  • How do I install third-party rhythmbox plugins?

    - by fossfreedom
    Now that the dust has settled and Rhythmbox has become (again) the default music-media player in 12.04, I'm interested in extending its functionality. For example, the default lyric plugin does not work for me and there doesn't appear to be an sound-equalizer by default. Having done a search, I came across the Gnome-website that lists a number of third-party plugins, some-of which I wish to install which can resolve the above. However, there doesn't appear to be .deb packages or a repository containing these plugins. Instead there are links to source-code websites such as GitHub and others. So, I'm confused - I don't know which plugins works in 12.04 Rhythmbox and I'm not sure how to install these. Help please?

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  • 5 Mac Applications For Web And Graphic Design

    - by Jyoti
    In this article free applications useful and effective for the development and creation of websites with your Mac computer. Without further ado, here are 5 Excellent Mac Application for Web and Graphic Design. Fotoflexer : Fotoflexer claims to be “The world’s most advanced online image editor”. It offers completely free access to numerous features such as photo effects, graphics, shapes, morphing, and the creation of collages. You can also integrate and share your art with social sites like MySpace, Flickr, Facebook, and more. This can be an important app if the site you are creating is going to use applications. Simple CSS : With Simple CSS you can create Cascading Style Sheets from scratch or edit them right from the comfort of your desktop. Update styles on multiple pages all at once and reduce the data transfer usage on your page for faster loads. Blender : Blender is an open source software that allows you to create 3D animation with interactive playback leaves you with the option to optimize the style of your site with a few graphics. You can create animations with shades of colors, glossy features, soft shadows and advanced rendering features. JAlbum : Jalbum is a very useful app that allows you to create stylish photo galleries to publish on the web. All you have to do is simply drag selected folders into a pane where any images contained within the folder will automatically be arranged into a photo gallery. You can add several different themes and templates to enhance the appearance of your gallery, later then gain the HTML code and publish the complete gallery onto the web. Colorate : With Colorate you can create harmonized color palettes along with color schemes. Generate these palettes for images, photographs and more.

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  • Going back to ASP.Net Webforms from ASP.Net MVC. Recommend patterns/architectures?

    - by jlnorsworthy
    To many of you this will sound like a ridiculous question, but I am asking because I have little to no experience with ASP.Net Webforms - I went straight to ASP.Net MVC. I am now working on a project where we are limited to .Net 2.0 and Visual Studio 2005. I liked the clean separation of concerns when working with ASP.Net MVC, and am looking for something to make webforms less unbearable. Are there any recommended patterns or practices for people who prefer asp.net MVC, but are stuck on .net 2.0 and visual studio 2005?

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  • How to decide how much to charge for development?

    - by rik
    So two other friends and I are a very small game dev studio. So far we haven't released a game but we have 2 games almost ready to launch. A bigger studio saw our work and now they want to work with us; they need people to develop mobile games for them (iOS, Android). They want us to set the price for the projects (can't tell the specifics we signed a NDA). They will give us all the assets (graphics/sound) so we only have to code. And because they only work with Unity3D we have to learn it. How do we decide how much to charge for the projects?

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  • Animation API vs frame animation

    - by Max
    I'm pretty far down the road in my game right now, closing in on the end. And I'm adding little tweaks here and there. I used custom frame animation of a single image with many versions of my sprite on it, and controlled which part of the image to show using rectangles. But I'm starting to think that maybe I should've used the Animation API that comes with android instead. Will this effect my performance in a negative way? Can I still use rectangles to draw my bitmap? Could I add effects from the Animation API to my current frame-controlled animation? like the fadeout-effect etc? this would mean I wont have to change my current code. I want some of my animations to fade out, and just noticed that using the Animation API makes things alot easier. But needless to say, I would prefer not having to change all my animation-code. I'm bad at explaining, so Ill show a bit of how I do my animation: private static final int BMP_ROWS = 1; //I use top-view so only need my sprite to have 1 direction private static final int BMP_COLUMNS = 3; public void update(GameControls controls) { if (sprite.isMoving) { currentFrame = ++currentFrame % BMP_COLUMNS; } else { this.setFrame(1); } } public void draw(Canvas canvas, int x, int y, float angle) { this.x=x; this.y=y; canvas.save(); canvas.rotate(angle , x + width / 2, y + height / 2); int srcX = currentFrame * width; int srcY = 0 * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bitmap, src, dst, null); canvas.restore(); }

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  • How do I fix "malformed line" errors in sources.list?

    - by david
    I had problems with my movie player. The sound was fine but the picture seemed to hesitate or stick or pause every few seconds so I was looking for some help on how to do this. I tried to install a command in the terminal and got this message: E:Malformed line 68 in source list /etc/apt/sources.list (dist parse) Can someone tell me how to fix this problem. I cannot open the software center or the update manager. The only other option I can think of is to wipe everything out and do a clean install. Thank you.

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  • Ubuntu 10.10 freezes

    - by albert green
    Hi, I have the following configuration: CPU: amd athlon 64bit Motherboard: Phoenix with awardBIOS v6.0 APIC mode = disabled Video card: GeForce 5500 Sound card: soundblaster live 24bit RAM: 1.5GB Partitions: ext3 32GB where I installed Ubuntu. Swap 500MB. 180GB Fat32 unmounted. contains data only. I installed Ubuntu 10.10 and used the "Additional driver" program to get the nVidia proprietary drivers. The system works for sometime and randomly freezes. The mouse and keyboard are not responding and I am not able to do a SSH. The only solution is pressing the power button. I tried Kubuntu 10.10 and 32/64-bits versions as well. There is nothing in the logs to suggest what the reason might be. Any help will be appreciated. Thanks in advance.

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