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  • One liner for getting a sublist from a Set

    - by yegor256
    Is there a one-liner (maybe from Guava or Apache Collections) that gets a sublist from a set. Internally it should do something like this: public <T> List<T> sublist(Set<T> set, int count) { Iterator<T> iterator = set.iterator(); List<T> sublist = new LinkedList<T>(); int pos = 0; while (iterator.hasNext() && pos++ < count) { sublist.add(iterator.next()); } return sublist; } Obviously, if there are not enough elements it has to return as many as possible.

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  • How would you go about tackling this problem? [SOLVED in C++]

    - by incrediman
    Intro: EDIT: See solution at the bottom of this question (c++) I have a programming contest coming up in about half a week, and I've been prepping :) I found a bunch of questions from this canadian competition, they're great practice: http://cemc.math.uwaterloo.ca/contests/computing/2009/stage2/day1.pdf I'm looking at problem B ("Dinner"). Any idea where to start? I can't really think of anything besides the naive approach (ie. trying all permutations) which would take too long to be a valid answer. Btw, the language there says c++ and pascal I think, but i don't care what language you use - I mean really all I want is a hint as to the direction I should proceed in, and perhpas a short explanation to go along with it. It feels like I'm missing something obvious... Of course extended speculation is more than welcome, but I just wanted to clarify that I'm not looking for a full solution here :) Short version of the question: You have a binary string N of length 1-100 (in the question they use H's and G's instead of one's and 0's). You must remove all of the digits from it, in the least number of steps possible. In each step you may remove any number of adjacent digits so long as they are the same. That is, in each step you can remove any number of adjacent G's, or any number of adjacent H's, but you can't remove H's and G's in one step. Example: HHHGHHGHH Solution to the example: 1. HHGGHH (remove middle Hs) 2. HHHH (remove middle Gs) 3. Done (remove Hs) -->Would return '3' as the answer. Note that there can also be a limit placed on how large adjacent groups have to be when you remove them. For example it might say '2', and then you can't remove single digits (you'd have to remove pairs or larger groups at a time). Solution I took Mark Harrison's main algorithm, and Paradigm's grouping idea and used them to create the solution below. You can try it out on the official test cases if you want. //B.cpp //include debug messages? #define DEBUG false #include <iostream> #include <stdio.h> #include <vector> using namespace std; #define FOR(i,n) for (int i=0;i<n;i++) #define FROM(i,s,n) for (int i=s;i<n;i++) #define H 'H' #define G 'G' class String{ public: int num; char type; String(){ type=H; num=0; } String(char type){ this->type=type; num=1; } }; //n is the number of bits originally in the line //k is the minimum number of people you can remove at a time //moves is the counter used to determine how many moves we've made so far int n, k, moves; int main(){ /*Input from File*/ scanf("%d %d",&n,&k); char * buffer = new char[200]; scanf("%s",buffer); /*Process input into a vector*/ //the 'line' is a vector of 'String's (essentially contigious groups of identical 'bits') vector<String> line; line.push_back(String()); FOR(i,n){ //if the last String is of the correct type, simply increment its count if (line.back().type==buffer[i]) line.back().num++; //if the last String is of the wrong type but has a 0 count, correct its type and set its count to 1 else if (line.back().num==0){ line.back().type=buffer[i]; line.back().num=1; } //otherwise this is the beginning of a new group, so create the new group at the back with the correct type, and a count of 1 else{ line.push_back(String(buffer[i])); } } /*Geedily remove groups until there are at most two groups left*/ moves=0; int I;//the position of the best group to remove int bestNum;//the size of the newly connected group the removal of group I will create while (line.size()>2){ /*START DEBUG*/ if (DEBUG){ cout<<"\n"<<moves<<"\n----\n"; FOR(i,line.size()) printf("%d %c \n",line[i].num,line[i].type); cout<<"----\n"; } /*END DEBUG*/ I=1; bestNum=-1; FROM(i,1,line.size()-1){ if (line[i-1].num+line[i+1].num>bestNum && line[i].num>=k){ bestNum=line[i-1].num+line[i+1].num; I=i; } } //remove the chosen group, thus merging the two adjacent groups line[I-1].num+=line[I+1].num; line.erase(line.begin()+I);line.erase(line.begin()+I); moves++; } /*START DEBUG*/ if (DEBUG){ cout<<"\n"<<moves<<"\n----\n"; FOR(i,line.size()) printf("%d %c \n",line[i].num,line[i].type); cout<<"----\n"; cout<<"\n\nFinal Answer: "; } /*END DEBUG*/ /*Attempt the removal of the last two groups, and output the final result*/ if (line.size()==2 && line[0].num>=k && line[1].num>=k) cout<<moves+2;//success else if (line.size()==1 && line[0].num>=k) cout<<moves+1;//success else cout<<-1;//not everyone could dine. /*START DEBUG*/ if (DEBUG){ cout<<" moves."; } /*END DEBUG*/ }

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  • Python json memory bloat

    - by Anoop
    import json import time from itertools import count def keygen(size): for i in count(1): s = str(i) yield '0' * (size - len(s)) + str(s) def jsontest(num): keys = keygen(20) kvjson = json.dumps(dict((keys.next(), '0' * 200) for i in range(num))) kvpairs = json.loads(kvjson) del kvpairs # Not required. Just to check if it makes any difference print 'load completed' jsontest(500000) while 1: time.sleep(1) Linux top indicates that the python process holds ~450Mb of RAM after completion of 'jsontest' function. If the call to 'json.loads' is omitted then this issue is not observed. A gc.collect after this function execution does releases the memory. Looks like the memory is not held in any caches or python's internal memory allocator as explicit call to gc.collect is releasing memory. Is this happening because the threshold for garbage collection (700, 10, 10) was never reached ? I did put some code after jsontest to simulate threshold. But it didn't help.

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  • MySQL Conventions?

    - by Moe
    Hi There, I just moved my website to a new server (Shared to VPS) I expected errors, and the only error that is really puzzling me is this SQL statement. echo mysql_query("SELECT COUNT(*) FROM users_online_now") This returns nothing! And if I try the mysql_num_rows, it returns mysql_num_rows(): supplied argument is not a valid MySQL result resource.. If I query another table though eg: echo mysql_query("SELECT COUNT(*) FROM users") It works fine. I'm guessing it's something to do with the naming of the table? It worked fine on my previous host, is there some setting I should modify?

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  • Checking lazy loaded properties have been instantiated

    - by PaulG
    In a class which has a lazy loaded property, such as: private Collection<int> someInts; public Collection<int> SomeInts { get { if (this.someInts == null) this.someInts = new Collection<int>(); return this.someInts; } } Is it worth also having a property such as: public bool SomeIntsExist { get { return (this.someInts != null && this.someInts.Count > 0); } } And then using that property.. eg: if (thatClass.SomeIntsExist) { // do something with thatClass.SomeInts collection } or is this premature optimisation. Its certainly easier to roll with something like below, but it will instantiate the collection needlessly: if (thatClass.SomeInts.Count > 0) { // do something with thatClass.SomeInts collection } Is the compiler smart enough to figure things like this out? Is there a better way?

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  • SQL query not taking values more than 2100

    - by user175084
    SELECT MachineID, MachineName, count(ID) as Total, sum(Size) as TotalSize FROM Files join Machines on Files.MachineID = Machines.MachineID Where Files.MachineID In(sql.Append(string.Format("@MachineId{0}", i)); group by Files.MachineID,MachineName now when the machinId count is less than 2100 the query is performed and if it machines go above 2100 an error is thrown Error: The incoming tabular data stream (TDS) remote procedure call (RPC) protocol stream is incorrect. Too many parameters were provided in this RPC request. The maximum is 2100. how do i make increase the limit or just avoid getting this error.. and put values in gridview thanks..

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  • Dynamically find the parameter to be passed as <T> to a generic method

    - by Codex
    A generic method is defined as follows: private static T GetComparisonObject<T>(ComparisonAttribute attribute, object objectToParse) { // Perform a some action return (T)resultObject; } The method is invoked as follows: var srcObjectToCompare = GetComparisonObject<DynamicType>(attributeToCompare, srcObject); The type for which the method needs to be invoked is configured in the config file as: <add attributename ="Count" attributetype ="MemberInformation" attributeparam ="Count" type="System.Int32" comparertype="ditCreditEMGTestAutomationDifferenceEngine.Comparers.TypeComparer, ditCreditEMGTestAutomationDifferenceEngine.dll" /> The token that is passed in < for the generic methods has to be the type for which the method is being invoked. From the type key configuration in the XML, an instance of Type represnting the type can be created{i.e. Type.GetType("System.Int32")}, but how can the Type Definition be generated which can then be passed to the the Generic method? Hope am not missing something elementary here!! :-O Thanks in advance.

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  • problem in counting two fields in one query

    - by Mac Taylor
    hey guys i need to count new private messages and old one from a table so first thing come to mind is using mysql_num_rows and easy thing to do // check new pms $user_id = $userinfo['user_id']; $sql = "SELECT author_id FROM bb3privmsgs_to WHERE user_id='$user_id' AND (pm_new='1' OR pm_unread='1')"; $result = $db->sql_query($sql) ; $new_pms = $db->sql_numrows($result); $db->sql_freeresult($result); // check old pms $sql = "SELECT author_id FROM bb3privmsgs_to WHERE user_id='$user_id' AND (pm_new='0' OR pm_unread='0')"; $result = $db->sql_query($sql) ; $old_pms = $db->sql_numrows($result); $db->sql_freeresult($result); but how can i count these two fields just in one statement and shorter lines ?~

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  • How to solve the leaks when allocating the NSMutableArray in Objective-C

    - by Madan Mohan
    Hi Guys, I am getting leaks in Master view controller of iPhone. When I call this method, I am inserting them into filteredListCount array, because when I search I need to show the list from filteredListCount array otherwise customerArray. This functionality is working fine but I am getting leaks in the method below at allocation: filteredListCount = [[NSMutableArray alloc] initWithCapacity: [customerArray count]]; This is the first view controller of my application, I am showing the list and I am also allowing to search from a list. - (void)parser:(CustomerListLibXmlParser *)parser addCustomerObject:(Customer *)customerObj1 { [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; [customerArray addObject:customerObj1]; filteredListCount = [[NSMutableArray alloc] initWithCapacity: [customerArray count]]; [filteredListCount addObjectsFromArray: customerArray]; [theTableView reloadData]; } - (void)parser:(CustomerListLibXmlParser *)parser encounteredError:(NSError *)error { } - (void)parserFinished:(CustomerListLibXmlParser *)parser { [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; self.title=@"Customers"; }

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  • TFS: Managing assembly version number?

    - by TomTom
    Hello, any good approach for managing assembly version numbers in TFS, possibly together with using the same number for the build number? I would be most interested in an approach that: Maintains the first three elements of the version Counts the rest upward for every "official" build (i.e. a build originating from certain templates only - no need to count up for something like a gated checkin, but the following regular integration build SHOULD count up. Labels the builds, so that a manual "release" build can be triggered. Any solution? How are other people handling this? Right now the (new) TFS is happily building with the same assembly version all around ;) Something coding the complete assembly version with date etc. is not acceptable - I want that number to "follow rules", and having the date in there is not one of them ;)

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  • Find directories not containing a specific directory

    - by Morgan ARR Allen
    Been searching around for a bit and cannot find a solution for this one. I guess I'm looking for a leaf-directory by name. In this example I'd like to get a list of directories call 'modules' that do NOT have a subdirectory called module. modules/package1/modules/spackage1 modules/package1/modules/spackage2 modules/package1/modules/spackage3/modules modules/package1/modules/spackage3/modules/spackage1 modules/package2/modules/ The list I desire would contain modules/package1/modules/spackage3/modules/ modules/package2/modules/ All the directories named module that do not have a subdirectory called module I started with trying something this with no luck find . -name modules \! -exec sh -c 'find -name modules' \; -exec works on exit code, okay lets pass the count as exit code find . -name modules -exec sh -c 'exit $(find {} -name modules|grep -n ""|tail -n1|cut -d: -f1)' \; This should take the count of each subdirectory called modules and exit with it. No such love.

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  • Has anyone been successful at a assembler based led blinker for an xcore?

    - by dwelch
    I am liking the http://www.xmos.com chips but want to get a lower level understanding of what is going on. Basically assembler. I am trying to sort out something as simple as an led blinker, set the led, count to N clear the led, count to N, loop forever. Sure I can disassemble a 10 line XC program, but if you have tried that you will see there is a lot of bloat in there that is in every program, what bits are to support the compiler output and what bits are actually setting up the gpio?

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  • Javascript: Make a static code, dynamic - List of inputs

    - by BoDiE2003
    I have this code, that checks some ids and enable others, the javascript is pretty clear about what it does, but since it corresponds to some specific id ranges, I cant do just a look until it finishes, but I'm looking a way to do this dynamic and save 40 lines of code (or more), since its not the best way. function loopGroup1() { var a = 0; do { $$('.selectedAuthorities-3_' + a).each(function(chk1) { // watch for clicks chk1.observe('click', function(evt) { dynamicCheckbox1(); }); dynamicCheckbox1(); }); a++; } while (a < 4); } function dynamicCheckbox1() { // count how many of group_first are checked, // doEnable true if any are checked var doEnable = ($$('.selectedAuthorities-3_0:checked').length > 0) ? true : false; var doEnable1 = ($$('.selectedAuthorities-3_1:checked').length > 0) ? true : false; var doEnable2 = ($$('.selectedAuthorities-3_2:checked').length > 0) ? true : false; // for each in group_second, enable the checkbox, and // remove the cssDisabled class from the parent label var i = 0; do { $$('.selectedAuthorities-4_' + i).each(function(item) { if (doEnable || doEnable1 || doEnable2) { item.enable().up('li').removeClassName('cssDisabled'); } else { item.disable().up('li').addClassName('cssDisabled'); } }); i++; } while (i < 4); }; /* * * Loop Group 2 * * */ function loopGroup2() { var a = 0; do { $$('.selectedAuthorities-5_' + a).each(function(chk1) { // watch for clicks chk1.observe('click', function(evt) { dynamicCheckbox2(); }); dynamicCheckbox2(); }); a++; } while (a < 4); } function dynamicCheckbox2() { // count how many of group_first are checked, // doEnable true if any are checked var doEnable3 = ($$('.selectedAuthorities-5_0:checked').length > 0) ? true : false; // for each in group_second, enable the checkbox, and // remove the cssDisabled class from the parent label var i = 0; do { $$('.selectedAuthorities-6_' + i).each(function(item) { if (doEnable3) { item.enable().up('li').removeClassName('cssDisabled'); } else { item.disable().up('li').addClassName('cssDisabled'); } }); i++; } while (i < 4); }; /* * * Loop Group 3 * * */ function loopGroup3() { var a = 0; do { $$('.selectedAuthorities-6_' + a).each(function(chk1) { // watch for clicks chk1.observe('click', function(evt) { dynamicCheckbox3(); }); dynamicCheckbox3(); }); a++; } while (a < 4); } function dynamicCheckbox3() { // count how many of group_first are checked, // doEnable true if any are checked var doEnable4 = ($$('.selectedAuthorities-6_0:checked').length > 0) ? true : false; var doEnable5 = ($$('.selectedAuthorities-6_1:checked').length > 0) ? true : false; // for each in group_second, enable the checkbox, and // remove the cssDisabled class from the parent label var i = 0; do { $$('.selectedAuthorities-7_' + i).each(function(item) { if (doEnable4 || doEnable5) { item.enable().up('li').removeClassName('cssDisabled'); } else { item.disable().up('li').addClassName('cssDisabled'); } }); i++; } while (i < 4); }; /* * * Loop Group 4 * * */ function loopGroup4() { var a = 0; do { $$('.selectedAuthorities-9_' + a).each(function(chk1) { // watch for clicks chk1.observe('click', function(evt) { dynamicCheckbox4(); }); dynamicCheckbox4(); }); a++; } while (a < 4); } function dynamicCheckbox4() { // count how many of group_first are checked, // doEnable true if any are checked var doEnable6 = ($$('.selectedAuthorities-9_0:checked').length > 0) ? true : false; var doEnable7 = ($$('.selectedAuthorities-9_1:checked').length > 0) ? true : false; // for each in group_second, enable the checkbox, and // remove the cssDisabled class from the parent label var i = 0; do { $$('.selectedAuthorities-10_' + i).each(function(item) { if (doEnable6 || doEnable7) { item.enable().up('li').removeClassName('cssDisabled'); } else { item.disable().up('li').addClassName('cssDisabled'); } }); i++; } while (i < 4); };

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  • Regex problem ...

    - by carlos
    hello i have the next regex Dim origen As String = " /c /p:""c:\mis doc umentos\mis imagenes construida\archivo.txt"" /cid:45 423 /z:65 /a:23 /m:39 /t:45rt " Dim str As String = "(^|\s)/p:""\w:(\\(\w+[\s]*\w+)+)+\\\w+.\w+""(\s|$)" Dim ar As Integer Dim getfile As New Regex(str) Dim mgetfile As MatchCollection = getfile.Matches(origen) ar = mgetfile.Count When i evaluate this it works, and gets the /p:""c:\mis doc umentos\mis imagenes construida\archivo.txt"" that basically is the path to a file. But if I change the origen string to Dim origen As String = " /c /p:""c:\mis doc umentos\mis imagenes construida\archivo.txt""/cid:45 423 /z:65 /a:23 /m:39 /t:45rt " Check that the end of the file is follow by "/cid:45" whitchs makes de patter invalid, but insted of getting a mgetfile.count = 0 the program is block, if i make a debug I got a property evaluation failed. Thanks for your comments !!!

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  • why won't my ajax work asynchronously

    - by payling
    I'm having trouble understanding why my code will not work asynchronously. When running asynchronously the get_price.php always receives the same $_GET value even though the alert before outputs a unique $_GET value. var arraySize = "<? echo count($_SESSION['items']); ?>"; //get items count var pos = 0; var pid; var qty; getPriceAjax(); function getPriceAjax() { pid = document.cartItemForm.elements[pos].id; //product id qty = document.cartItemForm.elements[pos].value; //quantity alert('Product: ' + pid + ' Quantity: ' + qty); $.ajax({ url:"includes/ajax_php/get_price.php", type:"GET", data:'pid='+pid+'&qty='+qty, async:true, cache:false, success:function(data){ while(pos < arraySize) { document.getElementById(pid + 'result').innerHTML=data; pos++; getPriceAjax(); } } }) }

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  • Ruby TCPSocket doesn't notice it when server is killed

    - by user303308
    I've this ruby code that connects to a TCP server (namely, netcat). It loops 20 times, and sends "ABCD ". If I kill netcat, it takes TWO iterations of the loop for an exception to be triggered. On the first loop after netcat is killed, no exception is triggered, and "send" reports that 5 bytes have been correctly written... Which in the end is not true, since of course the server never received them. Is there a way to work around this issue ? Right now I'm losing data : since I think it's been correctly transfered, I'm not replaying it. #!/usr/bin/env ruby require 'rubygems' require 'socket' sock = TCPSocket.new('192.168.0.10', 5443) sock.sync = true 20.times do sleep 2 begin count = sock.write("ABCD ") puts "Wrote #{count} bytes" rescue Exception => myException puts "Exception rescued : #{myException}" end end

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  • How can I write cocoa bindings as code instead of in the Interface Builder?

    - by johnjohndoe
    In my modell got an NSMutableArray that keeps track of a changing number of elements. In my view I got a NSTextField that shows the number of elements. The view gots unarchived from the nib file and alloc/inits the modell. Therefore it knowns about the modell and the contained array. I established the connection as follows. In the Interface Builder at the textfield I added a Cocoa Binding "path" like this: myModell.myArray.@count. By this I can access the count property (which is a must since the array itself does not change). The binding is based on key-value compliance which I established at the modell so the array can be accessed. But key-value compliance is not part of the questions. My question: How can I put the binding into the sourcecode and not writing it into the Interface Builder?

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  • How to make code run a certain amount of times before returning something?

    - by user3564967
    I made a trivia game and I have to make a method (SuccessOrFail) that will return whether the user beat the trivia or not. namespace D4 { /// <summary> /// Displays the trivia and returns whether the user succeeded or not, number of questions asked, and a free piece of trivia. /// </summary> public partial class TriviaForm : Form { private Trivia trivia; private Question question; private Random rand = new Random(); private HashSet<int> pickedQuestion = new HashSet<int>(); private string usersAnswer; private int numCorrectAnswers; private int numIncorrectAnswers; public TriviaForm() { InitializeComponent(); this.trivia = new Trivia(); QuestionRandomizer(); QuestionOutputter(); } /// <summary> /// This method will return true if succeeded or false if not. /// </summary> /// <returns>Whether the user got the trivia right or not</returns> public bool SuccessOrFail(bool wumpus) { bool successOrFail = false; int maxQuestions = 3; if (wumpus == true) maxQuestions = 5; int numNeededCorrect = maxQuestions / 2 + 1; if (this.usersAnswer == question.CorrectAnswer.ToString()) numCorrectAnswers++; else numIncorrectAnswers++; if (numCorrectAnswers + numIncorrectAnswers == maxQuestions) { if (numCorrectAnswers == numNeededCorrect) successOrFail = true; else successOrFail = false; numCorrectAnswers = 0; numIncorrectAnswers = 0; return successOrFail; } else return false; } /// <summary> /// This method will output a free answer to the player. /// </summary> public string FreeTrivia() { return question.Freetrivia; } // This method tells the player whether they were correct or not. private void CorrectOrNot() { if (this.usersAnswer == question.CorrectAnswer.ToString()) MessageBox.Show("Correct"); else MessageBox.Show("Incorrect"); } // Displays the questions and answers on the form. private void QuestionOutputter() { this.txtQuestion.Text = question.QuestionText; this.txtBox0.Text = question.Answers[0]; this.txtBox1.Text = question.Answers[1]; this.txtBox2.Text = question.Answers[2]; this.txtBox3.Text = question.Answers[3]; } // Clears the TextBoxes and displays a new random question. private void btnNext_Click(object sender, EventArgs e) { this.usersAnswer = txtAnswer.Text; CorrectOrNot(); this.txtQuestion.Clear(); this.txtBox0.Clear(); this.txtBox1.Clear(); this.txtBox2.Clear(); this.txtBox3.Clear(); this.txtAnswer.Clear(); this.txtAnswer.Focus(); QuestionRandomizer(); QuestionOutputter(); this.txtsuc.Text = SuccessOrFail(false).ToString(); } // Choose a random number and assign the corresponding data to question, refreshes the list if all questions used. private void QuestionRandomizer() { if (pickedQuestion.Count < trivia.AllQuestions.Count) { int random; do { random = rand.Next(trivia.AllQuestions.Count); } while (pickedQuestion.Contains(random)); pickedQuestion.Add(random); this.question = trivia.AllQuestions.ToArray()[random]; if (pickedQuestion.Count == trivia.AllQuestions.ToArray().Length) pickedQuestion.Clear(); } } } } My question is how to make it so that the code asks the user 3 or 5 questions and then returns whether the user won or not? I was wondering if somehow I could make a public void that would just make the form pop up and ask the user 3 to 5 questions and then once it asks the maximum number of questions, to close and then have a method that returns true if the user won, or false if they didn't. But I literally have no idea how to do that. Edit: So I know a for loop can make code run more than once. But the problem I'm having is, is that I don't know how to make it so that the trivia game asks 3 to 5 questions BEFORE returning something.

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  • how to solve nested list programs [closed]

    - by riya
    write a function to get most popular car that accepts a car detail as input and returns the most popular car name along with its average rating .Each element of car details list is a sublist that provides the below information about a car (a)name of a car(b)car price (c) list of ratings obtained by car from various agencies.Incase two cars have the same average rating then the car with the lesser price qualifies as most popular car? here's my solution-: (define-struct cardetails ("name" price list of '(ratings)) (define car1 (make-cardetails "toyota" 123 '( 1 2 3))) (define car2 (make-cardetails "santro" 321 '( 2 2 3))) (define car3 (make-cardetails "toyota" 100 '( 1 2 3))) (define cardetailslist(list(car1) (car2)(car 3))) (let loop ((count 0)) (let (len (length cardetailslist)) (if(< count len) (string-ref (string-ref n)0) now please tell me how to find maximum average and display car name.it's not a homework question tomorrow is my test and we have not been taught this concept in class although it is very important from test point of view

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  • Across process marhalling problem with an array of points

    - by ElMagn
    Hi All, We have what we think is a marshalling problem with a renderer object when called across process boundaries. The renderer is an ATL COM server with a COM object that implements the IPoints interface defined below: typedef [uuid(B0E01719-005A-427c-B9DD-B42A18E969AE)] struct Point { double X; double Y; } Point; [ object, uuid(3BFECFE3-B4FB-4f14-8257-6E065D02E3B3), helpstring("IPoints Interface"), dual, ] interface IPoints : IDispatch { HRESULT DrawPolyLine([in] long hDC, [in] short count, [in, size_is(count)] Point * points ); // many more like DrawLine } The count parameter represents the number of points and the points parameter represents an array of the actual points. We have two process running, a graphical display process (GDP) and a tabular (grid) display process (TDP). A factory in the GDP, written in C#, creates the renderer and the clients of the renderer in the GDP. When the clients call into the renderer, everything displays correctly. The renderer is created at start up BTW. There is another factory in the TDP, written in VB6, that calls into the factory in the GDP to create the clients. When the clients call into the renderer, only the first point in the array is marshaled correctly, all the other points are garbage. Seems that the rendering works only when the client creation is started from the same process as the renderer. Now, i am not sure what the solution to this problem is. It seems that if we can guarantee that the clients are always created from a thread in the same GDP process as the renderer then the points are marshaled correctly. We tried using a background thread from the Thread Pool in C# and it indeed worked. The problem is that Windows Forms created from the clients stopped working because accessing the form's controls from a thread other than the thread that created the control is not allowed. We might change the calls to access the forms but we have quite a few of them and are trying to look into a different solution that might involve making changes to the renderer. The other problem is that the renderer is legacy code and we can't just change the interface. I am wondering what can we do to the renderer's interface that would help with marshalling from across process calls. Any ideas would be greatly appreciated. Regards, ElMagn

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  • Regular expressions in python unicode

    - by Remy
    I need to remove all the html tags from a given webpage data. I tried this using regular expressions: import urllib2 import re page = urllib2.urlopen("http://www.frugalrules.com") from bs4 import BeautifulSoup, NavigableString, Comment soup = BeautifulSoup(page) link = soup.find('link', type='application/rss+xml') print link['href'] rss = urllib2.urlopen(link['href']).read() souprss = BeautifulSoup(rss) description_tag = souprss.find_all('description') content_tag = souprss.find_all('content:encoded') print re.sub('<[^>]*>', '', content_tag) But the syntax of the re.sub is: re.sub(pattern, repl, string, count=0) So, I modified the code as (instead of the print statement above): for row in content_tag: print re.sub(ur"<[^>]*>",'',row,re.UNICODE But it gives the following error: Traceback (most recent call last): File "C:\beautifulsoup4-4.3.2\collocation.py", line 20, in <module> print re.sub(ur"<[^>]*>",'',row,re.UNICODE) File "C:\Python27\lib\re.py", line 151, in sub return _compile(pattern, flags).sub(repl, string, count) TypeError: expected string or buffer What am I doing wrong?

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  • Why isnt my data persisting with nskeyedarchiver?

    - by aking63
    Im just working on what should be the "finishing touches" of my first iPhone game. For some reason, when I save with NSKeyedArchiver/Unarchiver, the data seems to load once and then gets lost or something. Here's what I've been able to deduce: When I save in this viewController, pop to the previous one, and then push back into this one, the data is saved and prints as I want it to. But when I save in this viewController, then push a new one and pop back into this one, the data is lost. Any idea why this might be happening? Do I have this set up all wrong? I copied it from a book months ago. Here's the methods I use to save and load. - (void) saveGameData { NSLog(@"LS:saveGameData"); // SAVE DATA IMMEDIATELY NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *gameStatePath = [documentsDirectory stringByAppendingPathComponent:@"gameState.dat"]; NSMutableData *gameSave= [NSMutableData data]; NSKeyedArchiver *encoder = [[NSKeyedArchiver alloc] initForWritingWithMutableData:gameSave]; [encoder encodeObject:categoryLockStateArray forKey:kCategoryLockStateArray]; [encoder encodeObject:self.levelsPlist forKey:@"levelsPlist"]; [encoder finishEncoding]; [gameSave writeToFile:gameStatePath atomically:YES]; NSLog(@"encoded catLockState:%@",categoryLockStateArray); } - (void) loadGameData { NSLog(@"loadGameData"); // If there is a saved file, perform the load NSMutableData *gameData = [NSData dataWithContentsOfFile:[[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"gameState.dat"]]; // LOAD GAME DATA if (gameData) { NSLog(@"-Loaded Game Data-"); NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:gameData]; self.levelsPlist = [unarchiver decodeObjectForKey:@"levelsPlist"]; categoryLockStateArray = [unarchiver decodeObjectForKey:kCategoryLockStateArray]; NSLog(@"decoded catLockState:%@",categoryLockStateArray); } // CREATE GAME DATA else { NSLog(@"-Created Game Data-"); self.levelsPlist = [[NSMutableDictionary alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:kLevelsPlist ofType:@"plist"]]; } if (!categoryLockStateArray) { NSLog(@"-Created categoryLockStateArray-"); categoryLockStateArray = [[NSMutableArray alloc] initWithCapacity:[[self.levelsPlist allKeys] count]]; for (int i=0; i<[[self.levelsPlist allKeys] count]; i++) { [categoryLockStateArray insertObject:[NSNumber numberWithBool:FALSE] atIndex:i]; } } // set the properties of the categories self.categoryNames = [self.levelsPlist allKeys]; NUM_CATEGORIES = [self.categoryNames count]; thisCatCopy = [[NSMutableDictionary alloc] initWithDictionary:[[levelsPlist objectForKey:[self.categoryNames objectAtIndex:pageControl.currentPage]] mutableCopy]]; NUM_FINISHED = [[thisCatCopy objectForKey:kNumLevelsBeatenInCategory] intValue]; }

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  • How to manually verify a user against the asp.net memberhip database

    - by Ekk
    I would like to know how I can verify a user's credential against an existing asp.net membership database. The short story is that we want provide single sign on access. So what I've done is to connect directly to the membership database and tried to run a sql query against the aspnet_Membership table: private bool CanLogin(string userName, string password) { // Check DB to see if the credential is correct try { string passwordHash = FormsAuthentication.HashPasswordForStoringInConfigFile(password, "SHA1"); string sql = string.Format("select 1 from aspnet_Users a inner join aspnet_Membership b on a.UserId = b.UserId and a.applicationid = b.applicationid where a.username = '{0}' and b.password='{1}'", userName.ToLowerInvariant(), passwordHash); using (SqlConnection sqlConn = new SqlConnection(ConfigurationManager.ConnectionStrings["LocalSqlServer"].ConnectionString)) using (SqlCommand sqlCmd = new SqlCommand(sql, sqlConn)) { sqlConn.Open(); int count = sqlCmd.ExecuteNonQuery(); sqlConn.Close(); return count == 1; } } catch (Exception ex) { return false; } } The problem is the password value, does anyone know how the password it is hashed?

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  • How to convert List<int> to string[]?

    - by George Edison
    I need an easy way to convert a List<int> to a string array. I have: var the_list = new List<int>(); the_list.Add(1); the_list.Add(2); the_list.Add(3); string[] the_array = new string[the_list.Count]; for(var i = 0 ; i < the_array.Count; ++i) the_array[i] = the_list[i].ToString(); ...which looks to be very ugly to me. Is there an easier way? Note: I'm looking for an easier way - not necessarily a faster way.

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