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  • Nest reinvents smoke detectors. Introduces smart and talking smoke detector that keeps quite when you wave

    - by Gopinath
    Nest, the leading smart thermostat maker has introduced a smart home device today- Nest Protect, a smart, talking smoke & carbon monoxide detector that can quite when you wave your hand. Less annoyances and more intelligence Smoke detectors are around for hundreds of years and playing a major role in providing safety from fire accidents at home. But the technology of these devices is stale and there is no major innovation for the past several years. With the introduction of Nest Protect, the landscape of smoke detectors is all set to change just like how Nest thermostat redefined the industry two years ago. Nest Protect is internet enabled and equipped with motion- and smoke-detection sensors so that when it starts beeping you can silence it by waving hand instead of doing circus feats to turn off the alarm. Everyone who cooks in a home equipped with smoke detector would know how annoying it is to turn off sensitive smoke detectors that goes off control quite often. Apart from addressing the annoyances of regular smoke detector, Nest Protect has talking capabilities. It can alert users with clear & actionable instructions when it detects a danger. Instead of harsh beeps it actually speak to you so you know what is happening. It will tell you what smoke it has detected and in which room it is detected. Multiple Nest Protects installed in a home can communicate with each other. Lets say that there is a smoke in bed room, the Nest Protect installed in bed room shares this information to all Nest Protects installed in the home and your kitchen device can alert you that there is a smoke in bed room. There is an App for that The internet enabled Nest Protect has an app to view its status and various alerts. When the Protect is running on low battery it alerts you to replace them soon. If there is a smoke at home and you are away, you will get message alerts. The app works on all major smartphones as well as tablets. Auto shuts down gas furnaces/heaters on smoke Apart from forming a network with other Nest Protect devices installed at home, they can also communicate with Nest Thermostat if it is installed. When carbon monoxide is detected it can shut off your gas furnace automatically. Also with the help of motion detectors it improves Nest Thermostat’s auto-away functionality. It looks elegant and costs a lot more than a regular smoke detector Just like Nest Thermostat, Nest Protect is elegant and adorable. You just fall in love with it the moment you see it. It’s another master piece from the designer of Apple’s iPod. All is good with the Nest Protect, except the price!! It costs whooping $129, which is almost 4 times more expensive than the best selling conventional thermostats available at $30. A single bed room apartment would require at least 3 detectors and it costs around $390 to install Nest Protects compared to 90$ required for conventional smoke detectors. Though Nest Thermostat is an expensive one compared to conventional thermostats, it offered great savings through its intelligent auto-away feature. Users were able to able to see returns on their investments. If Nest Protect also can provide good return on investment the it will be very successful.

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  • Undefined fireball movement behavior

    - by optimisez
    Demonstration video I try to do after the player shoot 10 times of fireball, then delete all the fireball objects and recreate a 10 new set of fireball objects. I did it but there is a weird bug happens that sometimes the fireball will come out from top and move to the right after shooting a few times. All the 10 fireballs should follow the player all the time and all the fireball should come out from player even after a new set of fireballs is recreated. Any ideas to fix it? Variables typedef struct gameObject{ float X; float Y; int length; int height; bool action; }; // Fireball #define FIREBALL_NUM 10 LPDIRECT3DTEXTURE9 fireball = NULL; RECT fireballRect; gameObject *fireballDest = new gameObject[FIREBALL_NUM]; int iFireBallAnimation; int fireballCount = 0; Set up Fireball void setUpFireBall() { // Initialize destination rectangle, rectangle height and length for (int i = 0; i < FIREBALL_NUM; i++) { fireballDest[i].X = 0; fireballDest[i].Y = 0; fireballDest[i].length = fireballRect.right - fireballRect.left; fireballDest[i].height = fireballRect.bottom - fireballRect.top; } iFireBallAnimation = fireballRect.right - fireballRect.left; // Initialize boolean for (int i = 0; i < FIREBALL_NUM; i++) { fireballDest[i].action = false; } } Initialize fireball void initFireball() { hr = D3DXCreateTextureFromFileEx(d3dDevice, "fireball.png", 512, 512, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 0), NULL, NULL, &fireball); // Initialize source rectangle fireballRect.left = 0; fireballRect.top = 256; fireballRect.right = 64; fireballRect.bottom = 320; setUpFireBall(); } Update fireball void update() { updateAnimation(); updateAI(); updatePhysics(); updateGameState(); } void updatePhysics() { motion(); collison(); } void motion() { playerMove(); playerJump(); playerGravity(); shootFireball(); fireballFollowPlayer(); } void shootFireball() { if (keyArr['Z']) fireballDest[fireballCount].action = true; if (fireballDest[fireballCount].action) { fireballDest[fireballCount].X += 10; if (fireballDest[fireballCount].X > 800) fireballCount++; } } void fireballFollowPlayer() { for (int i = 0; i < FIREBALL_NUM; i++) { if (fireballDest[i].action == false) { fireballDest[i].X = playerDest.X - 30; fireballDest[i].Y = playerDest.Y - 14; } } } void updateGameState() { // When no more fireball left, rearm fireball if (fireballCount == FIREBALL_NUM) { delete[] fireballDest; fireballDest = new gameObject[10]; fireballCount = 0; setUpFireBall(); } } Render fireball void renderFireball() { for (int i = 0; i < FIREBALL_NUM; i++) { if (fireballDest[i].action) sprite->Draw(fireball, &fireballRect, NULL, &D3DXVECTOR3(fireballDest[i].X, fireballDest[i].Y, 0), D3DCOLOR_XRGB(255,255, 255)); } }

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  • Best approach to depth streaming via existing codec

    - by Kevin
    I'm working on a development system (and game) intended for games set mostly in static third-person views. We produce our scenery by CG and photographic techniques. Our background art is rendered off-line by a production-grade renderer. To allow the runtime imagery to properly interact with the background art, I wrote a program to convert from depth output by Mental Ray into a texture, and a pixel shader to draw a quad such that the Z data comes from the texture. This technique is working out very well, but now we've decided that some of the camera angle changes between scenes should be animated. The animation itself is straightforward to produce from our CG models. We intend to encode it to some HD video codec such as H.264. The problem is that in order to maintain our runtime imagery on the screen, the depth buffer will need to be loaded for each video frame. Due to the bandwidth, the video's depth data will need to be compressed efficiently. I've looked into methods for performing temporal compression of depth info and found an interesting research paper here: http://web4.cs.ucl.ac.uk/staff/j.kautz/publications/depth-streaming.pdf The method establishes a mapping between 16-bit depth values and YCbCr values. The mapping is tuned to the properties of existing video codecs in order to maximize precision of the decoded depths after the YCbCr has undergone video compression. It allows an existing, unmodified video codec to be used on the backend. I'm looking at how to pull this off with the least possible work. (This design change was unplanned.) Our game engine itself is native C++, presently for Win32 and DirectX, although we've worked hard to keep platform dependence segregated because we intend other ports. We don't have motion video facilities in the engine yet but will ultimately need that anyway for cinematics. I was planning on using some off-the-shelf motion video solution we can plug into our engine, and haven't chosen one yet. This new added requirement makes selecting one harder since, among other things, we'll now need to bypass colourspace conversion on one of the streams, and also will need to be playing two streams simultaneously in lockstep, on top of in some cases audio on one of them (for the cinematics). I'm also wondering if it's possible (or even useful) to do the conversion from YCbCr to depth in a pixel shader, or if it's better to just do it in CPU and separately load the resulting depth values into a locked tex. The conversion unfortunately does involve branching logic per-pixel. (There are more naive mappings that don't need branching, but they produce inferior results.) It could be reduced to a table lookup but the table would be 32MB. Programming is second-nature to me but I'm not that experienced with pix shaders and have zero knowledge of off-the-shelf video solutions. I'd therefore be interested in advice from others who may have dealt more with depth streaming, pixel shaders, and/or off-the-shelf codecs, regarding how feasible the proposed application is and what off-the-shelf video systems out there would best get along with this usage case.

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  • Android GPS timeout

    - by Scott Saunders
    I'm writing an Android application that, among other things, needs to send the current GPS coordinates to a server when the user tells it to. From a context menu, I run the service below. The service is a LocationListener and requests updates from the LocationManager. When it gets a location (onLocationChanged()), it removes itself as a listener and sends the coordinates off to the server. All of this is working. However, if GPS coordinates are not quickly available, my service just keeps running until it gets some. It holds up the UI with a progress dialog, which is annoying. Worse, if the user has moved since starting the service, the first GPS coordinates might be wrong and the app will send bad data to the server. I need a timeout on the service. Is there a good way to do that? I'm not very experienced with threads. I think I can run a Runnable in the onStartCommand() method that will somehow count down 30 seconds and then, if there is no GPS result yet, call my service's stop() method. Does that sound like the best way to do this? Alternatively, is it possible to tell if the GPS cannot get a fix? How would I go about doing that? Edit: To further clarify, I'm looking for the best way to "give up" on getting a Location after some amount of time. public class AddCurrentLocation extends Service implements LocationListener { Application app; LocationManager mLocManager; ProgressDialog mDialog; @Override public int onStartCommand(Intent intent, int arg0, int arg1) { app = getApplication(); // show progress dialog if (app.getScreen() != null) { mDialog = ProgressDialog.show(app.getScreen(), "", "Adding Location. Please wait...", true); } // find GPS service and start listening Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); mLocManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE); String bestProvider = mLocManager.getBestProvider(criteria, true); mLocManager.requestLocationUpdates(bestProvider, 2000, 0, this); return START_NOT_STICKY; } private void stop() { mLocManager.removeUpdates(this); if (mDialog != null) { mDialog.dismiss(); } stopSelf(); } @Override public void onLocationChanged(Location location) { // done with GPS stop listening mLocManager.removeUpdates(this); sendLocation(location); // method to send info to server stop(); } // other required methods and sendLocation() ... }

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  • asp.net hover menu item

    - by WtFudgE
    When I hover on a static menu item that has a dynamic menu, the hover styles are in effect but once I start navigating the dynamic menu the static menu item goes back to the non-hover styles. Does anyone know how to make them stick until I stop ''using' that menu? I tried the 'selected' static menu item styles but that doesn't work - if I use them, even when I stop navigating the menu the last selected static menu item will display the selected style - after using the menu I want the styles to revert to the normal styles....

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  • Snort's problems in generating alert from Darpa 1998 intrusion detection dataset.

    - by manofseven2
    Hi. I’m working on DARPA 1998 intrusion detection dataset. When I run snort on this dataset (outside.tcpdump file), snort don’t generate complete list of alerts. It means snort start from last few hours of tcpdump file and generate alerts about this section of file and all of packets in first hours are ignored. Another problem in generatin alert is in time stamp of generated alerts. This means when I run snort on a specific day of dataset, snort insert incorrect time stamp for that alert. The configuration and command line statement and other information about my research are: Snort version: 2.8.6 Operating system: windows XP Rule version: snortrules-snapshot-2860_s.tar.gz -———————————————————————— Command line: snort_2.8.6 c D:\programs\Snort_2.8.6\snort\etc\snort.conf -r d:\users\amir\docs\darpa\training_data\week_3\monday\outside.tcpdump -l D:\users\amir\current-task\research\thesis\snort\890230 -————————————————————————— Snort.config Hi. I'm working on DARPA 1998 intrusion detection dataset. When I run snort on this dataset (outside.tcpdump file), snort don't generate complete list of alerts. It means snort start from last few hours of tcpdump file and generate alerts about this section of file and all of packets in first hours are ignored. Another problem in generatin alert is in time stamp of generated alerts. This means when I run snort on a specific day of dataset, snort insert incorrect time stamp for that alert. The configuration and command line statement and other information about my research are: Snort version: 2.8.6 Operating system: windows XP Rule version: snortrules-snapshot-2860_s.tar.gz Command line: snort_2.8.6 -c D:\programs\Snort_2.8.6\snort\etc\snort.conf -r d:\users\amir\docs\darpa\training_data\week_3\monday\outside.tcpdump -l D:\users\amir\current-task\research\thesis\snort\890230 Snort.config # Setup the network addresses you are protecting var HOME_NET any # Set up the external network addresses. Leave as "any" in most situations var EXTERNAL_NET any # List of DNS servers on your network var DNS_SERVERS $HOME_NET # List of SMTP servers on your network var SMTP_SERVERS $HOME_NET # List of web servers on your network var HTTP_SERVERS $HOME_NET # List of sql servers on your network var SQL_SERVERS $HOME_NET # List of telnet servers on your network var TELNET_SERVERS $HOME_NET # List of ssh servers on your network var SSH_SERVERS $HOME_NET # List of ports you run web servers on portvar HTTP_PORTS [80,1220,2301,3128,7777,7779,8000,8008,8028,8080,8180,8888,9999] # List of ports you want to look for SHELLCODE on. portvar SHELLCODE_PORTS !80 # List of ports you might see oracle attacks on portvar ORACLE_PORTS 1024: # List of ports you want to look for SSH connections on: portvar SSH_PORTS 22 # other variables, these should not be modified var AIM_SERVERS [64.12.24.0/23,64.12.28.0/23,64.12.161.0/24,64.12.163.0/24,64.12.200.0/24,205.188.3.0/24,205.188.5.0/24,205.188.7.0/24,205.188.9.0/24,205.188.153.0/24,205.188.179.0/24,205.188.248.0/24] var RULE_PATH ../rules var SO_RULE_PATH ../so_rules var PREPROC_RULE_PATH ../preproc_rules # Stop generic decode events: config disable_decode_alerts # Stop Alerts on experimental TCP options config disable_tcpopt_experimental_alerts # Stop Alerts on obsolete TCP options config disable_tcpopt_obsolete_alerts # Stop Alerts on T/TCP alerts config disable_tcpopt_ttcp_alerts # Stop Alerts on all other TCPOption type events: config disable_tcpopt_alerts # Stop Alerts on invalid ip options config disable_ipopt_alerts # Alert if value in length field (IP, TCP, UDP) is greater th elength of the packet # config enable_decode_oversized_alerts # Same as above, but drop packet if in Inline mode (requires enable_decode_oversized_alerts) # config enable_decode_oversized_drops # Configure IP / TCP checksum mode config checksum_mode: all config pcre_match_limit: 1500 config pcre_match_limit_recursion: 1500 # Configure the detection engine See the Snort Manual, Configuring Snort - Includes - Config config detection: search-method ac-split search-optimize max-pattern-len 20 # Configure the event queue. For more information, see README.event_queue config event_queue: max_queue 8 log 3 order_events content_length dynamicpreprocessor directory D:\programs\Snort_2.8.6\snort\lib\snort_dynamicpreprocessor dynamicengine D:\programs\Snort_2.8.6\snort\lib\snort_dynamicengine\sf_engine.dll # path to dynamic rules libraries #dynamicdetection directory /usr/local/lib/snort_dynamicrules preprocessor frag3_global: max_frags 65536 preprocessor frag3_engine: policy windows detect_anomalies overlap_limit 10 min_fragment_length 100 timeout 180 preprocessor stream5_global: max_tcp 8192, track_tcp yes, track_udp yes, track_icmp no preprocessor stream5_tcp: policy windows, detect_anomalies, require_3whs 180, \ overlap_limit 10, small_segments 3 bytes 150, timeout 180, \ ports client 21 22 23 25 42 53 79 109 110 111 113 119 135 136 137 139 143 \ 161 445 513 514 587 593 691 1433 1521 2100 3306 6665 6666 6667 6668 6669 \ 7000 32770 32771 32772 32773 32774 32775 32776 32777 32778 32779, \ ports both 80 443 465 563 636 989 992 993 994 995 1220 2301 3128 6907 7702 7777 7779 7801 7900 7901 7902 7903 7904 7905 \ 7906 7908 7909 7910 7911 7912 7913 7914 7915 7916 7917 7918 7919 7920 8000 8008 8028 8080 8180 8888 9999 preprocessor stream5_udp: timeout 180 preprocessor http_inspect: global iis_unicode_map unicode.map 1252 compress_depth 20480 decompress_depth 20480 preprocessor http_inspect_server: server default \ chunk_length 500000 \ server_flow_depth 0 \ client_flow_depth 0 \ post_depth 65495 \ oversize_dir_length 500 \ max_header_length 750 \ max_headers 100 \ ports { 80 1220 2301 3128 7777 7779 8000 8008 8028 8080 8180 8888 9999 } \ non_rfc_char { 0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 } \ enable_cookie \ extended_response_inspection \ inspect_gzip \ apache_whitespace no \ ascii no \ bare_byte no \ directory no \ double_decode no \ iis_backslash no \ iis_delimiter no \ iis_unicode no \ multi_slash no \ non_strict \ u_encode yes \ webroot no preprocessor rpc_decode: 111 32770 32771 32772 32773 32774 32775 32776 32777 32778 32779 no_alert_multiple_requests no_alert_large_fragments no_alert_incomplete preprocessor bo preprocessor ftp_telnet: global inspection_type stateful encrypted_traffic no preprocessor ftp_telnet_protocol: telnet \ ayt_attack_thresh 20 \ normalize ports { 23 } \ detect_anomalies preprocessor ftp_telnet_protocol: ftp server default \ def_max_param_len 100 \ ports { 21 2100 3535 } \ telnet_cmds yes \ ignore_telnet_erase_cmds yes \ ftp_cmds { ABOR ACCT ADAT ALLO APPE AUTH CCC CDUP } \ ftp_cmds { CEL CLNT CMD CONF CWD DELE ENC EPRT } \ ftp_cmds { EPSV ESTA ESTP FEAT HELP LANG LIST LPRT } \ ftp_cmds { LPSV MACB MAIL MDTM MIC MKD MLSD MLST } \ ftp_cmds { MODE NLST NOOP OPTS PASS PASV PBSZ PORT } \ ftp_cmds { PROT PWD QUIT REIN REST RETR RMD RNFR } \ ftp_cmds { RNTO SDUP SITE SIZE SMNT STAT STOR STOU } \ ftp_cmds { STRU SYST TEST TYPE USER XCUP XCRC XCWD } \ ftp_cmds { XMAS XMD5 XMKD XPWD XRCP XRMD XRSQ XSEM } \ ftp_cmds { XSEN XSHA1 XSHA256 } \ alt_max_param_len 0 { ABOR CCC CDUP ESTA FEAT LPSV NOOP PASV PWD QUIT REIN STOU SYST XCUP XPWD } \ alt_max_param_len 200 { ALLO APPE CMD HELP NLST RETR RNFR STOR STOU XMKD } \ alt_max_param_len 256 { CWD RNTO } \ alt_max_param_len 400 { PORT } \ alt_max_param_len 512 { SIZE } \ chk_str_fmt { ACCT ADAT ALLO APPE AUTH CEL CLNT CMD } \ chk_str_fmt { CONF CWD DELE ENC EPRT EPSV ESTP HELP } \ chk_str_fmt { LANG LIST LPRT MACB MAIL MDTM MIC MKD } \ chk_str_fmt { MLSD MLST MODE NLST OPTS PASS PBSZ PORT } \ chk_str_fmt { PROT REST RETR RMD RNFR RNTO SDUP SITE } \ chk_str_fmt { SIZE SMNT STAT STOR STRU TEST TYPE USER } \ chk_str_fmt { XCRC XCWD XMAS XMD5 XMKD XRCP XRMD XRSQ } \ chk_str_fmt { XSEM XSEN XSHA1 XSHA256 } \ cmd_validity ALLO \ cmd_validity EPSV \ cmd_validity MACB \ cmd_validity MDTM \ cmd_validity MODE \ cmd_validity PORT \ cmd_validity PROT \ cmd_validity STRU \ cmd_validity TYPE preprocessor ftp_telnet_protocol: ftp client default \ max_resp_len 256 \ bounce yes \ ignore_telnet_erase_cmds yes \ telnet_cmds yes preprocessor smtp: ports { 25 465 587 691 } \ inspection_type stateful \ normalize cmds \ normalize_cmds { MAIL RCPT HELP HELO ETRN EHLO EXPN VRFY ATRN SIZE BDAT DEBUG EMAL ESAM ESND ESOM EVFY IDENT NOOP RSET SEND SAML SOML AUTH TURN DATA QUIT ONEX QUEU STARTTLS TICK TIME TURNME VERB X-EXPS X-LINK2STATE XADR XAUTH XCIR XEXCH50 XGEN XLICENSE XQUE XSTA XTRN XUSR } \ max_command_line_len 512 \ max_header_line_len 1000 \ max_response_line_len 512 \ alt_max_command_line_len 260 { MAIL } \ alt_max_command_line_len 300 { RCPT } \ alt_max_command_line_len 500 { HELP HELO ETRN EHLO } \ alt_max_command_line_len 255 { EXPN VRFY ATRN SIZE BDAT DEBUG EMAL ESAM ESND ESOM EVFY IDENT NOOP RSET } \ alt_max_command_line_len 246 { SEND SAML SOML AUTH TURN ETRN DATA RSET QUIT ONEX QUEU STARTTLS TICK TIME TURNME VERB X-EXPS X-LINK2STATE XADR XAUTH XCIR XEXCH50 XGEN XLICENSE XQUE XSTA XTRN XUSR } \ valid_cmds { MAIL RCPT HELP HELO ETRN EHLO EXPN VRFY ATRN SIZE BDAT DEBUG EMAL ESAM ESND ESOM EVFY IDENT NOOP RSET SEND SAML SOML AUTH TURN DATA QUIT ONEX QUEU STARTTLS TICK TIME TURNME VERB X-EXPS X-LINK2STATE XADR XAUTH XCIR XEXCH50 XGEN XLICENSE XQUE XSTA XTRN XUSR } \ xlink2state { enabled } preprocessor ssh: server_ports { 22 } \ autodetect \ max_client_bytes 19600 \ max_encrypted_packets 20 \ max_server_version_len 100 \ enable_respoverflow enable_ssh1crc32 \ enable_srvoverflow enable_protomismatch preprocessor dcerpc2: memcap 102400, events [co ] preprocessor dcerpc2_server: default, policy WinXP, \ detect [smb [139,445], tcp 135, udp 135, rpc-over-http-server 593], \ autodetect [tcp 1025:, udp 1025:, rpc-over-http-server 1025:], \ smb_max_chain 3 preprocessor dns: ports { 53 } enable_rdata_overflow preprocessor ssl: ports { 443 465 563 636 989 992 993 994 995 7801 7702 7900 7901 7902 7903 7904 7905 7906 6907 7908 7909 7910 7911 7912 7913 7914 7915 7916 7917 7918 7919 7920 }, trustservers, noinspect_encrypted # SDF sensitive data preprocessor. For more information see README.sensitive_data preprocessor sensitive_data: alert_threshold 25 output alert_full: alert.log output database: log, mysql, user=root password=123456 dbname=snort host=localhost include classification.config include reference.config include $RULE_PATH/local.rules include $RULE_PATH/attack-responses.rules include $RULE_PATH/backdoor.rules include $RULE_PATH/bad-traffic.rules include $RULE_PATH/chat.rules include $RULE_PATH/content-replace.rules include $RULE_PATH/ddos.rules include $RULE_PATH/dns.rules include $RULE_PATH/dos.rules include $RULE_PATH/exploit.rules include $RULE_PATH/finger.rules include $RULE_PATH/ftp.rules include $RULE_PATH/icmp.rules include $RULE_PATH/icmp-info.rules include $RULE_PATH/imap.rules include $RULE_PATH/info.rules include $RULE_PATH/misc.rules include $RULE_PATH/multimedia.rules include $RULE_PATH/mysql.rules include $RULE_PATH/netbios.rules include $RULE_PATH/nntp.rules include $RULE_PATH/oracle.rules include $RULE_PATH/other-ids.rules include $RULE_PATH/p2p.rules include $RULE_PATH/policy.rules include $RULE_PATH/pop2.rules include $RULE_PATH/pop3.rules include $RULE_PATH/rpc.rules include $RULE_PATH/rservices.rules include $RULE_PATH/scada.rules include $RULE_PATH/scan.rules include $RULE_PATH/shellcode.rules include $RULE_PATH/smtp.rules include $RULE_PATH/snmp.rules include $RULE_PATH/specific-threats.rules include $RULE_PATH/spyware-put.rules include $RULE_PATH/sql.rules include $RULE_PATH/telnet.rules include $RULE_PATH/tftp.rules include $RULE_PATH/virus.rules include $RULE_PATH/voip.rules include $RULE_PATH/web-activex.rules include $RULE_PATH/web-attacks.rules include $RULE_PATH/web-cgi.rules include $RULE_PATH/web-client.rules include $RULE_PATH/web-coldfusion.rules include $RULE_PATH/web-frontpage.rules include $RULE_PATH/web-iis.rules include $RULE_PATH/web-misc.rules include $RULE_PATH/web-php.rules include $RULE_PATH/x11.rules include threshold.conf -————————————————————————————- Can anyone help me to solve this problem? Thanks.

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  • Using events in an external swf to load a new external swf

    - by wdense51
    Hi I'm trying to get an external swf to load when the flv content of another external swf finishes playing. I've only been using actiosncript 3 for about a week and I've got to this point from tutorials, so my knowledge is limited. This is what I've got so far: Code for External swf (with flv content): import fl.video.FLVPlayback; import fl.video.VideoEvent; motionClip.playPauseButton = player; motionClip.seekBar = seeker; motionClip.addEventListener(VideoEvent.COMPLETE, goNext); function goNext(e:VideoEvent):void { nextFrame(); } And this is the code for the main file: var Xpos:Number=110; var Ypos:Number=110; var swf_MC:MovieClip = new MovieClip(); var loader:Loader = new Loader(); var defaultSWF:URLRequest = new URLRequest("arch_reel.swf"); addChild (swf_MC); swf_MC.x=Xpos swf_MC.y=Ypos loader.load(defaultSWF); swf_MC.addChild(loader); //Btns Universal Function function btnClick(event:MouseEvent):void{ SoundMixer.stopAll(); swf_MC.removeChild(loader); var newSWFRequest:URLRequest = new URLRequest("motion.swf"); loader.load(newSWFRequest); swf_MC.addChild(loader); } function returnSWF(event:Event):void{ swf_MC.removeChild(loader); loader.load(defaultSWF); swf_MC.addChild(loader); } //Btn Listeners motion.addEventListener(MouseEvent.CLICK,btnClick); swf_MC.addEventListener(swf_MC.motionClip.Event.COMPLETE,swf_MC.motionClip.eventClip, returnSWF); I'm starting to get an understanding of how all of this works, but it's all to new to me at the moment, so I'm sure I've approached it from the wrong angle. Any help would be fantastic, as I've been trying at this for a few days now. Thanks

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  • Video loads but doesn't play with MPMoviePlayerController in iPad

    - by hgpc
    I'm using MPMoviePlayerController to play videos in an iPad app. Everything works well on the iPad simulator. On an actual device, the videos load but don't play, even if I press the play button. I can move the slider and see different frames of the video, but it never plays. I'm using the following code: moviePlayer = [[MPMoviePlayerController alloc] init]; moviePlayer.shouldAutoplay = YES; moviePlayer.contentURL = video.urlVideo; moviePlayer.view.frame = videoPlayerContainer.bounds; moviePlayer.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [videoPlayerContainer addSubview:moviePlayer.view]; moviePlayer.controlStyle = MPMovieControlStyleEmbedded; [moviePlayer play]; Help?

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  • AVAudioRecorder Memory Leak

    - by Eric Ranschau
    I'm hoping someone out there can back me up on this... I've been working on an application that allows the end user to record a small audio file for later playback and am in the process of testing for memory leaks. I continue to very consistently run into a memory leak when the AVAudioRecorder's "stop" method attempts to close the audio file to which it's been recording. This really seems to be a leak in the framework itself, but if I'm being a bonehead you can tell me. To illustrate, I've worked up a stripped down test app that does nothing but start/stop a recording w/ the press of a button. For the sake of simplicty, everything happens in app. delegate as follows: @synthesize audioRecorder, button; @synthesize window; - (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // create compplete path to database NSString *tempPath = NSTemporaryDirectory(); NSString *audioFilePath = [tempPath stringByAppendingString:@"/customStatement.caf"]; // define audio file url NSURL *audioFileURL = [[NSURL alloc] initFileURLWithPath:audioFilePath]; // define audio recorder settings NSDictionary *settings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInt:kAudioFormatAppleIMA4], AVFormatIDKey, [NSNumber numberWithInt:1], AVNumberOfChannelsKey, [NSNumber numberWithInt:AVAudioQualityLow], AVSampleRateConverterAudioQualityKey, [NSNumber numberWithFloat:44100], AVSampleRateKey, [NSNumber numberWithInt:8], AVLinearPCMBitDepthKey, nil ]; // define audio recorder audioRecorder = [[AVAudioRecorder alloc] initWithURL:audioFileURL settings:settings error:nil]; [audioRecorder setDelegate:self]; [audioRecorder setMeteringEnabled:YES]; [audioRecorder prepareToRecord]; // define record button button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:@selector(handleTouch_recordButton) forControlEvents:UIControlEventTouchUpInside]; [button setFrame:CGRectMake(110.0, 217.5, 100.0, 45.0)]; [button setTitle:@"Record" forState:UIControlStateNormal]; [button setTitle:@"Stop" forState:UIControlStateSelected]; // configure the main view controller UIViewController *viewController = [[UIViewController alloc] init]; [viewController.view addSubview:button]; // add controllers to window [window addSubview:viewController.view]; [window makeKeyAndVisible]; // release [audioFileURL release]; [settings release]; [viewController release]; return YES; } - (void) handleTouch_recordButton { if ( ![button isSelected] ) { [button setSelected:YES]; [audioRecorder record]; } else { [button setSelected:NO]; [audioRecorder stop]; } } - (void) dealloc { [audioRecorder release]; [button release]; [window release]; [super dealloc]; } The stack trace from Instruments that shows pretty clearly that the "closeFile" method in the AVFoundation code is leaking...something. You can see a screen shot of the Instruments session here: Developer Forums: AVAudioRecorder Memory Leak Any thoughts would be greatly appreciated!

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  • Smoothing touch-based animation in iPhone OpenGL?

    - by quixoto
    I know this is vague, but looking for general tips/help on this, as it's not an area of significant expertise for me. I have some iPhone code that's basically an EAGL view handling a single touch. The app draws (using GL) a circle via triangle fan at the touch point, and moves it when the user moves the touch point, and re-renders the view then. When dragging a finger slowly, the circle keeps up and consistent with the finger as it moves. If I scribble my finger quickly back and forth across the screen, the rendering doesn't keep up with the touch motion, so you see an optical illusion of "multiple" discrete circles on the screen "at once". (Normal persistence of vision illusion). This optical illusion is jarring. How can I make this look more natural? Can I blur the motion of the circle somehow? Is this result the evidence of some bad frame rate issue? I see this artifact even when nothing else is being rendered, so I think this might just be as fast as we can go. Any hints or suggestions? Much appreciated. Thanks.

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  • Alpha plugin in GStreamer not working

    - by Miguel Escriva
    Hi! I'm trying to compose two videos, and I'm using the alpha plug-in to make the white color transparent. To test the alpha plug-in I'm creating the pipeline with gst-launch. The first test I done was: gst-launch videotestsrc pattern=smpte75 \ ! alpha method=custom target-r=255 target-g=255 target-b=255 angle=10 \ ! videomixer name=mixer ! ffmpegcolorspace ! autovideosink \ videotestsrc pattern=snow ! mixer. and it works great! Then I created two videos with those lines: gst-launch videotestsrc pattern=snow ! ffmpegcolorspace ! theoraenc ! oggmux ! filesink location=snow.ogv gst-launch videotestsrc pattern=smpte75 ! ffmpegcolorspace ! theoraenc ! oggmux ! filesink location=bars75.ogv And changed the videotestsrc to a filesrc and it continues working gst-launch filesrc location=bars75.ogv ! decodebin2 \ ! alpha method=custom target-r=255 target-g=255 target-b=255 angle=10 \ ! videomixer name=mixer ! ffmpegcolorspace ! autovideosink \ filesrc location=snow.ogv ! decodebin2 ! alpha ! mixer. But, when I use the ideo I want to compose, I'm not able to make the white color transparent gst-launch filesrc location=video.ogv ! decodebin2 \ ! alpha method=custom target-r=255 target-g=255 target-b=255 angle=10 \ ! videomixer name=mixer ! ffmpegcolorspace ! autovideosink \ filesrc location=snow.ogv ! decodebin2 ! alpha ! mixer. Can you help me? Any idea what is happening? I'm using GStreamer 0.10.28 You can download the test videos from here: http://polimedia.upv.es/pub/gst/gst.zip Thanks in advance, Miguel Escriva

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  • iptables command

    - by neha soni
    how can i start/stop the iptables service on ubuntu?? i hav tried "service iptables stop" but it is giving "unrecognized service". why is it doing so??? is there any other method???

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  • Soap Delphi Client end with a timeout for a 1MB call

    - by Cédric Girard
    Hi, we are developing a SOAP webservice (Apache/PHP). All run well for small size calls, but with a 1Mb soap call (the HTTPS call size is 1MB) our Delphi Soap client stop with a timeout on all PC but one, and our PHP clients run well with a default_socket_timeout=300, but stop with a "Error Fetching http headers" with default_socket_timeout=60. How can we change the timeout for Delphi? In fact this timeout seem to be in a Windows XP network library (wininet.dll called by soaphttptrans.pas) Thanks Cédric

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  • Using Amazon's EBS for MySQL hot backup

    - by flybywire
    What are your experiences using Amazons EBS snapshot features for MySql hot backups. I have a database running a batch processing job in ec2. I backup with EBS snapshot. So far the backups looks consistent. But I am afraid they "will stop being consistent as soon as I stop checking" (Uncertainty principle). What are your experiences with backuping relational databases (and mysql in particular) with ebs snapshot?

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  • Getting Response.End() behavior in JSP

    - by Sam Ingrassia
    Thanks to everyone in advance - I am aware of closing the jspwriter/outputstream and returning as a method to stop further execution in the main context. Has anyone found a way to stop execution outside of the main context? From my understanding of how jsp is 'compiled' etc I do not think this is possible, but I thought I should see if anyone has any clever solutions - Thanks, Sam

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  • Learning Visual C++ 2008 and C++ at the same time? Any resources to recommend?

    - by Javed Ahamed
    Hey guys, I am trying to learn Visual C++ 2008 and C++ at the same time to get involved with sourcemod, a server side modding tool for valve games. However I have never touched Visual C++ or C++ in general, and doing some preliminary research I am quite confused on these different versions of C++ (mfc, cli, win32), and why a lot of people seem to hate Visual C++ and use something like Borland instead. I really learn visually, and have used videos from places like Lynda.com with great success. I was wondering if anyone had any exceptional resources they had come across to teach Visual C++ 2k8, with its intricacies and setting up the IDE along with C++ at the same time. Books would be nice, but videos would be preferred, and I don't mind paying for resources. Thanks in advance!

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  • Phonon::VideoWidget not working in Qt 4.4

    - by user249490
    Hi, I have Phonon::VideoWidget, Phonon::MediaObject and Phonon::MediaSource, all initialized as below. videoWidget=new Phonon::VideoWidget(this); mediaVideoObject=new Phonon::MediaObject(this); Phonon::createPath(mediaVideoObject, videoWidget); Phonon::MediaSource mediaSource= Phonon::MediaSource("D:\\file.avi"); mediaVideoObject->setCurrentSource(mediaSource); and all connections laid for Play, Pause, Next, Previous. It is working for few videos while for some other it is throwing IDispatch error #24 (0x80040218) and error type as Fatal. I am using Qt4.4 in windows XP and has backend support as well. I have to play those videos which are throwing the above mentioned error. What might be the reason and how i can overcome the error?

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  • upgrading windows service using inno setup

    - by ofer
    Hi, I've created a basic windows service installation using Inno Setup. both install and uninstall works properly. However, I'm having issues with upgrading the service executable. it is needed to stop the service, and only ofter the service is completly stopped- the new executables should be placed in the target folder. how can I execute a service-stop command and wait for the service to actually stopped before the file copy step is initiate? thanks!

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  • How to get image capture date and video duration when uploading files using SWFUpload and Paperclip

    - by Hatem
    Hi Guys, I'm using SWFUpload and Paperclip on Rails 2.3.5 to upload images and videos. How can I store the capture date of images and duration of videos? The following works correctly in irb: irb(main):001:0> File.new('hatem.jpg').mtime => Tue Mar 09 16:56:38 +0200 2010 But when I try to use Paperclip's before_post_process: before_post_process :get_file_info def get_file_info puts File.new(self.media.to_file.path).mtime # =>Wed Apr 14 18:36:22 +0200 2010 end I get the current date instead of the capture date. How can I fix this? Also, how can I get the video duration and store it with the model? Thank you.

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  • Determine the length of an audio recording?

    - by MikeN
    How do I determine the length of an audio recording I am recording programaticaly? My current solution is to just time the start/stop recording events on the User Interface (literally the time the user hits record, then hits stop recording.) Given a .aac audio file, is there some library call in Objective-C or Python to determine its length?

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  • RegEx Help in Ruby

    - by Akash
    My sample file is like below: H343423 Something1 Something2 C343423 0 A23423432 asdfasdf sdfs #2342323 I have the following regex: if (line =~ /^[HC]\d+\s/) != nil puts line end Basically I want to read everything that starts with H or C and is followed by numbers and I want to stop reading when space is encountered (I want to read one word). Output I want is: H343423 C343423 Output my RegEx is getting is: H343423 Something1 Something2 C343423 0 So it is fetching the whole line but I just want it to stop after first word is read. Any help?

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  • Python with Wiimote using pywiiuse module

    - by Anon
    After seeing the abilities and hackibility of wiimotes I really want to use it in my 'Intro to programming' final. Everyone must make a python program and present it to the class. I want to make a game with pygame incorporating a wiimote. I found pywiiuse which is a very basic wrapper for the wiiuse library using c types. I can NOT get anything beyond LEDs and vibrating to work. Buttons, IR, motion sensing, nothing. I've tried different versions of wiiuse, pywiiuse, even python. I can't even get the examples that came with it to run. Here's the code I made as a simple test. I copied some of the example C++ code. from pywiiuse import * from time import sleep #Init wiimotes = wiiuse_init() #Find and start the wiimote found = wiiuse_find(wiimotes,1,5) #Make the variable wiimote to the first wiimote init() found wiimote = wiimotes.contents #Set Leds wiiuse_set_leds(wiimote,WIIMOTE_LED_1) #Rumble for 1 second wiiuse_rumble(wiimote,1) sleep(1) wiiuse_rumble(wiimote,0) #Turn motion sensing on(supposedly) wiiuse_motion_sensing(wiimote,1) while 1: #Poll the wiimotes to get the status like pitch or roll if(wiiuse_poll(wiimote,1)): print 'EVENT' And here's the output when I run it. wiiuse version 0.9 wiiuse api version 8 [INFO] Found wiimote [assigned wiimote id 1]. EVENT EVENT Traceback (most recent call last): File "C:\Documents and Settings\Nick\Desktop\wiimotetext.py", line 26, in <mod ule> if(wiiuse_poll(wiimote,1)): WindowsError: exception: access violation reading 0x00000004 It seems each time I run it, it prints out EVENT 2-5 times until the trace back. I have no clue what to do at this point, I've been trying for the past two days to get it working. Thanks!

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  • Add Sound to Flash-Like Button With jQuery

    - by jasmine
    I have made a flashLike button with jquery via this code: $(document).ready(function() { $('#navigation li a').append('<span class="hover"></span>').each(function () { var $span = $('span.hover', this).css('opacity', 0); $(this).hover(function () { $span.stop().fadeTo(500, 1); }, function () { $span.stop().fadeTo(500, 0); }); }); }); But can we add sound to button in hover like flash buttons? Thanks in advance

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  • Wordpress Video Portal

    - by choise
    Hi out there, my challenge is to built a video portal, based on wordpress (blog already started). so in the backend there must be a option to add, tag, descripe videos and in frontend the videos must have a comment function, must be searchable and so on. wordpress gives already a large amout of functionallity and i want to use this, comments for example, but also categorisation and tagging. what is the best practise to built such a "plugin" ? where to start? what to use? custom tables and built everything by myself or can i use the blog functionallity to advantage? hopefully everything is clear, comment if not ;)

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