Search Results

Search found 9093 results on 364 pages for 'three cups'.

Page 116/364 | < Previous Page | 112 113 114 115 116 117 118 119 120 121 122 123  | Next Page >

  • How do I retrieve a list of base class objects without joins using NHibernate ICriteria?

    - by Kristoffer
    Let's say I have a base class called Pet and two subclasses Cat and Dog that inherit Pet. I simply map these to three tables Pet, Cat and Dog, where the Pet table contains the base class properties and the Cat and Dog tables contain a foreign key to the Pet table and any additional properties specific to a cat or dog. A joined subclass strategy. Now, using NHibernate and ICriteria, how can I get a list of "pure" Pet objects (not cats or dogs, just pets), without making any joins to the other tables?

    Read the article

  • group dynamic data from a List

    - by prince23
    public class SampleProjectData { public static ObservableCollection<Product> GetSampleData() { DateTime dtS = DateTime.Now; ObservableCollection<Product> teams = new ObservableCollection<Product>(); teams.Add(new Product() { PDName = "Product1", OverallStartTime = dtS, OverallEndTime = dtS + TimeSpan.FromDays(3), }); Project emp = new Project() { PName = "Project1", OverallStartTime = dtS + TimeSpan.FromDays(1), OverallEndTime = dtS + TimeSpan.FromDays(6) }; emp.Tasks.Add(new Task() { StartTime = dtS, EndTime = dtS + TimeSpan.FromDays(2), TaskName = "John's Task 3" }); emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(3), EndTime = dtS + TimeSpan.FromDays(4), TaskName = "John's Task 2" }); teams[0].Projects.Add(emp); emp = new Project() { PName = "Project2", OverallStartTime = dtS + TimeSpan.FromDays(1.5), OverallEndTime = dtS + TimeSpan.FromDays(5.5) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(1), EndTime = dtS + TimeSpan.FromDays(4), TaskName = "Victor's Task" }); teams[0].Projects.Add(emp); emp = new Project() { PName = "Project3", OverallStartTime = dtS + TimeSpan.FromDays(2), OverallEndTime = dtS + TimeSpan.FromDays(5) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(1), EndTime = dtS + TimeSpan.FromDays(4), TaskName = "Jason's Task 1" }); emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(7), EndTime = dtS + TimeSpan.FromDays(9), TaskName = "Jason's Task 2" }); teams[0].Projects.Add(emp); teams.Add(new Product() { PDName = "Product2", OverallStartTime = dtS, OverallEndTime = dtS + TimeSpan.FromDays(3) }); emp = new Project() { PName = "Project4", OverallStartTime = dtS + TimeSpan.FromDays(0.5), OverallEndTime = dtS + TimeSpan.FromDays(3.5) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(1.5), EndTime = dtS + TimeSpan.FromDays(4), TaskName = "Vicky's Task" }); teams[1].Projects.Add(emp); emp = new Project() { PName = "Project5", OverallStartTime = dtS + TimeSpan.FromDays(2), OverallEndTime = dtS + TimeSpan.FromDays(6) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(2.2), EndTime = dtS + TimeSpan.FromDays(3.8), TaskName = "Oleg's Task 1" }); emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(5), EndTime = dtS + TimeSpan.FromDays(6), TaskName = "Oleg's Task 2" }); emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(8), EndTime = dtS + TimeSpan.FromDays(9.6), TaskName = "Oleg's Task 3" }); teams[1].Projects.Add(emp); emp = new Project() { PName = "Project6", OverallStartTime = dtS + TimeSpan.FromDays(2.5), OverallEndTime = dtS + TimeSpan.FromDays(4.5) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(0.8), EndTime = dtS + TimeSpan.FromDays(2), TaskName = "Kim's Task" }); teams[1].Projects.Add(emp); teams.Add(new Product() { PDName = "Product3", OverallStartTime = dtS, OverallEndTime = dtS + TimeSpan.FromDays(3) }); emp = new Project() { PName = "Project7", OverallStartTime = dtS + TimeSpan.FromDays(5), OverallEndTime = dtS + TimeSpan.FromDays(7.5) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(1.5), EndTime = dtS + TimeSpan.FromDays(4), TaskName = "Balaji's Task 1" }); emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(5), EndTime = dtS + TimeSpan.FromDays(8), TaskName = "Balaji's Task 2" }); teams[2].Projects.Add(emp); emp = new Project() { PName = "Project8", OverallStartTime = dtS + TimeSpan.FromDays(3), OverallEndTime = dtS + TimeSpan.FromDays(6.3) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(1.75), EndTime = dtS + TimeSpan.FromDays(2.25), TaskName = "Li's Task" }); teams[2].Projects.Add(emp); emp = new Project() { PName = "Project9", OverallStartTime = dtS + TimeSpan.FromDays(2), OverallEndTime = dtS + TimeSpan.FromDays(6) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(2), EndTime = dtS + TimeSpan.FromDays(3), TaskName = "Stacy's Task" }); teams[2].Projects.Add(emp); return teams; } } above is an sample data where i am grouping them with static data in the same way i need to for teh data which is cmg from DB and i need to store them list all these three data are comig from different services. and i am storing them in a list now i have three tables data Product , Project, Task. all the data are coming from webservies. i have created three list where i am storing the data in list. Listobjpro= new List(); Listobjproduct= new List(); LIstobjTask= new List(); now what i need to do is i need to do the mapping between these tables. if you see above. i have object of Product under Product i have added object of Project and then under project object i have added task object. now from the above data which is stored in the list i need to do the same mapping between class. and group the data. public class Product : INotifyPropertyChanged { public Product() { this.Projects = new ObservableCollection<Project>(); } public string PDName { get; set; } public ObservableCollection<Project> Projects { get; set; } private DateTime _st; public DateTime OverallStartTime { get { return _st; } set { if (this._st != value) { TimeSpan dur = this._et - this._st; this._st = value; this.OnPropertyChanged("OverallStartTime"); this.OverallEndTime = value + dur; } } } private DateTime _et; public DateTime OverallEndTime { get { return _et; } set { if (this._et != value) { this._et = value; this.OnPropertyChanged("OverallEndTime"); } } } #region INotifyPropertyChanged Members protected void OnPropertyChanged(string name) { if (this.PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(name)); } public event PropertyChangedEventHandler PropertyChanged; #endregion } public class Project : INotifyPropertyChanged { public Project() { this.Tasks = new ObservableCollection<Task>(); } public string PName { get; set; } public ObservableCollection<Task> Tasks { get; set; } DateTime _st; public DateTime OverallStartTime { get { return _st; } set { if (this._st != value) { TimeSpan dur = this._et - this._st; this._st = value; this.OnPropertyChanged("OverallStartTime"); this.OverallEndTime = value + dur; } } } DateTime _et; public DateTime OverallEndTime { get { return _et; } set { if (this._et != value) { this._et = value; this.OnPropertyChanged("OverallEndTime"); } } } #region INotifyPropertyChanged Members protected void OnPropertyChanged(string name) { if (this.PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(name)); } public event PropertyChangedEventHandler PropertyChanged; #endregion } public class Task : INotifyPropertyChanged { public string TaskName { get; set; } DateTime _st; public DateTime StartTime { get { return _st; } set { if (this._st != value) { TimeSpan dur = this._et - this._st; this._st = value; this.OnPropertyChanged("StartTime"); this.EndTime = value + dur; } } } private DateTime _et; public DateTime EndTime { get { return _et; } set { if (this._et != value) { this._et = value; this.OnPropertyChanged("EndTime"); } } } #region INotifyPropertyChanged Members protected void OnPropertyChanged(string name) { if (this.PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(name)); } public event PropertyChangedEventHandler PropertyChanged; #endregion }

    Read the article

  • Audio Framework in iPhone

    - by suse
    There are three major frameworks for iPhone audio : AVFoundation Framework CoreAudio Framework OpenAL Library And in turn CoreAudio Framework has AudioToolkit Framework and AudioUnit Framework Is this correct? Suppose I import AVFoundation Framework into my project and it in turn needs a feature which is provided by CoreAudio Framework.. Can it internally access the features of CoreAudio without importing CoreAudio framework into my project?

    Read the article

  • Creating notes on facebook through FBConnect in iPhone application

    - by Vin
    Hi All, I have tried FBConnect for iPhone and am able to create/manage sessions and upload pictures successfully. What I can't sort out is, how to create and edit notes. The Facebook documentation says that notes.create query takes three arguments:title, content and uid. It seems I am unable to form the right request for the required query. Please help me on this. Thanks in advance.

    Read the article

  • Network Security [closed]

    - by kapilg
    I have been a .net developer for the past three yrs. Just curious to know about the network security field. What kind of work does the developers working in these area do? I really have not much idea about network security but what my understanding is these people are involved in securing network, preventing attacks on network as obvious. Could any one please give me some details about this field and also what does it take to move to this field.

    Read the article

  • JFace ApplicationWindow: createContents isn't working

    - by jasonh
    I'm attempting to create a window that is divided into three parts. A non-resizable header and footer and then a content area that expands to fill the remaining area in the window. To get started, I created the following class: public class MyWindow extends ApplicationWindow { Color white; Font mainFont; Font headerFont; public MyWindow() { super(null); } protected Control createContents(Composite parent) { Display currentDisplay = Display.getCurrent(); white = new Color(currentDisplay, 255, 255, 255); mainFont = new Font(currentDisplay, "Tahoma", 8, 0); headerFont = new Font(currentDisplay, "Tahoma", 16, 0); // Main layout Composites and overall FillLayout Composite container = new Composite(parent, SWT.NO_RADIO_GROUP); Composite header = new Composite(container, SWT.NO_RADIO_GROUP); Composite mainContents = new Composite(container, SWT.NO_RADIO_GROUP);; Composite footer = new Composite(container, SWT.NO_RADIO_GROUP);; FillLayout containerLayout = new FillLayout(SWT.VERTICAL); container.setLayout(containerLayout); // Header Label headerLabel = new Label(header, SWT.LEFT); headerLabel.setText("Header"); headerLabel.setFont(headerFont); // Main contents Label contentsLabel = new Label(mainContents, SWT.CENTER); contentsLabel.setText("Main Content Here"); contentsLabel.setFont(mainFont); // Footer Label footerLabel = new Label(footer, SWT.CENTER); footerLabel.setText("Footer Here"); footerLabel.setFont(mainFont); return container; } public void dispose() { cleanUp(); } @Override protected void finalize() throws Throwable { cleanUp(); super.finalize(); } private void cleanUp() { if (headerFont != null) { headerFont.dispose(); } if (mainFont != null) { mainFont.dispose(); } if (white != null) { white.dispose(); } } } And this results in an empty window when I run it like this: public static void main(String[] args) { MyWindow myWindow = new MyWindow(); myWindow.setBlockOnOpen(true); myWindow.open(); Display.getCurrent().dispose(); } What am I doing wrong that I don't see three labels the way I'm trying to display them? The createContents code is definitely being called, I can step through it in Eclipse in debug mode.

    Read the article

  • XCode code generation

    - by Ali Shafai
    I was wondering if there is a tool (automator script or a third party) to generate code for simple scenarios like add another property. I don't like going to two or three places and write the same thing over and over again. instead I want to say "I want a new property of type int with name X" and it generates the lines in .h and .m files for me in one go.

    Read the article

  • How do you access/configure summaries/snippets in Django Haystack

    - by mlissner
    I'm working on getting django-haystack set up on my site, and am trying to have snippets in my search results roughly like so: Title of result one about Wikis ...this special thing about wiki values is that...I always use a wiki when I walk...snippet value three talks about wikis too...and here's another snippet value about wikis. I know there's a template tag for highlighting, but how do you generate the snippets themselves? I know Solr generates these, but I can't figure out how to get them from Haystack.

    Read the article

  • git push current branch

    - by Nocturne
    I use the following command to push to my remote branch: git push origin sandbox If I say git push origin Does that push changes in my other branches too, or does it only update my current branch? (I have three branches: master, production and sandbox). (The git push documentation is not very clear about this, so I'd like to clarify this for good) What branches/remotes do the following git push commands exactly update? git push git push origin ("origin" above is a remote) (I understand that "git push [remote] [branch]" will push only that branch to the remote)

    Read the article

  • LazyTable Listview in Android?

    - by Praveen Chandrasekaran
    how to achieve the lazy table concepts which is in iphone. that is the listview with the custom adapter that contains imageview as icon and textview as three rows. when scroll the listview it stacked up to scroll. i want to make it easy. the image content should load only the visible part of the list view. how to do that? Any Idea?

    Read the article

  • cpio VS tar and cp

    - by Tim
    I just learned that cpio has three modes: copy-out, copy-in and pass-through. I was wondering what are the advantages and disadvantages of cpio under copy-out and copy-in modes over tar. When is it better to use cpio and when to use tar? Similar question for cpio under pass-through mode versus cp. Thanks and regards!

    Read the article

  • In MySQL, what is the most effective query design for joining large tables with many to many relatio

    - by lighthouse65
    In our application, we collect data on automotive engine performance -- basically source data on engine performance based on the engine type, the vehicle running it and the engine design. Currently, the basis for new row inserts is an engine on-off period; we monitor performance variables based on a change in engine state from active to inactive and vice versa. The related engineState table looks like this: +---------+-----------+---------------+---------------------+---------------------+-----------------+ | vehicle | engine | engine_state | state_start_time | state_end_time | engine_variable | +---------+-----------+---------------+---------------------+---------------------+-----------------+ | 080025 | E01 | active | 2008-01-24 16:19:15 | 2008-01-24 16:24:45 | 720 | | 080028 | E02 | inactive | 2008-01-24 16:19:25 | 2008-01-24 16:22:17 | 304 | +---------+-----------+---------------+---------------------+---------------------+-----------------+ For a specific analysis, we would like to analyze table content based on a row granularity of minutes, rather than the current basis of active / inactive engine state. For this, we are thinking of creating a simple productionMinute table with a row for each minute in the period we are analyzing and joining the productionMinute and engineEvent tables on the date-time columns in each table. So if our period of analysis is from 2009-12-01 to 2010-02-28, we would create a new table with 129,600 rows, one for each minute of each day for that three-month period. The first few rows of the productionMinute table: +---------------------+ | production_minute | +---------------------+ | 2009-12-01 00:00 | | 2009-12-01 00:01 | | 2009-12-01 00:02 | | 2009-12-01 00:03 | +---------------------+ The join between the tables would be engineState AS es LEFT JOIN productionMinute AS pm ON es.state_start_time <= pm.production_minute AND pm.production_minute <= es.event_end_time. This join, however, brings up multiple environmental issues: The engineState table has 5 million rows and the productionMinute table has 130,000 rows When an engineState row spans more than one minute (i.e. the difference between es.state_start_time and es.state_end_time is greater than one minute), as is the case in the example above, there are multiple productionMinute table rows that join to a single engineState table row When there is more than one engine in operation during any given minute, also as per the example above, multiple engineState table rows join to a single productionMinute row In testing our logic and using only a small table extract (one day rather than 3 months, for the productionMinute table) the query takes over an hour to generate. In researching this item in order to improve performance so that it would be feasible to query three months of data, our thoughts were to create a temporary table from the engineEvent one, eliminating any table data that is not critical for the analysis, and joining the temporary table to the productionMinute table. We are also planning on experimenting with different joins -- specifically an inner join -- to see if that would improve performance. What is the best query design for joining tables with the many:many relationship between the join predicates as outlined above? What is the best join type (left / right, inner)?

    Read the article

  • Convert array of hashes to array of structs?

    - by keruilin
    Let's say I have two objects: User and Race. User has two attributes: first_name, last_name. And Race has three attributes: course, start_time, end_time. Now let's say I create an array of hashes like this: user_races = races.map{ |race| {:user = race.user, :race = race} } How do I then convert user_races into an array of structs, keeping in mind that I want to be able to access the attributes of both user and race from the struct element?

    Read the article

  • Excel Macro to create sheets

    - by Harish
    I have a Excel sheet with two columns and I need to create new sheets based on the values of the first column.ie A B test1 Value21 test1 Values22 test2 Value21 test2 Value32 test3 Values32 IN this case I need to create three sheets namely test1,test2 and test3 Sheet 1 should contain test1 field and its corresponding values.Similarly sheet 2 and 3 should contain corresponding values. Can anyone help me in writing an Excel Macro for this

    Read the article

  • jQuery remove div

    - by oshirowanen
    Hello, I have the following script jquery here: <script type="text/javascript"> $(function() { $(".column").sortable( { connectWith: '.column' }, { handle: '.widget-header' }, }); $(".widget").addClass("ui-widget ui-widget-content ui-helper-clearfix ui-corner-all") .find(".widget-header") .addClass("ui-widget-header ui-corner-all") .prepend('<span class="ui-icon ui-icon-minusthick"></span>') .end() .find(".widget-content"); $(".widget-header .ui-icon").click(function() { $(this).toggleClass("ui-icon-minusthick").toggleClass("ui-icon-plusthick"); $(this).parents(".widget:first").find(".widget-content").toggle(); }); $(".column").disableSelection(); }); </script> html here: <div class="divWidgets"> <div class="column" id="column_1"> <div class="widget" id="Widget_1"> <div class="widget-header" id="Widget_1_Header">widget one</div> <div class="widget-content" id="Widget_1_Content">widget one content goes here</div> </div> <div class="widget" id="Widget_0"> <div class="widget-header" id="Widget_0_Header">widget zero</div> <div class="widget-content" id="Widget_0_Content">widget zero content goes here</div> </div> </div> <div class="column" id="column_2"> <div class="widget" id="Widget_3"> <div class="widget-header" id="Widget_3_Header">widget three</div> <div class="widget-content" id="Widget_3_Content">widget three content goes here</div> </div> <div class="widget" id="Widget_5"> <div class="widget-header" id="Widget_5_Header">widget five</div> <div class="widget-content" id="Widget_5_Content">widget five content goes here</div> </div> </div> </div> As you can see, this script places a "minus" button on the widgets, which will minimize the appropriate widget when clicked. How do I replace this "minus" icon with a "delete" which will totally delete the appropriate div when clicked?

    Read the article

  • Entity Framework Many-To-Many with additional field on Joining Table

    - by Cory G
    I have an entity context that includes three tables (see diagram here). The first is a table that contain products, the second contains recipes. The joining table has fields for IDs in both the products and recipes table as well as a 'bit' field called 'featured'. I've searched and found no example on how to insert only how to select against this type of scenario.Does anyone have any suggestions on how this can be done? Thanks in advance for any help. Cory

    Read the article

  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

    Read the article

  • Delphi Phrase Count

    - by Brad
    Does anyone know how to or have some code on counting the number of unique phrases in a document? (Single word, two word phrases, three word phrases). Thanks

    Read the article

  • Using listactivity view to create table in android

    - by cppdev
    I'm pretty new to android. I want to create a table in my Wapplication that will have three columns. Once column would have string, another would have a image and last column would have a integer. Again, I want to have table rows selectable. Can this be achieved by extending ListActivity ? What is the best to way to create such a table in android ?

    Read the article

  • Multiple views and source list in a Core Data app

    - by Ellie P.
    I'm working on my first major Cocoa app for an undergraduate research project. The application is document-based and uses Core Data. One of the entities is an abstract entity, Page. Page is parent of several types of pages: ie PageWithHeaderAndFooter, PageWithTwoColumns, BasicPage etc. Page has attributes, such as title and author, that all pages have in common. Each specific type of page has a certain number of layout blocks (PageWithHeaderAndFooter has three: header, footer, body. BasicPage has one: body. etc.) Additionally, all Page subclasses define layout-specific implementations of certain methods. The other relevant entity is Style, which defines the visual look of a Page. (Think of Pages as HTML and Style as CSS.) I would like my app to have an iTunes/Mail-like source list with sections. (One section would be Pages, the other would be Styles.) I have a pretty good idea how to do the sectioned source list (this was a great help). However, after hours of headbanging and fruitless googling, here's what I can't figure out: Pages and Styles listed in the source list, and when you select one of them, all of the relevant fields for that object appear at the right (mostly NSTextViews, pop up menus, etc). I laid that out and did all of the bindings in Interface Builder. The problem is, if my source list contains different types of pages, how do I get a different view to display at the right depending on the type of page selected? For example, if a BasicPage is selected, I want just what you see above: the general page stuff and one NSTextView that corresponds to the one field body of BasicPage. But if I select a PageWithHeaderAndFooter, I want to display the general page stuff plus three NSTextViews (one for header, body, and footer.) If I have a Style selected, I want to display various pop up menus, color wells, etc. For the pages at least, we're only talking about one or more NSTextViews, each of which corresponds to a String attribute of the respective entity. How would you do this? Thank you for your help!

    Read the article

  • Aligning components at desired positions

    - by Anees
    Hi, Seeking help to design a layout as shown here: http://docs.google.com/Doc?docid=0AQhgDtGvE2HgZGZ6cmtua185MTd0eGdyZmc&hl=en The major challenge I face is aligning the components at desired positions. Please refer the three buttons(icons) and the way they are positioned. Literally, going nuts, thinking how to position those exactly at the desired places. Any help is much appreciated. Regards, Rony

    Read the article

< Previous Page | 112 113 114 115 116 117 118 119 120 121 122 123  | Next Page >