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  • Going Inside the Store

    - by David Dorf
    Location was the first "killer-tech" for smartphones, and innovators have found several ways to use it. For retail, apps exist to find nearby stores, provide coupons, and give directions to the front door. But once you enter the store, location-finding ceases to work. That's because your location is usually found by finding GPS satellites in they sky, and the store's roof blocks the signal. But it won't take technology long to solve that problem. The first problem to solve is a lack of indoor maps. Navteq and others provide very accurate maps of the outdoors, enabling navigation for cars and pedestrians. Micello is building a business creating digital maps of indoor locations like malls, convention centers, office buildings. They have over 500 live maps, including maps of IKEA stores. They claim it took them only four hours to create a map of the Stanford Shopping Center in Palo Alto with its 1.4 million square feet and 140 retail stores. And within stores, retailers are producing more accurate plan-o-grams. I'm always impressed watching demos of our space planning from AVT. It uses CAD software to allow you to walk the virtual store and see products on the shelves. The second problem is being able to determine location inside the store so it can be overlayed on the map. There are several goals for this endeavor. Your smartphone might direct you straight to particular products, it might summon a sales associate to your location for immediate assistance, and it might send you coupons based on the aisle you're viewing. Companies like Nearbuy, ZuluTime, and Skyhook are working to master indoor location using a combination of GPS signals, WiFi, and cell tower positioning to calculate a location. (Skyhook calls this WPS, as depicted in the chart.) Today they can usually hit 10 meters accuracy, but that number is improving all the time. When it gets inside 3 meters some the goals mentioned earlier will be in easy reach. I for one can't wait until the time my iPhone leads me directly to the sprinkler heads in Lowes and Home Depot.

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  • Handling permissions in a MVP application

    - by Chathuranga
    In a windows forms payroll application employing MVP pattern (for a small scale client) I'm planing user permission handling as follows (permission based) as basically its implementation should be less complicated and straight forward. NOTE : System could be simultaneously used by few users (maximum 3) and the database is at the server side. This is my UserModel. Each user has a list of permissions given for them. class User { string UserID { get; set; } string Name { get; set; } string NIC {get;set;} string Designation { get; set; } string PassWord { get; set; } List <string> PermissionList = new List<string>(); bool status { get; set; } DateTime EnteredDate { get; set; } } When user login to the system it will keep the current user in memory. For example in BankAccountDetailEntering view I control the controller permission as follows. public partial class BankAccountDetailEntering : Form { bool AccountEditable {get; set;} private void BankAccountDetailEntering_Load(object sender, EventArgs e) { cmdEditAccount.enabled = false; OnLoadForm (sender, e); // Event fires... If (AccountEditable ) { cmdEditAccount.enabled=true; } } } In this purpose my all relevant presenters (like BankAccountDetailPresenter) should aware of UserModel as well in addition to the corresponding business Model it is presenting to the View. class BankAccountDetailPresenter { BankAccountDetailEntering _View; BankAccount _Model; User _UserModel; DataService _DataService; BankAccountDetailPresenter( BankAccountDetailEntering view, BankAccount model, User userModel, DataService dataService ) { _View=view; _Model = model; _UserModel = userModel; _DataService = dataService; WireUpEvents(); } private void WireUpEvents() { _View.OnLoadForm += new EventHandler(_View_OnLoadForm); } private void _View_OnLoadForm(Object sender, EventArgs e) { foreach(string s in _UserModel.PermissionList) { If( s =="CanEditAccount") { _View.AccountEditable =true; return; } } } public Show() { _View.ShowDialog(); } } So I'm handling the user permissions in the presenter iterating through the list. Should this be performed in the Presenter or View? Any other more promising ways to do this? Thanks.

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  • Role based access control in Oracle VM using Enterprise Manager 12c

    - by Ronen Kofman
    Enterprise Managers let’s you control any element in the environment and define which users can do what on each element. We will show here an example on how to set up RBAC (Role Base Access Control) for Oracle VM using Enterprise Manager, this will be a very simplified explanation  to help you get going. For more comprehensive explanations please refer to the Enterprise Manager User Guide. OK, first some basic Enterprise Manager terminology: Target – any element in the environment is a target – server, pool, zone, VM etc. Administrators – these are the Enterprise Manager users who can login to the platform. Roles – roles are privilege profiles which could be applied to Administrators. The first step will be to discover the virtual environment and bring it in to Enterprise Manager, this process is simple and can be done in two ways: Work on your Oracle VM manager, set it up until you feel comfortable and then register it in Enterprise Manager Use Enterprise Manager and build it all from there. In both cases we will be able to see the same picture from Oracle VM and from Enterprise Manager, any change made in one will be reflected in the other. Oracle VM Manager: Enterprise Manager: Once you have your virtual environment set up in Enterprise Manager it is time to start associating VMs with users (or Administrators as they are called in Enterprise Manager). Enterprise Manager allows us to connect to multiple different identity services and import users from them but the simplest way to add Administrators is just go to setup->security->Administrators and create new Administrator. The creation wizard will walk you through several stages and allow you to assign role(s) to your newly created Administrator, using roles can really shorten the process if done multiple times. When you get to “Target Privileges” stage, scroll down to the bottom to the “Target Privileges” section. In this section you can add targets (virtual machine in our case) and define the type of privileges you would like to assign to the Administrator which you are creating. In this example I chose one of the VMs and granted full privileges to the newly created Administrator. Administrator creation wizard "Target Privileges": Now when you login as the newly created administrator, you will only see the VM that was assign to you and will be able to have full control over it. That’s it, simple and straight forward, Enterprise Manager offers many more things which I skipped here but the point is that if you need role based access control Enterprise Manager can give it to you in a very easy way. Oh and one more thing, virtualization management in Enterprise Manager has no license cost, sweet.

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  • 3rd Party Tools: dbForge Studio for SQL Server

    - by Greg Low
    I've been taking a look at some of the 3rd party tools for SQL Server. Today, I looked at DBForge Studio for SQL Server from the team at DevArt. Installation was smooth. I did find it odd that it defaults to SQL authentication, not to Windows but either works fine. I like the way they have followed the SQL Server Management Studio visual layout. That will make the product familiar to existing SQL Server Management Studio users. I was keen to see what the database diagram tools are like. I found that the layouts generated where quite good, and certainly superior to the built-in SQL Server ones in SSMS. I didn't find any easy way to just add all tables to the diagram though. (That might just be me). One thing I did like was that it doesn't get confused when you have role playing dimensions. Multiple foreign key relationships between two tables display sensibly, unlike with the standard SQL Server version. It was pleasing to see a printing option in the diagramming tool. I found the database comparison tool worked quite well. There are a few UI things that surprised me (like when you add a new connection to a database, it doesn't select the one you just added by default) but generally it just worked as advertised, and the code that was generated looked ok. I used the SQL query editor and found the code formatting to be quite fast and while I didn't mind the style that it used by default, it wasn't obvious to me how to change the format. In Tools/Options I found things that talked about Profiles but I wasn't sure if that's what I needed. The help file pointed me in the right direction and I created a new profile. It's a bit odd that when you create a new profile, that it doesn't put you straight into editing the profile. At first I didn't know what I'd done. But as soon as I chose to edit it, I found that a very good range of options were available. When entering SQL code, the code completion options are quick but even though they are quite complete, one of the real challenges is in making them useful. Note in the following that while the options shown are correct, none are actually helpful: The Query Profiler seemed to work quite well. I keep wondering when the version supplied with SQL Server will ever have options like finding the most expensive operators, etc. Now that it's deprecated, perhaps never but it's great to see the third party options like this one and like SQL Sentry's Plan Explorer having this functionality. I didn't do much with the reporting options as I use SQL Server Reporting Services. Overall, I was quite impressed with this product and given they have a free trial available, I think it's worth your time taking a look at it.

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  • Javascript Implementation Patterns for Server-side MVC Websites

    - by tmo256
    I'm looking for information on common patterns for initializing and executing Javascript page by page in a "traditional" server-side MVC website architecture. A few months ago, my development team began, but abandoned, a major re-architecture of our company's primary web app, including a full front-end redesign. In the process, there was some debate about the architecture of the Javascript in the current version of the site, and whether it fit into a clear, modern design pattern. Now I've returned to the process of overhauling the front end of this and several other MVC websites (Ruby on Rails and MVC.net) to implement a responsive framework (Bootstrap), and in the process will again need to review then revamp and update a lot of Javascript. These web applications are NOT single-page Javascript applications (in fact, we are ripping out a lot of Ajax) or designed to require a Javascript MVC pattern; these apps are basically brochure, catalog and administrative sites that follow a server-side MVC pattern. The vast majority of the Javascript required is behavioral, pre-built plugins (JQuery and Bootstrap, et al) that execute on specific DOM nodes. I'm going to give a very brief (as brief as I can be) run-down of the current architecture only in order to illustrate the scope and type of paradigm I'm talking about. Hopefully, it will help you understand the nature of the patterns I'm looking for, but I'm not looking for commentary on the specifics of this code. What I've done in the past is relatively straight-forward and easy to maintain, but, as mentioned above, some of the other developers don't like the current architecture. Currently, on document ready, I execute whatever global Javascript needs to occur on every page, and then call a page-specific init function to initialize node-specific functionality, retrieving the init method from a JS object. On each page load, something like this will happen: $(document).ready(function(){ $('header').menuAction(); App.pages.executePage('home','show'); //dynamic from framework request object }); And the main App javascript is like App = { usefulGlobalVar: 0, pages: { executePage: function(action, controller) { // if exists, App.pages[action][controller].init() }, home: { show: { init: function() { $('#tabs').tabs(); //et. al }, normalizeName: function() { // dom-specific utility function that // doesn't require a full-blown component/class/module } }, edit: ... }, user_profile: ... } } Any common features and functionality requiring modularization or compotentizing is done as needed with prototyping. For common implementation of plugins, I often extend JQuery, so I can easily initialize a plugin with the same options throughout the site. For example, $('[data-tabs]').myTabs() with this code in a utility javascript file: (function($) { $.fn.myTabs = function() { this.tabs( { //...common options }); }; }) Pointers to articles, books or other discussions would be most welcome. Again, I am looking for a site-wide implementation pattern, NOT a JS MVC framework or general how-tos on creating JS classes or components. Thanks for your help!

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  • 0xC0017011 and other error messages - what is the error message text?

    Recently there was a bug raised against BIDS Helper which originated in my Expression Editor control. Thankfully the person that raised it kindly included a screenshot, so I had the error code (HRESULT 0xC0017011) and a stack trace that pointed the finger firmly at my control, but no error message text. The code itself looked fine so I searched on the error code but got no results. I’d expected to get a hit from Books Online with the Integration Services Error and Message Reference topic at the very least, but no joy. There is however a more accurate and definitive reference, namely the header file that defines all these codes dtsmsg.h which you can find at- C:\Program Files (x86)\Microsoft SQL Server\110\SDK\Include\dtsmsg.h Looking the code up in the header file gave me a much more useful error message. //////////////////////////////////////////////////////////////////////////// // The parameter is sensitive // // MessageId: DTS_E_SENSITIVEPARAMVALUENOTALLOWED // // MessageText: // // Accessing value of the parameter variable for the sensitive parameter "%1!s!" is not allowed. Verify that the variable is used properly and that it protects the sensitive information. // #define DTS_E_SENSITIVEPARAMVALUENOTALLOWED ((HRESULT)0xC0017011L) Unfortunately I’d forgotten all about this. By the time I had remembered about it, the person who raised the issue had managed to narrow it down to something to do with having  sensitive parameter. Putting that together with the error message I’d finally found, a quick poke around in the code and I found the new GetSensitiveValue method which seemed to do the trick. The HResult fields are also listed online but it only shows the short error message, and it doesn’t include that all so important HRESULT value itself. So let this be a lesson to you (and me!), if you need to check  SSIS error go straight to the horses mouth - dtsmsg.h. This is particularly true when working with early builds, or CTP releases when we expect the documentation to be a bit behind. There is also a programmatic approach to getting better SSIS error messages. I should to take another look at the error handling in the control, or the way it is hosted in BIDS Helper. I suspect that if I use an implementation of Microsoft.SqlServer.Dts.Runtime.Wrapper.IDTSInfoEvents100 I could catch the error itself and get the full error message text which I could then report back. This would obviously be a better user experience and also make it easier to diagnose any issues like this in the future. See ExprssionEvaluator.cs for an example of this in use in the Expression Editor control.

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  • How To: Spell Check InfoPath web form in SharePoint 2010

    - by Jeremy Ramos
    Originally posted on: http://geekswithblogs.net/JeremyRamos/archive/2013/11/07/how-to-spell-check-infopath-web-form-in-sharepoint-2010.aspxThis is a sequel to my 2011 post about How To: Spell Check InfoPath Web Form in SharePoint. This time I will share how I managed to achieve Spell Checking in SharePoint 2010. This time round, we have changed our Online Forms strategy to use Custom lists instead of Form Libraries. I thought everything will be smooth sailing as we are using all OOTB features. So, we customised a Custom list form using InfoPath and added a few Rich Text Boxes (Spell Check is a requirement for this specific project). All is good in the InfoPath client including the Spell Checker so, happy days, I published straight away.Here comes the surprises now. I browsed to my Custom List and clicked Add New Item. This launched my Form in a modal dialog format. I went to my Rich Text Boxes to check the spell checker, and voila, it's disabled!I tried hacking the FormServer.aspx and the CustomSpellCheckEntirePage.js again but the new FormServer.aspx behaves differently than of MOSS 2007's. I searched for answers in many blogs to no avail. Often ending up being linked to my old blog post. I also tried placing the spell check javascript into a Content Editor Webpart of the Item's New Form and Edit form. It is launching the Spell Check dialog but it's not spellchecking the page correctly.At this point, I decided I needed to get my project across ASAP so enough with experimentations and logged a ticket with Microsoft Premier Support.On a call with the Support Engineer, I browsed through the Custom List and to the item to demonstrate my problem. Suddenly, the Spell Check tab in the toolbar is now Enabled! Surprised? Not much, it's Microsoft!Anyway, to cut my story short, here is a summary of my solution:Navigate to your Custom ListIn the Ribbon Toolbar, navigate to List > Customize List > Form Web Parts > Content Type Forms > (Item) New Form. This will display the newifs.aspx which is the page displayed when Add New Item is clicked. This page, just like any other SharePoint page, contains webparts. In this case, we have the InfoPath Form Web Part.Add a Content Editor Web Part (CEWP) on top of the InfoPath Form Web Part. (A blank CEWP would do for this example)Navigate to Page and click Stop EditingClick Add New Item again and navigate to a Rich Text box. Tadah! The Spell Check tab is now enabled!Do the same steps for the (Item) Edit Form to enable Spell Checks when editing an item.This "no code" solution discovered purely by accident!

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  • Unit Testing TSQL

    - by Grant Fritchey
    I went through a period of time where I spent a lot of effort figuring out how to set up unit tests for TSQL. It wasn't easy. There are a few tools out there that help, but mostly it involves lots of programming. well, not as much as before. Thanks to the latest Down Tools Week at Red Gate a new utility has been built and released into the wild, SQL Test. Like a lot of the new tools coming out of Red Gate these days, this one is directly integrated into SSMS, which means you're working where you're comfortable and where you already have lots of tools at your disposal. After the install, when you launch SSMS and get connected, you're prompted to install the tSQLt example database. Go for it. It's a quick way to see how the tool works. I'd suggest using it. It' gives you a quick leg up. The concepts are pretty straight forward. There are a series of CLR commands that you use to configure a test and the test assertions. In between you're calling TSQL, either calls to your structure, queries, or stored procedures. They already have the one things that I always found wanting in database tests, a way to compare tables of results. I also like the ability to create a dummy copy of tables for the tests. It lets you control structures and behaviors so that the tests are more focused. One of the issues I always ran into with the other testing tools is that setting up the tests might require potentially destructive changes to the structure of the database (dropping FKs, etc.) which added lots of time and effort to setting up the tests, making testing more difficult, and therefor, less useful. Functionally, this is pretty similar to the Visual Studio tests and TSQLUnit tests that I used to use. The primary improvement over the Visual Studio tests is that I'm working in SSMS instead of Visual Studio. The primary improvement over TSQLUnit is the SQL Test interface it self. A lot of the functionality is the same, but having a sweet little tool to manage & run the tests from makes a huge difference. Oh, and don't worry. You can still run these tests directly from TSQL too, so automation has not gone away. I'm still thinking about how I'd use this in a dev environment where I also had source control to fret. That might be another blog post right there. I'm just getting started with SQL Test, so this is the first of several blog posts & videos. Watch this space. Try the tool.

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  • SQL SERVER – Template Browser – A Very Important and Useful Feature of SSMS

    - by pinaldave
    Let me start today’s blog post with a direction question. How many of you have ever used Template Browser? Template Browser is a very important and useful feature of SQL Server Management Studio (SSMS). Every time when I am talking about SQL Server there is always someone comes up with the question, why there is no step by step procedure included in SSMS for features. Honestly every time I get this question, the question I ask back is How many of you have ever used Template Browser? I think the answer to this question is most of the time either no or we have not heard of the feature. One of the people asked me back – have you ever written about it on your blog? I have not yet written about it. Basically there is nothing much to write about it. It is pretty straight forward feature, like any other feature and it is indeed difficult to elaborate. However, I will try to give a quick introduction to this feature. Templates are like a quick cheat sheet or quick reference. Templates are available to create objects like databases, tables, views, indexes, stored procedures, triggers, statistics, and functions. Templates are also available for Analysis Services as well. The template scripts contain parameters to help you customize the code. You can Replace Template Parameters dialog box to insert values into the script. Additionally users can create new custom templates as well with folder structure. To open a template from Template Explorer Go to View menu >> Template Explorer or type CTRL+ALT+L. You will find a list of categories click on any category and expand the folder structure. For our sample example let us expand Index Folder. In this folder you will notice the various T-SQL Scripts. These scripts can be opened by double click or can be dragged to editor area and modified as needed. Sample template is now available in the query editor area with all the necessary parameter place folder. You can replace the same parameter by typing either CTRL+SHIFT+M or by going to Query Menu >> Specify Values for Template Parameters. In this screen it will show  Specify Values for Template Parameters dialog box, accept the value or replace it with a new value. This will now get your script ready to go. Check it one more time and change the script to fit your requirement. I personally use template explorer for two things. First one is obviously for templates but the hidden one and an important one is for learning new features and T-SQL commands. There is so much to learn and so little time. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology

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  • Box2D Bicycle Wheels Motor Problem - Flash 2.1a

    - by Craig
    I have made a bicycle with Box2D using several polygons for the frame at different angles connected using weld joints, and I have revolute joints on the wheels with a motor. I have made some basic terrain (straight ground and a small ramp) and added keyboard input to control the bicycle with torque to balance it. All of this is done in with Box2D's Debug Draw. When the bicycle is on its back wheel but diagonally forward (kinda like this position - /) the motors just cause it go spinning backwards over when in reality it should either stay on its back wheel or go down onto both wheels. Here's my code the revolute joints: //Front Wheel Joint var frontWheelJointDef:b2RevoluteJointDef = new b2RevoluteJointDef(); frontWheelJointDef.Initialize(frontWheelBody, secondFrameBody, frontWheelBody.GetWorldCenter()); frontWheelJointDef.enableMotor=true; frontWheelJointDef.maxMotorTorque=10000; frontWheelJoint = _world.CreateJoint(frontWheelJointDef) as b2RevoluteJoint; //Rear Wheel Joint var rearWheelJointDef:b2RevoluteJointDef = new b2RevoluteJointDef(); rearWheelJointDef.Initialize(rearWheelBody, firstFrameBody, rearWheelBody.GetWorldCenter()); rearWheelJointDef.enableMotor=true; rearWheelJointDef.maxMotorTorque=10000; rearWheelJoint = _world.CreateJoint(rearWheelJointDef) as b2RevoluteJoint; And here's the relevant part of my update function: // up and down control wheels motor if (up) { motorSpeed-=0.5; } if (down) { motorSpeed += 0.5; } // left and right control cart torque if (left) { middleCentreFrameBody.ApplyTorque( -3); gearBody.ApplyTorque( -3); firstFrameBody.ApplyTorque( -3); secondFrameBody.ApplyTorque( -3); rearWheelToChainBody.ApplyTorque( -3); chainToFrontFrameBody.ApplyTorque( -3); topMiddleFrameBody.ApplyTorque( -3); } if (right) { middleCentreFrameBody.ApplyTorque( 3); gearBody.ApplyTorque( 3); firstFrameBody.ApplyTorque( 3); secondFrameBody.ApplyTorque( 3); rearWheelToChainBody.ApplyTorque( 3); chainToFrontFrameBody.ApplyTorque( 3); topMiddleFrameBody.ApplyTorque( 3); } // motor friction motorSpeed*=0.99; // motor max speed if (motorSpeed>100) { motorSpeed=100; } rearWheelJoint.SetMotorSpeed(motorSpeed); frontWheelJoint.SetMotorSpeed(motorSpeed); Any ideas what might be causing this? Thanks

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  • Web.NET: A Brief Retrospective

    - by Chris Massey
    It’s been several weeks since I had the pleasure of visiting Milan, and joining 150 enthusiastic web developers for a day of server-side frameworks and JavaScript. Lucky for me, I keep good notes. Overall the day went smoothly, with some solid logistics and very attentiveorganizerss, and an impressively diverse audience drawn by the fact that the event was ambitiously run in English. This was great in that it drew a truly pan-European audience (11 countries were represented on the day, and at least 1 visa had to be procured to get someone there!) It was trouble because, in some cases, it pushed speakers outside their comfort zone. Thankfully, despite a slightly rocky start, every session I attended was very well presented, and the consensus on the day was that the speakers were excellent. While I felt that a lot of the speakers had more that they wanted to cover, the topics were well-chosen, every room constantly had a stack of people in it, and all the sessions were pleasingly focused on code & demos. For all that the language barriers occasionally made networking a little challenging,organizerss Simone & Ugo nailed the logistics. Registration was slick, lunch was plentiful, and session management was great. The very generous Rui was kind enough to showcase a short video about Glimpse in his session, which seemed to go down well (Although the audio in the rooms was a little under-powered). Because I think you might need a mid-week chuckle, here are some out-takes.: And lets not forget the Hackathon. The idea was what having just learned about a stack of interesting technologies, attendees could spend an evening (fuelled by pizza and some good Github beer) hacking something together using them. Unfortunately, after a (great)10-hour day, and in many cases facing international travel in the morning, many of the attendees headed straight for their hotel rooms. This idea could work so beautifully, and I’m excited to see how it pans out in 2013. On top of the slick sessions, getting to finally meet Ugo and Simone in the flesh as a pleasure, as was the serendipitous introduction to the most excellent Rui. They’re all fantastic guys who are passionate about the web, and I’m looking forward to finding opportunities to work with them. Simone & Ugo put on a great event, and I’m excited to see what they do next year.

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  • Connect Team Foundation Service/TFS 2012 with Visual Studio 2010 &amp; Visual Studio 2008

    - by Vishal
    Hello, Microsoft finally released the Team Foundation Service in late October 2012 after its long time in the preview phase. I was already using the TFS Preview which was free but I was happy to see Microsoft releasing the Team Foundation Service also FREE for upto 5 users. Isn't that great news? I know there are bunch of other free source control repositories (Github, Bitbucket, SVN etc.) out there but I somehow like TFS better. Also the other good thing about the final release was that I didn’t had to do any kind of migration of my code from preview to final release version. Just changed the TFS connection URL and it worked like a charm. Anyways, if you are a startup with small team and need some awesome Source Control along with all the good Project Management, Continuous Integration (Build, Test, Deploy), Team Collaboration, Agile/Scrum planning etc. features than Team Foundation Service is your answer. Microsoft has not yet released their pricing for more than 5 users and will be releasing it sometime in early 2013. What if as of now you have a team more than 5 users and you want to use Team Foundation Service, the good news is you can use it for FREE but when they release the final pricing, you will have to transition to the paid plan. Lot of story, getting to the point, connecting to Team Foundation Service with Visual Studio 2012 is straight forward and would work out of the box but it wont for previous versions of Visual Studio. You will have to upgrade to the latest service pack first and than install the forward compatibility pack. (1st : Service Packs & 2nd: Forward Compatibility packs) For Visual Studio 2010: Visual Studio 2010 Service Pack 1. Visual Studio 2010 forward compatibility for TFS 2012 and Team Foundation Service.         For Visual Studio 2008: Visual Studio 2008 Service Pack 1. Visual Studio 2008 forward compatibility for TFS 2012 & Team Foundation Service. Restart your system. Visual Studio 2008 will not work if you only put https://xxx.visualstudio.com. You will have to put your collection name too as shown below.       By the way, it doesn’t matter if you are an Apple Application Developer or Android App Developer, you can still use Team Foundation Service as your source control. Below are few links to connect to Team Foundation Service with other IDEs: Connect Eclipse to Team Foundation Service. Connect XCode to Team Foundation Service. Happy coding. Vishal Mody

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  • How to do geometric projection shadows?

    - by John Murdoch
    I have decided that since my game world is mostly flat I don't need better shadows than geometric projections - at least for now. The only problem is I don't even know how to do those properly - that is to produce a 4x4 matrix which would render shadows for my objects (that is, I guess, project them on a horizontal XZ plane). I would like a light source at infinity (e.g., the sun at some point in the sky) and thus parallel projection. My current code does something that looks almost right for small flying objects, but actually is a very rude approximation, as it doesn't project the objects onto the ground, but simply moves them there (I think). Also it always wrongly assumes the sun is always on the zenith (projecting straight down). Gdx.gl20.glEnable(GL10.GL_BLEND); Gdx.gl20.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //shells shellTexture.bind(); shader.begin(); for (ShellState state : shellStates.values()) { transform.set(camera.combined); transform.mul(state.transform); shader.setUniformMatrix("u_worldView", transform); shader.setUniformi("u_texture", 0); shellMesh.render(shader, GL10.GL_TRIANGLES); } shader.end(); // shadows shader.begin(); for (ShellState state : shellStates.values()) { transform.set(camera.combined); m4.set(state.transform); state.transform.getTranslation(v3); m4.translate(0, -v3.y + 0.5f, 0); // TODO HACK: + 0.5f is a hack to ensure the shadow appears above the ground; this is overall a hack as we are just moving the shell to the surface instead of projecting it on the surface! transform.mul(m4); shader.setUniformMatrix("u_worldView", transform); shader.setUniformi("u_texture", 0); // TODO: make shadow black somehow shellMesh.render(shader, GL10.GL_TRIANGLES); } shader.end(); Gdx.gl.glDisable(GL10.GL_BLEND); So my questions are: a) What is the proper way to produce a Matrix4 to pass to openGL which would render the shadows for my objects? b) I am supposed to use another fragment shader for the shadows which would paint them in semi-transparent grey, correct? c) The limitation of this simplistic approach is that whenever there is some object on the ground (it is not flat) the shadows will not be drawn, correct? d) Do I need to add something very small to the y (up) coordinate to avoid z-fighting with ground textures? Or is the fact they will be semi-transparent enough to resolve that problem?

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  • OData Mix10 &ndash; Part Dos

    - by Jon Dalberg
    The other day I had a snazzy post on fetching all the video (WMV) files from Mix ‘10. A simple, console application that grabbed the urls from the OData feed and downloaded the videos. I wanted to change that app to fire the OData query asynchronously so here’s what resulted: 1: static void Main(string[] args) 2: { 3: var mix = new Mix.EventEntities(new Uri("http://api.visitmix.com/OData.svc")); 4:   5: var temp = mix.Files.Where(f => f.TypeName == "WMV"); 6: var query = temp as DataServiceQuery<Mix.File>; 7:   8: query.BeginExecute(OnFileQueryComplete, query); 9:   10: // waiting... 11: Console.ReadLine(); 12: } 13:   14: static void OnFileQueryComplete(IAsyncResult result) 15: { 16: var query = result.AsyncState as DataServiceQuery<Mix.File>; 17: var response = query.EndExecute(result); 18:   19: var web = new WebClient(); 20:   21: var myVideos = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyVideos), "Mix10"); 22:   23: Directory.CreateDirectory(myVideos); 24:   25: foreach (Mix.File f in response) 26: { 27: var fileName = new Uri(f.Url).Segments.Last(); 28: Console.WriteLine(f.Url); 29: web.DownloadFile(f.Url, Path.Combine(myVideos, fileName)); 30: } 31: } There are two important things here that are not explained well in the MSDN docs: See lines 5 and 6? That’s where I query for the WMV files and it returns an IQueryable<T>. You *have* to cast that to a DataServiceQuery<T> and then call BeginExecute. The documented example does not filter so it didn’t show that step. Line 16 shows the correct way to get the previously executed DataServiceQuery<T> from the async result. If you looked at the MSDN example docs it shows (incorrectly) just casting the result, like this: // wrong var query = result as DataServiceQuery<Mix.File>; Other than those items it is relatively straight forward and we’re all async-ified. Enjoy!

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  • Is the Joel Test really a good gauging tool?

    - by henry
    I just learned about the Joel Test. I have been computer programmer for 22 years, but somehow I never heard about it before. I consider my best job so far to be this small investment managing company with 30 employees and only three people in the IT department. I am no longer with them, but I had being working there for five years – my longest streak with any given company. To my surprise they scored extremely poor on the Joel Test. The only two questions I would answer “yes” are #4: Do you have a bug database? And #9: Do you use the best tools money can buy? Everything else is either “sometimes” or straight “no”. Here is what I liked about the company however: Good pay. They bragged about it to my face, and I bragged about it to their face, so it was almost like a family environment. I always knew the big picture. When writing code to solve a particular problem there were no ambiguity about the business nature of that problem. Even though we did not always had written specifications we could ask business users a question anytime, often yelling it across the floor. I could even talk to executives any time I felt like doing it: no appointment necessary. Immediate feedback. Once we implement a solution and make business users happy they immediately let us know that, we (programmers) become heroes of the moment. No red tape. I could always buy any tools I deemed necessary, and design solutions the way my professional judgment dictates. Flexibility. If I had mid-day dental appointment that is near my house rather than near the office, I would send email to the company: "FYI: I work from home today". As long as one of three IT guys was on the floor (to help traders in case their monitors go dark) they did not care where two others were. So the question thus becomes: How valuable is the Joel Test? Why bother with it?

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  • Investment scheme for a PC game the project

    - by Alex Kamen
    Good day everyone, I am working on a PC game project that has 3 phases planned, micro, macro and mmo versions [if confused, see a brief description at the bottom]. I have found a potential investor for the micro version of the game, but naturally, he requested a detailed plan of how the game will pay back. And the problem is that micro version itself is not supposed to be monetized much, other than some ads and limited in-game currency utilization. The idea is that with this combat demo already at hand, it should be possible to get a really large enough investment (millions of dollars) and use it to pay back the initial small one (thousands of dollars) and take the project into macro phase, which will really make profit. This way, everybody is going to win, provided that I can deliver the end-product. Yet while I am confident of that both the conception of the macro and the real game-play of the micro versions are going to be appealing, I don’t know how to obtain any guarantee of that I will be able to get funded once I have the prototype ready. And without that, I won’t receive the funds for the prototype in the first place! To summarize, my question is: how to figure out my future possibilities of getting funded once I have combat demo out, basically “whom to write to and what”. Ideally, I would like some sort of a preliminary agreement with a game publisher, something that would basically state “If the developer provides the product in time and in quality corresponding to the specifications given, the publisher guarantees to allocate funds for distribution and further development, thereby acquiring the right to X part of all future profits”. Does this sound sane? It’s just that I don’t want to sell all of my rights out straight away by taking a big outside investment while the project is in such early stage. I would appreciate if you would share your thoughts on this kind of scheme, and be sure to ask questions as I am sure I must have forgotten to mention a ton of important things, like the fact that initial funds are going to be spent on outsourcing (living in Siberia is really just great). [here’s a brief outline of what each version will feature] [micro] 1) turn based tactical combat rules 2) character development 3) arena/tournament system [macro] 4) ai-ruled dynamic interactive worlds 5) global map adventuring 6) strategic rpg + god simulator gameplay [mmo] 7) Persistent worlds system 8) Social structures system (“guilds/clans”) 9) god-simulation on the mmo scale P.S. Obviously, these features are incremental, so that mmo version has all 9.

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  • Do you care about your Oracle System Support experience?

    - by user12244613
    It has been a while since I blogged about Systems Support within Oracle. I want to take this opportunity to raise awareness of how Oracle is communicating out to its systems customers. Previously every item to be communicated was sent independently via an email message however, not all messages appear to be being getting the attention they require. In an effort to ensure Oracle is reaching all of our Sun and Oracle System customers, we have created the Oracle Systems Support Newsletter. This monthly newsletter will have a summary of customer support relevant information for you to use and will cover topics that impact your support experience. For example: 1. Did you know that sending explorer content to email addresses with @sun.com is going away soon? For more information, review the Document 1362484.1 2. Are you an Auto Service Request (ASR) user? If yes, here are the latest changes: · ASR Manager accepts My Oracle Support User Name (email address) and password. [Doc ID 1345484.1] · ASR IP Address for secure file transfer has changed [Doc ID 1338575.1] · ASR No Heartbeat Status - Find out how to resolve [Doc ID 1346328.1] 3. Did you notice we have changed the Service Request options for Hardware and introduced a new problem category called “Automated Diagnosis”? This service streamlines the data you send in and then automatically provides an update of known issues found in your My Oracle Support Service Request. This feature also fast tracks hardware failures by sending parts as soon as the data is analyzed. Have you used this new feature? If yes tell us about it – take the 5minute survey 4. Are you being proactive or are you still ‘fire fighting’ in the reactive mode? If you are being proactive for your Oracle System products you might have used Oracle Sun System Analysis. Did you finding this helpful? Can we improve it? You tell us, take the 5minute survey 5. Are you aware that if you attach files to your Service Request it enables the support engineer to start work straight away? For a summary of products and files review the Newsletter. 6. Are you struggling to find patches or firmware or product downloads? If yes, these types of issues are all addressed in the Newsletter. If this is the type of information you want to know about each month, then take time to read the Newsletter link and bookmark it in My Oracle Support so you can stay informed. Thanks for your time.

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  • SharePoint Navigation - Setting the Audience Property of an SPNavigationNode

    - by jhallal
    In this tip/trick i will demonstrate a way of setting by code the target audience of an SP navigation node.You might say setting this property in SharePoint UI is quite simple, but if you want to set it by code you will not find any straight forward property or method out of the box in SharePoint Object Model that does the job. The SPNavigationNode class has a property called “Properties”, which allows us to add custom properties to the node. One of the Property is “Audience”, which is used for setting the target audience on the navigation node. using (SPSite site = new SPSite("URL of your SharePoint Site")) {                using (SPWeb web = site.OpenWeb())         {             SPNavigationNode navNode = web.Navigation.GlobalNodes[0];              if (navNode.Properties.Contains("Audience"))             {                 navNode.Properties["Audience"] = "Users or Groups";             }             else             {                 navNode.Properties.Add("Audience", "Users or Groups");             }             navNode.Update();         } }

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  • Default values - are they good or evil?

    - by Andrew
    The question about default values in general - default return function values, default parameter values, default logic for when something is missing, default logic for handling exceptions, default logic for handling the edge conditions etc. For a long time I considered default values to be a "pure evil" thing, something that "cloaks the catastrophe" and results in a very hard do find bugs. But recently I started to think about default values as some sort of a technical debt ... which is not a straight bad thing but something that could provide some "short term financing" get us to survive the project (how many of us could afford to buy a house without taking out the mortgage?). When I say a "short term" - I don't mean - "do something quickly first and do refactor it out later before it hits the production". No - I am talking about relying on a hardcoded default values in a production software. Granted - it could cause some issues, but what if it only going to cause a single trouble in a whole year. Again - I am talking about the "average" mainstream software here (not a software for a nuclear power station) - the average web site or a UI application for the accounting software, meaning that people lives are not at stake, nor millions of dollars. Again, from my experience, business users would rather live with the software which "works somehow", rather then wait for a perfect one. And the use of default values helps a lot if you develop a software in a RAD style. But again - the longest debug sessions I have spent were because of the bugs introduced by a default value which either stopped being "a default" along the way or because a small subsystem has recently been upgraded and as a result of this upgrade it does not handle the default correctly (e.g. empty list vs null, or null string vs empty string). So my question is - are the default values good or evil. And if they are a technical debt - how do measure up how much you can borrow so you can afford the repayments? Would really appreciate any input. Cheers. EDIT: If I am using the default values as a way to cut the corners during the development - and if the corners cutting results in a bugs and issues - what is the methodology to recover from these issues?

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  • Power Distribution amongst connected nodes

    - by Perky
    In my game the map is represented by connected nodes, each node has a number of connected nodes. The nodes represent a system in which players can build structures and move units about. If you're familiar with Sins of a Solar Empire the game map is very similar. I want each node to be able to produce power and share it with all connected nodes. For example if A, B, C & D are all connected and produce 100 power units, then each system should have 400 power units available. If node B builds a structure that consumes 100 power units then A, B, C & D should then have 300 power units available. I've been working on this system all day and haven't been able to get it working quite the way I want. My current implementation is to first recurse through each nodes's connected node adding up the power, I keep a list of closed nodes so it doesn't loop, it's quite similar to A* actually. Pseudo code: All nodes start with the properties node.power = 0 node.basePower = 100 // could be different for each node. node.initialPower = node.basePower - function propagatePower( node, initialPower, closedNodes ) node.power += initialPower add( closedNodes, node ) connectedNodes = connected_nodes_except_from( closedNodes ) foreach node in connectedNodes do propagatePower( node, initialPower, closedNodes ) end end After this I iterate through all power consumers. foreach consumer in consumers do node = consumer.parentNode if node.power >= consumer.powerConsumption then consumer.powerConsumed += consumer.powerConsumption node.producedPower -= consumer.powerConsumption end end Then I adjust the initial power for the next propagation cycle. foreach node in nodes do node.initialPower = node.basePower - node.producedPower node.displayPower = node.power // for rendering the power. node.power = 0 end This seemed to work at first but then I came into a problem. Say two nodes A & B produce 100Pu each, it's shared so both A & B have 200Pu. I then make two structures that consume 80Pu each on A (160Pu). Then the nodes power is adjusted to basePower - producedPower (100-160 = -60). Nodes are propagated, both nodes now have 40Pu (A: -60 + B: 100 = 40). Which is correct because they started with 200Pu - 160Pu = 40Pu. However now node.power >= consumer.powerConsumption is false. Whats worse is it's false for any structure that uses more that 40Pu, so the whole system goes down. I could deduct from consumer.powerConsumption but what do I do if power is reduced elsewhere? I don't have the correct data to perform the necessary checks. It's late so I'm probably not thinking straight but I thought to ask on here to see if anyone has any other implementations, better or worse I'd be interested to know.

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  • Do I need to create my own or use a commercial server for the features and matchmaking options I want my game to support?

    - by baptzmoffire
    So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to do. I need to figure out whether I need to create my own server, invest in a preexisting client or server service, or if I even need to use a server at all. If I do need to use a ready-made service other than Game Center, which server would accomodate my game's needs best? I have limited resources and funds. Here is the list of features I want my game to support, ideally: Turn-based gameplay (a la "with Friends" and "with Buddies" games) Smart matchmaking (matching users up with other players of comparable skill/achievements) Random matchmaking Facebook matchmaking Specific username matchmaking Contact list matchmaking A way to select what "type" of match you want to challenge an opponent to. (In random, smart, and Facebook matchmaking, there will be different "wagers" the player can make. [e.g. "I wanna play a random opponent for 1000 points. Now, I wanna play my Facebook buddy for 1,000,000 points."] There will be a predetermined range of amounts you can play for. It won't be customizable.) Buddies list capability (Game-buddies, as opposed to contacts and Facebook) A higher concurrent game cap than Game Center offers (which I still can't really find a straight answer on) Scalability (it should support 2 or 20,000,000 players) Objective-C compatibility Flexibility (for all the stuff I haven't thought of yet) Am I dreaming, here? Is there even a service that can handle all of these features? Do I need to invest months in learning a networking language to build my own? If so, how much would I need to spend on hardware? I've been looking around all morning and, so far, the only seemingly viable option is SmartFox. Under "Everything and the kitchen sink" section here, it says they support "virtual world with Zones, Rooms and RoomGroups, create complex game challenges, send invitations, manage buddy lists, create custom permission profiles, oversee the security aspects and tons more." http://www.smartfoxserver.com/overview/platform Is there an option that Im just overlooking? Thanks for any help anyone can provide. Sorry for the long poast. One last question: Does anyone know which server Dice with Buddies uses? I was experimenting with how many concurrent games I could get going and my ADHD kicked in at about 80 games. 80 concurrent games would be great for my game, but again, I need the other features I mentioned too. Thanks again.

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  • 3D terrain map with Hexagon Grids (XNA)

    - by Rob
    I'm working on a hobby project (I'm a web/backend developer by day) and I want to create a 3D Tile (terrain) engine. I'm using XNA, but I can use MonoGame, OpenGL, or straight DirectX, so the answer does not have to be XNA specific. I'm more looking for some high level advice on how to approach this problem. I know about creating height maps and such, there are thousands of references out there on the net for that, this is a bit more specific. I'm more concerned with is the approach to get a 3D hexagon tile grid out of my terrain (since the terrain, and all 3d objects, are basically triangles). The first approach I thought about is to basically draw the triangles on the screen in the following order (blue numbers) to give me the triangles for terrain (black triangles) and then make hexes out of the triangles (red hex). http://screencast.com/t/ebrH2g5V This approach seems complicated to me since i'm basically having to draw 4 different types of triangles. The next approach I thought of was to use the existing triangles like I did for a square grid and get my hexes from 6 triangles as follows http://screencast.com/t/w9b7qKzVJtb8 This seems like the easier approach to me since there are only 2 types of triangles (i would have to play with the heights and widths to get a "perfect" hexagon, but the idea is the same. So I'm looking for: 1) Any suggestions on which approach I should take, and why. 2) How would I translate mouse position to a hexagon grid position (especially when moving the camera around), for example in the second image if the mouse pointer were the green circle, how would I determine to highlight that hexagon and then translating that into grid coordinates (assuming it is 0,0)? 3) Any references, articles, books, etc - to get me going in the right direction. Note: I've done hex grid's and mouse-grid coordinate conversion before in 2d. looking for some pointers on how to do the same in 3d. The result I would like to achieve is something similar to the following: http :// www. youtube .com / watch?v=Ri92YkyC3fw (sorry about the youtube link, but it will only let me post 2 links in this post... same rep problem i mention below...) Thanks for any help! P.S. Sorry for not posting the images inline, I apparently don't have enough rep on this stack exchange site.

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  • Shelving &ndash; What is it &ndash; and more importantly, can it help me?

    - by Chris Skardon
    Since we shifted to TFS we’ve had the ability to perform what is known as ‘shelving’. Shelving (whilst not a wholly new topic in the world of SCC) is new to us, and didn’t exist in our previous SCC solution – SVN. Soo… what is it? What? Shelving is a way to check-in but not check-in your code. By shelving you submit a copy of your ‘pending changes’ to the SCC server, (which maintains a list of the shelvesets) and once that is done you can either continue working, or undo your changes, safe in the knowledge that a backup copy exists on the server. You can unshelve your code at any time and get back to the state you were when you shelved. Yer, that is great but why not just check it in?? Shelvesets don’t have to build. The shelveset you put in there could be entirely broken, or it might solve every bug in the system – shelves aren’t continuously integrated so you can shelve anything. Hmmmm… What else? Shelving allows us to do some pretty cool stuff that beforehand was quite frankly a pain. For instance – Gated Check-ins are implemented via the shelving mechanism, when code is checked-in, what you’re actually doing is shelving it, the Build Controller will build the shelveset with the original code and if it succeeds, the code will be committed, if it fails – well – it’s only you that has to fix the code :) Other nice features are things like the ability to share code you are working on… For example, if I was having trouble with a particular piece of code, I could shelve it, and then you (yes you) could then get that shelveset and check out the problem for yourself, and if you fix it?? Well – you could check-it in! Nice, but day-to-day shizzle? Let’s say you’ve been working on your project and your project manager comes over to you and says: “Hey, errr, bad times, there is an urgent bug we need you to fix, it needs to go out now!” (also for this to play out – we’ll need to assume you’re currently working in the 'release’ branch for another bug fix (maybe))… You could undo all your current changes (obviously you’ll probably backup your code using zip or something I imagine) fix the bug, then re-copy your backup over the top, or you could shelve and unshelve. Perhaps some other uses will awaken the shelver in you… :) Before each checkin – if you shelve, you no longer need to worry (if indeed you do) about resolving conflicts and mysteriously losing your code… Going home at night? Not checking in straight away? Why not shelve, this way – should the worst come to the worst and your local pc gives up, you can just get the shelveset onto another machine and be up and running in literally seconds minutes…

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  • Gettings Terms asscoiated to a Specific list item

    - by Gino Abraham
    I had a fancy requirement where i had to get all tags associated to a document set in a document library. The normal tag could webpart was not working when i add it to the document set home page, so planned a custom webpart. Was checking in net to find a straight forward way to achieve this, but was not lucky enough to get something. Since i didnt get any samples in net, i looked into Microsoft.Sharerpoint.Portal.Webcontrols and found a solution.The socialdataframemanager control in 14Hive/Template/layouts/SocialDataFrame.aspx directed me to the solution. You can get the dll from ISAPI folder. Following Code snippet can get all Terms associated to the List Item given that you have list name and id for the list item. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.SharePoint; using Microsoft.Office.Server.SocialData; namespace TagChecker { class Program { static void Main(string[] args) { // Your site url string siteUrl = http://contoso; // List Name string listName = "DocumentLibrary1"; // List Item Id for which you want to get all terms int listItemId = 35; using (SPSite site = new SPSite(siteUrl)) { using(SPWeb web = site.OpenWeb()) { SPListItem listItem = web.Lists[listName].GetItemById(listItemId); string url = string.Empty; // Based on the list type the url would be formed. Code Sniffed from Micosoft dlls :) if (listItem.ParentList.BaseType == SPBaseType.DocumentLibrary) { url = listItem.Web.Url.TrimEnd(new char[] { '/' }) + "/" + listItem.Url.TrimStart(new char[] { '/' }); } else if (SPFileSystemObjectType.Folder == listItem.FileSystemObjectType) { url = listItem.Web.Url.TrimEnd(new char[] { '/' }) + "/" + listItem.Folder.Url.TrimStart(new char[] { '/' }); } else { url = listItem.Web.Url.TrimEnd(new char[] { '/' }) + "/" + listItem.ParentList.Forms[PAGETYPE.PAGE_DISPLAYFORM].Url.TrimStart(new char[] { '/' }) + "?ID=" + listItem.ID.ToString(); } SPServiceContext serviceContext = SPServiceContext.GetContext(site); Uri uri = new Uri(url); SocialTagManager mgr = new SocialTagManager(serviceContext); SocialTerm[] terms = mgr.GetTerms(uri); foreach (SocialTerm term in terms) { Console.WriteLine(term.Term.Labels[0].Value ); } } } Console.Read(); } } } Reference dlls added are Microsoft.Sharepoint , Microsoft.Sharepoint.Taxonomy, Microsoft.office.server, Microsoft.Office.Server.UserProfiles from ISAPI folder. This logic can be used to make a custom tag cloud webpart by taking code from OOB tag cloud, so taht you can have you webpart anywhere in the site and still get Tags added to a specifc libdary/List. Hope this helps some one.

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  • 2D game - Missile shooting problem on Android

    - by Niksa
    Hello, I have to make a tank that sits still but moves his turret and shoots missiles. As this is my first Android application ever and I haven't done any game development either, I've come across a few problems... Now, I did the tank and the moving turret once I read the Android tutorial for the LunarLander sample code. So this code is based on the LunarLander code. But I'm having trouble doing the missile firing then SPACE button is being pressed. private void doDraw(Canvas canvas) { canvas.drawBitmap(backgroundImage, 0, 0, null); // draws the tank canvas.drawBitmap(tank, x_tank, y_tank, new Paint()); // draws and rotates the tank turret canvas.rotate((float) mHeading, (float) x_turret + mTurretWidth, y_turret); canvas.drawBitmap(turret, x_turret, y_turret, new Paint()); // draws the grenade that is a regular circle from ShapeDrawable class bullet.setBounds(x_bullet, y_bullet, x_bullet + width, y_bullet + height); bullet.draw(canvas); } UPDATE GAME method private void updateGame() throws InterruptedException { long now = System.currentTimeMillis(); if (mLastTime > now) return; double elapsed = (now - mLastTime) / 1000.0; mLastTime = now; // dUP and dDown, rotates the turret from 0 to 75 degrees. if (dUp) mHeading += 1 * (PHYS_SLEW_SEC * elapsed); if (mHeading >= 75) mHeading = 75; if (dDown) mHeading += (-1) * (PHYS_SLEW_SEC * elapsed); if (mHeading < 0) mHeading = 0; if (dSpace){ // missile Logic, a straight trajectorie for now x_bullet -= 1; y_bullet -= 1; //doesn't work, has to be updated every pixel or what? } boolean doKeyDown(int keyCode, KeyEvent msg) { boolean handled = false; synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_SPACE){ dSpace = true; handled = true; } if (keyCode == KeyEvent.KEYCODE_DPAD_UP){ dUp = true; handled = true; } if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN){ dDown = true; handled = true; } return handled; } } } a method run that runs the game... public void run() { while (mRun) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { if (mMode == STATE_RUNNING) updateGame(); doDraw(c); } } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } So the question would be, how do I make that the bullet is fired on a single SPACE key press from the turret to the end of the screen? Could you help me out here, I seem to be in the dark here... Thanks, Niksa

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