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  • Trying to use VB to automate some queries. Running into what looks like a string problem

    - by Jeff
    Hi there I'm using MS Access 2003 and I'm trying to execute a few queries at once using VB. When I write out the query in SQL it works fine, but when I try to do it in VB it asks me to "Enter Parameter Value" for DEPA, then DND (which are the first few letters of a two strings I have). Here's the code: Option Compare Database Public Sub RemoveDupelicateDepartments() Dim oldID As String Dim newID As String Dim sqlStatement As String oldID = "DND-01" newID = "DEPA-04" sqlStatement = "UPDATE [Clean student table] SET [HomeDepartment]=" & newID & " WHERE [HomeDepartment]=" & oldID & ";" DoCmd.RunSQL sqlStatement & "" End Sub It looks to me as though it's taking in the string up to the - then nothing else. I dunno, that's why I'm asking lol. What should my code look like?

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  • How to safely use VSS when using a working directory on a thumb drive?

    - by MatthewMartin
    I know putting code into VSS in general is as safe as putting money into a mutual fund run by Bernard Madoff, but I don't have the luxury of ditching it for subversion. That said, I need to be able to write code on two machines, I'm considering checking out code to a flash thumb drive. Anyone know in advance what I should/shouldn't do to avoid loss of work? Do I need to ensure the drive letter stays the same?

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  • Time required for a process to complete

    - by yelkawar
    I am new to C# world. I am attempting to calculate time taken by a algorithum for the purpose of comparison. Following code measures the elapsed time from when a subroutine is called until the subroutine returns to the main program.This example is taken from "Data structures through C#" by Michael McMillan. After running this program the output is Time=0, which is incorrect. The program appears to be logically correct. Can anybody help me. Following is the code using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; namespace Chap1 { class Program { static void Main(string[] args) { int num1 = 100; int num2 = 200; Console.WriteLine("num1: " + num1); Console.WriteLine("num2: " + num2); Swap<int>(ref num1, ref num2); Console.WriteLine("num1: " + num1); Console.WriteLine("num2: " + num2); string str1 = "Sam"; string str2 = "Tom"; Console.WriteLine("String 1: " + str1); Console.WriteLine("String 2: " + str2); Swap<string>(ref str1, ref str2); Console.WriteLine("String 1: " + str1); Console.WriteLine("String 2: " + str2); Console.ReadKey(); } static void Swap<T>(ref T val1, ref T val2) { T temp; temp = val1; val1 = val2; val2 = temp; } } class Timing { TimeSpan StartTiming; TimeSpan duration; public Timing() { StartTiming = new TimeSpan(0); duration = new TimeSpan(0); } public TimeSpan startTime() { GC.Collect(); GC.WaitForPendingFinalizers(); StartTiming = Process.GetCurrentProcess().Threads[0].UserProcessorTime; return StartTiming; } public void stopTime() { duration = Process.GetCurrentProcess().Threads[0].UserProcessorTime.Subtract(StartTiming); } public TimeSpan result() { return duration; } } }

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  • Sorting a Data Gridview

    - by Muhammad Waqas
    Hi, I am a beginner to asp.net. I want to sort a gridview but the problem i m facing is when sort event handler is called the exception of stack over flow is thrown. Following is my code for sorting function. protected void sortGridView(string strSortExpression) { if (strSortExpression != string.Empty) { if (ViewState["sortOrder"] == "desc") { dgvBookInfo.Sort(strSortExpression, SortDirection.Ascending); //string.Format("{0}{1}", ); } else { dgvBookInfo.Sort(strSortExpression, SortDirection.Descending); } } } Thanks

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  • Code crashing compiler...

    - by AndrejaKo
    Hi! I'm experimenting with a piece of C code. Can anyone tell me why is VC 9.0 with SP1 crashing for me? Oh, and the code is meant to be an example used in a discussion why something like void main (void) is evil. struct foo { int i; double d; } main (double argc, struct foo argv) { struct foo a; a.d=0; a.i=0; return a.i; } If I put return a; compiler doesn't crash.

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  • Transaction on Entity FrameWork Refactoring and best performance how can i?

    - by programmerist
    i try to use transaction in Entity FrameWork. i have 3 tables Personel, Prim, Finans. in Prim table you look SatisTutari (int) if i add data in SatisTutari.Text instead of int value adding float value. Trannsaction must be run! Everything is ok but how can i refactoring or give best performance or best writing Transaction coding! i have 3 table so i have 3 entities: CREATE TABLE Personel (PersonelID integer PRIMARY KEY identity not null, Ad varchar(30), Soyad varchar(30), Meslek varchar(100), DogumTarihi datetime, DogumYeri nvarchar(100), PirimToplami float); Go create TABLE Prim (PrimID integer PRIMARY KEY identity not null, PersonelID integer Foreign KEY references Personel(PersonelID), SatisTutari int, Prim float, SatisTarihi Datetime); Go CREATE TABLE Finans (ID integer PRIMARY KEY identity not null, Tutar float); Personel, Prim,Finans my tables. if you look Prim table you can see Prim value float value if i write a textbox not float value my transaction must run. protected void btnSave_Click(object sender, EventArgs e) { using (TestEntities testCtx = new TestEntities()) { using (TransactionScope scope = new TransactionScope()) { Personel personel = new Personel(); Prim prim = new Prim(); Finans finans = new Finans(); //-----------------------------------------------------------------------Step 1 personel.Ad = txtName.Text; personel.Soyad = txtSurName.Text; personel.Meslek = txtMeslek.Text; personel.DogumTarihi = DateTime.Parse(txtSatisTarihi.Text); personel.DogumYeri = txtDogumYeri.Text; personel.PirimToplami = float.Parse(txtPrimToplami.Text); testCtx.AddToPersonel(personel); testCtx.SaveChanges(); //----------------------------------------------------------------------- step 2 prim.PersonelID = personel.PersonelID; prim.SatisTutari = int.Parse(txtSatisTutari.Text); prim.SatisTarihi = DateTime.Parse(txtSatisTarihi.Text); prim.Prim1 = double.Parse(txtPrim.Text); finans.Tutar = prim.SatisTutari * prim.Prim1; testCtx.AddToPrim(prim); testCtx.SaveChanges(); //----------------------------------------------------------------------- step 3 lblTutar.Text = finans.Tutar.Value.ToString(); testCtx.AddToFinans(finans); testCtx.SaveChanges(); scope.Complete(); } } How can i rearrange codes. i need best practice refactoring and best solution for reading easly and performance!!!

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  • how to create a WIN CE 6.0 LCDdriver?

    - by vinoth
    hi every body,, this is vinoth. i am going to develop a new lcd driver which is for the external lcd panel(240*400 resolution) for win ce6.0 . am new t0 win ce programming . i dont know how to make changes all in the bsp and registry.if any one finds the answer pls help me. it would be very help ful for me. Regards Vinoth.

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  • VS2010's "Public Property <PropertyName> As <DataType> vs. Public var

    - by Velika2
    In VS2008, I used to type Public Property <PropName> As <dataType> and hit the Enter key and the IDE editor would automatically expand it out to a full blown property block. Now, from what I understand, a new feature of 2010 is that the compiler automatically "expands" the short syntax above into the same IL code that you would get with the full property GET AND SET sub methods that were are accustomed to seeing before in the editor. But functionality, how the heck is this any different than just having a Public class level variable? If the only diff is what it compiles to and if otehrwise there is no functional difference, isn't the new way less efficient than the old since it involves more code than just having a class level memory variable? Public as I thought that if you weren't going to have code behind your properties that they were essentially the same. I guess the diffrenece is that they just added the keyword "Property" but functionality, their is no diff, eh?

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  • SubSonic template with MySQL

    - by jstevenson86
    When I run the custom tool to create the cs files for SubSonic all the templates now inject a letter g to the top of the cs files. To get this to compile I need to remove the g from the ActiveRecord.cs, Struts.cs, Context.cs and StoredProcedures.cs. Anyone else run into this? I am using MySQL.

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  • Add values to standard expressions list in Regular Expression Editor dialog in VS 2008

    - by Alex
    Hi. In the "Regular Expression Editor" dialog in VS 2008 ( or 2005 for this matter ) , there is a list of "standard expressions" like : "French phone number" , "French postal code" etc.. And of course there is an option to select a "Custom" and then enter your own regular expression. Well.. I want to add a predefined expressions to that list . Like : "Israeli phone number" . I don't want to enter it every time by selecting a custom value . I want my developers in the team available items for them to choose. Anyone knows how to alter that list ? I've found some question about it on the web - and the answer given is that it's not possible . But that was at 2004. Anyone ?!?! Thanks.

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  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

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  • Web.Config issue with Unit Testing

    - by LeeHull
    I am trying to unit test a lot of my MVC controllers, but unfortunately it keeps failing because it needs a lot of settings from the web.config.. Which I copied over but does not read it, what I'm needing is the membership and rolemanager but I can't just add it to the app.config either, which I've been able to get the connection strings and application settings to work with.. Any idea how to get the web.config to work with MSTest?

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  • adapting combination code for larger list

    - by vbNewbie
    I have the following code to generate combinations of string for a small list and would like to adapt this for a large list of over 300 string words.Can anyone suggest how to alter this code or to use a different method. Public Class combinations Public Shared Sub main() Dim myAnimals As String = "cat dog horse ape hen mouse" Dim myAnimalCombinations As String() = BuildCombinations(myAnimals) For Each combination As String In myAnimalCombinations 'Look on the Output Tab for the results! Console.WriteLine("(" & combination & ")") Next combination Console.ReadLine() End Sub Public Shared Function BuildCombinations(ByVal inputString As String) As String() 'Separate the sentence into useable words. Dim wordsArray As String() = inputString.Split(" ".ToCharArray) 'A plase to store the results as we build them Dim returnArray() As String = New String() {""} 'The 'combination level' that we're up to Dim wordDistance As Integer = 1 'Go through all the combination levels... For wordDistance = 1 To wordsArray.GetUpperBound(0) 'Go through all the words at this combination level... For wordIndex As Integer = 0 To wordsArray.GetUpperBound(0) - wordDistance 'Get the first word of this combination level Dim combination As New System.Text.StringBuilder(wordsArray(wordIndex)) 'And all all the remaining words a this combination level For combinationIndex As Integer = 1 To wordDistance combination.Append(" " & wordsArray(wordIndex + combinationIndex)) Next combinationIndex 'Add this combination to the results returnArray(returnArray.GetUpperBound(0)) = combination.ToString 'Add a new row to the results, ready for the next combination ReDim Preserve returnArray(returnArray.GetUpperBound(0) + 1) Next wordIndex Next wordDistance 'Get rid of the last, blank row. ReDim Preserve returnArray(returnArray.GetUpperBound(0) - 1) 'Return combinations to the calling method. Return returnArray End Function End Class

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  • problem with VS 2005

    - by persistence911
    I have a program I converted from vs 2003 to vs 2005 . It has worked fine so far until I changed one of the Dlls. Funny enough I had just One error . Maximum Number of errrors Exceeded and No other indication of other Error. Please I have been trying to fix these for like 2 days now.

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  • resources at class library project

    - by Night Walker
    Hello I want to add some xml file as resource to my class library project . Any idea how to do so , and call it later? In windows application i would do it like ClassLibrary1.Properties.Resources.file.xml But here it didn't worked any idea how i do it here ?

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  • Convert Subclass to Inherited Class

    - by Dave
    I have a C# .NET 2.0 project A that has a form (TreeForm) that uses Tree objects. I have a project B that has a class Oak that inherits Tree. When I try to reference and use the TreeForm in project B with my Oak objects, it's looking for objects of type Tree. I've tried casting the Oak objects to Tree, but I get the error "Cannot convert type Oak to Tree". How can I use my Oak objects in the TreeForm from project A?

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  • Resources (resx) maintenance in big projects

    - by exalted
    In a big project where you have lots of resources (resx) what would be the right approaches and/or tools of translation in order to save time, at the same time keep everything in order and leave nothing behind. More precisely, how to find (as far as translations are concerned) what has been modified (adds and removes are easy) of an entire .NET application from a previous version to another? Would resx technology help you there? How?

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  • How to make Solution Explorer behave after clearing search?

    - by stijn
    I currently have a VS installation with no extensions to see how that works out. For navigation that means making heavy use of Ctrl+; aka Search Solution Explorer. While the search itself is ok, it has one major drawback for me that makes it a pain to use for me (both with keyboard and mouse): Solution with two projects, one collapsed, one opened: Use Ctrl+; and start typing until match found from collapsed project What I want now is to simply clear the search and return to the previous view. Seems like a pretty standard requirement, no? But there seems to be no such functionality built in. Problem with the current commands that come close (pressing Esc, clicking Back or Home buttons in Solution Explorer Toolbar) is all the same: they have the extremely annoying behaviour that they insist on suddenly uncollapsing the previously collapsed project and track the match found! (Btw the Track Active Item in Solution Explorer option is turned of in the options). This makes no sense from a UX point of view? You select some kind of 'undo' command, the search box clears which is expected, but then suddenly there's an item visible from a previous search: So if the collapsed project has like 50 items in it, solution explorer is now useless visually since it litters the screen with stuff you don't want to see, and worse you have to manually collapse the project again to return to the previous view. Is there a way around this? I thought maybe keyboard shortcuts for Back/Home would be different, but the commands do not seem to be registered. I looked into EnvDTE80.DTE2.ToolWindows.SolutionExplorer but it has no properties/methods that have anything to do with this issue. And somewhere in the tree there is a Microsoft.VisualStudio.PlatformUI.SolutionPivotNavigator which is probably the class responsible for this behaviour, but I have no idea how to access it?

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  • How to raise a validation event from a key press

    - by flavour404
    Hi, I want to raise the: private void txtbox_startdate_Validating(object sender, System.ComponentModel.CancelEventArgs e) {} Function from a key leave event. The leave event looks like: private void txtbox_startdate_Leave(object sender, EventArgs e) {} The trouble is of course if I try and call it in this manner: txtbox_startdate_Validating(sender, e) An error is raised because in this case 'e' is an EventArgs whereas the validation function wants a System.ComponentModel.CancelEventArgs and so, how do I convert EventArgs to a System.ComponentModel.CancelEventArgs or create one so that I can call my validation function? Thanks, R.

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