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  • How can I have a Makefile automatically rebuild source files that include a modified header file? (I

    - by Nicholas Flynt
    I have the following makefile that I use to build a program (a kernel, actually) that I'm working on. Its from scratch and I'm learning about the process, so its not perfect, but I think its powerful enough at this point for my level of experience writing makefiles. AS = nasm CC = gcc LD = ld TARGET = core BUILD = build SOURCES = source INCLUDE = include ASM = assembly VPATH = $(SOURCES) CFLAGS = -Wall -O -fstrength-reduce -fomit-frame-pointer -finline-functions \ -nostdinc -fno-builtin -I $(INCLUDE) ASFLAGS = -f elf #CFILES = core.c consoleio.c system.c CFILES = $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) SFILES = assembly/start.asm SOBJS = $(SFILES:.asm=.o) COBJS = $(CFILES:.c=.o) OBJS = $(SOBJS) $(COBJS) build : $(TARGET).img $(TARGET).img : $(TARGET).elf c:/python26/python.exe concat.py stage1 stage2 pad.bin core.elf floppy.img $(TARGET).elf : $(OBJS) $(LD) -T link.ld -o $@ $^ $(SOBJS) : $(SFILES) $(AS) $(ASFLAGS) $< -o $@ %.o: %.c @echo Compiling $<... $(CC) $(CFLAGS) -c -o $@ $< #Clean Script - Should clear out all .o files everywhere and all that. clean: -del *.img -del *.o -del assembly\*.o -del core.elf My main issue with this makefile is that when I modify a header file that one or more C files include, the C files aren't rebuilt. I can fix this quite easily by having all of my header files be dependencies for all of my C files, but that would effectively cause a complete rebuild of the project any time I changed/added a header file, which would not be very graceful. What I want is for only the C files that include the header file I change to be rebuilt, and for the entire project to be linked again. I can do the linking by causing all header files to be dependencies of the target, but I cannot figure out how to make the C files be invalidated when their included header files are newer. I've heard that GCC has some commands to make this possible (so the makefile can somehow figure out which files need to be rebuilt) but I can't for the life of me find an actual implementation example to look at. Can someone post a solution that will enable this behavior in a makefile? EDIT: I should clarify, I'm familiar with the concept of putting the individual targets in and having each target.o require the header files. That requires me to be editing the makefile every time I include a header file somewhere, which is a bit of a pain. I'm looking for a solution that can derive the header file dependencies on its own, which I'm fairly certain I've seen in other projects.

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  • Help with C# program design implementation: multiple array of lists or a better way?

    - by Bob
    I'm creating a 2D tile-based RPG in XNA and am in the initial design phase. I was thinking of how I want my tile engine to work and came up with a rough sketch. Basically I want a grid of tiles, but at each tile location I want to be able to add more than one tile and have an offset. I'd like this so that I could do something like add individual trees on the world map to give more flair. Or set bottles on a bar in some town without having to draw a bunch of different bar tiles with varying bottles. But maybe my reach is greater than my grasp. I went to implement the idea and had something like this in my Map object: List<Tile>[,] Grid; But then I thought about it. Let's say I had a world map of 200x200, which would actually be pretty small as far as RPGs go. That would amount to 40,000 Lists. To my mind I think there has to be a better way. Now this IS pre-mature optimization. I don't know if the way I happen to design my maps and game will be able to handle this, but it seems needlessly inefficient and something that could creep up if my game gets more complex. One idea I have is to make the offset and the multiple tiles optional so that I'm only paying for them when needed. But I'm not sure how I'd do this. A multiple array of objects? object[,] Grid; So here's my criteria: A 2D grid of tile locations Each tile location has a minimum of 1 tile, but can optionally have more Each extra tile can optionally have an x and y offset for pinpoint placement Can anyone help with some ideas for implementing such a design (don't need it done for me, just ideas) while keeping memory usage to a minimum? If you need more background here's roughly what my Map and Tile objects amount to: public struct Map { public Texture2D Texture; public List<Rectangle> Sources; //Source Rectangles for where in Texture to get the sprite public List<Tile>[,] Grid; } public struct Tile { public int Index; //Where in Sources to find the source Rectangle public int X, Y; //Optional offsets }

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  • Code golf - hex to (raw) binary conversion

    - by Alnitak
    In response to this question asking about hex to (raw) binary conversion, a comment suggested that it could be solved in "5-10 lines of C, or any other language." I'm sure that for (some) scripting languages that could be achieved, and would like to see how. Can we prove that comment true, for C, too? NB: this doesn't mean hex to ASCII binary - specifically the output should be a raw octet stream corresponding to the input ASCII hex. Also, the input parser should skip/ignore white space. edit (by Brian Campbell) May I propose the following rules, for consistency? Feel free to edit or delete these if you don't think these are helpful, but I think that since there has been some discussion of how certain cases should work, some clarification would be helpful. The program must read from stdin and write to stdout (we could also allow reading from and writing to files passed in on the command line, but I can't imagine that would be shorter in any language than stdin and stdout) The program must use only packages included with your base, standard language distribution. In the case of C/C++, this means their respective standard libraries, and not POSIX. The program must compile or run without any special options passed to the compiler or interpreter (so, 'gcc myprog.c' or 'python myprog.py' or 'ruby myprog.rb' are OK, while 'ruby -rscanf myprog.rb' is not allowed; requiring/importing modules counts against your character count). The program should read integer bytes represented by pairs of adjacent hexadecimal digits (upper, lower, or mixed case), optionally separated by whitespace, and write the corresponding bytes to output. Each pair of hexadecimal digits is written with most significant nibble first. The behavior of the program on invalid input (characters besides [a-fA-F \t\r\n], spaces separating the two characters in an individual byte, an odd number of hex digits in the input) is undefined; any behavior (other than actively damaging the user's computer or something) on bad input is acceptable (throwing an error, stopping output, ignoring bad characters, treating a single character as the value of one byte, are all OK) The program may write no additional bytes to output. Code is scored by fewest total bytes in the source file. (Or, if we wanted to be more true to the original challenge, the score would be based on lowest number of lines of code; I would impose an 80 character limit per line in that case, since otherwise you'd get a bunch of ties for 1 line).

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  • How to update NSMutableDictionary. My code doesn't work.

    - by dawatson833
    I've populated an array using. arrSettings = [[NSMutableArray alloc] initWithContentsOfFile:[self settingsPath]]; The file is a plist with the root as an array and then a dictionary with three three keys defined as number. I've also tried setting the keys to string. I display the values in the plist file on a view using. diaper = [[arrSettings objectAtIndex:0] objectForKey:@"Diaper Expenses"]; oil = [[arrSettings objectAtIndex:0] objectForKey:@"Oil Used"]; tree = [[arrSettings objectAtIndex:0] objectForKey:@"Wood Used"]; This code works fine, the values in the dictionary are assigned to the variables and they are displayed. The user can make changes and then press a save button. I use this code to extract the dictionary part of the array so I can update it. The assignment to editDictionary works. I've double checked the key names including case and that is correct. editDictionary = [[NSMutableDictionary alloc] init]; editDictionary = [arrSettings objectAtIndex:0]; NSNumber *myNumber = [NSNumber numberWithFloat:diaperAmount]; [editDictionary setValue:myNumber forKey:@"Diaper Expenses"]; myNumber = [NSNumber numberWithFloat:oilAmount]; [editDictionary setValue:myNumber forKey:@"Oil Used"]; myNumber = [NSNumber numberWithFloat:treeAmount]; [editDictionary setValue:myNumber forKey:@"Wood Used"]; In this example I've used a nsnumber. But I've also tried the xxxAmount field as part of SetValue instead of creating a NSNumber. Neither implementation works. Several strange things happen. Sometimes the first two setvalue statements work, but the last setvalue fails with a EXC_BAD_ACCESS failure. Other times the first setValue fails with the same error. I have no idea why the first two sometimes work. I'm at a loss of what to do next. I've tried several implentations and none of them work. Also, in the debugger how can I display the editDictionary elements. I can see editDictionary, but I don't know how to display the individual elements.

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  • Python File Search Line And Return Specific Number of Lines after Match

    - by Simos Anderson
    I have a text file that has lines representing some data sets. The file itself is fairly long but it contains certain sections of the following format: Series_Name INFO Number of teams : n1 | Team | # | wins | | TeamName1 | x | y | . . . | TeamNamen1 | numn | numn | Some Irrelevant lines Series_Name2 INFO Number of teams : n1 | Team | # | wins | | TeamName1 | num1 | num2 | . where each section has a header that begins with the Series_Name. Each Series_Name is different. The line with the header also includes the number of teams in that series, n1. Following the header line is a set of lines that represents a table of data. For each series there are n1+1 rows in the table, where each row shows an individual team name and associated stats. I have been trying to implement a function that will allow the user to search for a Team name and then print out the line in the table associated with that team. However, certain team names show up under multiple series. To resolve this, I am currently trying to write my code so that the user can search for the header line with series name first and then print out just the following n1+1 lines that represent the data associated with the series. Here's what I have come up with so far: import re print fname = raw_input("Enter filename: ") seriesname = raw_input("Enter series: ") def findcounter(fname, seriesname): logfile = open(fname, "r") pat = 'INFO Number of teams :' for line in logfile: if seriesname in line: if pat in line: s=line pattern = re.compile(r"""(?P<name>.*?) #starting name \s*INFO #whitespace and success \s*Number\s*of\s*teams #whitespace and strings \s*\:\s*(?P<n1>.*)""",re.VERBOSE) match = pattern.match(s) name = match.group("name") n1 = int(match.group("n1")) print name + " has " + str(n1) + " teams" lcount = 0 for line in logfile: if line.startswith(name): if pat in line: while lcount <= n1: s.append(line) lcount += 1 return result The first part of my code works; it matches the header line that the person searches for, parses the line, and then prints out how many teams are in that series. Since the header line basically tells me how many lines are in the table, I thought that I could use that information to construct a loop that would continue printing each line until a set counter reached n1. But I've tried running it, and I realize that the way I've set it up so far isn't correct. So here's my question: How do you return a number of lines after a matched line when given the number of desired lines that follow the match? I'm new to programming, and I apologize if this question seems silly. I have been working on this quite diligently with no luck and would appreciate any help.

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  • How Do I Prevent Rails From Treating Edit Fields_For Differently From New Fields_For

    - by James
    I am using rails3 beta3 and couchdb via couchrest. I am not using active record. I want to add multiple "Sections" to a "Guide" and add and remove sections dynamically via a little javascript. I have looked at all the screencasts by Ryan Bates and they have helped immensely. The only difference is that I want to save all the sections as an array of sections instead of individual sections. Basically like this: "sections" => [{"title" => "Foo1", "content" => "Bar1"}, {"title" => "Foo2", "content" => "Bar2"}] So, basically I need the params hash to look like that when the form is submitted. When I create my form I am doing the following: <%= form_for @guide, :url => { :action => "create" } do |f| %> <%= render :partial => 'section', :collection => @guide.sections %> <%= f.submit "Save" %> <% end %> And my section partial looks like this: <%= fields_for "sections[]", section do |guide_section_form| %> <%= guide_section_form.text_field :section_title %> <%= guide_section_form.text_area :content, :rows => 3 %> <% end %> Ok, so when I create the guide with sections, it is working perfectly as I would like. The params hash is giving me a sections array just like I would want. The problem comes when I want edit guide/sections and save them again because rails is inserting the id of the guide in the id and name of each form field, which is screwing up the params hash on form submission. Just to be clear, here is the raw form output for a new resource: <input type="text" size="30" name="sections[][section_title]" id="sections__section_title"> <textarea rows="3" name="sections[][content]" id="sections__content" cols="40"></textarea> And here is what it looks like when editing an existing resource: <input type="text" value="Foo1" size="30" name="sections[cd2f2759895b5ae6cb7946def0b321f1][section_title]" id="sections_cd2f2759895b5ae6cb7946def0b321f1_section_title"> <textarea rows="3" name="sections[cd2f2759895b5ae6cb7946def0b321f1][content]" id="sections_cd2f2759895b5ae6cb7946def0b321f1_content" cols="40">Bar1</textarea> How do I force rails to always use the new resource behavior and not automatically add the id to the name and value. Do I have to create a custom form builder? Is there some other trick I can do to prevent rails from putting the id of the guide in there? I have tried a bunch of stuff and nothing is working. Thanks in advance!

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  • Is this a legitimate implementation of a 'remember me' function for my web app?

    - by user246114
    Hi, I'm trying to add a "remember me" feature to my web app to let a user stay logged in between browser restarts. I think I got the bulk of it. I'm using google app engine for the backend which lets me use java servlets. Here is some pseudo-code to demo: public class MyServlet { public void handleRequest() { if (getThreadLocalRequest().getSession().getAttribute("user") != null) { // User already has session running for them. } else { // No session, but check if they chose 'remember me' during // their initial login, if so we can have them 'auto log in' // now. Cookie[] cookies = getThreadLocalRequest().getCookies(); if (cookies.find("rememberMePlz").exists()) { // The value of this cookie is the cookie id, which is a // unique string that is in no way based upon the user's // name/email/id, and is hard to randomly generate. String cookieid = cookies.find("rememberMePlz").value(); // Get the user object associated with this cookie id from // the data store, would probably be a two-step process like: // // select * from cookies where cookieid = 'cookieid'; // select * from users where userid = 'userid fetched from above select'; User user = DataStore.getUserByCookieId(cookieid); if (user != null) { // Start session for them. getThreadLocalRequest().getSession() .setAttribute("user", user); } else { // Either couldn't find a matching cookie with the // supplied id, or maybe we expired the cookie on // our side or blocked it. } } } } } // On first login, if user wanted us to remember them, we'd generate // an instance of this object for them in the data store. We send the // cookieid value down to the client and they persist it on their side // in the "rememberMePlz" cookie. public class CookieLong { private String mCookieId; private String mUserId; private long mExpirationDate; } Alright, this all makes sense. The only frightening thing is what happens if someone finds out the value of the cookie? A malicious individual could set that cookie in their browser and access my site, and essentially be logged in as the user associated with it! On the same note, I guess this is why the cookie ids must be difficult to randomly generate, because a malicious user doesn't have to steal someone's cookie - they could just randomly assign cookie values and start logging in as whichever user happens to be associated with that cookie, if any, right? Scary stuff, I feel like I should at least include the username in the client cookie such that when it presents itself to the server, I won't auto-login unless the username+cookieid match in the DataStore. Any comments would be great, I'm new to this and trying to figure out a best practice. I'm not writing a site which contains any sensitive personal information, but I'd like to minimize any potential for abuse all the same, Thanks

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  • Setting up a "to-many" relationship value dependency for a transient Core Data attribute

    - by Greg Combs
    I've got a relatively complicated Core Data relationship structure and I'm trying to figure out how to set up value dependencies (or observations) across various to-many relationships. Let me start out with some basic info. I've got a classroom with students, assignments, and grades (students X assignments). For simplicity's sake, we don't really have to focus much on the assignments yet. StudentObj <--->> ScoreObj <<---> AssignmentObj Each ScoreObj has a to-one relation with the StudentObj and the AssignmentObj. ScoreObj has real attributes for the numerical grade, the turnInDate, and notes. AssignmentObj.scores is the set of Score objects for that assignment (N = all students). AssignmentObj has real attributes for name, dueDate, curveFunction, gradeWeight, and maxPoints. StudentObj.scores is the set of Score objects for that student (N = all assignments). StudentObj also has real attributes like name, studentID, email, etc. StudentObj has a transient (calculated, not stored) attribute called gradeTotal. This last item, gradeTotal, is the real pickle. it calculates the student's overall semester grade using the scores (ScoreObj) from all their assignments, their associated assignment gradeWeights, curves, and maxPoints, and various other things. This gradeTotal value is displayed in a table column, along with all the students and their individual assignment grades. Determining the value of gradeTotal is a relatively expensive operation, particularly with a large class, therefore I want to run it only when necessary. For simplicity's sake, I'm not storing that gradeTotal value in the core data model. I don't mind caching it somewhere, but I'm having a bitch of a time determining where and how to best update that cache. I need to run that calculation for each student whenever any value changes that affects their gradeTotal. If this were a simple to-one relationship, I know I could use something like keyPathsForValuesAffectingGradeTotal ... but it's more like a many-to-one-to-many relationship. Does anyone know of an elegant (and KVC correct) solution? I guess I could tear through all those score and assignment objects and tell them to register their students as observers. But this seems like a blunt force approach.

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  • How to define and work with an array of bits in C?

    - by Eddy
    I want to create a very large array on which I write '0's and '1's. I'm trying to simulate a physical process called random sequential adsorption, where units of length 2, dimers, are deposited onto an n-dimensional lattice at a random location, without overlapping each other. The process stops when there is no more room left on the lattice for depositing more dimers (lattice is jammed). Initially I start with a lattice of zeroes, and the dimers are represented by a pair of '1's. As each dimer is deposited, the site on the left of the dimer is blocked, due to the fact that the dimers cannot overlap. So I simulate this process by depositing a triple of '1's on the lattice. I need to repeat the entire simulation a large number of times and then work out the average coverage %. I've already done this using an array of chars for 1D and 2D lattices. At the moment I'm trying to make the code as efficient as possible, before working on the 3D problem and more complicated generalisations. This is basically what the code looks like in 1D, simplified: int main() { /* Define lattice */ array = (char*)malloc(N * sizeof(char)); total_c = 0; /* Carry out RSA multiple times */ for (i = 0; i < 1000; i++) rand_seq_ads(); /* Calculate average coverage efficiency at jamming */ printf("coverage efficiency = %lf", total_c/1000); return 0; } void rand_seq_ads() { /* Initialise array, initial conditions */ memset(a, 0, N * sizeof(char)); available_sites = N; count = 0; /* While the lattice still has enough room... */ while(available_sites != 0) { /* Generate random site location */ x = rand(); /* Deposit dimer (if site is available) */ if(array[x] == 0) { array[x] = 1; array[x+1] = 1; count += 1; available_sites += -2; } /* Mark site left of dimer as unavailable (if its empty) */ if(array[x-1] == 0) { array[x-1] = 1; available_sites += -1; } } /* Calculate coverage %, and add to total */ c = count/N total_c += c; } For the actual project I'm doing, it involves not just dimers but trimers, quadrimers, and all sorts of shapes and sizes (for 2D and 3D). I was hoping that I would be able to work with individual bits instead of bytes, but I've been reading around and as far as I can tell you can only change 1 byte at a time, so either I need to do some complicated indexing or there is a simpler way to do it? Thanks for your answers

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  • Problems with creating and using of delegate-protocols

    - by Flocked
    Hello, I have the problem that I have created a delegate protocol, but the necessary methods are not executed, although I have implemented the protocol in my header file. Here are the detailed explanation: I created an instance of my ViewController (TimeLineViewController), which will be displayed. This ViewController contains a UITableView, which in turn receives the individual Cells / Rows from one instance of my TableViewCell. So the ViewController creates an instance of TableCellView. The TableViewCell contains a UITextView, which contains web links. Now I want, that not safari opens the links, but my own built-in browser. Unfortunately TableViewCell can not open a new ViewController with a WebView, so I decided to create a delegate protocol. The whole thing looks like this: WebViewTableCellDelegate.h: @protocol WebViewTableCellDelegate -(void)loadWeb; @end Then I created a instance WebViewDelegate in the TableViewCell: id <WebViewTableCellDelegate> _delegate; In the .m of the TableViewCell: @interface UITextView (Override) @end @class WebView, WebFrame; @protocol WebPolicyDecisionListener; @implementation UITextView (Override) - (void)webView:(WebView *)webView decidePolicyForNavigationAction:(NSDictionary *)actionInformation request:(NSURLRequest *)request frame:(WebFrame *)frame decisionListener:(id < WebPolicyDecisionListener >)listener { NSLog(@"request: %@", request); [_delegate loadWeb]; } @end - (void)setDelegate:(id <WebViewTableCellDelegate>)delegate{ _delegate = delegate;} And in my TimeLineViewController I implemented the protocol with < and the loadWeb-metode: - (void)loadWeb{ WebViewController *web = [[WebViewController alloc] initWithNibName:nil bundle:nil]; web.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController: web animated:YES]; [web release]; } And when the instance of the TableViewCell will be created in the TimelineViewController: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"MyIdentifier"; MyIdentifier = @"tableCell"; TableViewCell *cell = (TableViewCell *)[tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if(cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"TableViewCell" owner:self options:nil]; cell = tableCell;} [cell setDelegate:self]; //… } It is the first time I created a own delegate-protocol, so maybe there are stupid mistakes. Also I´m learnung Objective-C and programming generally only for 4 weeks. Thanks for your help! EDIT: I think i found the problem, but I dont know how to resolve it. I try to use [_delegate loadWeb]; in the subclass of the UITextView (because that is the only way i can react on the weblinks) and the subclass can´t use [_delegate loadWeb];. I tried this in a other methode and it worked.

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  • Can i have One form tag inside Another in ASP.net MVC RC2

    - by coolguy97
    Hi all, I am currently Developing application in MVC2 I have want to used mutiple form tags in My application In My View I have Created a table which has Delete option which i am doing through Post for Individual Delete so i have Create form tag for each button. i also want user to give option to delete mutiple records so i am providing them with checkboxes.This form should have all the values of checkboxes and all. so form gets render Like this for Each delete button <form action="/Home/MutipleDelete" method="post"> <input class="button " name="Compare" type="submit" value="Mutipledelete" style="margin-right:132px;" /> <input id="chk1" name="chk1" type="checkbox" value="true" /> <form action="/Home/Delete" method="post"> <input type="submit" class="submitLink" value="member1" /> <input type="hidden" name="hfmem1" id="hfmem1" value="1" /> </form> <input id="chk2" name="chk2" type="checkbox" value="true" /> <form action="/Home/Delete" method="post"> <input type="submit" class="submitLink" value="member2" /> <input type="hidden" name="hfmem2" id="hfmem2" value="2" /> </form> </form> The following is not working . but IF i write my code that form renders in this way <form action="/Home/MutipleDelete" method="post"> <input class="button " name="Compare" type="submit" value="Mutipledelete" style="margin-right:132px;" /> </form> <input id="chk1" name="chk1" type="checkbox" value="true" /> <form action="/Home/Delete" method="post"> <input type="submit" class="submitLink" value="member1" /> <input type="hidden" name="hfmem1" id="hfmem1" value="1" /> </form> <input id="chk2" name="chk2" type="checkbox" value="true" /> <form action="/Home/Delete" method="post"> <input type="submit" class="submitLink" value="member2" /> <input type="hidden" name="hfmem2" id="hfmem2" value="2" /> </form> it is working in Mozilla but not in IE.I have debug and Checked values in formcollection In contoller.What to do.?

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  • Still failing a function, not sure why...ideas on test cases to run?

    - by igor
    I've been trying to get this Sudoku game working, and I am still failing some of the individual functions. All together the game works, but when I run it through an "autograder", some test cases fail.. Currently I am stuck on the following function, placeValue, failing. I do have the output that I get vs. what the correct one should be, but am confused..what is something going on? EDIT: I do not know what input/calls they make to the function. What happens is that "invalid row" is outputted after every placeValue call, and I can't trace why.. Here is the output (mine + correct one) if it's at all helpful: http://pastebin.com/Wd3P3nDA Here is placeValue, and following is getCoords that placeValue calls.. void placeValue(Square board[BOARD_SIZE][BOARD_SIZE]) { int x,y,value; if(getCoords(x,y)) { cin>>value; if(board[x][y].permanent) { cout<< endl << "That location cannot be changed"; } else if(!(value>=1 && value<=9)) { cout << "Invalid number"<< endl; clearInput(); } else if(validMove(board, x, y, value)) { board[x][y].number=value; } } } bool getCoords(int & x, int & y) { char row; y=0; cin>>row>>y; x = static_cast<int>(toupper(row)); if (isalpha(row) && (x >= 'A' && x <= 'I') && y >= 1 && y <= 9) { x = x - 'A'; // converts x from a letter to corresponding index in matrix y = y - 1; // converts y to corresponding index in matrix return (true); } else if (!(x >= 'A' && x <= 'I')) { cout<<"Invalid row"<<endl; clearInput(); return false; } else { cout<<"Invalid column"<<endl; clearInput(); return false; } }

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  • use simplexml to get attributes of elements

    - by user1291894
    I am trying to parse an xml file with a soap envelope from a web service using php. I would like to use SoapClient, but I get an error back that 'page must be viewed over secure channel SSL', which I think is an issue on their end, so I gave up on that. Currently I am using curl to get a result back. Then I put it into a simplexml object like so: <?php $xml = @simplexml_load_string($result, NULL, NULL, "http://schemas.xmlsoap.org/soap/envelope/"); $xml->registerXPathNamespace('xs', 'http://www.w3.org/2001/XMLSchema'); $output = $xml->xpath('//soap:Body'); ?> I now have this: Array ( [0] => SimpleXMLElement Object ( [GetDocumentListResponse] => SimpleXMLElement Object ( [GetDocumentListResult] => <NewDataSet> <xs:schema id="NewDataSet" xmlns="" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xs:element name="_x0023_temp_list"> <xs:complexType> <xs:attribute name="tran_datetime" type="xs:string" /> <xs:attribute name="sender" type="xs:string" /> <xs:attribute name="doc_type_num" type="xs:string" /> <xs:attribute name="doc_date" type="xs:string" /> <xs:attribute name="doc_num" type="xs:string" /> <xs:attribute name="doc_sys_no" type="xs:string" /> <xs:attribute name="is_new" type="xs:string" /> </xs:complexType> </xs:element> <xs:element name="NewDataSet" msdata:IsDataSet="true" msdata:UseCurrentLocale="true"> <xs:complexType> <xs:choice minOccurs="0" maxOccurs="unbounded"> <xs:element ref="_x0023_temp_list" /> </xs:choice> </xs:complexType> </xs:element> </xs:schema> <_x0023_temp_list tran_datetime="2012-03-22T13:37:17.237" sender="webservice" doc_type_num="100" doc_date="2012-03-22T13:37:17.253" doc_num="12345" doc_sys_no="1234567" is_new="1" /> </NewDataSet> ) ) ) I am able to loop through this object and get to the part between the "NewDataSet" tags, but I can't seem to get to the individual elements. What I need is the attributes in the last tag that starts with _x0023_temp_list. I'm not sure if the tag is always going to be named that, so I will probably also have to deal with getting attributes from the tag with the xs namespace as well. I've read quite a few other posts and have tried several different methods of getting the info and so far nothing has seemed to work.

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  • jquery - targetting a select using $this

    - by Maureen
    I am trying to get individual selects (which have the same class as other selects) to respond to a .change function, however it only works on one of the selects. If you test out this code it will make more sense. Try to add a few "ON/OFF events", and then select "Specified Time" in the various selects. You'll see only the first one responds. Any ideas? Thanks! Please see the following code: $(document).ready(function() { var neweventstring = '<div class="event">Turns <select name="ONOFF"><option value="On">ON</option><option value="Off">OFF</option></select> at: <select name="setto" class="setto"><option>Select Time</option><option value="Sunrise">Sunrise</option><option value="Sunset">Sunset</option><option value="specifiedtime">Specified Time</option></select></div>'; $('#addmondaysevent').click(function () { $('#monday .events').append(neweventstring); }); $('.setto').change(function() { alert('The function is called'); if($("option:selected", this).val() =="specifiedtime"){ alert('If returns true'); $(this).css("background-color", "#cc0000"); $(this).after('<div class="specifictime"><input type="text" value="00" style="width:30px"/> : <input type="text" value="00" style="width:30px"> <select name="ampm"><option value="AM" selected>AM</option><option value="PM">PM</option></select></div>') } }); }); And my HTML: <div id="monday"> <h2>Mondays</h2> <div class="events"> <div class="event"> Turn <select name="ONOFF"> <option value="On">ON</option> <option value="Off">OFF</option> </select> at: <select name="setto" class="setto"> <option>Select Time</option> <option value="Sunrise">Sunrise</option> <option value="Sunset">Sunset</option> <option value="specifiedtime">Specified Time</option> </select> </div> [<a id="addmondaysevent">Add an ON/OFF event</a>] </div> </div>

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  • Cannot extend a class located in another file, PHP

    - by NightMICU
    I am trying to set up a class with commonly used tasks, such as preparing strings for input into a database and creating a PDO object. I would like to include this file in other class files and extend those classes to use the common class' code. However, when I place the common class in its own file and include it in the class it will be used in, I receive an error that states the second class cannot be found. For example, if the class name is foo and it is extending bar (the common class, located elsewhere), the error says that foo cannot be found. But if I place the code for class bar in the same file as foo, it works. Here are the classes in question - Common Class abstract class coreFunctions { protected $contentDB; public function __construct() { $this->contentDB = new PDO('mysql:host=localhost;dbname=db', 'username', 'password'); } public function cleanStr($string) { $cleansed = trim($string); $cleansed = stripslashes($cleansed); $cleansed = strip_tags($cleansed); return $cleansed; } } Code from individual class include $_SERVER['DOCUMENT_ROOT'] . '/includes/class.core-functions.php'; $mode = $_POST['mode']; if (isset($mode)) { $gallery = new gallery; switch ($mode) { case 'addAlbum': $gallery->addAlbum($_POST['hash'], $_POST['title'], $_POST['description']); } } class gallery extends coreFunctions { private function directoryPath($string) { $path = trim($string); $path = strtolower($path); $path = preg_replace('/[^ \pL \pN]/', '', $path); $path = preg_replace('[\s+]', '', $path); $path = substr($path, 0, 18); return $path; } public function addAlbum($hash, $title, $description) { $title = $this->cleanStr($title); $description = $this->cleanStr($description); $path = $this->directoryPath($title); if ($title && $description && $hash) { $addAlbum = $this->contentDB->prepare("INSERT INTO gallery_albums (albumHash, albumTitle, albumDescription, albumPath) VALUES (:hash, :title, :description, :path)"); $addAlbum->execute(array('hash' => $hash, 'title' => $title, 'description' => $description, 'path' => $path)); } } } The error when I try it this way is Fatal error: Class 'gallery' not found in /home/opheliad/public_html/admin/photo-gallery/includes/class.admin_photo-gallery.php on line 10

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  • Nested WHILE loops not acting as expected - Javascript / Google Apps Script

    - by dthor
    I've got a function that isn't acting as intended. Before I continue, I'd like preface this with the fact that I normally program in Mathematica and have been tasked with porting over a Mathematica function (that I wrote) to JavaScript so that it can be used in a Google Docs spreadsheet. I have about 3 hours of JavaScript experience... The entire (small) project is calculating the Gross Die per Wafer, given a wafer and die size (among other inputs). The part that isn't working is where I check to see if any corner of the die is outside of the effective radius, Reff. The function takes a list of X and Y coordinates which, when combined, create the individual XY coord of the center of the die. That is then put into a separate function "maxDistance" that calculates the distance of each of the 4 corners and returns the max. This max value is checked against Reff. If the max is inside the radius, 1 is added to the die count. // Take a list of X and Y values and calculate the Gross Die per Wafer function CoordsToGDW(Reff,xSize,ySize,xCoords,yCoords) { // Initialize Variables var count = 0; // Nested loops create all the x,y coords of the die centers for (var i = 0; i < xCoords.length; i++) { for (var j = 0; j < yCoords.length, j++) { // Add 1 to the die count if the distance is within the effective radius if (maxDistance(xCoords[i],yCoords[j],xSize,ySize) <= Reff) {count = count + 1} } } return count; } Here are some examples of what I'm getting: xArray={-52.25, -42.75, -33.25, -23.75, -14.25, -4.75, 4.75, 14.25, 23.75, 33.25, 42.75, 52.25, 61.75} yArray={-52.5, -45.5, -38.5, -31.5, -24.5, -17.5, -10.5, -3.5, 3.5, 10.5, 17.5, 24.5, 31.5, 38.5, 45.5, 52.5, 59.5} CoordsToGDW(45,9.5,7.0,xArray,yArray) returns: 49 (should be 72) xArray={-36, -28, -20, -12, -4, 4, 12, 20, 28, 36, 44} yArray={-39, -33, -27, -21, -15, -9, -3, 3, 9, 15, 21, 27, 33, 39, 45} CoordsToGDW(32.5,8,6,xArray,yArray) returns: 39 (should be 48) I know that maxDistance() is returning the correct values. So, where's my simple mistake? Also, please forgive me writing some things in Mathematica notation... Edit #1: A little bit of formatting. Edit #2: Per showi, I've changed WHILE loops to FOR loops and replaced <= with <. Still not the right answer. It did clean things up a bit though... Edit #3: What I'm essentially trying to do is take [a,b] and [a,b,c] and return [[a,a],[a,b],[a,c],[b,a],[b,b],[b,c]]

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  • Working with Multiple Layers - KineticJS

    - by Bruno Sampaio
    I'm using KineticJS 4.0.5 and I'm currently trying to draw the contents of several layers but only the last one added to stage is drawn... If I understood the documentation correctly this should be possible, otherwise why would we need a layer? I have three different layers: a background layer with just a Kinectic.Rect object; a elements layer with several types of shapes; and a top layer with elements I want to be always on top of everything. I populate those layers inside a draw function I have inside a object I created, this object also has a shape attribute which refers to the background and a contents attribute with the elements to add to the elements layer. My code for the draw function is the following: this.draw = function() { var stage = E.game.stage, layers = E.game.layers; stage.clear(); // Add Background this.shape.setSize(stage.getWidth(), stage.getHeight()); layers.background.add(this.shape); // Iterate over contents for(var i = 0; i < this.contents.length; i++) { layers.elements.add(this.contents[i].shape); } // Draw Everything stage.add(layers.background); stage.add(layers.elements); stage.add(layers.top); // This one is currently empty stage.draw(); } After running this function, only layers.top is drawn in the canvas, and if I comment the line where it is added only layers.elements is drawn. However the stage has 3 childrens (I checked it with inspect element on chrome) and in the documentation it says the draw function draws all layers... Am I doing something wrong here? Or it isn't possible? And if it's not possible why would I need a layer and a stage? Wouldn't one be enough? Thank you in advance. Edit: I was able to solve the problem, I was applying a white background color with css to the canvas element and since each layer creates a new canvas element above the others I could only see the contents for the top most layer (in this case just white). However, I still have a problem related with multiple layers that I didn't have before with just one layer. When I use the clear function on the stage it should clear the layers right? But instead the layers remain exactly the same, even if I try to call clear on each individual layer they won't change... I'm also using the stage draw function after clearing them but still no changes at all... The only solution I found until now was by removing the layer from the stage and adding it again :s Is there a better way to reset the layers contents? Thank you again and sorry for the confusion with the first question.

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  • How do you programmatically set a Style on a View?

    - by Greg
    I would like to do something like this: <Button android:id="@+id/button" android:layout_width="wrap_content" android:layout_height="wrap_cotent" style="@style/SubmitButtonType" /> But in code The xml approach works fine provided that SubmitButtonType is defined. Now what I assume happens is that the appt parser runs through this xml, generates an AttributeSet. That AttributeSet when passed to context/theme#obtainStyledAttributes() will have the style ref mask anything that is not written inline in this tag. Great that's fine! Now how do we do this programmatically. Button, as well as other View types, has a constructor that has the form: <Widget>(Context context, AttributeSet set, int defStyle). So I thought this would work. Button button = new Button(context, null, R.style.SubmitButtonType); However, I am finding that defStyle is badly documented as it really should be written to be a resourceId to an attribute (from R.attrs) that will be passed to obtainStyledAttributes() as the attribute resource, and not the style resource. After looking at the code, all the view implementations seem to pass 0 as the styleRef. I don't see the harm in having it passed as both the attr and the style resource (more flexible and negligible overhead) However I might be approaching this all wrong. How do you do this in code then other than by setting each individual element of the style to the specific widget you want to style (only possible by looking a the code to see what param maps to which method or set of methods). The only way I have found to do this is: <declare-styleable> <attr name="totallyAdhoc_attribute_just_for_this_case" format="reference"> </declare-styleable> <style name="MyAlreadyExistantTheme" > ... ... <item name="totallyAdhoc_attribute_just_for_this_case">@style/SubmitButtonType</item> </style> And instead of passing R.style.SubmitButtonType as defStyle, I pass the new R.attr.totallyAdhoc_attribute_just_for_this_case. Button button = new Button(context, null, R.attr.totallyAdhoc_attribute_just_for_this_case); This works but sounds way too complicated.

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  • Urgent help needed on How to update NSMutableDictionary. My code doesn't work.

    - by dawatson833
    I've populated an array using. arrSettings = [[NSMutableArray alloc] initWithContentsOfFile:[self settingsPath]]; The file is a plist with the root as an array and then a dictionary with three three keys defined as number. I've also tried setting the keys to string. I display the values in the plist file on a view using. diaper = [[arrSettings objectAtIndex:0] objectForKey:@"Diaper Expenses"]; oil = [[arrSettings objectAtIndex:0] objectForKey:@"Oil Used"]; tree = [[arrSettings objectAtIndex:0] objectForKey:@"Wood Used"]; This code works fine, the values in the dictionary are assigned to the variables and they are displayed. The user can make changes and then press a save button. I use this code to extract the dictionary part of the array so I can update it. The assignment to editDictionary works. I've double checked the key names including case and that is correct. editDictionary = [[NSMutableDictionary alloc] init]; editDictionary = [arrSettings objectAtIndex:0]; NSNumber *myNumber = [NSNumber numberWithFloat:diaperAmount]; [editDictionary setValue:myNumber forKey:@"Diaper Expenses"]; myNumber = [NSNumber numberWithFloat:oilAmount]; [editDictionary setValue:myNumber forKey:@"Oil Used"]; myNumber = [NSNumber numberWithFloat:treeAmount]; [editDictionary setValue:myNumber forKey:@"Wood Used"]; In this example I've used a nsnumber. But I've also tried the xxxAmount field as part of SetValue instead of creating a NSNumber. Neither implementation works. Several strange things happen. Sometimes the first two setvalue statements work, but the last setvalue fails with a EXC_BAD_ACCESS failure. Other times the first setValue fails with the same error. I have no idea why the first two sometimes work. I'm at a loss of what to do next. I've tried several implentations and none of them work. Also, in the debugger how can I display the editDictionary elements. I can see editDictionary, but I don't know how to display the individual elements.

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  • Rewriting Live TCP/IP (Layer 4) (i.e. Socket Layer) Streams

    - by user213060
    I have a simple problem which I'm sure someone here has done before... I want to rewrite Layer 4 TCP/IP streams (Not lower layer individual packets or frames.) Ettercap's etterfilter command lets you perform simple live replacements of Layer 4 TCP/IP streams based on fixed strings or regexes. Example ettercap scripting code: if (ip.proto == TCP && tcp.dst == 80) { if (search(DATA.data, "gzip")) { replace("gzip", " "); msg("whited out gzip\n"); } } if (ip.proto == TCP && tcp.dst == 80) { if (search(DATA.data, "deflate")) { replace("deflate", " "); msg("whited out deflate\n"); } } http://ettercap.sourceforge.net/forum/viewtopic.php?t=2833 I would like to rewrite streams based on my own filter program instead of just simple string replacements. Anyone have an idea of how to do this? Is there anything other than Ettercap that can do live replacement like this, maybe as a plugin to a VPN software or something? I would like to have a configuration similar to ettercap's silent bridged sniffing configuration between two Ethernet interfaces. This way I can silently filter traffic coming from either direction with no NATing problems. Note that my filter is an application that acts as a pipe filter, similar to the design of unix command-line filters: >[eth0] <----------> [my filter] <----------> [eth1]< What I am already aware of, but are not suitable: Tun/Tap - Works at the lower packet layer, I need to work with the higher layer streams. Ettercap - I can't find any way to do replacements other than the restricted capabilities in the example above. Hooking into some VPN software? - I just can't figure out which or exactly how. libnetfilter_queue - Works with lower layer packets, not TCP/IP streams. Again, the rewriting should occur at the transport layer (Layer 4) as it does in this example, instead of a lower layer packet-based approach. Exact code will help immensely! Thanks!

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  • How to create multiple Repository object inside a Repository class using Unit Of Work?

    - by Santosh
    I am newbie to MVC3 application development, currently, we need following Application technologies as requirement MVC3 framework IOC framework – Autofac to manage object creation dynamically Moq – Unit testing Entity Framework Repository and Unit Of Work Pattern of Model class I have gone through many article to explore an basic idea about the above points but still I am little bit confused on the “Repository and Unit Of Work Pattern “. Basically what I understand Unit Of Work is a pattern which will be followed along with Repository Pattern in order to share the single DB Context among all Repository object, So here is my design : IUnitOfWork.cs public interface IUnitOfWork : IDisposable { IPermitRepository Permit_Repository{ get; } IRebateRepository Rebate_Repository { get; } IBuildingTypeRepository BuildingType_Repository { get; } IEEProjectRepository EEProject_Repository { get; } IRebateLookupRepository RebateLookup_Repository { get; } IEEProjectTypeRepository EEProjectType_Repository { get; } void Save(); } UnitOfWork.cs public class UnitOfWork : IUnitOfWork { #region Private Members private readonly CEEPMSEntities context = new CEEPMSEntities(); private IPermitRepository permit_Repository; private IRebateRepository rebate_Repository; private IBuildingTypeRepository buildingType_Repository; private IEEProjectRepository eeProject_Repository; private IRebateLookupRepository rebateLookup_Repository; private IEEProjectTypeRepository eeProjectType_Repository; #endregion #region IUnitOfWork Implemenation public IPermitRepository Permit_Repository { get { if (this.permit_Repository == null) { this.permit_Repository = new PermitRepository(context); } return permit_Repository; } } public IRebateRepository Rebate_Repository { get { if (this.rebate_Repository == null) { this.rebate_Repository = new RebateRepository(context); } return rebate_Repository; } } } PermitRepository .cs public class PermitRepository : IPermitRepository { #region Private Members private CEEPMSEntities objectContext = null; private IObjectSet<Permit> objectSet = null; #endregion #region Constructors public PermitRepository() { } public PermitRepository(CEEPMSEntities _objectContext) { this.objectContext = _objectContext; this.objectSet = objectContext.CreateObjectSet<Permit>(); } #endregion public IEnumerable<RebateViewModel> GetRebatesByPermitId(int _permitId) { // need to implment } } PermitController .cs public class PermitController : Controller { #region Private Members IUnitOfWork CEEPMSContext = null; #endregion #region Constructors public PermitController(IUnitOfWork _CEEPMSContext) { if (_CEEPMSContext == null) { throw new ArgumentNullException("Object can not be null"); } CEEPMSContext = _CEEPMSContext; } #endregion } So here I am wondering how to generate a new Repository for example “TestRepository.cs” using same pattern where I can create more then one Repository object like RebateRepository rebateRepo = new RebateRepository () AddressRepository addressRepo = new AddressRepository() because , what ever Repository object I want to create I need an object of UnitOfWork first as implmented in the PermitController class. So if I would follow the same in each individual Repository class that would again break the priciple of Unit Of Work and create multiple instance of object context. So any idea or suggestion will be highly appreciated. Thank you

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  • Improved way to build nested array of unique values in javascript

    - by dualmon
    The setup: I have a nested html table structure that displays hierarchical data, and the individual rows can be hidden or shown by the user. Each row has a dom id that is comprised of the level number plus the primary key for the record type on that level. I have to have both, because each level is from a different database table, so the primary key alone is not unique in the dom. example: id="level-1-row-216" I am storing the levels and rows of the visible elements in a cookie, so that when the page reloads the same rows the user had open are can be shown automatically. I don't store the full map of dom ids, because I'm concerned about it getting too verbose, and I want to keep my cookie under 4Kb. So I convert the dom ids to a compact json object like this, with one property for each level, and a unique array of primary keys under each level: { 1:[231,432,7656], 2:[234,121], 3:[234,2], 4:[222,423], 5:[222] } With this structure stored in a cookie, I feed it to my show function and restore the user's previous disclosure state when the page loads. The area for improvement: I'm looking for better option for reducing my map of id selectors down to this compact format. Here is my function: function getVisibleIds(){ // example dom id: level-1-row-216-sub var ids = $("tr#[id^=level]:visible").map(function() { return this.id; }); var levels = {}; for(var i in ids ) { var id = ids[i]; if (typeof id == 'string'){ if (id.match(/^level/)){ // here we extract the number for level and row var level = id.replace(/.*(level-)(\d*)(.*)/, '$2'); var row = id.replace(/.*(row-)(\d*)(.*)/, '$2'); // *** Improvement here? *** // This works, but it seems klugy. In PHP it's one line (see below): if(levels.hasOwnProperty(level)){ if($.inArray(parseInt(row, 10) ,levels[level]) == -1){ levels[level].push(parseInt(row, 10)); } } else { levels[level] = [parseInt(row, 10)]; } } } } return levels; } If I were doing it in PHP, I'd build the compact array like this, but I can't figure it out in javascript: foreach($ids as $id) { if (/* the criteria */){ $level = /* extract it from $id */; $row = /* extract it from $id */; $levels[$level][$row]; } }

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  • Architecture Suggestions/Recommendations for a Web Application with Sub-Apps

    - by user579218
    Hello. I’m starting to plan an architecture for a big web application, and I wanted to get suggestions and/or recommendations on where to begin and which technologies and/or frameworks to use. The application will be an Intranet-based web site using Windows authentication, running on IIS and using SQL Server and ASP.NET. It’ll need to be structured as a main/shell application with sub-applications that are “pluggable” based on some configuration settings. The main or shell application is to provide the overall user interface structure – header/footer, dynamically built tabs for each available sub-app, and a content area in which the sub-application will be loaded when the user clicks on the sub-application’s tab. So, on start-up of the main/shell application, configuration information will be queried from a database, and, based on the user and which of the sub-apps are available, the main or shell app would dynamically build tabs (or buttons or something) as a way to access each individual application. On start-up, the content area will be populated with the “home” sub-app. But, clicking on an sub-app tab will cause the content area to be populated with the sub-app corresponding to the tab. For example, we’re going to have a reports application, a display application, and probably a couple other distinct applications. On startup of the main/shell application, after determining who the user is, the main app will query the database to determine which sub-apps the user can use and build out the UI. Then the user can navigate between available sub-apps and do their work in each. Finally, the entire app and all sub-apps need to be a layered design with presentation, service, business, and data access layers, as well as cross-cutting objects for things such as logging, exception handling, etc. Anyway, my questions revolve around where to begin to plan something like this application. What technologies/frameworks would work best in developing a solution for this application? MVC? MVP? WCSF? EF? NHibernate? Enterprise Library? Repository Pattern? Others???? I know all these technologies/frameworks are not used for the same purpose, but knowing which ones to focus on is a little overwhelming. Which ones would be the best choice(s) for a solution? Which ones work well together for an end-to-end design? How would one structure the VS project for something like this? Thanks!

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  • The 80 column limit, still useful?

    - by Tim Post
    Related: While coding, how many columns do you format for? Is there a valid reason for enforcing a maximum width of 80 characters in a code file, this day and age? I mostly use C, however this question is language agnostic. Its also subjective, so I'll tag it as such. Many individual projects set their own various coding standards, a guide to adjust your coding style. Many enforce an 80 column limit on code, i.e. don't force a dumb 80 x 25 terminal to wrap your lines in someone else's editor of choice if they are stuck with such a display, don't force them to turn off wrapping. Both private and open source projects usually have some style guidelines. My question is, in this day and age, is that requirement more of a pest than a helper? Does anyone still login via the local console with no framebuffer and actually edit code? If so, how often and why cant you use SSH? I help to manage a few open source projects, I was considering extending this limit to 110 columns, but I wanted to get feedback first. So, any feedback is appreciated. I can see the need to make certain OUTPUT of programs (i.e. a --help /h display) 80 columns or less, but I really don't see the need to force people to break up code under 110 columns long into 2 lines, when its easier to read on one line. I can also see the case for adhering to an 80 column limit if you're writing code that will be used on micro controllers that have to be serviced in the field with a god-knows-what terminal emulator. Beyond that, what are your thoughts? Edit: This is not an exact duplicate. I am asking very specific questions, such as how many people are actually still using such a display. I am also not asking "what is a good column limit", I'm proposing one and hoping to gather feedback. Beyond that, I'm also citing cases where the 80 column limit is still a good idea. I don't want a guide to my own "c-style", I'm hoping to adjust standards for several projects. If the duplicate in question had answered all of my questions, I would not have posted this one :) That will teach me to mention it next time. Edit 2 question |= COMMUNITY_WIKI

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  • C++ linked list based tree structure. Sanely move nodes between lists.

    - by krunk
    The requirements: Each Node in the list must contain a reference to its previous sibling Each Node in the list must contain a reference to its next sibling Each Node may have a list of child nodes Each child Node must have a reference to its parent node Basically what we have is a tree structure of arbitrary depth and length. Something like: -root(NULL) --Node1 ----ChildNode1 ------ChildOfChild --------AnotherChild ----ChildNode2 --Node2 ----ChildNode1 ------ChildOfChild ----ChildNode2 ------ChildOfChild --Node3 ----ChildNode1 ----ChildNode2 Given any individual node, you need to be able to either traverse its siblings. the children, or up the tree to the root node. A Node ends up looking something like this: class Node { Node* previoius; Node* next; Node* child; Node* parent; } I have a container class that stores these and provides STL iterators. It performs your typical linked list accessors. So insertAfter looks like: void insertAfter(Node* after, Node* newNode) { Node* next = after->next; after->next = newNode; newNode->previous = after; next->previous = newNode; newNode->next = next; newNode->parent = after->parent; } That's the setup, now for the question. How would one move a node (and its children etc) to another list without leaving the previous list dangling? For example, if Node* myNode exists in ListOne and I want to append it to listTwo. Using pointers, listOne is left with a hole in its list since the next and previous pointers are changed. One solution is pass by value of the appended Node. So our insertAfter method would become: void insertAfter(Node* after, Node newNode); This seems like an awkward syntax. Another option is doing the copying internally, so you'd have: void insertAfter(Node* after, const Node* newNode) { Node *new_node = new Node(*newNode); Node* next = after->next; after->next = new_node; new_node->previous = after; next->previous = new_node; new_node->next = next; new_node->parent = after->parent; } Finally, you might create a moveNode method for moving and prevent raw insertion or appending of a node that already has been assigned siblings and parents. // default pointer value is 0 in constructor and a operator bool(..) // is defined for the Node bool isInList(const Node* node) const { return (node->previous || node->next || node->parent); } // then in insertAfter and friends if(isInList(newNode) // throw some error and bail I thought I'd toss this out there and see what folks came up with.

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