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  • JavaScript: Change to Absolute Positioning

    - by Doug
    I'm trying to center a page on any resolution while still being able to use absolute positioning to move pictures. I figure that the best way would be to have a table positioned relatively in the beginning in the center of the page, then change it to absolute positioning in the onload of the page. I think the correct line is: document.getElementById("Object").style.position = "absolute"; However, I put an alert box after it asking where the left side of the object is, I get undefined. But, if I directly assign it to a position (Object.style.left = 500) I will get that number. So I can assign it a value, meaning it is in absolute position, but I cannot pull a value out of that. Kind of confusing but hopefully it makes sense and someone knows what to do. Thanks.

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  • Rounded Corners Image Change on Hover

    - by Sarfraz
    Hello, I created a rounded box/button and sliced its first corner, the middle bar (which repeats horizontally to adjust the width of the button text/content) and the last corner and used following markup: <div id="left-corner"></div> <div id="middle-bar">About Us</div> <div id="right-corner"></div> These divs have corresponding images from CSS and are floated left. Those three divs create a single rounded button wiht text About Us which is fine. Problem: I have also created similar three slices of hover images but I wonder how to apply hover to those buttons because if I use :hover with these hovered slices, then even hovering on corner images also creates hovering effect. One alternative is to use fixed width buttons and slice buttons completely but I do not want to do that.

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  • iFrame src something other than javascript:false but same effect

    - by macca1
    Is there any other way to write javascript:false that is more pleasant? I'm building a print functionality for an intranet app (for IE6) and I make the printed page using an iframe: $('body').append('<iframe id="printIFrame" src="javascript:false"></iframe>'); $("#printIFrame").attr('style','position:absolute;left:-500px;top:-500px;'); Without having javascript:false in the src, I'll get the "This page contains both secure and nonsecure items" popup when I create it. However the downside of this is that "javascript:false" gets printed as the title on the bottom left of each page (instead of about:blank or something more useful). Is there some kind of javascript technique that I can write javascript:false but in cleaner terms? I tried something like this var PrintOut = false; $('body').append('<iframe id="printIFrame" src="PrintOut"></iframe>'); But I couldn't get that working. Any other ideas?

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  • OpenGL Vertex Buffer Object code giving bad output.

    - by Matthew Mitchell
    Hello. My Vertex Buffer Object code is supposed to render textures nicely but instead the textures are being rendered oddly with some triangle shapes. What happens - http://godofgod.co.uk/my_files/wrong.png What is supposed to happen - http://godofgod.co.uk/my_files/right.png This function creates the VBO and sets the vertex and texture coordinate data: extern "C" GLuint create_box_vbo(GLdouble size[2]){ GLuint vbo; glGenBuffers(1,&vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); GLsizeiptr data_size = 8*sizeof(GLdouble); GLdouble vertices[] = {0,0, 0,size[1], size[0],0, size[0],size[1]}; glBufferData(GL_ARRAY_BUFFER, data_size, vertices, GL_STATIC_DRAW); data_size = 8*sizeof(GLint); GLint textcoords[] = {0,0, 0,1, 1,0, 1,1}; glBufferData(GL_ARRAY_BUFFER, data_size, textcoords, GL_STATIC_DRAW); return vbo; } Here is some relavant code from another function which is supposed to draw the textures with the VBO. glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glColor4d(1,1,1,a/255); glBindTexture(GL_TEXTURE_2D, texture); glTranslated(offset[0],offset[1],0); glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexPointer(2, GL_DOUBLE, 0, 0); glEnableClientState(GL_VERTEX_ARRAY); glTexCoordPointer (2, GL_INT, 0, 0); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_TRIANGLES, 0, 3); glDrawArrays(GL_TRIANGLES, 1, 3); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ARRAY_BUFFER, 0); I would have hoped for the code to use the first three coordinates (top-left,bottom-left,top-right) and the last three (bottom-left,top-right,bottom-right) to draw the triangles with the texture data correctly in the most efficient way. I don't see why triangles should make it more efficient but apparently that's the way to go. It, of-course, fails for some reason. I am asking what is broken but also am I going about it in the right way generally? Thank you.

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  • SQL Server join and wildcards

    - by Ernst
    I want to get the results of a left join between two tables, with both having a column of the same name, the column on which I join. The following query is seen as valid by the import/export wizard in SQL Server, but it always gives an error. I have some more conditions, so the size wouldn't be too much. We're using SQL Server 2000 iirc and since we're using an externally developed program to interact with the database (except for some information we can't retrieve that way), we can not simply change the column name. SELECT table1.*, table2.* FROM table1 LEFT JOIN table2 ON table1.samename = table2.samename At least, I think the column name is the problem, or am I doing something else wrong?

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  • Whats wrong with this task queue setup?

    - by Peter Farmer
    I've setup this task queue implementation on a site I host for a customer, it has a cron job which runs each morning at 2am "/admin/tasks/queue", this queues up emails to be sent out, "/admin/tasks/email", and uses cursors so as to do the queuing in small chunks. For some reason last night /admin/tasks/queue kept getting run by this code and so sent out my whole quota of emails :/. Have I done something wrong with this code? class QueueUpEmail(webapp.RequestHandler): def post(self): subscribers = Subscriber.all() subscribers.filter("verified =", True) last_cursor = memcache.get('daily_email_cursor') if last_cursor: subscribers.with_cursor(last_cursor) subs = subscribers.fetch(10) logging.debug("POST - subs count = %i" % len(subs)) if len(subs) < 10: logging.debug("POST - Less than 10 subscribers in subs") # Subscribers left is less than 10, don't reschedule the task for sub in subs: task = taskqueue.Task(url='/admin/tasks/email', params={'email': sub.emailaddress, 'day': sub.day_no}) task.add("email") memcache.delete('daily_email_cursor') else: logging.debug("POST - Greater than 10 subscibers left in subs - reschedule") # Subscribers is 10 or greater, reschedule for sub in subs: task = taskqueue.Task(url='/admin/tasks/email', params={'email': sub.emailaddress, 'day': sub.day_no}) task.add("email") cursor = subscribers.cursor() memcache.set('daily_email_cursor', cursor) task = taskqueue.Task(url="/admin/tasks/queue", params={}) task.add("queueup")

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  • Implementing rounded corners on slide down navigation menu

    - by Nick
    I am working on the slide down menu you can see here. I have rounded corners on both ul#navigation and ul.subnavigation. When the submenu slides down it is possible to see the border at the bottom of ul.subnavigation overlap with the content of ul#navigation, when I would like it to slide down smoothly, without the 'flicker'. I am aware that this issue is caused by the rounded corners. I need ul.subnavigation to cover the rounded corners at the bottom of ul#navigation when the menu drops down, without seeing the double border-bottom issue. I hope this is clear! Code is below. Thanks, Nick HTML <ul id="navigation"> <li class="dropdown"><a href="#">menu</a> <ul class="sub_navigation"> <li><a href="#">home</a></li> <li><a href="#">help</a></li> <li><a href="#">disable tips</a></li> </ul> </li> </ul> JQUERY $('.dropdown').hover(function() { $(this).find('.sub_navigation').slideToggle(); });? CSS ul#navigation, ul.sub_navigation { margin:0; padding:0; list-style-type:none; min-width:100px; background-color: white; font-size:15px; font-family: Trebuchet MS; text-align: center; -khtml-border-radius: 0 0 5px 5px; -moz-border-radius: 0 0 5px 5px; -webkit-border-radius: 0 0 5px 5px; border-radius: 0 0 5px 5px; border:1px black solid; border-top:none; } ul.sub_navigation { margin-left:-1px; position: absolute; top:28px; } ul#navigation { float:left; position:absolute; top:0; } ul#navigation li { float:left; min-width:100px; } ul.sub_navigation { position:absolute; display:none; } ul.sub_navigation li { clear:both; } a, a:active, a:visited { display:block; padding:7px; }

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  • SQL Server Multiple Joins Are Taxing The CPU

    - by durilai
    I have a stored procedure on SQL Server 2005. It is pulling from a Table function, and has two joins. When the query is run using a load test it kills the CPU 100% across all 16 cores! I have determined that removing one of the joins makes the query run fine, but both taxes the CPU. Select SKey From dbo.tfnGetLatest(@ID) a left join [STAGING].dbo.RefSrvc b on a.LID = b.ESIID left join [STAGING].dbo.RefSrvc c on a.EID = c.ESIID Any help is appreciated, note the join is happening on the same table in a different database on the same server.

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  • Actionscript: Why is drawRoundRectComplex() not documented?

    - by Chunk1978
    in studying actionscript 3's graphics class, i've come across the undocumented drawRoundRectComplex() method. it's a variant of drawRoundRect() but with 8 parameters, the final four being the diameter of each corner (x, y, width, height, top left, top right, bottom left, bottom right). //example var sp:Sprite = new Sprite(); sp.graphics.lineStyle(1, 0x000000); sp.graphics.drawRoundRectComplex(0, 0, 100, 50, 10, 20, 0, 10); addChild(sp); this seems to be a pretty useful method, so i'm just curious if anyone knows of any reasons why adobe chose not to document it?

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  • How do I repeat part of an image using background-position and CSS sprites?

    - by thor
    I would like to create some buttons with dynamic width using CSS sprites and background-position but I'm not sure if what I want is possible.. I would like the button to have a left-side, middle, and right-side, with the middle repeating as required. Ideally I would like this to be made up of one image of 11px wide so the left and right sides are both 5px wide and the middle is 1px repeated. Is there some way I can define in CSS to use the one centre pixel of the image and repeat if for the required (unknown) width? Normally I've used two images to achieve similar results - one for the sides and a second image of 1px width for the middle, but if there's some way of combining them into one image I would prefer to use that.

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  • How to redirect to a page using a button tag in html?

    - by Vlad Radulescu
    When I Click a button I want to get redirected to a page. The problem is...if I use the normal sintax , the button works fine, but If I apply some css to id by ussing # and .(classes) ,the button it`s not working any more ?! How can I keep my css and functionality at the same time ?! This is my code: <body> <input id="buttonrain" class="classname" type="button" onClick="window.location.href='rain.html'" value="Rain" /> <!--or <a href="rain.html" id="buttonrain" class="classname">Rain</a> still not working--> </body> CSS FILE html { min-width: 100%; min-height: 100%; } body{ width: 1024px; height:600px; background:white; margin:0px; padding:0px 0px; display:block; overflow:hidden; } .classname { -moz-box-shadow:inset 0px 1px 0px 0px #ffffff; -webkit-box-shadow:inset 0px 1px 0px 0px #ffffff; box-shadow:inset 0px 1px 0px 0px #ffffff; background:-webkit-gradient( linear, left top, left bottom, color-stop(0.05, #f0ea3c), color-stop(1, #dfdfdf) ); background:-moz-linear-gradient( center top, #f0ea3c 5%, #dfdfdf 100% ); filter:progid:DXImageTransform.Microsoft.gradient(startColorstr='#f0ea3c', endColorstr='#dfdfdf'); background-color:#f0ea3c; -moz-border-radius:6px; -webkit-border-radius:6px; border-radius:6px; border:1px solid #dcdcdc; display:inline-block; color:#0f000f; font-family:Verdana; font-size:15px; font-weight:bold; padding:18px 9px; text-decoration:none; text-shadow:1px 1px 0px #ffffff; position:relative; bottom:250px; }.classname:active { position:relative; top:1px; } #buttonrain{ left:80px; }

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  • "Cannot convert to IComparer"

    - by Odrade
    I have the following IComparer defined for boxed RegistryItem objects: public class BoxedRegistryItemComparer : IComparer<object> { public int Compare(object left, object right) { RegistryItem leftReg = (RegistryItem)left; RegistryItem rightReg = (RegistryItem)right; return string.Compare(leftReg.Name, rightReg.Name); } } I want to use this to sort an ArrayList of boxed RegistryItems (It really should be a List<RegistryItem, but that's out of my control). ArrayList regItems = new ArrayList(); // fill up the list ... BoxedRegistryItemComparer comparer = new BoxedRegistryItemComparer(); ArrayList.sort(comparer); However, the last line gives the compiler error: "Cannot convert from BoxedRegistryItemComparer to System.Collections.IComparer". I would appreciate it if someone could point out my mistake.

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  • How to align this div contents properly?

    - by Pandiya Chendur
    Here is my layout, I am using one div and many spans for getting the above view... Look at all the rows ther are not properly aligned... <div class="resultsdiv"><br /> <span style="width:200px;" class="resultName">' + employee.Emp_Name + '</span> <span class="resultfields" style="padding-left:100px;">Category&nbsp;:</span>&nbsp; <span class="resultfieldvalues">' + employee.Desig_Name + '</span><br /><br /> <span id="SalaryBasis" class="resultfields">Salary Basis&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.SalaryBasis + '</span> <span class="resultfields" style="padding-left:25px;">Salary&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.FixedSalary + '</span> <span style="font-size:110%;font-weight:bolder;padding-left:25px;">Address&nbsp;:</span>&nbsp; <span class="resultfieldvalues">' + employee.Address + '</span> </div> and my css are .resultsdiv { background-color: #FFF;border-top:solid 1px #ddd; height:50px; border-bottom:solid 1px #ddd; padding-bottom:15px; width:450px; } .resultseven { background-color: #EFF1f1; } .resultshover { background-color: #F4F2F2; cursor:pointer; } .resultName { font-size:125%;font-weight:bolder;color:#476275;font-family:Arial,Liberation Sans,DejaVu Sans,sans-serif; } .resultfields { font-size:110%;font-weight:bolder;font-family:Arial,Liberation Sans,DejaVu Sans,sans-serif; } .resultfieldvalues { color:#476275;font-size:110%;font-weight:bold;font-family:Arial,Liberation Sans,DejaVu Sans,sans-serif; } Any suggestion to get it aligned properly.... Should i use divs insted of spans to get this properly aligned...

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  • Objective C - Constants with behaviour

    - by Akshay
    Hi, I'm new to Objective C. I am trying to define Constants which have behavior associated with them. So far I have done - @interface Direction : NSObject { NSString *displayName; } -(id)initWithDisplayName:(NSString *)aName; -(id)left; // returns West when North -(id)right; // return East when North @end @implementation Direction -(id)initWithDisplayName:(NSString *)aName { if(self = [super init]) { displayName = aName; } return self; } -(id)left {}; -(id)right {}; @end Direction* North = [Direction initWithDisplayName:@"North"]; // error - initializer element is not constant. This approach results in the indicated error. Is there a better way of doing this in Objective C.

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  • Using glRotate and glTranslate with collision detection.

    - by Cetra
    Hey guys, Say I use glRotate to translate the current view based on some arbitrary user input (i.e, if key left is pressed then rtri+=2.5f) glRotatef(rtri,0.0f,1.0f,0.0f); Then I draw the triangle in the rotated position: glBegin(GL_TRIANGLES); // Drawing Using Triangles glVertex3f( 0.0f, 1.0f, 0.0f); // Top glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right glEnd(); // Finished Drawing The Triangle How do I get the resulting translated vertexes for use in collision detection? Or will I have to manually apply the transform myself and thus doubling up the work? The reason I ask is that I wouldn't mind implementing display lists.

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  • Page zoom slows down page rendering

    - by Alex
    I'm building a map viewer much like Google maps and i've run into an interesting performance problem when a page is zoomed (i.e ctrl + OR ctrl -). It seems to affect all major browsers but Firefox has the worst problems as far as I can tell. The problem is that when the page is zoomed panning by dragging the mouse seems really sluggish. This can even be seen on Google maps. Pan the map left and right and note how smooth it is. Now press ctrl+ (3 or 4 times). Now pan the map left and right in the same way. Notice the difference? Does anyone know how I can minimize this problem?

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  • Animation using AniMate with Unity3D doesn't interact with physical objects

    - by Albz
    I'm designing a maze with Unity3D. The maze has a number of bifurcations and the player will stop before each bifurcation and simply choose left or right. Then an automatic animation will move the player through the next bifurcation till the end of the maze (or till a dead end). To animate the player I'm using AniMate and C# in my Unity project. Using AniMate I'm simply creating a point-to-point animation for each bifurcation (e.g. mage below: from the start/red arrow to point 5) My problem is that my animation script (associated to the "First Person Controller") is not working properly since physics is not respected (the player passes through walls). If in the same project I enable the standard character controls in Unity, then I can navigate in the maze with the physical contrains of walls etc... (i.e. I have colliders). This is an example of the code I'm using when I press left to pass from starting point, trough point 1 to point 2: void FixedUpdate () { if (Input.GetKey(KeyCode.LeftArrow)) { //To point 1 Hashtable props = new Hashtable(); props.Add("position", new Vector3(756f,112f,1124f)); props.Add("physics", true); Ani.Mate.To(transform, 2, props); //To point 2 Hashtable props2 = new Hashtable(); props2.Add("position", new Vector3(731f,112f,1124f)); props2.Add("physics", true); Ani.Mate.To(transform, 2, props2); } } What happens practically when I press the left arrow button is that the player moves directly to point 2 using a straight line passing through the wall. I tried to pass to AniMate "Physics = true" but it doesn't seem to help. Any idea on how to solve this issue? Alternatively... any hint on how to have a more optimized code and just use a series of vector3 coordinates (one for each point) to obtain the simple animation I want without having to declare new Hashtable(); etc... every time? I chose AniMate simply because 1. I'm a beginner with Unity 2. I don't need complex animations (e.g. I don't need to use iTween), just fixed animations along straight lines and I need something really simple and quick to implement in a script. However, if someone has an equally simple solution it will be welcome. thank you in advance for your help

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  • How to change onmouseover event to onclick instead in javascript?

    - by KT
    I am using this plugin in wordpress http://www.iwebix.de/front-slider-wordpress-plugin-demo/ As you can see in the demo above, the left and right arrow buttons are the controls for scrolling the thumbnails and the event is onmouseover and onmouseout. I don't know how to change this to onclick instead so that the thumbnails will scroll left and right only when the buttons are clicked. Any help or ideas on how to do this? Thanks! Here is the script. http://www.iwebix.de/wp-content/plugins/front-slider/scripts/slider.js

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  • Keep width even when column changes. (HTML)

    - by Andrew
    I have a login on the left sidebar of my website. When a user is logged in, the sidebar width doesn't remain the same as it was when the user wasn't logged in. Is there a way to keep the width the same? <!-- Start Sidebar --> <td id="sidebar" valign="top" height="400px" style="width: 200px"> <!-- Login Form --> <table id="TABLE2"> <tr> <td valign="top"> <asp:LoginView ID="LoginView1" runat="server"> <LoggedInTemplate> <br /> <br /> You are currently logged in. </LoggedInTemplate> <AnonymousTemplate> <asp:Login ID="Login1" runat="server" BorderPadding="0" BorderStyle="None" BorderWidth="0px" Font-Names="Verdana" Font-Size="0.8em" CreateUserText="Sign Up Now!" CreateUserUrl="http://www.tiltonindustries.com/Tilton/Login/CreateAccount.aspx" Height="1px" PasswordRecoveryText="Forgot your password?" PasswordRecoveryUrl="http://www.tiltonindustries.com/Tilton/Login/ForgotPassword.aspx" TextLayout="TextOnTop" Width="200px" DestinationPageUrl="http://www.tiltonindustries.com/Tilton/default.aspx"> <TitleTextStyle Font-Bold="True" Font-Size="0.9em"/> <InstructionTextStyle Font-Italic="True" ForeColor="Black" /> <TextBoxStyle Font-Size="0.8em" /> <LoginButtonStyle BorderStyle="Solid" BorderWidth="1px" Font-Names="Verdana" Font-Size="0.8em" ForeColor="#990000" /> <LayoutTemplate> <table border="0" cellpadding="4" cellspacing="0" style="border-collapse: collapse; height: 159px;"> <tr> <td style="height: 176px; width: 135px;"> <table border="0" cellpadding="0" style="width: 219px; height: 1px" id="TABLE1"> <tr> <td align="center" style="font-weight: bold; font-size: 0.9em; color: white; height: 18px; background-color: #990000; text-align: center" colspan="2"> Log In</td> </tr> <tr> <td style="width: 94px; height: 10px;"> </td> <td style="height: 10px; width: 78px;"> </td> </tr> <tr> <td style="width: 94px; height: 20px; text-align: right"> <asp:Label ID="UserNameLabel" runat="server" AssociatedControlID="UserName">User Name:</asp:Label> &nbsp; </td> <td style="height: 20px; text-align: left; width: 78px;"> <asp:TextBox ID="UserName" runat="server" Font-Size="0.9em" EnableViewState="False" Width="100px" MaxLength="20"></asp:TextBox><asp:RequiredFieldValidator ID="UserNameRequired" runat="server" ControlToValidate="UserName" ErrorMessage="User Name is required." ToolTip="User Name is required." ValidationGroup="ctl01$Login1">*</asp:RequiredFieldValidator></td> </tr> <tr> <td style="width: 94px; text-align: right"> <asp:Label ID="PasswordLabel" runat="server" AssociatedControlID="Password">Password:</asp:Label> &nbsp; </td> <td style="text-align: left; width: 78px;"> <asp:TextBox ID="Password" runat="server" Font-Size="0.9em" TextMode="Password" Width="100px"></asp:TextBox><asp:RequiredFieldValidator ID="PasswordRequired" runat="server" ControlToValidate="Password" ErrorMessage="Password is required." ToolTip="Password is required." ValidationGroup="ctl01$Login1">*</asp:RequiredFieldValidator></td> </tr> <tr> <td style="height: 20px; width: 94px;"> &nbsp;</td> <td style="height: 20px; text-align: left; width: 78px;"> <asp:CheckBox ID="chkRememberMe" runat="server" Text="Remember Me" Width="104px" /></td> </tr> <tr> <td align="center" style="color: red; width: 94px; height: 20px;"> </td> <td align="center" style="color: red; text-align: left; width: 78px; height: 20px;"> <asp:Button ID="LoginButton" runat="server" BorderStyle="Solid" BorderWidth="1px" CommandName="Login" Font-Names="Verdana" Font-Size="1.0 em" Text="Log In" ValidationGroup="ctl01$Login1" Width="59px" BackColor="Gray" BorderColor="Black" Height="20px" /></td> </tr> <tr> <td align="center" style="width: 250px; color: red; height: 35px; text-align: center;" colspan="2"> <asp:Literal ID="FailureText" runat="server" EnableViewState="False"></asp:Literal></td> </tr> <tr> <td style="height: 26px; width: 94px;"> <asp:HyperLink ID="CreateUserLink" runat="server" NavigateUrl="http://www.tiltonindustries.com/Tilton/Login/CreateAccount.aspx">Sign Up Now!</asp:HyperLink>&nbsp; </td> <td style="width: 78px; height: 26px"> <asp:HyperLink ID="PasswordRecoveryLink" runat="server" NavigateUrl="http://www.tiltonindustries.com/Tilton/Login/ForgotPassword.aspx">Forgot your password?</asp:HyperLink></td> </tr> </table> </td> </tr> </table> </LayoutTemplate> </asp:Login> </AnonymousTemplate> </asp:LoginView> <!-- End Login Form --> <!-- Quick Links --> <br /> <br /> <p style="font-size: 14px; font-weight: bold; color: White"> Quick Links:<br /> </p> <br /> <p id="quicklinks"> <a href="default.aspx">Home</a><br /> <a href="services.aspx">Services</a><br /> <a href="matching.aspx">Color Matching</a><br /> <a href="packaging.aspx">Custom Packaging</a><br /> <a href="decorals.aspx">Decorals</a><br /> <a href="delivery.aspx">Delivery</a><br /> <a href="items.aspx">Items</a><br /> <a href="msds.aspx">MSDS</a><br /> <a href="plant.aspx">Plant Capabilities</a><br /> <a href="standard.aspx">Standard Colors</a><br /> <a href="special.aspx">Special Effects</a><br /> <a href="coatings.aspx">Spray Coatings</a><br /> <a href="warranty.aspx">Warranty</a><br /> <a href="http://www.tiltonindustries.com/Tilton/Login/Login.aspx">My Account</a><br /> <a href="gallery.aspx">Gallery</a><br /> <a href="about.aspx">About</a><br /> <a href="faq.aspx">F.A.Q</a><br /> <a href="links.aspx">Links</a><br /> <a href="careers.aspx">Careers</a><br /> <a href="contact.aspx">Contact</a><br /> <br /> </p> </td> </tr> </table> </td> <!-- End Sidebar -->

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  • Android - OPENGL cube is NOT in the display

    - by Marc Ortiz
    I'm trying to display a square on my display and i can't. Whats my problem? How can I display it on the screen (center of the screen)? I let my code below! Here's my render class: public class GLRenderEx implements Renderer { private GLCube cube; Context c; GLCube quad; // ( NEW ) // Constructor public GLRenderEx(Context context) { // Set up the data-array buffers for these shapes ( NEW ) quad = new GLCube(); // ( NEW ) } // Call back when the surface is first created or re-created. @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { // NO CHANGE - SKIP } // Call back after onSurfaceCreated() or whenever the window's size changes. @Override public void onSurfaceChanged(GL10 gl, int width, int height) { // NO CHANGE - SKIP } // Call back to draw the current frame. @Override public void onDrawFrame(GL10 gl) { // Clear color and depth buffers using clear-values set earlier gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset model-view matrix ( NEW ) gl.glTranslatef(-1.5f, 0.0f, -6.0f); // Translate left and into the // screen ( NEW ) // Translate right, relative to the previous translation ( NEW ) gl.glTranslatef(3.0f, 0.0f, 0.0f); quad.draw(gl); // Draw quad ( NEW ) } } And here is my square class: public class GLCube { private FloatBuffer vertexBuffer; // Buffer for vertex-array private float[] vertices = { // Vertices for the square -1.0f, -1.0f, 0.0f, // 0. left-bottom 1.0f, -1.0f, 0.0f, // 1. right-bottom -1.0f, 1.0f, 0.0f, // 2. left-top 1.0f, 1.0f, 0.0f // 3. right-top }; // Constructor - Setup the vertex buffer public GLCube() { // Setup vertex array buffer. Vertices in float. A float has 4 bytes ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert from byte to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind } // Render the shape public void draw(GL10 gl) { // Enable vertex-array and define its buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); // Draw the primitives from the vertex-array directly gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length / 3); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } Thanks!!

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  • Different positions in ViewPager

    - by Kalai Selvan.G
    In my Application am using ViewPager to swipe the images,which comes through webservice as URL. Everything goes smoothly,the problem is while swiping myself getting the position as collapsed one.. Swipe left-right: positions are 1,2,3,4,5,etc.. if i stops swiping at 5th pos and started to Swipe from right-left: positions are 2,1...why this happens? I need to catch the position of the imageURL to find out the ID of the specific image and so i need to download and set it as wallpaper.. Normally while we swipe from right-left,the positions should decrease like 4,3,2,1. Also in debugger mode i got some start position,end position,last position with different values.. Any Clue about ViewPager. Here is my code: public class ImagePagerActivity extends BaseActivity { private ViewPager pager; private DisplayImageOptions options; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.ac_image_pager); Bundle bundle = getIntent().getExtras(); String[] imageUrls = bundle.getStringArray(Extra.IMAGES); int pagerPosition = bundle.getInt(Extra.IMAGE_POSITION, 0); options = new DisplayImageOptions.Builder() .showImageForEmptyUrl(R.drawable.image_for_empty_url) .cacheOnDisc() .decodingType(DecodingType.MEMORY_SAVING) .build(); pager = (ViewPager) findViewById(R.id.pager); pager.setAdapter(new ImagePagerAdapter(imageUrls)); pager.setCurrentItem(pagerPosition); } private class ImagePagerAdapter extends PagerAdapter { private String[] images; private LayoutInflater inflater; ImagePagerAdapter(String[] images) { this.images = images; inflater = getLayoutInflater(); } @Override public void destroyItem(View container, int position, Object object) { ((ViewPager) container).removeView((View) object); } @Override public void finishUpdate(View container) { } @Override public int getCount() { return images.length; } @Override public Object instantiateItem(View view, int position) { final FrameLayout imageLayout = (FrameLayout) inflater.inflate(R.layout.item_pager_image, null); final ImageView imageView = (ImageView) imageLayout.findViewById(R.id.image); final ProgressBar spinner = (ProgressBar) imageLayout.findViewById(R.id.loading); imageLoader.displayImage(images[position], imageView, options, new ImageLoadingListener() { public void onLoadingStarted() { spinner.setVisibility(View.VISIBLE); } public void onLoadingFailed() { spinner.setVisibility(View.GONE); imageView.setImageResource(android.R.drawable.ic_delete); } public void onLoadingComplete() { spinner.setVisibility(View.GONE); } }); ((ViewPager) view).addView(imageLayout, 0); return imageLayout; } @Override public boolean isViewFromObject(View view, Object object) { return view.equals(object); } @Override public void restoreState(Parcelable state, ClassLoader loader) { } @Override public Parcelable saveState() { return null; } @Override public void startUpdate(View container) { } } }

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  • using php and java script in a form

    - by Gal Miller
    I am a little bit lost. What I want to achieve is: my own custom button change onMouseOver etc' keep it's size post the information to a php server side code What I'm missing is: The post - I couldn't figure out how to combine js & php The Button size - my code sets a size for the original button but after the rollover it changes The code: <html> <head> </head> <body> <script> function form_on_click(frm) { document.buttonMore.src='bottom_more_click.JPG'; frm.submit(); } </script> <div style="position: absolute; left: 120px; top: 90px; background-image: url(myBackgroundPicture.jpg); background-repeat:no-repeat; width: 800px; height: 280px; padding: 15px;"> <form method="post" action="<?php echo $_SERVER['PHP_SELF']; ?>"> <input type="text" name="whatever" size= "55" height="100" lang="en" dir="ltr" style="margin-top: 188px; margin-left: 95px; height: 20px; background-color: transparent; border:none; color: #FFFFFF; font-family: Verdana; font-weight: none; font-size: 18px;"> <a onmouseover="document.buttonMore.src='bottom_more_hover.JPG'" onmouseout="document.buttonMore.src='bottom_more_reg.JPG'" onmousedown= "form_on_click(this.form) this.form.submit()" onmouseup="document.buttonMore.src='bottom_more_hover.JPG'"> <img src="bottom_more_reg.jpg" name="buttonMore" height="30" width="173" border="0" alt="MORE!" style="margin-bottom:-10px; margin-left: 15px; height: 30px; width: 100px;"> </a> </form> </div> </body>

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  • How can I do a right outer join where both tables have a where clause?

    - by cdeszaq
    Here's the scenario: I have 2 tables: CREATE TABLE dbo.API_User ( id int NOT NULL, name nvarchar(255) NOT NULL, authorization_key varchar(255) NOT NULL, is_active bit NOT NULL ) ON [PRIMARY] CREATE TABLE dbo.Single_Sign_On_User ( id int NOT NULL IDENTITY (1, 1), API_User_id int NOT NULL, external_id varchar(255) NOT NULL, user_id int NULL ) ON [PRIMARY] What I am trying to return is the following: is_active for a given authorization_key The Single_Sign_On_User.id that matches the external_id/API_User_id pair if it exists or NULL if there is no such pair When I try this query: SELECT Single_Sign_On_User.id, API_User.is_active FROM API_User LEFT OUTER JOIN Single_Sign_On_User ON Single_Sign_On_User.API_User_id = API_User.id WHERE Single_Sign_On_User.external_id = 'test_ext_id' AND API_User.authorization_key = 'test' where the "test" API_User record exists but the "test_ext_id" record does not, and with no other values in either table, I get no records returned. When I use: SELECT Single_Sign_On_User.id, API_User.is_active FROM API_User LEFT OUTER JOIN Single_Sign_On_User ON Single_Sign_On_User.API_User_id = API_User.id WHERE API_User.authorization_key = 'test' I get the results I expect (NULL, 1), but that query doesn't allow me to find the "test_ext_id" record if it exists but would give me all records associated with the "test" API_User record. How can I get the results I am after?

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  • CSS - changing the font color for a from select option in firefox

    - by Mick
    I'm building a website for my church, and I'm teaching myself all about web design along the way. http://www.wilmingtonchurchofgod.org/contact_us.html is the link where you can see my issue. If you look at that page in firefox, and you click the select part of the form (next to, "Who would you like to contact?") you will see that when you hover over a choice, the font is white. I have tried various things to fix this, but can't find a solution. This seems to be specific to Firefox. Here is the relevant CSS. input, textarea, select, option{ padding: 6px; border: solid 1px #E5E5E5; outline: 0; font: normal 13px/100% Verdana, Tahoma, sans-serif; width: 200px; background: #FFFFFF url(images/from-grad.jpg) left top repeat-x; background: -webkit-gradient(linear, left top, left 25, from(#FFFFFF), color-stop(4%, #EEEEEE), to(#FFFFFF)); background: -moz-linear-gradient(top, #FFFFFF, #EEEEEE 1px, #FFFFFF 25px); box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; -moz-box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; -webkit-box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; } option{ padding:0px; } textarea { width: 400px; max-width: 400px; height: 150px; line-height: 150%; } input:hover, textarea:hover, input:focus, textarea:focus{ border-color: #C9C9C9; -webkit-box-shadow: rgba(0, 0, 0, 0.15) 0px 0px 8px; -moz-box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; } option:hover, option:focus, select:hover, select:focus { color: black; border-color: #C9C9C9; -webkit-box-shadow: rgba(0, 0, 0, 0.15) 0px 0px 8px; -moz-box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; } Another side note is that I can't get any background gradient at all to show up on Google Chome (yet it does on Safari and they are supposed to use the same kit?) Any help with these two things would be greatly appreciated.

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