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  • UIPickerView issues - iphone

    - by Rob J
    I have the following: - (NSInteger) numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 2; } - (NSInteger) pickerView:(UIPickerView *) pickerView numberOfRowsInComponent:(NSInteger) component { return [genderPickerData count]; return [agePickerData count]; } When I do this, the UIPicker is split into 2 components, but the PickerData is only being represented for gender on both pickers. I am trying to figure out through Apple's confusing documentation on how I reference each individual component but can't seem to figure it out.

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  • Access custom label property at didSelectRowAtIndexPath.

    - by Mr. McPepperNuts
    I have a UILabel for each cell at cellForRowAtIndexPath. UILabel *cellLabel = [[UILabel alloc] initWithFrame:frame]; cellLabel.text = myString; I want to access that string "myString" at didSelectRowAtIndexPath using indexpath. NSString *anotherString = cell.textLabel.text; returns null. Now if at cellForRowAtIndexPath, I did something like cell.textLabel.text = theString; then the didSelectRowAtIndexPath returns the appropriate cell. My question is, how can I access the text in the UILabel I apply to the cell, at didSelectRowAtIndexPath? Also, logging the cell in didSelectRowAtIndexPath returns cell: <UITableViewCell: 0x5dcb9d0; frame = (0 44; 320 44); autoresize = W; layer = <CALayer: 0x5dbe670>> Edit: NSString *myString = [[results objectAtIndex:indexPath.row] valueForKey:@"name"]; //cell.textLabel.text = myString; CGFloat width = [UIScreen mainScreen].bounds.size.width - 50; CGFloat height = 20; CGRect frame = CGRectMake(10.0f, 10.0f, width, height); UILabel *cellLabel = [[UILabel alloc] initWithFrame:frame]; cellLabel.text = myString; cellLabel.textColor = [UIColor blackColor]; cellLabel.backgroundColor = [UIColor whiteColor]; cellLabel.textAlignment = UITextAlignmentLeft; cellLabel.font = [UIFont systemFontOfSize:14.0f]; [cell.contentView addSubview:cellLabel]; [cellLabel release]; return cell;

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  • UIViewController parentViewController access properties

    - by Dave
    I know this question has been asked several times and I did read existing posts on this topic but I still need help. I have 2 UIViewControllers - Parent and Child. I display the child view using the presentModalViewController as below: ChildController *child = [[ChildController alloc[ initWithNibName:@"ChildView" bundle:nil]; [self presentModalViewController:child animated:YES]; [child release]; The child view has a UIPickerView. When user selects an item from UIPickerView and clicks done, I have to dismiss the modal view and display the selected item on a text field in the parent view. In child's button click delegate, I do the following: ParentController *parent = (ParentController *)[self.navigationController parentViewController]; [parent.myTextField setText:selectedText]; [self dismissModalViewControllerAnimated:YES]; Everything works without errors. But I don't know how to load the Parent View so that it displays the updated text field. I tried [parent reloadInputViews]; doesn' work. Please help.

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  • CGAffineTransformMakeRotation UIImageView

    - by Bharathi Jayakumar
    I have an UIImageView and I wanted to rotate it slightly in the anti-clock direction. But when I do that, rotation works. But the edges are not shared. Having a pixelated edges. How do I solve this issue. Please help. UIImageView *popupTop = [[UIImageView alloc] initWithFrame:CGRectMake(10, 54, 300, 15)]; popupTop.image = [UIImage imageNamed:@"pover_note.png"]; [self.view addSubview:popupTop]; popupTop.transform = CGAffineTransformMakeRotation(-0.04);

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  • NSArray/NSMutableArray : Passed by ref or by value???

    - by wgpubs
    Totally confused here. I have a PARENT UIViewController that needs to pass an NSMutableArray to a CHILD UIViewController. I'm expecting it to be passed by reference so that changes made in the CHILD will be reflected in the PARENT and vice-versa. But that is not the case. Both have a property declared as .. @property (nonatomic, retain) NSMutableArray *photos; Example: In PARENT: self.photos = [[NSMutableArray alloc] init]; ChildViewController *c = [[ChildViewController alloc] init ...]; c.photos = self.photos; ... ... ... In CHILD: [self.photos addObject:obj1]; [self.photos addObject:obj2]; NSLog(@"Count:%d", [self.photos count]) // Equals 2 as expected ... Back in PARENT: NSLog(@"Count:%d", [self.photos count]) // Equals 0 ... NOT EXPECTED I thought they'd both be accessing the same memory. Is this not the case? If it isn't ... how do I keep the two NSMutableArrays in sync?

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  • Formatting in a UITextView

    - by richard Stephenson
    hi all , im having problems with formatting for a UITextView. my app pulls in XML, saves some of it to a string , and then displays the text in a UITextView. it understands if you put a return in there, and it starts a new line. but i want to put paragraphs in there, any idea how i can pass that information without doing multiple UITextViews Thanks :)

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  • iPhone Pong Advanced Deflection Angle

    - by CherryBun
    Hi, I am currently developing a simple Pong game for the iPhone. Currently using CGRectIntersectsRect for the collision detection and as for the deflection of the ball when it hits the paddle, I just multiply the ball velocity with -1 (therefore reversing the direction of the ball). What I am trying to do is to make it so that when the ball hits the paddle, it checks whether how far is the ball from the center of the paddle, and increases the deflection angle the further the ball is away from the center of the paddle. (E.g. In this case, the ball will be deflected back at 90 degrees no matter where it came from, as long as it hits the center of the paddle) How am I suppose to do that? Any help would be greatly appreciated. Thank you.

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  • Playing wav files with AudioServices in iPhone

    - by Biranchi
    Hi All, I am trying to play two .wav files in my appllication, but i am only able to play the first wav file , the second file is not at all playing. I have added the AudioToolbox framework. In my .h file i have included the Audiotoolbox.h file and has the following declarations //Beep Sound SystemSoundID soundFileObject; SystemSoundID recycleFileObject; In my .m file i am registering both the wav files as following CFURLRef soundFileURLRef = CFBundleCopyResourceURL (CFBundleGetMainBundle (),CFSTR ("Beep"),CFSTR ("wav"),NULL ); AudioServicesCreateSystemSoundID (soundFileURLRef,&soundFileObject ); CFURLRef soundFileURLRef2 = CFBundleCopyResourceURL (CFBundleGetMainBundle (),CFSTR ("Recycle"),CFSTR ("wav"),NULL ); AudioServicesCreateSystemSoundID (soundFileURLRef2,&recycleFileObject ); And i have written two methods for playing each file individually. -(void)playBeepSound { NSLog(@"Beep sound called : %d", soundFileObject); AudioServicesPlaySystemSound (soundFileObject); } -(void)playRecycleSound { NSLog(@"Recycle sound called : %d", recycleFileObject); AudioServicesPlaySystemSound (recycleFileObject); } But i am only able to play the Beep sound , but not the second sound wav file. What is the error ??? Thanks

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  • Send in ObjC receive in DotNet data over internet?

    - by Kovu
    Hi, is it possible to send data in ObjC (strings, much strings), and receive them in DotNet C#? The background is I have an Iphone App from and to that I will send data and on the other side a dotnet application that will recieve and sent data. Has someone an howto / idea where to begin?

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  • Obj-C memory management: why doesn't this work?

    - by igul222
    Why doesn't the following code work? MyViewController *viewController = [[MyViewController alloc] init]; [myWindow addSubview:viewController.view]; [viewController release]; As I understand, myWindow should be retaining viewController.view for as long as the window needs it. So why does this cause my app to crash on launch? (commenting out the last line fixes the problem, as expected)

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  • Pass Result of ASIHTTPRequest "requestFinished" Back to Originating Method

    - by Intelekshual
    I have a method (getAllTeams:) that initiates an HTTP request using the ASIHTTPRequest library. NSURL *httpURL = [[[NSURL alloc] initWithString:@"/api/teams" relativeToURL:webServiceURL] autorelease]; ASIHTTPRequest *request = [[[ASIHTTPRequest alloc] initWithURL:httpURL] autorelease]; [request setDelegate:self]; [request startAsynchronous]; What I'd like to be able to do is call [WebService getAllTeams] and have it return the results in an NSArray. At the moment, getAllTeams doesn't return anything because the HTTP response is evaluated in the requestFinished: method. Ideally I'd want to be able to call [WebService getAllTeams], wait for the response, and dump it into an NSArray. I don't want to create properties because this is disposable class (meaning it doesn't store any values, just retrieves values), and multiple methods are going to be using the same requestFinished (all of them returning an array). I've read up a bit on delegates, and NSNotifications, but I'm not sure if either of them are the best approach. I found this snippet about implementing callbacks by passing a selector as a parameter, but it didn't pan out (since requestFinished fires independently). Any suggestions? I'd appreciate even just to be pointed in the right direction. NSArray *teams = [[WebService alloc] getAllTeams]; (currently doesn't work, because getAllTeams doesn't return anything, but requestFinished does. I want to get the result of requestFinished and pass it back to getAllTeams:)

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  • Core Data Inferred Migration – Automatic "lightweight" vs Manual

    - by ohhorob
    I've updated the model of an existing iPhone app in some simple ways (remove attribute, add attribute, remove index), and can use automatic lightweight migration to migrate the persistent store. Due to the typical size of the data set, the processing time is not insignificant, and warrants feedback for the user. NSMigrationManager provides a simple but useful migrationProgress value that sends KVO notifications as the migration is performed. That forms the basis of providing feedback, however attempting to use an inferred model ([NSMappingModel inferredMappingModelForSourceModel:destinationModel:error:]) results in drastically different timing for the exact same dataset. Profile results on and original iPhone (2G) Automatic inferred lightweight migration PROFILE: CacheManager -migrateStore PROFILE: 0.6130 (+0.6130) models loaded PROFILE: 1.1759 (+0.5629) delegate -CacheManagerWillMigrate: PROFILE: 1.2516 (+0.0757) persistent store coordinator loaded PROFILE: 5.1436 (+3.8920) automatic lightweight migration completed PROFILE: 5.5435 (+0.3999) delegate -CacheManagerDidFinishMigration:withError: Manual inferred migration PROFILE: CacheManager -migrateStore PROFILE: 0.6660 (+0.6660) models loaded PROFILE: 1.1471 (+0.4811) inferred mapping model generated PROFILE: 1.4046 (+0.2574) delegate -CacheManagerWillMigrate: PROFILE: 1.5058 (+0.1013) persistent store coordinator loaded PROFILE: 22.6952 (+21.1894) manual migration completed PROFILE: 23.1478 (+0.4525) delegate -CacheManagerDidFinishMigration:withError: So, with an inferred model, the manual migration takes over 5 times longer than automatic! It's a big inconsistency, and the lightweight option that NSPersistentStoreCoordinator -addPersistentStoreWithType:configuration:URL:options:error: provides absolutely no indication of progress while processing. Can anybody provide a supported way to get the migrationProgress values during automatic migration, OR a way to configure an inferred mapping model to be as fast during manual processing as automatic?

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  • What language/API to use for a standalone live-input audio visualizer app?

    - by knuckfubuck
    I develop with Actionscript and was glad to see that AIR 2.0 was going to give access to mic input data. I planned to use this to create a visualizer set to the tempo of the incoming live audio. After doing a few days of google research it seems unlikely that it will be possible to analyze the data of the mic input in Flash/AIR. If anyone has ideas on how I can achieve this in AIR please let me know. (I'm open to workarounds.) That being said, I don't want to give up on the idea so I'm interested in suggestions for other language/API to use. My requirements for the app are: Run on OSX Two windows - one that can go fullscreen while the other(controller GUI) stays put Able to access live mic input data I've done reading on FFT and understand what needs to be done on the sound side so no need to help with that.

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  • How can I save an NSDocument concurrently?

    - by Paperflyer
    I have a document based application. Saving the document can take a few seconds, so I want to enable the user to continue using the program while it saves the document in the background. Due to the document architecture, my application is asked to save to a temporary location and that temporary file is then copied over the old file. However, this means that I can not just run my file saving code in the background and return way before it is done, since the temporary file has to be written completely before it can be copied. Is there a way to disable this temporary-file-behavior or otherwise enable file saving in the background?

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  • How to select one NSCell in an NSTableView?

    - by Paperflyer
    I have a small NSTableView with a checkbox. Whenever the checkbox is not checked, I want one of the adjacent NSCells to be grayed out and inaccessible. However, I can't figure out how to address only one specific cell. -dataCellForRow of NSTableColumn always changes the template cell for the whole table column. How can I access one single cell?

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  • NSKeyedUnarchiver chokes when trying to unarchive more than one object

    - by ajduff574
    We've got a custom matrix class, and we're attempting to archive and unarchive an NSArray containing four of them. The first seems to get unarchived fine (we can see that initWithCoder is called once), but then the program simply hangs, using 100% CPU. It doesn't continue or output any errors. These are the relevant methods from the matrix class (rows, columns, and matrix are our only instance variables): -(void)encodeWithCoder:(NSCoder*) coder { float temp[rows * columns]; for(int i = 0; i < rows; i++) { for(int j = 0; j < columns; j++) { temp[columns * i + j] = matrix[i][j]; } } [coder encodeBytes:(const void *)temp length:rows*columns*sizeof(float) forKey:@"matrix"]; [coder encodeInteger:rows forKey:@"rows"]; [coder encodeInteger:columns forKey:@"columns"]; } -(id)initWithCoder:(NSCoder *) coder { if (self = [super init]) { rows = [coder decodeIntegerForKey:@"rows"]; columns = [coder decodeIntegerForKey:@"columns"]; NSUInteger * len; *len = (unsigned int)(rows * columns * sizeof(float)); float * temp = (float * )[coder decodeBytesForKey:@"matrix" returnedLength:len]; matrix = (float ** )calloc(rows, sizeof(float*)); for (int i = 0; i < rows; i++) { matrix[i] = (float*)calloc(columns, sizeof(float)); } for(int i = 0; i < rows *columns; i++) { matrix[i / columns][i % columns] = temp[i]; } } return self; } And this is really all we're trying to do: NSArray * weightMatrices = [NSArray arrayWithObjects:w1,w2,w3,w4,nil]; [NSKeyedArchiver archiveRootObject:weightMatrices toFile:@"weights.archive"]; NSArray * newWeights = [NSKeyedUnarchiver unarchiveObjectWithFile:@"weights.archive"]; What's driving us crazy is that we can archive and unarchive a single matrix just fine. We've done so (successfully) with a matrix many times larger than these four combined.

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  • Core Data inserting objects

    - by Joe
    I'm trying to get my head around Core Data on the iphone. This is code from Apple's 'Navigation based app using Core data' template (method - insertNewObject) // Create a new instance of the entity managed by the fetched results controller. NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; It seems completely counter intuitive to me that the fetched results controller is used when inserting a new object. I changed the code to this: NSEntityDescription *entity = [NSEntityDescription entityForName:@"Event" inManagedObjectContext:managedObjectContext]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:managedObjectContext]; which works just as well and does not require access to the fetch request. Am I missing something here? Is there any good reason to use the fetched results controller in the insert method?

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  • iPhone/iPad : Check for invalid characters in a textbox made for Integers only

    - by JustinXXVII
    I noticed that the iPhone OS is pretty good about picking out Integer values when asked to. Specifically, if you use NSString *stringName = @"6("; int number = [stringName intValue]; the iPhone OS will pick out the 6 and turn the variable number into 6. However, in more complex mistypes, this also makes the int variable 6: NSString *stringName = @"6(5"; int number = [stringName intValue]; The iPhone OS misses the other digit, when what could have possibly been the user trying to enter the number 65, the OS only gets the number 6 out of it. I need a solution to check a string for invalid characters and return NO if there is anything other than an unsigned integer in a textbox. This is for iPad, and currently there is no numeric keyboard like the iPhone has, and I'm instead limited to the standard 123 keyboard. I was thinking that I need to use NSRange and somehow loop through the entire string in the textbox, and checking to see if the current character in the iteration is a number. I'm lost as far as that goes. I can think of testing it against zero, but zero is a valid integer. Can anyone help?

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  • Confused by notation?

    - by fuzzygoat
    Would someone be so kind as to explain what is happening with the statement below. I an a bit puzzeled by <MKAnnotation> between id and mp, it not something I have seen before. id <MKAnnotation> mp = [annotationView annotation]; many thanks gary

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  • How to configure the framesize using AudioUnit.framework on iOS

    - by Piperoman
    I have an audio app i need to capture mic samples to encode into mp3 with ffmpeg First configure the audio: /** * We need to specifie our format on which we want to work. * We use Linear PCM cause its uncompressed and we work on raw data. * for more informations check. * * We want 16 bits, 2 bytes (short bytes) per packet/frames at 8khz */ AudioStreamBasicDescription audioFormat; audioFormat.mSampleRate = SAMPLE_RATE; audioFormat.mFormatID = kAudioFormatLinearPCM; audioFormat.mFormatFlags = kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger; audioFormat.mFramesPerPacket = 1; audioFormat.mChannelsPerFrame = 1; audioFormat.mBitsPerChannel = audioFormat.mChannelsPerFrame*sizeof(SInt16)*8; audioFormat.mBytesPerPacket = audioFormat.mChannelsPerFrame*sizeof(SInt16); audioFormat.mBytesPerFrame = audioFormat.mChannelsPerFrame*sizeof(SInt16); The recording callback is: static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { NSLog(@"Log record: %lu", inBusNumber); NSLog(@"Log record: %lu", inNumberFrames); NSLog(@"Log record: %lu", (UInt32)inTimeStamp); // the data gets rendered here AudioBuffer buffer; // a variable where we check the status OSStatus status; /** This is the reference to the object who owns the callback. */ AudioProcessor *audioProcessor = (__bridge AudioProcessor*) inRefCon; /** on this point we define the number of channels, which is mono for the iphone. the number of frames is usally 512 or 1024. */ buffer.mDataByteSize = inNumberFrames * sizeof(SInt16); // sample size buffer.mNumberChannels = 1; // one channel buffer.mData = malloc( inNumberFrames * sizeof(SInt16) ); // buffer size // we put our buffer into a bufferlist array for rendering AudioBufferList bufferList; bufferList.mNumberBuffers = 1; bufferList.mBuffers[0] = buffer; // render input and check for error status = AudioUnitRender([audioProcessor audioUnit], ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, &bufferList); [audioProcessor hasError:status:__FILE__:__LINE__]; // process the bufferlist in the audio processor [audioProcessor processBuffer:&bufferList]; // clean up the buffer free(bufferList.mBuffers[0].mData); //NSLog(@"RECORD"); return noErr; } With data: inBusNumber = 1 inNumberFrames = 1024 inTimeStamp = 80444304 // All the time same inTimeStamp, this is strange However, the framesize that i need to encode mp3 is 1152. How can i configure it? If i do buffering, that implies a delay, but i would like to avoid this because is a real time app. If i use this configuration, each buffer i get trash trailing samples, 1152 - 1024 = 128 bad samples. All samples are SInt16.

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