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  • How to troubleshoot deallocation of object in uitableview?

    - by 4thSpace
    I have a table view with tall cells. About 300 in height. The cells are custom and have an associated nib. In cellForRowAtIndexPath, I access an object in an array using indexPath.row. The object has properties, which I assign to labels on the custom cell. This works fine for the first two cells. Once I scroll enough for the third cell to get created, the app crashes. I have NSZombieEnabled set and here is the output: 2010-04-19 21:48:13.360 MyApp[54463:207] *** -[CALayer release]: message sent to deallocated instance 0xfc4e50 (gdb) continue 2010-04-19 21:48:18.382 MyApp[54463:207] *** NSInvocation: warning: object 0xfc4e50 of class '_NSZombie_CALayer' does not implement methodSignatureForSelector: -- trouble ahead 2010-04-19 21:48:18.383 MyApp[54463:207] *** NSInvocation: warning: object 0xfc4e50 of class '_NSZombie_CALayer' does not implement doesNotRecognizeSelector: -- abort (gdb) continue Program received signal: “EXC_BAD_ACCESS”. (gdb) I'm not sure what is deallocated. How can I trace this to the source?

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  • iOS6 Twitter integration

    - by Peter Warbo
    There seems to be a difference between the iPhone simulator and actual device when checking if Twitter is available. I check if a Twitter account is setup by using this code: [SLComposeViewController isAvailableForServiceType:SLServiceTypeTwitter]; In the simulator there is a nice UIAlertView informing the user that there are no Twitter accounts setup and two buttons one for Settings and one for Cancel. However when I run my app on my device it will not show the above UIAlertView. Why is that? And how can I catch what button is tapped in the above UIAlertView (since I did not instantiate it?) This is what it looks like on the simulator:

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  • How to unset delegate on UIView setAnimationDelegate: call?

    - by morticae
    I am receiving crash reports that appear to be from a UIView animation calling a delegate that has been dealloced. Thread 0 Crashed: 0 libobjc.A.dylib 0x334776f6 objc_msgSend + 18 1 UIKit 0x31c566c4 -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 2 UIKit 0x31c565d2 -[UIViewAnimationState animationDidStop:finished:] 3 QuartzCore 0x30045a26 run_animation_callbacks I am setting the current view controller as the delegate for animations using the following pattern: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; ... [UIView commitAnimations]; My question is, how do I set that delegate reference to nil in my dealloc method? Is there some way to retain a reference to an animation? Or fetch animations in progress?

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  • Frame load interrupted error while loading a word document in UIWebView

    - by Mugunth Kumar
    I want to load a word document using UIWebView. I used the code provided in http://developer.apple.com/iphone/library/qa/qa2008/qa1630.html to load the document. But not all the documents load successfully. Sometimes I get an error Error Domain=WebKitErrorDomain Code=102 UserInfo=0x145bc10 "Frame load interrupted" The error seems to be very sporadic and I get this error only for some documents. However the same document loads correctly in mail.app. What am I missing?

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  • UIMenuController Custom Items

    - by Joshua
    I have created a UIMenuController and have set it a custom menu item like so: UIMenuController *menuController = [UIMenuController sharedMenuController]; UIMenuItem *item1 = [[UIMenuItem alloc] initWithTitle:@"Do This" action:@selector(item1)]; [menuController setMenuItems:[NSArray arrayWithObject:item1]]; But I wanted that object to be the only one to appear so I added this code: - (BOOL)canPerformAction: (SEL)action withSender: (id)sender { BOOL answer = NO; if (action == @selector(item1)) answer = YES; return answer; } The problem is it still shows other## Heading ## items, such as "Select", "Select All" and "Paste". This may have something to do with this being displayed in a UITextView. But how do I stop if from displaying all other items?

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  • Hiding a UINavigationController's UIToolbar during viewWillDisappear:

    - by Nathan de Vries
    I've got an iPhone application with a UITableView menu. When a row in the table is selected, the appropriate view controller is pushed onto the application's UINavigationController stack. My issue is that the MenuViewController does not need a toolbar, but the UIViewControllers which are pushed onto the stack do. Each UIViewController that gets pushed calls setToolbarHidden:animated: in viewDidAppear:. To hide the toolbar, I call setToolbarHidden:animated: in viewWillDisappear:. Showing the toolbar works, such that when the pushed view appears the toolbar slides up and the view resizes correctly. However, when the back button is pressed the toolbar slides down but the view does not resize. This means that there's a black strip along the bottom of the view as the other view transitions in. I've tried adding the toolbar's height to the height of the view prior to hiding the toolbar, but this causes the view to be animated during the transition so that there's still a black bar. I realise I can manage my own UIToolbar, but I'd like to use UINavigationControllers built in UIToolbar for convenience. This forum post mentions the same issue, but no workaround is mentioned.

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  • Nav Controller, UITableViewController, UITextField to become firstResponder?

    - by Daniel Granger
    I have a core data application which uses a navigation controller to drill down to a detail view and then if you edit one of the rows of data in the detail view you get taken to an Edit View for the that single line, like in Apples CoreDataBooks example! The edit view is a UITableviewController which creates its table with a single section single row and a UITextfield in the cell, programatically. What I want to happen is when you select a row to edit and the edit view is pushed onto the nav stack and the edit view is animated moving across the screen, I want the textfield to be selected as firstResponder so that the keyboard is already showing as the view moves across the screen to take position. Like in the Contacts app or in the CoreDataBooks App. I currently have the following code in my app which causes the view to load and then you see the keyboard appear (which isn't what I want, I want the keyboard to already be there) - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [theTextField becomeFirstResponder]; } You can't put this in -viewWillAppear as the textfield hasn't been created yet so theTextField is nil. In the CoreDataBooks App where they achieve what i want they load there tableview from a nib so they use the same code but in -viewWillAppear as the textfield has already been created! Is there anyway of getting around this without creating a nib, I want to keep the implementation programatic to enable greater flexibility. Many Thanks

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  • iPhone GPS Development - Tips + Tricks

    - by Keith Fitzgerald
    Hello - I'm looking for some feedback, blog links, etc that offer some tips and tricks for iPhone GPS development. I've read and understand the API, I have my demo app up and running, etc but I have run into some "quirks" with gps on iphone. For example, it seems that you you will receive a lot less location updates when your iphone enters "power save" mode. I've read that you can combat this by playing music in your application [not sure if this is true]. It also seems that, terms of making a reasonable pedometer, you should filter out any reading with horizontal accuracies less than 20 meters. Does this sound right? Is there any kind of checklist out on the web for iphone gps gotchas? Thanks in advance.

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  • Core Data passing context between methods on secondary threads

    - by JK
    My app spawns a secondary thread for some core data store maintenance. In the secondary thread, I set up a context which I then pass to other methods e.g. [self editEntriesInContext:context]. However, this causes objects fetched from the context to become invalidated in editEntries... Why does this occur? I thought the only requirements were for the secondary thread to have its own context and managed objects, which I adhere to. (Note: The context is properly retained)

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  • Implementing a horizontal compass on the iPhone - algorithm?

    - by Andrew Johnson
    A horizontal compass looks something like this if you are facing due East (90 degrees). 85----90---95 If you were facing due 355 degrees northwest, it would look like this: 350----355---0 As you turn the compass, the number should cycle from 0 - 360 - 0 So, my question is, how would you implement a view like this on the iPhone? I had a couple of ideas: Make one long image with all numbers and tick marks, and shift it left/right when the compass heading changes Create pieces of the view as tiles and append them when the compass heading changes. Create a line of tick marks that shifts with the compass heading, and just write numbers on it as needed. How would you attack this problem? Im mainly looking for algorithmic advice, but if you ave code or pseudo-code to demonstrate, that would be helpful too.

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  • How to update a detailView in a splitViewController?

    - by pikebu
    Hello, I'm trying to update a detailView in a splitViewController. This is what I try: //Get the application delegate AppDelegate *delegate = [[UIApplication sharedApplication] delegate]; //Get the masterViewController MasterViewController *master = [delegate.splitViewController.viewControllers objectAtIndex:0]; This seems to work fine so far. Then I try to update a label in the detailViewController by doing this: master.detailViewController.myLabel.text = "someText"; But this doesn't work. (ignore the missing at sign in front of the "someText" - I have it, but it seems it's not allowed to put it in this forum.) So how is the right way to access the outlets of in the detailView? Thanks for help.

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  • Lazy load pages in UIScrollView

    - by jean
    I have a UIScrollView that contains large images and am using paging to scroll between images. In order to save memory, I am loading only one image before and after the currently visible one and loading/releasing new images after a scroll has completed. The problem occurs when one scrolls quickly and scrollViewDidEndDecelerating is not called. How can I detect continuous scrolling? I could check item location on every scrollViewDidScroll but this seems a bit heavy...

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  • UITabBarController unresponsive for touches

    - by JustSid
    So, I have this view hierarchy in my app: UIWindow UIViewController UITabBarController -> 4 UINavigationController I know that a UITabBarController is designed to be the topmost view in an app, however this isn't possible in my case. However, the problem that I have is that ~20 of the lower pixels aren't responsive for touches so that the UITabBarController doesn't trigger the tab changes correctly. This happens on an actual device (iPad and iPhone 3G). My question is, are there any obvious reasons why this could happen? I add the UITabBarController like this as subview to my UIViewController view: - (void)viewDidLoad { [super viewDidLoad]; [self.view addSubview:controller.view]; // Controller is the UITabBarController } I didn't set the UITabBarController's delegate.

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  • How to optimize Core Data query for full text search

    - by dk
    Can I optimize a Core Data query when searching for matching words in a text? (This question also pertains to the wisdom of custom SQL versus Core Data on an iPhone.) I'm working on a new (iPhone) app that is a handheld reference tool for a scientific database. The main interface is a standard searchable table view and I want as-you-type response as the user types new words. Words matches must be prefixes of words in the text. The text is composed of 100,000s of words. In my prototype I coded SQL directly. I created a separate "words" table containing every word in the text fields of the main entity. I indexed words and performed searches along the lines of SELECT id, * FROM textTable JOIN (SELECT DISTINCT textTableId FROM words WHERE word BETWEEN 'foo' AND 'fooz' ) ON id=textTableId LIMIT 50 This runs very fast. Using an IN would probably work just as well, i.e. SELECT * FROM textTable WHERE id IN (SELECT textTableId FROM words WHERE word BETWEEN 'foo' AND 'fooz' ) LIMIT 50 The LIMIT is crucial and allows me to display results quickly. I notify the user that there are too many to display if the limit is reached. This is kludgy. I've spent the last several days pondering the advantages of moving to Core Data, but I worry about the lack of control in the schema, indexing, and querying for an important query. Theoretically an NSPredicate of textField MATCHES '.*\bfoo.*' would just work, but I'm sure it will be slow. This sort of text search seems so common that I wonder what is the usual attack? Would you create a words entity as I did above and use a predicate of "word BEGINSWITH 'foo'"? Will that work as fast as my prototype? Will Core Data automatically create the right indexes? I can't find any explicit means of advising the persistent store about indexes. I see some nice advantages of Core Data in my iPhone app. The faulting and other memory considerations allow for efficient database retrievals for tableview queries without setting arbitrary limits. The object graph management allows me to easily traverse entities without writing lots of SQL. Migration features will be nice in the future. On the other hand, in a limited resource environment (iPhone) I worry that an automatically generated database will be bloated with metadata, unnecessary inverse relationships, inefficient attribute datatypes, etc. Should I dive in or proceed with caution?

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  • Receiving Error Domain=kCFErrorDomainCFNetwork Code=2 when attempting to read from ReadStream

    - by theactiveactor
    I'm attempting to synchronously read from a CFReadStream objected created by CFStreamCreatePairWithSocketToHost. The stream opened fine but when I attempt to invoke CFReadStreamRead on it in a loop, CFReadStreamRead() returns -1 and the resulting error is: Error Domain=kCFErrorDomainCFNetwork Code=2 "The operation couldn’t be completed. (kCFErrorDomainCFNetwork error 2.)" UserInfo=0x14a920 {kCFGetAddrInfoFailureKey=8} I'm also receiving this same exact error when using this ReadStream asynchronously- the first callback I receive is this error.

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  • Delay in playing a beep sound

    - by iSharreth
    -(IBAction)playSound{ AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; } I want to play a beep sound when a button is clicked. I had used the above code. But it is taking some delay in playing the sound. Anyone please help.

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  • ASIHTTPRequest code design

    - by nico
    I'm using ASIHTTPRequest to communicate with the server asynchronously. It works great, but I'm doing requests in different controllers and now duplicated methods are in all those controllers. What is the best way to abstract that code (requests) in a single class, so I can easily re-use the code, so I can keep the controllers more simple. I can put it in a singleton (or in the app delegate), but I don't think that's a good approach. Or maybe make my own protocol for it with delegate callback. Any advice on a good design approach would be helpful. Thanks.

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  • Can I embed a custom font in an iPhone application?

    - by Airsource Ltd
    I would like to have an app include a custom font for rendering text, load it, and then use it with standard UIKit elements like UILabel. Is this possible? I found these links: http://discussions.apple.com/thread.jspa?messageID=8304744 http://forums.macrumors.com/showthread.php?t=569311 but these would require me to render each glyph myself, which is a bit too much like hard work, especially for multi-line text. I've also found posts that say straight out that it's not possible, but without justification, so I'm looking for a definitive answer. EDIT - failed -[UIFont fontWithName:size:] experiment I downloaded Harrowprint.tff (downloaded from here) and added it to my Resources directory and to the project. I then tried this code: UIFont* font = [UIFont fontWithName:@"Harrowprint" size:20]; which resulted in an exception being thrown. Looking at the TTF file in Finder confirmed that the font name was Harrowprint. EDIT - there have been a number of replies so far which tell me to read the documentation on X or Y. I've experimented extensively with all of these, and got nowhere. In one case, X turned out to be relevant only on OS X, not on iPhone. Consequently I am setting a bounty for this question, and I will award the bounty to the first person who provides an answer (using only documented APIs) who responds with sufficient information to get this working on the device. Working on the simulator too would be a bonus. EDIT - it appears that the bounty auto-awards to the answer with the highest nunber of votes. Interesting. No one actually provided an answer that solved the question as asked - the solution that involves coding your own UILabel subclass doesn't support word-wrap, which is an essential feature for me - though I guess I could extend it to do so.

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  • iPhone app: How to implement in-app purchased game levels

    - by Wonderflonium
    So, I understand that it's possible to set up in-app purchases for iPhone apps to purchase non-consumables like game levels. I understand the logic behind the purchase part, but what I don't understand is, how can I deliver the new game level. For example: I build an app that contains the first level and they purchase additional levels. Is it better to build all the other levels into the app and whenever they purchase the app, it unlocks it with a plist entry or something? That doesn't seem very update-able to me. Every time I come up with a new level, I'd have to update the app. So, what I don't understand then, is what is how do I package up a level and download it as a separate entity that can accessed by the game? Would the level just be some XML with images in a ZIP folder or something? How does the level get added to the game? What are best practices for this type of thing? I Googled and have found NOTHING about this. I'm a little bit confused by the concept and any help would be appreciated. I'm not looking for someone to write the game for me, I just need pointed in the right direction so I can develop it on my own.

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  • Regex solution for Objective-C

    - by rjstelling
    What is the best method for using Regular Expressions within Objective-C? There seems to be some open source project that provide regex support, can any one recommend one? Also I looked at NSPredicate, can anyone suggest any regex examples? Background: I want use regex mainly for validation, IP's, email addresses, internal ID's etc

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  • Core Data multi-threading

    - by JK
    My app starts by presenting a tableview whose datasource is a Core Data SQLite store. When the app starts, a secondary thread with its own store controller and context is created to obtain updates from the web for data in the store. However, any resulting changes to the store are not notified to the fetchedresults controller (I presume because it has its own coordinator) and consequently the table is not updated with store changes. What would be the most efficient way to refresh the context on the main thread? I am considering tracking the objectIDs of any objects changed on the secondary thread, sending those to the main thread when the secondary thread completes and invoking "[context refreshObject:....] Any help would be greatly appreciated.

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