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  • Android sdk download/update failing

    - by tad604
    I'm trying to update and install the latest Android SDK (API 8) and keep getting the following error: Failed to fetch URL https://dl-ssl.google.com/android/repository/repository.xml, reason: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target I'm running on OS X 10.6.3 If I visit the url in a browser I'm not getting any errors about an untrusted cert.

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  • Android Couchdb - libcouch and IPC Aidl Services

    - by dirtySanchez
    I am working on a native CouchdDB app with android. Now just this week CouchOne released libcouch, described as "Library files needed to interact with CouchDB on Android": couchone_libcouch@Github It is a basic app that installs CouchDB if the CouchDB service (that comes with CouchDB if it was installed previously) can't be bound to. To be more precise, as I understand it: libcouch estimates CouchDb's presence on the device by trying to bind to a IPC Service from CouchDB and through that service wants communicate with CouchDB. Please see the method "attemptLaunch()" at CouchAppLauncher.class for reviewing this: public void attemptLaunch() { Log.i(TAG,"1.) called attemptLaunch"); Intent intent = new Intent(ICouchService.class.getName()); Log.i(TAG,"1.a) setup Intent"); Boolean canStart = bindService(intent, couchServiceConn, Context.BIND_AUTO_CREATE); Log.i(TAG,"1.b bound service. canStart: " + Boolean.toString(canStart)); if (!canStart) { setContentView(R.layout.install_couchdb); TextView label = (TextView) findViewById(R.id.install_couchdb_text); Button btn = (Button) this.findViewById(R.id.install_couchdb_btn); String text = getString(R.string.app_name) + " requires Apache CouchDB to be installed."; label.setText(text); // Launching the market will fail on emulators btn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { launchMarket(); finish(); } }); } } The question(s) I have about this are: libcouch never is able to "find" a previously installed CouchDB. It always attempts to install CouchDB from the market. This is because it never actually is able to bind to the CouchDBService. As I understand the purpose auf AIDL generated service interfaces, the actual service that intends to offer it's IPC to other applications should make use of AIDL. In this case the AIDL has been moved to the application that is trying to bind to the remote service, which is libcouch in this case. Reviewing the commits the AIDL files have just been moved out of that repository to libcouch. For complete linkage, here's the link to the Android CouchDB sources: github.com/couchone/libcouch-android Now, I could be completely wrong in my findings, it could also be lincouch's Manifest that s missing something, but I am really looking forward to get some answers!

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  • Android WebView seems to ignore "viewport" information on web pages

    - by Evan
    I have a website that is using the viewport META tag to tell mobile browsers how to display content ( ). Viewing the page in the Android browser looks correct (and iPhone, etc). When I load the page into a WebView component in an android Application, the WebView ignores the "VIEWPORT" tag, and renders the page at "full" resolution, which is zoomed-in in this case.

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  • create Android .apk from a decompiled .apk

    - by user1851410
    i decompiled an Android .apk file using dex2jar, grabbed the java source files using jd-gui "File Save All Sources" and got a .zip file and the java files within. I did exactly the steps in this "guide": http://a4apphack.com/security/sec-code/extract-android-apk-from-market-and-decompile-it-to-java-source. Then i made some changes in a couple of the java files, now i am wondering how i can recreate an apk file. Decompiling with apktool, backsmali and smali tools work with .smali files, but now i have .java files...

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  • Enabling ProGuard in Eclipse for Android

    - by Ted Hopp
    The new documentation on ProGuard for Android says to add a line to the default.properties file in the project home directory. However, on opening this file, I read at the top: # This file is automatically generated by Android Tools. # Do not modify this file -- YOUR CHANGES WILL BE ERASED! Am I missing something? Also, is there a way to enable ProGuard only for a production build from Eclipse (i.e., when exporting the finished product)?

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  • Working Android with Arduino

    - by kunjaan
    Has anyone tried to make Android and Arduino communicate with each other? I found a couple of projects online: Amarino Android-Arduino What do you guys suggest is the best way to make those two communicate?

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  • Android Convert Video To MP4

    - by Isaac Waller
    I have a Android app. It recieves videos in .flv format which is unplayable by the Android phone. I was wondering how to convert the file to MP4. I could use FFMPEG, but I do not know how I would get it onto the phone, and how it would work on multiple phones if it was compiled for a single one.

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  • Android files manipulation

    - by klaus-vlad
    Hi, Through the housekeeping stuff my android application has to do is to read and write some files and sometimes to delete others and create new ones. The files in cause have all "sdcard/" as root. Is it safe if I perform all this task using Java style functions ? To me it is very handy to do it this way but I've read that not always the java functions can be applied when it comes to files in Android.

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  • Downloading mp3 files in java on Android

    - by drozzy
    What is the best way to download an mp3 file in java (on Android sdk)? http://developer.android.com/reference/java/net/package-summary.html Should I be using sockets? If so - what kind of "Stream" reader should I use? I have also read something about "intents" - is this something that is applicable here? I am also curious as to what should one do if connection gets interrupted - can I resume the download somehow or restart it? Any tips?

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  • Android multi-touch support

    - by Zdenek F
    Hi, I wonder if is the Android multi-touch support reliable? I've read it suffers from some problems. I also wonder, how can I define custom multi-touch gestures? Like: 3 fingers rotate or 3 fingers stay static and fourth is moving. I've come across some resources (Gestures or MotionEvent on developer.android.com) but nothing states it clearly. Regards, Zdenek

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  • Baby steps to get into Android application development

    - by Ra'ed Boshmaf
    I am in my semester vacation and i am looking to spend some time in learning how to develop Android application since this market is on fire these days, i have a background with programming and would like you to suggest ways or even sites that use baby steps tutorials to get an idea ( and hopefully ) create android application. Any suggestions would be great since i spend the last 2 days searching the web without finding what i am looking for thanks.

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  • How can I scroll my custom view? I want to see the shapes drawn over the bounds of the screen

    - by antonio Musella
    I have a Custom view ... package nan.salsa.goal.customview; import android.R; import android.content.Context; import android.graphics.Canvas; import android.graphics.drawable.ShapeDrawable; import android.graphics.drawable.shapes.RectShape; import android.util.AttributeSet; import android.util.Log; import android.view.View; public class DayView extends View { private static String TAG="DayView"; private ShapeDrawable mDrawable; public DayView(Context context) { super(context); } public DayView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public DayView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } public void init() { int x = 10; int y = 10; mDrawable = new ShapeDrawable(new RectShape()); mDrawable.getPaint().setColor(Color.GREEN); mDrawable.setBounds(x, y, x + (width - (x * 2)), y + (height - (y*2))); mDrawable.draw(canvas); for (int i = 1; i < 30; i++) { boxDrawable = new ShapeDrawable(new RectShape()); boxDrawable.setBounds(x + x , y + (100 * i) , x + (width - ((x + x) * 2)), y + (100 * i) + 50); boxDrawable.getPaint().setColor(Color.RED); boxDrawable.draw(canvas); } } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); setBackgroundColor(R.color.black); mDrawable.draw(canvas); } } with this simple configuration file : <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#E06F00"> <nan.salsa.goal.customview.DayView android:id="@+id/dayView" android:layout_height="match_parent" android:layout_width="fill_parent" /> </LinearLayout> In my view I want to scroll to see the shapes drawn over the bounds of the screen .. How I can do it? Regards, Antonio Musella

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  • Detect if camera is capturing in Flash

    - by Ben
    I'm having trouble with Camera.getCamera() in Flash AS3. If there are multiple camera drivers, it does not necessarily pick the correct one. If the default is the correct, the program works fine; however, if another driver is selected as the default then LED on the webcam does not come on and no video is captured. I can cycle through the available cams and select an arbitrary one. I don't, however, know how to determine if the selected camera is correct. It is not returning null. I considered using camera.currentFPS, but it's not clear when this gets updated. I'm really struggling to determine dynamically which camera will do the trick!

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  • Dice Emulation - ImageView

    - by Michelle Harris
    I am trying to emulate dice using ImageView. When I click the button, nothing seems to happen. I have hard coded this example to replace the image with imageView4 for debugging purposes (I was making sure the random wasn't fail). Can anyone point out what I am doing wrong? I am new to Java, Eclipse and Android so I'm sure I've probably made more than one mistake. Java: import java.util.Random; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.ImageView; import android.widget.Spinner; import android.widget.Toast; public class Yahtzee4Activity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Spinner s = (Spinner) findViewById(R.id.spinner); ArrayAdapter adapter = ArrayAdapter.createFromResource( this, R.array.score_types, android.R.layout.simple_spinner_dropdown_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); s.setAdapter(adapter); } public void onMyButtonClick(View view) { ImageView imageView1 = new ImageView(this); Random rand = new Random(); int rndInt = 4; //rand.nextInt(6) + 1; // n = the number of images, that start at index 1 String imgName = "die" + rndInt; int id = getResources().getIdentifier(imgName, "drawable", getPackageName()); imageView1.setImageResource(id); } } XML for the button: <Button android:id="@+id/button_roll" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/roll" android:onClick="onMyButtonClick" />

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  • Call trace in Android

    - by DenMark
    I want to know how to do method tracing for Android applications. I mean, a sequence of calls on each object, not a stack trace. It's very similar to this question (Call trace in java), but on different platforms (jvm-PC vs dvm-Android). I have no control over the start arguments of dalvik, thus I cannot specify a java agent (or am I wrong here?). Is there another way to do method tracing? Thanks!

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  • Storing a secret key on Android

    - by Casebash
    My Android application uses a secret key to generate a token for authentication purposes. Is there a more secure way to store this than just putting this in the data store? I think for the iPhone, we store it in the keychain. I am aware of android.accounts.AccountManager, but this seems to give other applications potentially the ability to access the password (if the user selects the wrong option) and so seems less secure.

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  • How to draw a line between points in google map in Android

    - by wafa.cs1
    Hello I already wrote a program that read locations from android GPS ; each locatin(long , lat) will be sent to remote server to save it and display it in a website map. what I'm trying to do now is to display my path in android by drawing line between the points I didn't find any sufficient answer until this moment! so how this can be done?

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  • close android open home widget

    - by John
    Hi, I have android open home running on my google android phone. I'd like to close it but I can't see how to. I don't want to un-install it just close it. I've tried turning my phone off and on but it boots up with it loaded. Anyone have any ideas? Thanks

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  • In 3D camera math, calculate what Z depth is pixel unity for a given FOV

    - by badweasel
    I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is 1 pixel on the screen. For 2d games this is good. Of course it means that I also factor in things like the size of the quad and the size of the texture. For example if my sprite is a quad 32x32 pixels. The quad size is 3.2 units wide and tall. And the texcoords are 32 / the size of the texture wide and tall. Then the frustum is: matrixFrustum(-(float)backingWidth/frustumScale,(float)backingWidth/frustumScale, -(float)backingHeight/frustumScale, (float)backingHeight/frustumScale, 40, 1000, mProjection); Where frustumScale is 800 for a retina screen. Then at a distance of 800 from camera the sprite is pixel for pixel the same as photoshop. For 3d games sometimes I still want to be able to do this. But depending on the scene I sometimes need the FOV to be different things. I'm looking for a way to figure out what Z depth will achieve this same pixel unity for a given FOV. For this my mProjection is set using: matrixPerspective(cameraFOV, near, far, (float)backingWidth / (float)backingHeight, mProjection); With testing I found that at an FOV of 45.0 a Z of 38.5 is very close to pixel unity. And at an FOV of 30.0 a Z of 59.5 is about right. But how can I calculate a value that is spot on? Here's my matrixPerspecitve code: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / 2.0); float left = -size, right = size, bottom = -size / aspect, top = size / aspect; // Unused values in perspective formula. m[1] = m[2] = m[3] = m[4] = 0; m[6] = m[7] = m[12] = m[13] = m[15] = 0; // Perspective formula. m[0] = 2 * near / (right - left); m[5] = 2 * near / (top - bottom); m[8] = (right + left) / (right - left); m[9] = (top + bottom) / (top - bottom); m[10] = -(far + near) / (far - near); m[11] = -1; m[14] = -(2 * far * near) / (far - near); } And my mView is set using: lookAtMatrix(cameraPos, camLookAt, camUpVector, mView); * UPDATE * I'm going to leave this here in case anyone has a different solution, can explain how they do it, or why this works. This is what I figured out. In my system I use a 10th scale unit to pixels on non-retina displays and a 20th scale on retina displays. The iPhone is 640 pixels wide on retina and 320 pixels wide on non-retina (obsolete). So if I want something to be the full screen width I divide by 20 to get the OpenGL unit width. Then divide that by 2 to get the left and right unit position. Something 32 units wide centered on the screen goes from -16 to +16. Believe it or not I have an excel spreadsheet do all this math for me and output all the vertex data for my sprite sheet. It's an arbitrary thing I made up to do .1 units = 1 non-retina pixel or 2 retina pixels. I could have made it .01 units = 2 pixels and someday I might switch to that. But for now it's the other. So the width of the screen in units is 32.0, and that means the left most pixel is at -16.0 and the right most is at 16.0. After messing a bit I figured out that if I take the [0] value of an identity modelViewProjection matrix and multiply it by 16 I get the depth required to get 1:1 pixels. I don't know why. I don't know if the 16 is related to the screen size or just a lucky guess. But I did a test where I placed a sprite at that calculated depth and varied the FOV through all the valid values and the object stays steady on screen with 1:1 pixels. So now I'm just calculating the unityDepth that way. If someone gives me a better answer I'll checkmark it.

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  • Android/Java learning resources for an experienced Objective C programmer?

    - by hotpaw2
    What resources are available for an experienced Objective C programmer to quickly and efficiently learn and get up to speed with Java, the Android SDK API's and Eclipse IDE? There seems to be at least one book and several web sites for experienced Java programmers who want to learn native Objective C programming, iOS UIKit and Xcode, but who don't want to waste time with a lot of basic programming concepts that an experienced Java programmer usually already knows. What are the available advanced educational materials for the inverse direction?

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