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  • Decompress a GZipped response from the server (Socket)

    - by Lith
    Umm, ok, after sending some data to the server, noting this particular part: "Accept-Encoding: gzip,deflate\r\n" I am getting the following response: HTTP/1.1 200 OK Server: nginx Date: Fri, 09 Apr 2010 23:25:27 GMT Content-Type: text/html; charset=UTF-8 Transfer-Encoding: chunked Connection: keep-alive X-Powered-By: PHP/5.2.8 Expires: Mon, 26 Jul 1997 05:00:00 GMT Last-Modified: Fri, 09 Apr 2010 23:25:27 GMT Cache-Control: no-store, no-cache, must-revalidate Cache-Control: post-check=0, pre-check=0 Pragma: no-cache Content-Encoding: gzip Vary: Accept-Encoding 7aa ??U-?Rh?%?2?w??PM]??7?qZ?K?)???2?&??m???"q??/p9w?????x?[`tA!G???G?5z??????a>k????????Q ???N?? ('??f?,(??Y:5B???-?)?3x^0e:j?`,???**???F>G)?2????@???b??????A?k???Ar?n? But how do I decompress it? Note that I am using the Socket Class to do all the work. I know how to decompress it, but the problem here lies in the fact that I cannot separate the Packet from the GZipped data, psuedo-psuedocode (or whatever) on how I do it: Socket sends packet; Socket reads response from server, stores into a ByteArray; Create MemoryStream, use ByteArray; Create GZipStream, use Memorystream; now the problem occurs; I am getting the following Error: System.IO.InvalidDataException The magic number in GZip header is not correct. Make sure you are passing in a GZip stream. I hope the explanation is clear enough __.

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  • What is the best way to render sprites using OpenGL?

    - by Sam152
    I have been digging around for the past couple of days for a good way to render small sprites using OpenGL and glut. I have tried different libraries including EasyBMP and a few others but all of them seem to have some sort of problem with them that I cannot solve. I want to be able to take image data (I don't care what format it is or what I have to do to it to get it to work) and under the context of games programming use it on the screen. What is the best way to achieve this? I seem to be running around in circles.

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  • CCNet exception during build of vs2010 project

    - by sonee
    We have two build machines. Lately, we've migrated our projects to vs2010 from vs2005. But the problem is that one of the machines occurs error during build. Another machine works well, but just one machine shows error. The differences between the machines are os and computer spec. The machine which is working well is installed windows server 2003 and the other is windows7. the error message is unhandled exception: System.NullReferenceException: Microsoft.VisualStudio.Shell.ThreadHelper.InvokeOnUIThread(InvokableBase invokable) Microsoft.VisualStudio.Shell.ThreadHelper.Invoke(Action action)Microsoft.VisualStudio.Project.VS.Implementation.VSShellServices.InvokeOnUIThread(Action method) Microsoft.VisualStudio.Project.VisualC.VCProjectEngine.ApartmentMarshaler.Invoke(Action method) Microsoft.VisualStudio.Project.VisualC.VCProjectEngine.VCConfigBuildJob.BuildCompleted(BuildSubmission ar) Microsoft.VisualStudio.Project.Contracts.Implementation.BuildProjectBase.BuildCompletedCallbackManager.BuildCompleted(BuildSubmission buildSubmission) Microsoft.Build.Execution.BuildSubmission.<CheckForCompletion>b__0(Object state) System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state) System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue.Dispatch() System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() Curiously enough, when I run building project in command line on the machine which occurs error, it works well. The machine just shows error when launched by ccnet. I've installed latest version of ccnet to all machines. Is there anybody who faced like this problem?

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  • Which Ipod touch generation should I buy? 2nd or 3rd?

    - by kukabunga
    I want to create games for Iphone/Ipod touch. Unfortunately I don't have a lot of money so I can buy only one device. Ipod is cheaper than Iphone, so I decided to bought Ipod touch. But I am afraid of buying 3rd generation - because it has more memory, more faster CPU, etc. And I think if I post my app on appstore - people with 2nd generation Ipod might have trouble with my app (because I was testing it on 3rd generation). But on the other hand - I am planning to create 3d/cpu demanding game - and it would be easy for me to implement it on device with more calculation power... What should I do in this situation? Any advice is appreciate.

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  • How to reference SMF libraries when deploying on phone 7 (Release)

    - by aHaH
    Initially, at Visual Studio, I clicked debug instead of release to deploy my app on phone 7 device. No errors, works perfectly fine! Received multitude of errors that mention that some of the libraries don't seem to exist on the mobile phone. For example, extract from the entire list of errors include Warning 10 The referenced component 'Microsoft.SilverlightMediaFramework.Utilities' could not be found. Warning 3 Could not resolve this reference. Could not locate the assembly "Microsoft.SilverlightMediaFramework.Plugins". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. SLARToolKitWinPhoneSample In addition, im also using Slartookit to power up the AR capabilities. Deploying (Release) on the mobile prompts the following errors too. Error 11 The type or namespace name 'SLARToolKit' could not be found (are you missing a using directive or an assembly reference?) What should I do? Will updating the mobile solve this? Do I have to manually install? Or? Thanks

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  • What would you do if you coded a C++/OO cross-platform framework and realize its laying on your disk

    - by Manuel
    This project started as a development platform because i wanted to be able to write games for mobile devices, but also being able to run and debug the code on my desktop machine too (ie, the EPOC device emulator was so bad): the platforms it currently supports are: Window-desktop WinCE Symbian iPhone The architecture it's quite complete with 16bit 565 video framebuffer, blitters, basic raster ops, software pixel shaders, audio mixer with shaders (dsp fx), basic input, a simple virtual file system... although this thing is at it's first write and so there are places where some refactoring would be needed. Everything has been abstracted away and the guiding principle are: mostly clean code, as if it was a book to just be read object-orientation, without sacrifying performances mobile centric The idea was to open source it, but without being able to manage it, i doubt the software itself would benefit from this move.. Nevertheless, i myself have learned a lot from unmaintained projects. So, thanking you in advance for reading all this... really, what would you do?

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  • Rails paginate existing array of ActiveRecord results

    - by SaoiseK
    Hello, I generally use will_paginate for the pagination in my app, but have hit a stumbler on my search feature. I'm using Thinking Sphinx for doing my full-text search, which returns results paginated. The problem I'm having is that after I've received the results from Thinking Sphinx, I need to merge them with some other results and re-order them. Once I've finished processing them I have an Array of results that is very different from the original from TS. As there could be 1000+ results in this Array Pagination is a necessity. The problem is that I can't figure out how to get will_paginate to play with an existing array. I've done some research and it seems the only solutions to this problem are from several years ago and are based around the old built-in Paginator class. The most recent one I could find that makes use of will_paginate was from devchix from mid-2007: http://www.devchix.com/2007/07/23/will_paginate-array/comment-page-1/ - I've given this a go but it doesn't seem to do anything for me. Are there any current methods for applying pagination (preferably via will_paginate) for existing arrays of AR results?

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  • Curious: Could LLVM be used for Infocom z-machine code, and if so how? (in general)

    - by jonhendry2
    Forgive me if this is a silly question, but I'm wondering if/how LLVM could be used to obtain a higher performance Z-Machine VM for interactive fiction. (If it could be used, I'm just looking for some high-level ideas or suggestions, not a detailed solution.) It might seem odd to desire higher performance for a circa-1978 technology, but apparently Z-Machine games produced by the modern Inform 7 IDE can have performance issues due to the huge number of rules that need to be evaluated with each turn. Thanks! FYI: The Z-machine architecture was reverse-engineered by Graham Nelson and is documented at http://www.inform-fiction.org/zmachine/standards/z1point0/overview.html

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  • Game Programming

    - by ngreenwood6
    I really want to get into game programming. I know how to program in several languages and only use object oriented code. I have no experience with game programming and am looking for a good place to start. I mainly want to program for windows but wouldnt mind moving to consoles or even mobile in the future. I was hoping someone could point me to the tools that professionals use to develop games. Also any information on the subject is welcome.

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  • grailsApplication access in Grails unit Test

    - by Reza
    I am trying to write unit tests for a service which use grailsApplication.config to do some settings. It seems that in my unit tests that service instance could not access the config file (null pointer) for its setting while it could access that setting when I run "run-app". How could I configure the service to access grailsApplication service in my unit tests. class MapCloudMediaServerControllerTests { def grailsApplication @Before public void setUp(){ grailsApplication.config= ''' video{ location="C:\\tmp\\" // or shared filesystem drive for a cluster yamdi{ path="C:\\FFmpeg\\ffmpeg-20121125-git-26c531c-win64-static\\bin\\yamdi" } ffmpeg { fileExtension = "flv" // use flv or mp4 conversionArgs = "-b 600k -r 24 -ar 22050 -ab 96k" path="C:\\FFmpeg\\ffmpeg-20121125-git-26c531c-win64-static\\bin\\ffmpeg" makethumb = "-an -ss 00:00:03 -an -r 2 -vframes 1 -y -f mjpeg" } ffprobe { path="C:\\FFmpeg\\ffmpeg-20121125-git-26c531c-win64-static\\bin\\ffprobe" params="" } flowplayer { version = "3.1.2" } swfobject { version = "" qtfaststart { path= "C:\\FFmpeg\\ffmpeg-20121125-git-26c531c-win64-static\\bin\\qtfaststart" } } ''' } @Test void testMpegtoFlvConvertor() { log.info "In test Mpg to Flv Convertor function!" def controller=new MapCloudMediaServerController() assert controller!=null controller.videoService=new VideoService() assert controller.videoService!=null log.info "Is the video service null? ${controller.videoService==null}" controller.videoService.grailsApplication=grailsApplication log.info "Is grailsApplication null? ${controller.videoService.grailsApplication==null}" //Very important part for simulating the HTTP request controller.metaClass.request = new MockMultipartHttpServletRequest() controller.request.contentType="video/mpg" controller.request.content= new File("..\\MapCloudMediaServer\\web-app\\videoclips\\sample3.mpg").getBytes() controller.mpegtoFlvConvertor() byte[] videoOut=IOUtils.toByteArray(controller.response.getOutputStream()) def outputFile=new File("..\\MapCloudMediaServer\\web-app\\videoclips\\testsample3.flv") outputFile.append(videoOut) } }

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  • Good book(s) for MMORPG design & implementation?

    - by mawg
    I am a long time professional C/C++ programmer (mostly embedded systems) and a hobbyist windows & php hacker. Can anyone recommend a book(s) specifically aimed at designing and (hopefully) implementing an MMORPG? I don't need general how to design or how to code books. Maybe a really good generic games book, but I am not interested in 1st person shooters, I want to know what it takes to implement an MMORPG. Good books, maybe also good URLs. Thanks just searching eBay and Amazon threw up a whole slew of books. Amazon's customer reviews give me an idea of how good they are, and the overview tells me what areas they cover

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  • direct access to vector elements similar to arrays

    - by mixm
    hi. im currently creating a tile based game, where elements of the games are placed in four different vectors (since there are multiple game objects with different properties, hence stored in different vectors). these game elements themselves contain x and y coordinates similar to how they are stored in a two dimensional array. i was wondering if there was a way to access these vector elements similar to two dimensional array access (currently i am implementing an for loop to cycle the elements while comparing its coordinates). this kinda sucks when i need to refresh my display at every game cycle (since the large number of comparisons and loops). im implementing this in java btw.

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  • Is code clearness killing application performance?

    - by Jorge Córdoba
    As today's code is getting more complex by the minute, code needs to be designed to be maintainable - meaning easy to read, and easy to understand. That being said, I can't help but remember the programs that ran a couple of years ago such as Winamp or some games in which you needed a high performance program because your 486 100 Mhz wouldn't play mp3s with that beautiful mp3 player which consumed all of your CPU cycles. Now I run Media Player (or whatever), start playing an mp3 and it eats up a 25-30% of one of my four cores. Come on!! If a 486 can do it, how can the playback take up so much processor to do the same? I'm a developer myself, and I always used to advise: keep your code simple, don't prematurely optimize for performance. It seems that we've gone from "trying to get it to use the least amount of CPU as possible" to "if it doesn't take too much CPU is all right". So, do you think we are killing performance by ignoring optimizations?

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  • Using too much memory in C/NDK?

    - by rebeccamaher
    I've recently found out there is no hard limit to how much memory you can allocate in C/NDK on Android. This is in contrast to Java where the limit is ~24Mb. I'm working on a few apps that could greatly benefit from using about ~50Mb total. Is this far too much memory to use? Does anyone have any experience with developing apps that go above the Java limit and what impact this has across devices? Obviously, I don't want to kill all background apps by consuming too much memory and I know the Android devs suggest not using too much memory but limiting all apps to ~24Mb is very limiting to certain kinds of apps. I've seen a few Android games recently that say they use ~256Mb. I'm planning to use about 50Mb total for my app. Does this sound reasonable in terms of stability across devices that have a limit of 24Mb?

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  • Java - Robot keyPress issue

    - by Trimbitas Sorin
    I'm trying to send keystrokes (like a virtual keyboard) from my Java code, but I encounter some issues. It works perfectly on normal applications (for example, Notepad, browsers, etc.), but not on games (fullscreen or windowed mode). This is the stripped code I'm using: import java.awt.Robot; import java.awt.AWTException; import java.awt.event.InputEvent; Robot robot; robot.keyPress(KeyEvent.VK_A); robot.keyRelease(KeyEvent.VK_A); How can this problem be fixed?

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  • how to implement a game character task queue

    - by Stephen Lee Parker
    I'm working on a personal game engine in C# and need to give certain characters / sprites responses to conditions or certain patterns that they follow and since these patterns will be repeated over and over for other characters / sprites, I don't want to tie the patterns to the character / sprite. I will likely want to define the conditions / actions in level data files... I plan to use this for platformers, space shooters, and pack man like games... Almost an extenable AI system. Any suggestions on how this can be implemented?

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  • Communication via internet in Java

    - by Stuart
    What I mean is like servers on video games. You can run an application and it will set up a server on your computer with an IP and a port. For example, how would you make an application where one host application sets up a thing where it has an IP and a port, and another computer that has access to the internet as well can type in the IP and port and it would be able to communicate with the host? I mean simple communication, like sending a boolean or String. And would there be any security problems that would be needed to fix?

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  • Java + Eclipse + Pulpcore

    - by cable729
    I've never programmed in java or eclipse before, although I have used c# and visual studio. I'm trying to get started with java development, and develop 2d games, but I can't get the project to run. I've followed the tutorial here: http://cloningtheclassics.com/getting-started-with-pulpcore/ I've retried the tutorial at least 5 times, and I still can't get it to work. The error it displays is: Buildfile: C:\workspace\javapulp\project\build.xml [taskdef] Could not load definitions from resource tasks.properties. It could not be found. [taskdef] Could not load definitions from resource tasks.properties. It could not be found. -init: BUILD FAILED C:\workspace\javapulp\project\build.xml:127: Required file not found: ../../build/pulpcore-applet-debug-0.11.jar Total time: 1 second Thanks in advance!

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  • List of drugs to parse in application

    - by Skoder
    Hey, Not sure if that has been asked before, but semantics causes difficulty in searching. Are there any sites which have a list of items for developers to use in applications? For example, you can download Dictionaries in specific formats (e.g. XML) for use in word games. In particular, I was hoping that there might be a list of common medical drugs so that I can use display a list in an application I'm working on as researching and typing 150+ drug names would be quite inefficient. Thanks

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  • is there a specialized educational institution in enterprise software design ?

    - by dfafa
    Is a software engineering degree sufficient for being able to design efficient code in enterprise architecture ? I mean that's what I want to do, some people go to game schools (Vancouver Film School) to make games or work in that industry. are there such similar programs for enterprise software design/development ? Are there special courses in Java EE space and .NET ? is it suitable to just focus on java or both ? My ultimate goal would be consulting and developing enterprise software independently....but right now, I am starting school and just keep learning on the side. any guidance to resources on this industry would be appreciated or your insights. Thank you.

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  • 2 Classes need each other declared C++

    - by Prodigga
    I have a "Game" class which holds all the games settings and manages the game. I have a "Grid" class which is the grid the game is played on. The "Game" class initializes a "Grid" object as one of its members (passing itself ("this") as one of the parameters for "Grid"s constructor).. The "Grid" object therefor needs to deal with a "Game*" pointer. To do this it needs to know what "Game" is; i need to declare it before "Grid". But "Game" uses "Grid"...so it also needs "Grid" declared before it. so confused on how to include headers/etc correctly here..

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  • issues using facebook iphone api to post image and text

    - by Joey
    I have been trying to use the facebook iphone api to publish an image and some text from my app (i.e. using FBRequest call:@"facebook.stream.publish" with the appropriate params. I've found that the behavior is extremely erratic, as it first worked fine when I implemented it, then, completely stopped working (the request would fail and nothing would show up), and now sometimes posts only the text and most of the time posts only the image in a gallery style (returning a failure). I've read that it's something broken on Facebook's side, however, I see other people's games posting things periodically with images and text and wonder if I might be doing something fundamentally different that is much less reliable or stable. Has anyone encountered such an issue or has more familiarity with this?

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  • PhysX: Joint friction/"stiff" joints

    - by SigTerm
    I'm working with physx (trying to add ik to ragdoll) at the moment. For some reason, all ragdoll joints are frictionless, and as a result, ragdoll tend to "wobble", especially when it is hung in the air and is connected to several moving kinematic actors. I would like to add friction to the joints and make them "stiff". Imagine a door (with extremely rusty hinge) that needs to be kicked several times to be open - i.e. it rotates around the hinge, but not much, quickly stops, and large force is required to make it rotate. Or think about art manikins (see google images for pictures) - their limbs move around, but they do not swing around freely. Unfortunately, I can't find anything related to joint friction in physx. I've checked documentation, google, and headers, and couldn't find anything useful. So, how do I implement stiff joints/joint friction with physx? (I think) I've seen physx games without that problem, so apparently there should be some way to do that.

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  • How can get unique values from data table using dql?

    - by piemesons
    I am having a table in which there is a column in which various values are stored.i want to retrieve unique values from that table using dql. Doctrine_Query::create() ->select('rec.school') ->from('Records rec') ->where("rec.city='$city' ") ->execute(); Now i want only unique values. Can anybody tell me how to do that... Edit Table Structure: CREATE TABLE IF NOT EXISTS `records` ( `id` int(11) NOT NULL AUTO_INCREMENT, `state` varchar(255) COLLATE utf8_unicode_ci DEFAULT NULL, `city` varchar(255) COLLATE utf8_unicode_ci DEFAULT NULL, `school` varchar(255) COLLATE utf8_unicode_ci DEFAULT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci AUTO_INCREMENT=16334 ; This is the Query I am using: Doctrine_Query::create() ->select('DISTINCT rec.city') ->from('Records rec') ->where("rec.state = '$state'") // ->getSql(); ->execute(); Generting Sql for this gives me: SELECT DISTINCT r.id AS r__id, r.city AS r__city FROM records r WHERE r.state = 'AR' Now check the sql generated:::: DISTINCT is on 'id' column where as i want Distinct on city column. Anybody know how to fix this. EDIT2 Id is unique cause its an auto incremental value.Ya i have some real duplicates in city column like: Delhi and Delhi. Right.. Now when i am trying to fetch data from it, I am getting Delhi two times. How can i make query like this: select DISTINCT rec.city where state="xyz"; Cause this will give me the proper output. EDIT3: Anybody who can tell me how to figure out this query..???

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  • C# How to download files from FTP Server

    - by user3696888
    I'm trying to download a file (all kinds of files, exe dll txt etc.). And when I try to run it an error comes up on: using (FileStream ws = new FileStream(destination, FileMode.Create)) This is the error message: Access to the path 'C:\Riot Games\League of Legends\RADS\solutions \lol_game_client_sln\releases\0.0.1.41\deploy'(which is my destination, where I want to save it) is denied. Here is my code void download(string url, string destination) { FtpWebRequest request = (FtpWebRequest)WebRequest.Create(url); request.Method = WebRequestMethods.Ftp.DownloadFile; request.Credentials = new NetworkCredential("user", "password"); request.UseBinary = true; using (FtpWebResponse response = (FtpWebResponse)request.GetResponse()) { using (Stream rs = response.GetResponseStream()) { using (FileStream ws = new FileStream(destination, FileMode.Create)) { byte[] buffer = new byte[2048]; int bytesRead = rs.Read(buffer, 0, buffer.Length); while (bytesRead > 0) { ws.Write(buffer, 0, bytesRead); bytesRead = rs.Read(buffer, 0, buffer.Length); } } } }

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