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  • How do I make an on-screen HUD in libgdx?

    - by Devin Carless
    I'm new to libgdx, and I am finding I am getting stumped by the simplest of things. It seems to want me to do things a specific way, but the documentation won't tell me what that is. I want to make a very simple 2d game in which the player controls a spaceship. The mouse wheel will zoom in and out, and information and controls are displayed on the screen. But I can't seem to make the mouse wheel NOT zoom the UI. I've tried futzing with the projection matrices in between Here's my (current) code: public class PlayStage extends Stage { ... public void draw() { // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. spriteBatch.setProjectionMatrix(camera.combined); spriteBatch.begin(); aButton.draw(spriteBatch, 1F); playerShip.draw(spriteBatch, 1F); spriteBatch.end(); } } camera.zoom is set by scrolled(int amount). I've tried about a dozen variations on the theme of changing the camera's projection matrix after the button is drawn but before the ship is, but no matter what I do, the same things happen to both the button and the ship. So: What is the usual libgdx way of implementing an on-screen UI that isn't transformed by the camera's projection matrix/zoom?

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  • Why does Ubuntu gets stuck on the loading screen?

    - by mohit
    I've been experiencing many problem lately since I fresh installed Ubuntu 12.04 LTS on my SONY VAIO VPCEH with Windows 7 previously installed. Sometimes when I try to boot Ubuntu, it gets stuck at loading screen. There seems to be some problem with driver (as far I can judge). Following is the log generated, when I press Esc during the boot (before the problem occurs): ... * Stopping System V initialization compatibility [ok] * Starting System V runlevel compatibility [ok] * Starting crash report submission daemon [ok] * Starting automatic crash report generation [ok] ... ... * Starting LightDM Display Manager [ok] Nothing works after that, no Esc, etc, except restart. Also I've observed the following: Inactivity of Hard-drive (Led doesn't glows). Flashing, or blinking, of Caps-lock and Scroll-lock On restart, Ubuntu seem to load successfully. However, the loading screen has somewhat basic graphics. This problem started after I installed Additional drivers: NVIDIA accelerated graphics driver Also, most of the times Ubuntu loads without any problem. However, it is annoying to restart everytime it fails. So my question is: Why this happens and what is the solution?

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  • The laptop screen goes black after 6 seconds. What can I do?

    - by Riduidel
    I was given a Dell Latitude D-610 today that have a strange display problem : when the computer boot, screen goes black after 6 seconds (delay after which I can still see images, provided light is at the right angle). When such a thing happen, I can get an image again by simply closing the laptop and opening it again. So. What can I do to have the screen working again? opening it and finding in the cable mess which one is responsible for the neon to turn off? considering it lost and cannibalize its parts?

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  • How do I fix a garbled screen on a Gateway LT3103u?

    - by paracaudex
    I've been having garbled screen problems on a Gateway LT3103u on Ubuntu for a while. I just did a fresh install of Ubuntu 11.10 and continue to have issues. I installed xubuntu-desktop in case the issues had to do with the sophisticated GNOME graphics. The problem is less bad, but it's still there. After a few minutes of using XFCE, the screen gets garbled. I assume this has something to do with the graphics card, but I don't know how to go about troubleshooting something like this. Where should I start? Update: Here is the description of the VGA card from lspci -vvv: 01:05.0 VGA compatible controller: ATI Technologies Inc RS690M [Radeon X1200 Series] (prog-if 00 [VGA controller]) Subsystem: Acer Incorporated [ALI] Device 028c Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast TAbort- SERR- [disabled] Capabilities: [50] Power Management version 2 Flags: PMEClk- DSI- D1+ D2+ AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-) Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME- Capabilities: [80] MSI: Enable- Count=1/1 Maskable- 64bit+ Address: 0000000000000000 Data: 0000 Kernel driver in use: radeon Kernel modules: radeon Update: Setting GRUB_CMDLINE_LINUX="nomodeset" in /etc/default/grub seems to have fixed it in both Ubuntu and xubuntu-desktop. I will test it for a day or so to see if the problems recur and then post more detail with some links to an explanation. Update 2: It is possible to use this fix for Nvidia card (GTX 260) when graphics is defective after 11.10 upgrade/install? First few restarts was graphic ok, then after few restarts begins suddenly be defective and it stay so. I must returned to 11.04 because this problem and I wait for 12.04. So I hope in this fix.

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  • Misaligned Display on Resume

    - by Shaun Killingbeck
    I have an odd issue with my laptop display when resuming from suspend. When I have an additional monitor connected there is no issue. However without an additional monitor connected, after resuming only the left 10% of the laptop screen (just enough to show the Unity Launcher and a bit more) is visibly working, although strangely in a screenshot this same 10% is shown on the right hand side of the screenshot: I ran xrandr --verbose before and after resume, and the only difference (using diff) was: 2c2 < LVDS connected 1366x768+0+0 (0x98) normal (normal left inverted right x axis y axis) 344mm x 194mm --- > LVDS connected 1366x768+1280+0 (0x98) normal (normal left inverted right x axis y axis) 344mm x 194mm This seems to suggest the screen position has been shifted by 1280 horizontally, the width of the second monitor I use. Indeed, running the command xrandr --output LVDS --pos 0x0 does bring the screen back to normal. However, I don't want to have to run this command every time, I'd prefer to cure the source of the problem than just correct the symptoms. Any ideas on how to get Ubuntu to keep the display configuration settings from before suspend when it resumes? or why it changes at all? Heres some technical details that might be pertinent: HP Pavilion DV6 Laptop Ubuntu 13.04 AMD Radeon HD 6400M Series AMD Radeon HD 6520G Using proprietary flgrx-updates driver and amdcccle (Catalyst Control Center) (Unfortunately the open source driver causes my laptop to run even hotter than it already does, otherwise I'd use that) The contents of Xorg.conf: Section "ServerLayout" Identifier "amdcccle Layout" Screen 0 "amdcccle-Screen[0]-0" 0 0 EndSection Section "Module" Load "glx" EndSection Section "Monitor" Identifier "0-LVDS" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x768" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-CRT1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x768" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "1-LVDS" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "TargetRefresh" "60" Option "Position" "1280 0" Option "Rotate" "normal" Option "Disable" "false" Option "PreferredMode" "1366x768" EndSection Section "Monitor" Identifier "1-CRT1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" Option "PreferredMode" "1280x1024" EndSection Section "Device" Identifier "amdcccle-Device[0]-0" Driver "fglrx" Option "Monitor-LVDS" "1-LVDS" Option "Monitor-CRT1" "1-CRT1" BusID "PCI:0:1:0" EndSection Section "Device" Identifier "amdcccle-Device[0]-1" Driver "fglrx" Option "Monitor-LVDS" "1-LVDS" BusID "PCI:0:1:0" Screen 1 EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 EndSection Section "Screen" Identifier "amdcccle-Screen[0]-0" Device "amdcccle-Device[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Virtual 2646 2646 Depth 24 EndSubSection EndSection Section "Screen" Identifier "amdcccle-Screen[0]-1" Device "amdcccle-Device[0]-1" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

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  • Tell Us Once&ndash;Final Phase goes live

    - by BizTalk Visionary
    Yesterday the final phase of ‘Tell Us Once’ went live. This completes the 4 1/2 year journey Solidsoft started on this cross government project with the addition of full electronic distribution of data and the most import piece – access for the citizen to use the service on-line. Tell Us Once (TUO) is the award-winning, cross-government programme that lets people inform central government and local authorities just once of a birth or death. In service in over 95% of councils in England, Scotland and Wales, it provides a permanent solution to the long-standing and frustrating issue of people having to notify the government multiple times. Several years ago, research showed that people had to make up to 44 contacts when reporting a death to government bodies and their local authority. The TUO service is offered as a face-to-face interview by the local authority or by telephone to a dedicated telephony service run by the Department for Work and Pensions (DWP). and a  now a TUO online service for death. From the bereavement section of the  Direct Gov web site the citizen is able to ‘enrich’ the standard death registration data to allow the ‘Tell Us Once’ system inform the various government departments about the death. These include the local council, DVLA, DWP, Passport service and HMRC. For the record this is an excellent example of how an SME working with a large SI partner can deliver success for government in a responsive and agile manner. For me personally it is a proud moment in which a vision I started with a very small team was followed through, extended and finally delivered by an excellent team at Solidsoft.

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  • Is there a standard way to track 2d tile positions both locally and on screen?

    - by Magicked
    I'm building a 2D engine based on 32x32 tiles with OpenGL. OpenGL draws from the top left, so Y coordinates go down the screen as they increase. Obviously this is different than a standard graph where Y coordinates move up as they increase. I'm having trouble determining how I want to track positions for both sprites and tile objects (objects that are collections of tiles). My brain wants to set the world position as the bottom left of the object and track every object this way. The problem with this is I would have to translate it to an on screen position on rendering. The positive with this is I could easily visualize (especially in the case of objects made of multiple tiles) how something is structured and needs to be built. Are there standard ways for doing this? Should I just suck it up and get used to positions beginning in the top left? Here are the OpenGL calls to start rendering: // enable textures since we're going to use these for our sprites glEnable(GL_TEXTURE_2D); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // enable alpha blending glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // disable the OpenGL depth test since we're rendering 2D graphics glDisable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, WIDTH, HEIGHT, 0, 1, -1); glMatrixMode(GL_MODELVIEW); I assume I need to change: glOrtho(0, WIDTH, HEIGHT, 0, 1, -1); to: glOrtho(0, WIDTH, 0, HEIGHT, 1, -1);

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  • What You Said: Are You A Second Screen Multi-Tasker?

    - by Jason Fitzpatrick
    Earlier this week we asked you if you used a second screen while watching television or movies–such as a smartphone or tablet. Now we’re back to highlight how HTG readers are engaging (or disengaging) with their mobile devices. Image courtesy of Umani, a TV-companion application for iPad. By far and away the biggest trend was the use of the second screen as a filler for commercials and/or and outright diversion from lackluster programming. Jack in TN writes: Yes. I keep a laptop going 7×24 pretty much, and TV in going normally. Pretty much my ‘throne’ in the family room. I have almost always multi-tasked, before laptop it was a book or magazine or 3 at my side. My wife has accused me of using TV as a radio more than once, and I can’t say she is wrong. How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • Good SEO - Why is Good SEO Better Than Its Evil 'Black Hat' Brother?

    With the rise of today's technology, a number of bad and dodgy practices have come into play that can seriously put your website at risk from being banned in the search engines - no questions asked. The constant shift of techniques and 'state of flux' the search engines remain in makes it difficult to differentiate between good and bad SEO.

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  • How do I remove the black statusbar on Vimperator for Firefox?

    - by Martín Fixman
    I recently installed Vimperator and found it awesome, however not really fitting for my everyday tasks. So instead of disabling and enabling it each time, I decided to keep it enabled and show the Firefox toolbar. My only problem is that the black (or other colors depending on the security of the site) bar at the bottom breaks the persona induced eye-candy. Is there any way to permanently change the color of the bar, or hide it while I'm using Vimperator?

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  • Why does my monitor have a black screen but the power light is blinking green?

    - by Chris Vesper
    I have a ViewSonic VA912b 19" display I use as a secondary monitor. When I turn it on, the power light is green for a few seconds, and then switches to blinking green. The display stays black. Windows thinks the monitor is on, as it shows up in the control panel as a second monitor. If I unplug the DVI cable, it displays a "No Signal" message and the power light goes to amber, which means it went to sleep.

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  • Windows Screensaver Multi Monitor Problem

    - by Bryan
    I have a simple screensaver that I've written, which has been deployed to all of our company's client PCs. As most of our PCs have dual monitors, I took care to ensure that the screensaver ran on both displays. This works fine, however on some systems, where the primary screen has been swapped (to the left monitor), the screensaver only works on the left (primary) screen. The offending code is below. Can anyone see anything I've done wrong, or a better way of handling this? For info, the context of "this", is the screensaver form itself. // Make form full screen and on top of all other forms int minY = 0; int maxY = 0; int maxX = 0; int minX = 0; foreach (Screen screen in Screen.AllScreens) { // Find the bounds of all screens attached to the system if (screen.Bounds.Left < minX) minX = screen.Bounds.Left; if (screen.Bounds.Width > maxX) maxX = screen.Bounds.Width; if (screen.Bounds.Bottom < minY) minY = screen.Bounds.Bottom; if (screen.Bounds.Height > maxY) maxY = screen.Bounds.Height; } // Set the location and size of the form, so that it // fills the bounds of all screens attached to the system Location = new Point(minX, minY); Height = maxY - minY; Width = maxX - minX; Cursor.Hide(); TopMost = true;

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  • Is a confirmation screen necessary for an order form?

    - by abeger
    In a discussion about how to streamline an order form on our site, the idea of eliminating the confirmation screen. So, instead of filling out the form, clicking "Submit", seeing a summary on a confirmation screen and clicking "Confirm", the user would simply fill out the form, hit "Submit", and the order's done. The theory is that fewer clicks and fewer screens means less time to order and therefore the ordering experience is easier. The opposing opinion says that without the confirmation screen, user error increases and people just end up canceling/changing orders after the fact. I'm looking for more input from the SO community. Have you ever done this? How has it worked out, compared to a traditional confirmation screen setup? Are there examples of a true "one click and done" setup on the web (does Amazon's 1-click have a confirmation screen? I've never been courageous enough to try it)? EDIT: Just to clarify, when I say "confirmation screen", I mean a second step where the customer reviews the order before placing it. Even if we did do away with it, the user would still receive a message saying "your order has been placed".

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  • Creating 1 page PDF of iPad Screen view - How?

    - by user314695
    Hi All, I've asked this question on a couple other forums and have had zero response, so I'm hoping someone here can help point me in the right direction. I have a pretty simple one screen application for my work. It's basically just a recreation of a 1 page paper report that has a company logo, some labels, a few text boxes and a scroll text box for the report. I need to be able to fill out the report then click a button to save it in a graphical form so I can fax, print or email it later. Currently, I'm just programmatically taking a screen capture and saving it to the photo's library (default for screen capture). Then I can just email it from photo's. This works ok, but is kind of hacky, at best. I've read through the new iPad 3.2 guide for creating PDF's (apparently it's supposed to be much easier than before) but I can not get it to work and I've spent countless hours on it now. I'm hoping someone has the answer for me. Alternatively, if anyone knows how I can redirect where the screen capture is stored (default is in the photo album) then maybe I can make that function work. If I could redirect the screen capture to store in my applications document folder, then I can use MFMailCompose to attach it to an email. Lastly, on a side note, does anyone know of a good way to capture a digital signature via touch. For instance, I'd love to have my users be able to just sign their name via touch at the bottom of the document before I convert to PDF or take a screen capture. Thanks in advance for your help. -Ray

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  • How to accommodate for the next iPhones totally different screen resolution?

    - by mystify
    This is a programming question! Read on before you vote to close! According to Gizmodo, the next iPhone will have a new screen resolution: The 3.5-inch screen has a resolution of 960?×?640 pixels This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. So the big question is: How will the developers compensate their layout and graphics? Are there already solutions which can be used to calculate coordinates and sizes in a normalized manner, which then appear to be exactly the same when viewing them on a screen of any resolution, assuming at least that the aspect ration won't change? This is community wiki. Just add anything that you think is relevant to this huge problem (constant screen res was one of the main reasons why I didn't go for Android!!).

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  • How do I enable the GRUB splash screen in Xubuntu 12.10?

    - by user132060
    I have Xubuntu 12.10 running fine on a Thinkpad T60. Grub2 is installed as the boot manager and the GRUB....LINUX_DEFAULT is set as "quiet splash". Therefore, Grub should display its splash image until plymouth takes over, as I understand it. Unfortunately, it does not. If I hold down shift to get into the boot menu, my splash image shows up, but the screen remains black. I realise it's a minor cosmetic issue, but I have found no way to fix it.

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  • Is it a good idea to make a game for one aspect ratio and arbitrary screen resolution?

    - by Mimars
    After several very small games I have decided to make something more standalone (2D) and playable. However, I have met the problem of every game that is going to be played in more screen resolutions. Basically, after some research I see that there are several solutions. This seems to be the simplest one: Let's say I define a constant aspect ratio for the game (16:9) and the whole game will be created for a resolution 1680 x 1050. The game will be rendered in this resolution and then I will be able to scale the render to match the player's display resolution. Therefore the game might be playable on almost any resolution, while it would keep the aspect ratio. So, if the game was run on 4:3 display, the top and the bottom of the display would be filled with black color. It seems easy, but my question is - Is this a good approach for a simple game? The game will be simple, but I want to maintain high quality.

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  • What are the most likely bottlenecks determining the performance of CamStudio screen recording?

    - by Steve314
    When doing screen recording, I can get a frame rate of maybe 15 frames per second for the full screen on my 1080p monitor using the XVID codec. I can increase the speed a bit by recording a region, changing screen modes, and tweaking other settings, but I'm curious what hardware upgrades might give me the biggest bang for my buck. My PC is budget, but modern... Athlon 2 X4 645 (3.1GHz, quad core, limited cache) processor. 4GB single channel DDR3 1066 RAM. ASRock motherboard with NVidia GeForce 7025/nForce 630a Chipset. ATI Radeon HD 5450 graphics card - 512MB on board, not configured to steal system RAM. I dual-boot Windows XP and Windows 7. For the moment, XP is my bigger performance concern as it's still my getting-things-done O/S as opposed to my browser-host O/S. My goal is to make a few programming-related tutorials. For a lot of that I don't need screen recording - I can make up some slides, record audio with the PC switched off, yada yada. When I do need screen recording, I'll mostly be recording Notepad++, Visual Studio or a command prompt. Occasionally, I may be recording some kind of graphics or diagram program and using my pre-Bamboo cheap Wacom tablet - I have the CS2 versions of Photoshop and Illustrator, but I'd much more likely be using Microsoft Paint. Basically, what I'll be recording won't be making huge demands on the machine - but recording a fair number of pixels (720p preferred) will be useful. What's particularly wierd - not so long ago I still had a five-year-old Pentium 4 based PC. And (with the same 1080p monitor) it could record at not far from the same frame rate. So clearly the performance issues are more subtle than just throw-money-at-it. My first guess would be that the main bottleneck is the bandwidth for transferring data to/from the graphics card. Is that likely to be correct? In support of that, see this [Radeon HD 5450 review][1] - the memory bandwidth is only 12.8 GB/s. If you can't get data out of graphics memory quickly, you can't transfer it back to the system memory quickly. Apparently, that's slower than some top-end cards in 2002.

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  • From the Tips Box: Kindle as Raspberry Pi Screen, iPod Control Boxes, and Easy Six Degrees of Kevin Bacon

    - by Jason Fitzpatrick
    Once a week we round up some of the great reader tips that come our way and share them with everyone. Today we’re looking at using the Kindle as a screen for the Raspberry Pi, custom iPod control modules, and an easy way to play the Six Degrees of Kevin Bacon. How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • Ask HTG: LAN-to-LAN Messaging in Windows 7, Multi-Monitor Full Screen Video, and Alternative File Copiers

    - by Jason Fitzpatrick
    Once a week we roundup some of the answers we’ve sent out to reader questions and share them with everyone. This week we’re looking at inter-LAN messaging with Windows 7, multi-monitor full screen video, and alternative Windows file copiers. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Which are the most important media queries to use in creating mobile responsive design?

    - by Matt
    There are a lot different media queries for mobile screen sizes. It can be overwhelming to accomodate all of them when designing a responsive mobile site. Which are the most important ones to use when designing for mobile? I found this article that does a pretty good job of outlining the available media queries: http://css-tricks.com/snippets/css/media-queries-for-standard-devices/. /* Smartphones (portrait and landscape) ----------- */ @media only screen and (min-device-width : 320px) and (max-device-width : 480px) { /* Styles */ } /* Smartphones (landscape) ----------- */ @media only screen and (min-width : 321px) { /* Styles */ } /* Smartphones (portrait) ----------- */ @media only screen and (max-width : 320px) { /* Styles */ } /* iPads (portrait and landscape) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) { /* Styles */ } /* iPads (landscape) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) and (orientation : landscape) { /* Styles */ } /* iPads (portrait) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) and (orientation : portrait) { /* Styles */ } /* Desktops and laptops ----------- */ @media only screen and (min-width : 1224px) { /* Styles */ } /* Large screens ----------- */ @media only screen and (min-width : 1824px) { /* Styles */ } /* iPhone 4 ----------- */ @media only screen and (-webkit-min-device-pixel-ratio : 1.5), only screen and (min-device-pixel-ratio : 1.5) { /* Styles */ }

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  • Should SQL Server tools target wide screen formats instead of portrait formats?

    - by Greg Low
    There was a short discussion on the SQL Down Under mailing list this morning about screen resolutions for working with the SQL Server tools. In particular, the issue was about how unusable the tools are on the 1366x768 resolution notebooks that now seem to be the most common. While finding a notebook with an appropriate resolution is obviously the answer at this time, I started thinking that the product itself needs to address this. SQL Server tools currently target a portrait 4:3 shape for minimum...(read more)

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