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  • How should a site respond to automated login attempts with phony usernames?

    - by qntmfred
    For the last couple weeks I've been seeing a consistent stream of 15-30 invalid login attempts per hours on my site. Many of them are non-sensical usernames that nobody would ever register for real, and often contain typical spam-related keywords. They all come from different IP addresses so I can't just IP block/throttle the requests. I'm not worried about unauthorized access to real accounts since they aren't using real usernames. And if it were a member of my site trying to brute force logins, they could easily scrape the valid usernames from the site, so I'm not worried about that kind of malicious behavior either. But what's the point of this type of activity? What would whichever bot operator is doing this have to gain by attempting all these logins?

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  • Different ways to pass Textures into HLSL shaders

    - by codymanix
    The GraphicsDevice class of xna 4 has the properties Textures and VertexTextures. What is the exact difference? I don't really understand what MSDN tells me about this. I usually use Effect parameters to pass textures to my HLSL shaders. What are the differences between these methods, which is faster? My Scenario: I am working on a minecraft like game, which means lots of separate DrawPrimitives calls and change current Texture often since I have lots of different block types. Since I use an Octtree to organize the world, I cannot easily sort by texture.

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  • How to mount read-only filesystem as read-write?

    - by Eric
    this is my problem. I have a USB drive which somehow was set as read-only. I want to set it as read write then format it. sudo chown -R eric /dev/sdb Seems to go through, but when I view the drive in Nautilius it says Error mounting: mount: block device /dev/sdb1 is write-protected, mounting read-only mount: wrong fs type, bad option, bad superblock on /dev/sdb1, missing codepage or helper program, or other error In some cases useful inf.o is found in syslog - try dmesg | tail or so. Thanks in advance!

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  • Disabling Bluetooth crashes 3G: can I consider this a bug?

    - by workflow
    I'm on an Acer TravelMate 8372G here runnning Ubuntu 11.10 64bit and I get the following weird behaviour: As soon as I turn off bluetoooth, the built-in 3G connection disconnects and Network Manager is unable to reconnect, leaving the following track in syslog: NetworkManager[1205]: <warn> GSM modem enable failed: (32) Unknown error The only way I'm able to reconnect 3G is by going all the way through rfkill unblock bluetooth rfkill block wwan rfkill unblock wwan sudo service network-manager restart My question to you guys: should I file a bug, or is there any any logical connection I'm missing that makes this a feature? = thanks! workflow

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  • At which architecture level are you running BDD tests (e.g. Cucumber)

    - by Pete
    I have in the last year gotten quite fond of using SpecFlow (which is a .NET port of Cucumber) I have used it both to test a ASP.NET MVC application at the web layer, i.e. using browser automation, but also at the controller layer. The first gives me a higher confidence in the correctness of the application, because JavaScript is tested, and improper controller configuration is also caught. But those tests are slower to execute, and more complex to implement, than those just testing on the controller layer. My tests are full functional tests, i.e. they exercise all layers of the application, all the way down to the database. So the first thing before any scenario is that the database is cleared of data, allowing the test to assume that only data specified in the "Given" block exists. Then I see example on how to use it, where they test just exercise the model layer. So what are your experiences with these tools? Which layer of the application do you test?

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  • How to acheive a smoother lighting effect

    - by Cyral
    I'm making a tile based game in XNA So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it

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  • brackets in php templates

    - by Othman
    I have a script, and now it's the perfect time to have an option to change theme templates. I was looking forward to store these files in php files, or html files. with CSS file. I looked over some codes and I found that they use brackets to refer to the variable. Here's an example of a template block: <div class='block_div'> <center>{title}</center> {content} </div> I know that I can use PHP vars usering <?=$var;?>. However, I think the one above is better, and I looked over the web to find anything about it but I couldn't. My Question is how I can use these brackets in my php or html code. to let the user changing the template only not the code!

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  • Mounting ntfs windows drive and retrieving its data

    - by Sarmad
    Hej, A friend gave me his laptop which had problems with booting (windows). He claims his data on the drive to be retrieved and saved. I have Linux Ubuntu Server to mount its hard drive and check the contents. Now when I have mounted it I see only boot.sdi, sources, System Volume Information I have no idea why is it so? How can I access and retrieve the contents? results of sudo fdisk -l are as follows: Enhet Start Början Slut Block Id System /dev/sdb1 2048 3074047 1536000 27 Hidden NTFS WinRE /dev/sdb2 * 3074048 246945791 121935872 7 HPFS/NTFS/exFAT /dev/sdb3 246945792 416354295 84704252 7 HPFS/NTFS/exFAT /dev/sdb4 416354304 488394751 36020224 f W95 Utökad (LBA) /dev/sdb5 416356352 488394751 36019200 7 HPFS/NTFS/exFAT Please help me in this regard.

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  • MCP 1.7.10 Java class navigation

    - by Elias Benevedes
    So, I'm new to the Minecraft modding community and trying to understand where to start. I've attempted to do it before, but dropped it to the complexity of starting and the lack of a site like this to help (Mind that I'm also semi-new to Java, but have worked extensively in Javascript and Python. I understand how Java is different from the two). I have downloaded MCP 9.08 (Decompiles 1.7.10), and decompiled Minecraft. I'm looking to mod client, so I didn't supply it with a server jar. Everything seemed to work fine in decompile (Only error was it couldn't find the server jar). I can find my files in /mcp908/src/minecraft/net/minecraft. However, if I open up one of the classes in, say, block, I see a bunch of variables starting with p_ and ending with _. Is there any way to make these variables more decipherable, to understand what's going on so I can learn by example? Thank you.

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  • What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm?

    - by momboco
    What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm? I've seen that the most easy form is go to one point and when the agent has reached this point, discard it and go to the next point. I think that this approach has problems when the game has physics with dynamic objects that can block the travel between point A and point B, then the agent is taken from his original trayectory and sometimes go to the last destiny point is not the most natural behavior. In the literature always I have read that the path is only a suggestion of where the agent has to go, but I don't know how this suggested path must be followed. Thanks.

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  • Know a little of a lot or a lot of a little? [closed]

    - by Jeff V
    Possible Duplicate: Is it better to specialize in a single field I like, or expand into other fields to broaden my horizons? My buddy and I who have been programming for 13 years or so were talking this morning and a question that came up was is it better to know a little of a lot (i.e. web, desktop, VB.Net, C#, jQuery, PHP, Java etc.) or is it better to know a lot of a little (meaning expert in something). The context of this question is what makes someone a senior programmer? Is it someone that has been around the block a few times and has been in many different situations or one that is locked in to a specific technology that is super knowledgeable in that one technology? I see pro's and con's of both scenarios.. Just wondering what others thought.

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  • Objects won't render when Texture Compression + Mipmapping is Enabled

    - by felipedrl
    I'm optimizing my game and I've just implemented compressed (DXTn) texture loading in OpenGL. I've worked my way removing bugs but I can't figure out this one: objects w/ DXTn + mipmapped textures are not being rendered. It's not like they are appearing with a flat color, they just don't appear at all. DXTn textured objs render and mipmapped non-compressed textures render just fine. The texture in question is 256x256 I generate the mips all the way down 4x4, i.e 1 block. I've checked on gDebugger and it display all the levels (7) just fine. I'm using GL_LINEAR_MIPMAP_NEAREST for min filter and GL_LINEAR for mag one. The texture is being compressed and mipmaps being created offline with Paint.NET tool using super sampling method. (I also tried bilinear just in case) Source follow: [SNIPPET 1: Loading DDS into sys memory + Initializing Object] // Read header DDSHeader header; file.read(reinterpret_cast<char*>(&header), sizeof(DDSHeader)); uint pos = static_cast<uint>(file.tellg()); file.seekg(0, std::ios_base::end); uint dataSizeInBytes = static_cast<uint>(file.tellg()) - pos; file.seekg(pos, std::ios_base::beg); // Read file data mData = new unsigned char[dataSizeInBytes]; file.read(reinterpret_cast<char*>(mData), dataSizeInBytes); file.close(); mMipmapCount = header.mipmapcount; mHeight = header.height; mWidth = header.width; mCompressionType = header.pf.fourCC; // Only support files divisible by 4 (for compression blocks algorithms) massert(mWidth % 4 == 0 && mHeight % 4 == 0); massert(mCompressionType == NO_COMPRESSION || mCompressionType == COMPRESSION_DXT1 || mCompressionType == COMPRESSION_DXT3 || mCompressionType == COMPRESSION_DXT5); // Allow textures up to 65536x65536 massert(header.mipmapcount <= MAX_MIPMAP_LEVELS); mTextureFilter = TextureFilter::LINEAR; if (mMipmapCount > 0) { mMipmapFilter = MipmapFilter::NEAREST; } else { mMipmapFilter = MipmapFilter::NO_MIPMAP; } mBitsPerPixel = header.pf.bitcount; if (mCompressionType == NO_COMPRESSION) { if (header.pf.flags & DDPF_ALPHAPIXELS) { // The only format supported w/ alpha is A8R8G8B8 massert(header.pf.amask == 0xFF000000 && header.pf.rmask == 0xFF0000 && header.pf.gmask == 0xFF00 && header.pf.bmask == 0xFF); mInternalFormat = GL_RGBA8; mFormat = GL_BGRA; mDataType = GL_UNSIGNED_BYTE; } else { massert(header.pf.rmask == 0xFF0000 && header.pf.gmask == 0xFF00 && header.pf.bmask == 0xFF); mInternalFormat = GL_RGB8; mFormat = GL_BGR; mDataType = GL_UNSIGNED_BYTE; } } else { uint blockSizeInBytes = 16; switch (mCompressionType) { case COMPRESSION_DXT1: blockSizeInBytes = 8; if (header.pf.flags & DDPF_ALPHAPIXELS) { mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; } else { mInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; } break; case COMPRESSION_DXT3: mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case COMPRESSION_DXT5: mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; default: // Not Supported (DXT2, DXT4 or any compression format) massert(false); } } [SNIPPET 2: Uploading into video memory] massert(mData != NULL); glGenTextures(1, &mHandle); massert(mHandle!=0); glBindTexture(GL_TEXTURE_2D, mHandle); commitFiltering(); uint offset = 0; Renderer* renderer = Renderer::getInstance(); switch (mInternalFormat) { case GL_RGB: case GL_RGBA: case GL_RGB8: case GL_RGBA8: for (uint i = 0; i < mMipmapCount + 1; ++i) { uint width = std::max(1U, mWidth >> i); uint height = std::max(1U, mHeight >> i); glTexImage2D(GL_TEXTURE_2D, i, mInternalFormat, width, height, mHasBorder, mFormat, mDataType, &mData[offset]); offset += width * height * (mBitsPerPixel / 8); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: { uint blockSize = 16; if (mInternalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || mInternalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { blockSize = 8; } uint width = mWidth; uint height = mHeight; for (uint i = 0; i < mMipmapCount + 1; ++i) { uint nBlocks = ((width + 3) / 4) * ((height + 3) / 4); // Only POT textures allowed for mipmapping massert(width % 4 == 0 && height % 4 == 0); glCompressedTexImage2D(GL_TEXTURE_2D, i, mInternalFormat, width, height, mHasBorder, nBlocks * blockSize, &mData[offset]); offset += nBlocks * blockSize; if (width <= 4 && height <= 4) { break; } width = std::max(4U, width / 2); height = std::max(4U, height / 2); } break; } default: // Not Supported massert(false); } Also I don't understand the "+3" in the block size computation but looking for a solution for my problema I've encountered people defining it as that. I guess it won't make a differente for POT textures but I put just in case. Thanks.

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  • Simpler Times

    - by Simon Moon
    Does anyone else out there long for the simpler days where you needed to move a jumper in the jumper block to set your modem card to use IRQ7 so it would not conflict with the interrupts used by other boards in your PC and your modem card came with a 78 page manual telling you everything you would need to know to write your own driver for the board including a full schematic along with the board layout showing every chip, capacitor, and resistor?  Ahhhhh, the simplicity!I am wrestling with UserPnp issues for a USB software licensing dongle that is needed by some third party software in one of our production applications. Of course, every machine in production is virtual, so it could be anything in the chain of the software application library to the device driver running on the VM to the configuration of the simulated USB port to the implementation of the USB connection and transport in the virtual host to the physical electrical connections in the USB port on the hypervisor.If only there were the virtual analog to a set of needle-nose pliers to move a virtual jumper.Come to think of it, I always used to drop those damn things such that they would land in an irretrievable position under the motherboard anyway.

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  • Is there a class or id that will cause an ad to be blocked by most major adblockers?

    - by Moak
    Is there a general class or ID for a html element that a high majority of popular adblockers will block on a website it has no information for. My intention is to have my advertisement blocked, avoiding automatic blocking is easy enough... I was thinking of maybe lending some ids or classes from big advertisment companies that area already being fought off quite actively. right now my html <ul id=partners> <li class=advertisment><a href=# class=sponsor><img class=banner></a></li> </ul> Will this work or is there a more solid approach?

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  • Bridge made out of blocks at an angle

    - by Pozzuh
    I'm having a bit of trouble with the math behind my project. I want the player to be able to select 2 points (vectors). With these 2 points a floor should be created. When these points are parallel to the x-axis it's easy, just calculate the amount of blocks needed by a simple division, loop through that amount (in x and y) and keep increasing the coordinate by the size of that block. The trouble starts when the 2 vectors aren't parallel to an axis, for example at an angle of 45 degrees. How do I handle the math behind this? If I wasn't completely clear, I made this awesome drawing in paint to demonstrate what I want to achieve. The 2 red dots would be the player selected locations. (The blocks indeed aren't square.) http://i.imgur.com/pzhFMEs.png.

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  • How to prevent a specific website from linking to our domain?

    - by Edward
    We have a landing page which is used only for running an ad campaign. There is a website that has found this link somehow and is linking to it. I've been told by marketing they don't want that website linking to the landing page. How can I prevent a specific website from linking to our domain? I don't want to block all websites from linking to it, just this specific one. Is there solution something to do with .htaccess? If so, please provide an example of doing this or a link to example because I've been unable to find one.

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  • Designing a game - Where to start?

    - by OghmaOsiris
    A friend of mine and I are planning a game together to work on in our free time. It's not an extensive game, but it's not a simple one either. He's working on the story behind the game while I'm working on the graphics and code. I don't really know where to start with the game. We know what the basic type of game it's going to be and how it would be played, but I'm having a hard time of actually knowing where to begin. I have Xcode open but I don't really even know what I should be designing first. What is some advice for this writer's block? Where is a good place to start with a game? Should I design all the graphics and layout before even touching Xcode? Should I program the things I know I'll have difficulty with first before getting to the easy stuff?

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  • HTML5 valid Google+ Button - Bad value publisher for attribute rel

    - by mrtsherman
    I recently migrated my website from xhtml transitional to html5. Specifically so that I could make use of valid block level anchor tags. <a><div /></a>. When running validation I encountered the following error: Bad value publisher for attribute rel on element link: Keyword publisher is not registered. But according to this page, that is exactly what I am supposed to do. https://developers.google.com/+/plugins/badge/#connect My code: <link href="https://plus.google.com/xxxxxxxxxxxxxxxx" rel="publisher" /> <a href="https://plus.google.com/xxxxxxxxxxxxxxx?prsrc=3" style="text-decoration:none;"> <img src="https://ssl.gstatic.com/images/icons/gplus-16.png" alt="" style="border:0;width:16px;height:16px;"/> </a> I can't figure out how to implement this in an html5 compliant way. Can anyone help?

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  • Find Out Which Websites are Tracking You Across the Web

    - by Taylor Gibb
    Have you ever wondered where the websites you visit send your information? Well, if you have, read on to find out about this new extension from Mozilla that will tell you how you are tracked across websites. Editor’s Note: Most websites use cookies of some type, and all online advertisers do, including the advertisers on this site. You’re welcome to block cookies if that’s a worry. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Dynamic navigation mesh changes

    - by Nairou
    I'm currently trying to convert from grids to navigation meshes for pathfinding, since grids are either too coarse for accurate navigation, or too fine to be useful for object tracking. While my map is fairly static, and the navigation mesh could be created in advance, this is somewhat of a tower defense game, where objects can be placed to block paths, so I need a way to recalculate portions of the navigation mesh to allow pathing around them. Is there any existing documentation on good ways to do this? I'm still very new to navigation meshes, so the prospect of modifying them to cut or fill holes sounds daunting.

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  • Category to Page and blocking category url via robots.txt -Good for SEO?

    - by user2952353
    I am using a template which in the pages it allows me to add sidebars / more content under and above the content I want to pull from a category which is very helpful. If I create pages to display my categories content wont the page urls go in conflict with the category urls? By conflict I mean causing a duplicate content error? What I thought might help was to block from robots.txt the category urls of the blog ex. /category/books /category/music Would that be a good practice in order to avoid the duplicate content penalty? Any tips appreciated.

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  • Remove encryption from USB flash drive

    - by Timic
    It all started when I was attempting to format my PNY USB drive because it was full of junk. When it asked me what type of file system, I selected FAT but there was a checkbox below that said "Encrypt" and I accidently checked it and continue. I had no choice but to come up with a passphrase for it, and so I did, thinking I was able to remove that encryption. But after that at Disk Utility I thought I would find a "Remove Encryption" button or something like that but I didn't. I tried formatting it to remove the encryption but it gives me an error: Error Formatting, The device is busy" Detail>>> One or more block devices are holding /dev/sdb/. I am stuck, what should I do?

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  • This Is a Completely Accurate Illustration of Me at My Last Job [Comic]

    - by The Geek
    Work is boring, what can I say? Usually I was up way too late every night, making the whole situation much worse. It got so bad that one of my co-workers took pictures for blackmail. =) Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Change Your MAC Address to Avoid Free Internet Restrictions Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper

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  • SSL Certificate

    - by outdoorcat
    I've received the email below from google about my wordpress site and have no idea how to follow the instructions. Any help out there? Dear Webmaster, The host name of your site, https://www.example.com/, does not match any of the "Subject Names" in your SSL certificate, which were: *.wordpress.com wordpress.com This will cause many web browsers to block users from accessing your site, or to display a security warning message when your site is accessed. To correct this problem, please get a new SSL certificate from a Certificate Authority (CA) with a "Subject Name" or "Subject Alternative DNS Names" that matches your host name. Thanks, The Google Web-Crawling Team

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  • How do I prevent a KActor from changing the orientation of its Z-Axis?

    - by Almo
    So I have an object that inherits from KActor that I would like to behave as a dynamic physics object, but I want its Z-Axis to remain upright, but very stiffly. I've tried the bStayUpright that triggers the "Stay Upright Spring". The problem is, it's a spring, and the object in question oscillates into position when I want it to remain oriented properly without wobbling. In the image above, the yellow block has fallen onto the gray box, and it is currently pivoting about the contact point as it tries to right itself. Should I be tweaking the StayUprightMaxTorque and StayUprightTorqueFactor parameters, or should I be using a Constraint of some sort?

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