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  • issue with keychain and updates from app store

    - by xonegirlz
    I am having a very frustrating error. I have tested for an app upgrade by first installing the previous version (1.0.1) and then running version (1.0.2). Everything worked fine. I submitted the app and then I am getting issues people are getting crashes when they upgrade. I tried doing the same thing, which is installing the 1.0.1 and then install the binary on the app store, then it crashed. I looked at the console and crash logs and I get this: Jul 7 08:07:45 unknown MyApp[1429] <Warning>: KeychainUtils keychainValueForKey: - Error finding keychain value for key. Status code = -25300 Jul 7 08:07:45 unknown MyApp[1429] <Warning>: AccountSession readUserDataFromDisk - Error finding keychain value for key /var/mobile/Applications/997B32E7-6FFC-4696-9CAA-129BADE2FE64/Documents/instagram_json Jul 7 08:07:45 unknown MyApp[1429] <Warning>: UISegmentedControlStyleBezeled is deprecated. Please use a different style. Jul 7 08:07:45 unknown MyApp[1429] <Error>: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFDictionary setObject:forKey:]: attempt to insert nil value (key: username)' *** First throw call stack: (0x33ee688f 0x367e7259 0x33ee6789 0x33ee67ab 0x33e5368b 0x14fd99 0x152319 0x1530bb 0x170299 0x3270ec59 0x32711817 0x354e7dfb 0x354e7cd0) Jul 7 08:07:45 unknown UIKitApplication:com.firesnakelabs.pinstagram[0x14e4][1429] <Notice>: terminate called throwing an exception >

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  • How to get a UIAlertView's result??

    - by cocos2dbeginner
    Hi, I implemented the gamekit. All works fine now. But if the user presses on send the data will instantly send to the other iphone/ipod/ipad and it will instantly written. So now i wanted to implemenr a confirm screen for the receiver. In my receiveData method (from the gamekit) i have an array. If the user presses yes the array will be written into a file.if not it wont be written into a file. #pragma mark - #pragma mark - GKreceiveData - (void) receiveData:(NSData *)data fromPeer:(NSString *)peer inSession: (GKSession *)session context:(void *)context { NSDictionary *dict = [NSKeyedUnarchiver unarchiveObjectWithData:data]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Incoming Set" message:[NSString stringWithFormat:@"%@ wants to send you a Set named: \n\n %@",[session displayNameForPeer:peer], [dict valueForKey:@"SetName"]] delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK", nil]; [alert show]; [alert release]; } - (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { // the user clicked one of the OK/Cancel buttons if (buttonIndex == 0) { //NSLog(@"ok"); //this should happen if the user presses on ok on the alertview. [dataArray addObject:dict]; //i can't acess "dict" } else { //NSLog(@"cancel"); } } Do you see the problem?? What can I do??

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  • Objective-c: Comparing two strings not working correctly.

    - by Mr. McPepperNuts
    - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { id <NSFetchedResultsSectionInfo> sectionInfo = [[self.fetchedResultsController sections] objectAtIndex:section]; if(tempArray != nil){ for (int i = 0; i < [tempArray count]; i++) { if([[sectionInfo indexTitle] isEqualToString:[tempArray objectAtIndex:i]]) // if([sectionInfo indexTitle] == [tempArray objectAtIndex:i]) { NSLog(@"found"); break; } else { NSLog(@"Not found %@", [sectionInfo indexTitle]); [tempArray addObject:[sectionInfo indexTitle]]; NSLog(@"array %@", tempArray); return [tempArray objectAtIndex:i]; } } } } The comparison of the strings in the if statement never resolves to true. The sample data has two instances of duplicates for testing purposes. The commented line is an alternate, although I believe incorrect, attempt to compare the section with the string in the tempArray. What am I doing incorrectly? Also, all data is in capital letters, so the comparison is not a matter of lower to upper case.

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  • Why does my plist file exist even when I've uninstalled an app and wiped the simulator?

    - by just_another_coder
    I am trying to detect the existence of a plist file on application start. When my data class (descendant of NSObject) is initialized, it loads the plist file. Before it loads, it checks to see if the file exists, and if it doesn't, it sets the data = nil instead of trying to process the array of data in the plist file. However, every time it starts it indicates the file exists. Even when I uninstall the app in the organizer and when wiping the simulator directory (iPhone Simulator/3.0/Applications). I have the following static method in a library class named FileIO: +(BOOL) fileExists:(NSString *)fileName { NSString *path = [FileIO getPath:fileName]; // gets the path to the docs directory if ([[NSFileManager defaultManager] fileExistsAtPath:path]) return YES; else return NO; } In my data class: //if( [FileIO fileExists:kFavorites_Filename] ) [FileIO deleteFile:kFavorites_Filename]; if ([FileIO fileExists:kFavorites_Filename]) {NSLog(@"exists"); The "exists" is logged every time unless I un-comment the method to delete the file. How can the file exist if I've deleted the app? I've deleted the simulator directory and uninstalled on the device but both say it still exists. What gives???

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  • EGODatabase does not retain inserted record

    - by user135775
    Hi Guy! I'm using EGODatabase to process my data. When I tried to insert data into the database which I created with Base and attached to the project, the data that was inserted programmatically will not show up when I restart my app.However the data inserted manually using Base will show up just fine. Following is the code for inserting data into the database: NSString *path = [[NSBundle mainBundle] pathForResource:@"Database" ofType:@"db"]; db = [EGODatabase databaseWithPath:path]; if ([db open]) { NSLog(@"Database is opened successfully!"); } else { NSLog(@"Database is failed to open!"); } NSArray *params = [NSArray arrayWithObjects:[aFeed feedID], [aFeed title], nil]; [db executeUpdate:@"Insert INTO Feed (FeedID, Title) VALUES (?, ?)" parameters:params]; EGODatabaseResult *results = [db executeQuery:@"SELECT * FROM Feed"]; for ( EGODatabaseRow * row in results) { NSLog(@"ID: %@ Title: %@", [row stringForColumn:@"FeedID"], [row stringForColumn:@"Title"]); } I appreciate if anyone can share me a working sample code for EGODatabase. I'm using EGODatabase because I might have multi-threading code that write to the database. Thank in advance.

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  • Display TableViews corresponding to segmentedControl in a single tableview without pushing a new view

    - by user1727927
    I have a tableViewController where I have used the Interface Builder to insert a Segmented Controller having two segments. Since by default, first segment is always selected, I am not facing any problem in displaying the tableview corresponding to first segment. However, when I click on the second segment, I want to display another tableView. Here goes the problem. I am calling newTableViewController class on clicking the second segment. Hence, this view is getting pushed instead. Please suggest me a method to have these two tableViews in the main tableView upon clicking the segments. I have used switch case for switching between the segments. Here's the relevant part of the code: This method is in the FirstTableViewController since first segment is by default selected. -(IBAction) segmentedControlChanged { switch(segmentedControl.selectedSegmnentIndex) { case 0: //default first index selected. [tableView setHidden:NO]; break; case 1: NewViewController *controller=[[NewViewController alloc] initWithNibName:@"NewViewController" bundle:nil]; self.navigationController pushViewController:controller animated:YES]; [controller release]; break; default: break; } }

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  • NSMutableArray accessing issue.

    - by Danegraphics
    I've searched and have no answer. I've created an NSMutableArray and am getting an EXC_BAD_ACCESS error in one place of access. Here. This is declaring in the .h file: NSMutableArray *buttons; ... @property (nonatomic, retain)NSMutableArray *buttons; And this is the synthesizing and implimenting: @synthesize buttons; ... - (id)init { self = [super init]; if(self != nil) { buttons = [[NSMutableArray alloc] init]; } return self; } ... -(void)addButtonWithImage:(Image*)image { Image *button = image; [buttons addObject:button]; [button release]; } ... -(void)replaceButtonAt:(int)num with:(Image*)image { Image *button = image; [buttons replaceObjectAtIndex:num withObject:button]; <<===EXC_BAD_ACCESS [button release]; } But when I use this: -(void)renderButton:(int)num atPoint:(CGPoint)point center:(BOOL)center{ Image *button = [buttons objectAtIndex:num]; [button renderAtPoint:point centerOfImage:center]; } It works

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  • How do I ignore an "invalid" SSL certificate in Objective-C?

    - by ipwnstuff
    Currently I have: NSArray* array = [NSArray arrayWithObjects:@"auth.login",@"username",@"password", nil]; NSData* packed_array = [array messagePack]; NSURL* url = [NSURL URLWithString:@"https://192.168.1.149:3790/api/1.0"]; NSMutableURLRequest* request = [NSMutableURLRequest requestWithURL:url]; [request setHTTPMethod:@"POST"]; [request setValue:@"RPC Server" forHTTPHeaderField:@"Host"]; [request setValue:@"binary/message-pack" forHTTPHeaderField:@"Content-Type"]; [request setValue:[NSString stringWithFormat:@"%d",[packed_array length]] forHTTPHeaderField:@"Content-Length"]; [request setHTTPBody:packed_array]; NSURLResponse *response; NSError *error; responseData = [NSMutableData dataWithData:[NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]]; NSLog(@"response data: %@",[responseData messagePackParse]); NSLog(@"error: %@",error); - (BOOL)connection:(NSURLConnection *)connection canAuthenticateAgainstProtectionSpace:(NSURLProtectionSpace *)protectionSpace { NSLog(@"called canAuthenticateAgainstProtectionSpace"); return [protectionSpace.authenticationMethod isEqualToString:NSURLAuthenticationMethodServerTrust]; } - (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge { NSLog(@"called didReceiveAuthenticationChallenge"); [challenge.sender useCredential:[NSURLCredential credentialForTrust:challenge.protectionSpace.serverTrust] forAuthenticationChallenge:challenge]; } Which returns "Error Domain=NSURLErrorDomain Code=-1202 "The certificate for this server is invalid"…" How should I be implementing the answer from this question?

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  • Rails dealing with blank params at controller level

    - by stephenmurdoch
    I have a User model: class User < ActiveRecord::Base has_secure_password # validation lets users update accounts without entering password validates :password, presence: { on: :create }, allow_blank: { on: :update } validates :password_confirmation, presence: { if: :password_digest_changed? } end I also have a password_reset_controller: def update # this is emailed to the user by the create action - not shown @user=User.find_by_password_reset_token!(params[:id]) if @user.update_attributes(params[:user]) # user is signed in if password and confirmation pass validations sign_in @user redirect_to root_url, :notice => "Password has been reset." else flash.now[:error] = "Something went wrong, please try again." render :edit end end Can you see the problem here? A user can submit a blank a password/confirmation and rails will sign them in, because the User model allows blank on update. It's not a security concern, since an attacker would still need access to a user's email account before they could get anywhere near this action, but my problem is that a user submitting 6 blank chars would be signed in, and their password would not be changed for them, which could lead to confusion later on. So, I've come up with the following solution, and I'd like to check if there's a better way of doing it, before I push to production: def update @user=User.find_by_password_reset_token!(params[:id]) # if user submits blank password, add an error, and render edit action if params[:user][:password].blank? @user.errors.add(:password_digest, "can't be blank.") render :edit elsif @user.update_attributes(params[:user]) sign_in @user redirect_to root_url, :notice => "Password has been reset." else flash.now[:error] = "Something went wrong, please try again." render :edit end end Should I be checking for nil as well as blank? Are there any rails patterns or idiomatic ruby techniques for solving this? [Fwiw, I've got required: true on the html inputs, but want this handled server side too.]

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  • How to read/write from erlang to a named pipe ?

    - by cstar
    I need my erlang application to read and write through a named pipe. Opening the named pipe as a file will fail with eisdir. I wrote the following module, but it is fragile and feels wrong in many ways. Also it fails on reading after a while. Is there a way to make it more ... elegant ? -module(port_forwarder). -export([start/2, forwarder/2]). -include("logger.hrl"). start(From, To)-> spawn(fun() -> forwarder(From, To) end). forwarder(FromFile, ToFile) -> To = open_port({spawn,"/bin/cat > " ++ ToFifo}, [binary, out, eof,{packet, 4}]), From = open_port({spawn,"/bin/cat " ++ FromFifo}, [binary, in, eof, {packet, 4}]), forwarder(From, To, nil). forwarder(From, To, Pid) -> receive {Manager, {command, Bin}} -> ?ERROR("Sending : ~p", [Bin]), To ! {self(), {command, Bin}}, forwarder(From, To, Manager); {From ,{data,Data}} -> Pid ! {self(), {data, Data}}, forwarder(From, To, Pid); E -> ?ERROR("Quitting, first message not understood : ~p", [E]) end. As you may have noticed, it's mimicking the port format in what it accepts or returns. I want it to replace a C code that will be reading the other ends of the pipes and being launched from the debugger.

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  • Iphone -- maintaining a list of strings and a corresponding typedef enum

    - by William Jockusch
    Suppose I have the following: typedef enum functionType {ln, sin, sqrt} functionType; NSArray *functions = [NSArray arrayWithObjects: @"ln", @"sin", @"sqrt", nil]; Suppose further that *functions will not change at runtime. Question -- is there any way to set up a single structure which updates both of these? So that I only have to keep track of one list, instead of two. To explain what is going on -- the idea is that string input from the user will be stored in a variable of type functionType. Later on, I will have code like this: double valueOfFunction: (functionType) function withInput: (double) input switch (function) { case ln: return ln(input); case sin: return sin(input); case sqrt: return sqrt(input); //etc . . . could grow to include a lot of functions. } And valueOfFunction needs to be fast. So I don't want to be doing string comparisons there.

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  • Consecutive calls/evaulations in a form?

    - by Dave
    Hey guys, simple question... Working with XLISP to write a program, but I've seemed to run into a simple fundamental problem that I can't seem to work around: perhaps someone has a quick fix. I'm trying to write an if statement who's then-clause evaluates multiple forms and returns the value of the last. In example: (setq POSITION 'DINING-ROOM) (defun LOOK (DIRECTION ROOM) ... ) (defun SETPOS (ROOM) ... ) (defun WHERE () ... ) (defun MOVE (DIRECTION) (if (not(equal nil (LOOK DIRECTION POSITION))) ; If there is a room in that direction ( ; Then-block: Go to that room. Return where you are. (SETPOS (LOOK DIRECTION ROOM)) (WHERE) ) ( ; Else-block: Return error (list 'CANT 'GO 'THERE) ) ) The logical equivalent intended is: function Move (Direction) { if(Look(Direction, Room) != null) { SetPos(Look(Direction,Room)); return Where(); } else { return "Can't go there"; } } (Apologies for the poor web-formatting.) The problem I have is with: ( (SETPOS (LOOK DIRECTION ROOM)) (WHERE) ) I simply want to return the evaluation of WHERE, but I need to execute the SETPOS function first. XLISP doesn't like the extra parentheses: if I remove the outer set, my WHERE list becomes my else (I don't want that). If I remove the sets around SETPOS and WHERE, it treats WHERE like an argument for SETPOS; I also don't want that. So, how do I simply evaluate the first, then the second and then return the values of the last evaluated?

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  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

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  • Changing UIViews during UIInterfaceOrientation on iPad

    - by FreeAppl3
    I am trying to change views on rotation because my views have to be significantly different from portrait to landscape. Now the code I am using works once then the app freezes when trying to rotate back. Either direction does not make a difference. For example: If I am in Landscape and rotate to portrait everything works great until I rotate back to landscape then it freezes and does absolutely nothing. Here is the code I am using to achieve this In my "viewDidLoad" method [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil]; Then I call this for the rotation: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } - (void)didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; if ((orientation == UIDeviceOrientationLandscapeLeft) || (orientation == UIDeviceOrientationLandscapeLeft)) { // present the other viewController, it's only viewable in landscape [self.view addSubview:landScapeView]; } if ((orientation == UIDeviceOrientationLandscapeRight) || (orientation == UIDeviceOrientationLandscapeRight)) { // present the other viewController, it's only viewable in landscape [self.view addSubview:landScapeView]; } else if ((orientation == UIDeviceOrientationPortrait || (orientation == UIDeviceOrientationPortrait)) { // get rid of the landscape controller [self.view addSubview:portrait]; } else if ((orientation == UIDeviceOrientationPortraitUpsideDown || (orientation == UIDeviceOrientationPortraitUpsideDown)) { // get rid of the landscape controller [self.view addSubview:portrait]; } }

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  • Rails exit controller after rendering

    - by codysehl
    I have an action in my controller that I am having trouble with. This is my first rails app, so I'm not sure of the best practices surrounding rails. I have a model called Group and a few actions that go in it's controller. I have written a test that should cause the controller to render an error in JSON because of an invalid Group ID. Instead of rendering and exiting, it looks like the controller is rendering and continuing to execute. Test test 'should not remove group because of invalid group id' do post(:remove, {'group_id' => '3333'}) response = JSON.parse(@response.body) assert_response :success assert_equal 'Success', response['message'] end Controller action # Post remove # group_id def remove if((@group = Group.find_by_id(params[:group_id])) == nil) render :json => { :message => "group_id not found" } end @group.destroy if(!Group.exists?(@group)) render :json => { :message => "Success" } else render :json => { :errors => @group.errors.full_messages } end end In the controller, the first if statement executes: render :json => { :message => "group_id not found" } but @group.destroy is still being executed. This seems counter-intuitive to me, I would think that the render method should exit the controller. Why is the controller not exiting after render is called? The purpose of this block of code is to recover gracefully when no record can be found with the passed in ID. Is this the correct way of doing something like this?

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  • Is there a concise way to map a string to an enum in Objective-C?

    - by zekel
    I have a string I want to parse and return an equivalent enum. I need to use the enum type elsewhere, and I think I like how I'm defining the class. The problem is that I don't know a good way to check the string against the enum values without being redundant about the order of the enums. typedef enum { ZZColorRed, ZZColorGreen, ZZColorBlue, } ZZColorType; - (ZZColorType)parseColor:(NSString *)inputString { // inputString will be @"red", @"green", or @"blue" (trust me) // how can I turn that into ZZColorRed, etc. without // redefining their order like this? NSArray *colors = [NSArray arrayWithObjects:@"red", @"green", @"blue", nil]; return [colors indexOfObject:inputString]; } In Python, I'd probably do something like the following, although to be honest I'm not in love with that either. ## maps url text -> constant string RED_CONSTANT = 1 BLUE_CONSTANT = 2 GREEN_CONSTANT = 3 TYPES = { 'red': RED_CONSTANT, 'green': GREEN_CONSTANT, 'blue': BLUE_CONSTANT, } def parseColor(inputString): return TYPES.get(inputString) ps. I know there are color constants in Cocoa, this is just an example.

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  • View Controller Question

    - by user341444
    First off I'm new at programming. I'm creating an app with one navigation bar controller. The app is pretty basic except for a quiz section that is comprised of 12 xibs. As the users takes the quiz a new xib is pushed onto the stack. I want to create a button that takes the user back to the home screen if they do not want to complete the quiz. The back button takes them to the previous xib which could be 11 deep. Is it possible to dismiss the modal views and reload the rootView controller? Here's the code from my delegate @synthesize window; @synthesize navigationController; (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } (void)dealloc { [window release]; [navigationController release]; [super dealloc]; } This is how I'm pushing new xibs onto the stack (IBAction) showTesting: (id)sender { Testing *varTesting = [[[Testing alloc] initWithNibName:@"Testing" bundle:nil] autorelease]; [[self navigationController] pushViewController:varTesting animated: YES]; } Any help would be greatly appreciated. Thanks

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  • Memory Leaks in pickerView using sqlite

    - by Danamo
    I'm adding self.notes array to a pickerView. This is how I'm setting the array: NSMutableArray *notesArray = [[NSMutableArray alloc] init]; [notesArray addObject:@"-"]; [notesArray addObjectsFromArray:[dbManager getTableValues:@"Notes"]]; self.notes = notesArray; [notesArray release]; The info for the pickerView is taken from the database in this method: -(NSMutableArray *)getTableValues:(NSString *)table { NSMutableArray *valuesArray = [[NSMutableArray alloc] init]; if (sqlite3_open([self.databasePath UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to open database"); } else { NSString *query = [[NSString alloc] initWithFormat:@"SELECT value FROM %@", table]; sqlite3_stmt *statement; if (sqlite3_prepare_v2(database, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { NSString *value =[NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 0)]; [valuesArray addObject:value]; [value release]; } sqlite3_reset(statement); } [query release]; sqlite3_finalize(statement); sqlite3_close(database); } return valuesArray; } But I keep getting memory leaks in Instruments for these lines: NSMutableArray *valuesArray = [[NSMutableArray alloc] init]; and [valuesArray addObject:value]; What am I doing wrong here? Thanks for your help!

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  • is there any way to terminate UIImagePickerViewController while taking video?

    - by wadelim
    Hello! It's the first time to ask a question! until now, I don't need to ask qestion about my problem because Here is the rellay good place to share and solve my programming error(problem?)! now, I'm having a big problem at UIImagePickerViewController Fisrt, while My app is enconding Video Image on pckerViewcontroller, If I push the home button to go background, My app is terminated T_T(EXC_BAD_ACCESS) I want to keep my app alive(living) or close safely pickerview controller to be back I'm going crazy if there is anyone to help me, I would really appreciated Thank you! // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // in Init Method [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(enterBackgound:) name:UIApplicationDidEnterBackgroundNotification object:nil]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// UIImagePickerController *pickerController = [UIImagePickerController new]; i_pc = pickerController; // "i_pc" is member instance .... [self presentModalViewController:pickerController animated:YES]; [pickerController release]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// while encoding some video in pckerview Contrller, Push homeButton! and return back then my app is killed // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // this is my code to try to solve above problem.. But It's not working -(void)enterBackground:(NSNotification *)notification{ [self dismissModalViewControllerAnimated:YES]; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//

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  • Int Showing as Long Odd Value

    - by Josh Kahane
    Hi I am trying to send an int in my iphone game for game center multiplayer. The integer is coming up and appearing as an odd long integer value rather than the expected one. I have this in my .h: typedef enum { kPacketTypeScore, } EPacketTypes; typedef struct { EPacketTypes type; size_t size; } SPacketInfo; typedef struct { SPacketInfo packetInfo; int score; } SScorePacket; Then .m: Sending data: scoreData *score = [scoreData sharedData]; SScorePacket packet; packet.packetInfo.type = kPacketTypeScore; packet.packetInfo.size = sizeof(SScorePacket); packet.score = score.score; NSData* dataToSend = [NSData dataWithBytes:&packet length:packet.packetInfo.size]; NSError *error; [self.myMatch sendDataToAllPlayers: dataToSend withDataMode: GKMatchSendDataUnreliable error:&error]; if (error != nil) { // handle the error } Receiving: SPacketInfo* packet = (SPacketInfo*)[data bytes]; switch (packet->type) { case kPacketTypeScore: { SScorePacket* scorePacket = (SScorePacket*)packet; scoreData *score = [scoreData sharedData]; [scoreLabel setString:[NSString stringWithFormat:@"You: %d Challenger: %d", score.score, scorePacket]]; break; } default: CCLOG(@"received unknown packet type %i (size: %u)", packet->type, packet->size); break; } Any ideas? Thanks.

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  • loading record into detailview

    - by summer
    please please i need help..i think i am lost somewhere..basically i followed the example http://www.iphonesdkarticles.com/2008/10/sqlite-tutorial-loading-data-as.html, but i was stuck with error on reading description..something must had gone wrong some well but i am not very sure how should i solve it. this is my code, actually i dun really have an idea on wat's really going in this code..help please..2days!! no solution!! - (void) hydrateDetailViewData { //if detail view is hydrated then do not get it from database if(isDetailViewHydrated) return; if(detailStmt == nil) { const char *sql = "select snapTitle, snapDesc from Snap where snapID =?"; if(sqlite3_prepare_v2(database, sql, -1, &detailStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating detail view statement. '%s'", sqlite3_errmsg(database)); NSLog(@"SQLite= %d", sqlite3_step(detailStmt)); } if(SQLITE_DONE != sqlite3_step(detailStmt)) { // NSString *descStr = [[NSString alloc] //initWithString:sqlite3_column_text(detailStmt, 2)]; NSString *descStr = [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt,2)]; self.snapDescription = descStr; [descStr release]; } else NSAssert1(0, @"Error getting description of snap2play. '%s'", sqlite3_errmsg(database)); sqlite3_reset(detailStmt); isDetailViewHydrated = YES; //if hydrated, make sure do not get from database again. } }

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  • iPhone rotation woes

    - by skooter500
    I have been spending many frustrating hours trying to get rotations working on the iPhone version of Tunepal. Firstly, I have a tab bar controller, with a navigation controller controlling each of the views. I actually only want one of my views to be able to rotate and that is the TuneDisplay. I have a subclassed the UITabBarController and overridden theshouldAutorotateToInterfaceOrientation: (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { if (self.selectedViewController != nil) { return [self.selectedViewController shouldAutorotateToInterfaceOrientation:interfaceOrientation]; } else { return (interfaceOrientation == UIInterfaceOrientationPortrait); } } In each of the view controllers for each of the tabs I have overridden the method and returned YES for each orientation I want to support. All well and good and everything works as it should. If I try and do a rotation on a tab that doesn’t support the rotation, nothing happens. The problem occurs if I move from a tab thats rotated to a tab that isnt supposed to support that rotation. The new tab is displayed rotated too! Screenshots for all this are included here: http://tunepal.wordpress.com/2010/04/20/rotation-woes/ Is there any way I can make it rotate back to portrait on tapping the tab? I have tried the unsupported setOrientation trick, but firstly it doesnt work correctly and secondly I received a warning from Apple for including it in my last build. If (as I suspect) there is no way to limit this behavior: How do I make the microphone image scale when I rotate the device? How do I make the buttons and the progress bar expand to fit the witdh of the toolbar? Also, one of the tabs that rotates ok has a table, with a search bar. The first time I rotate to the right or to the left, I get a black bar to the right of the search bar. If I subsequently rotate back and rotate again, the bar disappears! I have enabled the struts and springs things on the search bar in the interface builder and it looks like it should behave correctly. Any ideas about how to fix this? Ideas, feedback much appreciated Bryan

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  • TableView on Tab Bar Application ? Application is crashing.

    - by Andrei
    Steps to reproduce: 1. Create a Tab Bar Application called "TestApp" 2. Add new file, a UIViewController subclass with a XIB user interface called "Table" 3. Open up MainWindows.xib, click on the Second tab bar item and in Inspector change the NIB Name from "SecondView" to "Table". Save and close. 4. Open up Table.xib and drag a TableView on top of the view. Now link the dataSource and delegate outlets of the TableView to the Table.xib File's Owner. 5. Add the following code to Table.m: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { NSLog(@"Returning num sections"); return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog(@"Returning num rows"); return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Trying to return cell"); static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } cell.text = @"Hello"; NSLog(@"Returning cell"); return cell; } 6.Run the application and select the Second tab bar item. If I start with a View-based application, add a TableView to it, link the outlets to the File's owner and add that piece of code it all works just fine. What am I doing wrong ? Why is the application crashing ?

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  • Paged UIScrollView with UIImageViews only showing first UIImageVIew

    - by Jonathan Brown
    I am working on a paged UIScrollView, but it only wants to show the first UIImageView within it. I add each UIImageView at an offset of the width of the scroll view, so that should create each page. When run, it says the scroll view is the right number of pages, but the images don't show. Any help would be much appreciated! int numSlides = NUM_TUTORIAL_SLIDES; NSString *fileName; UIImageView *slideImageView; CGRect slideFrame; for (int i = 1; i <= numSlides; i++) { slideFrame.origin.x = self.tutorialScrollView.frame.size.width * (i-1); slideFrame.origin.y = 0; slideFrame.size = self.tutorialScrollView.frame.size; slideImageView = [[UIImageView alloc] initWithFrame:slideFrame]; if([[AppManager sharedManager] is4inchScreen]) { fileName = [NSString stringWithFormat:@"Slide%[email protected]", i]; } else { fileName = [NSString stringWithFormat:@"Slide%[email protected]", i]; } slideImageView.image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:fileName ofType:nil]]; [self.tutorialScrollView addSubview:slideImageView]; [slideImageView release]; } self.tutorialScrollView.contentSize = CGSizeMake(self.tutorialScrollView.frame.size.width * numSlides, self.tutorialScrollView.frame.size.height); self.tutorialScrollView.delegate = self;

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  • Make an NSString accessible in the whole class

    - by OhhMee
    Hello, I want to know how can I make an NSString accessible in the whole class. Say I have these codes: - (void) init { NSArray *elements = [xpathParser search:@"//foo"]; TFHppleElement *element = [elements objectAtIndex:0]; NSString *data = [element content]; NSArray *elements1 = [xpathParser search:@"//foo2"]; TFHppleElement *element2 = [elements1 objectAtIndex:0]; NSString *data2 = [element2 content]; } And I want to use data & data2 in the whole class, how can I do that? I want to show results here: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. switch (indexPath.row) { case 0 : cell.textLabel.text = (@"%@", data); break; case 1: cell.textLabel.text = (@"%@", data2); break; } // Email & Password Section return cell; }

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