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  • Design leaderboard ratings for quiz games

    - by PeterK
    Back in March 2011 i started the following post: How to design a leaderboard? Now my quiz game have been out for approximately a year and sold pretty decently. I am working on to update the game design and is again looking into the leaderboard design to make it better as i am not happy with it. Currently i rate players on number of correct answers, which is not good as it does not consider things like number of games, difficulty levels etc. I also have "extended" stats behind the UITableView (Leaderboard). A player can play based on three levels of difficulty: hard, medium or easy Difficulty levels can be mixed between players in a game Each game can be one to six players, so there can be single games or duels Between 2 and 30 questions per game As i am considering integrating Game Center Leaderboard i need to design a better rating system so i would like to ask for some ideas how to do the rating based on the above. I am thinking about how much a point would be worth and what it includes.

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  • Tomcat: recommandations for logging

    - by WizardOfOdds
    I've read several questions here concerning Tomcat and logging but I still really don't understand the "bigger picture", hence my question: How and where are my Webapps supposed to do their logging? By default on my setup Tomcat 6.0.20 logs go in the following file/appender: ./apache-tomcat-6.0.20/logs/catalina.out Am I suppose to have my webapps also log to this file/appender? Let say my case is trivially simple and I've got just one servlet: import ... // What do I import here in order to be able to log? public class SOServlet extends HttpServlet { public void doGet( final HttpServletRequest request, final HttpServletResponse response ) throws IOException, ServletException { ... // I want to log here, what do I write? What are the gotchas knowing that there are more than one webapp running on the same Tomcat? (apparently from reading the various questions there are many gotchas). What about the .war, do I need to put log4j/sl4f/commons-logging/whatever in my .war?

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  • How to avoid being forked into oblivion by a more powerful contributor?

    - by Den
    As recently reported here: Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects. However the founder of the project that was forked says: The purpose of the MIT license is to unencumber your fair use. Not to encourage you to take software, rebrand it as your own, and then "take it in a new direction" as you say. While not illegal, it is unethical. It seems that the GitHub page of the new project doesn't even indicate that it's a fork in a typical GitHub manner, opting for an easily-removable History section instead (see bottom). So my questions are: Was Xamarin's action and the way the action was done ethical or not? Is it possible to avoid such a situation if you are a single developer or a small unfunded group of developers? I am hoping this could be either a wiki question or there will be some objective answers grounded on modern OSS ethics/philosophy.

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  • How can I implement a "wizard" style page using JQuery?

    - by Mark Brittingham
    I am implementing a questionnaire on the web and I'd like for each block of questions to have its own "page" so the user doesn't have to scroll. However, page loads have two problems: a) they take time (and have a noticeable flicker/refresh) and b) such an approach would force me to do a data table insert plus multiple updates (or store it all in my session). How can I use JQuery to let the user page through the questionnaire on the client side, answering questions as he goes? I'll then be able to handle the data store when all the answers are submitted at the end. One other thing...is there a way to make sure that the session doesn't time out if the user takes awhile?

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  • Ubuntu 13.10 won't boot and hangs on a black screen

    - by Anonymous John
    I installed Ubuntu 13.10 64-bit today and I sat on the internet most of the day after installation. I shut the computer down and went bowling with my family. When I came back, I turned on my computer and it came to the boot screen as usual, but then the screen went black and stayed black. Can this be solved or do I have to install Ubuntu 13.04. My dad does not know about this and I do not want to get yelled at for an hour, so I need an answer before midnight mountain time, otherwise I will install Ubuntu 13.04 so I won't get yelled at in the morning.Thanks to anyone who answers this.

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  • What would most games benefit from having?

    - by Phil
    I think I've seen "questions" like this on stackoverflow but sorry if I'm overstepping any bounds. Inspired by my recent question and all the nice answers (Checklist for finished game?) I think every gamedev out there has something he/she thinks that almost every game should have. That knowledge is welcome here! So this is probably going to be an inspirational subjective list of some sorts and the point is that anyone reading this question will see a point or two that they've overlooked in their own development and might benefit from adding. I think a good example might be: "some sort of manual or help section. Of course it should be proportional to how advanced the game is. Some users won't need it and won't go looking for it but the other ones that do will become very frustrated if they can't remember how to do something specific that should be in the manual". A bad example might be "good gameplay". Of course every game benefits from this but the answer is not very helpful.

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  • How do I politely tell a colleague to RTFM?

    - by Jason Baker
    I think by now, I've transitioned from a junior developer to an "intermediate" developer. Previously, whenever someone would ask me a question, I'd gleefully answer them simply because I was happy to be of use to someone and wanted to prove my worth as a developer. Now it's gotten to the point where I can't get work done because I'm constantly answering questions that can be answered just by spending a few seconds looking at documentation or searching google (sometimes from developers more senior than I). On one hand, I genuinely want to help them out and enjoy teaching other people. However, I just don't have enough bandwidth to keep answering these kinds of questions. How do I handle this kind of thing politely?

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  • How To Check If Your Account Passwords Have Been Leaked Online and Protect Yourself From Future Leaks

    - by Chris Hoffman
    Security breaches and password leaks happen constantly on today’s Internet. LinkedIn, Yahoo, Last.fm, eHarmony – the list of compromised websites is long. If you want to know whether your account information was leaked, there are some tools you can use. These leaks often lead to many compromised accounts on other websites. However, you can protect yourself by using unique passwords everywhere – if you do, password leaks won’t be a threat to you. Image Credit: Johan Larsson on Flickr 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • How to write a network game?

    - by TomWij
    Based on Why is so hard to develop a MMO?: Networked game development is not trivial; there are large obstacles to overcome in not only latency, but cheat prevention, state management and load balancing. If you're not experienced with writing a networked game, this is going to be a difficult learning exercise. I know the theory about sockets, servers, clients, protocols, connections and such things. Now I wonder how one can learn to write a network game: How to balance load problems? How to manage the game state? How to keep things synchronized? How to protect the communication and client from reverse engineering? How to work around latency problems? Which things should be computed local and which things on the server? ... Are there any good books, tutorials, sites, interesting articles or other questions regarding this? I'm looking for broad answers, but specific ones are fine too to learn the difference.

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  • What are the different ways to texture a terrain?

    - by ApocKalipsS
    I'm working with XNA on a 3D Game, and I'm trying to have a proper and nice environnement. I actually followed a tutorial to create a terrain from a Heightmap, and to texture it, I just apply a grass texture on it and tile it a number of times. But what I want to do is to have a really realistic texturing, but also generate it automatically (for example if I want to use a perlin noise to generate a terrain and then texture it). I already learnt about multi-texturing, loading a map file with different colors for different textures, but I don't think this is really efficient, for instance for cliffs or very steep areas it will tile a texture badly as it's a view from the top. Also I don't know how i'll draw roads or dirt paths with that. I hope you understood me despite my english! If you don't, basically, here what I want to do: How do I texture a randomly generated terrain? :) Thank you for your answers!

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  • Windows 7 Service Pack 1 is Released: But Should You Install It?

    - by The Geek
    Microsoft has just released the final version of Service Pack 1 for Windows 7, but should you drop everything and go through the process of installing it? Where can you get it? We’ve got the answers for you. If you’ve never installed a service pack before, it’s just a big collection of fixes and changes for your operating system, bundled into a big fat download to make it more convenient if you reinstall—if you’ve kept Windows updated, it should have most of the fixes already installed through Windows Update Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Never Call Me at Work [Humorous Star Wars Video] Add an Image Properties Listing to the Context Menu in Chrome and Iron Add an Easy to View Notification Badge to Tabs in Firefox SpellBook Parks Bookmarklets in Chrome’s Context Menu Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox Enchanted Swing in the Forest Wallpaper

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  • Why is cleverness considered harmful in programming by some people?

    - by Larry Coleman
    I've noticed a lot of questions lately relating to different abstraction techniques, and answers saying basically that the techniques in question are "too clever." I would think that part of our jobs as programmers is to determine the best solutions to the problems we are given to solve, and cleverness is helpful in doing that. So my question is: are the people who think certain abstraction techniques are too clever opposed to cleverness per se, or is there some other reason for the objection? EDIT: This parser combinator is an example of what I would consider to be clever code. I downloaded this and looked it over for about half an hour. Then I stepped through the macro expansion on paper and saw the light. Now that I understand it, it seems much more elegant than the Haskell parser combinator.

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  • How and when is old-releases.ubuntu.com updated?

    - by muru
    The old-releases.ubuntu.com mirror hosts the repositories for EOL Ubuntu releases. The main page currently lists up to 11.10 (or 12.04.3 if you count point upgrades), but the dists page lists up to 13.04. Why the discrepancy? When will the main page be updated? When will the newest EOL release (13.10) be shifted here? I'd like documentation backing up answers, please. Priority of documentation: Statements by Mark Shuttleworth (on his blog or other public statements) Pages from the Official Ubuntu documentation Ubuntu mailing list discussions, Launchpad bug reports (or questions) or blueprints, etc. IRC discussion logs for official Ubuntu channels Random gossip on the street Community Wiki.

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  • Will having a website duplicated on multiple top level domains be penalised by search engines [duplicate]

    - by user1020317
    This question already has an answer here: Will having multiple domains improve my seo? 7 answers I'm running a website for a global company, and although we rank first in search engine results here in Ireland, a search done from other countries doesn't rank us as highly. If I register the domain at other top level domain names (eg. example.co.uk, example.nor etc.) and then just mirror the .com site to those other domains, will I be penalised by search engines for having duplicate content? Has anyone else faced a similar problem and found a way to capture the global search engine? Thanks.

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  • Recommended 2D Game Engine for prototyping

    - by Thomas Dufour
    What high-level game engine would you recommend to develop a 2D game prototype on windows? (or mac/linux if you wish) The kind of things I mean by "high-level" includes (but is definitely not limited to): not having to manage low-level stuff like screen buffers, graphics contexts having an API to draw geometric shapes well, I was going to omit it but I guess being based on an actual "high-level" language is a plus (automatic resource management and the existence a reasonable set of data structures in the standard library come to mind). It seems to me that Flash is the proverbial elephant in the room for this query but I'd very much like to see different answers based on all kinds of languages or SDKs.

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  • assistance with classifying tests

    - by amateur
    I have a .net c# library that I have created that I am currently creating some unit tests for. I am at present writing unit tests for a cache provider class that I have created. Being new to writing unit tests I have 2 questions These being: My cache provider class is the abstraction layer to my distributed cache - AppFabric. So to test aspects of my cache provider class such as adding to appfabric cache, removing from cache etc involves communicating with appfabric. Therefore the tests to test for such, are they still categorised as unit tests or integration tests? The above methods I am testing due to interacting with appfabric, I would like to time such methods. If they take longer than a specified benchmark, the tests have failed. Again I ask the question, can this performance benchmark test be classifed as a unit test? The way I have my tests set up I want to include all unit tests together, integration tests together etc, therefore I ask these questions that I would appreciate input on.

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  • User prompts (MessageBox) with MVVM

    - by mukapu
    The problem statement: I am tired of thinking how to show a simple message box or user prompt and act based on the response in Model-View-View-Model (MVVM). Common approaches: - It's ok, let's just do this one thing from ViewModel and mock this out for unit testing - Design my own dialog, then what to do from there - Can I write something in view code behind, ah yes, that seems to be the only way out, as anyway MVVM is still not matured...  - and what not?   I am pretty much one among the few frustrated out in this world looking for some convincing answers. I think we can do it a little neater without having the feeling of violating any of our self defined rules! Solution: The Control - Implement a simple control with no designer visibility. - Allow a property to be bound to tell when to show the MessageBox - Provide command binding for possible user actions, Yes, No, Cancel... How do I Use? - Just place the necessary XAML tags in the view - Implement the command for all user actions in the View Model - Run unit tests on the commands

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  • Complain about jQuery Tag's

    - by jAndy
    Hi Folks, I'm complaining about the growth of jQuery tagged questions at stackoverflow. There are so many people who ask, 'How to implement a specific plugin?' or 'How to use that plugin?' which makes me kinda sick. IMO: If you Tag a question to jQuery, javascript or C, it should be a question about the language itself and not some 'goofy' little plugin. Best case scenario, Tag those questions with jquery-plugins. I know I'm breaking my own rule along with this post, but I just realized that trend and I'm really interested in other opinions about that. Kind Regards --Andy

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  • Stuck on busybox after a fresh install

    - by user54841
    I installed 11.10 and was getting stuck on Busybox unless I type exit. After grabbing the latest updates it then didn't get stuck on busybox but instead on a black screen of nothingness. I've now reformatted and started again using the exit technique for the time being. I had a search here before posting and none of the answers gave much insight, other than it 'could be a gfx card driver issue'. I'm using new hardware that has no issues with Mint, Win7 or WinXp. BUT note, I'm not dual booting, its a complete fresh install formatting the entire drive. Any help is appreciated as I'd really like to get stuck into Ubuntu. Thanks in advance. -Luke

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  • Handling SMS/email convergence: how does a good business app do it?

    - by Tim Cooper
    I'm writing a school administration software package, but it strikes me that many developers will face this same issue: when communicating with users, should you use email or SMS or both, and should you treat them as fundamentally equivalent channels such that any message can get sent using any media, (with long and short forms of the message template obviously) or should different business functions be specifically tailored to each of the 3? This question got kicked off "StackOverflow" for being overly general, so I'm hoping it's not too general for this site - the answers will no doubt be subjective but "you don't need to write a whole book to answer the question". I'm particularly interested in people who have direct experience of having written comparable business applications. Sub-questions: Do I treat SMS as "moderately secure" and email as less secure? (I'm thinking about booking tokens for parent/teacher nights, permission slips for excursions, absence explanation notes - so high security is not a requirement for us, although medium security is) Is it annoying for users to receive the same message on multiple channels? Should we have a unified framework that reports on delivery or lack thereof of emails and SMS's?

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  • Lower your Applications Infrastructure Cost with Oracle Database 11g

    - by john.brust
    If you missed our live Oracle Database 11g Release 2 webcast last Friday, the replay is available. So, join us for the on demand free Webcast in which Mark Townsend, Vice President of Oracle Database Product Management, discusses how running your Oracle applications (Oracle eBusiness Suite, Oracle's PeopleSoft, and Oracle's Siebel ) on Oracle Database 11g can improve performance and scalability, eliminate downtime, and reduce IT infrastructure costs. In the Q&A segment, Mark answers questions about compression, virtual machines, Oracle Active Data Guard, online application upgrades, and much more. Note: Turn off pop-up blockers if the slides do not advance automatically.

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  • C++0x rvalue references - lvalues-rvalue binding

    - by Doug
    This is a follow-on question to http://stackoverflow.com/questions/2748866/c0x-rvalue-references-and-temporaries In the previous question, I asked how this code should work: void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } It seems that the move overload should probably be called because of the implicit temporary, and this happens in GCC but not MSVC (or the EDG front-end used in MSVC's Intellisense). What about this code? void f(std::string &&); //NB: No const string & overload supplied void g1(const char * arg) { f(arg); } void g2(const std::string & arg) { f(arg); } It seems that, based on the answers to my previous question that function g1 is legal (and is accepted by GCC 4.3-4.5, but not by MSVC). However, GCC and MSVC both reject g2 because of clause 13.3.3.1.4/3, which prohibits lvalues from binding to rvalue ref arguments. I understand the rationale behind this - it is explained in N2831 "Fixing a safety problem with rvalue references". I also think that GCC is probably implementing this clause as intended by the authors of that paper, because the original patch to GCC was written by one of the authors (Doug Gregor). However, I don't this is quite intuitive. To me, (a) a const string & is conceptually closer to a string && than a const char *, and (b) the compiler could create a temporary string in g2, as if it were written like this: void g2(const std::string & arg) { f(std::string(arg)); } Indeed, sometimes the copy constructor is considered to be an implicit conversion operator. Syntactically, this is suggested by the form of a copy constructor, and the standard even mentions this specifically in clause 13.3.3.1.2/4, where the copy constructor for derived-base conversions is given a higher conversion rank than other implicit conversions: A conversion of an expression of class type to the same class type is given Exact Match rank, and a conversion of an expression of class type to a base class of that type is given Conversion rank, in spite of the fact that a copy/move constructor (i.e., a user-defined conversion function) is called for those cases. (I assume this is used when passing a derived class to a function like void h(Base), which takes a base class by value.) Motivation My motivation for asking this is something like the question asked in http://stackoverflow.com/questions/2696156/how-to-reduce-redundant-code-when-adding-new-c0x-rvalue-reference-operator-over ("How to reduce redundant code when adding new c++0x rvalue reference operator overloads"). If you have a function that accepts a number of potentially-moveable arguments, and would move them if it can (e.g. a factory function/constructor: Object create_object(string, vector<string>, string) or the like), and want to move or copy each argument as appropriate, you quickly start writing a lot of code. If the argument types are movable, then one could just write one version that accepts the arguments by value, as above. But if the arguments are (legacy) non-movable-but-swappable classes a la C++03, and you can't change them, then writing rvalue reference overloads is more efficient. So if lvalues did bind to rvalues via an implicit copy, then you could write just one overload like create_object(legacy_string &&, legacy_vector<legacy_string> &&, legacy_string &&) and it would more or less work like providing all the combinations of rvalue/lvalue reference overloads - actual arguments that were lvalues would get copied and then bound to the arguments, actual arguments that were rvalues would get directly bound. Questions My questions are then: Is this a valid interpretation of the standard? It seems that it's not the conventional or intended one, at any rate. Does it make intuitive sense? Is there a problem with this idea that I"m not seeing? It seems like you could get copies being quietly created when that's not exactly expected, but that's the status quo in places in C++03 anyway. Also, it would make some overloads viable when they're currently not, but I don't see it being a problem in practice. Is this a significant enough improvement that it would be worth making e.g. an experimental patch for GCC?

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  • What are the factors that determine the default frequency of a shader call?

    - by user827992
    After i have been played for some days with various vertex and fragments shaders seems clear to me that this programs are called by the GPU at every and each rendering cycle, the problem is that I can't really quantify this frequency and I can't tell if is based on some default values or not because I don't have a big collection of hardware right now to do extensive tests. For what i know the answer could be really trivial like "it's the same of the refresh rate of your monitor", but i would like some good answers on that to be clear on this. For instance looks really odd to me that all the techniques used to control the amount of FPS that i have seen until now uses a call for the OpenGL function glutGet(GLUT_ELAPSED_TIME) to retrieve a value in ms about when the rendering started but I have to relies on the CPU to do the math. Why I can't set an FPS value in OpenGL if OpenGL clearly has a counter and a timer/clock? PS I'm referring to OpenGL 3.0+

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  • What new games are available for Ubuntu in 2011?

    - by Oli
    I know there have been other questions like "What native games are available?" and they often have issues because they turn into a never-ending list of every game ever released for Linux. But I'd like to know what's coming out this year. Good answers can include: A game that's coming out in 2011 A Linux port being released for games that might be older (eg Trine) As much information and as many screenshots and links as possible Few old games unless they're doing a major update that changes the game very significantly. One game per answer, add as much information as possible and work with each other to build a catalogue of awesome things to look forward to this year.

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  • PHP Array - How to loop through an array

    - by Homer_J
    Hi My array is as follows: Array ( [questions] => q1 [qnum] => 1 [qtext] => I love crisps [page] => 1 ) Array ( [questions] => q2 [qnum] => 2 [qtext] => I love chocolate [page] => 1 ) All I would like to do is print the contents of the array in a loop, so it looks something like: q1 1 I love crisps q2 2 I love chocolate If anyone could supply the PHP and HTML code, that would be great, thanks. Homer.

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