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  • Memory leak for NSDictionary loaded by plist file

    - by Pask
    I have a memory leak problem that just can not understand! Watch this initialization method: - (id)initWithNomeCompositore:(NSString *)nomeCompositore nomeOpera:(NSString *)nomeOpera { if (self = [super init]) { NSString *pathOpere = [[NSBundle mainBundle] pathForResource:kNomeFilePlistOpere ofType:kTipoFilePlist]; NSDictionary *dicOpera = [NSDictionary dictionaryWithDictionary: [[[NSDictionary dictionaryWithContentsOfFile:pathOpere] objectForKey:nomeCompositore] objectForKey:nomeOpera]]; self.nomeCompleto = [[NSString alloc] initWithString:nomeOpera]; self.compositore = [[NSString alloc] initWithString:nomeCompositore]; self.tipologia = [[NSString alloc] initWithString:[dicOpera objectForKey:kKeyTipologia]]; } return self;} Then this little variation (note self.tipologia): - (id)initWithNomeCompositore:(NSString *)nomeCompositore nomeOpera:(NSString *)nomeOpera { if (self = [super init]) { NSString *pathOpere = [[NSBundle mainBundle] pathForResource:kNomeFilePlistOpere ofType:kTipoFilePlist]; NSDictionary *dicOpera = [NSDictionary dictionaryWithDictionary: [[[NSDictionary dictionaryWithContentsOfFile:pathOpere] objectForKey:nomeCompositore] objectForKey:nomeOpera]]; self.nomeCompleto = [[NSString alloc] initWithString:nomeOpera]; self.compositore = [[NSString alloc] initWithString:nomeCompositore]; self.tipologia = [[NSString alloc] initWithString:@"Test"]; } return self;} In the first variant is generated a memory leak, the second is not! And I just can not understand why! The memory leak is evidenced by Instruments, highlighted the line: [NSDictionary dictionaryWithContentsOfFile:pathOpere] This is the dealloc method: - (void)dealloc { [tipologia release]; [compositore release]; [nomeCompleto release]; [super dealloc];}

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  • debugging a resource leak in a printer driver

    - by MK
    I'm trying to debug a memory leak in a printer driver. I'm pretty sure it's a resource leak, not just a plain memory leak because analyzing heap with !heap -s in windbg doesn't show any increase. How do I monitor other kinds of objects with windbg? Number of GDI objects and open handles is not growing either, so what could it be?

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  • imagejpeg memory exhaustion

    - by 0plus1
    I'm creating thumbnails cycling through a lot of images, when I find a large image I get: Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 13056 bytes) Now I already know how to circumvent this with: ini_set('memory_limit', '-1'); What I want to know is why it exhaust the memory! Is there some debug tools that will show me exactly when memory is exhausting? And specifically that will show me if there are variables/arrays that are killing my memory? OR, are there better way to resize images other then: $thumb=imagecreatetruecolor($newwidth,$newheight); $source=imagecreatefromjpeg($imgfile); imagecopyresampled($thumb,$source,0,0,0,0,$newwidth,$newheight,$width,$height); imagejpeg($thumb,$destinationfile,85); ? Thank you very much!

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  • Entity framework memory leak after detaching newly created object

    - by Tom Peplow
    Hi, Here's a test: WeakReference ref1; WeakReference ref2; TestRepositoryEntitiesContainer context; int i = 0; using (context = GetContext<TestRepositoryEntitiesContainer>()) { context.ObjectMaterialized += (o, s) => i++; var item = context.SomeEntities.Where(e => e.SomePropertyToLookupOn == "some property").First(); context.Detach(item); ref1 = new WeakReference(item); var newItem = new SomeEntity {SomePropertyToLookupOn = "another value"}; context.SomeEntities.AddObject(newItem); ref2 = new WeakReference(newItem); context.SaveChanges(); context.SomeEntities.Detach(newItem); newItem = null; item = null; } context = null; GC.Collect(); Assert.IsFalse(ref1.IsAlive); Assert.IsFalse(ref2.IsAlive); First assert passes, second fails... I hope I'm missing something, it is late... But it appears that detaching a fetched item will actually release all handles on the object letting it be collected. However, for new objects something keeps a pointer and creates a memory leak. NB - this is EF 4.0 Anyone seen this before and worked around it? Thanks for your help! Tom

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  • Memory leak - debugger and memory analyzer disagreeing

    - by Joe
    There is a memory leak in my android game - I've managed to narrow it down to a certain object, which has a list of objects to render on a texture. This object clears the list every time it draws though - so I can't work out how its managed to get thousands of elements in the list. I checked in the debugger and it doesn't have all these thousands of elements - usually about 2-20 which is what I'd expect... The game definitely slows down progressively only if I have rendering to texturing on. Here is a picture of Memory Analyzer showing 6,111 items: Memory Analyzer Here is a picture of the debugger showing 2: Debugger Can anyone help me find out whats wrong?

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  • iphone image is leaking, but where?

    - by Brodie4598
    the image that is being displayed in this code is leaking but I cant figure out how. What I have a tableview that displays images to be displayed. Each time a user selects an image, it should remove the old image, download a new one, then add it to the scroll view. But the old image is not being released and I cant figure out why... -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [imageView removeFromSuperview]; self.imageView = nil; NSUInteger row = [indexPath row]; NSString *tempC = [[NSString alloc]initWithFormat:@"http://www.website.com/%@_0001.jpg",[pdfNamesFinalArray objectAtIndex:row] ]; chartFileName = tempC; pdfName = [pdfNamesFinalArray objectAtIndex:row]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docsPath = [paths objectAtIndex:0]; NSString *tempString = [[[NSString alloc]initWithFormat:@"%@/%@.jpg",docsPath,pdfName]autorelease]; NSData *data = [NSData dataWithContentsOfFile:tempString]; if (data != NULL){ self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; [data release]; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .6; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .37; } else { [data release]; self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; activityIndicator.hidden = NO; getChartsButton.enabled = NO; chartListButton.enabled = NO; saveChartButton.enabled = NO; [NSThread detachNewThreadSelector:@selector(downloadImages) toTarget:self withObject:nil]; } chartPanel.hidden = YES; } -(void) downloadImages { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; self.imageView = nil; [imageView removeFromSuperview]; NSURL *url = [[[NSURL alloc]initWithString:chartFileName]autorelease]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; tempImage = nil; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .37; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .6; activityIndicator.hidden = YES; getChartsButton.enabled = YES; chartListButton.enabled = YES; saveChartButton.enabled = YES; [pool drain]; [pool release]; }

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  • Reading email address from contacts fails with weird memory issue

    - by CapsicumDreams
    Hi all, I'm stumped. I'm trying to get a list of all the email address a person has. I'm using the ABPeoplePickerNavigationController to select the person, which all seems fine. I'm setting my ABRecordRef personDealingWith; from the person argument to - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier { and everything seems fine up till this point. The first time the following code executes, all is well. When subsequently run, I can get issues. First, the code: // following line seems to make the difference (issue 1) // NSLog(@"%d", ABMultiValueGetCount(ABRecordCopyValue(personDealingWith, kABPersonEmailProperty))); // construct array of emails ABMultiValueRef multi = ABRecordCopyValue(personDealingWith, kABPersonEmailProperty); CFIndex emailCount = ABMultiValueGetCount(multi); if (emailCount 0) { // collect all emails in array for (CFIndex i = 0; i < emailCount; i++) { CFStringRef emailRef = ABMultiValueCopyValueAtIndex(multi, i); [emailArray addObject:(NSString *)emailRef]; CFRelease(emailRef); } } // following line also matters (issue 2) CFRelease(multi); If compiled as written, the are no errors or static analysis problems. This crashes with a *** -[Not A Type retain]: message sent to deallocated instance 0x4e9dc60 error. But wait, there's more! I can fix it in either of two ways. Firstly, I can uncomment the NSLog at the top of the function. I get a leak from the NSLog's ABRecordCopyValue every time through, but the code seems to run fine. Also, I can comment out the CFRelease(multi); at the end, which does exactly the same thing. Static compilation errors, but running code. So without a leak, this function crashes. To prevent a crash, I need to haemorrhage memory. Neither is a great solution. Can anyone point out what's going on?

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  • Help Finding Memory Leak

    - by Neal L
    Hi all, I am writing an iPad app that downloads a rather large .csv file and parses the file into objects stored in Core Data. The program keeps crashing, and I've run it along with the Allocations performance tool and can see that it's eating up memory. Nothing is alloc'ed or init'ed in the code, so why am I gobbling up memory? Code at: http://pastie.org/955960 Thanks! -Neal

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  • Dynamically allocated structure and casting.

    - by Simone Margaritelli
    Let's say I have a first structure like this: typedef struct { int ivalue; char cvalue; } Foo; And a second one: typedef struct { int ivalue; char cvalue; unsigned char some_data_block[0xFF]; } Bar; Now let's say I do the following: Foo *pfoo; Bar *pbar; pbar = new Bar; pfoo = (Foo *)pbar; delete pfoo; Now, when I call the delete operator, how much memory does it free? sizeof(int) + sizeof(char) Or sizeof(int) + sizeof(char) + sizeof(char) * 0xFF ? And if it's the first case due to the casting, is there any way to prevent this memory leak from happening? Note: please don't answer "use C++ polymorphism" or similar, I am using this method for a reason.

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  • Android: Memory leak due to AsyncTask

    - by Manu
    Hello, I'm stuck with a memory leak that I cannot fix. I identified where it occurs, using the MemoryAnalizer but I vainly struggle to get rid of it. Here is the code: public class MyActivity extends Activity implements SurfaceHolder.Callback { ... Camera.PictureCallback mPictureCallbackJpeg = new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera c) { try { // log the action Log.e(getClass().getSimpleName(), "PICTURE CALLBACK JPEG: data.length = " + data); // Show the ProgressDialog on this thread pd = ProgressDialog.show(MyActivity.this, "", "Préparation", true, false); // Start a new thread that will manage the capture new ManageCaptureTask().execute(data, c); } catch(Exception e){ AlertDialog.Builder dialog = new AlertDialog.Builder(MyActivity.this); ... dialog.create().show(); } } class ManageCaptureTask extends AsyncTask<Object, Void, Boolean> { protected Boolean doInBackground(Object... args) { Boolean isSuccess = false; // initialize the bitmap before the capture ((myApp) getApplication()).setBitmapX(null); try{ // Check if it is a real device or an emulator TelephonyManager telmgr = (TelephonyManager) getSystemService(Context.TELEPHONY_SERVICE); String deviceID = telmgr.getDeviceId(); boolean isEmulator = "000000000000000".equalsIgnoreCase(deviceID); // get the bitmap if (isEmulator) { ((myApp) getApplication()).setBitmapX(BitmapFactory.decodeFile(imageFileName)); } else { ((myApp) getApplication()).setBitmapX(BitmapFactory.decodeByteArray((byte[]) args[0], 0, ((byte[])args[0]).length)); } ((myApp) getApplication()).setImageForDB(ImageTools.resizeBmp(((myApp) getApplication()).getBmp())); // convert the bitmap into a grayscale image and display it in the preview ((myApp) getApplication()).setImage(makeGrayScale()); isSuccess = true; } catch (Exception connEx){ errorMessageFromBkgndThread = getString(R.string.errcapture); } return isSuccess; } protected void onPostExecute(Boolean result) { // Pass the result data back to the main activity if (MyActivity.this.pd != null) { MyActivity.this.pd.dismiss(); } if (result){ ((ImageView) findViewById(R.id.apercu)).setImageBitmap(((myApp) getApplication()).getBmp()); ((myApp) getApplication()).setBitmapX(null); } else{ // there was an error ErrAlert(); } } } }; private void ErrAlert(){ // notify the user about the error AlertDialog.Builder dialog = new AlertDialog.Builder(this); ... dialog.create().show(); } } MemoryAnalyzer indicated the memory leak at: ((myApp) getApplication()).setBitmapX(BitmapFactory.decodeByteArray((byte[]) args[0], 0, ((byte[])args[0]).length)); I am grateful for any suggestion, thank you in advance.

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  • Memory usage in Flash / Flex / AS3

    - by ggambett
    I'm having some trouble with memory management in a flash app. Memory usage grows quite a bit, and I've tracked it down to the way I load assets. I embed several raster images in a class Embedded, like this [Embed(source="/home/gabriel/text_hard.jpg")] public static var ASSET_text_hard_DOT_jpg : Class; I then instance the assets this way var pClass : Class = Embedded[sResource] as Class; return new pClass() as Bitmap; At this point, memory usage goes up, which is perfectly normal. However, nulling all the references to the object doesn't free the memory. Based on this behavior, looks like the flash player is creating an instance of the class the first time I request it, but never ever releases it - not without references, calling System.gc(), doing the double LocalConnection trick, or calling dispose() on the BitmapData objects. Of course, this is very undesirable - memory usage would grow until everything in the SWFs is instanced, regardless of whether I stopped using some asset long ago. Is my analysis correct? Can anything be done to fix this?

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  • Memory leak with preg_replace

    - by Silvio Donnini
    I'm using the preg_replace function to replace accents in a string, I'm working with UTF-8. I have incurred in what seems to be a memory leak, but I can't isolate the root cause, my code is rather simple: preg_replace( array_keys($aToNoAccents), array_values($aToNoAccents), $sText ); where $aToNoAccents is an associative array with entries like '~[A]~u' => 'A', '~[C]~u' => 'C',. My script prints this error for the above line: Fatal error: Allowed memory size of 1073741824 bytes exhausted (tried to allocate 3039 bytes) Obviously it's not a matter of increasing the allowed memory for PHP, (a 1Gb footprint is way off the scale of my application). Also, that line is executed thousands of times without problems but, just for some cases which are difficult to reproduce, it yields the error. Is anyone aware of memory problems with preg_replace and UTF-8 strings? Am I to use special care in passing actual parameters to such function? I'm using PHP 5.2.6-3 with Suhosin-Patch thanks Silvio

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  • UIImageWriteToSavedPhotosAlbum showing memory leak with iPhone connected to Instruments

    - by user168739
    Hi, I'm using version 3.0.1 of the SDK. With the iPhone connected to Instruments I'm getting a memory leak when I call UIImageWriteToSavedPhotosAlbum. Below is my code: NSString *gnTmpStr = [NSString stringWithFormat:@"%d", count]; UIImage *ganTmpImage = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:gnTmpStr ofType:@"jpg"]]; // Request to save the image to camera roll UIImageWriteToSavedPhotosAlbum(ganTmpImage, self, @selector(imageSavedToPhotosAlbum:didFinishSavingWithError:contextInfo:), nil); and the selector method - (void)imageSavedToPhotosAlbum:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo { NSString *message; NSString *title; if (!error) { title = @"Wallpaper"; message = @"Wallpaper Saved"; } else { title = @"Error"; message = [error description]; } UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:message delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } Am I forgetting to release something once the image has been saved and the selector method imageSavedToPhotosAlbum is called? Or is there a possible known issue with UIImageWriteToSavedPhotosAlbum? Here is the stack trace from Instruments: Leaked Object: GeneralBlock-3584 size: 3.50 KB 30 MyApp start 29 MyApp main /Users/user/Desktop/MyApp/main.m:14 28 UIKit UIApplicationMain 27 UIKit -[UIApplication _run] 26 GraphicsServices GSEventRunModal 25 CoreFoundation CFRunLoopRunInMode 24 CoreFoundation CFRunLoopRunSpecific 23 GraphicsServices PurpleEventCallback 22 UIKit _UIApplicationHandleEvent 21 UIKit -[UIApplication sendEvent:] 20 UIKit -[UIWindow sendEvent:] 19 UIKit -[UIWindow _sendTouchesForEvent:] 18 UIKit -[UIControl touchesEnded:withEvent:] 17 UIKit -[UIControl(Internal) _sendActionsForEvents:withEvent:] 16 UIKit -[UIControl sendAction:to:forEvent:] 15 UIKit -[UIApplication sendAction:toTarget:fromSender:forEvent:] 14 UIKit -[UIApplication sendAction:to:from:forEvent:] 13 CoreFoundation -[NSObject performSelector:withObject:withObject:] 12 UIKit -[UIBarButtonItem(Internal) _sendAction:withEvent:] 11 UIKit -[UIApplication sendAction:to:from:forEvent:] 10 CoreFoundation -[NSObject performSelector:withObject:withObject:] 9 MyApp -[FlipsideViewController svPhoto] /Users/user/Desktop/MyApp/Classes/FlipsideViewController.m:218 8 0x317fa528 7 0x317e3628 6 0x317e3730 5 0x317edda4 4 0x3180fc74 3 Foundation +[NSThread detachNewThreadSelector:toTarget:withObject:] 2 Foundation -[NSThread start] 1 libSystem.B.dylib pthread_create 0 libSystem.B.dylib malloc I did a test with a new project and only added this code below in the viewDidLoad: NSString *gnTmpStr = [NSString stringWithFormat:@"DefaultTest"]; UIImage *ganTmpImage = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:gnTmpStr ofType:@"png"]]; // Request to save the image to camera roll UIImageWriteToSavedPhotosAlbum(ganTmpImage, nil, nil, nil); The same leak shows up right after the app loads Thank you for the help. Bryan

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  • What causes memory fragmentation in .NET

    - by Matt
    I am using Red Gates ANTS memory profiler to debug a memory leak. It keeps warning me that: Memory Fragmentation may be causing .NET to reserver too much free memory. or Memory Fragmentation is affecting the size of the largest object that can be allocated Because I have OCD, this problem must be resolved. What are some standard coding practices that help avoid memory fragmentation. Can you defragment it through some .NET methods? Would it even help?

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  • Running out of memory while analyzing a Java Heap Dump

    - by Abel Morelos
    Hi, I have a curious problem, I need to analyze a Java heap dump (from an IBM JRE) which has 1.5GB in size, the problem is that while analyzing the dump (I've tried HeapAnalyzer and the IBM Memory Analyzer 0.5) the tools runs out of memory I can't really analyze the dump. I have 3GB of RAM in my machine, but seems like it's not enough to analyze the 1.5 GB dump, My question is, do you know a specific tool for heap dump analysis (supporting IBM JRE dumps) that I could run with the amount of memory I have? Thanks.

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  • What is the effect of running an application with "Unlimited Stack" size

    - by NSA
    Hello All, I have inherited some code that I need to maintain that can be less than stable at times. The previous people are no longer available to query as to why they ran the application in an environment with unlimited stack set, I am curious what the effects of this could be? The application seems to have some unpredictable memory bugs that we cannot find and running the application under valgrind is not an option because it slows the application down so much that we cannot actually run it. So any thoughts on what the effects of this might be are appreciated. Thank you.

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  • Addressing a memory leak stops my UI from showing iphone

    - by dubbeat
    Hi I've being getting a memory leak warning with a UITabbarcontroller. If I release the tabbarcontroller the warning goes away but the tabbar will not show any content. If I debug the app with the warning still in it the app runs but will crash after a couple of minutes UITabBarController *tabBarController = [[UITabBarController alloc] init]; tabBarController.view.frame = CGRectMake(0, 0, 320, 460); tabBarController.viewControllers=localControllersArray; // Clean up objects we don't need anymore [promoTabOptionHome release]; [promoTabOptionInfo release]; [promoTabOptionEvents release]; [promoTabOptionBuy release]; [localControllersArray release]; // Finally, add the tab controller view to the parent view [self.view addSubview:tabBarController.view]; //[tabBarController release]; commenting out this line removes the warning but results in no content being shown

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  • Make process crash on large memory allocation

    - by Pieter
    I'm trying to find a significant memory leak (15MB at a time, but doing allocations like this on multiple places). I checked the most obvious places, and then used AQTime, but I still can't pinpoint it. Now I see 2 options left: 1) Use SetProcessWorkingSetSize: I've tried this but my process happily keeps on running when using up more then 150MB: DWORD MemorySize = 150*1024*1024; SetProcessWorkingSetSize( GetCurrentProcess(), MemorySize/2, MemorySize*2 ); 2) Put a breakpoint when allocating more then 1MB at a time. How should I do this, overload operator new with an 'if1MB' inside ?

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  • Memory leak when changing Text field of a Scintilla object.

    - by PlaZmaZ
    I have a relatively large program that I'm optimizing for ASCII input files around 10-80mB in size. The program reads every line of the file into a stringbuilder and then sets the Text field of the ScintillNET object to the stringbuilder. The stringbuilder is then set to null. private void ReloadFile(string sFile) { txt_log.ResetText(); try { StringBuilder sLine = new StringBuilder(""); using (StreamReader sr = new StreamReader(sFile)) { while (true) { string temp = sr.ReadLine(); if (temp == null) break; sLine.AppendLine(temp); } sr.Close(); } txt_log.Text = sLine.ToString(); sLine = null; } catch (Exception ex) { MessageBox.Show(this, "An error occurred opening this file.\n\n" + ex.Message, "File Open Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } GC.Collect(); } The program has an option to reload or open a file. This is irrelevant, as any call to txt_log.Text seems to not get rid of the previous memory used for the .Text field. Commenting out the txt_log.Text line gives proper memory behavior. The GC.Collect() line seems pointless, and I have tried both with and without it. Is there something I'm missing here? I HIGHLY doubt it's a problem with the ScintillaNET component itself--rather something in this code.

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  • How to solve Python memory leak when using urrlib2?

    - by b_m
    Hi, I'm trying to write a simple Python script for my mobile phone to periodically load a web page using urrlib2. In fact I don't really care about the server response, I'd only like to pass some values in the URL to the PHP. The problem is that Python for S60 uses the old 2.5.4 Python core, which seems to have a memory leak in the urrlib2 module. As I read there's seems to be such problems in every type of network communications as well. This bug have been reported here a couple of years ago, while some workarounds were posted as well. I've tried everything I could find on that page, and with the help of Google, but my phone still runs out of memory after ~70 page loads. Strangely the Garbege Collector does not seem to make any difference either, except making my script much slower. It is said that, that the newer (3.1) core solves this issue, but unfortunately I can't wait a year (or more) for the S60 port to come. here's how my script looks after adding every little trick I've found: import urrlib2, httplib, gc while(true): url = "http://something.com/foo.php?parameter=" + value f = urllib2.urlopen(url) f.read(1) f.fp._sock.recv=None # hacky avoidance f.close() del f gc.collect() Any suggestions, how to make it work forever without getting the "cannot allocate memory" error? Thanks for advance, cheers, b_m update: I've managed to connect 92 times before it ran out of memory, but It's still not good enough. update2: Tried the socket method as suggested earlier, this is the second best (wrong) solution so far: class UpdateSocketThread(threading.Thread): def run(self): global data while 1: url = "/foo.php?parameter=%d"%data s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect(('something.com', 80)) s.send('GET '+url+' HTTP/1.0\r\n\r\n') s.close() sleep(1) I tried the little tricks, from above too. The thread closes after ~50 uploads (the phone has 50MB of memory left, obviously the Python shell has not.) UPDATE: I think I'm getting closer to the solution! I tried sending multiple data without closing and reopening the socket. This may be the key since this method will only leave one open file descriptor. The problem is: import socket s=socket.socket(socket.AF_INET, socket.SOCK_STREAM) socket.connect(("something.com", 80)) socket.send("test") #returns 4 (sent bytes, which is cool) socket.send("test") #4 socket.send("test") #4 socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns the number of sent bytes, ok socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns 0 on the phone, error on Windows7* socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns 0 on the phone, error on Windows7* socket.send("test") #returns 0, strange... *: error message: 10053, software caused connection abort Why can't I send multiple messages??

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  • EXC_BAD_ACCESS when I change moviePlayer contentURL

    - by Bruno
    Hello, In few words, my application is doing that : 1) My main view (MovieListController) has some video thumbnails and when I tap on one, it displays the moviePlayer (MoviePlayerViewController) : MovieListController.h : @interface MoviePlayerViewController : UIViewController <UITableViewDelegate>{ UIView *viewForMovie; MPMoviePlayerController *player; } @property (nonatomic, retain) IBOutlet UIView *viewForMovie; @property (nonatomic, retain) MPMoviePlayerController *player; - (NSURL *)movieURL; @end MovieListController.m : MoviePlayerViewController *controllerTV = [[MoviePlayerViewController alloc] initWithNibName:@"MoviePlayerViewController" bundle:nil]; controllerTV.delegate = self; controllerTV.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController: controllerTV animated: YES]; [controllerTV release]; 2) In my moviePlayer, I initialize the video I want to play MoviePlayerViewController.m : @implementation MoviePlayerViewController @synthesize player; @synthesize viewForMovie; - (void)viewDidLoad { NSLog(@"start"); [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; self.player.contentURL = [self movieURL]; } - (void)dealloc { NSLog(@"dealloc TV"); [player release]; [viewForMovie release]; [super dealloc]; } -(NSURL *)movieURL { NSBundle *bundle = [NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"FR_Tribord_Surf camp_100204" ofType:@"mp4"]; if (moviePath) { return [NSURL fileURLWithPath:moviePath]; } else { return nil; } } - It's working good, my movie is display My problem : When I go back to my main view : - (void) returnToMap: (MoviePlayerViewController *) controller { [self dismissModalViewControllerAnimated: YES]; } And I tap in a thumbnail to display again the moviePlayer (MoviePlayerViewController), I get a *Program received signal: “EXC_BAD_ACCESS”.* In my debugger I saw that it's stopping on the thread "main" : // // main.m // MoviePlayer // // Created by Eric Freeman on 3/27/10. // Copyright Apple Inc 2010. All rights reserved. // #import <UIKit/UIKit.h> int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, nil); //EXC_BAD_ACCESS [pool release]; return retVal; } If I comment self.player.contentURL = [self movieURL]; it's working, but when I let it, iI have this problem. I read that it's due to null pointer or memory problem but I don't understand why it's working the first time and not the second time. I release my object in dealloc method. Thanks for your help ! Bruno.

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