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  • How to convert PowerPoint presentations into a Kindle/E-reader friendly form?

    - by Shiki
    I have a lot of documents in .ppt and .pptx (blame the co-workers). I would like to read them on way home or elsewhere... when I have a little time to catch up with things. One thing I could do with the documents is cutting them together into one file. But saving that one even if a smaller version of PDF (according to Office 2010) results in a huge file. And PDF is hardly readable on a Kindle. I would need something .epub free, easy-on-the-device way. Is there such a thing? (Manually I could copy all the images down into native text and whatnot and create new presentations, save those, convert them. But that would just take a lot of time.)

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  • ZenGallery: a minimalist image gallery for Orchard

    - by Bertrand Le Roy
    There are quite a few image gallery modules for Orchard but they were not invented here I wanted something a lot less sophisticated that would be as barebones and minimalist as possible out of the box, to make customization extremely easy. So I made this, in less than two days (during which I got distracted a lot). Nwazet.ZenGallery uses existing Orchard features as much as it can: Galleries are just a content part that can be added to any type The set of photos in a gallery is simply defined by a folder in Media Managing the images in a gallery is done using the standard media management from Orchard Ordering of photos is simply alphabetical order of the filenames (use 1_, 2_, etc. prefixes if you have to) The path to the gallery folder is mapped from the content item using a token-based pattern The pattern can be set per content type You can edit the generated gallery path for each item The default template is just a list of links over images, that get open in a new tab No lightbox script comes with the module, just customize the template to use your favorite script. Light, light, light. Rather than explaining in more details this very simple module, here is a video that shows how I used the module to add photo galleries to a product catalog: Adding a gallery to a product catalog You can find the module on the Orchard Gallery: https://gallery.orchardproject.net/List/Modules/Orchard.Module.Nwazet.ZenGallery/ The source code is available from BitBucket: https://bitbucket.org/bleroy/nwazet.zengallery

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  • Finding a message in an archive in Kerio MailServer 6

    - by Karl Cassar
    I need to locate some emails from the archive. Kerio is set to archive emails on a daily basis, keeping the last 2 months. From the mail log, I found entries like: [09/Oct/2012 18:02:20] Recv: Queue-ID: 5074589c-00004ddb, Service: SMTP, From: <info@XXXXXXXXXXXX>, To: <Suzette@xxxxxxxxxxx>, Size: 699, Sender-Host: mail.XXXXXXXXXXX, User: automailer@XXXXXXXXXXXXXXX I need to locate this specific email. The archive folder has a lot of ZIP files like: 2012-Oct-06 2012-Oct-07 2012-Oct-08 2012-Oct-09 ... I assumed this would be in the 2012-Oct-09 zip file. I extracted it, and the zip file contains a lot of emails in the /#msgs/ folder, named: 0000000a.eml 0000000b.eml 0000000c.eml ... I did a search for the last part of the Queue-ID, 00004ddb, but it returned no results. I tried other random searches for other emails in the mail log, but I couldn't find a single one. Any idea how one goes about finding such an email in the archive?

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  • How accurate is apache benchmark?

    - by matthewsteiner
    Alright, so I'm in development right now and I'd like to understand exactly how good the benchmarks are. I've just been using apache benchmark. Do they include the server sending the files? Also, is "requests per second" literally how many users can visit the page within one second? If it's at 30 requests per second, can literally 30 people be refreshing pages every second and the server will be fine? It seems like a lot to me. I know a lot of people get way better stats out of their servers, but I haven't done much optimization yet. Also, will increasing your ram increase you rps linearly? I have 512mb, so if I upgrade to 1gb, would that mean I'd get about 60 rps? How does concurrency affect your rps?

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  • Deploy code to Windows Azure from Dropbox

    - by Gopinath
    There is a lot of innovation happening at Windows Azure team these days under the leadership of ScottGu. The recent updates to Windows Azure published couple of days ago allows us to deploy code to Windows Azure websites straight from Dropbox. It’s very easy and simple to use. Authorize Windows Azure account to talk to Dropbox and whenever you want to deploy latest code from Dropbox just click it button. Boom! The latest code from Dropbox will be automatically deployed on Windows Azure. Everything works like magic. Wow, isn’t this a cool feature for those who don’t want to maintain their version control systems like Git, Svn or TFS? This is a big deal to many developers who maintain their personal websites source code on Dropbox. Wondering why developers maintain their source code in Dropbox? It’s easy to use Dropbox(zero learning curve) and setting up a source control systems demands lot of administrative activities as well as money for hosting them. Here is a quick walk through of deploying code to Windows Azure from Dropbox. Though I’m not going to user this feature for deploying code of my website coziie.com (I’ve a personal SVN server hosted), I’m going to recommend to all my friends who maintain their source code on Dropbox.  For more details read the detailed post on ScottGu’s blog.

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  • Is there any website editor (html) for Firefox

    - by blade19899
    There are a lot of webdeveloper addons available, for Firefox, like firebug. But is there a html editor addon for Firefox. Which I can edit my website. Viewing the edits real-time (using localhost or via ftp?) and saving the edits(CTRL+S) I am currenlty using firebug and it would save a lot of time if I could save the (local) .html file using a firebug like addon!(or firebug itself?) I Found a firebug addon to save .css files... now just need one to save html, and I am good to go!

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  • Reject recipient in postfix mail relay

    - by galets
    I have about 3 knows email addresses in my domain, which don't exist and to which a lot of spam is sent. Some of this spam is pretty heavy, and I'm wasting a lot of traffic on it, so I don't want to even receive emails if their destination is one of those 3 addresses. Since I know that the users don't exist I would like postfix to reject emails during RCPT TO: negotiation. Basically, all I want is to update some config with those 3 addresses, and every email sent to them must fail to come in. I want to stress out following: postfix works as a relay for domain, there is no local users postfix has no knowledge about validity of other emails within domain, so it cannot simply reject unknown recipients

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  • Static classes and/or singletons -- How many does it take to become a code smell?

    - by Earlz
    In my projects I use quite a lot of static classes. These are usually classes that naturally seem to fit into a single-instance type of thing. Many times I use static classes and recently I've started using some singletons. How many of these does it take to become a code smell? For instance, in my recent project which has a lot of static classes is an Authentication library for ASP.Net. I use a static class for a helper class that fixes ASP.Net error codes so it can be used like CustomErrorsFixer.Fix(Context); Or my authentication class itself is a static class //in global.asax's begin_application Authentication.SomeState="blah"; Authentication.SomeOption=true; //etc //in global.asax's begin_request Authentication.Authenticate(); When are static or singleton classes bad to use? Am I doing it wrong, or am I just in a project that by definition has very little per-instance state associated with it? The only per-instance state I have is stored in HttpContext.Current.Items like so: /// <summary> /// The current user logged in for the HTTP request. If there is not a user logged in, this will be null. /// </summary> public static UserData CurrentUser{ get{ return HttpContext.Current.Items["fscauth_currentuser"] as UserData; //use HttpContext.Current as a little place to persist static data for this request } private set{ HttpContext.Current.Items["fscauth_currentuser"]=value; } }

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  • Are programmers getting lazier and less competent

    - by Skeith
    I started programming in C++ at uni and loved it. In the next term we changed to VB6 and I hated it. I could not tell what was going on, you drag a button to a form and the ide writes the code for you. While I hated the way VB functioned I cannot argue that it was faster and easier than doing the same thing in C++ so i can see why it is a popular language. Now I am not calling VB developers lazy in just saying it easier than C++ and I have noticed that a lot of newer languages are following this trend such a C#. This leads me to think that as more business want quick results more people will program like this and sooner or later there will be no such thing as what we call programming now. Future programmers will tell the computer what they want and the compiler will write the program for them like in star trek. Is this just an under informed opinion of a junior programmer or are programmers getting lazier and less competent in general? EDIT: A lot of answers say why re invent the wheel and I agree with this but when there are wheels available people are not bothering to learn how to make the wheel. I can google how to do pretty much anything in any language and half the languages do so much for you when it come to debugging they have no idea what there code does of how to fix the error. That's how I cam up with the theory that programmers are becoming lazier and less competent as no one cares how stuff works just that it does until it does not.

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  • Where should I put bindings for dependency injection?

    - by Mike G
    I'm new to dependency injection and though I've really liked it so far, I'm not sure where bindings should go. I'm using Guice in Java, so some of what I say might be specific to just Guice. As I see it, there's two options: Accompanying the class(s) its needed for. Then, just write install(OtherClassModule.class) in whatever other modules want to be able to use said class. As I see it, the advantage of this is that classes that want to use it (or manage classes that want to use it) don't need to know any of the implementation detail. The issue I see is that what if two classes want to use two different versions of the same class? There's a lot of customization possible because of DI and this seems to restrict it a lot. Implemented in the module of the class(s) its needed for. It's the flip of what I said above. Now you have customization, but not encapsulation. Is there a third option? Am I misunderstanding something obvious? What's the best practice?

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  • C#.NET (AForge) against Java (JavaCV, JMF) for video processing

    - by Leron
    I'm starting to get really confused looking deeper and deeper at video processing world and searching for optimal choices. This is the reason to post this and some other questions to try and navigate myself in the best possible way. I really like Java, working with Java, coding with Java, at the same time C# is not that different from Java and Visual Studio is maybe the best IDE I've been working with. So even though I really want to do my projects in Java so I can get better and better Java programmer at the same time I'm really attract to video processing and even though I'm still at the beginning of this journey I want to take the right path. So I'm really in doubt could Java be used in a production environment for serious video processing software. As the title says I already have been looking at maybe the two most used technologies for video processing in Java - JMF and JavaCV and I'm starting to think that even they are used and they provide some functionality, when it comes to real work and real project that's not the first thing that comes to once mind, I mean to someone that have a professional opinion about this. On the other hand I haven't got the time to investigate .NET (c# specificly) options but even AForge looks a lot more serious library then those provided for Java. So in general -either ways I'm gonna spend a lot of time learning some technology and trying to do something that make sense with it, but my plan is at the end the thing that I'll eventually come up to be my headline project. To represent my skills and eventually help me find a job in the field. So I really don't want to spend time learning something that will give me the programming result I want but at the same time is not something that is needed in the real world development. So what is your opinion, which language, technology is better for this specific issue. Which one worths more in terms that I specified above?

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  • Did Microsoft designers got their butts kicked 3 years ago?

    - by John Conwell
    This is something I've been wondering about for about a year now.  Microsoft has a history of creating very useful products, with lots of useful features.  But useful does not mean usable.  A lot of stuff coming out of Redmond the past 10 years don't really seem to have been well thought out from a user design point of view.  Lots of extra steps, lots of popup windows...very little innovative thinking going on about the user experience of these products.But about a year ago I started seeing changes in the new products coming out of Microsoft.  Windows 7 is a good example of a big change.  They really got their asses handed to them on Vista, so they had to make a change.  But it looks like this change in philosophy has bled over to other areas.  The new Office (2010) lineup has a lot of changes in it to make it way more usable. Given that big changes like this take about 3 years to go from start to actually shipping product, I'm curious what happened internally at Microsoft that really drove this change in product design.  I think that Microsoft got so focused on just adding new functionality for so long, they forgot about the little things that can really make or break a product.  Office 2010 is full of these little things that make it much nicer to use.  I just hope its not too late for them.

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  • What is a good alternative to Camtasia Studio (screen recording not required)?

    - by tnorthcutt
    I'm looking for a good alternative to Camtasia Studio - really just the video editing part. My current workflow looks like this: Record audio (with Audacity) Save screenshots of the subject matter (websites) Import audio and screenshots into Camtasia Use the zoom and callout tools in Camtasia to go along with the spoken audio and highlight certain parts of the sites Given that Camtasia costs $300 (I've been using a trial version), I'd like to find something else that can do this well. I suspect that a lot of the pricetag for Camtasia is because of the screencasting features. I've tried Sony Vegas Movie Studio, but it was really a lot more than I need. I'd like something relatively simple (so that new users can pick it up relatively quickly), with the zoom and callout functionality that Camtasia has. Any suggestions? Edit for clarity: I'm looking for a program that will let me combine the screenshots and audio, and (most importantly) that has features equal to or better than Camtasia for text overlays, highlighting areas on the screen, etc.

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  • Demystifying "chunked level of detail"

    - by Caius Eugene
    Just recently trying to make sense of implementing a chunked level of detail system in Unity. I'm going to be generating four mesh planes, each with a height map but I guess that isn't too important at the moment. I have a lot of questions after reading up about this technique, I hope this isn't too much to ask all in one go, but I would be extremely grateful for someone to help me make sense of this technique. 1 : I can't understand at which point down the Chunked LOD pipeline that the mesh gets split into chunks. Is this during the initial mesh generation, or is there a separate algorithm which does this. 2 : I understand that a Quadtree data structure is used to store the Chunked LOD data, I think i'm missing the point a bit, but Is the quadtree storing vertex and triangles data for each subdivision level? 3a : How is the camera distance usually calculated. When reading up about quadtree's, Axis-aligned bounding box's are mentioned a lot. In this case would each chunk have a collision bounding box to detect the camera or player is nearby? or is there a better way of doing this? (raycast maybe?) 3b : Do the chunks calculate the camera distance themselves? 4 : Does each chunk have the same "resolution". for example at top level the mesh will be 32x32, will each subdivided node also be 32x32. Example below:

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  • How common is prototyping as the first stage of development?

    - by EpsilonVector
    I've been taking some software design courses in the past few semesters, and while I see the benefit in a lot of the formalism, I feel like it doesn't tell me anything about the program itself: You can't tell how the program is going to operate from the Use Case spec, even though it discusses what the program can do. You can't tell anything about the user experience from the requirements document, even though it can include quality requirements. Sequence diagrams are a good description of how the software works as the call stack, but are very limited, and give a highly partial view of the overall system. Class diagrams are great for describing how the system is built, but are utterly useless in helping you figure out what the software needs to be. Where in all this formalism is the bottom line: how the program looks, operates, and what experience it gives? Doesn't it make more sense to design off of that? Isn't it better to figure out how the program should work via a prototype and strive to implement it for real? I know that I'm probably suffering from being taught engineering by theoreticians, but I need to ask, do they do this in the industry? How do people figure out what the program actually is, not what it should conform to? Do people prototype a lot, or do they mostly use the formal tools like UML and I just didn't get the hang of using them yet?

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  • internet sharing over wifi between ubuntu 11.10 and windows7

    - by Vivek Pradhan
    So i have looked up a lot of forums for these solution but haven't really found one that works. I have a laptop running ubuntu 11.10 connected to the ethernet cord at home and i want to share the internet over wifi with my friend's laptop running windows7. I did not think it would be so difficult, I tried a lot of things: I went to networks and then wireless and set up a wifi hotspot, my laptop got connected to it and the ipv4 was set to "shared to other computers". Thankfully the network was discoverable and after some tries my friend was able to connect to the network, but it still showed that there was no internet access. I tried coniguring the tcp addresses of the wifi on his laptop. Bottom line: did not work. I went to the network manager, clicked on create a new wireless network, created one with security WEP 40/128 bit passphrase, tried the other 2 options later, and did the same thing as with the wifi, this network was also not discoverable initially and after some tries, we could connect to it but then ICS was not working although there was a working internet on my ubuntu laptop. I would really appreciate if some one who has faced a similar problem and got it fixed to please give me a step by step solution of how to get this work, because this is a prety common problem with ubuntu distros I have noticed. Note: This however seems to work with ubuntu to ubuntu connections, but specifically cross OS connections like windows or my phone running android ICS are not able to see or if connect not able to share internet on my laptop

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  • What I&rsquo;m Reading &ndash; Microsoft Silverlight 4 Business Application Development: Beginner&rs

    - by Dave Campbell
    I don’t have a lot of time for reading lately, so James Patterson and all those guys are *way* ahead of me … but I do try to make time to read technical material. A couple books have come across just recently and I thought I’d mention them one at a time. The book I want to mention tonight is Microsoft Silverlight 4 Business Application Development: Beginner’s Guide : by Cameron Albert and Frank LaVigne. Cameron and Frank are both great guys and you’ve seen their blog posts come across my SilverlightCream posts many times. I like the writing and format of the book. It leads you quite well from one concept to the next and for a technical book, it holds your interest. You can check out a free chapter here. I have the eBook because for technical material, at least lately, I’ve gravitated toward that. I can have it with me on a USB stick at work, or at home. Read the free chapter then check out their blogs. Even if you think you know a lot of this material, I think you’ll find yourself learning something, and besides, it’s a great one-place reference. Good work guys! Technorati Tags: Silverlight 4

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  • Entry / JR Php Programmer - What do I learn next?

    - by dtj
    I got very interested in programming toward the end of college. Took a few classes, but learned most everything on my own via books and such. Its mostly been Php and MySQL. Right out of school, I got a job working at a company for 2 years (web media) and ended up learning a lot of stuff and programming some things for them. I am no longer at that company but I am looking for my next steps as a programmer. I really enjoy Web Development and Php and MySQL seems to be my thing. Basically, I know how to do CRUD operations, i am mediocre at OOP and still have more to learn, I know HTML and CSS quite well, I know my way around a Unix terminal and can access MySQL through it and set up cron jobs and such. I know some basic Javascript. Whats a good next step? I don't anything about 3rd party services, PDO, APIs (twitter, facebook, etc), Drupal / Joomla, Unit Testing, E-Commerce, PECL, PEAR ....in other words A LOT I get easily overwhelmed by the amount of stuff there is to learn, so I'm sort of trying to find a path. Right now, I'm digging into OOP more, as that seems like a good conceptual first-step. Any suggestions?

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  • Performance issues with visibility detection and object transparency

    - by maul
    I'm working on a 3d game that has a view similar to classic isometric games (diablo, etc.). One of the things I'm trying to implement is the effect of turning walls transparent when the player walks behind them. By itself this is not a huge issue, but I'm having trouble determining which walls should be transparent exactly. I can't use a circle or square mask. There are a lot of cases where the wall piece at the same (relative) position has different visibility depending on the surrounding area. With the help of a friend I came up with this algorithm: Create a grid around the player that contains a lot of "visibility points" (my game is semi tile-based so I create one point for every tile on the grid) - the size of the square's side is close to the radius where I make objects transparent. I found 6x6 to be a good value, so that's 36 visibility points total. For every visibility point on the grid, check if that point is in the player's line of sight. For every visibility point that is in the LOS, cast a ray from the camera to that point and mark all objects the ray hits as transparent. This algorithm works - not perfectly, but only requires some tuning - however this is very slow. As you can see, it requries 36 ray casts minimum, but most of the time 60-70 depending on the position. That's simply too much for the CPU. Is there a better way to do this? I'm using Unity 3D but I'm not looking for an engine-specific solution.

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  • Which of these design patterns is superior?

    - by durron597
    I find I tend to design class structures where several subclasses have nearly identical functionality, but one piece of it is different. So I write nearly all the code in the abstract class, and then create several subclasses to do the one different thing. Does this pattern have a name? Is this the best way for this sort of scenario? Option 1: public interface TaxCalc { String calcTaxes(); } public abstract class AbstractTaxCalc implements TaxCalc { // most constructors and fields are here public double calcTaxes(UserFinancials data) { // code double diffNumber = getNumber(data); // more code } abstract protected double getNumber(UserFinancials data); protected double initialTaxes(double grossIncome) { // code return initialNumber; } } public class SimpleTaxCalc extends AbstractCalc { protected double getNumber(UserFinancials data) { double temp = intialCalc(data.getGrossIncome()); // do other stuff return temp; } } public class FancyTaxCalc extends AbstractTaxCalc { protected double getNumber(UserFinancials data) { int temp = initialCalc(data.getGrossIncome()); // Do fancier math return temp; } } Option 2: This version is more like the Strategy pattern, and should be able to do essentially the same sorts of tasks. public class TaxCalcImpl implements TaxCalc { private final TaxMath worker; public DummyImpl(TaxMath worker) { this.worker = worker; } public double calcTaxes(UserFinancials data) { // code double analyzedDouble = initialNumber; int diffNumber = worker.getNumber(data, initialNumber); // more code } protected int initialTaxes(double grossIncome) { // code return initialNumber; } } public interface TaxMath { double getNumber(UserFinancials data, double initial); } Then I could do: TaxCalc dum = new TaxCalcImpl(new TaxMath() { @Override public double getNumber(UserFinancials data, double initial) { double temp = data.getGrossIncome(); // do math return temp; }); And I could make specific implementations of TaxMath for things I use a lot, or I could make a stateless singleton for certain kinds of workers I use a lot. So the question I'm asking is: Which of these patterns is superior, when, and why? Or, alternately, is there an even better third option?

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  • Rendering large and high poly meshes

    - by Aurus
    Consider an huge terrain that has a lot polygons, to render this terrain I thought of following techniques: Using height-map instead of raw meshes: Yes, but I want to create a lot of caves and stuff that simply wont work with height-maps. Using voxels: Yes, but I think that this would be to much since I don't even want to support changing terrain.. Split into multiple chunks and do some sort of LOD with the mesh: Yes, but how would I do that? Tessellation usually creates more detail not less. Precompute the same mesh in lower poly version (like Mudbox does) and depending on the distance it renders one of these meshes: Graphic memory is limited and uploading only the chunks won't solve that problem since the traffic would be too high. IMO the last one sounds really good, but imagine the following process: Upload and render the chunks depending on the current player position. [No problem] Player will walk straight forward Now we maybe have to change on of the low poly chunk with the high poly one So, Remove the low poly chunk and load the high poly chunk [Already to much traffic here, I think] I am not very experienced in graphic programming and maybe the upper process is totally okay but somehow I think it is too much. And how about the disk space it would require.. I think 3 kind of levels would be fine but isn't that also too much? (I am using OpenGL but I don't think that this is important)

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  • Should I use procedural animation?

    - by user712092
    I have started to make a fantasy 3d fps swordplay game and I want to add animations. I don't want to animate everything by hand because it would take a lot of time, so I decided to use procedural animation. I would certainly use IK (starting with simple reaching an object with hand ...). I also assume procedural generation of animations will make less animations to do by hand (I can blend animations ...). I want also to have a planner for animation which would simplify complex animations; those which can be split to a sequence - run and then jump, jump and then roll - or which are separable - legs running and torso swinging with sword -. I want for example a character to chop a head of a big troll. If troll crouches character would just chop his head off, if it is standing he would climb on a troll. I know that I would have to describe the state ("troll is low", "troll is high", "chop troll head" ..) which would imply what regions animation will be in (if there is a gap between them character would jump), which would imply what places character can have some of legs and hands or would choose an predefined animation. My main goal is simplicity of coding, but I want my game to be looking cool also. Is it worthy to use procedural animation or does it make more troubles that it solves? (there can be lot of twiddling ...) I am using Blender Game Engine (therefore Python for scripting, and Bullet Physics).

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  • Full Circle

    - by capgpilk
    Things have been a little bit hectic these past 6 months hence the lack of posts. My excuse is a good one though, my wife gave birth to our first son Tom back in September and it has been one hell of a rollercoaster ride since then. Things have settled back down now thank hevens.My last development gig didn't quite work out so now I have took the plunge and started contracting. It turns out my first contract is with the NHS trust that I started my development career with, which seems a bit wierd as that was 10 years ago. A lot has changed in the techniques and tools the NHS now use to develop with, there is a lot more .net with a slant towards the web side of the spectrum (at least in this NHS trust). They are really getting to grips with the MVC platform, so you will hopefully see some MVC posts coming up. The really suprising thing is that the Intranet I developed back in 2001 (classic asp migrated to .net 1.0) is still up and running and will finally be fazed out these coming weeks (to Sharepoint). It is like seeing an old friend all grown up. 

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  • Got a Great Solaris Story to Tell? Come to OpenWorld and Tell It

    - by Larry Wake
    I know there are a lot of Solaris veterans that still haven't experienced the enormousness that is Oracle OpenWorld. Simply put: if you have a chance to go, you should go. You'll learn a lot, and you'll be in one of the greatest cities in the world at the same time. Even better: if you've got something to share, we might be able to get you in for free. Yep, it's that time already: the Call for Papers for this year's OpenWorld (and JavaOne) is open.  But not for long -- you've only got until April 9th to submit your abstract. As a Solaris person, you'll probably be most interested in participating in one of two tracks: SERVER AND STORAGE SYSTEMS: Oracle Solaris ORACLE DEVELOP: Oracle Solaris and Oracle Linux Development All you need to give us right now is a title and an abstract. If your session is accepted, we'll let you know by early June, and you can start to plan to join us in San Francisco from September 30 to October 4. (If you're planning on attending in listen-only mode, be aware that the early registration price is available until March 30.) As is true every year, this is your opportunity to meet the leading Oracle hardware and software engineers, including lots of the Oracle Solaris team, and interact with your peers from all over the world. See you there!

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