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  • XNA Skinning Sample - exporting from Blender recognize only first animation clip

    - by Taylor
    (and sorry for my English) I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the first one. So I have three animation clips, but XNA recognize only one. Also, when I looked up on Xml file of the model in Debug\Content\obj directory, there is only one animation clip, but when I check code directly from .fbx file, it seems to be alright. Link to my model files: https://skydrive.live.com/redir?resid=8480AF53198F0CF3!139 BIG Thanks in forward!

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  • What can Go chan do that a list cannot?

    - by alpav
    I want to know in which situation Go chan makes code much simpler than using list or queue or array that is usually available in all languages. As it was stated by Rob Pike in one of his speeches about Go lexer, Go channels help to organize data flow between structures that are not homomorphic. I am interested in a simple Go code sample with chan that becomes MUCH more complicated in another language (for example C#) where chan is not available. I am not interested in samples that use chan just to increase performance by avoiding waiting of data between generating list and consuming the list (which can be solved by chunking) or as a way to organize thread safe queue or thread-safe communication (which can be easily solved by locking primitives). I am interested in a sample that makes code simpler structurally disregarding size of data. If such sample does not exist then sample where size of data matters. I guess desired sample would contain bi-directional communication between generator and consumer. Also if someone could add tag [channel] to the list of available tags, that would be great.

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  • Silly Developers, VirtualBox Is For Sysadmins!

    - by rickramsey
    That's one of my favorite bumper stickers. (Well, along with the sticker placed upside down on Jeep windows that says "If you can read this, roll me over.") I don't object to the "silly boys" sticker because, in my humble opinion, girls look much cuter in Jeeps than guys do. But as Ginny Henningsen points out, a similar sentiment can be applied to Oracle VM VirtualBox. While writing her other sysadmin-related articles for OTN, Ginny horsed around with VirtualBox so much that she fell in love with it. Not as a developer, but as a sysadmin. Read why she thinks it's such a great sysadmin tool: My New Favorite Sysadmin Tool: Oracle VM VirtualBox Here are some of Ginny's other articles: How I Simplified Oracle Database Installation on Oracle Linux Best Way to Update Software With IPS Best Way to Automate ZFS Snapshots and Track Software Updates Best Way to Update Software in Zones - Rick Ramsey Website Newsletter Facebook Twitter

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  • New licensing for SQL Server 2012 and #BISM #Tabular usage

    - by Marco Russo (SQLBI)
    Last week Microsoft announced a new licensing schema for SQL Server 2012. If you are interested in an extensive discussion of the new licensing scheme, Denny Cherry wrote a great blog post about that. I’d like to comment about the new BI Edition license. Teo Lachev already commented about the numbers and I agree with him. I generally like the new licensing mode of SQL 2012. It maintains a very low-entry barrier for SSRS/SSAS/SSIS (Standard Edition). It has a reasonable licensing schema for 20-50...(read more)

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  • Raspberry Pi Micro Arcade Machine Packs Gaming into a Tiny Case

    - by Jason Fitzpatrick
    While it might be more practical to build a full-size MAME cabinet for your retro gaming enjoyment, this tiny and fully functional build is a great example of the fun you can have tinkering with electronics. Read on to see a video of it in action. Courtesy of tinker and electronics hobbyist Sprite over at SpriteMods, the build is clever in so many ways. The heart of the device is a Raspberry Pi board, it includes a tiny video marque that displays the logo of whatever game you’re playing, and the micro-scaled joystick and buttons are fully functional. Hit up the link below for his detailed build guide including his custom built cellphone-battery based charging system. Raspberry Pi Micro Arcade Machine [via Hack A Day] How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Advice on learning programming languages and math.

    - by Joris Ooms
    I feel like I'm getting stuck lately when it comes to learning about programming-related things; I thought I'd ask a question here and write it all down in the hope to get some pointers/advice from people. Perhaps writing it down helps me put things in perspective for myself aswell. I study Interactive Multimedia Design. This course is based on two things: graphic design on one hand, and web development on the other hand. I have quite a decent knowledge of web-related languages (the usual HTML/JS/PHP) and I'll be getting a course on ASP.NET next year. In my free time, I have learnt how to work with CodeIgniter, aswell as some diving into Ruby (and Rails) and basic iOS programming. In my first year of college I also did a class on Java (19/20 on the end result). This grade doesn't really mean anything though; I have the basics of OOP down but Java-wise, we learnt next to nothing. Considering the time I have been programming in, for example, PHP.. I can't say I'm bad at it. I'm definitely not good or great at it, but I'm decent. My teachers tell me I have the programming thing down. They just tell me I should keep on learning. So that's what I do, and I try to take in as much as possible; however, sometimes I'm unsure where to start and I have this tendency to always doubt myself. Now, for the 'question'. I want to get into iOS programming. I know iOS programming boils down to programming in Cocoa Touch and Objective-C. I also know Obj-C is a superset of C. I have done a class on C a couple of years ago, but I failed miserably. I got stuck at pointers and never really understood them.. Until like a month ago. I suddenly 'got' it. I have been working through a book on Objective-C for a week or so now, and I understand the basics (I'm at like.. chapter 6 or so). However, I keep running into similar problems as the ones I had when I did the C class: I suck at math. No, really. I come from a Latin-Modern Languages background in high school and I had nearly no math classes back then. I wanted to study Computer Science, but I failed there because of the miserable state of my mathematics knowledge. I can't explain why I'm suddenly talking about math here though, because it isn't directly related to programming.. yet it is. For example, the examples in the book I'm reading now are about programming a fraction-calculator. All good, I can do the programming when I get the formulas down.. but it takes me a full day or more to actually get to that point. I also find it hard to come up with ideas for myself. I made one small iOS app the other day and it's just a button / label kind of thing. When I press the button, it generates a random number. That's really all I could come up with. Can you 'learn' that? It probably comes down to creativity, but evidently, I'm not too great at being creative. Are there any sites or resources out there that provide something like a basic list of things you can program when you're just starting out? Maybe I'm focusing on too many things at once. I want to keep my HTML/CSS at a decent level, while learning PHP and CodeIgniter, while diving into Ruby on Rails and learning Objective-C and the iOS SDK at the same time. I just want to be good at something, I guess. The problem is that I can't seem to be happy with my PHP stuff. I want more, something 'harder'; that's why I decided to pick up the iOS thing. Like I said, I have the basics down of a lot of different languages. I can program something simple in Java, in C, in Objective-C as of this week.. but it ends there. Mostly because I can't come up with ideas for more complex applications, and also because I just doubt myself: 'Oh, that's too complex, I can never do that'. And then it ends there. To conclude my rant, let me basically rephrase my questions into a 'tl;dr' part. A. I want to get into iOS programming and I have basic knowledge of C/Objective-C. However, I struggle to come up with ideas of my own and implement them and I also suck at math which is something that isn't directly related to, yet often needed while programming. What can I do? B. I have an interest in a lot of different programming languages and I can't stop reading/learning. However, I don't feel like I'm good in anything. Should I perhaps focus on just one language for a year or longer, or keep taking it all in at the same time and hope I'll finally get them all down? C. Are there any resources out there that provide basic ideas of things I can program? I'm thinking about 'simple' command-line applications here to help me while studying C/Obj-C away from the whole iPhone SDK. Like I said, the examples in my book are mainly math-based (fraction calculator) and it's kinda hard. :( Thanks a lot for reading my post. I didn't plan it to be this long but oh well. Thanks in advance for any answers.

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  • Why "Tailoring" Your Resume Is Bad

    - by Mike C
    I was just writing a response to a comment on my "Sell Yourself!" presentation ( http://sqlblog.com/blogs/michael_coles/archive/2010/12/05/sell-yourself-presentation.aspx#comments ), and it started getting a little lengthy so I decided to turn it into a blog post. The "Sell Yourself!" post got a couple of very good comments on the blog, and quite a few more comments offline. I think I'll start this one with a great exchange from the movie "The Princess Bride": Vizzini: HE DIDN'T FALL? INCONCEIVABLE....(read more)

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  • Friends, Food, and Fun at the My Oracle Support Community Meetup

    - by Oracle OpenWorld Blog Team
    By Leslie McNeillJoin us at the third annual My Oracle Support Community Meetup for food and drink, fun and conversation After a long day at Oracle OpenWorld, take time to relax and meet your peers in the My Oracle Support Community and some of the Oracle employees who moderate the community. The Meetup event is a great place to get together before dinner, or spend the evening getting to know other Community members and Oracle Support Moderators in person. Not a My Oracle Support Community member yet? Joining is easy - Oracle Premier Support customers can log in with the same account they use to access My Oracle Support to begin taking advantage of the resources the Community offers. If you're an Oracle Premier Support customer but don’t yet have a login, talk to the Customer User Administrator (CUA) at your company now to get access to the Oracle proactive portfolio, including My Oracle Support Community. Oracle Premier Support Customers need to register to receive their invitation to the Meetup and find out the details. Visit the Customer Support Services Oracle OpenWorld Website to discover how you can take advantage of all Oracle OpenWorld has to offer.

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  • What are Silverlight, WCF RIA services or applications?

    - by Pankaj Upadhyay
    I asked a question here on programmers yesterday about learning HTML & CSS and the community was pretty generous to provide great answers. One of the answers was given by Emmad Kareem and that was : "if you can't do HTML, don't give up. Consider using Silverlight". This answer made me visit Silverlight.net and I came across the terms WCF RIA Services, Silverlight applications. After going through the website and some articles on website i am unable to draw a conclusive understanding on what this is all about. Is this another way of building websites using .NET, and is just like another framework like ASP.NET MVC3. What scenario's and requirements are basically targeted to silverlight applications or we are free to use either of Asp.net MVC or Silverlight in any web-application requirements.

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  • Toughest Developer Puzzle Ever

    - by Josh Holmes
    For the second year in a row, my friend and colleague Jeff Blankenburg has created what is quickly proving to live up to it’s namesake – the Toughest Developer Puzzle Ever. Some of the puzzles are technical, some are not but all require that you understand the web, development and technology to solve. Even if you don’t get in on the fantastic prizes that Jeff has lined up, there’s great bragging rights in being able to solve the Toughest Developer Puzzle Ever. This year, I was honored enough to get to create three of the puzzles myself – let me know what you think of them. I’m not going to tell you which ones I created now and definitely don’t ask me for hints – Jeff has threatened me if I give any of the puzzle away… ;) All I can say now is “Good luck!”

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  • Clever DIY Display Showcases Game Consoles While Concealing Cables

    - by Jason Fitzpatrick
    How do you display all your vintage game consoles while keeping them in a clutter free and ready-to-play state? This wall-mounted display does a great job showing off the retro gear while keeping everything tidy. Courteys of German tinker and gamer Holger, the design of the display is deceptively simple. The wall mount is a basic 2×4 frame wrapped in black roofing batten (similar to the lightweight weed-fabric used in gardens). Screw-in mounts for the LACK shelves are positioned every foot or so going up the frame and a small slit in the fabric allows for hidden routing of the cables. While it looks like the consoles are simply on display, they’re actually all hooked up and ready to play. For more photos of the build, hit up the link below. LACK Video Console Shelf with Hidden Cables [IKEAHacker] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • OWA for ios devices

    - by marc dekeyser
    Originally posted on: http://geekswithblogs.net/marcde/archive/2013/07/23/owa-for-ios-devices.aspxI was in the presentation launch of the OWA for ios devices and boy, does that look exciting! We now feature a full app for Office 365 supporting OWA offline and many more options. Support for Exchange 2013 on premise deployments is not there yet but is planned to come soon (when it's ready!)"Our goal is to help our customers remain productive anytime, anywhere.  This includes providing a great email experience on smartphones and tablets.  Windows Phone 8 comes with a top-notch native email client in Outlook Mobile, and we offer Exchange ActiveSync (EAS), which is the de-facto industry standard for accessing Exchange email on mobile devices.  In order to better support many of our customers who use their iPhones and iPads for work, we are introducing OWA for iPhone and OWA for iPad, which bring a native Outlook Web App experience to iOS devices!"Read more: http://blogs.office.com/b/office365tech/archive/2013/07/16/owa-for-iphone-and-owa-for-ipad.aspx

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  • March 2011 Chicago IT Arch Group Recap

    - by Tim Murphy
    This month’s meeting was outstanding.  We had a record turnout for John Sprunger’s presentation on mobile architectures.  I guess that is what happens when you put up a presentation on the most popular topic in technology.  I invite everyone to join us for next month’s event.   And while I love to see new faces it is always great to have people come back and continue the conversation. Here are some resources from last night’s presentation. Presentation slides Whitepaper Case study Stay tuned for information on our upcoming presentations.   del.icio.us Tags: CITAG,Chicago Information Technology Architects Group,Mobile Architecture

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  • Chess as a team building exercise for software developers

    - by maple_shaft
    The last place I worked wasn't a particularly great place and there were more than a few nights where we were working late into the evening trying to meet our sprints. The team while stressed out got pretty close and people started bringing in little mind teasers and puzzles, just something we would all play around with and try to solve while a build/deploy was running for the test environment, or while we were waiting for the integration test run to finish. Eventually it turned into people bringing chess boards in and setting them at their desks. We would play by email sending each other moves in chess notation, but at a very casual pace, with games lasting sometimes two or three days. Management tolerated this when we were putting in overtime, but as things were being managed better and people weren't working much more than 40/wk, they started cracking down on this and told us that we weren't allowed to have chess boards at our desks, although they were okay with the puzzle games. What are the pros and cons in your opinion of allowing chess during software development lull time?

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  • Performance tuning of tabular data models in Analysis Services

    - by Greg Low
    More and more practical information around working with tabular data models is starting to appear as more and more sites get deployed.At SQL Down Under, we've already helped quite a few customers move to tabular data models in Analysis Services and have started to collect quite a bit of information on what works well (and what doesn't) in terms of performance of these models. We've also been running a lot of training on tabular data models.It was great to see a whitepaper on the performance of these models released today.Performance Tuning of Tabular Models in SQL Server 2012 Analysis Services was written by John Sirmon, Greg Galloway, Cindy Gross and Karan Gulati. You'll find it here: http://msdn.microsoft.com/en-us/library/dn393915.aspx

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  • Byte Size Tips: How to Disable the Useless Dashboard on Mac OS X

    - by The Geek
    After getting my new MacBook Air with the awesome battery life, I decided to give OS X a spin for a while to see how I liked it. About 34 seconds later, I encountered my first irritation: The stupid Dashboard feature is just completely useless. Here’s how to disable it. Note: overall, Mac OS X is a really great operating system. It’s just this one feature that makes no sense. Simply Remove Dashboard from Spaces     

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  • What I&rsquo;m Up To: November 2012

    - by Brian T. Jackett
    This is a short personal post to let any regular readers know what I’m up to (and why I’ll be in reduced blogging mode for a bit). Writing 2 chapters for a SharePoint 2013 book (more to announce closer to publish date) Doing research, proof of concepts, and testing for above said writing Developing a SharePoint PowerShell diagnostic script to clean up issues found by the Health Analyzer Prepping for teaching SharePoint 2013 content to customers    There are some other community and personal commitments taking up my time (in addition to normal work responsibilities).  Since the number of hours in a day is limited to 24 hours I’m making a late addition to my goals for 2012 for the year of learning and adopting more personal productivity practices.  Before the end of this year I’ll be posting a couple that I’ve already adopted that are working well for me.  Scott Hanselman posted a great video recently that sparked me down this path.  I highly recommend you watch.   “It’s not what you read it’s what you ignore” video – Scott Hanselman http://www.hanselman.com/blog/ItsNotWhatYouReadItsWhatYouIgnoreVideoOfScottHanselmansPersonalProductivityTips.aspx         -Frog Out

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  • XNA Notes 002

    - by George Clingerman
    This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing cool things!). You can definitely tell there are some Xbox LIVE Indie game developers starting to make some names for themselves. Can’t wait to name drop them at bars. Me- “Oh you played Game X? Yeah, I know the guy that made that. Pretty cool guy.” Yeah, I’ll be THAT guy.   Time Critical XNA News 30 days left to submit XBLIGs made in XNA Game Studio 3.1 http://blogs.msdn.com/b/xna/archive/2011/01/08/30-days-left-to-submit-xna-gs-3-1-games-to-app-hub.aspx Jeromy Walsh wants you to know his XNA 4.0 Winter Workshop starting soon, go get signed up! And the forum is now LIVE on GameDev.net http://gamedevelopedia.com/ http://tinyurl.com/4gg2cfv The XNA Team Per Nick Gravelyn, Aaron Stebner’s blog post is a must read for icons on Windows Phone http://forums.create.msdn.com/forums/p/72022/439597.aspx#439597 http://blogs.msdn.com/b/astebner/archive/2010/10/01/10070507.aspx Shawn Hargreaves writes about Sprite Billboards in a 3D world http://blogs.msdn.com/b/shawnhar/archive/2011/01/12/spritebatch-billboards-in-a-3d-world.aspx XNA MVPs Andy “The ZMan” Dunn wants YOU to come to the MVP Summit and run a 5K http://www.indiegameguy.com/blogs/zman/archive/2010/12/26/come-to-the-mvp-summit-and-run-a-5k-yes-you.aspx Jim Perry updates his forum signature just to make it clear that he’s not speaking for Microsoft or giving official information (LOL, thanks Jim, now if only people will take the time to read that...) XNA MVP | Please use the Forum Search and read the Forum FAQs | My posts are not official info http://forums.create.msdn.com/forums/p/70849/439613.aspx#439613 XNA Developers Robert Boyd (@werezombie) working hard at converting his RPG engine used to make Breath of Death VII and Chtulu Saves the World to XNA 4.0. If you haven’t done the upgrade yet yourself, might be useful to read back through his tweets and recent forum posts to see the problems/solutions he’s encountered. http://forums.create.msdn.com/forums/p/71834/438099.aspx#438099 http://www.twitter.com/werezompire SpynDoctorGames is in the final phase before the release of Your Doodles are Bugged for the PC! Going to be interesting to watch as more XNA game developers explore the PC game market for their games. http://twitter.com/SpynDoctorGames/statuses/24503173217521664 http://www.spyn-doctor.de @DrMistry shares some details of his next title YoYoYo http://www.mstargames.co.uk/mistryblogmain/35-genblog/177-a-new-year-a-new-game-and-maybe-a-new-approach.html Travis Woodward (@RabidLionGames) has a blog post coming this weekend on Farseer and Mario-like platformer movement. http://twitter.com/RabidLionGames/statuses/24992762021548032 http://www.rabidlion.com/ S4G Interview with Radiangames http://n4g.com/news/679492/s4g-interview-with-radiangames XBLAratings.com interviews Steve Flores (@DragonDivide) developer of Alpha Squad http://www.xblaratings.com/developer-qaa/3621-alpha-squad-developer-interview XBox LIVE Indie Games If you haven’t been reading the roundups on IndieGames by NaviFairy on GayGamer, you’ve been missing out! http://gaygamer.net/2011/01/xbox_indie_review_roundup_1112.html Armless Octopus posts the Top 20 Games of 2010 Part 1 http://www.armlessoctopus.com/2011/01/10/top-20-xbox-live-indie-games-of-2010-part-1/ Armless Octopus posts the Top 20 Games of 2010 Part 2 http://www.armlessoctopus.com/2011/01/12/top-20-xbox-live-indie-games-of-2010-%E2%80%93-part-2/ Xbox LIVE Indie Game Reviews http://www.gamemarx.com/ Don’t forget to be following @XboxHornet . That’s a great way to snag free copies of Xbox LIVE Indie Games http://twitter.com/XboxHornet/statuses/24471103808208896 http://www.xboxhornet.com/wordpress/ Xbox LIVE Indie Game Review posts the top 20 Xbox 360 LIVE Indie Games of 2010 http://www.xbox-360-community-games-reviews.com/top-20-best-xbox-360-live-indie-games-of-2010/ VVGtv to Stream #XBLIG Again! Help out if you can. http://vvgtv.com/2011/01/07/vvgtv-to-stream-xblig-again/ Indie Gamer Magazine Issue 14 has a look at the Xbox LIVE Winter Indie Game Uprisiing http://www.indiegamemag.com/issue14/ XNA Game Development Andrew Russell announced and asked for help in his development of ExEn: XNA for iPhone, Android and Silverlight http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight App Hub forums letting you down? Don’t forget about StackOverflow and the game development specific version gamedev.stackexchange http://stackoverflow.com/questions/tagged/xna http://gamedev.stackexchange.com/questions/tagged/xna Transmute gets an update from Aaron Foley (@slyprid) and you can now add and visually edit parallax layers to your 2D tile game. http://twitpic.com/3nudj0 http://twitter.com/slyprid/statuses/23418379574448128 http://forgottenstarstudios.com/Transmute/default.html Webcomics Weekly #75 touches on some feelings I’ve seen people try to express (myself included) when talking about game development and what types of games should be released for XBLIG http://www.pvponline.com/2011/01/05/webcomics-weekly-75-sour-oats/ Setting up a new PC for XNA development? Here’s a site that helps you quickly build a installer for all the most common applications developers use. http://ninite.com/ Fun wew thread on the XNA forums asking XBLIG/XNA developers just what their Top 10 favorite video games of all time are. http://forums.create.msdn.com/forums/107.aspx Christopher Hill (@Xalterax) stumbled across an entire community that does nothing but create box art. This is a great potential resource for Xbox LIVE Indie Game developers to get some awesome box art for their games. http://forums.create.msdn.com/forums/p/46582/441451.aspx#441451 http://www.vgboxart.com/browse/plat/360/ Don’t forget about the XNA Wiki, fantastic community resource (and roll up those sleeves and contribute already!) http://xnawiki.com/index.php?title=Main_Page

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  • Best social networking places for programmers.

    - by Chevex
    I love the programming industry a lot, but I don't have many colleagues that aren't introverted and/or anti-social, or self-centered. What are some good places online to find programming friends that I could share my adventures with? I love stack overflow and related sites but they are more technical and don't really allow you to put up a personal project just for people to see and critique. Any suggestions? A good forum would be great! The only ones I can find are usually full of inexperienced people who just "want" to be a programmer. I'm looking more for a place who's members are already programmers discussing programming topics.

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  • How can I store spell & items using a std::vector implementation?

    - by Vladimir Marenus
    I'm following along with a book from GameInstitute right now, and it's asking me to: Allow the player to buy and carry healing potions and potions of fireball. You can add an Item array (after you define the item class) to the Player class for storing them, or use a std::vector to store them. I think I would like to use the std::vector implementation, because that seems to confuse me less than making an item class, but I am unsure how to do so. I've heard from many people that vectors are great ways to store dynamic values (such as items, weapons, etc), but I've not seen it used.

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  • SPARC M7 Chip - 32 cores - Mind Blowing performance

    - by CarylTakvorian-Oracle
    Now that we've just announced our Next Generation Processor at the HotChips HC26 conference , my colleague Angelo Rajadurai has a great write-up on what was announced and what this could mean for our ISV partners, covering in particular the SPARC M7 new Software-in-Silicon features such as Application Data Integrity and the In-Memory Query Accelerator. During the same presentation we also introduced the SPARC Accelerated Program to provide our partners and third party developers access to all the goodness of the M7's SPARC Application Acceleration features. Please get in touch with us if you are interested in knowing more about this program.

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  • Recover that Photo, Picture or File You Deleted Accidentally

    - by The Geek
    Have you ever accidentally deleted a photo on your camera, computer, USB drive, or anywhere else? What you might not know is that you can usually restore those pictures—even from your camera’s memory stick. Windows tries to prevent you from making a big mistake by providing the Recycle Bin, where deleted files hang around for a while—but unfortunately it doesn’t work for external USB drives, USB flash drives, memory sticks, or mapped drives. The great news is that this technique also works if you accidentally deleted the photo… from the camera itself. That’s what happened to me, and prompted writing this article. Restore that File or Photo using Recuva The first piece of software that you’ll want to try is called Recuva, and it’s extremely easy to use—just make sure when you are installing it, that you don’t accidentally install that stupid Yahoo! toolbar that nobody wants. Now that you’ve installed the software, and avoided an awful toolbar installation, launch the Recuva wizard and let’s start through the process of recovering those pictures you shouldn’t have deleted. The first step on the wizard page will let you tell Recuva to only search for a specific type of file, which can save a lot of time while searching, and make it easier to find what you are looking for. Next you’ll need to specify where the file was, which will obviously be up to wherever you deleted it from. Since I deleted mine from my camera’s SD card, that’s where I’m looking for it. The next page will ask you whether you want to do a Deep Scan. My recommendation is to not select this for the first scan, because usually the quick scan can find it. You can always go back and run a deep scan a second time. And now, you’ll see all of the pictures deleted from your drive, memory stick, SD card, or wherever you searched. Looks like what happened in Vegas didn’t stay in Vegas after all… If there are a really large number of results, and you know exactly when the file was created or modified, you can switch to the advanced view, where you can sort by the last modified time. This can help speed up the process quite a bit, so you don’t have to look through quite as many files. At this point, you can right-click on any filename, and choose to Recover it, and then save the files elsewhere on your drive. Awesome! Restore that File or Photo using DiskDigger If you don’t have any luck with Recuva, you can always try out DiskDigger, another excellent piece of software. I’ve tested both of these applications very thoroughly, and found that neither of them will always find the same files, so it’s best to have both of them in your toolkit. Note that DiskDigger doesn’t require installation, making it a really great tool to throw on your PC repair Flash drive. Start off by choosing the drive you want to recover from…   Now you can choose whether to do a deep scan, or a really deep scan. Just like with Recuva, you’ll probably want to select the first one first. I’ve also had much better luck with the regular scan, rather than the “dig deeper” one. If you do choose the “dig deeper” one, you’ll be able to select exactly which types of files you are looking for, though again, you should use the regular scan first. Once you’ve come up with the results, you can click on the items on the left-hand side, and see a preview on the right.  You can select one or more files, and choose to restore them. It’s pretty simple! Download DiskDigger from dmitrybrant.com Download Recuva from piriform.com Good luck recovering your deleted files! And keep in mind, DiskDigger is a totally free donationware software from a single, helpful guy… so if his software helps you recover a photo you never thought you’d see again, you might want to think about throwing him a dollar or two. Similar Articles Productive Geek Tips Stupid Geek Tricks: Undo an Accidental Move or Delete With a Keyboard ShortcutRestore Accidentally Deleted Files with RecuvaCustomize Your Welcome Picture Choices in Windows VistaAutomatically Resize Picture Attachments in Outlook 2007Resize Your Photos with Easy Thumbnails TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Icelandic Volcano Webcams Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi

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  • Winners of Pete Brown's "Silverlight 5 In Action" Books

    - by Dave Campbell
    It's always a double-edged sword when I get to this point in a give-away... I want to give everyone something, but a deal is a deal :) It's also only through the benevolence of the folks at Manning Press that I can even do this, so thank you! The Winners Getting right to it, the winners are: Jaganadh G Stephen Owens Jan Hannemann Notice there are 3 names, not 2... I was told late last week to pick a 3rd name, so thanks again Manning! I've already received email from my contact, and they've been waiting for me to send them the email. You should be hearing from them shortly I think. For everyone else, keep your eyes on my blog... as I told Manning, I like giving away other people's stuff :) Have a great day, and if you're anywhere near Phoenix and interested in Silverlight, I'll see you tomorrow at the Scott Gu Event, and Stay in the 'Light!

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  • Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)

    - by user22241
    I have written a simple 2d platform game for Android and am wondering how one deals with frame-skipping? Are there any alternatives? Let me explain further. So, my game loop allows for the rendering to be skipped if game updates and rendering do not fit into my fixed time-slice (16.667ms). This allows my game to run at identically perceived speeds on different devices. And this works great, things do run at the same speed. However, when the gameloop skips a render call for even one frame, the sprite glitches. And thinking about it, why wouldn't it? You're seeing a sprite move say, an average of 10 pixels every 1.6 seconds, then suddenly, there is a pause of 3.2ms, and the sprite then appears to jump 20 pixels. When this happens 3 or 4 times in close succession, the result is very ugly and not something I want in my game. Therfore, my question is how does one deal with these 'pauses' and 'jumps' - I've read every article on game loops I can find (see below) and my loops are even based off of code from these articles. The articles specifically mention frame skipping but they don't make any reference to how to deal with visual glitches that result from it. I've attempted various game-loops. My loop must have a mechanism in-place to allow rendering to be skipped to keep game-speed constant across multiple devices (or alternative, if one exists) I've tried interpolation but this doesn't eliminate this specific problem (although it looks like it may mitigate the issue slightly as when it eventually draws the sprite it 'moves it back' between the old and current positions so the 'jump' isn't so big. I've also tried a form of extrapolation which does seem to keep things smooth considerably, but I find it to be next to completely useless because it plays havoc with my collision detection (even when drawing with a 'display only' coordinate - see extrapolation-breaks-collision-detection) I've tried a loop that uses Thread.sleep when drawing / updating completes with time left over, no frame skipping in this one, again fairly smooth, but runs differently on different devices so no good. And I've tried spawning my own, third thread for logic updates, but this, was extremely messy to deal with and the performance really wasn't good. (upon reading tons of forums, most people seem to agree a 2 thread loops ( so UI and GL threads) is safer / easier). Now if I remove frame skipping, then all seems to run nice and smooth, with or without inter/extrapolation. However, this isn't an option because the game then runs at different speeds on different devices as it falls behind from not being able to render fast enough. I'm running logic at 60 Ticks per second and rendering as fast as I can. I've read, as far as I can see every article out there, I've tried the loops from My Secret Garden and Fix your timestep. I've also read: Against the grain deWITTERS Game Loop Plus various other articles on Game-loops. A lot of the others are derived from the above articles or just copied word for word. These are all great, but they don't touch on the issues I'm experiencing. I really have tried everything I can think of over the course of a year to eliminate these glitches to no avail, so any and all help would be appreciated. A couple of examples of my game loops (Code follows): From My Secret Room public void onDrawFrame(GL10 gl) { //Rre-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } And from Fix your timestep double t = 0.0; double dt2 = 0.01; double currentTime = System.currentTimeMillis()*0.001; double accumulator = 0.0; double newTime; double frameTime; @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*5)) //Allow 5 'skips' frameTime = (dt*5); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(interpolation); }

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  • Welch's Juices-up Its Inventory Management with Oracle Supply Chain

    - by [email protected]
    Supply & Demand Chain Executive published recently a great success story about Welch's implementation of "Take Supply Chain and G.SI to work with Oracle Process Manufacturing". The company says it's been able to improve operational control, inventory accuracy, visibility and order fulfillment by automating its processes across three production/warehousing locations nationwide. Improving warehouse and inventory management operations creates efficiencies across a high-velocity nationwide supply chain Welch's production facilities were collecting more information than ever before on the flow of materials and inventory, but the company needed an effective and accurate method to organize and manage these data.   Article found at: http://www.sdcexec.com/publication/article.jsp?pubId=1&id=12256&pageNum=2     

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