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  • Unity has jerky motion when using Vector2.Lerp

    - by Sting Hà
    I made a 2D game with some sprite move to random position. I used Vector2.Lerp and Time.deltaTime to smooth transfer of sprite. When I build this game in iOS ( I used iPhone 4s and iPhone 5 for test ) all sprite made jerky motion and cause my game lagging. But in Android game run very smoothy. I used only 9 sprite and move all in same time. Can someone have any solution to fix this? Thanks. P/s: Sorry about my bad English.

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  • How to rate a connect four game situation in java

    - by MrPink
    Hey, I am trying to write a simple AI for a "Get four" game. The basic game principles are done, so I can throw in coins of different color, and they stack on each other and fill a 2D Array and so on and so forth. until now this is what the method looks like: public int insert(int x, int color) //0 = empty, 1=player1 2=player2" X is the horizontal coordinate, as the y coordinate is determined by how many stones are in the array already, I think the idea is obvious. Now the problem is I have to rate specific game situations, so find how many new pairs, triplets and possible 4 in a row I can get in a specific situation to then give each situation a specific value. With these values I can setup a "Game tree" to then decide which move would be best next (later on implementing Alpha-Beta-Pruning). My current problem is that I can't think of an efficient way to implement a rating of the current game situation in a java method. Any ideas would be greatly appreciated! greetings from Germany Mr. Pink

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  • What's the best way to implement one-dimensional collision detection?

    - by cyclotis04
    I'm writing a piece of simulation software, and need an efficient way to test for collisions along a line. The simulation is of a train crossing several switches on a track. When a wheel comes within N inches of the switch, the switch turns on, then turns off when the wheel leaves. Since all wheels are the same size, and all switches are the same size, I can represent them as a single coordinate X along the track. Switch distances and wheel distances don't change in relation to each other, once set. This is a fairly trivial problem when done through brute force by placing the X coordinates in lists, and traversing them, but I need a way to do so efficiently, because it needs to be extremely accurate, even when the train is moving at high speeds. There's a ton of tutorials on 2D collision detection, but I'm not sure the best way to go about this unique 1D scenario.

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  • Java Applet - ArrayIndexOutOfBoundsException

    - by Dan
    OK so I am getting an ArrayIndexOutofBoundsException. I don't know why. Here's my code: http://www.so.pastebin.com/y5MjD1k3 The thing is when I go to the red brick at board[2][2]... I go there. Then I go up... then I TRY go to back down but that error pops up. Also when I go to the right 8 squares... I ALSO get that error. ALSO, pretend my 2d map is split into FOUR squares... well square one is the top left... if I go ANYWHERE else ... I get that error. What am I doing wrong? Thanks.

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  • Fastest way to find the rotation of a vector

    - by kriss
    I have two 2D vectors, say u and v, defined by cartesian coordinates. Imagine that vectors are needles of a clock. I'm looking for the fastest way to find out, using python, if v is after or before u (or in other words find out in wich half plane is v, regarding to position of u). For the purpose of the problem if vectors are aligned answer should be before. It seems easy using some trigonometry, but I believe there should be a faster way using coordinates only. My test case: def after(u, v): """code here""" after((4,2), (6, 1)) : True after((4,2), (3, 3)) : False after((4,2), (2, 1)) : False after((4,2), (3, -3)) : True after((4,2), (-2, -5)) : True after((4,2), (-4, -2)) : False

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  • Data Visualization Prototype (Java/Eclipse/DAO/Relational DB)

    - by Vince
    Hello, I am building a prototype application which displays various 2D & 3D data charts. I am using a third party library for the charts, the database and data extraction layer have already been coded. Can you advise on a good desktop Framework to use within Eclipse to provide a 'professional' looking GUI with minimum coding required (This is just a prototype). Further can anyone advise an effective method to port this application to a web server so users could access remotely? I have limited experience with GWT, are their more suitable alternatives? Many Thanks

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  • Passing C++ object to C++ code through Python?

    - by cornail
    Hi all, I have written some physics simulation code in C++ and parsing the input text files is a bottleneck of it. As one of the input parameters, the user has to specify a math function which will be evaluated many times at run-time. The C++ code has some pre-defined function classes for this (they are actually quite complex on the math side) and some limited parsing capability but I am not satisfied with this construction at all. What I need is that both the algorithm and the function evaluation remain speedy, so it is advantageous to keep them both as compiled code (and preferrably, the math functions as C++ function objects). However I thought of glueing the whole simulation together with Python: the user could specify the input parameters in a Python script, while also implementing storage, visualization of the results (matplotlib) and GUI, too, in Python. I know that most of the time, exposing C++ classes can be done, e.g. with SWIG but I still have a question concerning the parsing of the user defined math function in Python: Is it possible to somehow to construct a C++ function object in Python and pass it to the C++ algorithm? E.g. when I call f = WrappedCPPGaussianFunctionClass(sigma=0.5) WrappedCPPAlgorithm(f) in Python, it would return a pointer to a C++ object which would then be passed to a C++ routine requiring such a pointer, or something similar... (don't ask me about memory management in this case, though :S) The point is that no callback should be made to Python code in the algorithm. Later I would like to extend this example to also do some simple expression parsing on the Python side, such as sum or product of functions, and return some compound, parse-tree like C++ object but let's stay at the basics for now. Sorry for the long post and thx for the suggestions in advance.

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  • Which way to go in Linux 3D programming?

    - by Tek
    I'm looking for some answers for a project I'm thinking of. I've searched and from what I understand (correct me if I'm wrong) the only way the program I want to make will work is through 3D application. Let me explain. I plan to make a studio production program but it's unique in the fact that I want to be able to make it fluid. Let me explain. Imagine Microsoft's Surface program where you're able to touch and drag pictures across the screen. Instead of pictures I want them to be sound samples (wavs,mp3,etc). Of course instead the input will be with the mouse but if I ever do finish the project I would totally add touch screen input compatibility! Anyway, I'm guessing there's "physics" to do with it which is why I'm thinking that even though it'll be a 2D application I'll need to code it in a 3D environment. Assuming that I'm correct in how I want to approach my project, where can I start learning about 3D programming? I actually come from PHP programming which will make C++ easier for me to learn. But I don't even know where to start. If I'm not wrong OpenGL is the most up to date API as far as I know. Anyway, please give me your insights guys. I could really use some guidance here since I could totally be wrong in everything that I wrote :)

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  • Computer Science taxonomy

    - by Bakhtiyor
    I am developing web application where users have collection of tags. I need to create a suggestion list for users based on the similarity of their tags. For example, when a user logs in to the system, system gets his tags and search these tags in the DB of users and showing users who have similar tags. For instance if User 1 has following tags [Linux, Apache, MySQL, PHP] and User 2 has [Windows, IIS, PHP, MySQL] it says that User 2 matchs User 1 with a weight of 50%, because he has 2 similar tags(PHP and MySQL). But imagine the situation where User 1 has [ASP, IIS, MS Access] and User 2 has [PHP, Apache, MySQL]. In this situation my system doesn't suggest User 2 as a "friend" to User 1 or vice versa. But we now that these two users has similarity on the the field of work, both works on Web Technology (or Web Programming, etc). So, that is why I need kind of taxonomy of computer science (right now, but probably I would need taxonomy of other fields also, like medicine, physics, mathematics, etc.) where these concepts are categorized and so that when I search for similarity of ASP and PHP, for example, it can say that they have similarity and belong into one group(or category). I hope I described my problem clearly, but if something wrong explained would be happy for your corrections. Thanks

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  • haar transformation on an image

    - by kabatusuka
    hello, i need some help with haar transformation, i have to apply it on an image. My math is bad, my english not all that awesome and i find it hard to understand from articles on the internet. I found this page http://www.cs.ucf.edu/~mali/haar/haar.cpp where the haar transformation is applied on 2d matrix. I suppose if i give image pixels matrix in there, it should work? im confused about this stuff, could someone enlighten me a bit please? Thank you!

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  • matplotlib 3D plot with PyQt4 in Qtabwidget (mplwidget)

    - by artdijk
    I am working on my first Python app using PythonXY (2.6 and Qt4). I have a window with some buttons and a QtabWidget. When I press a button I want to plot a 3D image on a specific tab. I managed to get a 2D plot but I can't get the axes to 3D. Via Qt desiger I use the mplwidget. In many examples I see the use of figure(), but I can't get that to work with the mplwidget. (I am not sure if that is even possible) Can you please show me an example of code defining the 3D axes (in a QtabWidget) with a simple plot ? Thanks very much

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  • DirectX text at (x,y,z)

    - by bobobobo
    In OpenGL, you can actually draw text with an XYZ position, and it will appear at that location, but in a fixed size. If anyone's played MechWarrior 2, they used it there for nav points. The text had a 3d position, but it always appeared a fixed size. The nav point was actually a bit of text at that exact point in space. Other than that the ability to place 3d text was pretty much useless.. you'd always want text to be 2d, righT? I'm finally in a position where I want this feature. I have these points in space that I need to assign text information to, i.e. I need to draw text at a fixed size but with a 3d position. Can this be done from DirectX?

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  • Reading in data from a file into an array

    - by Sam
    If I have an options file along the lines of this: size = 4 data = 1100010100110010 And I have a 2d size * size array that I want to populate the values in data into, what's the best way of doing it? To clarify, for the example I have I'd want an array like this: int[4][4] array = {{1,1,0,0}, {0,1,0,1}, {0,0,1,1}, {0,0,1,0}}. (Not real code but you get the idea). Size can be really be any number though. I'm thinking I'd have to read in the size, maloc an array and then maybe read in a string full of data then loop through each char in the data, cast it to an int and stick it in the appropriate index? But I really have no idea how to go about it, have been searching for a while with no luck. Any help would be cool! :)

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  • Python/Numpy - Save Array with Column AND Row Titles

    - by Scott B
    I want to save a 2D array to a CSV file with row and column "header" information (like a table). I know that I could use the header argument to numpy.savetxt to save the column names, but is there any easy way to also include some other array (or list) as the first column of data (like row titles)? Below is an example of how I currently do it. Is there a better way to include those row titles, perhaps some trick with savetxt I'm unaware of? import csv import numpy as np data = np.arange(12).reshape(3,4) # Add a '' for the first column because the row titles go there... cols = ['', 'col1', 'col2', 'col3', 'col4'] rows = ['row1', 'row2', 'row3'] with open('test.csv', 'wb') as f: writer = csv.writer(f) writer.writerow(cols) for row_title, data_row in zip(rows, data): writer.writerow([row_title] + data_row.tolist())

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  • Determining if two rays intersect

    - by Faken
    I have two rays on a 2D plane that extend to infinity but both have a starting point. They are both described by a starting point and a vector in the direction of the ray extending to infinity. I want to find out if the two rays intersect but i don't need to know where they intersect (its part of a collision detection algorithm). Everything i have looked at so far describes finding the intersection point of two lines or line segments. Anyone know a fast algorithm to solve this?

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  • Plotting a grouped 2 dimensional vector in MATLAB

    - by Hossein
    I am trying to make a plot of a 2-dimensional vector (2D Plot). But I don't want all the datapoints to have the same color on the plot. Each datapoint corresponds to a group. I want to have different colors for each group of datapoints. class=[1 3 2 5 2 5 1 3 3 4 2 2 2] says each datapoint belongs to which group X=[x1,y1;x2,y2;x3,y3;.....] the number of these datapoints are the same as the number of elements in the class vector. Now I want to plot these based on colors.

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  • Bind event to shape on canvas

    - by Ben Shelock
    How can I bind an event to a shape drawn on a canvas? I presumed this would work but I get an error. <html> <head> <script type="application/javascript"> function draw() { var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.fillStyle = "rgb(200,0,0)"; var rec = ctx.fillRect (0, 0, 55, 50); rec.onclick = function(){ alert('something'); } } </script> </head> <body onLoad="draw()"> <canvas id="canvas" width="300" height="300"></canvas> </body> </html>

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  • What are the advantages of combination WPF + XNA?

    - by MartyIX
    Hi, I'm porting my application from Winforms+XNA to WPF (+ XNA?) and I would like to know if the combination WPF + XNA makes sense or not. If it brings some advantages or if it is rather a bad choice. A few points about my game: It's a desk game with simple 2D animations (movement) Main window contains panels like available games/players etc. + console. I would like to add some fancy scenes to my program (at end of game, ...) http://www.codeproject.com/KB/WPF/XnaInWPF.aspx is the code I would like my program base on. So the appearance is quite similar to a chess program. Thank you for suggestions!

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  • What is the best platform/language for a 3D game in a web browser?

    - by CodeJustin.com
    I have enjoyed making 2D games in various langues (actionscript 3.0, java, python, others) but now I'm ready to move into 3D and to really get me amped up while learning 3D development I'm going to attempt to make a 3D multiplayer game (I already have server written in python). I'm looking for a platform that will run a 3D game well in the browser on low end computers with low end internet. What first came to mind was try Java or use flash/silver light with a 3D framework but I wanted to ask the good people of stackoverflow since performance is a big part of my needs and also good documentation is a plus since I'm just starting 3D development. (the programming language does not matter)

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  • ShapeFile with Z Co-ordinates

    - by ace_mccloud
    I have 3 shapefiles, two of them wihtout the Z Co-ordinates elevation but 1 of them has a Z co-ordinate elevation. I can load two ShapeFiles into my SQL Server Database which does not have Z Co-ordinates. But I am having issue loading the Z Co-ordinate file into the database. I have been reading different forums and got a suggestion that I need to trim the Z coordinates(chnage 3D to 2D) to load into the database. I was just wondering how can I achieve this? Can anyone suggest free tools or any method to do the same? Cheers, Rushir

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  • How does Git know which Index blob to add to a tree?

    - by drozzy
    In Pro Git Ch9 the author says: Git normally creates a tree by taking the state of your staging area or index and writing a tree object from it. My question is how does git know which of two consequitive index entries to create the Tree object from? For example: $ echo 'First change' > one.txt $ git add one.txt $ find .git/objects -type f .git/objects/1f/755a7fffe4 //first index entry $ echo 'Second change' > one.txt $ git add one.txt $ find .git/objects -type f .git/objects/2d/234asdf2 //second index entry $ git commit -a -m "Initial commit" $ git cat-file master^{tree} 100644 blob 2d234asdf2 one.txt //How did it know not to take 1f755?? Does it just look at the blob timestamps? Also - what happens to the first blob created - no one is referencing it. Does it just get destroyed or forgotten?

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  • ANY material writen in/for DELPHI around the graphics topic?

    - by José Eduardo
    Does anyone knows ANY material writen in/for DELPHI around the graphics topic? Planning to build a software for medical imaging processing . Thinking in 3D UI to absorve the power of nvidias GTX graphics card, and some real-time 2D processing integrated with high-end scanners. Please dont take this as a "rant" but, we have zillions of C++ books writen about that kind of topic and nothing for pascal/delphi. If you have some experience could you comment about that? Is it better to learn c++, to have access to that material? Can i go with delphi? I have experience with delphi, but none with graphics... And i have a deadline... Thanks.

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  • Centre of a circle that intersects two points

    - by Jason
    Given two points in a 2D plane, and a circle of radius r that intersects both of those points, what would be the formula to calculate the centre of that circle? I realise there would two places the circle can be positioned. I would want the circle whose centre is encountered first in a clockwise direction when sweeping the line that joins the two points around one of those points, starting from an arbitrary angle. I guess that is the next stage in my problem, after I find an answer for the first part. I'm hoping the whole calculation can be done without trigonometry for speed. I'm starting with integer coordinates and will end with integer coordinates, if that helps.

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  • C++: Platform indepentend game lib?

    - by Martijn Courteaux
    Hi, I want to write a serious 2D game, and it would be nice if I have a version for Linux and one for Windows (and eventually OSX). Java is fantastic because of its platform independent. But Java is to slow to write a serious game. So, I thought to write it in C++. But C++ isn't very cross-platform friendly. I can find game libraries for Windows and libraries for Linux, but I'm searching one that I can use for both, by recompiling the source on a Windows platform and on a Linux platform. Are there engines for this or is this idea irrelevant? Isn't it that easy (recompiling)? Any advice and information about C++ libraries would be very very very appreciated!

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  • Plotting a grouped 2 dimensional vevtor in MATLAB

    - by Hossein
    Hi, I am trying to make a plot of a 2-Dimensional vector(2D Plot).But I don't want all the datapoints to have the same color on the plot.Each datapoint corresponds to a group.I want to have different colors for each group of datapoints. class=[1 3 2 5 2 5 1 3 3 4 2 2 2] says each datapoint belongs to which group X=[x1,y1;x2,y2;x3,y3;.....] the number of thes datapoints are the same as the number of elements in th class vector. Now I want to plot these based on colors. Can someone help me? Thanks

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