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  • Setting Up CDN...beginner questions

    - by RRN
    I am using MediaTemple web hosting and they are using Edgecast's CDN network. I am planning to join CDN service, so I read through the guide, but I am confused about the 'Update your code' section: Does the CDN apply to my website automatically (without editing HTML) after I updated the DNS zone file? How can I control which files going through the CDN or not? Also, I need to make sure it won't affect the Google Analytics results.

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  • How do you explain refactoring to a non-technical person?

    - by Benjol
    (This question was inspired by the most-voted answer here) How do you go about explaining refactoring (and technical debt) to a non-technical person (typically a PHB or customer)? ("What, it's going to cost me a month of your work with no visible difference?!") UPDATE Thanks for all the answers so far, I think this list will provide several useful analogies to which we can point the appropriate people (though editing out references to PHBs may be wise!)

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  • Microsoft: Google Chrome doesn't respect your privacy

    <b>ars Technica:</b> "Microsoft is going on the offensive against Google, accusing the search giant of creating a browser that does not respect user privacy. The company posted a video, embedded below, on TechNet Edge with the following description: "Watch a demo on how Google Chrome collects every keystroke you make..."

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  • Virtualization of the human race interactivity and beyond. [on hold]

    - by J Michael Caldwell
    We are in the processes of attempting this lofty goal. It requires multidiscipline advancements over long periods of time. Achieving this requires a great deal of science advancement including major programming and algorithm developments. These requirements are going to be ongoing and will be required well into the next century. Does anyone know of individuals or feel themselves that they might be knowledgable or interested in this endeavor? Details upon request. Thanks Michael

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  • How to implement a component based system for items in a web game.

    - by Landstander
    Reading several other questions and answers on using a component based system to define items I want to use one for the items and spells in a web game written in PHP. I'm just stuck on the implementation. I'm going to use a DB schema suggested in this series (part 5 describes the schema); http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ This means I'll have an items table with generic item properties, a table listing all of the components for an item and finally records in each component table used to make up the item. Assuming I can select the first two together in a single query, I'm still going to do N queries for each component type. I'm kind of fine with this because I can cache the data into memcache and check there first before doing any queries. I'll need to build up the items on every request they are used in so the implementation needs to be on the lean side even if they're pulled from memcache. But right there is where I feel confident about implementing a component system for my items ends. I figure I'd need to bring attributes and behaviors into the container from each component it uses. I'm just not sure how to do that effectively and not end up writing a lot of specialized code to deal with each component. For example an AttackComponent might need to know how to filter targets inside of a battle context and also maybe provide an attack behavior. That same item might also have a UsableComponent which allows the item to be used and apply some effect onto a different set of targets filtered differently from the same battle context. Then not every part of an item is an active part, an AttributeBonusComponent might need to only kick in when the item is in an equipped state or when displaying the item details page. Ultimately, how should I bring all of the components together into the container so when I use an item as a weapon I get the correct list of targets? Know when a weapon can also be used as an item? Or to apply the bonuses the item provides to a character object? I feel like I've gone too far down the rabbit hole and I can't grasp onto the simple solution in front of me. (If that makes any sense at all.) Likewise if I were to implement the best answer from here I feel like I'd have a lot of the same questions. How to model multiple "uses" (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database.

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  • Trying to use stencils in 2D while retaining layer depth

    - by Steve
    This is a screen of what's going on just so you can get a frame of reference. http://i935.photobucket.com/albums/ad199/fobwashed/tilefloors.png The problem I'm running into is that my game is slowing down due to the amount of texture swapping I'm doing during my draw call. Since walls, characters, floors, and all objects are on their respective sprite sheet containing those types, per tile draw, the loaded texture is swapping no less than 3 to 5+ times as it cycles and draws the sprites in order to layer properly. Now, I've tried throwing all common objects together into their respective lists, and then using layerDepth drawing them that way which makes things a lot better, but the new problem I'm running into has to do with the way my doors/windows are drawn on walls. Namely, I was using stencils to clear out a block on the walls that are drawn in the shape of the door/window so that when the wall would draw, it would have a door/window sized hole in it. This is the way my draw was set up for walls when I was going tile by tile rather than grouped up common objects. first it would check to see if a door/window was on this wall. If not, it'd skip all the steps and just draw normally. Otherwise end the current spriteBatch Clear the buffers with a transparent color to preserve what was already drawn start a new spritebatch with stencil settings draw the door area end the spriteBatch start a new spritebatch that takes into account the previously set stencil draw the wall which will now be drawn with a hole in it end that spritebatch start a new spritebatch with the normal settings to continue drawing tiles In the tile by tile draw, clearing the depth/stencil buffers didn't matter since I wasn't using any layerDepth to organize what draws on top of what. Now that I'm drawing from lists of common objects rather than tile by tile, it has sped up my draw call considerably but I can't seem to figure out a way to keep the stencil system to mask out the area a door or window will be drawn into a wall. The root of the problem is that when I end a spriteBatch to change the DepthStencilState, it flattens the current RenderTarget and there is no longer any depth sorting for anything drawn further down the line. This means walls always get drawn on top of everything regardless of depth or positioning in the game world and even on top of each other as the stencil has to happen once for every wall that has a door or window. Does anyone know of a way to get around this? To boil it down, I need a way to draw having things sorted by layer depth while also being able to stencil/mask out portions of specific sprites.

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  • Chapter 7–Enforced Data Protection

    - by drsql
    As the book progresses, I find myself veering from the original stated outline quite a bit, because as I teach about this more (and I am teaching a daylong db design class in August at http://www.sqlsolstice.com/ … shameless plug, but it is on topic :) I start to find that a given order works better. Originally I had slated myself to talk more about modeling here for three chapters, then get back to the more implementation topics to finish out the book, but now I am going to keep plugging through...(read more)

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  • SQL Server: Natural Key Versus Surrogate Key

    When designing a database to support applications you need to consider how you are going to handle primary keys. This article explores natural and surrogate keys, and discusses the pros and cons of each, allowing you to determine what makes the best sense in your environment when you are designing your databases. NEW! SQL Monitor 2.0Monitor SQL Server Central's servers withRed Gate's new SQL Monitor.No installation required. Find out more.

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  • SEO Training - How to Get the Basics Right

    I guess it's time to cut the crud and get down to the real meat of what this SEO stuff is about. Time for someone to explain how to do it yourself in a way that won't have you going around in circles thinking it's all a bit of a dark art. This, then, is that article and I am that person who will tell you in nice easy terms how to get your site all 'SEO' friendly in a simple way. No jargon allowed - it's for newbies only!

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  • SQL SERVER GUID vs INT Your Opinion

    I think the title is clear what I am going to write in your post. This is age old problem and I want to compile the list stating advantages and disadvantages of using GUID and INT as a Primary Key or Clustered Index or Both (the usual case). Let me start a list by suggesting [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Top 5 SEO Mistakes That You Do

    Search Engine Optimization (SEO) is an upcoming field which is helping develops and grow business like never before. With the onset of the internet age, more and more companies are going online with their products and services.

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  • MSDN Simulcast Event: ASP.NET Web Platform Firestarter!

    Join your Microsoft Developer Evangelists on December 9 for this free event that will get you up to speed with Microsoft ASP.NET web development, going from zero to sixty in one day! By the end of the day, you’ll be familiar with latest advances and have a solid understanding of ASP.NET web development options. See our webcasts page for more information on this and other updcoming events, or download on-demand sessions.

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  • SQLAuthority News Public Training Classes In Hyderabad 12-14 May Microsoft SQL Server 2005/2008 Qu

    After successfully delivering many corporate trainings as well as the private training Solid Quality Mentors, India is launching the Public Training in Hyderabad for SQL Server 2008 and SharePoint 2010. This is going to be one of the most unique and one-of-a-kind events in India where Solid Quality Mentors are offering public classes. I will [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Your Website - Make Your Own Website

    Build a website and profit from the ecommerce revolution that is taking place in the country or at the very least have an internet presence with at least a one page website. Experts tell us that in two years ecommerce is going to be a 300 Billion industry, get yourself a piece of that and you will be all set.

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  • good c++ editor [closed]

    - by romani
    I'm going to teach teenagers some C++ code. I need an editor which is simple and has built in compiler. We tried CodeBlocks but when we installed it in the machines, the text got reversed, I'm not sure what the reaoson is. I would be great if the file size of the editor will not be large. We need just simple features: -Text highlight. -Compile and run. -easy to use -Should run on Windows XP.

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  • Kernel panic on boot up with 13.10 live-USB

    - by Muhammad Emad
    I am a new user for Ubuntu. I downloaded 13.10 yesterday and made a bootable USB with universal USB installer on my Lenovo IdeaPad Z580 laptop which is now using UEFI; everything appeared OK. When I booted from the LiveUSB I got the choices of trying or installing Ubuntu but both of them keep giving me these error: [ 1.929082] kernel panic-not syncing vfs unable to mount root fs on unknown-block (0.0) Please tell me what is going wrong?

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  • Will Intel HD 3000 serve my needs, or should I opt for AMD Radeon 6650G?

    - by Matt
    I am going to be purchasing a new laptop soon, and have several models in mind at the moment. The really difficult part has been trying to determine whether or not Intel HD 3000 integrated graphics will meet my needs/desires (Unity 3D, use of Netflix via a virtualbox installation of Windows 7, and possibly Compiz effects) or if I should opt for one of the models with a dedicated GPU. So basically, what are the capabilities of the Intel HD 3000, and are they up to snuff?

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  • A Few Useful Coding Tips For PHP - MySQL Hosting

    Due to the simplicity and effectiveness of PHP and the functionalities of MySQL, PHP-MySQL hosting solution becomes the favorite choice for many website developers. However, many PHP programmers, mostly the inexperienced website developers may face different kinds of problem because they are lack of understanding about some tips and tricks to improve their PHP hosting performance. Going through the contents of this article will help you learn the top five most useful tips for your website development.

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  • A Look at Keyword Search Optimization

    With the great influence of the Internet on a growing number of consumers these days, online marketing is now considered one of the best, if not the best, way to promote a business. This strategy offers greater possibilities for a business to be known enough to generate increasing revenues. Pinpointing the exact right techniques, however, will take some brainstorming which could be a critical stage because it requires a lot of time for marketers to determine on which tricks are, indeed, going to work and which will be a waste of time.

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  • How do you approach tutorials

    - by aurel
    I get lots of interesting tutorials through feeds and sometimes I implement them step by step, other times I just read through them and note anything that I do not know. When ever I implement them I takes a long time - starting the project, typing the code (as I feel there is no point to copy and paste ), then going back and forth between browser and editing program All in all, I am interested to know how do you learn from the tutorials (I'm no where close to being an expert). Or if you don't use tutorials, is there any other way to learn?

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  • ubuntu image size 732 mb - too big for cd

    - by memius
    i have an old pc that can't handle a boot stick install, so i have to create an actual, old fashioned boot cd. however, the image size for ubuntu 12.04 is 732mb, which is too large for cds, which can hold only 700mb. the maintainers of ubuntu 12.04 say the image size will never go over 700mb, and indeed, the download size seemed to be 689mb. Brasero says it won't burn the cd because the file is too big what's going on?

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  • User intentions analysis

    - by Mark Bramnik
    I'm going to work on some project that would do a user-action recognition based on what he/she does in the system. As far as I understand there are two main parts here: Intercept the user actions (say http traffic in web/ui interaction in thick-client) analysis of user intentions. While the first part is rather technical and therefor easy to implement, the second one is AI related and can be academic. So I was wondering whether someone knows some third-parties/academic projects that would implement the 'action-recognition' stuff?

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  • Simulate 'Shock absorbtion' with tire rubber in PhysX (2.8.x)

    - by Mungoid
    This is a kinda tricky question and I fear there is no easy enough solution, but I figured I'd hit SE up before giving up on it and just doing what I can. A machine I am working on has no suspension or shocks or springs of any sort in the real machine, so you would think that when it drives over bumps, it would shake like crazy but because its tires (6 of them) are quite large they seem to absorb a lot of shock from the bumps. Part of this is because the machine is around 30k lbs and it just smashes/compresses any bumps in the ground down (This is another issue im still working on) and the other part is that the tires seem to have a lot of flex to them with a lot of air as well. So my current task is to simulate shock absorption in physx without visibly separating the tires from the spindle/axle.. I have been messing with all kinds of NxMaterial, NxSpring, Joints, etc. and have had no luck getting this to work. The main problem is that the spindle attached to the tire is directly in the center and the axle is basically solidly attached to the chassis, so if i give it any spring or suspension travel, that spindle on the tires will move upwards or downwards, looking very odd because now its not any longer in the center of the tire. I tried giving it a higher restitution but that just makes it bouncy without any shock absorption. Another avenue I am messing with is to actively smooth the terrain in front of the tires so that before it hits a bumpy patch, that patch is smoothed and it doesn't bounce. The only issue with this is that it is pretty expensive to do with 6 tires, high tesselation of the terrain and other complex things going on at the same time in this simulation. I am still working on this but I am hoping to mix and match a few different aspects to get the best possible outcome. This is a bit of a complex issue so I'm not expecting anyone to have a definitive answer, just hoping someone may think of something I haven't =-) -Side note: Yes i know PhysX 2.8.x is quite outdated but we have to stick with it for this implementation. We are in the process of going to another physics engine but it is out of scope to apply that engine to this project.

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