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  • 2D distortion of a face from an image on iOS? (similar to Fat Booth etc.)

    - by Dominik Hadl
    I was just wondering if someone knows about some good library or tutorial on how to achieve a 2D distortion of a face taken from an image taken by the user. I would like to achieve a similar effect to the one in Fatify, Oldify, all those Fat Booths, etc., because I am creating an app where you will throw something at the face and I would the face to jiggle and move when the object hits it. How should I do this?

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  • UITextView in UITableViewCell scrolling problems.

    - by jrtc27
    Ok. I have made a custom cell for my table, and it contains a text view. When I have multiple lines in the text view, I can scroll up and down, but in doing this the table also scrolls. How can I stop this behaviour? If anyone needs parts of my code or further details, please just ask. I am more than willing. Thank you for your help

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  • [Cocoa] Binding CoreData Managed Object to NSTextFieldCell subclass

    - by ndg
    I have an NSTableView which has its first column set to contain a custom NSTextFieldCell. My custom NSTextFieldCell needs to allow the user to edit a "desc" property within my Managed Object but to also display an "info" string that it contains (which is not editable). To achieve this, I followed this tutorial. In a nutshell, the tutorial suggests editing your Managed Objects generated subclass to create and pass a dictionary of its contents to your NSTableColumn via bindings. This works well for read-only NSCell implementations, but I'm looking to subclass NSTextFieldCell to allow the user to edit the "desc" property of my Managed Object. To do this, I followed one of the articles comments, which suggests subclassing NSFormatter to explicitly state which Managed Object property you would like the NSTextFieldCell to edit. Here's the suggested implementation: @implementation TRTableDescFormatter - (BOOL)getObjectValue:(id *)anObject forString:(NSString *)string errorDescription:(NSString **)error { if (anObject != nil){ *anObject = [NSDictionary dictionaryWithObject:string forKey:@"desc"]; return YES; } return NO; } - (NSString *)stringForObjectValue:(id)anObject { if (![anObject isKindOfClass:[NSDictionary class]]) return nil; return [anObject valueForKey:@"desc"]; } - (NSAttributedString*)attributedStringForObjectValue:(id)anObject withDefaultAttributes:(NSDictionary *)attrs { if (![anObject isKindOfClass:[NSDictionary class]]) return nil; NSAttributedString *anAttributedString = [[NSAttributedString alloc] initWithString: [anObject valueForKey:@"desc"]]; return anAttributedString; } @end I assign the NSFormatter subclass to my cell in my NSTextFieldCell subclass, like so: - (void)awakeFromNib { TRTableDescFormatter *formatter = [[[TRTableDescFormatter alloc] init] autorelease]; [self setFormatter:formatter]; } This seems to work, but is extremely patch. On occasion, clicking to edit a row will cause its value to nullify. On other occasions, the value you enter on one row will populate other rows within the table. I've been doing a lot of reading on this subject and would really like to get to the bottom of this. What's more frustrating is that my NSTextFieldCell is rendering exactly how I would like it to. This editing issue is my last obstacle! If anyone can help, that would be greatly appreciated.

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  • iPad google maps mash up

    - by JavaRocky
    I would like to create my own google maps mash up exactly like wundermaps but with different data. How can i go about doing this? http://itunes.apple.com/us/app/wundermap/id364884105?mt=8

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  • Releasing NSData causes exception...

    - by badmanj
    Hi, Can someone please explain why the following code causes my app to bomb? NSData *myImage = UIImagePNGRepresentation(imageView.image); : [myImage release]; If I comment out the 'release' line, the app runs... but a few times calling the function containing this code and I get a crash - I guess caused by a memory leak. Even if I comment EVERYTHING else in the function out and just leave those two lines, when the release executes, the app crashes. I'm sure this must be a newbie "you don't know how to clean up your mess properly" kind of thing ;-) Cheers, Jamie.

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  • What's the fastest way to determine if a file adheres to a particular class's NSCoding implementatio

    - by Justin Searls
    Given: An application that accesses a directory of files: some plain text, some binary files that adhere to a particular NSCoding implementation, and perhaps other binary files it simply doesn't understand how to process. I want to be able to figure out which of the files in that directory adhere to my NSCoding class, and I'd prefer not to have to fall back on the naïve approach of loading the entirety of each file into memory, attempting to unarchive each. Anyone have an elegant approach or pattern to this problem?

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  • cocoa hello world screensaver

    - by RW
    I have been studying NSView and as such I thought I would give a shot at a screen saver. I have been able to display and image in an NSView but I can't seen to modify this example code to display a simple picture in ScreenSaverView. http://www.mactech.com/articles/mactech/Vol.20/20.06/ScreenSaversInCocoa/ BTW great tutorial that works with Snow Leopard. I would think to simply display an image I would need something that looked like this... What am I doing wrong? // // try_screensaverView.m // try screensaver // #import "try_screensaverView.h" @implementation try_screensaverView - (id)initWithFrame:(NSRect)frame isPreview:(BOOL)isPreview { self = [super initWithFrame:frame isPreview:isPreview]; if (self) { [self setAnimationTimeInterval:1]; //refresh once per sec } return self; } - (void)startAnimation { [super startAnimation]; NSString *path = [[NSBundle mainBundle] pathForResource:@"leaf" ofType:@"JPG" inDirectory:@""]; image = [[NSImage alloc] initWithContentsOfFile:path]; } - (void)stopAnimation { [super stopAnimation]; } - (void)drawRect:(NSRect)rect { [super drawRect:rect]; } - (void)animateOneFrame { ////////////////////////////////////////////////////////// //load image and display This does not scale the image NSRect bounds = [self bounds]; NSSize newSize; newSize.width = bounds.size.width; newSize.height = bounds.size.height; [image setSize:newSize]; NSRect imageRect; imageRect.origin = NSZeroPoint; imageRect.size = [image size]; NSRect drawingRect = imageRect; [image drawInRect:drawingRect fromRect:imageRect operation:NSCompositeSourceOver fraction:1]; } - (BOOL)hasConfigureSheet { return NO; } - (NSWindow*)configureSheet { return nil; } @end

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  • How can I store Google Maps search results in an array?

    - by Thomas
    Hi All, I'm working on an app where I need to query Google for businesses near a current location. How do I go about storing them in an array? I don't want to exit the app and open Google Maps, I want to be able to display the addresses in a list format (Table View, I suppose). Any help would be greatly appreciated. Thanks! Thomas

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  • Help needed with drawRect:

    - by Andrew Coad
    Hi, I'm having a fundamental issue with use of drawRect: Any advice would be greatly appreciated. The application needs to draw a variety of .png images at different times, sometimes with animation, sometimes without. A design goal that I was hoping to adhere to is to have the code inside drawRect: very simple and "dumb" - i.e. just do drawing and no other application logic. To draw the image I am using the drawAtPoint: method of UIImage. Since this method does not take a CGContext as a parameter, it can only be called within the drawRect: method. So I have: - (void)drawRect:(CGRect)rect { [firstImage drawAtPoint:CGPointMake(firstOffsetX, firstOffsetY)]; } All fine and dandy for one image. To draw multiple images (over time) the approach I have taken is to maintain an array of dictionaries with each dictionary containing an image, the point location to draw at and a flag to enable/suppress drawing for that image. I add dictionaries to the array over time and trigger drawing via the setNeedsDisplay: method of UIView. Use of an array of dictionaries allows me to completely reconstruct the entire display at any time. drawRect: now becomes: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } } Still OK. The code is simple and compact. Animating this is where I run into problems. The first problem is where do I put the animation code? Do I put it in UIView or UIViewController? If in UIView, do I put it in drawRect: or elsewhere? Because the actual animation depends on the overall state of the application, I would need nested switch statements which, if put in drawRect:, would look something like this: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { switch ([self currentState]) { case STATE_1: switch ([[imageDict objectForKey:@"animationID"] intValue]) { case ANIMATE_FADE_IN: [self setAlpha:0.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:2]; [self setAlpha:1.0]; break; case ANIMATE_FADE_OUT: [self setAlpha:1.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:2]; [self setAlpha:0.0]; break; case ANIMATE_OTHER: // similar code here break; default: break; } break; case STATE_2: // similar code here break; default: break; } [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } [UIView commitAnimations]; } In addition, to make multiple sequential animations work correctly, there would need to be an outer controlling mechanism involving the animation delegate animationDidStop: callback that would set the needsDisplay entries in the dictionaries to allow/suppress drawing (and animation). The point that we are at now is that it all starts to look very ugly. More specifically: drawRect: starts to bloat quickly and contain code that is not "just drawing" code the UIView needs implicit awareness of the application state the overall process of drawing is now spread across three methods at a minimum And on to the point of this post: how can I do this better? What would the experts out there recommend in terms of overall structure? How can I keep application state information out of the view? Am I looking at this problem from the wrong direction. Is there some completely different approach that I should consider?

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  • MapKit Annotations and User location

    - by teddafan
    Hi all, I followed this tutorial to make my first app: http://icodeblog.com/2009/12/21/introduction-to-mapkit-in-iphone-os-3-0/ I would really like to know how to sort the annotations in the Table in order of distance to the user (the nearest annotation is the first one on the table) How is it possible to do that? I understand that I must use the CLLocation to find the user's location but then I have no idea. Could any one help me? Cheers, Thank you in advance for your much appreciated help, teddafan

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  • Countdown timer using NSTimer in "0:00" format

    - by Joey Pennacchio
    I have been researching for days on how to do this and nobody has an answer. I am creating an app with 5 timers on the same view. I need to create a timer that counts down from "15:00" (minutes and seconds), and, another that counts down from "2:58" (minutes and seconds). The 15 minute timer should not repeat, but it should stop all other timers when it reaches "00:00." The "2:58" timer should repeat until the "15:00" or "Game Clock" reaches 0. Right now, I have scrapped almost all of my code and I'm working on the "2:58" repeating timer, or "rocketTimer." Does anyone know how to do this? Here is my code: #import <UIKit/UIKit.h> @interface FirstViewController : UIViewController { //Rocket Timer int totalSeconds; bool timerActive; NSTimer *rocketTimer; IBOutlet UILabel *rocketCount; int newTotalSeconds; int totalRocketSeconds; int minutes; int seconds; } - (IBAction)Start; @end and my .m #import "FirstViewController.h" @implementation FirstViewController - (NSString *)timeFormatted:(int)newTotalSeconds { int seconds = totalSeconds % 60; int minutes = (totalSeconds / 60) % 60; return [NSString stringWithFormat:@"%i:%02d"], minutes, seconds; } -(IBAction)Start { newTotalSeconds = 178; //for 2:58 newTotalSeconds = newTotalSeconds-1; rocketCount.text = [self timeFormatted:newTotalSeconds]; if(timerActive == NO){ timerActive = YES; newTotalSeconds = 178; [rocketTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(timerLoop) userInfo:nil repeats:YES]; } else{ timerActive = NO; [rocketTimer invalidate]; rocketTimer = nil; } } -(void)timerLoop:(id)sender { totalSeconds = totalSeconds-1; rocketCount.text = [self timeFormatted:totalSeconds]; } - (void)dealloc { [super dealloc]; [rocketTimer release]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view from its nib. timerActive = NO; } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } @end

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  • Pre-crash iphone symptoms - odd user position, volume change

    - by BankStrong
    I'm seeing intermittent strange symtoms in my app: Blue blob (user position in MKMapView) starts "exploding" (odd, jerky animation). Can begin at startup and seems to indicate eventual problems. Speaker volume suddenly increases (back to level before I invoked kAudioSessionSetProperty_OtherMixableAudioShouldDuck). The app keeps running, but this change tells me to expect no more sounds from AVAudioPlayer. Also a reliable indicator of a future crash (on save, etc). I'm having trouble provoking this in the debugger (seems to only happen with movement in GPS). Any ideas to track it down?

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  • casting needed?

    - by Joo Park
    what is the difference between these two lines of code? Is there a difference? NSManagedObject* object = (NSManagedObject*)[self.fetchedResults objectAtIndexPath:indexPath]; NSManagedObject* object = [self.fetchedResults objectAtIndexPath:indexPath];

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  • Tiling solution for the iPhone that can handle infinite # of tiles

    - by rickharrison
    I have been looking at ways to implement a tiling solution on the iPhone/iPad similar to something like Google Maps. I have looked at examples of how to implement a CATiledLayer into a view that is inside a UIScrollView. Then when you scroll the view, the tiles request the new data to be shown. However, this seems to work when you have a finite view size (ie: 3000x3000). However, how could I work this into a tiling solution for much larger sizes. Basically, I want to be able to show data as needed for tiles as large as I can. Can I somehow use CATiledLayer to do this? Any direction would be greatly appreciated.

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  • Printing Instance ID to NSLog?

    - by fuzzygoat
    In the dealloc method for a class how would I print out the ID (or some other unique identifier) for the instance being deallocated? - (void)dealloc { NSLog(@"_deallocing: ??"); [super dealloc]; } Is this possible? I am just trying to get a little more feedback in the console as an aid to learning. many thanks -gary-

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  • core-plot barchart does not work!!

    - by user355068
    Hello~ I try to draw bar chart!! numberForPlot is not good work, only CPBarPlotFieldBarLength set. -(NSNumber *)numberForPlot: (CPPlot *)plot field:(NSUInteger)fieldEnum recordIndex:(NSUInteger)index { NSDecimalNumber *num = nil; NSString *key = (fieldEnum == CPScatterPlotFieldX) ? @"x" : @"y"; if ( [plot isKindOfClass:[CPBarPlot class]] ) { switch ( fieldEnum ) { NSLog(@"fieldEnum = %d",fieldEnum); case CPBarPlotFieldBarLocation: num = (NSDecimalNumber *)[NSDecimalNumber numberWithUnsignedInteger:index]; NSLog(@"CPBarPlotFieldBarLocation return num = %@",num); break; case CPBarPlotFieldBarLength: num = (NSDecimalNumber *)[NSDecimalNumber numberWithUnsignedInteger: (index+1)*(index+1)]; if ( [plot.identifier isEqual:Plot3Identity] ) num = [[self.ExForPlot objectAtIndex:index] valueForKey:key]; NSLog(@"CPBarPlotFieldBarLength return num = %@",num); break; } } else { NSLog(@"...??.."); } return num; } # LOG 2010-06-01 02:43:19.424 myHealth[5071:207] CPBarPlotFieldBarLength return num = 0 2010-06-01 02:43:19.425 myHealth[5071:207] CPBarPlotFieldBarLength return num = 0 2010-06-01 02:43:19.425 myHealth[5071:207] CPBarPlotFieldBarLength return num = 30 # EXPlot set // Add some initial data NSMutableArray *contentArray = [NSMutableArray arrayWithCapacity:100]; int prevWeight = 0; int prevBmi = 0 ; if (sqlite3_prepare_v2(database, sql, -1, &statement, NULL) == SQLITE_OK) { while (sqlite3_step(statement)==SQLITE_ROW) { id x = [NSNumber numberWithInt:graphTimeStamp]; id y = [NSNumber numberWithInt:sqlite3_column_int(statement, 2)]; [contentArray addObject:[NSMutableDictionary dictionaryWithObjectsAndKeys:x, @"x", y, @"y", nil]]; } self.ExForPlot = contentArray;

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  • Line breaks in "NSString"s returned from PList don't work.

    - by Moshe
    I've seen this post: http://stackoverflow.com/questions/2035567/nsstring-newline-escape-in-plist but I'd like to know if there's a way to pragmatically render \n line breaks. I'm currently using: decisionText.text = [NSString stringWithFormat: (@"%@", [replies objectAtIndex:(arc4random() % [replies count])])]; Which randomly grabs a String from the replies array. The array was loaded from a plist like so: replies = [[NSMutableArray alloc] initWithContentsOfFile:[[NSBundle mainBundle]pathForResource:@"AdviceList" ofType:@"plist"]]; What am I missing? The answer can't be to manually enter line breaks. That's not programming! (Sounds like word processing to me.)

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  • Two UIViews in one .xib file?

    - by Tronic
    hi, i made a second uiview in mei .xib file. the first view is landscape and i get it by following code ItemController *newItem; newItem = [[ItemController alloc] init]; newItem.view..... how can i "activate" the second view, so i can use it with newItem.view2... is that possible? the second view is portait mode, so it should be hidden and when turning the ipad the first view should be hidden and the second gets visible. thanks

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  • iPod library song path access

    - by Narendra Kumar
    I studied a lot but did not find any good answer. My problem is i am calculating beats per minute of song.I used Bass api for that, now problem is i am able to get bpm of a file which i have in my resource folder but i have to get bpm of all songs of iPod library. I am getting path of song from MPMediaItemPropertyAssetURL property of MpMediaItem but when passing this one in api api is saying stream cant load BASS_StreamCreateFile(). In my point of view i am not getting right path of song. How can we access valid path? Did any one access ipod library song with external api? Please help me . Thanks CODE IS THIS NSURL *assetURL = [song valueForProperty:MPMediaItemPropertyAssetURL]; NSString *respath = [NSString stringWithFormat:@"%@",[assetURL absoluteString]]; BASS_SetConfig(BASS_CONFIG_IOS_MIXAUDIO, 0); // Disable mixing. To be called before BASS_Init. if (HIWORD(BASS_GetVersion()) != BASSVERSION) { NSLog(@"An incorrect version of BASS was loaded"); } // Initialize default device. if (!BASS_Init(-1, 44100, 0, NULL, NULL)) { //textView.text = [NSString stringWithFormat:@"%@ CAN'T Load Stream",textView.text]; } DWORD chan1; if(!(chan1=BASS_StreamCreateFile(FALSE, [respath UTF8String], 0, 0, BASS_SAMPLE_LOOP))) { NSLog(@"Can't load stream!"); textView.text = [NSString stringWithFormat:@"%@ not loading...",textView.text]; } mainStream=BASS_StreamCreateFile(FALSE, [respath cStringUsingEncoding:NSUTF8StringEncoding], 0, 0, BASS_SAMPLE_FLOAT|BASS_STREAM_PRESCAN|BASS_STREAM_DECODE); float playBackDuration=BASS_ChannelBytes2Seconds(mainStream, BASS_ChannelGetLength(mainStream, BASS_POS_BYTE)); NSLog(@"Play back duration is %f",playBackDuration); HSTREAM bpmStream=BASS_StreamCreateFile(FALSE, [respath UTF8String], 0, 0, BASS_STREAM_PRESCAN|BASS_SAMPLE_FLOAT|BASS_STREAM_DECODE); //BASS_ChannelPlay(bpmStream,FALSE); BpmValue= BASS_FX_BPM_DecodeGet(bpmStream,0.0, playBackDuration, MAKELONG(45,256), BASS_FX_BPM_MULT2| BASS_FX_BPM_MULT2 | BASS_FX_FREESOURCE, (BPMPROCESSPROC*)proc); textView.text = [NSString stringWithFormat:@"%@ %f",textView.text,BpmValue];

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  • Display subclass data in XCode Expression window

    - by Nick VanderPyle
    I'm debugging an iPhone application I've written using XCode 3.2 and I cannot view the relevant public properties of an object I pull from Core Data. When I watch the object in the Expressions window it only displays the data from the base NSManagedObject. I'd like to see the properties that are on the subclass, not the superclass. If it helps, here's some of the code I'm using. Settings is a subclass of NSManagedObject. I created it using XCode's built-in modeler. Declared like: @interface Settings : NSManagedObject { } @property (nonatomic, retain) NSNumber * hasNews; @property (nonatomic, retain) NSString * logoUrl; @property (nonatomic, retain) NSNumber * hasPaymentGateway; @property (nonatomic, retain) NSString * customerCode; ... In the interface of my controller I have: Settings *settings; I populate settings with: settings = (Settings *)[NSEntityDescription insertNewObjectForEntityForName:@"Settings" inManagedObjectContext:UIAppManagedObjectContext()]; I then set the properties like: settings.hasNews = [NSNumber numberWithBool:TRUE]; I've tried casting settings as (Settings *) in the Expression window but that doesn't help. All I see are the properties to NSManagedObject. I'm using NSLog but would rather not.

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