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  • How do I improve terrain rendering batch counts using DirectX?

    - by gamer747
    We have determined that our terrain rendering system needs some work to minimize the number of batches being transferred to the GPU in order to improve performance. I'm looking for suggestions on how best to improve what we're trying to accomplish. We logically split our terrain mesh into smaller grid cells which are 32x32 world units. Each cell has meta data that dictates the four 256x256 textures that are used for spatting along with the alpha blend data, shadow, and light mappings. Each cell contains 81 vertices in a 9x9 grid. Presently, we examine each cell and determine the four textures that are being used to spat the cell. We combine that geometry with any other cell that perhaps uses the same four textures regardless of spat order. If the spat order for a cell differs, the blend map is adjusted so that the spat order is maintained the same as other like cells and blending happens in the right order too. But even with this batching approach, it isn't uncommon when looking out across an area of open terrain to have between 1200-1700 batch count depending upon how frequently textures differ or have different texture blends are between cells. We are only doing frustum culling presently. So using texture spatting, are there other alternatives that can reduce the batch count and allow rendering to be extremely performance-friendly even under DirectX9c? We considered using texture atlases since we're targeting DirectX 9c & older OpenGL platforms but trying to repeat textures using atlases and shaders result in seam artifacts which we haven't been able to eliminate with the exception of disabling mipmapping. Disabling mipmapping results in poor quality textures from a distance. How have others batched together terrain geometry such that one could spat terrain using various textures, minimizing batch count and texture state switches so that rendering performance isn't negatively impacted?

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  • Part 4: Development Standards or How to share

    - by volker.eckardt(at)oracle.com
    Although we usually introduce the custom development part in EBS projects as “a small piece only” and “we will avoid as best as possible”, the development effort can be enormous and should therefore be well addressed by project standards. Any additional solution or additional software tool or product shall influence the custom development rules (by adding, removing or replacing sections). It is very common in EBS projects to create a so called “MD.030 Development Standards” document and put everything what’s related to development conventions into it. This document gets approval and will be shared among all developers. Later, additional sections have to be added, and usually the development lead is responsible for doing this. However, sometimes used development techniques are not documented properly, and therefore the development solutions deviate from each other, or from the initially agreed standards. My advice would be the following: keep the MD.030 as a base document, and add a Wiki on top. The “Development Wiki” covers the following: Collect input from every developer without updating the MD.030 directly Collect additional topics that might need further specification Allow a discussion about such topics by reviewing/updating the wiki directly Add also decisions or open questions right into it. In one of my own projects we were using this “Developer Wiki” quite extensive, and my experience is very positive. We had different sections in it, good cross references, but also additional material like code templates, links to external web pages etc. By using this wiki, the development standards became “owned” by the right group of people, the developers. They recognized that information sharing can improve the overall development quality, but will also reduce the workload on individuals. Finally, the wiki was much more accurate and helpful for the daily development work than our initial MD.030, and we all decided to retire the document completely. Summary: Information sharing in the development area is very important! The usual “MD.030 Development Standards“ is a good starting point, but should be combined with a “Development Wiki”, allowing everyone to address and discuss necessary improvements. A well-structured Wiki can replace the document in some sections completely. Side Note: The corresponding task in Oracle OUM (Oracle Unified Method) is DS.050 ‘Determine Design and Build Standards’ Volker

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  • Optimising website IP for location

    - by Liam Sorsby
    From my understanding of SEO, websites are optimised for the current location of their IP address. For example if xxx.xxx.xxx.xx resolves to the UK then you are more likely to get higher rankings in the UK then you are in the USA. However, my query is when you use a CDN you are storing a cached version of your website across multiple servers at strategic locations across the globe to reduce load time in locations that your trying to target. Now if you use a CDN and geo-locate the website URL then it only resolves back to the USA (where our IP address resolves too) but it doesn't say it resolves to any other countries. As far as I know you can have multiple IP address resolving to one domain (from different countries). Do CDN's really help to optimise the location of your website or are they soley meant to optimise load time? Is there a better way to optimise for multiple countries with regards to the resolution of the IP address? Are VPN's as per this post here relevant to this? Any advice would be helpful.

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  • Microsoft WPC 12&ndash;Predictions

    - by D'Arcy Lussier
    Let me start by saying I have absolutely no inside knowledge, neither through the MVP program or any other means, that is fuelling what I’m about to write. This is entirely conjecture fuelled by speculation and too much Soporro beer at a fantastic Japanese restaurant tonight. Still, I present to you… D’Arcy’s Worldwide Partner Conference 2012 Predictions!!! So what can we expect to be announced at this year’s WPC? Much more than last year I’m hoping! Last year was sort of encouraging the troops to carry on with the Windows 7 messaging even with Windows 8 looming in the distance. It also showed Microsoft’s slant towards Private Cloud in addition to Azure. This year, we’re going to see a shift to a battle cry – Windows 8 is Coming, Windows 8 is Coming! I expect we’re going to hear an RTM date for Windows 8 from Steve Ballmer tomorrow, in addition to dates surrounding Windows Server 2012. We’ll also hear some announcement around Windows Phone 8, but I’m not really sure what – that whole piece is still quite muddy; are we going to actually *see* Windows Phone 8 devices this week? That would be great, but I imagine those types of announcements might be left for Build. Speaking of Build, I’m expecting an announcement on a date for a Build conference this Fall, probably late October. If any announcements are going to be made around Office 15, the schedule isn’t hinting at it. In fact, other than Office 365 there’s not much mention of Office in the conference sessions – either a red herring, or telling that Microsoft has another announcement coming later. The tagline of the conference is “A New Era. Together.” It’s obvious Microsoft is wanting to leverage WPC to rally their partners to carry the Windows 8 banner into the field of battle this fall when it ships. D

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  • Best practices in versioning

    - by Gerenuk
    I develop some scripts for data analysis in a small team. For the moment we use SVN, but not in a very structured way. We haven't even looked how to use branches even though we need this functionality. What do you suggest as the best practice to setup the following system: two code bases (core and plugins) versions can be incompatible to previous scripts sometimes individual features are being developed and not yet finished, while other fixes have to be done urgently to the code In the end we don't deliver the code as a package, but rather place the Python scripts in some directory (with version names?). Some other python script which serves as a configuration choses the desired version, sets the path to these libraries and then starts to import the modules. I saw stable releases to be named "trunk" so I did the same. However, no version numbers yet. Core and plugins are different repositories, however we have to match versions for compatibility. Can you suggest some best practices or reference to ease development and reduce chaos? :) Some suggested GIT. I haven't heard about it, but I'm free to change.

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  • Integrated Reporting Is Getting Closer

    - by Evelyn Neumayr
    By John O’Rourke, Vice President, Product Marketing, Oracle Oracle recently sponsored a webcast on CFO.com titled:  The CFO Playbook on Integrated Reporting: Integrating Sustainability into Financial Disclosures which focused on why top companies in the U.S. and overseas are incorporating sustainability content into their annual reports and other financial disclosures.  The webcast speakers, James Margolis, partner with Environmental Resources Management (ERM), a global provider of environmental, health, safety, risk and sustainability consulting services (EHSS) and Mike Wallace, Director of the Global Reporting Initiative's Focal Point USA, discussed the benefits of integrating sustainability reporting with traditional financial reporting. They noted how investors, corporate directors, lenders and most recently, the Securities and Exchange Commission, use this information to better understand, benchmark and value companies. They also talked about the November 2012 release of an Integrated Reporting Framework by the International Integrated Reporting Council (IIRC).  Read the press release and link to the framework here.  The shift towards integrated financial and sustainability reporting is gaining momentum with a number of global stock exchanges endorsing this approach in 2012.  Visit these links to listen to the webcast and download the slides. You can also view a demonstration of Oracle's solution for integrated financial and sustainability reporting. If you’re interested in learning more about this and Oracle’s other sustainability reporting solutions, click here. If you have any questions or need additional information, please feel free to contact me at [email protected].

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  • How to remove the last character from Stringbuilder

    - by hmloo
    We usually use StringBuilder to append string in loops and make a string of each data separated by a delimiter. but you always end up with an extra delimiter at the end. This code sample shows how to remove the last delimiter from a StringBuilder. using System; using System.Collections.Generic; using System.Text; using System.Linq; class Program { static void Main() { var list =Enumerable.Range(0, 10).ToArray(); StringBuilder sb = new StringBuilder(); foreach(var item in list) { sb.Append(item).Append(","); } sb.Length--;//Just reduce the length of StringBuilder, it's so easy Console.WriteLine(sb); } } //Output : 0,1,2,3,4,5,6,7,8,9 Alternatively,  we can use string.Join for the same results, please refer to blow code sample. using System; using System.Collections.Generic; using System.Text; using System.Linq; class Program { static void Main() { var list = Enumerable.Range(0, 10).Select(n => n.ToString()).ToArray(); string str = string.Join(",", list); Console.WriteLine(str); } }

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  • Best way to calculate unit deaths in browser game combat?

    - by MikeCruz13
    My browser game's combat system is written and mechanically functioning well. It's written in PHP and uses a SQL database. I'm happy with the unit balance in relation to one another. I am, however, a little worried about how I'm calculating unit deaths when one player attacks another because the deaths seem to pile up a little fast for my taste. For this system, a battle doesn't just trigger, calculate winner, and end. Instead, it is allowed to go for several rounds (say one round every 15 mins.) until one side passes a threshold of being too strong for the other player and allows players to send reinforcements between rounds. Each round, units pair up and attack each other. Essentially what I do is calculate the damage: AP = Attack Points HP = Hit Points Units AP * Quantity * Random Factors * other factors (such as attrition) I take that and divide by the defending unit's HP to find the number of casualties of defending units. So, for example (simplified to take out some factors), if I have: 500 attackers with 50 AP vs 1000 defenders with 100 HP = 250 deaths. I wonder if that last step could be handled better to reduce the deaths piling up. Some ideas: I just change all the units with more HP? I make sure to set the Attacking unit's AP to be a max of the defender's HP to make sure they only kill 1 unit. (is that fair if I have less huge units vs many small units?) I spread the damage around more by including the defending unit's quantity more? i.e. in that scenario some are dead and some are 50% damage. (How would I track this every round?) Other better mathematical approaches?

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  • Join Us!! Live Webinar: Using UPK for Testing

    - by Di Seghposs
    Create Manual Test Scripts 50% Faster with Oracle User Productivity Kit  Thursday, March 29, 2012 11:00 am – 12:00 pm ET Click here to register now for this informative webinar. Oracle UPK enhances the testing phase of the implementation lifecycle by reducing test plan creation time, improving accuracy, and providing the foundation for reusable training documentation, application simulations, and end-user performance support—all critical assets to support an enterprise application implementation. With Oracle UPK: Reduce manual test plan development time - Accelerate the testing cycle by significantly reducing the time required to create the test plan. Improve test plan accuracy - Capture test steps automatically using Oracle UPK and import those steps directly to any of these testing suites eliminating many of the errors that occur when writing manual tests. Create the foundation for reusable assets - Recorded simulations can be used for other lifecycle phases of the project, such as knowledge transfer for training and support. With its integration to Oracle Application Testing Suite, IBM Rational, and HP Quality Center, Oracle UPK allows you to deploy high-quality applications quickly and effectively by providing a consistent, repeatable process for gathering requirements, planning and scheduling tests, analyzing results, and managing  issues. Join this live webinar and learn how to decrease your time to deployment and enhance your testing plans today! 

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  • Ubuntu 11.10 loads from live usb fine, but boots to black screen from harddrive. Why?

    - by Estel
    A few days ago I had a hard drive failure, which was running Windows XP (32-bit) just fine. The second hard drive in my computer held a few unimportant files, so I formatted it in the Ubuntu setup and installed 11.10 without a hitch. I had been using it for about a week, but decided to install Windows 7 (64-bit) in order to utilize Networking with my home server (running Windows Server 2000). My system is 64-bit based, and thus I had no problems installing other than a basic RAM error that required me to remove my RAM down to a single stick. I played with the settings in Windows 7 for around an hour before I shut down. After reinstalling the RAM, Windows 7 would not boot. In this, I then assumed that something about my system was rejecting Win7 and I reinstalled Ubuntu. However, now Ubuntu (11.10) boots into black screen, and I've already attempted activating the grub menu with the shift key, and following steps listed here: https://wiki.ubuntu.com/X/Troubleshooting/BlankScreen but nothing seems to work. I've reinstalled twice now, with the same result each time. Now, the very odd part about this whole scenario is that the USB I installed from has no problems booting as a live USB. This puzzles me greatly, because the hard drive boots straight to black screen and the live USB loads normally. At this point, my only theory is that the boot sector of the hard disk was somehow corrupted with Win7, and that Ubuntu was unable to completely write through. I used Darik's Boot n Nuke to wipe the drive, but was met with an error, this also puzzles me because the hard disk has no promblems reading or writing. Any suggestions/comments are appreciated. If you have a theory, I will be more than happy to oblige. Additional information: Intel Core2 Duo e6400 2.13GHz nVidia GeForce 7-series (7900 GS) 4 GB DDR2 333MHz (2x 2GB) Dell XPS 410 BIOS Revision 2.5.3

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  • Randomly Freezes - How Can I Diagnose the Problem?

    - by j0rd4n
    At random times, Ubuntu 10.04 freezes, and I have to do a hard shutdown. It was upgraded from 9.10 which didn't freeze. First, is this is common problem with a quick answer, and if not, what can I do to diagnose it? I've tried checking application/kernel logs, but nothing gives me a clue as to what caused the problem. My guess, is that since the OS froze, no logs could be updated. Ideas? SOLUTION: Solved it. My particular problem was my graphics card (integrated Radeon 9000 series). netconsole revealed I was getting the error: "reserve failed for wait". After trial-and-error, I manually configured my video card and disabled hardware acceleration. Completely fixed the issue. Here is what I did: Manually Created xorg.conf Ubuntu automatically configures xorg.conf and doesn't use a file. To edit this file, you have to tell Ubuntu to explicitly create one and then edit it. Here are the steps: Restart system Hold Shift as GRUB boots Select root terminal in GRUB login menu Execute: X -config xorg.conf.new Copy: cp xorg.conf.new /etc/X11/xorg.conf Disable Hardware Acceleration The following is specific to my Radeon card, but I'm sure other cards have a similar setup. Edit xorg.conf Find "Device" section for graphics card Uncomment "NoAccel" option and set to "True" Save + reboot Hope that helps.

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  • Cheap ways to do scaling ops in shader?

    - by Nick Wiggill
    I've got an extensive world terrain that uses vec3 for the vertex position attribute. That's good, because the terrain has endless gradations due to the use of floating point. But I'm thinking about how to reduce the amount of data uploaded to the GPU. For my terrain, which uses discrete / grid-based vertex positions in x and z, it's pretty clear that I can replace my vec3s (floats, really) with shorts, halving the per-vertex position attribute cost from 12 bytes each to 6 bytes. Considering I've got little enough other vertex data, and an enormous amount of terrain data to push into the world, it's a major gain. Currently in my code, one unit in GLSL shaders is equal to 1m in the world. I like that scale. If I move over to using shorts, though, I won't be able to use the same scale, as I would then have a very blocky world where every step in height is an entire metre. So I see these potential solutions to scale the positional data correctly once it arrives at the vertex shader stage: Use 10:1 scaling, i.e. 1 short unit = 1 decimetre in CPU-side code. Do a division by 10 in the vertex shader to scale incoming decimetre values back to metres. Arbirary (non-PoT) divisions tend to be slow, however. Use (some-power-of-two):1 scaling (eg. 8:1), which enables the use of a bitshift (eg. val >> 3) to do the division... not sure how performant this is in shaders, though. Not as intuitive to read values, but possibly quite a bit faster than div by a non-PoT value. Use a texture as lookup table. I've heard that this is really fast. Or whatever solutions others can offer to achieve the same results -- minimal vertex data with sensible scaling.

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  • I can't get grub menu to show up during boot

    - by wim
    After trying (and failing) to install better ATI drivers in 11.10, I've somehow lost my grub menu at boot time. The screen does change to the familiar purple colour, but instead of a list of boot options it's just blank solid colour, and then disappears quickly and boots into the default entry normally. How can I get the bootloader back? I've tried sudo update-grub and also various different combinations of resolutions and colour depths in startupmanager application with no success (640x480, 1024x768, 1600x1200, 16 bits, 8 bits, 10 second delay, 7 second delay, 2 second delay...) edit: I have already tried holding down Shift during bootup and it does not seem to change the behaviour. I get the message "GRUB Loading" in the terminal, but then the place where the grub menu normally appears I get a solid blank magenta screen for a while. Here are the contents of /etc/default/grub # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX=" vga=798 splash" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1"

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  • Map Ctrl and Alt to mouse thumb buttons

    - by murphyslaw
    I'm running Ubuntu 12.04 and have a multi-button Microsoft mouse. I would like to map the CTRL and ALT modifier keys to the left and right thumb buttons of my mouse, respectively, so I can ctrl-click and alt-click without touching the keyboard. My thumb buttons are buttons 8 and 9. I tried the solution in this question: How do I configure a mouse thumb button? which explained how to map a double click to a thumb button - this worked for the double-click but I couldn't figure out how to modify the solution for CTRL and ALT I also tried this: How to map Ctrl/Shift to thumb buttons of Mouse? which used xdotools and xbindkeys. I modified the script to this: ~/.xbindkeysrc: "xdotool keydown alt" b:9 "xdotool keyup alt" release + alt + b:9 "xdotool keydown ctrl" b:8 "xdotool keyup ctrl" release + control + b:8 Which ALMOST works. It simulates a CTRL-key press when I click the left thumb button, but I can't actually hold the button and click at the same time - holding the thumb button seems to prevent it from listening to other input until it is released. Does anyone know how I can make my mouse thumb button actually work as a modifier key, so I can use thumb_button+click instead of CTRL-click?

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  • How can I define custom keyboard mappings to resize, move, and manage windows?

    - by fumon
    I just returned to ubuntu (13.04) after a year using OS X exclusively. I love the improvements that have come to ubuntu and unity, and I'm glad to be back. There's just one thing, though... Slate is a simple OS X tool that allows users to quickly create powerful keyboard macros and really take advantage of their screen space. I have to say I was spoiled by it. Even on a tiny laptop, my workflow was never interrupted by changing workspaces or leaving the keyboard to adjust a window, because perfect adjustment was a keystroke or two away. For example: bind h:ctrl;alt;cmd resize -10% +0 # this increases the window's left width by 10% bind h:shift;alt nudge -10% +0 # this moves the window left by 10% You make a big config file, and like vim, tmux, and everything else, it just becomes muscle memory. I can't seem to find a way to achieve anything close to this in linux or ubuntu. I've tried to make do with compiz window settings and the built-in stuff Ubuntu offers, but it's not even in the same realm. Although to be fair, this level of tuning isn't something most people care about. Thanks, guys. :) Any feedback would be appreciated.

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  • Clutter for game GUI

    - by tjameson
    I'm pretty new to game development, having only written a simple 3d game for a class project, but I'd like to get started on a bigger project. I'm writing an MMORPG to run in both the browser (WebGL) and natively (OpenGL ES 2). In choosing a GUI toolkit, I'm trying to find a style that work work natively and would be simple to emulate in WebGL. I am considering using D or Go for writing my game, so interfacing with C++ libraries will be difficult, if not impossible. Of course, the language isn't the end goal here, so if using C++ will save considerable time, I'll bite the bullet and use that. In order to reduce the amount of code I'll have to write for the browser, I'm considering using something simple like Clutter for basic abstractions, which I think will be pretty easy to emulate (layered canvases maybe?). Does anyone have experience using Clutter for a 3d game? Note: I haven't used any game development libraries, and I only have limited experience with GUI libraries. I do have HTML+CSS experience, so maybe librocket is a viable solution?

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  • Grub menu not waiting despite of GRUB_TIMEOUT=10

    - by Optimus
    I have Ubuntu 12.04 installed along side of windows 7. The grub menu doesn't seem obey GRUB_TIMEOUT=10, I see the grub menu there for a split second and it immediately defaults to the first option. Grub menu worked fine when I first installed ubuntu. I am not able to pinpoint what exactly broke it(maybe some update?). I did resize my ubuntu partition using gparted but am not sure if that is what caused it. here are my settings from etc/default/grub GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 #GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" How do I fix this? Edit: As suggested by 'kamil' this is what I have tried so far with no luck - 1) hold the shift key while booting 2) sudo gedit /etc/default/grub edit GRUB_TIMEOUT to `GRUB_TIMEOUT=10` sudo update-grub 3) sudo gedit /etc/default/grub edit GRUB_TIMEOUT to `GRUB_TIMEOUT=10` sudo update-grub2 4) at the end of your /etc/grub.d/00_header file, comment out the if condition except for the regular set timeout line like this: #if [ \${recordfail} = 1 ]; then # set timeout=-1 #else set timeout=${GRUB_TIMEOUT} #fi then sudo update-grub and sudo update-grub2 5) install boot repair sudo add-apt-repository ppa:yannubuntu/boot-repair sudo apt-get update sudo apt-get install -y boot-repair boot-repair boot-repair output - Boot successfully repaired. ... The boot files of [The OS now in use - Ubuntu 12.04.1 LTS] are far from the start of the disk. Your BIOS may not detect them. You may want to retry after creating a /boot partition (EXT4, 200MB, start of the disk). This can be performed via tools such as gParted. Then select this partition via the [Separate /boot partition:] option of [Boot Repair]. (https://help.ubuntu.com/community/BootPartition) http://paste.ubuntu.com/1220468/ - here is the full boot-repair data Could grub files not being at the start of the disk create such issues?

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  • Change Keybindings (hardware to software)

    - by Daniel
    I ran a search for this, but the answers I saw were referring to something altogether different than what I'm asking for. So let me clarify: I'm not asking how to change key-combo shortcuts. I'm asking--how do you actually change what your computer thinks you did when you press a given key? An example of what I mean (and the reason I'm asking). I'm a Chrome user, and I use Windows alongside Ubuntu. I own a Lenovo Thinkpad T61p--it came with my scholarship package, and I would have shopped for a nice computer if I could have. The T61p has two buttons above the left and right arrow keys that relate to browser commands to go back and forth one page. This is extremely frustrating for me, as I use the arrow keys, and a single accidental keystroke will catch me going back a page, losing temporary data, and yelling at my stupid keyboard. At the same time, I'm the type of person who keeps way too many tabs open. Chrome doesn't let me refigure keyboard shortcuts, and the only way it allows you to switch between tabs are ctrl+tab and ctrl+shift+tab, and ctrl+page up/down. I was using Notepad++, and they had finally found the solution to both problems! The page back and forth keys functioned as tab back and forth keys. I went through quite some effort to learn how to change the keybindings in Windows. The page back and page forward keys are now the page up and page down keys, respectively, and if I hit control, they let me switch tabs easily, and rather pleasantly. And if I hit the keys by accident, no harm, no foul. Alas, I'm in Ubuntu now, and I need to go through the process again. And while I couldn't just find the answer online, like I did for Windows, I know Ubuntu has nice, supportive communities like this one, where, hopefully, somebody can tell me how to do either what I did in Windows, or directly make it so that my computer changes tabs when I hit those buttons (removing the ctrl button from the tab-changing command).

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  • How to optimize a box2d simulation in action game?

    - by nathan
    I'm working on an action game and i use box2d for physics. The game use a tiled map. I have different types of body: Static ones used for tiles Dynamic ones for player and enemies Actually i tested my game with ~150 bodies and i have a 60fps constantly on my computer but not on my mobile (android). The FPS drop as the number of body increase. After having profiled the android application, i saw that the World.step took around 8ms in CPU time to execute. Here are few things to note: Not all the world is visible on screen, i use a scrolling system Enemies are constantly moving toward the player so there is alaways to force applied to their body Enemies need to collide between each others Enemies collide with tiles I also now that i can active/desactive or sleep/awake bodies. Considering the fact that only a part of the enemies are possibly displayed on screen, is there any optimizations i can do to reduce the execution time of box2d simulation? I found a guy trying an optimization based on distance of enemies from the player (link). But i seems like he just desactives far bodies (in my case, i could desactive bodies that are not visible). But my enemies need to move even when they are not visible on screen, and applying forces will not workd on inactive bodies. Should i play with sleeping bodies here? Also, enemies are composed by two fixtures and are constantly colliding with each others and with tiles but i really never need to get notified about that. Is there anything i can do to optimize this kind of scenario? Finally, am i wrong to try to run simulation at 60FPS on mobile and should i try to make it run at 30FPS?

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  • Help w/ iPad 1 performance for tile-based DOM Javascript game

    - by butr0s
    I've made a 2D tile-based game with DOM/Javascript. For each level, the map data is loaded and parsed, then lots of tiles ( elements) are drawn onto a larger "map" element. The map is inside of a container that hides overflow, so I can move the map element around by positioning it absolutely. Works a treat on desktop browsers, and my iPad 2. My problem is that performance is really bad on iPad 1. The performance hit is directly related to all the tile elements in my map, because when I remove or reduce the number of tiles drawn, performance improves. Optimizing my collision detection loop has no effect. My first thought was to batch groups of tiles into containers, then hide/show them based on proximity to the player, however this still causes a huge hiccup when the player moves and a new group of tiles is displayed (offscreen). Actually removing the out-of-sight elements from the DOM, then re-adding them as necessary is no faster. Anyone know of any tips that might speed up DOM performance here? My map is 1920 x 1920 pixels, so as far as I know should be within the WebKit texture limit on iOS 5/iPad. The map is being moved with CSS3 transforms, and I've picked all the other obvious low-hanging fruit.

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  • Should I be looking for developers with specific skill sets or generalists that need to learn?

    - by Lostsoul
    Thanks to the great help of this site and SO, I've been able to make a prototype of a software I want to sell but unfortunately although the prototype works I think my code quality is very low. I didn't use much OOP or design patterns so although my code is understandable to me, I think a normal developer would faint if they had to read it. So I wanted to hire a developer to make it a bit more better quality and improve some of my implementations of API's that I may have not done correctly. I'm having problems hiring a developer though. I have met 2 developers and had them read my software specs.The problem is, they lacked my business's domain knowledge(which is completely understandable and no biggie) but they also lacked knowledge of the underlying tech systems I used such as Hadoop, Hbase, Cuda, etc..I spent alot of time explaining map/reduce, bigtables and other technologies I used. I thought it was common knowledge because of my interactions with people on this site but the people I met with mentioned they never had to deal with these things so they didn't know it. My question is, for software projects that are hiring contractor developers is it a danger if the developer does not have experience with the underlying technologies? or can a general developer who is accomplished in another area realistically pick up new technologies? I did a very very quick back of envelope calculation and I think the upfront costs would be similar if I hire a student or developer with no experience in my technologies who will work many hours versus hiring a highly experienced developer who charges double but finishes in half the time but what other risks should I be considering or worried about? Also, should if I do hire a generalist, should I be paying for the time it takes them to learn hadoop or cuda if they are contractors(seems to make business sense but not sure how fair it is to them if they do not use the skill again). I'm a bit confused so any suggestions would be great.

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  • The Increasing Focus on Architecture

    - by Bob Rhubart
    If you follow my updates on Twitter or on the OTN ArchBeat page on Facebook you have probably noticed that I'm a regular reader of Joe McKendrick's SOA blog on ZDNet. Usually I'm content to simply share a link on my social networks when I find one of McKendrick's posts interesting. But with a recent post, In the cloud era, let's start calling IT what it is: 'Innovation Team', McKendrick hit on a point that warrants more than a quick link: "IT is no longer just a department full of people who code, build and maintain systems. IT is the business partner that plans and strategizes what types of technology solutions the business needs to move forward." Of course, what McKendrick is describing is an increased focus on architecture. Assuming that McKendrick's assessment is correct — and I do — that expanding focus, from coding, building, and maintaining systems to planning and strategizing technology solutions that serve the business, isn't limited to the organizational level. The individual roles within the IT organization will also have to shift to a more broadly architectural mindset. McKendrick's post references Dr. Irving Wladawsky-Berger's assessment of cloud computing as a critical "third model" of computing to emerge in the 50-year history of Information Technology. As computing itself evolves, the underlying roles that make computing possible must evolve accordingly. That evolution will be defined by an increased focus on architecture.

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  • Impact of Service Oriented Architecture (SOA) on Business and IT Operations

    The impact of Service Oriented Architecture (SOA) on business and IT operations varies from company to company. I think more and more companies are starting to view SOA as just another technology that they can incorporate in an existing or new system. One of the driving factors in using SOA is the reduction in maintenance costs and decrease in the time needed to bring products to market. The reductions in costs, and reduced turnaround time can be directly converted in to increased profitability due to less expenditures that are needed in order to maintain or create new systems. My personal perspective on SOA is that it is great for what it is actually intended to do. SOA allows systems to be distributed across networks or even the world while ensuring enterprise processing consistency, data integrity and preventing code duplication. This being said a lot of preparation and work goes into properly designing and implementing an SOA especially if an enterprise wants to take full advantage of its benefits. Even though SOA has recently gotten a lot of hype about its benefits it does not a perfect fit for all situations. At the end of the day SOA is just another tool in my tool belt that I can pull from to create solutions that meet the business’s needs. Based on current industry trends SOA appears to be a very solid technology to use moving forward, especially as more and more companies shift towards cloud based computing. It is important to remember that SOA is one of many technologies that can be used in creating business solutions and I think more time will be spent in the future evaluating if SOA is the right technology for a solution once the initial hype of SOA has calmed down.

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  • SOA: Simplifying Cloud, Mobile, and On-premise Integration–Webcast October 24th 2013

    - by JuergenKress
    Proliferation of mobile devices, data explosion, and cloud enablement has caused a dramatic shift in IT. Organizations need to rethink their application infrastructures to accommodate increased processing speeds, heightened security and availability concerns for their applications, all while meeting lowered total cost of ownership. Traditional infrastructures may not be sufficient to accommodate the diversity and complexity of integrations in this new era. Many of today’s IT organizations rely on a Service Oriented Architecture (SOA) backbone to keep their businesses running. SOA adoption and acceptance across industries have led to platform maturity at the application layer level. However, we are at the start of an era where there is a new modus operandi for organizations to thrive and deliver continuously on competitive differentiation. This change is a result of market globalization, explosion in the number of mobile devices, unparalleled growth in voluminous data and innovation that crosses organizational boundaries. Social, mobile, cloud are terms that are revolutionizing the way organizations operate. Oracle SOA Suite is a hot-pluggable software suite to build, deploy and manage Service-Oriented Architectures (SOA).Oracle SOA transforms complex application integration into agile and reusable service-based connectivity by mediating, routing, and managing interactions between services and applications in the enterprise and in the cloud. Oracle SOA Suite's hot-pluggable architecture helps businesses lower upfront costs by allowing maximum re-use of existing IT investments and assets. Join us on this webcast to find out how you can optimize the use of Oracle SOA Suite, simplifying integration, and what does the next generation of SOA has to offer to you. Agenda: What's new in Oracle SOA Simplifying integration Application Integration and SOA Cloud integration with SOA Mobile Integration leveraging Oracle SOA Suite Oracle Delivers on Next Generation SOA Customer Examples Summary and Q&A Webcast Thursday October 24th, 2013 10am CET (8am UTC / 11am EEST)Details at the Registration Page SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: cloud integration,mobile integration,training,webcast middeware,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Uralelektrostroy Improves Turnaround Times for Engineering and Construction Projects by Approximately 50% with Better Project Data Management

    - by Melissa Centurio Lopes
    LLC Uralelektrostroy was established in 1998, to meet the growing demand for reliable energy supply, which included the deployment and operation of a modern power grid system for Russia’s booming economy and industrial sector. To rise to the challenge, the country required a company with a strong reputation and the ability to strategically operate energy production and distribution facilities. As a renowned energy expert, Uralelektrostroy successfully embarked on the mission—focusing on the design, construction, and operation of power grids, transmission lines, and generation facilities. Today, Uralelektrostroy leads the Russian utilities industry with operations across the country, particularly in the Ural, Western Siberia, and Moscow regions. Challenges: Track work progress through all engineering project development stages with ease—from planning and start-up operations, to onsite construction and quality assurance—to enhance visibility into complex projects, such as power grid and power-transmission-line construction Implement and execute engineering projects faster—for example, designing and building power generation and distribution facilities—by better monitoring numerous local subcontractors Improve alignment of project schedules with project owners’ requirements—awarding federal and regional authorities—to avoid incurring fines for missing deadlines Solutions: Used Oracle’s Primavera P6 Enterprise Project Portfolio Management 8.1 to streamline communication with customers and subcontractors through better data management and harmonized reporting, reducing construction project implementation and turnaround times by approximately 50%, on average Enabled fast generation of work-in-progress reports that track project schedules, budgets, materials, and staffing—from approval and material procurement, to construction and delivery Reduced the number of construction sites by nearly 30% (from 35 to 25) by identifying unprofitable sites—streamlining operations at the company’s construction site network and increasing profitability Improved project visibility by enabling managers to efficiently track project status, ensuring on-time reporting and punctual project deliveries to federal customers to reduce delay penalties to zero “Oracle’s Primavera P6 Enterprise Project Portfolio Management 8.1 drastically changed the way we run our business. We’ve reduced the number of redundant assets, streamlined project implementation and execution, and improved collaboration with our customers and contractors. Overall, the Oracle deployment helped to increase our profitability.” – Roman Aleksandrovich Naumenko, Head of Information Technology, LLC Uralelektrostroy Read the complete customer snapshot here.

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