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  • The best choice of linux file system and software that can be accesed from Windows

    - by Florin
    I am curently having ubuntu and win 7 dual boot and I want to delete my windows 7 and format all my partitions to use a linux file system. But I want to leave a door open in case I have any problems with linux, to be able to acces my linux file system with windows. I know that there are programs that can give you read-write acces to a ext2/3/4 FS (I tested none). I need advice in choosing the right FS, what are the diferences between ext 2/3/4 and what is the best software to do that.

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  • Laptop Screen does not turn on after sleep

    - by Gage
    I recently put Ubuntu 10.10 on my laptop and after fixing the wireless problem I am only stuck on my screen turning back on after sleep. I have had this problem since Ubuntu 7. I tried using Ubuntu way back then and had a whole bunch of issues with the sleep and the wireless(Broadcom 4311). Anyways, I have an ATI Radeon express 200M graphics card (old laptop). When I go to Hardware drivers it doesn't give me any options to use the closed source drivers. Any suggestions on what I should do? I am going to try what is suggested in this thread but I am at work right now. Laptop does not wake up after sleep Thanks in advance for any help.

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  • texture mapping with lib3ds and SOIL help

    - by Adam West
    I'm having trouble with my project for loading a texture map onto a model. Any insight into what is going wrong with my code is fantastic. Right now the code only renders a teapot which I have assinged after creating it in 3DS Max. 3dsloader.cpp #include "3dsloader.h" Object::Object(std:: string filename) { m_TotalFaces = 0; m_model = lib3ds_file_load(filename.c_str()); // If loading the model failed, we throw an exception if(!m_model) { throw strcat("Unable to load ", filename.c_str()); } // set properties of texture coordinate generation for both x and y coordinates glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); // if not already enabled, enable texture generation if(! glIsEnabled(GL_TEXTURE_GEN_S)) glEnable(GL_TEXTURE_GEN_S); if(! glIsEnabled(GL_TEXTURE_GEN_T)) glEnable(GL_TEXTURE_GEN_T); } Object::~Object() { if(m_model) // if the file isn't freed yet lib3ds_file_free(m_model); //free up memory glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); } void Object::GetFaces() { m_TotalFaces = 0; Lib3dsMesh * mesh; // Loop through every mesh. for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { // Add the number of faces this mesh has to the total number of faces. m_TotalFaces += mesh->faces; } } void Object::CreateVBO() { assert(m_model != NULL); // Calculate the number of faces we have in total GetFaces(); // Allocate memory for our vertices and normals Lib3dsVector * vertices = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsVector * normals = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsTexel* texCoords = new Lib3dsTexel[m_TotalFaces * 3]; Lib3dsMesh * mesh; unsigned int FinishedFaces = 0; // Loop through all the meshes for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { lib3ds_mesh_calculate_normals(mesh, &normals[FinishedFaces*3]); // Loop through every face for(unsigned int cur_face = 0; cur_face < mesh->faces;cur_face++) { Lib3dsFace * face = &mesh->faceL[cur_face]; for(unsigned int i = 0;i < 3;i++) { memcpy(&texCoords[FinishedFaces*3 + i], mesh->texelL[face->points[ i ]], sizeof(Lib3dsTexel)); memcpy(&vertices[FinishedFaces*3 + i], mesh->pointL[face->points[ i ]].pos, sizeof(Lib3dsVector)); } FinishedFaces++; } } // Generate a Vertex Buffer Object and store it with our vertices glGenBuffers(1, &m_VertexVBO); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, vertices, GL_STATIC_DRAW); // Generate another Vertex Buffer Object and store the normals in it glGenBuffers(1, &m_NormalVBO); glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, normals, GL_STATIC_DRAW); // Generate a third VBO and store the texture coordinates in it. glGenBuffers(1, &m_TexCoordVBO); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsTexel) * 3 * m_TotalFaces, texCoords, GL_STATIC_DRAW); // Clean up our allocated memory delete vertices; delete normals; delete texCoords; // We no longer need lib3ds lib3ds_file_free(m_model); m_model = NULL; } void Object::applyTexture(const char*texfilename) { float imageWidth; float imageHeight; glGenTextures(1, & textureObject); // allocate memory for one texture textureObject = SOIL_load_OGL_texture(texfilename,SOIL_LOAD_AUTO,SOIL_CREATE_NEW_ID,SOIL_FLAG_MIPMAPS); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glBindTexture(GL_TEXTURE_2D, textureObject); // use our newest texture glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH,&imageWidth); glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_HEIGHT,&imageHeight); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // give the best result for texture magnification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //give the best result for texture minification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); // don't repeat texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat textureglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat texture glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,imageWidth,imageHeight,0,GL_RGB,GL_UNSIGNED_BYTE,& textureObject); } void Object::Draw() const { // Enable vertex, normal and texture-coordinate arrays. glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Bind the VBO with the normals. glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); // The pointer for the normals is NULL which means that OpenGL will use the currently bound VBO. glNormalPointer(GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glTexCoordPointer(2, GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glVertexPointer(3, GL_FLOAT, 0, NULL); // Render the triangles. glDrawArrays(GL_TRIANGLES, 0, m_TotalFaces * 3); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } 3dsloader.h #include "main.h" #include "lib3ds/file.h" #include "lib3ds/mesh.h" #include "lib3ds/material.h" class Object { public: Object(std:: string filename); virtual ~Object(); virtual void Draw() const; virtual void CreateVBO(); void applyTexture(const char*texfilename); protected: void GetFaces(); unsigned int m_TotalFaces; Lib3dsFile * m_model; Lib3dsMesh* Mesh; GLuint textureObject; GLuint m_VertexVBO, m_NormalVBO, m_TexCoordVBO; }; Called in the main cpp file with: VBO,apply texture and draw (pretty simple, how ironic) and thats it, please help me forum :)

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  • Learning curve regarding the transition from Windows to Linux from a Java developer perspective [closed]

    - by Geek
    I am a Java developer who has worked on windows platform all through . Now I have shifted job and my new job requires me to do the development work in Red Hat Linux environment . The IDE they use is JDeveloper . I do not have any prior experience in Linux and JDeveloper . So what suggestion would you guys give me so that I can have a smooth and incremental transition from Windows to Linux ? I do not want to short circuit my learning curve . I want to learn it the correct way . Any suggestions regrading any good books,links etc that will help to get started is welcome .

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  • Thread-safety in Cocos2d-iPhone?

    - by Malax
    After tinkering a bit with cocos2d, I discovered that there is no classic game loop and everything is more-or-less event driven. I guess I can wrap my head around that, no problem. But I cannot find anything about thread safety. Say, I schedule something to occur every two seconds, which Thread will run the code? Given that I cannot find anything about that, I guess there is just one Cocos2d Thread and everything will be fine. Nevertheless, this implicit assumption does not give me a good feeling. Knowing is better than guessing. ;-) Can anyone shed some light onto that topic?

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  • Swept AABB vs Line Segment 2D

    - by Larolaro
    I've really exhausted as much as Google has to give, I've spent a solid week googling every combination of words for an "AABBvsLine sweep", downloaded countless collision demos, dissected SAT intersection examples and an AABBvsAABB sweep trying to figure out how to approach this. I've not found a single thing covering this specific pairing. Can anyone shed any light on how to get the hit time of a swept AABB vs a Line segment in 2D? I'm still getting familiar with the SAT but I do know how to implement it to a degree, I'm just not sure how to extract the hit time from the velocity in the non axis aligned separating axes for the sweep. I really would appreciate anything at the moment, some code or even some helpful links, I'm at my wits end!

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  • Bump version before kicking off new development or when tagging a release, which is better?

    - by linquize
    Some projects bump version before kicking off a new development, while the other projects bump version when tagging a release. Which approach is better? If version number not changed at the start of new phase, the developers may forget to change it and simply release the program. If version number changed before tagging release, then 2 the version numbers (tag and Makefile/AssemblyInfo.cs) do not match. git describe may give you v1.2.3.4-15-g1234567 if current revision is after v1.2.3.4, but you have already changed the files to have v1.2.3.5

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  • DIY Door Lock Grants Access via RFID

    - by Jason Fitzpatrick
    If you’re looking to lighten the load on your pocket and banish the jingling of keys, this RFID-key hack makes your front door keycard accessible–and even supports groups and user privileges. Steve, a DIYer and Hack A Day reader, was looking for a solution to a simple problem: he wanted to easily give his friends access to his home without having to copy lots of keys and bulk up their key rings. Since all his friends already carried a Boston public transit RFID card the least intrusive solution was to hack his front door to support RFID cards. His Arduino-based solution can store up to 50 RFID card identifiers, supports group-based access, and thanks to a little laser cutting and stain the project enclosure blends in with the Victorian styling of his home’s facade. Hit up the link below to see his code–for a closer look at the actual enclosure check out this photo gallery. RFID Front Door Lock [via Hack A Day] HTG Explains: What is DNS? How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU

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  • Replace %26 in htaccess to %2526

    - by Patrick
    I would like htaccess to rewrite example.com/something_%26_else into example.com/something_%2526_else. I'm importing a bunch of pages that have ampersands in the title from Mediawiki. These are encoded as %26. Drupal, for various reasons, has decided double encode the url it to have it become %2526. I simply can't create the alisis within Drupal so I have to use htaccess This is what I have as my rule so far as RewriteRule ^w/([^%26]+)\%26(.*)$ w/$1\%2526$2 [R=301] I asked this question three months ago on stackexchange and was not able to get it working. I tried hiring a contractor for this but was unable to find one. So this my last ditch effort before I completely give up. I really appreciate the help. All the best, Patrick

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  • Swinging a sword in Xcode with Sprite Kit

    - by jking14
    I'm working on making an RPG in Xcode, and I'm having a major gameplay issue when it comes to having my character swing his sword in a way that is realistic and gameplay compatible. Right now, when the player taps the screen and the sword is in one of the player's hand, it rotates the upright sword 90 degrees. The sword which is a parent of the player floats in front of the player because of a collision issue I'm looking for any advice anyone can give on how to add a sword to the game and have it swing in a way that looks somewhat realistic and can damage enemies that are more than a single pixel away from the player

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  • Very good book for learning ADF

    - by kishore.kondepudi(at)oracle.com
    Am back!!!Its been a long time i have penned in here.Past month i got a bit Androided ;) with my new Captivate and experiments with Android.I promise to give looots of things coming weeks.Before that i have been getting many comments and mails from people interested in learning ADF to suggest a god book.While there aren't many out in the market now,the one by Frank Nimphius is very very good.I have gone through the book and its very apt for learning and getting to know the horizon of ADF.It has almost everything from Model,UI,Skinning,Internationalization,Security,Reusing lots and lots of ADF stuff.I recommend the book for all beginners and learners for ADF.In case you are in India you can order it to your home from flipkart directly.Here is the listingThere are two versions of the same book one is an international edition and another one is indian print from TMH.The cost is 585/- rupees for the indian one.The book is titled Oracle Fusion Developer Guide: Building Rich Internet Applications With Oracle ADF Business Components & ADF FacesEconomical price and an excellent book.Grab yours now and plough ADF ;)

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  • A design pattern for data binding an object (with subclasses) to asp.net user control

    - by Rohith Nair
    I have an abstract class called Address and I am deriving three classes ; HomeAddress, Work Address, NextOfKin address. My idea is to bind this to a usercontrol and based on the type of Address it should bind properly to the ASP.NET user control. My idea is the user control doesn't know which address it is going to present and based on the type it will parse accordingly. How can I design such a setup, based on the fact that, the user control can take any type of address and bind accordingly. I know of one method like :- Declare class objects for all the three types (Home,Work,NextOfKin). Declare an enum to hold these types and based on the type of this enum passed to user control, instantiate the appropriate object based on setter injection. As a part of my generic design, I just created a class structure like this :- I know I am missing a lot of pieces in design. Can anybody give me an idea of how to approach this in proper way.

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  • Curious about a cached old domain

    - by jogesh_p
    I am a bit curious about my new domain. I had a domain before, let's say http://example.com/. Before expiration of that domain, I bought a new one with the name http://another-domain.com/. I uploaded all of my content on the second domain, but now when I search in Google about some query related to my http://another-domain.com/ site then I also find my old domain in the results. Will this give a duplicate content error for my new domain or any other kind of penalty from Google?

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  • How to report a crash bug with nothing on screen

    - by winniemiel05
    I would like to report an installation bug, but I can't launch ubuntu-bug : On my tablet (LDLC Janus, an Intel based tablet without OS installed by default), I have a problem when I install Ubuntu 11.04 or 11.10. Once the installation is finished, when I reboot, there is ABSOLUTELY nothing on screen, but Ubuntu boot correctly anyway : I choosed auto-login mode and I can hear the login sound. Even if I Ctrl+Alt+F1 or F2... there is nothing. But the livecd works fine (even touch screen even if without multi touch). I tried to install 10.10 it works, but as soon as I upgrade the same problem occure. i installed Fedora 15 and then Fedora 16 (because of other problems) and no problems with them. I would like to report this bug on launchpad but I don't know how to do to give devs logs files and other useful files which could help debug. Thanks a lot for your answer, I would really prefer using my tablet with Ubuntu (I miss U1, USC, Unity)

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  • Google I/O 2010 - Google Chrome's developer tools

    Google I/O 2010 - Google Chrome's developer tools Google I/O 2010 - Google Chrome's developer tools Chrome 101 Pavel Feldman, Anders Sandholm In this session we'll give an overview of Developer Tools for Google Chrome that is a part of the standard Chrome distribution. Chrome Developer Tools allow inspecting, debugging and tuning the web applications and many more. In addition to this overview we would like to share some implementation details of the Developer Tools features and call for your contribution. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 0 ratings Time: 43:30 More in Science & Technology

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  • Understanding Ajax crawling of search site

    - by vacuum
    I have a couple of questions about Ajax crawling of site, which is kind of search engine itself. The base article explains the mechanism of making AJAX application crawlable. All this stuff with HTML-snapshots is clear and easy to implement, but I cant understand where will Google bot will get "the crawler finds a pretty AJAX URL"( ie www.example.com/ajax.html#key=value) to work with. First thing, that came on mind - is breadcrumb. In sitemap we can specify pages with breadcrumb on it. so bot will go to these pages and get HTML-snapshots from here. But I'm sure, there are exists other ways to give bot this "pretty AJAX URL". In our case, we have simple search site, where user enters keyword, presses "Find", js execute Ajax request, receives JSON reponce and fill page with results(without any refresh of course). In this case - how to make google bot crawle all the presults in addition to sitemap? Is there some example of solution, described in article above?

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  • SQL SERVER – Free Online Training on .net and SQL

    - by pinaldave
    I around 10 Free Online Training Codes available of .NET and SQL Training from Pluralsight. I am willing to give it to someone who wants learn technology this weekend. You just have to go to my Facebook page and leave a comment explaining in one line – what course will you learn during weekend. I will send all this codes to 10 winners whom I will randomly select using Facebook. Meanwhile do you know how can you generate Zero without using any numbers in T-SQL. My friend Madhivanan has done that and I find it very interesting.Run following T-SQL code – ‘SELECT $’. He has written many other tricks how to generate zero also on his blog. On another note – I have published my answer for question about SELECT * vs SELECT COUNT(*) here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: About Me, Best Practices, Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Oracle Social Network Developer Challenge: Bezzotech

    - by Kellsey Ruppel
    Originally posted by Jake Kuramoto on The Apps Lab blog. I’ve covered all the entries we had for the Oracle Social Network Developer Challenge, the winners, Dimitri and Martin, HarQen, TEAM Informatics and John Sim from Fishbowl Solutions, and today, I’m giving you bonus coverage. Friend of the ‘Lab, Bex Huff (@bex) from Bezzotech (@bezzotech), had an interesting OpenWorld. He rebounded from an allergic reaction to finish his entry, Honey Badger, only to have his other OpenWorld commitments make him unable to present his work. Still, he did a bunch of work, and I want to make sure everyone knows about the Honey Badger. If you’re wondering about the name, it’s a meme; “honey badger don’t care.” Bex tackled a common problem with social tools by adding game mechanics to create an incentive for people to keep their profiles updated. He used a Hot-or-Not style comparison app that poses expertise questions and awards a badge to the winner. Questions are based on whatever attributes the business wants to emphasize. The goal is to find the mavens in an organization, give them praise and recognition, ideally creating incentive for everyone to raise their games. In his own words: There is a real information quality problem in social networks. In last year’s keynote, Larry Elison demonstrated how to use the social network to track down resources that have the skill sets needed for specific projects. But how well would that work in real life? People usually update that information with the basic profile information, but they rarely update their profiles with latest news items, projects, customers, or skills. It’s a pain. Or, put another way, when was the last time you updated your LinkedIn profile? Enter the Honey Badger! This is a example of a comparator app that gamifies the way people keep their profiles updated, which ensures higher quality data in the social network. An administrator comes up with a series of important questions: Who is a better communicator? Who is a better Java programmer? Who is a better team player? And people would have a space in their profile to give a justification as to why they have these skills. The second part of the app is the comparator. It randomly shows two people, their names, and their justification for why they have these skills. You will click on one of them to “vote” for them, then on the next page you will see the results from the previous match, and get 2 new people to vote on. Anybody with a winning score wins a “Honey Badge” to be displayed on their profile page, which proudly states that their peers agree that this person has those skills. Once a badge is won, it will be jealously guarded. The longer your go without updating your profile, the more likely it is that you will lose your badge. This “loss aversion” is well known in psychology, and is a strong incentive for people to keep their profiles up to date. If a user sees their rank drop from 90% to 60%, they will find the time to update their justification! Unfortunately, during the hackathon we were not allowed to modify the schema to allow for additional fields such as “justification.” So this hack is limited to just the one basic question: who is the bigger Honey Badger? Here are some shots of the Honey Badger application: #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } Thanks to Bex and everyone for participating in our challenge. Despite very little time to promote this event, we had a great turnout and creative and useful entries. The amount of work required to put together these final entries was significant, especially during a conference, and the judges and all of us involved were impressed at how much work everyone was able to do. Congrats to everyone, pat yourselves on the back. Stay tuned if you’re interested in challenges like these. We’ll likely be running similar events in the not-so-distant future.

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  • Is there any difference between storing textures and baked lighting for environment meshes?

    - by Ben Hymers
    I assume that when texturing environments, one or several textures will be used, and the UVs of the environment geometry will likely overlap on these textures, so that e.g. a tiling brick texture can be used by many parts of the environment, rather than UV unwrapping the entire thing, and having several areas of the texture be identical. If my assumption is wrong, please let me know! Now, when thinking about baking lighting, clearly this can't be done the same way - lighting in general will be unique to every face so the environment must be UV unwrapped without overlap, and lighting must be baked onto unique areas of one or several textures, to give each surface its own texture space to store its lighting. My questions are: Have I got this wrong? If so, how? Isn't baking lighting going to use a lot of texture space? Will the geometry need two UV sets, one used for the colour/normal texture and one for the lighting texture? Anything else you'd like to add? :)

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  • GParted doesn't see any partition

    - by Diego
    What I am trying to do couldn't be more logical I think. I have a 40gb drive with two partitions, Xp and Ubuntu. I have dual boot, everything boots and works perfectly. I have about 9gb free in the Windows partition When I run Gparted I only see 40gb unallocated space, booting from Gparted Live CD. What the hell is going on ? I've read everywhere this is a common problem, however it has no sense something like this remains unsolved by gparted developers, considering what I am trying to do is the very basic step anybody wanting to migrate from Windows to Linux would od Something like this honestly doesn't give anything else than frustration Could anybody on this forum be so kind to explain whats' going on ? Thanks

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  • Junior software developer - How to understand web applications in depth?

    - by nat_gr
    I am currently a junior developer in web applications and specifically in ASP.NET MVC technology. My problem is that the C# senior developer in the company has no experience with this technology and I try to learn without any guidance. I went through all tutorials (e.g music store), codeplex projects and also read Pro ASP.NET MVC 4. However, most of the examples are about CRUD and e-commerce applications. What I don't understand is how dependency injection fits in web applications (I have realized that is not only used for facilitating unit testing) or when I should use a custom model binder or how to model the business logic when there is already a database schema in place. I read the forum quite often and it would very helpful if some experienced developer could give me an insight about how to proceed. Do I need to read some books to understand the overall idea behind web applications? And what kind of application should I start building myself - I don't think it would be useful to create similar examples with the tutorials.

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  • Would knowing Python help with creating iPhone applications?

    - by Josh
    Here is what the apple site says: With Snow Leopard, Mac OS X makes it easy to use scripting languages as full application development tools. Snow Leopard ships with support for the RubyCocoa Bridge and the PyObjC bridge. These two bridges give developers access not only to system APIs, but to Cocoa frameworks such as AppKit and Core Data, enabling you to build fully native Mac OS X applications in Ruby or Python. The RubyCocoa and PyObjC bridges allow you to freely mix code written in Objective-C with code written in the scripting language. You can quickly build prototypes and then optimise by implementing performance-critical pieces in Objective-C. How could Python help in this case?

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  • Differences between software testing processes and techniques?

    - by Aptos
    I get confused between these terms. For examples, should Unit testing be listed as a software testing process or technique? I think unit testing is a software testing technique. And how about Test driven development? Can you give me some examples for software testing processes and techniques? In my opinion, software testing process is a part of the software development life cycle. For example, if we use V-Model, the software testing process will be System test, Acceptance test, Integration Test... Thank you.

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  • unit testing variable state explicit tests in dynamically typed languages

    - by kris welsh
    I have heard that a desirable quality of unit tests is that they test for each scenario independently. I realised whilst writing tests today that when you compare a variable with another value in a statement like: assertEquals("foo", otherObject.stringFoo); You are really testing three things: The variable you are testing exists and is within scope. The variable you are testing is the expected type. The variable you are testing's value is what you expect it to be. Which to me raises the question of whether you should test for each of these implicitly so that a test fail would occur on the specific line that tests for that problem: assertTrue(stringFoo); assertTrue(stringFoo.typeOf() == "String"); assertEquals("foo", otherObject.stringFoo); For example if the variable was an integer instead of a string the test case failure would be on line 2 which would give you more feedback on what went wrong. Should you test for this kind of thing explicitly or am i overthinking this?

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  • What have we lost from computers 20 years ago

    - by Martin Beckett
    Following the theme of - I can't believe computers used floppy disks and did you have debuggers 20 years ago - questions (and because even putting my age in hex I don't look young anymore). What have we lost from computers 20years ago? VMS versioning file system. Make a mistake, no problem myprog.cpp;5 is still there. Home computers that powered up to give you a wordprocessor or a basic prompt in <0.5sec User ports, serial ports and ADCs that you could control things with - without an arduino APIs that actually did what they said (even DOS interrupts), without having to guess and experiment your way through layers of frameworks.

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