Search Results

Search found 5630 results on 226 pages for 'hex editor'.

Page 122/226 | < Previous Page | 118 119 120 121 122 123 124 125 126 127 128 129  | Next Page >

  • Any learning/studying material for C/C++ that use game programming as learning context out there?

    - by mac
    As most of game programming is done - I read on this very site - in C/C++ I was wondering if there is any learning/studying material for C/C++ that would target specifically game programming. I am not looking for material about "developing games" or "software architecture for games", but rather for material that uses "game programming" as the CONTEXT for introducing and illustrating C/C++ features, idioms, programming techniques, etc... With a simile: think to the GOF book on design patterns. There, they used "developing a text-editor" as a context for introducing design patterns, but the book is most definitively not a book about "developing text-editors". Thanks in advance for your time and advice! PS: My background: I am a programmer with a solid experience in OO scripting languages and only some experience in C and Assembler (on AVR microcontrollers), so I am thinking to mid-to-advanced level material, rather than tutorials for beginners, although it might be interesting to take a look to the latter ones if nothing else is available.

    Read the article

  • SSIS Denali CTP1 Source Assistant

    - by andyleonard
    I like the new Data Flow Source Assistant in SSIS Denali. The default view is shown above, with the "Show installed only" checkbox checked. When not checked, the list of Source types changes: In previous versions of SSIS, I rarely created connections in the Connection Managers pane - I usually hit a New button in either a Source or Destination Adapter, or in a task. It was just easier letting the task or adapter pick the proper Connection Manager editor. This is handy and a time-saver. :{>...(read more)

    Read the article

  • How can I obtain in-game data from Warcraft 3 from an external process?

    - by Slav
    I am implementing a behavior algorithm and would like to test it with my lovely Warcraft III game to watch how it will fight against real players. The problem I'm having is that I don't know how to obtain information about in-game state (units, structures, environment, etc.) from the running WC3 game. My algorithm needs access to the hard drive and possibly distributed computing, that's why JASS (WC3's editor language) isn't appropriate; I need to run my algorithm from a separate process. Direct3D hooking is an approach, but it wasn't done for WC3 yet and a significant drawback of that approach would be the inability to watch how the AI performs online, since it uses the viewport to issue commands. How I read in-game data from WC3 in a different process in a fastest and easiest way?

    Read the article

  • Unity mouse input not working in webplayer build

    - by Califer
    I have a button script with the following code void OnMouseDown() { animation.Play("button-squish"); enlarged = true; audio.PlayOneShot(buttonSound); } void OnMouseUpAsButton() { if (enlarged) { SelectThisButton(); enlarged = false; animation.Play("button-return"); } } void OnMouseExit() { if (enlarged) { enlarged = false; animation.Play("button-return"); } } It works great in the editor, but when I made a build and tested it in Chrome none of the buttons had any response. Further testing revealed that it did work in Firefox. Rather than telling people to change their browser if they want to play, I want to make the button code work. How else can I get the buttons to know when they're being pressed if the built-in stuff isn't working?

    Read the article

  • Why do I get a 403 error when accessing my apache server?

    - by nishan
    Im running Ubuntu 12.04 LTS on a system with 2 GB RAM and a 500 GB HDD. My hard drive has 4 partitions: Partition 1 = 40 gb Windows (NTFS, lable = win32) Partition 2 = 320 gb Windows (FAT label = common) Partition 3 = 40 gb Ubuntu (EXT4) I installed apached2. Then, to change its default www directory, I ran gksu gedit /etc/apache2/sites-enabled/000-default and, in the editor, changed the location to /media/common/www. After that I ran these commands in a terminal: chmod 777 /media/common/www chmod 777 /media/common/www/*.* After that I ran: firefox 127.0.0.1/index.php It said: Forbidden You don't have permission to access / on this server. Apache/2.2.22 (Ubuntu) Server at 127.0.0.1 Port 80 Before my changes it was working fine. How can I run my websites?

    Read the article

  • Disable/remove Cinnamon keyboard shortcurts

    - by Robin
    I installed Cinnamon on Ubuntu 12.04 using sudo add-apt-repository ppa:gwendal-lebihan-dev/cinnamon-stable sudo apt-get update sudo apt-get install cinnamon Now I am looking for a way to disable the keyboard shortcuts ALTF7 (move window) and ALTF8 (resize windows). I already disabled those key bindings under Keyboard - Shortcuts. This has no effect. I did not find them in gconf-editor under apps -> muffin . Does anybody know how to remove/edit/disable those key bindings ?

    Read the article

  • Why is this happening with the wine menu?

    - by Patrick
    Some of the items in the Wine menu are given a prefix that is their entire path. The items that don't have the long prefix seem to work fine, but those that do, don't respond to the Properties button or double-click in the menu editor. They take a lot of space, and look ugly, but I can't rename them. I've tried editing their associated files, there doesn't appear to be anything different about them to the ones that are working fine. They weren't always like that - it just happened after an upgrade one day and it's been like that ever since.

    Read the article

  • Develop a small size software using C only for copying same data to multiple external drives simultaneously [on hold]

    - by VSP
    I want to develop a software that can copy the same data to multiple external drives, simultaneously. For example, consider a file Movie and I have 3 external drives to copy it to, and I want to copy Movie to all these 3 drives(these drives can be flash storage or external hard-disk or pen-drive etc. but have one thing in common, i.e. they are all external drives) at the same time, means when I right-click on Movie there has to be 1 option saying Copy to All Drives. It's a sort of mini-project and I want to use C language only. For starting I would like it to work only on Windows OS. What are the requirements of developing this software (not the system requirements but what will I need to develop such a software, like editor,compiler etc.)? I know this type of software must have already been developed but I want to use C language and C Language only. So, is it possible to develop such a software?

    Read the article

  • Typescript - A free add-on for Visual Studio 2012

    - by TATWORTH
    At http://www.microsoft.com/en-us/download/details.aspx?id=34790, Microsoft are providing a free add-on for Visual Studio. If you have any version of Visual Studio 2012, it provides an editor for Typescript."TypeScript is a language for application-scale JavaScript. TypeScript adds optional types, classes, and modules to JavaScript. TypeScript supports tools for large-scale JavaScript applications for any browser, for any host, on any OS. TypeScript compiles to clean, readable, standards-based JavaScript. Try it out at http://www.typescriptlang.org/playground."I look forward to type-safe JavaScript!There is a tutorial for it at http://www.typescriptlang.org/tutorial/

    Read the article

  • 2D XNA Game Engine with a Good Wiki [closed]

    - by gcx
    I'm a newbie game developer. I'm planning to develop a XBOX (with a Kinect to double the fun) game. I've researched some 2D game engines that i can use in my project. After some research I've found IceCream engine and it looks delicious with its Milkshake editor. But I can't seem to find "working" game source examples for that engine and its own website's tutorial is not very sufficent. (If you are familiar with this engine) do you know any community that has helpful resources for this particular engine? If not, which engines do you recommend (that has a great wiki) for a XNA based XBOX - Kinect game?

    Read the article

  • Assembly Programming on Mac

    - by ida
    I am on a Mac with Snow Leopard (10.6.3). I hear that the assembly language I work with has to be valid with the chipset that you use. I am completely new to this I have a basic background in C and Objective-C programming and an almost strong background in PHP. I have always wanted to see what assembly is all about. The tutorial I'll be looking at is by VTC [link]. What I want to know is: are the tutorials that I'm about to do compatible with the assembly version on the Mac that I have? Sorry I am completely new to this language although I do recall studying some of it way, way back in the day. I do have xcode and what I'm wondering is what kind of document would I open in xcode to work with assembly and does the Mac have a built in hex editor (when it comes time to needing it)? thanks

    Read the article

  • read object from compressed file that generate from actionscript3

    - by Last Chance
    I have made a simple game Map Editor, and I want to save a array that contain map tile info to a file, as below: var arr:Array = [.....2d tile info in it...]; var ba:ByteArray = new ByteArray(); ba.writeObject(arr); ba.compress(); var file:File = new File(); file.save(ba); now I had successful save a compressed object to a file. now the problem is my server side need to read this file and decompress get the arr out from file, then convert it as python list. is that prossible?

    Read the article

  • MVC 2 in 2 Minutes!

    - by Steve Michelotti
    In a couple of recent Code Camps, I’ve given my presentation: Top 10 Ways MVC 2 Will Boost Your Productivity. In the presentation, I cover all major new features introduced in MVC 2 with a focus on productivity enhancements. To drive the point home, I conclude with a final demo where I build a couple of screens from scratch highlighting many (but not all) of the features previously covered in the talk. A couple of weeks ago, I was asked to make it available online so here it is. In 2 minutes the demo builds a couple screens from scratch that provide a goal setting tracker for a user. MVC 2 features included in the video are: Template Helpers / Editor Templates Server-side/Client-side Validation Model Metadata for View Model HTML Encoding Syntax Dependency Injection Abstract Controllers Custom T4 Templates Custom MVC Visual Studio 2010 Code Snippets The complete code samples and slide deck can be downloaded here: Top 10 Ways MVC 2 Will Boost Your Productivity. Enjoy! (Right-click and Zoom to view in full screen)   Click here for Direct link to video

    Read the article

  • How can I check if a binary string is UTF-8 in mysql?

    - by Piotr Czapla
    I've found a Perl regexp that can check if a string is UTF-8 (the regexp is from w3c site). $field =~ m/\A( [\x09\x0A\x0D\x20-\x7E] # ASCII | [\xC2-\xDF][\x80-\xBF] # non-overlong 2-byte | \xE0[\xA0-\xBF][\x80-\xBF] # excluding overlongs | [\xE1-\xEC\xEE\xEF][\x80-\xBF]{2} # straight 3-byte | \xED[\x80-\x9F][\x80-\xBF] # excluding surrogates | \xF0[\x90-\xBF][\x80-\xBF]{2} # planes 1-3 | [\xF1-\xF3][\x80-\xBF]{3} # planes 4-15 | \xF4[\x80-\x8F][\x80-\xBF]{2} # plane 16 )*\z/x; But I'm not sure how to port it to MySQL as it seems that MySQL don't support hex representation of characters see this question. Any thoughts how to port the regexp to MySQL? Or maybe you know any other way to check if the string is valid UTF-8? UPDATE: I need this check working on the MySQL as I need to run it on the server to correct broken tables. I can't pass the data through a script as the database is around 1TB.

    Read the article

  • chmod - file permission on writable

    - by user1350338
    I am running Ubuntu 12.04 x64 server on ext4 partition. I set a directory's permission to '766' as below. sudo chmod 766 /archive drwxrw-rw- 3 root root 4096 Sep 27 10:50 archive/ <BR><BR><BR> But, when I tried to create new file through vi editor, permission error has occured. vi /archive/test.txt -------- > "/archive/test.txt" [Permission Denied] I thought I had "write" permission. Could anyone help me what is the problem?

    Read the article

  • what extension for uploading drawings from gimp to facebook

    - by joel
    Today I upgraded to Ubuntu 13.10 from 13.04. It looks good. I didn't test Gimp Image Editor on the 13.04 version but I just tested the 13.10 version with a painting with Gimp and when I tried to upload the file to facebook it tells me that this is an invalid image. I have an older laptop with ubuntu 12.04 and have the same Gimp installed in it. With the 12.04 version I have plenty of extensions for filing the images that I do on gimp and can upload them to facebook. I noticed that the 13.10 version has only a few extensions for saving a file from gimp. Which extension should I use to save a file that facebook will accept in this 13.10 version?

    Read the article

  • How does Mach-O loader recognize a bunch of NSString objects?

    - by overboming
    I have known that If you define a bunch of @"" NSString objects in the source code in Mac OS. These NSStrings will be stored in a segment in the Mach-O library. Section sectname __ustring segname __TEXT addr 0x000b3b54 size 0x000001b7 offset 731988 align 2^1 (2) reloff 0 nreloc 0 flags 0x00000000 reserved1 0 reserved2 0 If I hex dump the binary, they are aligned closely one by one with a 0x0000as separator. What I want to know is how does the loader in Mac OS X load these NSStrings when the program runs? Are they loaded simpily by recognize the 0x0000 separator or these is a string offset table elsewhere in the binary pointing to separate NSString objects? Thanks. (What I really want to do is the increase the length of one of the NSString, so I have to know how the loader recognize these separate objects)

    Read the article

  • Collisions on complex map 2D

    - by waxx
    I'm currently thinking about collision and map system that I want to use in my next game and I'm kind of puzzled. Maps are going to be somewhat complex with lots of irregularities and thus tiling is out of question. I thought about an editor where you'd draw rectangles on the map that would represent areas that are collidable with and then saving such "collision map" with only black/white gfx. Or maybe should I save exact rectangles data with their x/y/width/height into some text file and go from there? What would you recommend? Thanks.

    Read the article

  • At Symbol not working for apt get proxy authentication Ubuntu 11.10

    - by Shivhari
    I Have tried two things in three places to see if it works please do help me out. Two methords: 1) replacing @ with %40 2) replacing @ with \@ Three places: 1) export with the .bashrc file 2) editing /etc/apt/apt.conf and setting acquires there 3) using gconf editor and setting the values in /system/http_proxy and setting authentication name and password and checking the use_authentication checkbox. still there is no success and i still get 407 error when trying wget or apt-get update. please do help me, been stuck with this for three hours now. also, i read somewhere that creating a file in /etc/apt/apt.conf.d and then creating a 01proxy file with acquire might work. I tried that also, but it doesnt work. Please help.

    Read the article

  • From the Coalface - 4 - Getting a connection string

    - by TATWORTH
    Creating a connection string by hand is quite difficult, however you create a connection string as follows: 1) Create an empty text file in windows explorer and rename it to X.UDL 2) Double click on it and the datalink provider dialog will appear. 3) Select the provider tab. Find the provider for your data access method and click next. 4) Select your source  5) Test the connection and save it. 6) Open X.UDL with a text editor to see your connections string. You can also look at http://www.connectionstrings.com/ for examples of connection strings.

    Read the article

  • Won't Hibernate when Battery Critical

    - by 12SJW34
    Ubuntu 12.04 64bit refuses to hibernate when battery is critically low. Instead it does a complete shutdown which is unnecessary and can cause loss of data. I have enabled Hibernate (pm-hibernate) on following the common instructions I tested pm-hibernate it is works fine when run manually. I have set my power options to hibernate "When Power is Critically Low". This has also been verified by using dconf Editor. Under org gnome settings-daemon plugins power critical-battery-action it is set to "hibernate". Under the same schema, time-action is set to "120". I would like to see what is happening just prior to this shutdown. I would like to know what logs to search to see if pm-hibernate is actually failing, or if it is being ignored entirely. Barring figuring this out on my own, is there a suggested work around?

    Read the article

  • game engine done, ideas missing

    - by Thoms
    I read at many places how people have this GREAT ideas but are not able to program themselves. I have quite the opposite problem. I have developed game engine, level editor, embedded Lua scripting language, I have even made wrapper for Android and it all works well. But I have no good idea about how to proceed with actual levels; I have no good ideas. The engine itself is very generic and can be used in many game concepts, but I just cannot think of anything useful. Do you have any thoughts on how to proceed? Where should I seek ideas? Who should I ask? I am sorry if this question is a duplicate.

    Read the article

  • Increase Servers folder depth limit for running scripts?

    - by MeltingDog
    I have a CMS on my site that utilises TinyMCE (the WYSIWYG text editor). The issue is that TinyMCE cannot browse for files (example: images) on the web server. I get the error: Error 324 (net::ERR_EMPTY_RESPONSE): The server closed the connection without sending any data. I have been told this may be occurring because the server is configured to limit the folder depth for running scripts. Unfortunately I am primarily a front end developer so I am not really sure how to go about changing/viewing this. I have access to WHM and cPanel. Does anyone know how to adjust this?

    Read the article

  • Where to prepare (legal) "embeded" documents for the web [on hold]

    - by WHITECOLOR
    Say I have to have terms of use on site, a place the text as marked up html. Where it is better to prepare this document initially if it is going to placed to the web? Considering that such documents are prepared and changed by lawyers, it is not very applicable for them to use text editor. And it is not very efficient to manually process content to prepare it for the web as it is changed. For now my solution is: Prepare document text in google docs keeping some simple structure (title, ordered lit of features, simple paragraphs), save as html (it will contain some unnecessary markup) and then use custom conversion tool (some script) to convert saved html from google docs to simple html and inject new version to the site. What is common practiceses for this problem? What is the workflow of preparing and publishing such documents.

    Read the article

  • How to disable low disk space notification? (Gnome 3, Ubuntu 12.04)

    - by grimripper
    I've got an SSD drive for root and /home, and a larger HDD for storage. The storage disk is almost full, and there's a low disk space warning on startup. The warning doesn't have any "don't show again" option, only "ignore" and "examine". It also doesn't go away but sticks on the screen until the ignore button is clicked, so it's very annoying in addition to being competely unnecessary. I tried unselecting the storage HDD in baobab's settings, but that didn't have any effect. I also tried gconf-editor, and looked for apps - gnome_settings_daemon - plugins - housekeeping, but there is no "plugins" under "gnome_settings_daemon". Only "gtk-modules" and "keybindings". Gnome 3.4.2.1 Ubuntu 12.04.1 LTS 64-bit

    Read the article

< Previous Page | 118 119 120 121 122 123 124 125 126 127 128 129  | Next Page >