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  • Can I embed video on external sites while still using tokens to protect the content?

    - by JKS
    On our own website, it's easy to protect against direct links to our video content by grabbing a token through AJAX and verifying the token through PHP before the file download is started. However I'm also researching how I could provide an embed feature, like YouTube or vimeo etc., without compromising this security feature. The problem is that the embed code I want to provide should look something like <object>...<embed>...</embed></object> -- but I don't know how to grab and append the token to the filename. I mean, I guess I could attach a script that did some gnarly JNOP business, but that's too dirty. I'm using JW Player for the actual video container. Huge thanks to anyone who can help...

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  • How to process events chain.

    - by theblackcascade
    I need to process this chain using one LoadXML method and one urlLoader object: ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); Loader starts loading after first frameFunc iteration (why?) I want it to start immediatly.(optional) And it starts loading only "GraphicsSet.xml" Loader class LoadXml method: public function LoadXML(URL:String):XML { urlLoader.addEventListener(Event.COMPLETE,XmlLoadCompleteListener); urlLoader.load(new URLRequest(URL)); return xml; } private function XmlLoadCompleteListener(e:Event):void { var xml:XML = new XML(e.target.data); trace(xml); trace(xml.name()); if(xml.name() == "Config") XMLParser.Instance.GameSetup(xml); else if(xml.name() == "GraphicsSet") XMLParser.Instance.GraphicsPoolSetup(xml); } Here is main: public function Main() { Mouse.hide(); this.addChild(Game.Instance); this.addEventListener(Event.ENTER_FRAME,Game.Instance.Loop); } And on adding a Game.Instance to the rendering queue in game constuctor i start initialize method: public function Game():void { trace("Constructor"); if(_instance) throw new Error("Use Instance Field"); Initialize(); } its code is: private function Initialize():void { trace("initialization"); ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); } Thanks.

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  • How can I get FlashVars values in ActionScript 2.0?

    - by AndreMiranda
    Hi! I have to dynamically send a flashvars value from <object>/<embed>, for example "<object name="flashvars" value="test=myxml.xml"> to my swf file. And in my AS, I have this: var xmlPath:String = _level0.test; doc.load(xmlPath); So, this way I want to read several xml files (at least it's my intention!). But nothing of what I do works... I also tried doc.load(_root.test) but it didnt work too. If I do: doc.load("someXML.xml") It works just fine!! I'm trying to solve this for many many hours and still didn't find any solution!! Thanks in advance!!!

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  • Using Sandy 3D AS3, fill the viewport (exact fit) with multiple 3D objects.

    - by Andrew Mullins
    I'm stitching together an image using multiple instances of the sandy.primitive.Box. Each box is 96x91 while the viewport is 960x273 which should make for an exact fit if I layout the boxes in a perfect grid of 10x3. However, I can't seem to get the exact camera fieldOfView. I've tried a couple formulas (one for adjusting the "focal length" and one for adjusting the fov, directly). Both of these formulas produce a fov angle that is too narrow. // focal length (stage.stageHeight/2) / Math.tan(cam.fov / 2 * Math.PI / 180) // field of view 2 * Math.atan2( (stage.stageHeight/2), -cam.z ) * (180 / Math.PI) Another question about the same project: I need to adjust the perspective of each cube so that the image appears to be in 2D space (flat)... Any ideas on the best method for calculating such a "correction"?

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  • Parsing XML with nodes containing underscores.

    - by alvincrespo
    How do I parse an XML document that contains nodes where underscores exist? <some_xml> <child_node> <child width_info="" height_info="" /> </childnode> </some_xml> I tried this: for each (var item:XML in Environment._XMLData.some_xml.child_node.child){ trace(child.@width_info); } But that does'nt seem to work. I can't change the XML either because its from a third party. Any help would be great. Thanks in advance!

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  • Flex DataBinding Drilling Down Through Arrays

    - by Joshua
    The help page on the BindUtils.bindProperty function: http://livedocs.adobe.com/flex/3/langref/mx/binding/utils/BindingUtils.html Has this to say: "For example, to bind the property host.a.b.c, call the method as: bindProperty(host, ["a","b","c"], ...)." But what if I need to bind to host.a.b[2].c? How do I do that?

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  • use boolean with visible, as3

    - by VideoDnd
    Is there a better way to do use a use a boolean with visible? This animation blinks 30 times and stops. It works without error, but takes a moment to load. I would like to learn other ways of using visibility with conditionals. var timz:Timer = new Timer(100,30); timz.addEventListener(TimerEvent.TIMER, doIt); var condition:Number = 5; function doIt(event:TimerEvent):void{ trace("fire!"); if(condition=5){ box.visible = !box.visible; } } timz.start();

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  • Hidden youtube player loses its methods

    - by zaius
    I'm controlling a embedded youtube chromeless player with javascript, and I want to hide it occasionally by setting display: none. However, when I show the player again, it loses its youtube methods. For example: <script> swfobject.embedSWF("http://www.youtube.com/apiplayer?enablejsapi=1&playerapiid=player", "player", "425", "356", "8", null, null, {allowScriptAccess: "always"}, {id: 'player'} ); var player = null; function onYouTubePlayerReady(playerId) { player = document.getElementById(playerId); player.addEventListener('onStateChange', 'playerStateChanged'); } function hidePlayer() { player.pauseVideo(); player.style.display = 'none'; } function showPlayer() { player.style.display = 'block'; player.playVideo(); } </script> <a href="#" onClick="hidePlayer();">hide</a> <a href="#" onClick="showPlayer();">show</a> <div id="player"></div> Calling hidePlayer followed by showPlayer gives this error on the playVideo call: Uncaught TypeError: Object #<an HTMLObjectElement> has no method 'playVideo' The only solution I can find is to use visibility: hidden, but that is messing with my page layout. Any other solutions out there?

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  • Is it possible to add a attachment to a mail with the mailto function in actionscript 3?

    - by SinneR
    Is it possible to add a attachment to a mail with the mailto function in actionscript 3? Thats the thing, i want to open the default mail program compose window with some data but i also need to add a file as attachment, and that file must be a screen capture of the app. Im doing some research and cant find nothing even close to this, someone have any ideas? All help will be appreciated because im really lost here. Thanks in advance ;)

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  • Best tutorials or sites for Actionscript 3.

    - by befall
    This is semi-redudant, but the other entries on here didn't yield anything. I know a bit of AS3, but only from copying segments and attempting to figure it out. Is there any online resources for going through from the beginning and UNDERSTANDING everything, allowing me to more creatively interpret and learn it? Anything is appreciated, thanks.

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  • XML pass values to timer, AS3

    - by VideoDnd
    My timer has three variables that I can trace to the output window, but don't know how to pass them to the timer. How to I pass the XML values to my timer? Purpose I want to test with an XML document, before I try connecting it to an XML socket. myXML <?xml version="1.0" encoding="utf-8"?> <SESSION> <TIMER TITLE="speed">100</TIMER> <COUNT TITLE="starting position">-77777</COUNT> <FCOUNT TITLE="ramp">1000</FCOUNT> </SESSION> myFlash //myTimer 'instance of mytext on stage' /* fields I want to change with XML */ //CHANGE TO 100 var timer:Timer = new Timer(10); //CHANGE TO -77777 var count:int = 0; //CHANGE TO 1000 var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function incrementCounter(event:TimerEvent) { count++; fcount=int(count*count/1000);//starts out slow... then speeds up mytext.text = formatCount(fcount); } function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.ROGUE.*); trace(myXML); //TEXT var text:TextField = new TextField(); text.text = myXML.TIMER.*; text.textColor = 0xFF0000; addChild(text); } RESOURCES OReilly's ActionScript 3.0 Cookbook, Chapter 12 Strings, Chapter 20 XML

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  • Animate and form rows, arrays, AS3

    - by VideoDnd
    Question How can I animate and form rows together? Explanation One 'for loop' is for animation, the other 'for loop' is for making rows. I want to understand how to use arrays and create a row of sprite animations. 'for loop' for animation //FRAMES ARRAY //THIS SETS UP MY ANIMATION FOR TIMER EVENT var frames:Array = [ new Frame1(), new Frame2(), new Frame3(), new Frame4(), new Frame5(), new Frame6(), new Frame7(), new Frame8(), new Frame9(), new Frame0(), ]; for each (var frame:Sprite in frames) { addChild(frame); } 'for loop' for rows //THIS MAKES A ROW OF DISPLAY OBJECTS var numberOfClips:Number = 11; var xStart:Number = 0; var yStart:Number = 0; var xVal:Number = xStart; var xOffset:Number = 2; for (var $:Number=0; $<numberOfClips; $++) { //DUDE ARRAY var dude:Array = frames; dude.y = yStart +11; dude.x = xVal +55; xVal = dude.x + dude.width + this.xOffset; } timer var timer:Timer = new Timer(100); timer.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { var currentFrame:int = timer.currentCount % frames.length; for (var i:int = 0; i < frames.length; ++i) { frames[i].visible = (i == currentFrame); } } timer.start(); counter experiment My new class I'm working on loops through 10 different display objects that are numbers. For those following, I'm trying to make something like NumbersView.

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  • Caurina Tweener and Alpha

    - by Jk_
    Hi guys, Usually I work with TweenLite but I had to modify the code of someone else who worked with Caurina Tweener. I have a basic problem with it! On my scene, I have a simple movie clip filled with black. Into this movieclip a bitmap file (jpg). When I make a tween on the alpha of my mc, it seems that there is a delay (in the alpha) between this the black background and the image. Tweener.addTween(thisMc, { _autoAlpha:0, time:1 } ); I'm sure there is an easy way to avoid this problem but I can't find it out! Cheers, Jk_

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  • jQuery oembed plugin z-index problem

    - by Ben
    I'm using the jQuery oembed plugin to display videos from a Vimeo feed. The only problem is they display over the top of my navigation menu. I have tried setting the z-index of the menu but this makes no difference. A common suggestion seems to be to set the wmode parameter to transparent or opaque. However, passing this as a parameter to the oembed function makes no difference. Thanks

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  • How to add a new Stage to my default stage?

    - by Raigomaru
    I want to add a new Stage called field to the default stage (i need to place different elements on it later). And then i want to add a bitmap called myBitmap to the field. But nothing happens. I don't understand what should i do... var field:Stage = new Stage(); field.x = 200; field.y = 200; field.width = 300; field.height = 300; stage.addChild(field); var bdWidth:Number = 100; var bdHeight:Number = 100; var bdTransparent:Boolean = true; var bdFillColorARGB:uint = 0xFF007090; var myBitmapData:BitmapData = new BitmapData(bdWidth, bdHeight, bdTransparent, bdFillColorARGB); var myBitmap:Bitmap = new Bitmap(myBitmapData); myBitmap.x = 10; myBitmap.y = 10; field.addChild(myBitmap);

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  • Actionscript package naming and directory structure

    - by danwoods
    Hello all, I've got some actionscript which begins with: package obfus_plugin{ import org.flowplayer.model.Plugin; import org.flowplayer.util.Arrange; import org.flowplayer.model.PluginModel; import org.flowplayer.view.Flowplayer; and when I try to publish, I get the error: 5001: The name of package 'obfus_plugin' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:\Documents and Settings\***\My Documents\My Dropbox\Public\obfus_plugin\obfus_plugin.as In my classpaths I have: C:\Documents and Settings\***\My Documents\My Dropbox\Public What am I doing wrong?

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