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  • Debugging HLSL for Windows 8 application [migrated]

    - by Shervanator
    i'm currently in the process of creating a Windows 8 applicaiton using SharpDX (the managed c# directx wrapper). However I have ran into problems with one of my shaders and I want to know if its possible to debug such applications. PIX doesn't seem to work of directX apps as the executable does not like opening directly, and the new visual studio graphics debugging toolkit in VS2012 always states "unable to start the experiment" when I try to capture any information about my session. Thanks!

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  • CPU temperature higher under Ubuntu 12.10 than under Windows 7

    - by user110019
    The CPU temperature under Ubuntu 12.10 is significantly higher than under Windows 7 doing similar tasks. For example, the CPU temperature under Windows when watching flash videos is around 50-60 degrees, under Ubuntu it is between 65-75. In idle mode in Ubuntu it is usually around 50. I use an i3 core and an integrated graphics. Is there a way to lower the temperature? And I don't mean via Jupiter as this doesn't work for watching videos..

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  • Steam doesnt launch , ubuntu 12.10

    - by Star Diamond
    I installed steam for ubuntu , so I tried to launch it and i get this : ~$ steam Installing breakpad exception handler for appid(steam)/version(1352224866_client) ~$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.10 Release: 12.10 Codename: quantal ~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Whistler XT [AMD Radeon HD 6700M Series] (rev ff) What is the problem and how to fix it? thank you

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  • Can't get ubuntu 12.04 to set pixel resolution higher than 1360x768

    - by walt
    Can't get ubuntu 12.04 to set pixel resolution higher than 1360x768. Very new to linux liking it other than this lol. I have a dell xps 420 with a nvidia geforce 260 hooked up to my 55 inch tv through a dvi/hdmi adapter.The display program wont set the resolution above 1360x768.I have tried the two "additional driver" options for the graphics card and the Details Window doesn't recognise with either driver.

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  • Suspend and resume not working on an HP dv7

    - by Emiel
    this one is driving me nuts. My HP dv7 laptop isn't resuming from suspend and hybernate. On suspend - resume it leaves me with a black screen. On hibernate it succesfully loads the images and then it hangs.... I searched through internet and tried serveral things, but nothing seems to work for this HP dv7 on Ubuntu 12.04. With 11.10 it didn't work either. Intel® Core™ i5 CPU M 450 @ 2.40GHz × 4 VESA: Intel®Ironlake Mobile Graphics 64-bit

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  • Make OpenGL game perform better

    - by Csabi
    I have programmed an OpenGL game which just contains one F1 car and a track. It is very simple and only uses around of 10'000 - 20'000 triangles. It should run on any PC but it won't, it needs a really good graphics-card to run at a decent framerate. Can you write some methods or links to sites which would help me make my scene/game more efective? my game can be downloaded from here or directly from here

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  • ATI RS690m X1200 proprietary driver installation

    - by fan-dz
    I've installed Ubuntu 11.10 on my emachine e625 AMD64 (TF-20) with an ATI RS690m X1200 graphics card but I didn't have 3D acceleration. The open-source driver works, except for any video effects or acceleration… I've downloaded the driver from ATI and followed the installation instructions and here is the result: Error: ./default_policy.sh does not support version default:v2:x86_64:lib32::none:3.0.0-17-generic; make sure that the version is being correctly set by --iscurrentdistro What did I do wrong?

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  • Weird graphical issues with Gnome Shell in 12.10

    - by Chintan Parikh
    I finally got Gnome Shell working on Ubuntu 12.10, but there are some weird graphical issues. It seems as if the text is corrupted or something. Here's a screenshot of what I'm talking about: http://i.imgur.com/OqGyl.png It happens on a bunch of different applications, but not when I'm using Ubuntu. Does anyone know why or how to fix it? My graphics card is an AMD Radeon HD 6540G2, and I'm using the open source drivers (fglrx doesn't work with 12.10 yet).

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  • Who decides what category the software in the Ubuntu Software Centre is filed under, and who can we report errors to?

    - by coversnail
    I noticed when browsing through the Ubuntu Software Centre that some programs seem to be placed in the wrong categories, for example Pinta, an image editor, appears under Developer Tools (instead of Graphics) in my list of installed programs. Is this a case of the developer incorrectly categorising their software when they uploaded it to the software centre, or does Canonical decided what goes where? And if we notice an obvious mistake who do we inform, the software developer or file a bug somehow?

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  • Where does a "Technical Programmer" fit in, and what does the title mean? [closed]

    - by Mike E
    Was: "What is a 'Technical Programmer'"? I've noticed in job posting boards a few postings, all from European companies in the games industry, for a "Technical Programmer". The job description was similar, having to do with tools development, 3d graphics programming, etc. It seems to be somewhere between a Technical Artist who's more technical than artist or who can code, and a Technical Director but perhaps without the seniority/experience. Information elsewhere on the position is sparse. The title seems redundant and I haven't seen any American companies post jobs by that name, exactly. One example is this job posting on gamedev.net which isn't exactly thorough. In case the link dies: Subject: Technical Programmer Frictional Games, the creators of Amnesia: The Dark Descent and the Penumbra series, are looking for a talented programmer to join the company! You will be working for a small team with a big focus on finding new and innovating solutions. We want you who are not afraid to explore uncharted territory and constantly learn new things. Self-discipline and independence are also important traits as all work will be done from home. Some the things you will work with include: 3D math, rendering, shaders and everything else related. Console development (most likely Xbox 360). Hardware implementations (support for motion controls, etc). All coding is in C++, so great skills in that is imperative. Revised Summarised Question: So, where does a programmer of this nature fit in to software development team? If I had these on my team, what tasks am I expecting them to complete? Can I ask one to build a new level editor, or optimize the rendering engine? It doesn't seem to be a "tools programmer" which focuses on producing artist tools, often in high-level languages like C#, Python, or Java. Nor does it seem to be working directly on the engine, nor a graphics programmer, as such. Yet, a strong C++ requirement, which was mirrored in other postings besides this one I quoted. Edited To Add As far as it being a low-level programmer, I had considered that but lacking from the posting was a requirement of Assembly. Instead, they tend to require familiarity with higher-level hardware APIs such as DirectX, or DirectInput. I wasn't fully clear in my original post. I think, however, that Mathew Foscarini has it right in his answer, so barring someone who definitely works with or as a "Technical Programmer" stepping in to provide a clearer explanation, I'll go with that. A generalist, which also fits the description of a more-technical-than-artist TA.

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  • 12.10 blue screen, desktop environnement does not load

    - by louis
    just upgraded to Ubuntu 12.10. I can't reach the desktop, it is stuck on the blue screen, the desktop environnement does not load. Can you help please? config: thinkpad T400, 6 GB of Ram, graphic card: Intel Gma 4500Mhd lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) I am not sure I have not messed up lightdm / gdm previously...

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  • Accidentally deleted /etc/X11/xorg.conf.original, and now login no longer works

    - by Cester Nilap
    I accidentally deleted xorg.conf.original-0; xorg.conf.fglrx xorg.conf.fglrx-0-1, after I tried to install fglrx drivers on the graphics card, which in fact worked on 13.04 and now as I went to 13.10 has not worked. Now I can just switch to a new TTY with: Ctrl + Alt + F2 I found this which is for nVidia cards TO install the fglrx drivers for graphic card I used this tutorial Is there any possibility that I can recover, replace, rebuilb that xorg.conf.original-0, and if exists any possibility where I could start from.

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  • WoW Severe graphical Corruption on Ubuntu 11.10

    - by Desiderantes
    I get those graphical glitches when running WoW 4.2.0 with wine (Ubuntu 11.10 AMD64), in a Dell XPS 15(L501X), even with ironhide. Anyone can help me? CPU: Intel Core i5-460M 4gb RAM because it's a Dell XPS 15(Optimus Technology), i have 2 graphic cards: An Intel HD 460M integrated graphics card, which driver is i915 A nVidia GeForce GT 420M, ALREADY with propietary drivers Running Ubuntu 11.10 AMD64 with custom XFCE Desktop Wine 1.4 rc6(Emulating winxp) corefonts and vc2005 installed on Wine http://i.imgur.com/FDU6x.jpg

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  • iOS + cocos2d: how to account for sprite's position for the different device dimensions in an universal app?

    - by fuzzlog
    All the questions I've seen regarding iOS universal apps (with or without cocos2d) deal with the "how to add graphics to a universal app". My question is, how does the code need to be written to ensure that the sprites appear appropriately on the screen (given that an iPhone 5's resolution is not proportional to an iPad's resolution)? Is it just a bunch of "if" statements and duplicate code or do iOS/cocos2d provide common function calls that will place the sprites at an appropriate position?

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  • What is "Task" in the output of "apt-cache show package_name"?

    - by vasa1
    When I run apt-cache show inkscape, the bottom of the output has: Description-md5: fed6589659211fb40b80d03dda6e5675 Homepage: http://www.inkscape.org/ Description-md5: fed6589659211fb40b80d03dda6e5675 Bugs: https://bugs.launchpad.net/ubuntu/+filebug Origin: Ubuntu Supported: 9m Task: ubuntu-usb, edubuntu-desktop-gnome, edubuntu-usb, ubuntustudio-video, ubuntustudio-graphics But when I run apt-cache show pdfgrep, the line beginning with Task is absent: Description-md5: 8c8a5397f782d81d957740280eb8f352 Homepage: http://pdfgrep.sourceforge.net/ Description-md5: 8c8a5397f782d81d957740280eb8f352 Bugs: https://bugs.launchpad.net/ubuntu/+filebug Origin: Ubuntu Why is the line beginning with Task present for some packages and not for others?

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  • Ubuntu 12.04 + AMD Radeon driver 12.8 problem

    - by wpinacz
    I have a Lenovo G570 laptop with AMD Radeon 6370M GPU. I wanted to install new 12.8 driver from AMD but with no success, after install and reboot, I got a screen with reconfigure graphics driver and it won't work. If I install 12.6 driver it works but I cannot switch to my integrated Intel GPU, only discrete (AMD) GPU is working. Please help with my problem (installing 12.8 driver or switching GPU under 12.6 driver).

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  • Ubuntu 13.04 freezes after boot or suspend (every other time)

    - by Max
    I'm running 13.04 on Asus UL30A Process: Genuine Intel® CPU U7300 @ 1.30GHz × 2 Graphics: Mobile Intel® GM45 Express Chipset OS type: 64-bit Everything completely freezes after every other a boot or suspend. No keyboard or mouse. It happens every other time. It freezes, I reboot and it works work. Next time I will reboot, it will freeze again. This never happened with 12.10. Any advice on how to fix this?

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  • How can I stop my Jitter physics meshes being offset?

    - by ben1066
    I'm developing a C# game engine and have hit a snag trying to add physics. I'm using XNA for graphics and Jitter for physics. I am trying to split the XNA model into it's meshes, then create a ConvexHull for each mesh. I then attempt to combine those into a CompoundObject, this however isn't working and depending upon the model the meshes are offset by different amounts. This is the code I'm currently using and it gives me: Any ideas?

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  • Rolling Back the Clock: Shell only Programs

    <b>Systhread:</b> "System Administrators who remember the day when they did not have a graphics display rarely think about wanting to time travel for the pure joy of using a terminal. It is possible, however, to virtually do so by using either all or mostly text only utilities and perhaps a retro looking X windows desktop. In this text a look at a small experiment to see how well that went in one particular instance."

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  • Fixed window size app development for Mac OS X

    - by Phil
    I am developing a rather eye-candy application which is to be released on Mac App Store. Due to its graphics intensive use, it would save a great deal of time on UI end if the app could be released with a fixed size main frame-dialog. I did try doing a search regarding App Store policies on the matter but could not find anything. Is the distribution of fixed-size frame [productivity] apps are allowed within the App Store if they conform with other design guidelines?

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  • Easy road from DisplayObject to Molehill?

    - by Bart van Heukelom
    I have a finished Flash game which is rendered using the built-in display tree, i.e. Bitmaps contained in Sprites (and a text here and there, few vector graphics, and one bitmap-filled shape). For extra performance, I'd like it to use Molehill for rendering, but that's not possible out of the box. What's the easiest way to make this game use Molehill when available, but fall back to the current method if it's not available?

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  • Getting Started with Inkscape

    <b>MakeTechEasier:</b> "Inkscape is a powerful free vector drawing program for Windows, Linux, and Mac, and this guide will get you started with using it to create your own smooth, colorful, scalable graphics."

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