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  • iPhone memory management

    - by Prazi
    I am newbie to iPhone programming. I am not using Interface Builder in my programming. I have some doubt about memory management, @property topics in iPhone. Consider the following code @interface LoadFlag : UIViewController { UIImage *flag; UIImageView *preview; } @property (nonatomic, retain) UIImageView *preview; @property (nonatomic, retain) UIImage *flag; @implementation @synthesize preview; @synthesize flag; - (void)viewDidLoad { flag = [UIImage imageNamed:@"myImage.png"]]; NSLog(@"Preview: %d\n",[preview retainCount]); //Count: 0 but shouldn't it be 1 as I am retaining it in @property in interface file preview=[[UIImageView alloc]init]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 preview.frame=CGRectMake(0.0f, 0.0f, 100.0f, 100.0f); preview.image = flag; [self.view addSubview:preview]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 2 [preview release]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 } When & Why(what is the need) do I have to set @property with retain (in above case for UIImage & UIImageView) ? I saw this statement in many sample programs but didn't understood the need of it. When I declare @property (nonatomic, retain) UIImageView *preview; statement the retain Count is 0. Why doesn't it increase by 1 inspite of retaining it in @property. Also when I declare [self.view addSubview:preview]; then retain Count increments by 1 again. In this case does the "Autorelease pool" releases for us later or we have to take care of releasing it. I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. Now, after the [preview release]; statement my count is 1. Now I don't need UIImageView anymore in my program so when and where should I release it so that the count becomes 0 and the memory gets deallocated. Again, I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. What will happen if I release it in -(void) dealloc method In the statement - flag = [UIImage imageNamed:@"myImage.png"]]; I haven't allocated any memory to flag but how can I still use it in my program. In this case if I do not allocate memory then who allocates & deallocates memory to it or is the "flag" just a reference pointing to - [UIImage imageNamed:@"myImage.png"]];. If it is a reference only then do i need to release it. Thanks in advance.

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  • Objective-C DOM XML parser for iPhone

    - by phunehehe
    Hello guys I'm looking for a way on the iPhone to parse an XML document using DOM. I have been using SAX with NSXMLParser but now I really want a DOM tree (or anything that can quickly translate the XML document into an NSDictionary) Thanks for any help

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  • Why multitasking is not supported in iPhone ?

    - by srikanth rongali
    Many are saying that Apple has restricted it for better performance. It should increase the size of RAM to support multitasking. So, they Apple is not allowing it. But some say that Cocoa Touch applications can't be multitasking as iPhone has only one window and views on it. But I could not understand what is the correct reason for this ? Please clarify me.

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  • iPhone Image Resources, ICO vs PNG, app bundle filesize

    - by Jasarien
    My application has a collection of around 1940 icons that are used throughout. They're currently in ICO and new images provided to me come in ICO format too. I have noticed that they contain a 16x16 and 32x32 representation of each icon in one file. Each file is roughly 4KB in filesize (as reported by finder, but ls reports that they vary from being ~1000 bytes to 5000 bytes) A very small number of these icons only contain the 32x32 representation, and as a result are only around 700 bytes in size. Currently I am bundling these icons with my application and they are inflating the size of the app a bit more than I would like. Altogether, the images total just about 25.5MB. Xcode must do some kind of compression because the resulting app bundle is about 12.4MB. Compressing this further into a ZIP (as it would be when submitted to the App Store), results in a final file of 5.8MB. I'm aware that the maximum limit for over the air App Store downloads has been raised to 20MB since the introduction of the iPad (I'm not sure if that extends to iPhone apps as well as iPad apps though, if not the limit would be 10MB). My worry is that new icons are going to be added (sometimes up to 10 icons per week), and will continue to inflate the app bundle over time. What is the best way to distribute these icons with my app? Things I've tried and not had much success with: Converting the icons from ICO to PNG: I tried this in the hopes that the pngcrush utility would help out with the filesize. But it appears that it doesn't make much of a difference between a normal PNG and a crushed png (I believe it just optimises the image for display on the iPhone's GPU rather than compress it's size). Also in going from ICO to PNG actually increased the size of the icon file... Zipping the images, and then uncompressing them on first run. While this did reduce the overall image sizes, I found that the effort needed to unzip them, copy them to the documents folder and ensure that duplication doesn't happen on upgrades was too much hassle to be worth the benefit. Also, on original and 3G iPhones unzipping and copying around 25MB of images takes too long and creates a bad experience... Things I've considered but not yet tried: Instead of distributing the icons within the app bundle, host them online, and download each icon on demand (it depends on the user's data as to which icons will actually be displayed and when). Issues with this is that bandwidth costs money, and image downloads will be bandwidth intensive. However, my app currently has a small userbase of around 5,500 users (of which I estimate around 1500 to be active based on Flurry stats), and I have a huge unused bandwidth allowance with my current hosting package. So I'm open to thoughts on how to solve this tricky issue.

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  • open iphone google maps with back button

    - by christian
    Hi, i have a webview in my iphone app where a google map location is opened like; Directions now the google map native app opens fine, but how could i add a RETURN button so it would jump back to my html page. Now i have to click my home button and the app close back to the desktop, so i have to start my webview again. in android its more easy, because there is always a back button and after viewing my gmap i simply back in my webview. thx chris

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  • Does a hidden UIViewController consume any resources (iPhone)?

    - by MrDatabase
    My simple iPhone game has two basic "screens": home screen (UIViewController subclass) game screen (UIWindow w/ EAGLLayer where all the OpenGL drawing happens) Currently when the user taps "Play" on the homescreen the UIViewController is just hidden and the game screen is revealed. When the game is over the homescreen UIViewController is unhidden. Does the hidden UIViewController consume any resources when it's hidden?

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  • How to setup Hessian Kit in iPhone existing projects

    - by Shikhar
    Hello Can any one help me to find out, how I can setup Hessian Kit on existing iPhone project. What are the steps required to run a simple hello world program. I have Hessian Kit (http://sourceforge.net/projects/hessiankit/) but don't know how I can include this in my existing project. Please help Thanks SD

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  • iphone - debugging on device crashes immediately

    - by phil swenson
    When I try to debug my app on the iphone device, the splash screen shows and then the app crashes immediately. If I run the app in the simulator or on the device (not from XCode) it runs fine. I tried putting a breakpoint in the main method and it doesn't seem to hit it. There are no logs generated. ideas? suggestions?

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  • iPhone Debugger Message -- Weird

    - by Bill Shiff
    Hello, I have an iPhone app that I've been working on and have recently upgraded my version of XCode. Since the upgrade, I can build and debug in the iPhone Simulator just fine, but when I try to debug on an attached device I get the following messages: From Xcode4: GNU gdb 6.3.50-20050815 (Apple version gdb-1510) (Fri Oct 22 04:12:10 UTC 2010) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys001 sharedlibrary apply-load-rules all warning: Unable to read symbols from "dyld" (prefix __dyld_) (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/MessageUI.framework/MessageUI (file not found). warning: Unable to read symbols from "MessageUI" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/MapKit.framework/MapKit (file not found). warning: Unable to read symbols from "MapKit" (not yet mapped into memory). warning: Unable to read symbols from "Foundation" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/UIKit.framework/UIKit (file not found). warning: Unable to read symbols from "UIKit" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/CoreGraphics.framework/CoreGraphics (file not found). warning: Unable to read symbols from "CoreGraphics" (not yet mapped into memory). warning: Unable to read symbols from "CoreData" (not yet mapped into memory). warning: Unable to read symbols from "QuartzCore" (not yet mapped into memory). warning: Unable to read symbols from "libgcc_s.1.dylib" (not yet mapped into memory). warning: Unable to read symbols from "libSystem.B.dylib" (not yet mapped into memory). warning: Unable to read symbols from "libobjc.A.dylib" (not yet mapped into memory). warning: Unable to read symbols from "CoreFoundation" (not yet mapped into memory). target remote-mobile /tmp/.XcodeGDBRemote-3836-28 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none [Switching to thread 11523] [Switching to thread 11523] gdb stack crawl at point of internal error: 0 gdb-arm-apple-darwin 0x0013216e internal_vproblem + 316

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  • beta testing iphone & ipad applications

    - by John Stewart
    I want to roll a beta test session for my iphone and ipad application with general public. Want to get some feedback before officially launching the app. Does anyone know of a a good community that I can tap into? I found http://ibetatest.com via google but not sure how good/bad it is?

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  • how to place a file in application sand box in iphone

    - by surajbaba
    Is there any way of placing a file into application "sandbox" i.e into eg: /var/mobile/Applications/30B51836-D2DD-43AA-BCB4-9D4DADFED6A2/Documents of iphone? My Application expects a file to be put into /Documents folder of application so that it can be uploaded to my local server. This method should confirm to the rules of Apple so that it should not be rejected.

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  • enabling the "return button" in a UITextField keyboard (objective-c/iphone)

    - by peter61
    When I start editing a UITextField, I have the "Clear When Editing Begins" option checked so it starts off with no text. However, the "Return" button is grayed out until you type at least one character. I've seen other iphone apps where the "Return" button is not grayed out (and if you press it with no text, then it goes back to what the text used to be). How is this done? Thanks.

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  • Find all files in iphone project

    - by rayjohannessen
    I'm curious if there's a way to search for files in the iPhone's directory ( the location is irrelevant). I am wanting to load in addresses from text files. The thing is additional files may be added and I want to dynamically be able to find the files and load in the data without hardcoding the file names to load in. Thanks a bunch!

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  • how to create media player on iphone?

    - by Jim
    I want to create my own media player. There is so much restriction with default media player control on iphone. I have written lots of applications using default media player. Now i want to write my own media player.If any one can give pointer from where to start to create custom media player. Thanks in advance. Jim.

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  • Mail attachement on iPhone

    - by Infinity
    Hello guys! Is there a way to get the attachements from the Mail app on the iPhone? I've seen some apps which can do it. But how? Can you point me on the right way? I was trying with the MessageUI, but I don't think it is the right way.

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  • rss help in iphone development

    - by Lane
    Since my last question was deleted without giving me a chance to reply: I want to build a similar rss parser feed to: http://misc.inexistent.org/ontd/ Can anyone give me really good tutorials that I could build a similar iphone app for my rss feed. I can see it uses jquery, javascript, and ajax. If any can check out the code to head me in the right direction. Thanks!

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  • Setting the origin to center of the screen instead of the top left screen?(iPhone)

    - by thyrgle
    Hi, I am working on an iPhone app and I am trying to make something that has to do with line-circle collision detection. I am using the slope of the line and checking if the coordinates of a circle suffice the equation y = mx + b. But, with the current origin (0,0) at the top left it is a pain to get the slope. Any way I can convert the coordinates so the origin is in the center of the screen?

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  • iPhone - Can I look at the directory file

    - by teepusink
    Hi, Once I connect my iPhone to my computer, is there anyway I can look at the directory structure on the phone? Would it work like a USB device for example and let me copy files without using iTunes but just drag and drop through the Finder on a Mac? Thanks, Tee

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