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  • Online network mining software

    - by ron
    A year ago I stumbled upon a website which provided an online application for building a network online. For example, I entered some urls and phrases, and it automatically searched them for news, inserted the connections between them, etc. I can't find it now. Do you know such software?

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  • Share NTFS partitions on a Mac-based wireless network

    - by amit
    I have a hackintosh and a MacBook running on a wireless network. The hackintosh is the data repository (sort-of) and I want to use the MacBook to easily access data from the hackintosh. but to my surprise I am only able to share the apple partitions. The NTFS partitions are not appearing for sharing even though I have lined them up for sharing from my hackintosh...

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  • UltraSurf not working, used to work on same network (and is working fine on friend's computer on same network)

    - by Kush
    I'm using UltraSurf (10.17), it used to work fine but now its not working on my computer (Windows 7) and the window keeps showing "Connecting Server..." and after sometime, it fails to establish the connection. While, its working perfectly on the friend's computer on the same network. Any help will be appreciated. (Please note that using Proxifier would be my last option if I can't get UltraSurf working anyway).

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  • Vmware - How do i config a host-only network

    - by nXqd
    The understanding about Host-only: I use VMware 7, Vmnet1 is the host-only adapter for host and it's IP is 192.168.209.1 . I'm really confused about this , does it connect to Vmnet 1 switch and Vmnet has DHCP also, it provieds IP range: Why it has virtual host adapter ( Vmnet 1) has IP which isn't in range while it's just an adapter in virtual network, it connects through switch Vmnet like the guest adapter Waiting for your answers , thanks in advance :)

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  • Ping from specific network adapter on Windows

    - by Dean
    Hey, I've been troubleshooting network issues on servers with 2 NICs and laptops with wired and wireless cards. How can I force the PING and TELNET to be sent from a specific adapter? I know it's a trouble with windows. Turning off one of the adapters is not an option, I am always connected through one of the adapters. There must be some command line option to prefer one adapter over the other. Thanks

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  • Subversion causes network problems

    - by richard
    I often use tortoisesvn to checkout or update a working copy on a development server. Whenever I do this, it seems to slow down the network and other users complain that browsing websites and accessing files on the dev server is slow. Is this a common bug in Subversion or has anyone else has come across similar problems?

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  • How to block annoying facebook and other social network widgets

    - by lesmana
    We have facebook buttons, twitter buttons, linkedin buttons, google+ buttons, stumbleupon buttons, younameit buttons. These social network buttons and widgets are creeping up the internets like the plague. Sometimes even with cool javascript popups which obscure content if moused over. How can I get rid of them? I mean stuff like this: and this: and last but not least, this: How can I get rid of them?

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  • Storage and bandwidth for a social network

    - by user38141
    I guess i asked a dumb question earlier. I am fairly new at this. I have a socal network being built in PHP wit MYsql. I was wondering how much bandwidth and storage would allow users to have have 500mins of streaming video and allow them to store photos and videos. Please forgive me. I am not a technology guy and just doing some research as I am learning as I go along.

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  • Unable to start sql service when TCP/IP is enabled under SSCM - SS Network Configuration

    - by ebel
    I get error 10048. and this in event history: The SQL server service terminated with server-specific error. Only one usage of each socket (protcol/network address/port) is normall permitted. Any idea howto fix this ? Port set is the default 1433... If this is turned off, which is default of course, SQL service starts like a champ. I have done this config many times on other servers with no problem.

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  • Disable WLan if Wired/Cable Network is available

    - by ifischer
    The question says it all. All i want is that my W-Lan connection should be disabled whenever a wired connection is available. What would be the easiest way to do that in Ubuntu/Gnome? In all guides (for instance some about guessnet) i found i had to configure my whole network configuration (WPA keys, DHCP, ...), but i find that a bit too complicated for such a simple use case. I just want to disable wlan0 when eth0 is connected.

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  • Xen Server Guest Network configuration?

    - by GeekTantra
    I am trying to install Ubuntu Server as a domU (Guest) on Citrix XenServer. Everything works fine but I am not able to access the internet from the guest. Is there any specific thing that I need to do to configure the network for the Guest. I have two NICs, 1 has an external IP and the other has an internal IP.

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • Are high office partitions as effective as private offices?

    - by CraigS
    I'm currently reading DeMarco and Lister's Peopleware, and I've been struck (as everyone is) by their comments about noise reduction via using private offices, and the effect this has on productivity. Private offices are probably not going to happen at my workplace, but I'm wondering if high cubicle partitions (say, 6 feet) might be nearly as good? I imagine they wouldn't deflect quite as much noise, but they would have some effect. One down-side is that the center cubicles would have less natural light. That seems quite a big downer to me. I'd be interested to hear what peoples experiences are.

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