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  • Beware of const members

    - by nmarun
    I happened to learn a new thing about const today and how one needs to be careful with its usage. Let’s say I have a third-party assembly ‘ConstVsReadonlyLib’ with a class named ConstSideEffect.cs: 1: public class ConstSideEffect 2: { 3: public static readonly int StartValue = 10; 4: public const int EndValue = 20; 5: } In my project, I reference the above assembly as follows: 1: static void Main(string[] args) 2: { 3: for (int i = ConstSideEffect.StartValue; i < ConstSideEffect.EndValue; i++) 4: { 5: Console.WriteLine(i); 6: } 7: Console.ReadLine(); 8: } You’ll see values 10 through 19 as expected. Now, let’s say I receive a new version of the ConstVsReadonlyLib. 1: public class ConstSideEffect 2: { 3: public static readonly int StartValue = 5; 4: public const int EndValue = 30; 5: } If I just drop this new assembly in the bin folder and run the application, without rebuilding my console application, my thinking was that the output would be from 5 to 29. Of course I was wrong… if not you’d not be reading this blog. The actual output is from 5 through 19. The reason is due to the behavior of const and readonly members. To begin with, const is the compile-time constant and readonly is a runtime constant. Next, when you compile the code, a compile-time constant member is replaced with the value of the constant in the code. But, the IL generated when you reference a read-only constant, references the readonly variable, not its value. So, the IL version of the Main method, after compilation actually looks something like: 1: static void Main(string[] args) 2: { 3: for (int i = ConstSideEffect.StartValue; i < 20; i++) 4: { 5: Console.WriteLine(i); 6: } 7: Console.ReadLine(); 8: } I’m no expert with this IL thingi, but when I look at the disassembled code of the exe file (using IL Disassembler), I see the following: I see our readonly member still being referenced by the variable name (ConstVsReadonlyLib.ConstSideEffect::StartValue) in line 0001. Then there’s the Console.WriteLine in line 000b and finally, see the value of 20 in line 0017. This, I’m pretty sure is our const member being replaced by its value which marks the upper bound of the ‘for’ loop. Now you know why the output was from 5 through 19. This definitely is a side-effect of having const members and one needs to be aware of it. While we’re here, I’d like to add a few other points about const and readonly members: const is slightly faster, but is less flexible readonly cannot be declared within a method scope const can be used only on primitive types (numbers and strings) Just wanted to share this before going to bed!

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  • font showing up as squares during installation

    - by EmileBeaulieu
    I am very new to linux, just so you know. I chose ubuntu as my first linux distro. I created a boot flash drive and installed it on to my little netbook. It works fine, and I'm having fun playing around with it. Now I wanted to install it on my main computer, however after inserting the flash drive and rebooting, and after the initial startup screen, the first screen that comes up has ALL the text showing up as little squares! If I remember correctly from when I installed it on the netbook, it's asking me what language I want on this screen. Why would this happen on my main computer and not on the little netbook, when I used the exact same flash drive and installation? I have a screenshot, but since I'm new here, it won't let me post it.

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  • How do I fix SweetHome3d?

    - by GOOD_GUY
    This is what I get in Terminal. I hope this helps. If not, let me know what I need to provide. Thanks sweethome3d [warning] /usr/bin/sweethome3d: Unable to locate /usr/lib/jvm/java-6-sun/jre/lib/javaws.jar in /usr/share/java Exception in thread "main" java.lang.ExceptionInInitializerError at com.eteks.sweethome3d.j3d.Component3DManager$RenderingErrorListenerManager.setRenderingErrorObserver(Unknown Source) at com.eteks.sweethome3d.j3d.Component3DManager.setRenderingErrorObserver(Unknown Source) at com.eteks.sweethome3d.SweetHome3D.addComponent3DRenderingErrorObserver(Unknown Source) at com.eteks.sweethome3d.SweetHome3D.init(Unknown Source) at com.eteks.sweethome3d.SweetHome3D.main(Unknown Source) Caused by: java.awt.HeadlessException at javax.media.j3d.VirtualUniverse.<clinit>(VirtualUniverse.java:294) ... 5 more

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  • Using Event Driven Programming in games, when is it beneficial?

    - by Arthur Wulf White
    I am learning ActionScript 3 and I see the Event flow adheres to the W3C recommendations. From what I learned events can only be captured by the dispatcher unless, the listener capturing the event is a DisplayObject on stage and a parent of the object firing the event. You can capture the events in the capture(before) or bubbling(after) phase depending on Listner and Event setup you use. Does this system lend itself well for game programming? When is this system useful? Could you give an example of a case where using events is a lot better than going without them? Are they somehow better for performance in games? Please do not mention events you must use to get a game running, like Event.ENTER_FRAME Or events that are required to get input from the user like, KeyboardEvent.KEY_DOWN and MouseEvent.CLICK. I am asking if there is any use in firing events that have nothing to do with user input, frame rendering and the likes(that are necessary). I am referring to cases where objects are communicating. Is this used to avoid storing a collection of objects that are on the stage? Thanks Here is some code I wrote as an example of event behavior in ActionScript 3, enjoy. package regression { import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.EventPhase; /** * ... * @author ... */ public class Check_event_listening_1 extends Sprite { public const EVENT_DANCE : String = "dance"; public const EVENT_PLAY : String = "play"; public const EVENT_YELL : String = "yell"; private var baby : Shape = new Shape(); private var mom : Sprite = new Sprite(); private var stranger : EventDispatcher = new EventDispatcher(); public function Check_event_listening_1() { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test begun"); addChild(mom); mom.addChild(baby); stage.addEventListener(EVENT_YELL, onEvent); this.addEventListener(EVENT_YELL, onEvent); mom.addEventListener(EVENT_YELL, onEvent); baby.addEventListener(EVENT_YELL, onEvent); stranger.addEventListener(EVENT_YELL, onEvent); trace("\nTest1 - Stranger yells with no bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, false)); trace("\nTest2 - Stranger yells with bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, true)); stage.addEventListener(EVENT_PLAY, onEvent); this.addEventListener(EVENT_PLAY, onEvent); mom.addEventListener(EVENT_PLAY, onEvent); baby.addEventListener(EVENT_PLAY, onEvent); stranger.addEventListener(EVENT_PLAY, onEvent); trace("\nTest3 - baby plays with no bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, false)); trace("\nTest4 - baby plays with bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, true)); trace("\nTest5 - baby plays with bubbling but is not a child of mom"); mom.removeChild(baby); baby.dispatchEvent(new Event(EVENT_PLAY, true)); mom.addChild(baby); stage.addEventListener(EVENT_DANCE, onEvent, true); this.addEventListener(EVENT_DANCE, onEvent, true); mom.addEventListener(EVENT_DANCE, onEvent, true); baby.addEventListener(EVENT_DANCE, onEvent); trace("\nTest6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, false)); trace("\nTest7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, true)); } private function onEvent(e : Event):void { trace("Event was captured"); trace("\nTYPE : ", e.type, "\nTARGET : ", objToName(e.target), "\nCURRENT TARGET : ", objToName(e.currentTarget), "\nPHASE : ", phaseToString(e.eventPhase)); } private function phaseToString(phase : int):String { switch(phase) { case EventPhase.AT_TARGET : return "TARGET"; case EventPhase.BUBBLING_PHASE : return "BUBBLING"; case EventPhase.CAPTURING_PHASE : return "CAPTURE"; default: return "UNKNOWN"; } } private function objToName(obj : Object):String { if (obj == stage) return "STAGE"; else if (obj == this) return "MAIN"; else if (obj == mom) return "Mom"; else if (obj == baby) return "Baby"; else if (obj == stranger) return "Stranger"; else return "Unknown" } } } /*result : test begun Test1 - Stranger yells with no bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test2 - Stranger yells with bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test3 - baby plays with no bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test4 - baby plays with bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Mom PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : MAIN PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : STAGE PHASE : BUBBLING Test5 - baby plays with bubbling but is not a child of mom Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE Test7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE */

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  • Run the Windows .net Application in System Tray on System Startup

    - by Rajneesh Verma
    Hi, Today i have created a .net windows application which has following key points. 1. Run only one instance of the project: to achieve this i have change the code of Program.cs as: Code Snippet static class Program { /// <summary> /// The main entry point for the application. /// </summary> [ STAThread ] static void Main() { bool instanceCountOne = false ; using ( Mutex mtex = new Mutex ( true , "MyRunningApp" , out instanceCountOne)) { if (instanceCountOne) { Application ...(read more)

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  • Using Native Drag and Drop in HTML 5 pages

    - by nikolaosk
    This is going to be the eighth post in a series of posts regarding HTML 5. You can find the other posts here, here , here , here, here , here and here. In this post I will show you how to implement Drag and Drop functionality in an HTML 5 page using JQuery.This is a great functionality and we do not need to resort anymore to plugins like Silverlight and Flash to achieve this great feature. This is also called a native approach on Drag and Drop.I will use some events and I will write code to respond when these events are fired.As I said earlier we need to write Javascript to implement the drag and drop functionality. I will use the very popular JQuery Library. Please download the library (minified version) from http://jquery.com/downloadI will create a simple HTML page.There will be two thumbnails pics on it. There will also be the drag and drop area where the user will drag the thumb pics into it and they will resize to their actual size. The HTML markup for the page follows<!doctype html><html lang="en"><head><title>Liverpool Legends Gallery</title><meta charset="utf-8"><link rel="stylesheet" type="text/css" href="style.css"><script type="text/javascript" charset="utf-8" src="jquery-1.8.1.min.js"></script>  <script language="JavaScript" src="drag.js"></script>   </head><body><header><h1>A page dedicated to Liverpool Legends</h1><h2>Drag and Drop the thumb image in the designated area to see the full image</h2></header><div id="main"><img src="thumbs/steven-gerrard.jpg"  big="large-images/steven-gerrard-large.jpg" alt="John Barnes"><img src="thumbs/robbie-fowler.jpg" big="large-images/robbie-fowler-large.jpg" alt="Ian Rush"><div id="drag"><p>Drop your image here</p> </div></body></html> There is nothing difficult or fancy in the HTML markup above. I have a link to the external JQuery library and another javascript file that I will implement the whole drag and drop functionality.The code for the css file (style.css) follows#main{  float: left;  width: 340px;  margin-right: 30px;}#drag{  float: left;  width: 400px;  height:300px;  background-color: #c0c0c0;}These are simple CSS rules. This post cannot be a tutorial on CSS.For all these posts I assume that you have the basic HTML,CSS,Javascript skills.Now I am going to create a javascript file (drag.js) to implement the drag and drop functionality.I will provide the whole code for the drag.js file and then I will explain what I am doing in each step.$(function() {          var players = $('#main img');          players.attr('draggable', 'true');                    players.bind('dragstart', function(event) {              var data = event.originalEvent.dataTransfer;               var src = $(this).attr("big");              data.setData("Text", src);               return true;          });          var target = $('#drag');          target.bind('drop', function(event) {            var data = event.originalEvent.dataTransfer;            var src = ( data.getData('Text') );                         var img = $("<img></img>").attr("src", src);            $(this).html(img);            if (event.preventDefault) event.preventDefault();            return(false);          });                   target.bind('dragover', function(event) {                if (event.preventDefault) event.preventDefault();            return false;          });           players.bind('dragend', function(event) {             if (event.preventDefault) event.preventDefault();             return false;           });        });   In these lines var players = $('#main img'); players.attr('draggable', 'true');We grab all the images in the #main div and store them in a variable and then make them draggable.Then in following lines I am using the dragstart event.  players.bind('dragstart', function(event) {              var data = event.originalEvent.dataTransfer;               var src = $(this).attr("big");              data.setData("Text", src);               return true;          }); In this event I am associating the custom data attribute value with the item I am dragging.Then I create a variable to get hold of the dropping area var target = $('#drag'); Then in the following lines I implement the drop event and what happens when the user drops the image in the designated area on the page. target.bind('drop', function(event) {            var data = event.originalEvent.dataTransfer;            var src = ( data.getData('Text') );                         var img = $("<img></img>").attr("src", src);            $(this).html(img);            if (event.preventDefault) event.preventDefault();            return(false);          }); The dragend  event is fired when the user has finished the drag operation        players.bind('dragend', function(event) {             if (event.preventDefault) event.preventDefault();             return false;           }); When this method event.preventDefault() is called , the default action of the event will not be triggered.Please have a look a the picture below to see how the page looks before the drag and drop takes place. Then simply I drag and drop a picture in the dropping area.Have a look at the picture below It works!!! Hope it helps!!  

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  • New Software on Ubuntu Hardy Heron(8.04)

    - by tuxi
    I am using ubuntu 8.04 because of my hardware restrictions. I followed the steps to install latest firefox as i can use but i get firefox 3.6 could not found response: For Ubuntu 8.04 (Hardy) Users deb http://ppa.launchpad.net/ubuntu-mozilla-daily/ppa/ubuntu hardy main deb-src http://ppa.launchpad.net/ubuntu-mozilla-daily/ppa/ubuntu hardy main Save and exit the file Now you need to add PPA GPG key sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 247510BE Update the source list sudo apt-get update Install Firefox 3.6 sudo apt-get install firefox-3.6 If you already have a version of Firefox 3.5 installed from a repo then upgrade using the following command sudo apt-get upgrade

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  • Redirecting a CSS file based on .htaccess rules.

    - by Anthony Hiscox
    I'm trying to hack the css files on OSTicket by replacing them with my own custom ones when a specific URL is accessed. The URL that is accessed for this example is http://osticket.cts/helpdesk/scp/css/main.css and I would like it to use the css file at http://osticket.cts/test.css why won't this .htaccess file (in web root, not /helpdesk/scp/) work? Is there an easy way to debug these rules, some way to find out what apache did when the URL was accessed and where it's failing? error.log doesn't show anything useful. RewriteEngine On RewriteCond %{HTTP_HOST} ^osticket\.cts$ [NC] RewriteRule ^(.*)main\.css$ /test.css [NC, L]

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  • How do you Install the Latest Release of Miro?

    - by Brenton Horne
    In the software centre the latest release of Miro available is 4.0.4 whereas the latest release of Miro is 5.0.4. How do I download 5.0.4 on 12.10? I have tried following the guide at http://www.getmiro.com/download/for-ubuntu/ (and thus have already run sudo add-apt-repository ppa:pcf/miro-releases) but it failed and when I tried to run sudo apt-get update I received the error: W: Failed to fetch http://ppa.launchpad.net/pcf/miro-releases/ubuntu/dists/quantal/main/source/Sources 404 Not Found W: Failed to fetch http://ppa.launchpad.net/pcf/miro-releases/ubuntu/dists/quantal/main/binary-i386/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead.

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  • Question about wifi connection files/certificates

    - by I_am_that_man-with-hair
    Here is the output i get when i run my school's wifi .py file for secure login. I "python SecureW2_JoinNow.py" I've emailed them about it, but wanted to take a shot and post here, could be on my end. I can't make sense of this error, although the last line makes me think it's on my end. Fresh install, so maybe that is it... Traceback (most recent call last): File "SecureW2_JoinNow.py", line 252, in <module> main() File "SecureW2_JoinNow.py", line 248, in main nm.connect() File "SecureW2_JoinNow.py", line 196, in connect wireless_device = nm_iface.GetDeviceByIpIface('wlan0') File "/usr/lib/python2.7/dist-packages/dbus/proxies.py", line 70, in __call__ return self._proxy_method(*args, **keywords) File "/usr/lib/python2.7/dist-packages/dbus/proxies.py", line 145, in __call__ **keywords) File "/usr/lib/python2.7/dist-packages/dbus/connection.py", line 651, in call_blocking message, timeout) dbus.exceptions.DBusException: org.freedesktop.NetworkManager.UnknownDevice: No device found for the requested iface.

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  • VB.Net Sub reports problem in SS Reporting Services

    - by user65697
    I am trying to transfer over some MS Access reports to VB.Net via sql reporting services. Currently using VB.Net in Visual Studio 2008. I have 5 sub reports that need to run. Depending on the user selection any number of them can show at one time in the report viewer. So I assume I need to use a main report which holds the sub reports. How do I populate the data for each sub report when the main container report loads? Do I need to set the datasource of each subreport dynamically? Do I also need to dynamically load the subreports into the report viewer? Any code appreciated. Thanks

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  • C Problem with Compiler?

    - by Solomon081
    I just started learning C, and wrote my hello world program: #include <stdio.h> main() { printf("Hello World"); return 0; } When I run the code, I get a really long error: Apple Mach-O Linker (id) Error Ld /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug/CProj normal x86_64 cd /Users/Solomon/Desktop/C/CProj setenv MACOSX_DEPLOYMENT_TARGET 10.7 /Developer/usr/bin/clang -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.7.sdk -L/Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug -F/Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug -filelist /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/CProj.LinkFileList -mmacosx-version-min=10.7 -o /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug/CProj ld: duplicate symbol _main in /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/helloworld.o and /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/main.o for architecture x86_64 Command /Developer/usr/bin/clang failed with exit code 1 I am running xCode Should I reinstall DevTools?

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  • SEO and unique IDs in urls

    - by kokoko
    I have a web site who's home page is at http://domain.com when a new user first hits the web site I'm creating a unique id of 5 chars for them (for example 'abcde' and redirecting them to http://domain.com/abcde so they can later bookmark and return to their workspace. My question is what's the best approach for SEO purposes, I need the main url domain.com to be indexed but google will also get the redirect and will not index the main page. I know about canonical urls, but this applies only when the domain.com url does not redirect also should I use 301 or 302 code in the redirect ?

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  • 2 google analytics profiles for 2 sections of the same site

    - by sam
    Ive got a website which for the most part is a portfolio, there is another section of the site mysite.com/micro-site which ranks extremely well for it chosen term / topic, and brings in lots of traffic, but actually has little to do with the core business. It was really made as a piece of content - in the same way sites like this are - http://chrome.com/campaigns/rollit For the main site i use 1 Google analytics profile and set of tags, for the micro site i have a completely different analytics profile and set of tags. The main reason ive done this is because the traffic stats and insights for the micro site are essentially just noise, its nice to have the traffic but they dont help when reading analytics reports, so if they were combined my analytics reports would be a mess. Is there any disadvantage / negatives of doing this ?

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  • 403 forbidden error when I attempt to install an ssh server

    - by vino suryono
    I have a problem when I try installing ssh-server on ubuntu 14.04 lts. What I've done: sudo apt-get update == succeed. sudo apt-get upgrade == succeed. sudo apt-get install ssh == failed. Notification that I got: Err http://archive.ubuntu.com/ubuntu/ trusty-update/main openssh-sftp-server i386 1:6.6p1-2buntu2 403 forbidden E: failed to fetch http://archive.ubuntu.com/ubuntu/pool/main/o/openssh/openssh-sftp-server_6.6p1-2ubuntu2_i386.deb 403 forbidden E: Unable to fetch some archive, maybu run apt-get update or try with --fix-missing ?

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  • How can I set the default page for an https request?

    - by Rachel
    We have a website which has a Virtual Directory containing the secure portion of the website. If users come to http://www.mydomain.com, they should get directed to default.aspx of the main site, but if they go to https://www.mydomain.com, they should go to default.aspx of the virtual directory. The default page for the main site works fine, however I can't figure out how to set the default page for https traffic. Right now going to https://www.mydomain.com simply gives me a Page Not Found error. How can I set this up in IIS on Windows Server 2003?

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  • Unity does not use the categories from the .desktop files

    - by Melissa Newman
    I installed the educational version of Ubuntu with Unity. This is for kids. The most important applications are the ones that the descriptions says are specially added for kids. Trying to find them is a pain in the applications directory. They are organized in the main menu, but Unity does not use the main menu information for anything. Bottom line, I am now going to reinstall Ubuntu and NOT include Unity. The panels feature is nice, but there needs to some ability to organize the applications -- either with a menu or a directory structure that is read. The .desktop files indicate categories ... like education. Why does Unity not use this information?

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  • Pointer initialization doubt

    - by Jestin Joy
    We could initialize a character pointer like this in C. char *c="test"; Where c points to the first character(t). But when I gave code like below. It gives segmentation fault. #include<stdio.h> #include<stdlib.h> main() { int *i; *i=0; printf("%d",*i); } But when I give #include<stdio.h> #include<stdlib.h> main() { int *i; i=(int *)malloc(2); *i=0; printf("%d",*i); } It works( gives output 0). Also when I give malloc(0), It also works( gives output 0). Please tell what is happening

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  • GameState management hierarchical FSM vs stack based FSM

    - by user8363
    I'm reading a bit on Finite State Machines to handle game states (or screens). I would like to build a rather decent FSM that can handle multiple screens. e.g. while the game is running I want to be able to pop-up an ingame menu and when that happens the main screen must stop updating (the game is paused) but must still be visible in the background. However when I open an inventory pop-up the main screen must be visible and continue updating etc. I'm a bit confused about the difference in implementation and functionality between hierarchical FSM's and FSM's that handle a stack of states instead. Are they basically the same? Or are there important differences?

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  • Segmentation fault 11 in MacOS X- C++ [migrated]

    - by Marcos Cesar Vargas Magana
    all. I have a "segmentation fault 11" error when I run the following code. The code actually compiles but I get the error at run time. //** Terror.h ** #include <iostream> #include <string> #include <map> using std::map; using std::pair; using std::string; template<typename Tsize> class Terror { public: //Inserts a message in the map. static Tsize insertMessage(const string& message) { mErrorMessages.insert( pair<Tsize, string>(mErrorMessages.size()+1, message) ); return mErrorMessages.size(); } private: static map<Tsize, string> mErrorMessages; } template<typename Tsize> map<Tsize,string> Terror<Tsize>::mErrorMessages; //** error.h ** #include <iostream> #include "Terror.h" typedef unsigned short errorType; typedef Terror<errorType> error; errorType memoryAllocationError=error::insertMessage("ERROR: out of memory."); //** main.cpp ** #include <iostream> #include "error.h" using namespace std; int main() { try { throw error(memoryAllocationError); } catch(error& err) { } } I have kind of debugging the code and the error happens when the message is being inserted in the static map member. An observation is that if I put the line: errorType memoryAllocationError=error::insertMessage("ERROR: out of memory."); inside the "main()" function instead of at global scope, then everything works fine. But I would like to extend the error messages at global scope, not at local scope. The map is defined static so that all instances of "error" share the same error codes and messages. Do you know how can I get this or something similar. Thank you very much.

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  • Error when adding indicator in quickly

    - by tachyons
    I just started new project using quickly Eevery thing work perfectly .I decided to add an indicator to my program I used the command quickly add indicator using the command quickly add indicator . After that my project stoped working It shows the following error quickly run /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwargs) Traceback (most recent call last): File "bin/mytube", line 33, in <module> mytube.main() File "/home/aboobacker/mytube/mytube/__init__.py", line 33, in main window = MytubeWindow.MytubeWindow() File "/home/aboobacker/mytube/mytube_lib/Window.py", line 35, in __new__ new_object.finish_initializing(builder) File "/home/aboobacker/mytube/mytube/MytubeWindow.py", line 24, in finish_initializing super(MytubeWindow, self).finish_initializing(builder) File "/home/aboobacker/mytube/mytube_lib/Window.py", line 75, in finish_initializing self.indicator = indicator.new_application_indicator(self) File "/home/aboobacker/mytube/mytube/indicator.py", line 52, in new_application_indicator ind = Indicator(window) File "/home/aboobacker/mytube/mytube/indicator.py", line 20, in __init__ self.indicator = AppIndicator3.Indicator('mytube', '', AppIndicator3.IndicatorCategory.APPLICATION_STATUS) TypeError: GObject.__init__() takes exactly 0 arguments (3 given) How to fix it ?

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  • Problem with homepage's SEO when using subfolders in a multi language website

    - by Antonio
    After watching a hundreds of threads about multilanguage website I haven't found an answer to my specific problem, so I think its not a common issue and I must have done something terribly wrong ;-) We have a brand.com website in DE main language and the following subfolders: /de/ = canonical of / + redirect to / /it/ /en/ When I crawl google.com for EN keywords or google.it for IT keywords then I get as results the homepage in German language (both title and description) as the top result with no trace of the /it/ or the /en/ homepage. Is this because /it/ and /en/ both needs a separate link building strategy? I've already configured Google webmaster tool into the following way: brand.com, no language preference brand.com/de/, de language brand.com/it/, it language brand.com/en/, en language Perhaps having "/" as DE main page is it wrong and I should use a different approach? i.e. like having "/" to be a 301 to /de/ instead ? Thanks in advance.

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  • Audio stopped working suddenly in 12.04

    - by Ben
    My audio is no longer working in Xubuntu 12.04 after working fine for about a year. This happened right after visiting the following website and installing an audio browser application to upload voice samples for the creation of an open-source speech recognition program: http://www.voxforge.org/home/read I do not know if that is what caused the problem, but audio stopped working around the same time I installed this web application. When I type in the terminal pulseaudio -D I get the following: E: [pulseaudio] main.c: Daemon startup failed. I tried the following next: sudo apt-get purge pulseaudio sudo apt-get install pulseaudio When I type 'pulseaudio' at the command prompt, I get: E: [pulseaudio] pid.c: Daemon already running. E: [pulseaudio] main.c: pa_pid_file_create() failed.

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  • Top reasons why programmers are fired. [closed]

    - by Blankman
    Have you ever been fired before, or one of your colleagues? What were the main reasons for him being fired? The objective of this question is to get a list/description of other peoples experiences too see if we can come up with a theme of why people are let go. For those that work for consulting companies, I would guess one of the main reasons would be a developer is just too slow pumping out code. So my guesses would be: 1) attitude 2) too slow Please specify if you are saying something from experience or just guessing.

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  • Subterranean IL: Volatile

    - by Simon Cooper
    This time, we'll be having a look at the volatile. prefix instruction, and one of the differences between volatile in IL and C#. The volatile. prefix volatile is a tricky one, as there's varying levels of documentation on it. From what I can see, it has two effects: It prevents caching of the load or store value; rather than reading or writing to a cached version of the memory location (say, the processor register or cache), it forces the value to be loaded or stored at the 'actual' memory location, so it is then immediately visible to other threads. It forces a memory barrier at the prefixed instruction. This ensures instructions don't get re-ordered around the volatile instruction. This is slightly more complicated than it first seems, and only seems to matter on certain architectures. For more details, Joe Duffy has a blog post going into the details. For this post, I'll be concentrating on the first aspect of volatile. Caching field accesses To demonstrate this, I created a simple multithreaded IL program. It boils down to the following code: .class public Holder { .field public static class Holder holder .field public bool stop .method public static specialname void .cctor() { newobj instance void Holder::.ctor() stsfld class Holder Holder::holder ret }}.method private static void Main() { .entrypoint // Thread t = new Thread(new ThreadStart(DoWork)) // t.Start() // Thread.Sleep(2000) // Console.WriteLine("Stopping thread...") ldsfld class Holder Holder::holder ldc.i4.1 stfld bool Holder::stop call instance void [mscorlib]System.Threading.Thread::Join() ret}.method private static void DoWork() { ldsfld class Holder Holder::holder // while (!Holder.holder.stop) {} DoWork: dup ldfld bool Holder::stop brfalse DoWork pop ret} If you compile and run this code, you'll find that the call to Thread.Join() never returns - the DoWork spinlock is reading a cached version of Holder.stop, which is never being updated with the new value set by the Main method. Adding volatile to the ldfld fixes this: dupvolatile.ldfld bool Holder::stopbrfalse DoWork The volatile ldfld forces the field access to read direct from heap memory, which is then updated by the main thread, rather than using a cached copy. volatile in C# This highlights one of the differences between IL and C#. In IL, volatile only applies to the prefixed instruction, whereas in C#, volatile is specified on a field to indicate that all accesses to that field should be volatile (interestingly, there's no mention of the 'no caching' aspect of volatile in the C# spec; it only focuses on the memory barrier aspect). Furthermore, this information needs to be stored within the assembly somehow, as such a field might be accessed directly from outside the assembly, but there's no concept of a 'volatile field' in IL! How this information is stored with the field will be the subject of my next post.

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