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  • WPF Border Thickness increase direction

    - by morsanu
    Hey. Another WPF question. In my XAML code I have a border: <Border x:Name="myBorder" Background="AliceBlue" Width="200" Height="200" BorderThickness="10" BorderBrush="Black"> </Border> and somewhere in code I increase the BorderThickness double thickness = myBorder.BorderThickness.Bottom + 2; myBorder.BorderThickness = new Thickness(thickness); and the result is that the border's weight increases but not outside the 200x200 width-height, but inner, decreasing the dimension. Is there a way to do the opposite?

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  • Take screenshot of DirectX full-screen application

    - by iconiK
    This boggles me. DirectX bypasses everything and talks directly to the device driver, thus GDI and other usual methods won't work - unless Aero is disabled (or unavailable), all that appears is a black rectangle at the top left of the screen. I have tried what other have suggested on several forums, using DirectX to get the back buffer and save it, but I get the same result: device-GetFrontBufferData(0, surface); D3DXSaveSurfaceToFile("fileName", D3DXIFF_BMP, surface, NULL, NULL); Is there any way to get a screenshot of another full-screen DirectX application when Aero is enabled?

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  • designing an API wrapper for Twitter, Facebook, Youtube etc...

    - by John Stewart
    I am looking at some pointers on how to design a wrapper for these social networking sites. Ideally what I want to do is create a black box where I am able to create an interface for other libraries to call certain functions to interact with these social networking sites. I am planning on using oAuth for most of these sites, I already have this layer designed in PHP. The other layer that I need for these social sites is the ability to push and pull content. For example, the ability to pull feeds for users from each of these networks and then should I cache them on my end? how would I cache all twitter, facebook etc activity feed and be able to account for resync etc? The networks that I am looking at are: Twitter Youtube Facebook LinkedIN Vimeo Flickr I am looking for ideas on how to tackle this in php? Any suggestions, opensource systems that I can learn from?

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  • How do I replace jQueryUI button text?

    - by Andrei Railean
    I've got a button that I use with jQueryUI somethink like this (simplified). <button id="mybutton">Play<button> <script> $("#mybutton").button().toggle( function(){ $(this).text('Stop'); }, function(){ $(this).text('Start'); }, ); </script> This code breaks the way the button looks because when making it into the button widget, there's a new span added inside the button. So I'm changing the button value like this now $(this).find('span').text('Stop'); This is hacky because I can't treat the button as a black box anymore and have to go inside. Is there a clean way to do this?

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  • Aero Glass Buttons Like Windows Media Player?

    - by Tanner
    Hi everybody, I am making making a program and I want to have a Aero Glass set of controls just like Windows Media Player, I found this: http://blogs.msdn.com/b/tims/archive/2006/04/18/578637.aspx but it just draws black. I also found a control that had the media player controls built in right ton the glass but it was no good it didn't want to render right and made different parts of my program not work. Any controls, or ways to extend the Aero glass so I can at least add my own buttons would be greatly appreciated. Thanks :) BTW C# only. :)

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  • What some good books on software testing/quality?

    - by mjh2007
    I'm looking for a good book on software quality. It would be helpful if the book covered: The software development process (requirements, design, coding, testing, maintenance) Testing roles (who performs each step in the process) Testing methods (white box and black box) Testing levels (unit testing, integration testing, etc) Testing process (Agile, waterfall, spiral) Testing tools (simulators, fixtures, and reporting software) Testing of embedded systems The goal here is to find an easy to read book that summarizes the best practices for ensuring software quality in an embedded system. It seems most texts cover the testing of application software where it is simpler to generate automated test cases or run a debugger. A book that provided solutions for improving quality in a system where the tests must be performed manually and therefore minimized would be ideal.

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  • GWT PagingScrollTable ( set a style on a particular cell of the header table )

    - by Mario
    I have a column Definition for each colume that extends AbstractColumnDefinition these columns are put in a DefaultTableDefinition PART OF a PagingScrollTable example: NAME | SIZE | RES | DELETE | this style (AT THE END OF THE PAGE ) is added to the column names if you notice all of them are with a cursor pointer , meaning a hand shows up when i hover above each one. I want to remove the cursor for some cells in the header like delete. HOW DO YOU set/add/remove a style on a particular cell of the header table of a PagingScrollTable? THANK YOU .gwt-ScrollTable .headerTable td { border-left: 1px solid #CCCCCC; border-right: 1px solid #CCCCCC; border-bottom: 1px solid black; vertical-align: bottom; cursor: pointer; }

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  • generate random opacity number using math random

    - by TechyDude
    I am trying to generate a random number for the css opacity. This is what I tried so far. CSS .test{ position : absolute; width : 15px; height : 15px; border-radius:15px; background-color : black; }? Script $(function() { for (var i = 0; i < 300; i++) { $("<div>", { class: "test", css: { opacity: randomOpacity } }).appendTo("body"); } function randomOpacity() { var opac = 0; opac = Math.random() < 1; console.log(opac); } randomize(); });? The Fiddle

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  • Silverlight Binding to TranslateX

    - by Peanut
    I have a simple winphone7 application, but I think this would apply to any silverlight. Basically I have an ellipse and I would like to move it with the translate X and Y properties. Here is my attempt: <Ellipse Fill="#FFF4F4F5" Margin="0,0,-3,-3" Stroke="Black" RenderTransformOrigin="0.5,0.5" > <Ellipse.RenderTransform> <CompositeTransform TranslateY="{Binding Y}" TranslateX="{Binding X}"/> </Ellipse.RenderTransform> </Ellipse> I am pretty sure the Binding is set correctly; The problem is it gives me this error when I run the application: 2260 An error has occurred. [Line: 4 Position: 33] which is a XAML error. The error goes away when I comment out the composittransform line. Can anyone point me in a right direction? If you need more code let me know, i'll post more up. Thanks

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  • How to change current Theme at runtime in Android

    - by Guido
    I've created a PreferenceActivity that allows the user to choose the theme he wants to apply to the entire application. When the users selects a theme, this code is executed: if (...) { getApplication().setTheme(R.style.BlackTheme); } else { getApplication().setTheme(R.style.LightTheme); } But, despite I've checked with the debugger that the code is being executed, I can't see any change in the user interface. Themes are defined in res/values/styles.xml, and Eclipse does not show any error. <resources> <style name="LightTheme" parent="@android:style/Theme.Light"> </style> <style name="BlackTheme" parent="@android:style/Theme.Black"> </style> </resources> Any idea about what could be happening and how to fix it? Thank you.

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  • Inscribe and center an image within a frame

    - by Brennan Roberts
    Given a div of arbitrary aspect ratio, what's the best way to place and style an image (also with an arbitrary aspect ratio) inside such that: It is both inscribed and centered Its dimensions and position are set using relative values so that the image will remain inscribed and centered automatically when the frame is uniformly scaled (javascript should only be required when the image is initially inserted, or if the frame's aspect ratio changes) Extra markup is minimized Here's the result we want: Here's a fiddle template, which is just: Markup Should pillarbox <div class="frame"> <img src="http://www.placekitten.com/200/300" /> </div> Should letterbox <div class="frame"> <img src="http://www.placekitten.com/300/200" /> </div> CSS .frame { width: 200px; height: 200px; border: 2px solid black; margin: 10px 0px 100px 0; }

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  • Using a FormattedText object, how do I find out how much of my text was actually displayed?

    - by Robert
    If I have code like this: FormattedText text = new FormattedText(sTheBook, System.Globalization.CultureInfo.CurrentUICulture, System.Windows.FlowDirection.LeftToRight, new Typeface("Times New Roman"), 13, Brushes.Black); text.MaxTextWidth = 300; text.MaxTextHeight = 600; text.TextAlignment = TextAlignment.Justify; dc.DrawText(text, new Point(10, 0)); ...then, if it is long, only some of the text that I passed in (via sTheBook) will be displayed on the screen. I need to know how much was displayed so I can display the rest later! I can easily measure an amount of text, but it seems silly to do a search by rendering and re-rendering my text over and over until I find the piece that fits exactly. Thanks!

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  • newbie question: how to show a drop down menu with this function

    - by Mellon
    My model object (e.g. MyObject) has one property (e.g. color), the "color" property holds a string value which comes from a list of string (e.g. colors=['red','yellow', 'black']). now, I have one instance of myObject get from database and show on the view page in a row, I need to show the 'color' property of myObject in a drop down menu with the current value as the default selected. How to implement this in Rails 3 in my view page. (Later, when user select from the dropdown menu, the object will be updated in DB based on user's selection) Please explain with instance "myObject" and list "colors=[...]"

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  • Android Shape Line

    - by xger86x
    Hi, i have the following code: <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="line"> <stroke android:width="1dp"/> <size android:height="1dp" /> <solid android:color="#FFF"/> </shape> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:background ="@drawable/line"/> I have two questions: 1) Why the line is black instead white? I have tried putting it inside a ImageView but the result is the same. 2) How can i set the opacity of the shape? Thanks

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  • is it possible to achieve an image clipping/masking effect with html + css3?

    - by sa125
    Hi - I'm trying to place a nice border around an image that's 250x250, using only html and css. The markup is this: <div id="img-container"><img src="pic.jpg" border="0"/></div> And the css is: #img-container { height: 225px; width: 225px; padding: 3px; border: 1px solid black; z-index: 10; position: relative; overflow: hidden; border-radius: 10px; } #img-container img { z-index: 5; } Basically, I want the div container to clip the picture's edges that exceed its boundaries. This will achieve the rounded edges effect using the border-radius property (-moz-border-radius, -webkit-border-radius, etc) - if it actually works or could even be done. Looking for tips and tricks on this. Thanks. And, yes, I'm obviously not a web designer :)

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  • how to set the background image property of a div to a dynamically generated image

    - by tixrus
    I have some divs and each one has its own background image. The base images as stored is just a black silhouette. What I would like to do is use the PHP GD package to modify the color of those images somewhat randomly and have the modified randomly coloured images be the background images of the divs. One way to do it is just create GD images structures from the original files, modify them, save the results as a temp file, pass this filename into the client, and then use jquery to modify the css background image properties of the divs to be the new file. But this is going to leave a lot of files laying around to garbage collect. Is there some way to do it without creating a bunch of files?

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  • Android - Camera functionality howto

    - by teepusink
    Hi, I'm using the example from the SDK (CameraPreview) and also the example from this site http://marakana.com/forums/android/android_examples/39.html When I run it, both gives this error "The application AppName(appname) has stopped unexpectedly. Please try again". I can't run the debugger either because it's always "Waiting for debugger. Force close". (I have debuggable=true in the manifest file) The phone I have is a Nexus One. Running on the emulator gives me the black and white squares with a moving square. (So I assume it works on the emulator?). Even on the emulator it gives me the "stopped unexpectedly" error 50% of the time. Does anyone know what caused it? Thanks, Tee

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  • c# Bitmap.Save transparancy doesn't save in png

    - by kelton52
    I'm trying to save a Bitmap class that has transparancy as a png file with transparancy. I'm having no luck. The bitmap has transparancy, it just doesn't save with transparancy. this is what I'm doing bitmap setup Bitmap ret = new Bitmap(bWidth, bHeight, System.Drawing.Imaging.PixelFormat.Format32bppArgb); saveing ret.Save(filename, ImageFormat.Png); I also tried saving the file with a filestream, and that made no difference. When the image is in a Picture box the transparancy exists, but when I save i I just get a black background. I really don't want to use any 3rd party code, they found a way to do it, I'd like to also. thanks.

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  • QPainter paints garbage

    - by DSblizzard
    Fragment of program code: def add_link(Item0Num, Item1Num): global Mw, View # Mw - MainWindow if Item0Num != Item1Num and not link_exists(Item0Num, Item1Num): append( links_to(Item1Num), Item0Num ) append( links_from(Item0Num), Item1Num ) LinkGi = TLinkGi() Mw.Scene.addItem(LinkGi) LinkGi.setZValue(200) LinkGi.scale(1 / View.Scale, 1 / View.Scale) LinkGi.Item0Num = Item0Num LinkGi.Item1Num = Item1Num class TLinkGi(QGraphicsItem): def paint(self, Painter, StyleOptionGraphicsItem, Widget): global Mw, View Pen = QPen(Qt.black, 1) Painter.setPen(Pen) X0, Y0 = task_center(self.Item0Num) self.setPos(X0, Y0) X1, Y1 = task_center(self.Item1Num) X, Y = int( (X1 - X0) * View.Scale ), int( (Y1 - Y0) * View.Scale ) Painter.drawLine(0, 0, X, Y) #Mw.Scene.update(0, 0, Plan.Size, Plan.Size) # (1) #Mw.gvMain.repaint() # (2) def boundingRect(self): global View Rect = QRectF(0, 0, Plan.Size, Plan.Size) return Rect This paints such garbage: http://img697.imageshack.us/content_round.php?page=done&l=img697/5395/qpaintergarbage1.jpg When lines (1) and (2) are uncommented things doesn't become much better: http://img63.imageshack.us/content_round.php?page=done&l=img63/9693/qpaintergarbage0.jpg Please help me to solve this problem.

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  • ipad simulator error after distribution

    - by ghiboz
    Hi all, I developed a test app and I tried to use into the simulator.. all works fine! After, following the document "iPhone_developer_program_user_guide" I made the distribution version of my app (and xcode built it without problems). After this, I couldn't try the distribution 'cause I don't have iPad, but when I selected the debug type and relaunched to the simulator, the simulator starts, become all black and xcode give this error: I sent the .app and the .mobileprovision to my mate that have the iPad (configured with the udid) and retrieve an unknown error (0xE8008001)... thanks in advance!

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  • problem with css showing the divisions of the page

    - by user225269
    This is most likely the culprit for this page: http://www.mypicx.com/04192010/ff/ table { border-collapse:collapse; } table,th, td { border: 1px solid black; font-family:Arial, Helvetica, sans-serif; letter-spacing: 1px; font-size:3; font-size:10px; } th { background-color:#A7C942; color:white; } I don't know why, but the page has some php scripts in it which shows a table from mysql database. As you can see in the url above. Please help, why do I see those lines everytime I put those css scripts

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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  • Dynamically create sprite images for Cocos2d-iPhone

    - by AlexChilcott
    Hey guys, I'm working on a platformer, and looking for a way to create a sprite for an arbitrarily sized platform. For example, I may know I have a platform that should appear 200 pixels wide by 32 pixels high, and, say, I have a texture of bricks that I can tile to fill that area. I may also want to draw a black border around the platform. Is this possible at all? Anyone have any ideas for how I might go about doing this? I could always try generating the image on the fly and building a sprite with that image, but I sincerely doubt (hope) that this isn't the most efficient way of doing something like this. Cheers, Alex

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  • calculix data visualizor using QT

    - by Ann
    include "final1.h" include "ui_final1.h" include include include ifndef GL_MULTISAMPLE define GL_MULTISAMPLE 0x809D endif define numred 100 define numgrn 10 define numblu 6 final1::final1(QWidget *parent) : QGLWidget(parent) { setFormat(QGLFormat(QGL::SampleBuffers)); rotationX = -38.0; rotationY = -58.0; rotationZ = 0.0; scaling = .05; // glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); //createGradient(); createGLObject(); } final1::~final1() { makeCurrent(); glDeleteLists(glObject, 1); } void final1::paintEvent(QPaintEvent * /* event */) { QPainter painter(this); draw(); } void final1::mousePressEvent(QMouseEvent *event) { lastPos = event-pos(); } void final1::mouseMoveEvent(QMouseEvent *event) { GLfloat dx = GLfloat(event-x() - lastPos.x()) / width(); GLfloat dy = GLfloat(event-y() - lastPos.y()) / height(); if (event->buttons() & Qt::LeftButton) { rotationX += 180 * dy; rotationY += 180 * dx; update(); } else if (event->buttons() & Qt::RightButton) { rotationX += 180 * dy; rotationZ += 180 * dx; update(); } lastPos = event->pos(); } void final1::createGLObject() { makeCurrent(); GLfloat f1[150],f2[150],f3[150],length=0; qreal size=2; int k=1,a,b,c,d,e,f,g,h,element_node_no=0; GLfloat x,y,z; QString str1,str2,str3,str4,str5,str6,str7,str8; int red,green,blue,index=1,displacement; int LUT[1000][3]; for(red=100;red glShadeModel(GL_SMOOTH); glObject = glGenLists(1); glNewList(glObject, GL_COMPILE); // qglColor(QColor(255, 239, 191)); glLineWidth(1.0); QLinearGradient linearGradient(0, 0, 100, 100); linearGradient.setColorAt(0.0, Qt::red); linearGradient.setColorAt(0.2, Qt::green); linearGradient.setColorAt(1.0, Qt::black); //renderArea->setBrush(linearGradient); //glColor3f(1,0,0);pow((f1[e]-f1[a]),2) QFile file("/home/41407/input1.txt"); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in(&file); while (!in.atEnd()) { QString line = in.readLine(); if(k<=125) { str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); x=str1.toFloat(); y=str2.toFloat(); z=str3.toFloat(); f1[k]=x; f2[k]=y; f3[k]=z; /* glBegin(GL_TRIANGLES); // glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); //QColorAt();//setPointSize(size); glVertex3f(x,y,z); glEnd();*/ } else if(k>125) { element_node_no=0; qCount(line.begin(),line.end(),',',element_node_no); // printf("\n%d",element_node_no); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); str4= line.section(',', 4, 4); str5=line.section(',', 5, 5); str6=line.section(',', 6, 6); str7= line.section(',', 7, 7); str8=line.section(',', 8, 8); a=str1.toInt(); b=str2.toInt(); c=str3.toInt(); d=str4.toInt(); e=str5.toInt(); f=str6.toInt(); g=str7.toInt(); h=str8.toInt(); glBegin(GL_POLYGON); glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); //brush.setColor(Qt::black);//setColor(QColor::black()); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); // pmp.setBrush(gradient); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[b],f2[b] ,f3[b]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[c],f2[c] ,f3[c]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[d],f2[d] ,f3[d]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); //glEnd(); //glBegin(GL_LINE_LOOP); glVertex3f(f1[e],f2[e] ,f3[e]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[f],f2[f] ,f3[f]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[g],f2[g], f3[g]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[h],f2[h], f3[h]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[d],f2[d] ,f3[d]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glEnd(); glBegin(GL_POLYGON); //glVertex3f(f1[a],f2[a] ,f3[a]); glVertex3f(f1[e],f2[e] ,f3[e]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[h],f2[h], f3[h]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); //glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[g],f2[g], f3[g]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[c],f2[c] ,f3[c]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[f],f2[f] ,f3[f]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[b],f2[b] ,f3[b]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glEnd(); /*length=sqrt(pow((f1[e]-f1[a]),2)+pow((f2[e]-f2[a]),2)+pow((f3[e]-f3[a]),2)); printf("\n%d",length);*/ } k++; } glEndList(); file.close(); k=1; QFile file1("/home/41407/op.txt"); if (!file1.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in1(&file1); k=1; while (!in1.atEnd()) { QString line = in1.readLine(); // if(k<=125) { str1= line.section(' ', 1, 1); x=str1.toFloat(); str2=line.section(' ', 2, 2); y=str2.toFloat(); str3=line.section(' ', 3, 3); z=str3.toFloat(); displacement=sqrt(pow( (x-f1[k]),2)+pow((y-f2[k]),2)+pow((z-f3[k]),2)); //printf("\n %d : %d",k,displacement); glBegin(GL_POLYGON); //glColor3f(LUT[displacement][0],LUT[displacement][1],LUT[displacement][2]); glVertex3f(f1[k],f2[k],f3[k]); glEnd(); a1[k]=x+f1[k]; a2[k]=y+f2[k]; a3[k]=z+f3[k]; //printf("\nc: %f %f %f",x,y,z); //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); //printf("\na: %f %f %f",a1[k],a2[k],a3[k]); } k++; glEndList(); } } void final1::draw() { glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(rotationX, 1.0, 0.0, 0.0); glRotatef(rotationY, 0.0, 1.0, 0.0); glRotatef(rotationZ, 0.0, 0.0, 1.0); glEnable(GL_MULTISAMPLE); glCallList(glObject); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); } /*uint final1::colorAt(int x) { generateShade(); QPolygonF pts = m_hoverPoints->points(); for (int i=1; i < pts.size(); ++i) { if (pts.at(i-1).x() <= x && pts.at(i).x() >= x) { QLineF l(pts.at(i-1), pts.at(i)); l.setLength(l.length() * ((x - l.x1()) / l.dx())); return m_shade.pixel(qRound(qMin(l.x2(), (qreal(m_shade.width() - 1)))), qRound(qMin(l.y2(), qreal(m_shade.height() - 1)))); } } return 0;*/ //final1:: //} /*void final1::createGLObject() { makeCurrent(); //QPainter painter; QPixmap pm(20, 20); QPainter pmp(&pm); pmp.fillRect(0, 0, 10, 10, Qt::blue); pmp.fillRect(10, 10, 10, 10, Qt::lightGray); pmp.fillRect(0, 10, 10, 10, Qt::darkGray); pmp.fillRect(10, 0, 10, 10, Qt::darkGray); pmp.end(); QPalette pal = palette(); pal.setBrush(backgroundRole(), QBrush(pm)); //setAutoFillBackground(true); setPalette(pal); //GLfloat f1[150],f2[150],f3[150],a1[150],a2[150],a3[150]; int k=1,a,b,c,d,e,f,g,h; //int p=0; GLfloat x,y,z; int displacement; QString str1,str2,str3,str4,str5,str6,str7,str8; int red,green,blue,index=1; int LUT[8000][3]; for(red=0;red //glShadeModel(GL_LINE); glObject = glGenLists(1); glNewList(glObject, GL_COMPILE); //qglColor(QColor(120,255,210)); glLineWidth(1.0); //glColor3f(1,0,0); QFile file("/home/41407/input.txt"); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in(&file); while (!in.atEnd()) { //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); QString line = in.readLine(); if(k<=125) { //printf("\nline :%c",line); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); x=str1.toFloat(); y=str2.toFloat(); z=str3.toFloat(); f1[k]=x; f2[k]=y; f3[k]=z; //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); } else if(k125) //for(p=0;p<6;p++) { //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); update(); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); str4= line.section(',', 4, 4); str5=line.section(',', 5, 5); str6=line.section(',', 6, 6); str7= line.section(',', 7, 7); str8=line.section(',', 8, 8); a=str1.toInt(); b=str2.toInt(); c=str3.toInt(); d=str4.toInt(); e=str5.toInt(); f=str6.toInt(); g=str7.toInt(); h=str8.toInt(); //for (p = 0; p < 6; p++) { // glBegin(GL_LINE_WIDTH); //glColor3f(LUT[126][0],LUT[126][1],LUT[126][2]); //update(); //glNormal3fv(&n[p][0]); //glVertex3f(f1[i],f2[i],f3[i]); glVertex3fv(&v[faces[i][1]][0]); glVertex3fv(&v[faces[i][2]][0]); glVertex3fv(&v[faces[i][3]][0]); //glEnd(); //} glBegin(GL_LINE_LOOP); //glColor3f(p*20,p*20,p); glColor3f(1,0,0); glVertex3f(f1[a],f2[a] ,f3[a]); //painter.fillRect(QRectF(f1[a],f2[a] ,f3[a], 2), Qt::magenta); glVertex3f(f1[b],f2[b] ,f3[b]); glVertex3f(f1[c],f2[c] ,f3[c]); glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[a],f2[a] ,f3[a]); glVertex3f(f1[e],f2[e] ,f3[e]); glVertex3f(f1[f],f2[f] ,f3[f]); glVertex3f(f1[g],f2[g], f3[g]); glVertex3f(f1[h],f2[h], f3[h]); glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[a],f2[a] ,f3[a]); //glColor3f(1,0,0); //QLinearGradient ( f1[a], f2[a], f1[b], f2[b] ); glEnd(); glBegin(GL_LINES); //glNormal3fv(&n[p][0]); //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); glVertex3f(f1[e],f2[e] ,f3[e]); glVertex3f(f1[h],f2[h], f3[h]); glVertex3f(f1[g],f2[g], f3[g]); glVertex3f(f1[c],f2[c] ,f3[c]); glVertex3f(f1[f],f2[f] ,f3[f]); glVertex3f(f1[b],f2[b] ,f3[b]); glEnd(); } } k++; } glEndList(); qglColor(QColor(239, 255, 191)); glLineWidth(1.0); glColor3f(0,1,0); k=1; QFile file1("/home/41407/op.txt"); if (!file1.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in1(&file1); k=1; while (!in1.atEnd()) { QString line = in1.readLine(); // if(k<=125) { str1= line.section(' ', 1, 1); x=str1.toFloat(); str2=line.section(' ', 2, 2); y=str2.toFloat(); str3=line.section(' ', 3, 3); z=str3.toFloat(); displacement=sqrt(pow( (x-f1[k]),2)+pow((y-f2[k]),2)+pow((z-f3[k]),2)); printf("\n %d : %d",k,displacement); glBegin(GL_POINT); glColor3f(LUT[displacement][0],LUT[displacement][1],LUT[displacement][2]); glVertex3f(x,y,z); glLoadIdentity(); glEnd(); a1[k]=x+f1[k]; a2[k]=y+f2[k]; a3[k]=z+f3[k]; //printf("\nc: %f %f %f",x,y,z); //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); //printf("\na: %f %f %f",a1[k],a2[k],a3[k]); } k++; glEndList(); } }*/ /*void final1::draw() { glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(rotationX, 1.0, 0.0, 0.0); glRotatef(rotationY, 0.0, 1.0, 0.0); glRotatef(rotationZ, 0.0, 0.0, 1.0); glEnable(GL_MULTISAMPLE); glCallList(glObject); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); }*/ I need to change the color of a portion of beam where pressure is applied.But I am not able to color the front end back phase.

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  • TFS Build Configuration Vs Test Manager

    - by Ben
    Hi, I have been tasked with setting up TFS 2010 for my company. After setting up TFS and configuring the basics (New collection, project, adding solution to souce control), i thought i would try out some unit testing with it. I configured the Build Controller and Agent for my solution and added in some basic unit tests. These ran ok and did exactly what i would expect (i broke the build then ran the Build Definition, and it showed me where the errors were). My question is, what advantages (apart from the "Black box call stack logger") does Test Manager have over the TFS builds? Is it worth the extra effort of setting that up and configuring it? Only knowing the basics of what Test Manager is, that may be a very naive question to ask, and i appoligise if it is. Thanks

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