Search Results

Search found 19940 results on 798 pages for 'edit distance'.

Page 125/798 | < Previous Page | 121 122 123 124 125 126 127 128 129 130 131 132  | Next Page >

  • Are there C# controls that can be used to create a hierarchical list of prioritised items?

    - by Mendokusai
    I need to be able to display and edit a hierarchical list of tasks in a C# app. It can either be a Windows form app, or ASP.NET. Basically, I want similar behaviour to the way Microsoft Project handles tasks. The control would need to: 1) Maintain a list of items made up of several fields 2) Each item can have a number of children (at least 3 levels of nesting) 3) It needs to be very easy to change the parents/children of an item 4) It needs to be very easy to edit the fields (as fast as changing cells in Excel) 5) It needs to be very easy to reorder the items by dragging and dropping or cut and paste 6) If I can easily connect the control to a database, even better Before I go and create something manually, I'm wondering if there is something available already?

    Read the article

  • Unity falling body pendulum behaviour

    - by user3447980
    I wonder if someone could provide some guidance. Im attempting to create a pendulum like behaviour in 2D space in Unity without using a hinge joint. Essentially I want to affect a falling body to act as though it were restrained at the radius of a point, and to be subject to gravity and friction etc. Ive tried many modifications of this code, and have come up with some cool 'strange-attractor' like behaviour but i cannot for the life of me create a realistic pendulum like action. This is what I have so far: startingposition = transform.position; //Get start position newposition = startingposition + velocity; //add old velocity newposition.y -= gravity * Time.deltaTime; //add gravity newposition = pivot + Vector2.ClampMagnitude(newposition-pivot,radius); //clamp body at radius??? velocity = newposition-startingposition; //Get new velocity transform.Translate (velocity * Time.deltaTime, Space.World); //apply to transform So im working out the new position based on the old velocity + gravity, then constraining it to a distance from a point, which is the element in the code i cannot get correct. Is this a logical way to go about it?

    Read the article

  • Interpolation between two 3D points?

    - by meds
    I'm working with some splines which define a path a character follows (you can see a gameplay video here to get a better understanding of what's going on: http://www.youtube.com/watch?v=BndobjOiZ6g). Basically the characters 'forward' look direction is set to the 'forward' direction of the spline and when players tilt their phone left and right the character is strafed along its 'right' coordinate. The issue with this is (rather obviously) in performance, interpolating over a spline to find the nearest position and tangent relative to the player is an incredibly costly operation. To get by this I cache a finite number of positions in what I call 'SplineDetails', the class is as follows: public class SplineDetails { public SplineDetails() { Forward = Vector3.forward; Position = Vector3.one * float.MaxValue; Alpha = -1; } public float Alpha; // [0,1] measured along length of spline where 0 is the initial point and 1 is the end point of the spline public Vector3 Position; // the point of the spline at this alpha public Vector3 Forward; // the forward tangent of the spline at this alpha } I populate this with say 30 coordinates and I can give a rough estimate of a coordinate and 'forward' based on a position past in. It's not as accurate but it's much faster. But now I'd like to make the system work better by estimating positions and 'forward' directions by interpolating between two of the cached points though I'm stuck trying to figure out some logic. My first problem is, how can I determine between which two points the object is? Given each point can be placed at different intervals along the spline it could mean that two points in front or behind the object can be closer to the object. The other problem is to figure out the proportion between the two paths it's between, i.e. if there is a point a at coordinate (0,0,0) and point b at coordinate (1,0,0) if the object is at position (0.5,0,0) then the result it should give is '0.5' (as it is equal distance away from point a and point b). That's a simple example, but what if the object is at coordinate (0.5,3,0) for example?

    Read the article

  • centering a div without setting width

    - by Daniel
    Is there a way to do this? When using navigation that can change the number of items often, it would be nice not having to calculate the with and updating the css, but just having a solution that works. if that's impossible (I'm assuming it is) can anyone point me to a javascript that can do this? edit re: provide code some code basically I'm working with, what I think is, the most typical setup <div class="main"> <div class="nav"> <ul> <li>short title</li> <li>Item 3 Long title</li> <li>Item 4 Long title</li> <li>Item 5 Long title</li> <li>Item 6 Extra Long title</li> </ul> </div> </div> edit .main { width:100%; text-align:center; } .nav { margin:0 auto; } .nav ul li { display:inline; text-align:left; } the issue I've found with this/these solutions is that the content is nudged to the right adding some right padding (of 40px) seems to fix this across the browsers I'm checking on (O FF IE). .nav { margin:0 auto; padding-right:40px; } I don't know where this value is coming from though and why 40px fixes this. Does anyone know where this is coming from? it's not a margin or padding but no matter what I do the first about 40px can not be used for placement. Maybe it's the ul or li that's adding this. I've had a look at the display:table-cell way of doing this, but there's that complication with IE and it still has the same issue as the other solution edit (final) okay I've tried some things in regard to the indent. I've reset all padding to 0 *{padding:0;} that fixed it, and I don't need to offset the padding (I think I'll leave my whole process up so if anyone comes across this, it'll save them some time) thanks for the comments and replies

    Read the article

  • jQuery Upload Progress Plugin Not working in Chrome and Safari

    - by Conceited Code
    I am using the jquery.uploadprogress plugin to get the upload progress of a file from the NginxHttpUploadProgressModule. This is inside an iframe for a facebook application. It works in firefox, but it fails in chrome/safari. When I open the console I get this. Uncaught ReferenceError: progressFrame is not defined jquery.uploadprogress.js:80 Any idea how I would fix that? I would like to also send the file using AJAX when it is completed. How would I implement that? EDIT: I need this soon and it is important so I am going to put a 100 point bounty on this question. The first person to answer it will receive the 100 points. EDIT 2: Jake33 helped me solve the first problem. First person to leave a response with how to send the file with ajax too will receive the 100 points.

    Read the article

  • Keep an ASP.NET IIS website responsive when time between visits is long

    - by Abel
    After years of ASP.NET development I'm actually quite surprised that I can't seem to find a satisfying solution for this. Why does an IIS ASP.NET site always seem to fall asleep (for 2-6 seconds) after a certain time of inactivity (after several hours), during which no HTTP response is sent from server to client. This happens on any type of site, one page or many, db or not, regardless the settings. How can I fix this? During the wait time, the server is not busy and there are no high peaks or (.NET) memory shortages. My guess is, it has to do with Windows moving the IIS process to the background and its memory to the page file, but I'm not sure. Anybody any idea? EDIT: one solution is to send some HTTP request once an hour or so, but I hope for something more constructive. EDIT: what I meant is: after hours of inactivity, it pauses several seconds on any new HTTP request.

    Read the article

  • Why might different computers calculate different arithmetic results in VB.NET?

    - by Eyal
    I have some software written in VB.NET that performs a lot of calculations, mostly extracting jpegs to bitmaps and computing calculations on the pixels like convolutions and matrix multiplication. Different computers are giving me different results despite having identical inputs. What might be the reason? Edit: I can't provide the algorithm because it's proprietary but I can provide all the relevant operations: ULong \ ULong (Turuncating division) Bitmap.Load("filename.bmp') (Load a bitmap into memory) Bitmap.GetPixel(Integer, Integer) (Get a pixel's brightness) Double + Double Double * Double Math.Sqrt(Double) Math.PI Math.Cos(Double) ULong - ULong ULong * ULong ULong << ULong List.OrderBy(Of Double)(Func) Hmm... Is it possible that OrderBy is using a non-stable QuickSort and that QuickSort is using a random pivot? Edit: Just tested, nope. The sort is stable.

    Read the article

  • Editing "Time to display recovery options when needed" timeout value using a program

    - by chandra
    Hi all, I want to edit the timeout value of 'Time to display recovery options when needed' without using the UI display option. To navigate, Right click on 'Mycomputer' - Properties - Advanced tab - click on SETTINGS of 'Startup and recovery' = 2nd displayed check box. The value thought to be in c:\boot.ini file, but it has value of other timeout 'Time to display other operating systems'. After some searching, i found that 'c:\windows\bootstat.dat' file holds the timeout value for 'Time to display recovery options when needed'... but, i am not able to decode the .dat file or edit that file.. any suggestions would he helpful for me.. Thanks in advance

    Read the article

  • Permanently write variables to a php file with php

    - by Oliver
    I need to be able to permanently change variables in a php file using php. I am creating a multilanguage site using codeigniter and using the language helper which stores the text in php files in variables in this format: $lang['title'] = "Stuff"; I've been able to access the plain text of the files using fopen() etc and I it seems that I could probably locate the areas I want to edit with with regular expressions and rewrite the file once I've made the changes but it seems a bit hacky. Is there any easy way to edit these variables permanently using php? Cheers

    Read the article

  • Big level objects collision system for 2d game

    - by Aristarhys
    I read many variants today and get some knowledge in general, so here is a steps of mine thoughts in pictures (horrible paint.net ones). We need to develop grid system, so we check only thing near, perform simple check to cut out deep check, and at - last deep check like per-pixel collision check. Step 1 - Let p1, p2 are some sprites lets first just check with circle collision - because large distance between p1, p2 this fails and of course so we don't need test more deeply. But if we have not 2, but 20 objects, why we need to even circle test something so far outside of our view. Step 2 - Add basic column system, now we don't bother with p2 if it's in a column far from p1 column, so we even don't do circle test. But p3 is in the same col, so let do circle test, which of course will fail. Step 3 - Lets improve column system to the grid system with grid cell size just like p1, p2, p3 collision boxes, so we cut out things much top or below p1. And this is all great until comes BIG OBJs which is some kind of platforms. They are much bigger then grid cell. Circle test for will be successful, but deep check for whole big obj will fail And that the part I can't get. How do I store the grid position of big object? Like 4 grid coords for big object vertexes? And if one of them close to p1 do circle check for centre of big object then a deep one if succeed? Am I do it wrong? My possible solution:

    Read the article

  • Why can't I save CSS changes in FireBug?

    - by Dean
    FireBug is the most convenient tool I've found for editing CSS - so why isn't there a simple "Save" option? I am always finding myself making tweaks in FireBug, then going back to my original .css file and replicating the tweaks. Has anyone come up with a better solution? EDIT: I'm aware the code is stored on a server (in most cases not my own), but I use it when building my own websites. Firebug's just using the .css file FireFox downloaded from the server, it knows precisely what lines in which files its editing, I can't see why there's not an "Export" or "Save" option which allows you to store the new .css file. (Which I could then replace the remote one with). I have tried looking in temporary locations, and choosing file-save and experimenting with the output options on FireFox, but I still haven't found a way. Here's hoping someone has a nice solution... EDIT 2: The Official Group has a lot of questions, but no answers.

    Read the article

  • How to access File over the Network

    - by Polo
    Hi! I am having a hard time on this one, I have a folder over the network with public access (no credential restriction). I am trying to do a File.Exist or Directory.Exist and I keep on having a exception. Can someone tell me the good way to do IO over the network. EDIT 1 FOR DETAILS: if i do execture = \agoodip\Public\test.txt I get the file etc etc In my code it look like a basic Directory.Exist(@"\\agoodip\Public") or File.exist(@"\\agoodip\Public\test.txt") The exception I get is Path not found. EDIT 2 : I am using Silverlight 3, Is there any security pattern to be aware of to lookup file on the network? Thanks!

    Read the article

  • How do I use Mercurial?

    - by Derek
    I'm assuming Mercurial is for having an updated website and it archiving the old stuff? Easy to test things and such? My question is, how exactly should I get started and can somebody give me a crash course in using Mercurial and using the following techs below: Notepad++ for coding FTP PHP/MySQL Jquery & other js libraries I use windows and would like to keep things fairly simple. I'm developing 1 website currently and want some kind of CVS system in place. Or should I just stick to my current edit file in notepad++ and upload via ftp method and make a backup copy of everything every once and a while? Any thoughts? EDIT: I'm doing http://bugtracker.gttools.com/public/wiki/bluehost/Mercurial right now in order to try and 'install' it.

    Read the article

  • Disappearring instances of VertexPositionColor using MonoGame

    - by Rosko
    I am a complete beginner in graphics developing with XNA/Monogame. Started my own project using Monogame 3.0 for WinRT. I have this unexplainable issue that some of the vertices disappear while doing some updates on them. Basically, it is a game with balls who collide with the walls and with each other and in certain conditions they explode. When they explode they disappear. Here is a video demonstrating the issue. I used wireframes so that it is easier to see how vertices are missing. The perfect exploding balls are the ones which are result by user input with mouse clicking. Thanks for the help. The situations is: I draw user primitives with triangle strips using like this graphicsDevice.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleStrip, circleVertices, 0, primitiveCount); All of the primitives are in the z-plane (z = 0), I thought that it is the culling in action. I tried setting the culling mode to none but it did not help. Here is the code responsible for the explosion private void Explode(GameTime gameTime, ref List<Circle> circles) { if (this.isExploding) { for (int i = 0; i < this.circleVertices.Length; i++) { if (this.circleVertices[i] != this.circleCenter) { if (Vector3.Distance(this.circleVertices[i].Position, this.circleCenter.Position) < this.explosionRadius * precisionCoefficient) { var explosionVector = this.circleVertices[i].Position - this.circleCenter.Position; explosionVector.Normalize(); explosionVector *= explosionSpeed; circleVertices[i].Position += explosionVector * (float)gameTime.ElapsedGameTime.TotalSeconds; } else { circles.Remove(this); } } } } } I'd be really greatful if anyone has suggestions about how to fix this issue.

    Read the article

  • Calculate travel time on road map with semaphores

    - by Ivansek
    I have a road map with intersections. At intersections there are semaphores. For each semaphore I generate a red light time and green light time which are represented with syntax [R:T1, G:T2], for example: 119 185 250 A ------- B: [R:6, G:4] ------ C: [R:5, G:5] ------ D I want to calculate a car travel time from A - D. Now I do this with this pseudo code: function get_travel_time(semaphores_configuration) { time = 0; for( i=1; i<path.length;i++) { prev_node = path[i-1]; next_node = path[i]); cost = cost_between(prev_node, next_node) time += (cost/movement_speed) // movement_speed = 50px per second light_times = get_light_times(path[i], semaphore_configurations) lights_cycle = get_lights_cycle(light_times) // Eg: [R,R,R,G,G,G,G], where [R:3, G:4] lights_sum = light_times.green_time+light_times.red_light; // Lights cycle time light = lights_cycle[cost%lights_sum]; if( light == "R" ) { time += light_times.red_light; } } return time; } So for distance 119 between A and B travel time is, 119/50 = 2.38s ( exactly mesaured time is between 2.5s and 2.6s), then we add time if we came at a red light when at B. If we came at a red light is calculated with lines: lights_cycle = get_lights_cycle(light_times) // Eg: [R,R,R,G,G,G,G], where [R:3, G:4] lights_sum = light_times.green_time+light_times.red_light light = lights_cycle[cost%lights_sum]; if( light == "R" ) { time += light_times.red_light; } This pseudo code doesn't calculate exactly the same times as they are mesaured, but the calculations are very close to them. Any idea how I would calculate this?

    Read the article

  • Enable editing does not call didSelectRowAtIndexPath ??

    - by elementsense
    Hi I have a UITableViewController where the user should be able to edit the items. In order to enable editing i use this : self.navigationItem.rightBarButtonItem = self.editButtonItem; And for everyone, how does not know where self.editButtonItem comes from, it is predefined by the SDK. So, now when I press on any item, this method is called : - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath but as soon as I hit the edit button and while editing is active, this method does not seemed to be called. Any idea what I missing ? This is the rest of the code that is related to editing : // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } - (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath { return UITableViewCellEditingStyleNone; } - (BOOL)tableView:(UITableView *)tableView shouldIndentWhileEditingRowAtIndexPath:(NSIndexPath *)indexPath { return NO; } Thanks for the help. mcb

    Read the article

  • how to put jcheckbox to table cell?

    - by joseph
    Hello, I cannot put jChceckBox to jTable cell. More likely I can put checkBox to table, but when I run module with that table, the cell where should be checkBox shows text "true" or "false". The behaviors of that cell are the same like checkbox, but it shows text value instead of checkbox. Here is the code. DefaultTableModel dm = new DefaultTableModel(); dm.setDataVector(new Object[][]{{"dd", "Edit", "Delete"}, {"dd","Edit", "Delete"}}, new Object[]{"Include","Component", "Ekvi"}); jTable1 = new javax.swing.JTable(); jTable1.setModel(dm); JCheckBox chBox=new JCheckBox(); jTable1.getColumn("Include").setCellEditor(new DefaultCellEditor(chBox)); jScrollPane1.setViewportView(jTable1);

    Read the article

  • on click checkbox set input attr

    - by Tommy Arnold
    html form with 4 columns the first 2 columns are the sizes inside input boxes with disabled ='disabled', when they click radio button to select a size a checkbox appears, when they click that checkbox I would like to change the class and disabled attr of the inputs on that table row to allow them to edit the input box <table width="388" border="1" id="product1"> <tr> <td width="100">Width</td> <td width="100">Height</td> <td width="48">Price</td> <td width="65">Select</td> </tr> <tr> <td><input type="text" disabled='disabled'value="200"/><span> CMS</span></td> <td><input disabled='disabled'type="text" value="500"/><span> CMS</span></td> <td>£50.00</td> <td><input type="radio" name="product1" value="size1" /> Customise<input type="checkbox" name="custom[size1]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1000</td> <td>£100.00</td> <td><input type="radio" name="product1" value="size2" /> Customise<input disabled='disabled' type="checkbox" name="custom[size2]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1500</td> <td>£150</td> <td><input type="radio" name="product1" value="size3" /> Customise<input type="checkbox" name="custom[size3]" class="custombox" value="1"/></td> </tr> </table> <table width="288" border="1" id="product2"> <tr> <td width="72">Width</td> <td width="75">Height</td> <td width="48">Price</td> <td width="65">&nbsp;</td> </tr> <tr> <td>200</td> <td>500</td> <td>£50.00</td> <td><input type="radio" name="product2" value="size1" /> Customise<input type="checkbox" name="custom[size1]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1000</td> <td>£100.00</td> <td><input type="radio" name="product2" value="size2" /> Customise<input type="checkbox" name="custom[size2]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1500</td> <td>£150</td> <td><input type="radio" name="product2" value="size3" /> Customise<input type="checkbox" name="custom[size3]" class="custombox" value="1"/></td> </tr> <table> CSS input[type=checkbox] { display: none; } input[type=checkbox].shown { display: inline; } input .edit{ border:1px solid red; } input[disabled='disabled'] { border:0px; width:60px; padding:5px; float:left; background:#fff; } span{float:left; width:30px; padding:5px;} Jquery $("body :checkbox").hide(); // The most obvious way is to set radio-button click handlers for each table separatly: $("#product1 :radio").click(function() { $("#product1 :checkbox").hide(); $("#product1 .cbox").hide(); $(this).parent().children(":checkbox").show(); $(this).parent().children(".cbox").show(); }); $("#product2 :radio").click(function() { $("#product2 :checkbox").hide(); $("#product2 .cbox").hide(); $(this).parent().children(":checkbox").show(); $(this).parent().children(".cbox").show(); }); This is what I thought but its not working $("#product1 :checkbox").click(function(){ $(this).parent("tr").children("td :input").attr('disabled',''); $(this).parent("tr").children("td :input").toggleClass(edit); }); $("#product2 :checkbox").click(function(){ $(this).parent("tr").children("td :input").attr('disabled',''); $(this).parent("tr").children("td :input").toggleClass(edit); }); Thanks in advance for any help.

    Read the article

  • Injecting a response value into a textarea to subsequently post

    - by Ashbyrich
    I have multiple notes with class=.note and unique id each inside a div. On click of edit I grab the id, show hidden form #noteditor and hide all notes. I am using the load function to get the response (using codeigniter so url does work) and input result in the editorfrorm Textarea id = upnote... Firebug response looks ok and I have tried to inject into a div and this works fine, BUT getting this injto the text area is causing me some headaches. There is also the chance that i am going around this a convoluted way due to my limited knowledge... Any help or pointers v much appreciated... $(document).ready(function() { $('.edit').click(function(e){ var v=$(this).attr("id"); $(".note").slideUp(); $("#noteditor").slideDown('1000'); $("#upnote" ).load('/notes/my_note/'+v); e.preventDefault(); });

    Read the article

  • Coordinate spaces and transformation matrices

    - by Belgin
    I'm trying to get an object from object space, into projected space using these intermediate matrices: The first matrix (I) is the one that transforms from object space into inertial space, but since my object is not rotated or translated in any way inside the object space, this matrix is the 4x4 identity matrix. The second matrix (W) is the one that transforms from inertial space into world space, which is just a scale transform matrix of factor a = 14.1 on all coordinates, since the inertial space origin coincides with the world space origin. /a 0 0 0\ W = |0 a 0 0| |0 0 a 0| \0 0 0 1/ The third matrix (C) is the one that transforms from world space, into camera space. This matrix is a translation matrix with a translation of (0, 0, 10), because I want the camera to be located behind the object, so the object must be positioned 10 units into the z axis. /1 0 0 0\ C = |0 1 0 0| |0 0 1 10| \0 0 0 1/ And finally, the fourth matrix is the projection matrix (P). Bearing in mind that the eye is at the origin of the world space and the projection plane is defined by z = 1, the projection matrix is: /1 0 0 0\ P = |0 1 0 0| |0 0 1 0| \0 0 1/d 0/ where d is the distance from the eye to the projection plane, so d = 1. I'm multiplying them like this: (((P x C) x W) x I) x V, where V is the vertex' coordinates in column vector form: /x\ V = |y| |z| \1/ After I get the result, I divide x and y coordinates by w to get the actual screen coordinates. Apparenly, I'm doing something wrong or missing something completely here, because it's not rendering properly. Here's a picture of what is supposed to be the bottom side of the Stanford Dragon: Also, I should add that this is a software renderer so no DirectX or OpenGL stuff here.

    Read the article

  • How do I save a transient object that already exists in an NHibernate session?

    - by Daniel T.
    I have a Store that contains a list of Products: var store = new Store(); store.Products.Add(new Product{ Id = 1, Name = "Apples" }; store.Products.Add(new Product{ Id = 2, Name = "Oranges" }; Database.Save(store); Now, I want to edit one of the Products, but with a transient entity. This will be, for example, data from a web browser: // this is what I get from the web browser, this product should // edit the one that's already in the database that has the same Id var product = new Product{ Id = 2, Name = "Mandarin Oranges" }; store.Products.Add(product); Database.Save(store); However, trying to do it this way gives me an error: a different object with the same identifier value was already associated with the session How do I get around this problem?

    Read the article

  • How do I separate model positions from view positions in MVC?

    - by tieTYT
    Using MVC in games (as opposed to web apps) always confuses me when it comes to the view. How am I supposed to keep the model agnostic of how the view is presenting things? I always end up giving the Model a position that holds x and y but invariably, these values end up being in units of pixels and that feels wrong. I can see the advantage* of avoiding that but how am I supposed to? This idea was suggested: Don't think of it in units of pixels, think of them in arbitrary distance units that just happen map to pixels at a 1:1 ratio. Oh, the resolution is half of what it was? We are now taking the x/y coordinates at 50% value for screen display, and your spells casting range is still 300 units long, which now is 150 pixels. But those numbers conveniently work out. What do I do if the numbers divide in such a way that I get decimal places? Floating points are unsafe. I think allowing decimal places would eventually cause really weird bugs in my game. *It'd let me write the model once and write different views depending on the device.

    Read the article

  • Setfocus to textbox from JavaScript after just creating the textbox with JavaScript?

    - by Scott
    So I just created a textbox with JavaScript like this: EDIT: Added the len variable var len = tbl.rows.length; var rtb = tbl.insertRow(len); var cName = rtb.insertCell(0); var cDis = rtb.insertCell(1); var cDur = rtb.insertCell(2); cName.innerHTML = '<input type="text" name="tbName1' + len + '" value="' + selected_text + '" >'; cDis.innerHTML = '<input type="text" name="tbDis1' + len + '" id="tbDis1' + len + '" >'; cDur.innerHTML = '<input type="text" name="tbDur1' + len + '" >'; var txtBox = document.getElementById('tbDist1' + len); txtBox.focus(); EDIT:Changed the second to last line. Still get this error: txtBox is null txtBox.focus(); The last line isn't working. After I create the textbox, I can't set focus to it. Is there any way of doing so?

    Read the article

  • Roles authentication with Rails 3 and Devise.

    - by Oluf Nielsen
    Hi, first happy new year, may you make the best applications in 2011! So to my question, i have used devise ever since i got over to Rails 3, that was around the first or second beta, and now i also needs some Roles. So i searched the net, and i searched! And what i found was that CanCan should be the best solution. But i'm unsure if CanCan can manage my needs, like i want a forum moderator who can edit/destroy the topic, but the user who created the topic should also be able to edit, so how can i do that? Cheers, Oluf.

    Read the article

< Previous Page | 121 122 123 124 125 126 127 128 129 130 131 132  | Next Page >