Search Results

Search found 19940 results on 798 pages for 'edit distance'.

Page 125/798 | < Previous Page | 121 122 123 124 125 126 127 128 129 130 131 132  | Next Page >

  • Permanently write variables to a php file with php

    - by Oliver
    I need to be able to permanently change variables in a php file using php. I am creating a multilanguage site using codeigniter and using the language helper which stores the text in php files in variables in this format: $lang['title'] = "Stuff"; I've been able to access the plain text of the files using fopen() etc and I it seems that I could probably locate the areas I want to edit with with regular expressions and rewrite the file once I've made the changes but it seems a bit hacky. Is there any easy way to edit these variables permanently using php? Cheers

    Read the article

  • How do I save a transient object that already exists in an NHibernate session?

    - by Daniel T.
    I have a Store that contains a list of Products: var store = new Store(); store.Products.Add(new Product{ Id = 1, Name = "Apples" }; store.Products.Add(new Product{ Id = 2, Name = "Oranges" }; Database.Save(store); Now, I want to edit one of the Products, but with a transient entity. This will be, for example, data from a web browser: // this is what I get from the web browser, this product should // edit the one that's already in the database that has the same Id var product = new Product{ Id = 2, Name = "Mandarin Oranges" }; store.Products.Add(product); Database.Save(store); However, trying to do it this way gives me an error: a different object with the same identifier value was already associated with the session How do I get around this problem?

    Read the article

  • Java: How do you access a sub-object of an object with no "getXXX" method to that sub-object

    - by Daxon
    I'll explain with pictures from Eclipse Debugger I have an Class called "FieldContext", (I can't edit it, it's compiled in the Java OVal API) Within "FieldContext" on the eclipse variable tab are "CompileTimeType" and "field" Q1 Is there a legend for the icons in the variables tab? like what the red box with the "F" means + yellow diamond boxes? Now I want to access the fields inside the "field" object (RedBox) .. preferably "name" But the "FieldContext" does not have a "getField()" method, yet it has a "getCompileTimeType()" method. Q2 So is there anyway to get that field object being a "SerializableField" Class from the "FieldContext"? If eclipse debugger can see/get/edit them then I hope I can do the same in Java.

    Read the article

  • No item exist at http://<servername>....Item may have been deleted ......

    - by Prakash
    I have a data view webpart of some other list on my Dispform.aspx page. I have added edit and create new links in it. Create new item link is workin fine but when I m clicking on edit, its showing me error: No item exist at http:....listname/Dispform.aspx?ID=1&Source=http://...listname/Allitems.aspx. It may have been deleted or renamed by other user. I found this post related to it. http://social.msdn.microsoft.com/Forums/en-US/sharepointcustomization/thread/e368d7c7-8878-4f74-a62b-9ebad50c6b9a But now in my case the problem is I don't wanna customize Allitems.aspx, and what I have understood in the above post guys have suggested that to change the query string.I can only customize DispForm.aspx. Now the query string which is passing by default is ID=@ID from Allitems.aspx to DispForm.aspx...and I have to use this ID query string variable in my parameter if I m passing it on to the next page. Anyone knows how to fix this? Thanks in advance,

    Read the article

  • How do I separate model positions from view positions in MVC?

    - by tieTYT
    Using MVC in games (as opposed to web apps) always confuses me when it comes to the view. How am I supposed to keep the model agnostic of how the view is presenting things? I always end up giving the Model a position that holds x and y but invariably, these values end up being in units of pixels and that feels wrong. I can see the advantage* of avoiding that but how am I supposed to? This idea was suggested: Don't think of it in units of pixels, think of them in arbitrary distance units that just happen map to pixels at a 1:1 ratio. Oh, the resolution is half of what it was? We are now taking the x/y coordinates at 50% value for screen display, and your spells casting range is still 300 units long, which now is 150 pixels. But those numbers conveniently work out. What do I do if the numbers divide in such a way that I get decimal places? Floating points are unsafe. I think allowing decimal places would eventually cause really weird bugs in my game. *It'd let me write the model once and write different views depending on the device.

    Read the article

  • Big level objects collision system for 2d game

    - by Aristarhys
    I read many variants today and get some knowledge in general, so here is a steps of mine thoughts in pictures (horrible paint.net ones). We need to develop grid system, so we check only thing near, perform simple check to cut out deep check, and at - last deep check like per-pixel collision check. Step 1 - Let p1, p2 are some sprites lets first just check with circle collision - because large distance between p1, p2 this fails and of course so we don't need test more deeply. But if we have not 2, but 20 objects, why we need to even circle test something so far outside of our view. Step 2 - Add basic column system, now we don't bother with p2 if it's in a column far from p1 column, so we even don't do circle test. But p3 is in the same col, so let do circle test, which of course will fail. Step 3 - Lets improve column system to the grid system with grid cell size just like p1, p2, p3 collision boxes, so we cut out things much top or below p1. And this is all great until comes BIG OBJs which is some kind of platforms. They are much bigger then grid cell. Circle test for will be successful, but deep check for whole big obj will fail And that the part I can't get. How do I store the grid position of big object? Like 4 grid coords for big object vertexes? And if one of them close to p1 do circle check for centre of big object then a deep one if succeed? Am I do it wrong? My possible solution:

    Read the article

  • Why isn't my other two constant buffers being updated to the shader?

    - by Paul Ske
    I posted previously before about my two dynamic buffers not being dynamically updating the constant shader. The tessellation buffer isn't working because I have to manually update the tessellation factor inside the hull shader. I believe the camera position isn't updating either because when I perform distance adaptation the far edges are more tessellated then the what's truly in front of the camera. I have all the buffers set to dynamic. Inside the render loop I have them set as: ID3D11Buffer *multiBuffers[3]; devcon->VSSetConstantBuffers(0,3,multiBuffers); ... devcon->DSSetConstantBuffers(0,3,multiBuffers); I only got that from a directX Sample. Inside the shader file I have the three cbuffer structs. cbuffer ConstantBuffer { float4x4 WorldMatrix; float4x4 viewMatrix; float4x4 projectionMatrix; float4x4 modelWorldMatrix; // the rotation matrix float3 lightvec; // the light's vector float4 lightcol; // the light's color float4 ambientcol; // the ambient light's color bool isSelected; } cbuffer cameraBuffer { float3 cameraDirection; float padding; } cbuffer TessellationBuffer { float tessellationAmount; float3 padding2; } Am I missing something or would anyone know why wouldn't my buffers update to the shader file?

    Read the article

  • What are pros and cons to add line-height to body { }?

    - by metal-gear-solid
    Is it good to add line-height in body{line-height:1.5} or it would be better if i add separately for tag by tag like p{ line height:1em} etc. Edit: body {line-height:in em} create problem with if we put image with float inside Edit: 24 April 2010: If i have to add different line heights to elements like p {line-height: 1.4} h1 {line-height:1.6} h2 {line-height:1.2} ul li {line-height:1.1} then shouldn't i use line height in body {line-height:1.4} if body {line-height:1.4} and h1 {line-height:1.6} then what would be line height for h1?

    Read the article

  • Particle trajectory smoothing: where to do the simulation?

    - by nkint
    I have a particle system in which I have particles that are moving to a target and the new targets are received via network. The list of new target are some noisy coordinates of a moving target stored in the server that I want to smooth in the client. For doing the smoothing and the particle I wrote a simple particle engine with standard euler integration model. So, my pseudo code is something like that: # pseudo code class Particle: def update(): # do euler motion model integration: # if the distance to the target is more than a limit # add a new force to the accelleration # seeking the target, # and add the accelleration to velocity # and velocity to the position positionHistory.push_back(position); if history.length > historySize : history.pop_front() class ParticleEngine: particleById = dict() # an associative array # where the keys are the id # and particle istances are sotred as values # this method is called each time a new tcp packet is received and parsed def setNetTarget(int id, Vec2D new_target): particleById[id].setNewTarget(new_target) # this method is called each new frame def draw(): for p in particleById.values: p.update() beginVertex(LINE_STRIP) for v in p.positionHistory: vertex(v.x, v.y) endVertex() The new target that are arriving are noisy but setting some accelleration/velocity parameters let the particle to have a smoothed trajectories. But if a particle trajectory is a circle after a while the particle position converge to the center (a normal behaviour of euler integration model). So I decided to change the simulation and use some other interpolation (spline?) or smooth method (kalman filter?) between the targets. Something like: switch( INTERPOLATION_MODEL ): case EULER_MOTION: ... case HERMITE_INTERPOLATION: ... case SPLINE_INTERPOLATION: ... case KALMAN_FILTER_SMOOTHING: ... Now my question: where to write the motion simulation / trajectory interpolation? In the Particle? So I will have some Particle subclass like ParticleEuler, ParticleSpline, ParticleKalman, etc..? Or in the particle engine?

    Read the article

  • How do I use Mercurial?

    - by Derek
    I'm assuming Mercurial is for having an updated website and it archiving the old stuff? Easy to test things and such? My question is, how exactly should I get started and can somebody give me a crash course in using Mercurial and using the following techs below: Notepad++ for coding FTP PHP/MySQL Jquery & other js libraries I use windows and would like to keep things fairly simple. I'm developing 1 website currently and want some kind of CVS system in place. Or should I just stick to my current edit file in notepad++ and upload via ftp method and make a backup copy of everything every once and a while? Any thoughts? EDIT: I'm doing http://bugtracker.gttools.com/public/wiki/bluehost/Mercurial right now in order to try and 'install' it.

    Read the article

  • Why can't I save CSS changes in FireBug?

    - by Dean
    FireBug is the most convenient tool I've found for editing CSS - so why isn't there a simple "Save" option? I am always finding myself making tweaks in FireBug, then going back to my original .css file and replicating the tweaks. Has anyone come up with a better solution? EDIT: I'm aware the code is stored on a server (in most cases not my own), but I use it when building my own websites. Firebug's just using the .css file FireFox downloaded from the server, it knows precisely what lines in which files its editing, I can't see why there's not an "Export" or "Save" option which allows you to store the new .css file. (Which I could then replace the remote one with). I have tried looking in temporary locations, and choosing file-save and experimenting with the output options on FireFox, but I still haven't found a way. Here's hoping someone has a nice solution... EDIT 2: The Official Group has a lot of questions, but no answers.

    Read the article

  • Enable editing does not call didSelectRowAtIndexPath ??

    - by elementsense
    Hi I have a UITableViewController where the user should be able to edit the items. In order to enable editing i use this : self.navigationItem.rightBarButtonItem = self.editButtonItem; And for everyone, how does not know where self.editButtonItem comes from, it is predefined by the SDK. So, now when I press on any item, this method is called : - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath but as soon as I hit the edit button and while editing is active, this method does not seemed to be called. Any idea what I missing ? This is the rest of the code that is related to editing : // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } - (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath { return UITableViewCellEditingStyleNone; } - (BOOL)tableView:(UITableView *)tableView shouldIndentWhileEditingRowAtIndexPath:(NSIndexPath *)indexPath { return NO; } Thanks for the help. mcb

    Read the article

  • jQuery Upload Progress Plugin Not working in Chrome and Safari

    - by Conceited Code
    I am using the jquery.uploadprogress plugin to get the upload progress of a file from the NginxHttpUploadProgressModule. This is inside an iframe for a facebook application. It works in firefox, but it fails in chrome/safari. When I open the console I get this. Uncaught ReferenceError: progressFrame is not defined jquery.uploadprogress.js:80 Any idea how I would fix that? I would like to also send the file using AJAX when it is completed. How would I implement that? EDIT: I need this soon and it is important so I am going to put a 100 point bounty on this question. The first person to answer it will receive the 100 points. EDIT 2: Jake33 helped me solve the first problem. First person to leave a response with how to send the file with ajax too will receive the 100 points.

    Read the article

  • Editing "Time to display recovery options when needed" timeout value using a program

    - by chandra
    Hi all, I want to edit the timeout value of 'Time to display recovery options when needed' without using the UI display option. To navigate, Right click on 'Mycomputer' - Properties - Advanced tab - click on SETTINGS of 'Startup and recovery' = 2nd displayed check box. The value thought to be in c:\boot.ini file, but it has value of other timeout 'Time to display other operating systems'. After some searching, i found that 'c:\windows\bootstat.dat' file holds the timeout value for 'Time to display recovery options when needed'... but, i am not able to decode the .dat file or edit that file.. any suggestions would he helpful for me.. Thanks in advance

    Read the article

  • centering a div without setting width

    - by Daniel
    Is there a way to do this? When using navigation that can change the number of items often, it would be nice not having to calculate the with and updating the css, but just having a solution that works. if that's impossible (I'm assuming it is) can anyone point me to a javascript that can do this? edit re: provide code some code basically I'm working with, what I think is, the most typical setup <div class="main"> <div class="nav"> <ul> <li>short title</li> <li>Item 3 Long title</li> <li>Item 4 Long title</li> <li>Item 5 Long title</li> <li>Item 6 Extra Long title</li> </ul> </div> </div> edit .main { width:100%; text-align:center; } .nav { margin:0 auto; } .nav ul li { display:inline; text-align:left; } the issue I've found with this/these solutions is that the content is nudged to the right adding some right padding (of 40px) seems to fix this across the browsers I'm checking on (O FF IE). .nav { margin:0 auto; padding-right:40px; } I don't know where this value is coming from though and why 40px fixes this. Does anyone know where this is coming from? it's not a margin or padding but no matter what I do the first about 40px can not be used for placement. Maybe it's the ul or li that's adding this. I've had a look at the display:table-cell way of doing this, but there's that complication with IE and it still has the same issue as the other solution edit (final) okay I've tried some things in regard to the indent. I've reset all padding to 0 *{padding:0;} that fixed it, and I don't need to offset the padding (I think I'll leave my whole process up so if anyone comes across this, it'll save them some time) thanks for the comments and replies

    Read the article

  • on click checkbox set input attr

    - by Tommy Arnold
    html form with 4 columns the first 2 columns are the sizes inside input boxes with disabled ='disabled', when they click radio button to select a size a checkbox appears, when they click that checkbox I would like to change the class and disabled attr of the inputs on that table row to allow them to edit the input box <table width="388" border="1" id="product1"> <tr> <td width="100">Width</td> <td width="100">Height</td> <td width="48">Price</td> <td width="65">Select</td> </tr> <tr> <td><input type="text" disabled='disabled'value="200"/><span> CMS</span></td> <td><input disabled='disabled'type="text" value="500"/><span> CMS</span></td> <td>£50.00</td> <td><input type="radio" name="product1" value="size1" /> Customise<input type="checkbox" name="custom[size1]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1000</td> <td>£100.00</td> <td><input type="radio" name="product1" value="size2" /> Customise<input disabled='disabled' type="checkbox" name="custom[size2]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1500</td> <td>£150</td> <td><input type="radio" name="product1" value="size3" /> Customise<input type="checkbox" name="custom[size3]" class="custombox" value="1"/></td> </tr> </table> <table width="288" border="1" id="product2"> <tr> <td width="72">Width</td> <td width="75">Height</td> <td width="48">Price</td> <td width="65">&nbsp;</td> </tr> <tr> <td>200</td> <td>500</td> <td>£50.00</td> <td><input type="radio" name="product2" value="size1" /> Customise<input type="checkbox" name="custom[size1]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1000</td> <td>£100.00</td> <td><input type="radio" name="product2" value="size2" /> Customise<input type="checkbox" name="custom[size2]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1500</td> <td>£150</td> <td><input type="radio" name="product2" value="size3" /> Customise<input type="checkbox" name="custom[size3]" class="custombox" value="1"/></td> </tr> <table> CSS input[type=checkbox] { display: none; } input[type=checkbox].shown { display: inline; } input .edit{ border:1px solid red; } input[disabled='disabled'] { border:0px; width:60px; padding:5px; float:left; background:#fff; } span{float:left; width:30px; padding:5px;} Jquery $("body :checkbox").hide(); // The most obvious way is to set radio-button click handlers for each table separatly: $("#product1 :radio").click(function() { $("#product1 :checkbox").hide(); $("#product1 .cbox").hide(); $(this).parent().children(":checkbox").show(); $(this).parent().children(".cbox").show(); }); $("#product2 :radio").click(function() { $("#product2 :checkbox").hide(); $("#product2 .cbox").hide(); $(this).parent().children(":checkbox").show(); $(this).parent().children(".cbox").show(); }); This is what I thought but its not working $("#product1 :checkbox").click(function(){ $(this).parent("tr").children("td :input").attr('disabled',''); $(this).parent("tr").children("td :input").toggleClass(edit); }); $("#product2 :checkbox").click(function(){ $(this).parent("tr").children("td :input").attr('disabled',''); $(this).parent("tr").children("td :input").toggleClass(edit); }); Thanks in advance for any help.

    Read the article

  • Php file outputting javascript for include as a JS file - need to restrict so its not opened in a browser window

    - by Ali
    Hi guys, I'm storing configuration details in a database which I need to use in javascript. I'm accessing all this using php and instead of outputting all the details into inline javascript code on the main page I've instead created a php file that outputs content type javascript and refernce it in my main page as an external javascript file. I want to set it up so that it can't be viewed in a browser window i.e : <script type="text/javascript" src="phpFileThatDoesJS.php" ></script> should work but typing www.mysite.com/phpFileThatDoesJS.php in the browser shouldn't EDIT ========== The thing is that I have to edit a script that for some oddball reason stores the username and password of a user in a javascript Object and outputs it within script tags. I have to set it up so that this is not viewable by a simple view source action. Thats why I thought of referencing it as an external javascript. Isnt there any htaccess tricks that I could use?

    Read the article

  • How to access File over the Network

    - by Polo
    Hi! I am having a hard time on this one, I have a folder over the network with public access (no credential restriction). I am trying to do a File.Exist or Directory.Exist and I keep on having a exception. Can someone tell me the good way to do IO over the network. EDIT 1 FOR DETAILS: if i do execture = \agoodip\Public\test.txt I get the file etc etc In my code it look like a basic Directory.Exist(@"\\agoodip\Public") or File.exist(@"\\agoodip\Public\test.txt") The exception I get is Path not found. EDIT 2 : I am using Silverlight 3, Is there any security pattern to be aware of to lookup file on the network? Thanks!

    Read the article

  • Keep an ASP.NET IIS website responsive when time between visits is long

    - by Abel
    After years of ASP.NET development I'm actually quite surprised that I can't seem to find a satisfying solution for this. Why does an IIS ASP.NET site always seem to fall asleep (for 2-6 seconds) after a certain time of inactivity (after several hours), during which no HTTP response is sent from server to client. This happens on any type of site, one page or many, db or not, regardless the settings. How can I fix this? During the wait time, the server is not busy and there are no high peaks or (.NET) memory shortages. My guess is, it has to do with Windows moving the IIS process to the background and its memory to the page file, but I'm not sure. Anybody any idea? EDIT: one solution is to send some HTTP request once an hour or so, but I hope for something more constructive. EDIT: what I meant is: after hours of inactivity, it pauses several seconds on any new HTTP request.

    Read the article

  • Dynamic Jump spot

    - by Pasquale Sada
    I have an initial velocity V(Vx,Vy,VZ) and a spot where he stands still at S(Sx,Sy,Sz). What I'm trying to achieve is a jump on a spot E(Ex,Ey,Ez) where you have clicked on(only lower or higher spot, because I've in place a simple steering behavior for even terrains). There are no obstacle around. I've implemented a formula that can make him jump in a precise way on a spot but you need to declare an angle: the problem arise when the selected spot is straight above your head. It' pretty lame that the char hang there and can reach a thing that is 1cm above is head. I'll share the code I'm using: Vector3 dir = target - transform.position; // get target direction float h = dir.y; // get height difference dir.y = 0; // retain only the horizontal direction float dist = dir.magnitude ; // get horizontal distance float a = angle * Mathf.Deg2Rad; // convert angle to radians dir.y = dist * Mathf.Tan(a); // set dir to the elevation angle dist += h / Mathf.Tan(a); // correct for small height differences // calculate the velocity magnitude float vel = Mathf.Sqrt(dist * Physics.gravity.magnitude / Mathf.Sin(2 *a)); return vel * dir.normalized;

    Read the article

  • Implementing DRY Forms

    - by virtualeyes
    Getting into Play 2.0, overall, blown away, great stuff. Anyway, wondering how one can achieve DRY forms in Play? If you look at the create & edit examples in the Computer Database Sample, you'll see that the form elements are repeated. With just 4 fields (in the sample form), no big deal, but when you're dealing with large, complex forms and/or handling many CRUD models, the duplication becomes a bigger maintenance issue. On the binding end ( form.bindFromRequest and form.fill(Foo) ), the implementation is so elegant for create/edit operations; is there a corresponding solution in the template layer?

    Read the article

  • How do I improve terrain rendering batch counts using DirectX?

    - by gamer747
    We have determined that our terrain rendering system needs some work to minimize the number of batches being transferred to the GPU in order to improve performance. I'm looking for suggestions on how best to improve what we're trying to accomplish. We logically split our terrain mesh into smaller grid cells which are 32x32 world units. Each cell has meta data that dictates the four 256x256 textures that are used for spatting along with the alpha blend data, shadow, and light mappings. Each cell contains 81 vertices in a 9x9 grid. Presently, we examine each cell and determine the four textures that are being used to spat the cell. We combine that geometry with any other cell that perhaps uses the same four textures regardless of spat order. If the spat order for a cell differs, the blend map is adjusted so that the spat order is maintained the same as other like cells and blending happens in the right order too. But even with this batching approach, it isn't uncommon when looking out across an area of open terrain to have between 1200-1700 batch count depending upon how frequently textures differ or have different texture blends are between cells. We are only doing frustum culling presently. So using texture spatting, are there other alternatives that can reduce the batch count and allow rendering to be extremely performance-friendly even under DirectX9c? We considered using texture atlases since we're targeting DirectX 9c & older OpenGL platforms but trying to repeat textures using atlases and shaders result in seam artifacts which we haven't been able to eliminate with the exception of disabling mipmapping. Disabling mipmapping results in poor quality textures from a distance. How have others batched together terrain geometry such that one could spat terrain using various textures, minimizing batch count and texture state switches so that rendering performance isn't negatively impacted?

    Read the article

  • Why might different computers calculate different arithmetic results in VB.NET?

    - by Eyal
    I have some software written in VB.NET that performs a lot of calculations, mostly extracting jpegs to bitmaps and computing calculations on the pixels like convolutions and matrix multiplication. Different computers are giving me different results despite having identical inputs. What might be the reason? Edit: I can't provide the algorithm because it's proprietary but I can provide all the relevant operations: ULong \ ULong (Turuncating division) Bitmap.Load("filename.bmp') (Load a bitmap into memory) Bitmap.GetPixel(Integer, Integer) (Get a pixel's brightness) Double + Double Double * Double Math.Sqrt(Double) Math.PI Math.Cos(Double) ULong - ULong ULong * ULong ULong << ULong List.OrderBy(Of Double)(Func) Hmm... Is it possible that OrderBy is using a non-stable QuickSort and that QuickSort is using a random pivot? Edit: Just tested, nope. The sort is stable.

    Read the article

< Previous Page | 121 122 123 124 125 126 127 128 129 130 131 132  | Next Page >