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  • systemstate dump ??

    - by JaneZhang(???)
            ???????????????hang????,????????systemstate dump?????????,?????,????????,???????????????,????systemstate dump?????????????       ??????,????????systemstate dump, ?????“WAITED TOO LONG FOR A ROW CACHE ENQUEUE LOCK”?        systemstate dump???????????,??????:??????,???????,????dump????????,???????M????)1. ?sysdba???????:$sqlplus / as sysdba??$sqlplus -prelim / as sysdba <==??????????hang?????SQL>oradebug setmypidSQL>oradebug unlimit;SQL>oradebug dump systemstate 266;?1~2??SQL>oradebug dump systemstate 266;?1~2??SQL>oradebug dump systemstate 266;SQL>oradebug tracefile_name;==>????????2. ????systemstate dump,??????hang analyze??????????????????$sqlplus / as sysdba??$sqlplus -prelim / as sysdba <==??????????hang?????SQL>oradebug setmypidSQL>oradebug unlimit;SQL>oradebug dump hanganalyze 3?1~2??SQL>oradebug dump hanganalyze 3?1~2??SQL>oradebug dump hanganalyze 3SQL>oradebug tracefile_name;==>??????????RAC???,????????????systemstate dump,???????????(?????????):$sqlplus / as sysdba??$sqlplus -prelim / as sysdba <==??????????hang?????SQL>oradebug setmypidSQL>oradebug unlimitSQL>oradebug -g all dump systemstate 266  <==-g all ??????????dump?1~2??SQL>oradebug -g all dump systemstate 266?1~2??SQL>oradebug -g all dump systemstate 266?RAC???hang analyze:SQL>oradebug setmypidSQL>oradebug unlimitSQL>oradebug -g all hanganalyze 3?1~2??SQL>oradebug -g all hanganalyze 3?1~2??SQL>oradebug -g all hanganalyze 3?????????????????systemstate dump,?????????????backgroud_dump_dest??diag trace???????????????????????????,?????hang?,?????systemstate dump?????:10:   dump11:   dump + global cache of RAC256: short stack (????)258: dump(???lock element) + short stack (????)266: 256+10 -->short stack+ dump267: 256+11 -->short stack+ dump + global cache of RAClevel 11? 267? dump global cache, ??????trace ??,??????????????,????????,???266,??????dump?????????,????????????????????short stack????,???????,??2000???,??????30??????????,????level 10 ?? level 258, level 258 ? level 10????short short stack, ??level 10?????lock element data.?????systemstate dump???,??????level?????:??????37???:-rw-r----- 1 oracle oinstall    72721 Aug 31 21:50 rac10g2_ora_31092.trc==>256 (short stack, ????2K)-rw-r----- 1 oracle oinstall  2724863 Aug 31 21:52 rac10g2_ora_31654.trc==>10    (dump,????72K )-rw-r----- 1 oracle oinstall  2731935 Aug 31 21:53 rac10g2_ora_32214.trc==>266 (dump + short stack ,????72K)RAC:-rw-r----- 1 oracle oinstall 55873057 Aug 31 21:49 rac10g2_ora_30658.trc ==>11   (dump+global cache,????1.4M)-rw-r----- 1 oracle oinstall 55879249 Aug 31 21:48 rac10g2_ora_28615.trc ==>267 (dump+global cache+short stack,????1.4M) ??,??????dump global cache(level 11?267,???????????????)??????????,?????????systemstate dump ??

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  • ODI 11g - Scripting a Reverse Engineer

    - by David Allan
    A common question is related to how to script the reverse engineer using the ODI SDK. This follows on from some of my posts on scripting in general and accelerated model and topology setup. Check out this viewlet here to see how to define a reverse engineering process using ODI's package. Using the ODI SDK, you can script this up using the OdiPackage and StepOdiCommand classes as follows;  OdiPackage pkg = new OdiPackage(folder, "Pkg_Rev"+modName);   StepOdiCommand step1 = new StepOdiCommand(pkg,"step1_cmd_reset");   step1.setCommandExpression(new Expression("OdiReverseResetTable \"-MODEL="+mod.getModelId()+"\"",null, Expression.SqlGroupType.NONE));   StepOdiCommand step2 = new StepOdiCommand(pkg,"step2_cmd_reset");   step2.setCommandExpression(new Expression("OdiReverseGetMetaData \"-MODEL="+mod.getModelId()+"\"",null, Expression.SqlGroupType.NONE));   StepOdiCommand step3 = new StepOdiCommand(pkg,"step3_cmd_reset");   step3.setCommandExpression(new Expression("OdiReverseSetMetaData \"-MODEL="+mod.getModelId()+"\"",null, Expression.SqlGroupType.NONE));   pkg.setFirstStep(step1);   step1.setNextStepAfterSuccess(step2);   step2.setNextStepAfterSuccess(step3); The biggest leap of faith for users is getting to know which SDK classes have to be used to build the objects in the design, using StepOdiCommand isn't necessarily obvious, once you see it in action though it is very simple to use. The above snippet uses an OdiModel variable named mod, its a snippet I added to the accelerated model creation script in the post linked above.

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  • iOrgSoft Video Converter for Mac

    - by terryhao
    [url=http://www.iorgsoft.com/Video-Converter-for-Mac/]video converter for mac[/url] IOrgSoft[url=http://www.iorgsoft.com/Video-Converter-for-Mac/]video converter for mac[/url] is an excellent video converting and editing software for Macintosh users. A built-in powerful video player, trimming, splitter/joiner/merger tools give you everything you need to manage your videos on mac. This mac converter supports many video formats like AVI, MP4, WMV, MPEG-1,2, YouTube(FLV), Limewire, Realplayer(RM,RMVB), Quicktime(MOV), MKV, MOD, TOD, ASF, 3GP, 3G2, AVCHD/M2TS/MTS/TS/TRP/TS, MXF, etc. Video Converter for Mac features a very clean user interface which makes this task a breeze. You can trim/clip any segments and optionally merge/join and sort them to create your personal movie, crop frame size to remove any unwanted area in the frame just like a pair of smart scissors and set the output video parameters such as video resolution, video frame rate, audio codec, video codec and video quality. Converted videos can be imported into imovie/itunes/FCE/FCP/QuickTime Pro or played on iPad, iPod touch, iPod classic, iPod nano, iPhone, iPhone 3GS, Apple TV, PSP, PS3, Creative Zen, iRiver PMP, Archos, mobile phones and other MP4/MP3 players. Video Converter for Mac makes video conversion easy. Free download now and have a try for yourself! [url=http://www.iorgsoft.com/Video-Editor-for-Mac/]Video Editor for Mac[/url] [url=http://www.iorgsoft.com/Mod-Converter/]mod converter[/url] [url=http://www.iorgsoft.com/Mod-Converter-for-Mac/]mod converter for mac[/url]

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  • Caching factory design

    - by max
    I have a factory class XFactory that creates objects of class X. Instances of X are very large, so the main purpose of the factory is to cache them, as transparently to the client code as possible. Objects of class X are immutable, so the following code seems reasonable: # module xfactory.py import x class XFactory: _registry = {} def get_x(self, arg1, arg2, use_cache = True): if use_cache: hash_id = hash((arg1, arg2)) if hash_id in _registry: return _registry[hash_id] obj = x.X(arg1, arg2) _registry[hash_id] = obj return obj # module x.py class X: # ... Is it a good pattern? (I know it's not the actual Factory Pattern.) Is there anything I should change? Now, I find that sometimes I want to cache X objects to disk. I'll use pickle for that purpose, and store as values in the _registry the filenames of the pickled objects instead of references to the objects. Of course, _registry itself would have to be stored persistently (perhaps in a pickle file of its own, in a text file, in a database, or simply by giving pickle files the filenames that contain hash_id). Except now the validity of the cached object depends not only on the parameters passed to get_x(), but also on the version of the code that created these objects. Strictly speaking, even a memory-cached object could become invalid if someone modifies x.py or any of its dependencies, and reloads it while the program is running. So far I ignored this danger since it seems unlikely for my application. But I certainly cannot ignore it when my objects are cached to persistent storage. What can I do? I suppose I could make the hash_id more robust by calculating hash of a tuple that contains arguments arg1 and arg2, as well as the filename and last modified date for x.py and every module and data file that it (recursively) depends on. To help delete cache files that won't ever be useful again, I'd add to the _registry the unhashed representation of the modified dates for each record. But even this solution isn't 100% safe since theoretically someone might load a module dynamically, and I wouldn't know about it from statically analyzing the source code. If I go all out and assume every file in the project is a dependency, the mechanism will still break if some module grabs data from an external website, etc.). In addition, the frequency of changes in x.py and its dependencies is quite high, leading to heavy cache invalidation. Thus, I figured I might as well give up some safety, and only invalidate the cache only when there is an obvious mismatch. This means that class X would have a class-level cache validation identifier that should be changed whenever the developer believes a change happened that should invalidate the cache. (With multiple developers, a separate invalidation identifier is required for each.) This identifier is hashed along with arg1 and arg2 and becomes part of the hash keys stored in _registry. Since developers may forget to update the validation identifier or not realize that they invalidated existing cache, it would seem better to add another validation mechanism: class X can have a method that returns all the known "traits" of X. For instance, if X is a table, I might add the names of all the columns. The hash calculation will include the traits as well. I can write this code, but I am afraid that I'm missing something important; and I'm also wondering if perhaps there's a framework or package that can do all of this stuff already. Ideally, I'd like to combine in-memory and disk-based caching.

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  • Do all mods simply alter game files? [on hold]

    - by Starkers
    When you install some mods you drag certain files into your game directory and replace the files. Other mods, though, come with an installer where you can set parameters first. Does the installer then go and automatically replace the certain files? At the end of the day, is that all the installation of any mod is? Is the installation of a mod simply the replacement of certain files inside the game's root directory? Do mods exist which don't fit the above statement? That install outside the game's root? Why do they do this? All the mods I can think of do just replace certain files inside the game's root. However, I know Team Fortress was spawned from a multiplayer halflife 1 mod. Do you reckon that mod installed files outside the root to enable multiplayer via a network for a single player game? How rare are these mods? Or do they not even exist? Do even extensive mods make all their changes inside the root?

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  • How can I be certain that my code is flawless? [duplicate]

    - by David
    This question already has an answer here: Theoretically bug-free programs 5 answers I have just completed an exercise from my textbook which wanted me to write a program to check if a number is prime or not. I have tested it and seems to work fine, but how can I be certain that it will work for every prime number? public boolean isPrime(int n) { int divisor = 2; int limit = n-1 ; if (n == 2) { return true; } else { int mod = 0; while (divisor <= limit) { mod = n % divisor; if (mod == 0) { return false; } divisor++; } if (mod > 0) { return true; } } return false; } Note that this question is not a duplicate of Theoretically Bug Free Programs because that question asks about whether one can write bug free programs in the face of the the limitative results such as Turing's proof of the incomputability of halting, Rice's theorem and Godel's incompleteness theorems. This question asks how a program can be shown to be bug free.

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  • Questions about NGINX limit_req_zone

    - by Meteor
    I got a problem with NGINX limit_req_zone. Anyone can help? The problem is that, I want to limit user access to some specific URL, for example: /forum.php?mod=forumdisplay? /forum.php?mod=viewthread&*** But, I do want to add an exception for below URL, /forum.php?mod=image&* Below is the location section of my configuration, the problem is that, for URL started with /forum.php?mod=image&*, the limitation is still applied. Any body can help? location ~*^/forum.php?mod=image$ { root /web/www; fastcgi_pass unix:/tmp/nginx.socket; fastcgi_param SCRIPT_FILENAME /scripts$fastcgi_script_name; include fastcgi_params; } location ~*^/(home|forum|portal).php$ { root /web/www; limit_conn addr 5; limit_req zone=refresh burst=5 nodelay; fastcgi_pass unix:/tmp/nginx.socket; fastcgi_param SCRIPT_FILENAME /scripts$fastcgi_script_name; include fastcgi_params; } location ~ \.php$ { root /web/www; fastcgi_pass unix:/tmp/nginx.socket; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /scripts$fastcgi_script_name; include fastcgi_params; }

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  • How long do FireFox, Chrome, Safari, and Opera cache SSL/TLS session keys?

    - by MJ
    To try to use a reason SSL/TLS session key timeout on the server-side, I'd like to know how long popular browsers cache session keys on the client. Microsoft describes this information for Windows/IE here: http://technet.microsoft.com/en-us/library/cc776467(WS.10).aspx But, I haven't been able to find similar information for other popular browsers. Does anyone know? Thanks!

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  • My iphone mobile safari does not cache , but i have a manifest file,...

    - by Ploetzeneder
    Hello, i have now put the site on: http://www.ploetzeneder.eu/Dateien/test/index4.html the manifest is there: http://www.ploetzeneder.eu/Dateien/test/app-cache-demo.manifest Why does it not work? The Webserver where the relevant problem has this url: http://www.pharao.mobi/WebAppproblem/ Username is the Username Passwort is the Password the problem is on index4.html where all images should be cached but are not

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  • Deploying multiple Grails instances with shared cache and sessions ?

    - by Kedare
    Hello, I am looking for a solution that allows me to deploy multiple load balanced Grails instances that have shared cache (EhCache Server ?) and sessions, is this possible ? I can't find any documentation on this (connecting to a common EhCache server or using Distributed EhCache, and sharing sessions (using EhCache too ?))... I'm looking for something that will work like multiple Rails instances with a common memcached and sessions/caches stored in the memcached... Can you help me ? Thank you !

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  • Use HTTP PUT to create new cache (ehCache) running on the same Tomcat?

    - by socal_javaguy
    I am trying to send a HTTP PUT (in order to create a new cache and populate it with my generated JSON) to ehCache using my webservice which is on the same local tomcat instance. Am new to RESTful Web Services and am using JDK 1.6, Tomcat 7, ehCache, and JSON. I have my POJOs defined like this: Person POJO: import javax.xml.bind.annotation.XmlRootElement; @XmlRootElement public class Person { private String firstName; private String lastName; private List<House> houses; // Getters & Setters } House POJO: import javax.xml.bind.annotation.XmlRootElement; @XmlRootElement public class House { private String address; private String city; private String state; // Getters & Setters } Using a PersonUtil class, I hardcoded the POJOs as follows: public class PersonUtil { public static Person getPerson() { Person person = new Person(); person.setFirstName("John"); person.setLastName("Doe"); List<House> houses = new ArrayList<House>(); House house = new House(); house.setAddress("1234 Elm Street"); house.setCity("Anytown"); house.setState("Maine"); houses.add(house); person.setHouses(houses); return person; } } Am able to create a JSON response per a GET request: @Path("") public class MyWebService{ @GET @Produces(MediaType.APPLICATION_JSON) public Person getPerson() { return PersonUtil.getPerson(); } } When deploying the war to tomcat and pointing the browser to http://localhost:8080/personservice/ Generated JSON: { "firstName" : "John", "lastName" : "Doe", "houses": [ { "address" : "1234 Elmstreet", "city" : "Anytown", "state" : "Maine" } ] } So far, so good, however, I have a different app which is running on the same tomcat instance (and has support for REST): http://localhost:8080/ehcache/rest/ While tomcat is running, I can issue a PUT like this: echo "Hello World" | curl -S -T - http://localhost:8080/ehcache/rest/hello/1 When I "GET" it like this: curl http://localhost:8080/ehcache/rest/hello/1 Will yield: Hello World What I need to do is create a POST which will put my entire Person generated JSON and create a new cache: http://localhost:8080/ehcache/rest/person And when I do a "GET" on this previous URL, it should look like this: { "firstName" : "John", "lastName" : "Doe", "houses": [ { "address" : "1234 Elmstreet", "city" : "Anytown", "state" : "Maine" } ] } So, far, this is what my PUT looks like: @PUT @Path("/ehcache/rest/person") @Produces(MediaType.APPLICATION_JSON) @Consumes(MediaType.APPLICATION_JSON) public Response createCache() { ResponseBuilder response = Response.ok(PersonUtil.getPerson(), MediaType.APPLICATION_JSON); return response.build(); } Question(s): (1) Is this the correct way to write the PUT? (2) What should I write inside the createCache() method to have it PUT my generated JSON into: http://localhost:8080/ehcache/rest/person (3) What would the command line CURL comment look like to use the PUT? Thanks for taking the time to read this...

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  • Should I cache the XRDS file returned in openid?

    - by Joseph
    In the initial part of the openid sequence, I request the OP (e.g. Yahoo.com) and get back the XRDS file which tells me the actual URL I need to use for the rest of the openid process. So, can I cache this initial file. E.g. if I have hundreds of users using a Yahoo openid, I would only have to do the initial fetch once every hour?

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  • Can I cache a ManyToOne hibernate object without it being lazy loaded?

    - by Andrew
    @ManyToOne @JoinColumn(name = "play_template_id", table = "team_play_mapping" ) public Play getPlay() { return play; } public void setPlay( Play play ) { this.play = play; } By default, this is eager loading. Can I get it so that it will read the play object from a cache without making it lazy loading? Am I correct that eager loading will force it to do a join query and hence no caching?

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  • My mobile does not cache , but i have a manifest file,...

    - by Ploetzeneder
    Hello, i have now put the site on: http://www.ploetzeneder.eu/Dateien/test/index4.html the manifest is there: http://www.ploetzeneder.eu/Dateien/test/app-cache-demo.manifest Why does it not work? The Webserver where the relevant problem has this url: http://www.pharao.mobi/WebAppproblem/ Username is the Username Passwort is the Password the problem is on index4.html where all images should be cached but are not

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  • Multithreaded java cache for objects that are heavy to create ?

    - by krosenvold
    I need a cache some objects with fairly heavy creation times, and I need exactly-once creation semantics. It should be possible to create objects for different CacheKeys concurrently. I think I need something that (under the hood) does something like this: ConcurrentHashMap<CacheKey, Future<HeavyObject>> Are there any existing open-source implementations of this that I can re-use ?

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  • Firefox addon to remove cache and cookies of one domain?

    - by flybywire
    I use firefox to develop a web site and at the same time to browse the web, read my gmail, etc. The problem is every now and then I need to delete the cache and or remove the cookies of the web app, but I want to stayed logged in in the other web pages I am visiting. Do you know a firefox plugin (or firefox trick) that can help with this issue?

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  • Is it possible to cache an asp page on the server side?

    - by SLC
    Let's assume you have a big complex index page, that shows news articles and stuff. It's not going to change very often. Can you cache it somehow on the serverside, so requests don't force to server to dynamically generate the entire page every time someone visits it? Or does ASP.NET do this automatically? If so, how does it know if something has changed?

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  • New To StructureMap - Getting No Default Instance Error 202

    - by Code Sherpa
    Hi. I am very new to StructureMap and am getting the following error: StructureMap Exception Code: 202 No Default Instance defined for PluginFamily Company.ProjectCore.Core.IUserSession, Company.ProjectCore, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null It seems to be hitting the first interface instance on compile and then throws the above error: private readonly IUserSession _userSession; public SiteMaster() { _userSession = ObjectFactory.GetInstance<IUserSession>(); // ERROR THROWN HERE ... } For what it is worth, I have the PluginFamily reference above all of interfaces: [PluginFamily("Default")] public interface IUserSession Below is my entire StructureMap.config <StructureMap> <Assembly Name="Company.ProjectWeb" /> <Assembly Name="Company.ProjectCore" /> <!-- Use DefaultKey="Default" for standard cache or DefaultKey="MemCached" for memcached cache. --> <PluginFamily Assembly="Company.ProjectCore" Type="Company.ProjectCore.Core.ICache" DefaultKey="MemCached" /> <!-- Use DefaultKey="Default" for sending the email in real time through the configured mail server or use DefaultKey="MailQueue" to send the mail in batches through another process --> <PluginFamily Assembly="Company.ProjectCore" Type="Company.ProjectCore.Core.IEmailService" DefaultKey="MailQueue" /> <!-- Use DefaultKey="Default" for standard cache or DefaultKey="UserSession" for memcached cache. --> <PluginFamily Assembly="Company.ProjectCore" Type="Company.ProjectCore.Core.IUserSession" DefaultKey="UserSession" /> <!-- Use DefaultKey="Default" for standard cache or DefaultKey="Redirector" for memcached cache. --> <PluginFamily Assembly="Company.ProjectCore" Type="Company.ProjectCore.Core.IRedirector" DefaultKey="Redirector" /> <!-- Use DefaultKey="Default" for standard cache or DefaultKey="Navigation" for memcached cache. --> <PluginFamily Assembly="Company.ProjectCore" Type="Company.ProjectCore.Core.INavigation" DefaultKey="Navigation" /> Any suggestions? Thanks.

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