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  • VS2010 + Resharper 5 performance issues

    - by Jeremy Roberts
    I have been using VS2010 with Resharper 5 for several weeks and am having a performance issue. Sometimes when typing, the cursor will lag and the keystrokes won't show instantaneously. Also, scrolling will lag at times. There is a forum thread started and JetBrains has been responding. Several people (including myself) have added their voice and uploaded some performance profiles. If anyone here has has this issue, I would encourage you to visit the thread and let JetBrains know about it. Has anyone had this problem and have a suggestion to restore performance?

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  • object won't die (still references to it that I can't find)

    - by user288558
    I'm using parallel-python and start a new job server in a function. after the functions ends it still exists even though I didn't return it out of the function (I used weakref to test this). I guess there's still some references to this object somewhere. My two theories: It starts threads and it logs to root logger. My questions: can I somehow findout in which namespace there is still a reference to this object. I have the weakref reference. Does anyone know how to detach a logger? What other debug suggestions do people have? here is my testcode: def pptester(): js=pp.Server(ppservers=nodes) js.set_ncpus(0) fh=file('tmp.tmp.tmp','w') tmp=[] for i in range(200): tmp.append(js.submit(ppworktest,(),(),('os','subprocess'))) js.print_stats() return weakref.ref(js) thanks in advance Wolfgang

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  • How to inject JPA EntityManager using spring

    - by marcos
    Hello all! I have a few questions about jpa + spring integration running on tomcat, i've been looking fo some time and couldn't find any concrete answer, so here it goes: Is it possible to have spring to inject the JPA entityManager object into my DAO class without extending JpaDaoSupport? if yes, does spring manage the transaction in this case? I'm trying to keep spring configuration as simple as possible: <bean id="transactionManager" class="org.springframework.orm.jpa.JpaTransactionManager"> <property name="entityManagerFactory" ref="em"/> </bean> <bean id="em" class="org.springframework.orm.jpa.LocalEntityManagerFactoryBean"> <property name="persistenceUnitName" value="myPU"/> </bean> EDIT: that was very helpfull, thank you all!

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  • problem with Chrome form handling: input onfocus="this.select()"

    - by binaryorganic
    I'm using the following HTML code to autoselect some text in a form field when a user clicks on the field: input onfocus="this.select()" type="text" value="Search" This works fine in Firefox and Internet Explorer (the purpose being to use the default text to describe the field to the user, but highlight it so that on click they can just start typing), but I'm having trouble getting it to work in Chrome. When I click the form field in Chrome the text is highlighted for just a split second and then the cursor jumps to the end of the default text and the highlighting goes away. Any ideas on how to get this working in Chrome as well?

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  • Box2d Documentation - Outdated, any better api refs?

    - by GONeale
    Hi guys, I am working with cocos2d + box2d and as I look through the 'Hello World' tutorial and attempt others I am finding many constructs which do not seem to be documented in the latest api ref. Would anybody be able to shed some light on what's going on? or point me in the right direction to someone who has covered the new constructs such as b2PolygonDef changing to b2PolygonShape and likewise for circle + who knows what else, seems there has not been any doc updates since August '09. This is the only information I could find on the issue, of another user stating they have found many mismatches also. http://www.cocos2d-iphone.org/forum/topic/1683

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  • How to avoid SQLiteException locking errors

    - by TheArchedOne
    I'm developing an android app. It has multiple threads reading from and writing to the android SQLite db. I am receiving the following error: SQLiteException: error code 5: database is locked I understand the SQLite locks the entire db on inserting/updating, but these errors only seems to happen when inserting/updating while I'm running a select query. The select query returns a cursor which is being left open quite a wile (a few seconds some times) while I iterate over it. If the select query is not running, I never get the locks. I'm surprised that the select could be locking the db.... is this possible, or is something else going on? What's the best way to avoid such locks? Thanks TAO

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  • How do I get a single value from a stored proc using Nettiers

    - by Micah
    I have a really simple stored procedure that looks like this: CREATE PROCEDURE _Visitor_GetVisitorIDByVisitorGUID ( @VisitorGUID AS UNIQUEIDENTIFIER ) AS DECLARE @VisitorID AS bigint SELECT @VisitorID = VisitorID FROM dbo.Visitor WHERE VisitorGUID = @VisitorGUID --Here's what I've tried RETURN @VisitorID 'Returns an IDataReader SELECT @VisitorID 'Returns an IDataReader --I've also set it up wuth a single output --parameter, but that means I need to pass --the long in by ref and that's hideous to me I'm trying to get nettiers to generate a method with this signature: public long VisitorService.GetVisitorIDByVisitorGUID(GUID visitorGUID); Basically I want Nettiers to call ExecuteScalar instead of ExecuteReader. What am I doing wrong?

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  • div center does not work for IE

    - by Jean
    Hello, I have this css position:relative; margin: 0 auto; top:50%; width:15px; height:15px; background-color:#fff; -moz-border-radius: 15px; -webkit-border-radius: 15px; cursor:pointer; Its centering fine on chrome and stays on top for IE and ff. removed and changed position: whats wrong here? Thanks Jean

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  • Custom draw button using uxtheme.dll

    - by Javier De Pedro
    I have implemented my custom button inheriting from CButton and drawing it by using uxtheme.dll (DrawThemeBackground with BP_PUSHBUTTON). Everything works fine but I have two statuses (Normal and Pressed) which Hot status is the same. It means when the user places the cursor over the button it is drawn alike regardless the button status (Pressed or not). This is a bit confusing to the user and I would like to change the way the button is drawn in Pressed & Hot status. Does anybody know a way? I have also thought about custumizing the whole drawing but the buttons use gradients, borders, shadows, etc. So it is not easy to achive the same look&feel drawing everything by myself. Is there a way to find the source code of the dll or know how to do it? Thanks in advance. Javier

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  • Highlighting effect to text and/or image similar to be synchronized with audio

    - by Irfan Mulic
    I am looking how to approach following problem: We have application that displays text with audio recorded material. We use Browser Control (Internet Explorer) in Delphi App to do this. We respond to events in Delphi code setting innerHTML for elements if we have to update the style ... Now, request is to add option to dynamically move the cursor or dynamically highlight the words spoken from the paragraph. It doesn't need to match absolutely the exact word spoken so we will have to dynamically update the content of position of highlighted word based on some timer or something (because it is not text to speach). What should be the most practical and easy approach to this kind of problem, all answers are greatly appreciated. Thanks.

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  • Problems with contenttypes when loading a fixture in Django

    - by gerdemb
    I am having trouble loading Django fixtures into my MySQL database because of contenttypes conflicts. First I tried dumping the data from only my app like this: ./manage.py dumpdata escola > fixture.json but I kept getting missing foreign key problems, because my app "escola" uses tables from other applications. I kept adding additional apps until I got to this: ./manage.py dumpdata contenttypes auth escola > fixture.json Now the problem is the following constraint violation when I try to load the data as a test fixture: IntegrityError: (1062, "Duplicate entry 'escola-t23aluno' for key 2") It seems the problem is that Django is trying to dynamically recreate contenttypes with different primary key values that conflict with the primary key values from the fixture. This appears to be the same as bug documented here: http://code.djangoproject.com/ticket/7052 The problem is that the recommended workaround is to dump the contenttypes app which I'm already doing!? What gives? If it makes any difference I do have some custom model permissions as documented here: http://docs.djangoproject.com/en/dev/ref/models/options/#permissions

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  • mingw32-make : "Input line too long" issue

    - by hjsblogger
    We have a Makefile which runs on a Windows 2003 machine and we are using mingw32-make for it. Since the Makefile has many include paths, it exceeds the buffer size of 8K that the cmd can handle [Ref - http://support.microsoft.com/kb/830473/EN-US/due to which the compilation results in "input line too long" issue. I wanted to know the following - What would be the best way to optimize the Makefile as I have already removed unwanted compiler switches, include paths etc. Is there any way we can put all the INCLUDE paths in one .txt file and import it in the Makefile.I could not find any mingw32 documentation for the same. Any other inputs/hints/reference links are most welcome. Thanks, -HJSblogger

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  • Doesn't show the android email html format when receive outlook

    - by saravanan palpandi
    doesnt show the html format in outlook. please do reply me. sorry for the english private void sendEmail() { try { String value = "" + "" + "Name " + "anroid" + "" + "" + "Version" + "2.2" + "" + ""; Intent email_intent = new Intent(Intent.ACTION_SEND); email_intent.setType("text/html"); email_intent.putExtra(Intent.EXTRA_SUBJECT, "android Details"); email_intent.putExtra(Intent.EXTRA_TEXT, Html.fromHtml(value)); email_intent.setType("vnd.android.cursor.dir/email"); startActivity(Intent.createChooser(email_intent,"Sending mail..")); }catch(Exception e) { } }

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  • Eclipse code template to insert a bookmark?

    - by Mike
    Eclipse has a nifty feature which allows you to define "templates" for code. I have created one to automatically put in a println and add a "TODO" comment. I'd like for this to also add a bookmark so I can easily find it again. (The codebase I am working with makes it unfeasible to use just the Task List to find what I need to do since there are a lot of TODOs laying around.) My current template is simply System.out.println("don't commit me!"); //TODO: fix this ${cursor}.

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  • Trying to drop all tables from my schema with no rows?

    - by Vineet
    I am trying to drop all tables in schema with no rows,but when i am executing this code i am getting an error THis is the code: create or replace procedure tester IS v_count NUMBER; CURSOR emp_cur IS select table_name from user_tables; BEGIN FOR emp_rec_cur IN emp_cur LOOP EXECUTE IMMEDIATE 'select count(*) from '|| emp_rec_cur.table_name INTO v_count ; IF v_count =0 THEN EXECUTE IMMEDIATE 'DROP TABLE '|| emp_rec_cur.table_name; END IF; END LOOP; END tester; ERROR at line 1: ORA-29913: error in executing ODCIEXTTABLEOPEN callout ORA-29400: data cartridge error KUP-00554: error encountered while parsing access parameters KUP-01005: syntax error: found "identifier": expecting one of: "badfile, byteordermark, characterset, data, delimited, discardfile, exit, fields, fixed, load, logfile, nodiscardfile, nobadfile, nologfile, date_cache, processing, readsize, string, skip, variable" KUP-01008: the bad identifier was: DELIMETED KUP-01007: at line 1 column 9 ORA-06512: at "SYS.ORACLE_LOADER", line 14 ORA-06512: at line 1 ORA-06512: at "SCOTT.TESTER", line 9 ORA-06512: at line 1

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  • Why index_merge is not used here?

    - by user198729
    Setup: mysql> create table t(a integer unsigned,b integer unsigned); mysql> insert into t(a,b) values (1,2),(1,3),(2,4); mysql> create index i_t_a on t(a); mysql> create index i_t_b on t(b); mysql> explain select * from t where a=1 or b=4; +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | t | ALL | i_t_a,i_t_b | NULL | NULL | NULL | 3 | Using where | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ Is there something I'm missing?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Using vertical-align on an element with background-image

    - by bobo
    <style type='text/css'> #span1{ background-image:url("http://www.reoiv.com/images/rss.jpg"); background-repeat:no-repeat; cursor:pointer; display:block; float:left; height:15px; width:15px; vertical-align:text-bottom; } </style> <span id='span1'></span>???? What I would like to do is to achieve the vertical align: text-bottom effect but I am not doing it on a image element. I am doing it on an element with background-image set. If you paste the above codes here: http://htmledit.squarefree.com/ You will see that the text failed to vertically align to bottom. I would like to know how it can be done without adding extra html element if possible. Many thanks to you all.

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  • ListView adapter data change without ListView being notified

    - by brockoli
    I've written a ListActivity that has a custom list adapter. The list is being updated from a ContentProvider when onCreate is run. I also have a service that gets started when I run the app and it first updates the ContentProvider, then sends a Broadcast that the content has been updated. My ListActivity recieves the broadcast and tries to update my ListView. My problem is, I'm getting intermittent errors about the ListView adapter data changing without the ListView being notified. I call the notifyDataSetChanged() method on my list adapter right after I update it. What it seems like is happening is the list is still in the process of being updated after first call in onCreate when it recieves the broadcast from the service to update, so it tries to update my ListView before it's finished updating from it's first run. Does this make sense? Here is some of my code. NOTE: The service is working properly, it gets new data and updates my ContentProvider, and I do get the broadcast in my activity when it is updated. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ctx = this; getPrefs(); setContentView(R.layout.main); // Setup preference listener preferences = PreferenceManager.getDefaultSharedPreferences(this); preferences.registerOnSharedPreferenceChangeListener(listener); // Setup report list adapter ListView nzbLv = (ListView) findViewById(R.id.report_list); nzbla = new NZBReportListAdaptor(ctx); getReports(); nzbla.setListItems(report_list); nzbLv.setAdapter(nzbla); // Broadcast receiver to get notification from NZBService to update ReportList registerReceiver(receiver, new IntentFilter(NZBService.BROADCAST_ACTION)); startService(new Intent(ctx, NZBService.class)); } @Override public void onResume() { super.onResume(); timerHandler.resume(); new updateSabQueue().execute(); //updateList(); } @Override public void onPause() { super.onPause(); timerHandler.pause(); unregisterReceiver(receiver); } private BroadcastReceiver receiver = new BroadcastReceiver() { public void onReceive(Context context, Intent intent) { Toast.makeText(ctx, "NZBService broadcast recieved", Toast.LENGTH_SHORT).show(); updateReportList(); } }; private void updateReportList() { new updateReportList().execute(); } private class updateReportList extends AsyncTask<Void, Void, Boolean> { /* (non-Javadoc) * @see android.os.AsyncTask#onPreExecute() * Show progress dialog */ protected void onPreExecute() { } /* (non-Javadoc) * @see android.os.AsyncTask#doInBackground(Params[]) * Get new articles from the internet */ protected Boolean doInBackground(Void...unused) { getReports(); return true; } /** * On post execute. * Close the progress dialog */ @Override protected void onPostExecute(Boolean updated) { if (updated) { Log.d(TAG, "NZB report list adapter updated"); synchronized(this) { nzbla.setListItems(report_list); } Log.d(TAG, "NZB report list notified of change"); nzbla.notifyDataSetChanged(); } } } Now that this question is answered, I will post my updated code in an effort to help others who might come across it. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ctx = this; getPrefs(); setContentView(R.layout.main); // Setup preference listener preferences = PreferenceManager.getDefaultSharedPreferences(this); preferences.registerOnSharedPreferenceChangeListener(listener); // Setup report list adapter ListView nzbLv = (ListView) findViewById(R.id.report_list); nzbla = new NZBReportListAdaptor(ctx); report_list.addAll(getReports()); nzbla.setListItems(report_list); nzbLv.setAdapter(nzbla); // Broadcast receiver to get notification from NZBService to update ReportList registerReceiver(receiver, new IntentFilter(NZBService.BROADCAST_ACTION)); startService(new Intent(ctx, NZBService.class)); } private class updateReportList extends AsyncTask<Void, Void, ArrayList<Report>> { /* (non-Javadoc) * @see android.os.AsyncTask#onPreExecute() * Show progress dialog */ protected void onPreExecute() { } /* (non-Javadoc) * @see android.os.AsyncTask#doInBackground(Params[]) * Get new articles from the internet */ protected ArrayList<Report> doInBackground(Void...unused) { return getReports(); } /** * On post execute. * Close the progress dialog */ @Override protected void onPostExecute(ArrayList<Report> updated) { nzbla.setListItems(updated); nzbla.notifyDataSetChanged(); } } private ArrayList<Report> getReports() { ArrayList<Report> reports = new ArrayList<Report>(); ContentResolver r = getContentResolver(); Cursor c = r.query(NZBReportProvider.CONTENT_URI, null, null, null, NZBReportProvider.ARTICLE_KEY_ROWID + " DESC"); startManagingCursor(c); Log.d(TAG, "NZBReport cursor.getCount=" + c.getCount()); int title = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_TITLE); int desc = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_DESCRIPTION); int cat = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_CAT); int size = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_SIZE); int link = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_LINK); int catid = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_CATID); int date = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_DATE_ADDED); int group = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_GROUP); if (c.getCount() > 0) { c.moveToFirst(); do { URL url = null; try { url = new URL(c.getString(link)); } catch (MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace(); } reports.add(new Report(c.getString(title), url, c.getString(desc), c.getString(cat), c.getString(date), c.getString(size), c.getInt(catid), c.getString(group))); } while (c.moveToNext()); } return reports; }

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  • GoogleAppEngine : ClassNotFoundException : javax.jdo.metadata.ComponentMetadata

    - by James.Elsey
    I'm trying to deploy my application to a locally running GoogleAppEngine development server, but I'm getting the following stack trace when I start the server Apr 23, 2010 9:03:33 PM com.google.apphosting.utils.jetty.JettyLogger warn WARNING: Nested in org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'clientDao' defined in ServletContext resource [/WEB-INF/applicationContext.xml]: Cannot resolve reference to bean 'entityManagerFactory' while setting bean property 'entityManagerFactory'; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'entityManagerFactory' defined in ServletContext resource [/WEB-INF/applicationContext.xml]: Invocation of init method failed; nested exception is java.lang.NoClassDefFoundError: javax/jdo/metadata/ComponentMetadata: java.lang.ClassNotFoundException: javax.jdo.metadata.ComponentMetadata at java.net.URLClassLoader$1.run(URLClassLoader.java:217) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:319) at com.google.appengine.tools.development.IsolatedAppClassLoader.loadClass(IsolatedAppClassLoader.java:151) at java.lang.ClassLoader.loadClass(ClassLoader.java:264) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:332) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:264) at javax.jdo.JDOHelper$18.run(JDOHelper.java:2009) at javax.jdo.JDOHelper$18.run(JDOHelper.java:2007) at java.security.AccessController.doPrivileged(Native Method) at javax.jdo.JDOHelper.forName(JDOHelper.java:2006) at javax.jdo.JDOHelper.invokeGetPersistenceManagerFactoryOnImplementation(JDOHelper.java:1155) at javax.jdo.JDOHelper.getPersistenceManagerFactory(JDOHelper.java:803) at javax.jdo.JDOHelper.getPersistenceManagerFactory(JDOHelper.java:698) at org.datanucleus.jpa.EntityManagerFactoryImpl.initialisePMF(EntityManagerFactoryImpl.java:482) at org.datanucleus.jpa.EntityManagerFactoryImpl.<init>(EntityManagerFactoryImpl.java:255) at org.datanucleus.store.appengine.jpa.DatastoreEntityManagerFactory.<init>(DatastoreEntityManagerFactory.java:68) at org.datanucleus.store.appengine.jpa.DatastorePersistenceProvider.createContainerEntityManagerFactory(DatastorePersistenceProvider.java:45) at org.springframework.orm.jpa.LocalContainerEntityManagerFactoryBean.createNativeEntityManagerFactory(LocalContainerEntityManagerFactoryBean.java:224) at org.springframework.orm.jpa.AbstractEntityManagerFactoryBean.afterPropertiesSet(AbstractEntityManagerFactoryBean.java:291) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.invokeInitMethods(AbstractAutowireCapableBeanFactory.java:1369) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1335) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:473) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$1.run(AbstractAutowireCapableBeanFactory.java:409) at java.security.AccessController.doPrivileged(Native Method) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:380) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:264) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:261) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:185) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:164) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveReference(BeanDefinitionValueResolver.java:269) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveValueIfNecessary(BeanDefinitionValueResolver.java:104) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.applyPropertyValues(AbstractAutowireCapableBeanFactory.java:1245) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1010) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:472) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$1.run(AbstractAutowireCapableBeanFactory.java:409) at java.security.AccessController.doPrivileged(Native Method) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:380) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:264) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:261) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:185) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:164) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:429) at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplicationContext.java:728) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:380) at org.springframework.web.context.ContextLoader.createWebApplicationContext(ContextLoader.java:255) at org.springframework.web.context.ContextLoader.initWebApplicationContext(ContextLoader.java:199) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:45) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java:530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:117) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:117) at org.mortbay.jetty.Server.doStart(Server.java:217) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at com.google.appengine.tools.development.JettyContainerService.startContainer(JettyContainerService.java:181) at com.google.appengine.tools.development.AbstractContainerService.startup(AbstractContainerService.java:116) at com.google.appengine.tools.development.DevAppServerImpl.start(DevAppServerImpl.java:217) at com.google.appengine.tools.development.DevAppServerMain$StartAction.apply(DevAppServerMain.java:162) at com.google.appengine.tools.util.Parser$ParseResult.applyArgs(Parser.java:48) at com.google.appengine.tools.development.DevAppServerMain.<init>(DevAppServerMain.java:113) at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMain.java:89) The server is running at http://localhost:1234/ I'm a little confused over this, since I have the same application running locally on GlassFish/MySQL. All I have done is to swap in the relevant jar files, and change the persistence.xml. My applicationContext.xml looks as follows : <context:annotation-config/> <bean id="clientDao" class="com.jameselsey.salestracker.dao.jpa.JpaDaoClient"> <property name="entityManagerFactory" ref="entityManagerFactory"/> </bean> <bean id="entityManagerFactory" class="org.springframework.orm.jpa.LocalContainerEntityManagerFactoryBean"/> <bean id="transactionManager" class="org.springframework.orm.jpa.JpaTransactionManager"> <property name="entityManagerFactory" ref="entityManagerFactory" /> </bean> <bean id="org.springframework.context.annotation.internalPersistenceAnnotationProcessor" class="com.jameselsey.salestracker.util.GaeFixInternalPersistenceAnnotationProcessor" /> <bean class="org.springframework.orm.jpa.support.PersistenceAnnotationBeanPostProcessor"/> <tx:annotation-driven/> <bean id="clientService" class="com.jameselsey.salestracker.service.ClientService"/> </beans> My JPA DAO looks like this public class JpaDao extends JpaDaoSupport { protected <T> List<T> findAll(Class<T> clazz) { return getJpaTemplate().find("select c from " + clazz.getName() + " c"); } protected <T> T findOne(String jpql, Map params) { List<T> results = getJpaTemplate().findByNamedParams(jpql, params); if(results.isEmpty()) { return null; } if(results.size() > 1) { throw new IncorrectResultSizeDataAccessException(1, results.size()); } return results.get(0); } } And an example implemented method looks like this : @Override public Client getClientById(Integer clientId) { String jpql = "SELECT c " + "FROM com.jameselsey.salestracker.domain.Client c " + "WHERE c.id = " + clientId; return (Client) getJpaTemplate().find(jpql).get(0); } Like I say, this works ok on Glassfish/MySQL, is it possible this error could be a red herring to something else?

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  • Visual Studio 2010 shortcut to select word / expression / line / section / method?

    - by Lernkurve
    There is a shortcut Ctrl+Shift+W to select the entire word at the current cursor position. Is there a similar shortcut that keeps expanding the selected region every time I apply it? I mean, is there a shortcut which selects the word when applied once (same as Ctrl+Shift+W) and selects the entire line when applied twice in a row and selects the entire block when applied three times etc., i.e. keeps expanding the selected region step by step? I remember seeing such a shortcut, but I don't remember whether it was for Visual Studio or some other editor.

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  • .NET remoting manual configuration

    - by Quandary
    Question: In .NET remoting, I configure the client like this from a config file RemotingConfiguration.Configure("AsyncRemoteAPIclient.exe.config", False) Dim obj As New RemoteAPI.ServiceClass() (with this AsyncRemoteAPIclient.exe.config) <system.runtime.remoting> <application> <client> <wellknown type="RemoteAPI.ServiceClass, ServiceClass" url="http://localhost:8080/ServiceClass.rem" /> </client> <channels> <channel ref="http" port="0" /> </channels> </application> But when I replace the config file with manual configuration with the below code, it stops working, and starts complaining "ServiceClass or dependency not found". Dim chan As New System.Runtime.Remoting.Channels.Http.HttpChannel(0) System.Runtime.Remoting.Channels.ChannelServices.RegisterChannel(chan, False) ' Create an instance of the remote object Dim obj As RemoteAPI.ServiceClass obj = CType(Activator.GetObject(GetType(RemoteAPI.ServiceClass), "http://localhost:8080/ServiceClass.rem"), RemoteAPI.ServiceClass) What's wrong ?

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  • Import Contacts from .vcf file in Android 2.1

    - by Prateek Jain
    Hi All, I am able to retrieve all contacts from android in .vcf file using following code. ContentResolver cr = getContentResolver(); Cursor cur = cr.query(ContactsContract.Contacts.CONTENT_URI,null, null, null, null); String lookupKey = cur.getString(cur.getColumnIndex(ContactsContract.Contacts.LOOKUP_KEY)); Uri uri = Uri.withAppendedPath(ContactsContract.Contacts.CONTENT_VCARD_URI, lookupKey); System.out.println("The value is " + cr.getType(uri)); AssetFileDescriptor fd = this.getContentResolver().openAssetFileDescriptor(uri, "r"); FileInputStream fis = fd.createInputStream(); I don't know how to use this .vcf file to import all these contacts using code. The .vcf file contains all the details of all contacts including photos etc. Cheers, Prateek

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  • Comma or semicolon-delimited AutoComplete TextBox

    - by Ecyrb
    I would like to have a TextBox that supports AutoComplete and lets users type multiple words separated by a comma or semicolon, offering suggestions for each word. I have a standard TextBox with textBox.AutoCompleteCustomSource.AddRange(new[] { "apple", "banana", "carrot" }); textBox.AutoCompleteMode = AutoCompleteMode.SuggestAppend; textBox.AutoCompleteSource = AutoCompleteSource.CustomSource; Unfortunately it will only suggest for the first word. Anything typed after that and it stops suggesting. I want to be able to perform the following scenario: Type "ap" Have it suggest "apple" Press the comma Have it fill in "apple," with the cursor after the comma Type "ba" Have it suggest "banana" Press the comma Have it append "banana," resulting in "apple,banana," I've tried Googling for a solution, but haven't had much luck. This seems to be a popular feature for web apps, but apparently not for winforms. Any suggestions?

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  • why can't I comment lines in visual mode

    - by Haiyuan Zhang
    I want to comment several lines in my .vimrc, the usual way I do it is :x,ys/^/"/ and x stands for the start line number and y stands for the line number of the last line. I read some post which said in visual mode this task can be done by the following step: 1 Select your lines with VISUAL BLOCK 2 press I to insert before all highlighted lines. 3 type your comment charact , in this case should be " 4 then ESC I fllowed the above steps and met met problems in step 2 . the thing is when I select the lines in Visual mode and press I , vim ( I use version7.2) go back to insert mode and the cursor back to the start of the first line. so if you continue to do the step 3 and step 4, you end up in just inserting " at the start the first line , far from what I want to achieve. so could you point out what's wrong with the recipe ? thanks in advance

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