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  • Jocuri friv pentru toti

    - by haioase
    Jocurile online sunt o modalitate foarte simpla de a te relaxa in timpul liber si spun acest lucru deoarece nu ai altceva de facut decat sa te asezi in fata calculatorului, sa cauti pe internet ceea ce iti place si sa te joci cat vrei - sau cat de mult timp ai la dispozitie.Poate si din cauza ca sunt atat de cautate, industria jocurilor de pe internet a devenit tot mai infloritoare in ultima decada.Un site unde poti sa gasesti o multitudine de jocuri flash este si friv.me.uk games - Play your favorite online game, site dedicat in exclusivitate jocurilor friv de tot felul. Dupa cum se vede din titlu este in limba engleza, dar acest lucru nu cred ca reprezinta un impediment pentru vizitatorii din lumea intreaga care viziteaza www.friv.me.uk , deoarece astazi pana si copiii de gradinita stiu semnificatia cuvintelor play this game sau click here to play.Daca va intrebati ce sa alegeti din multele jocuri de acolo, v-as sugera sa incercati noile jocuri friv de strategie, deoarece sunt atat haioase, cat si interesante si educative pentru cei mici. Nu iti trebuie dexteritate in apasarea tastelor, ci o minte organizata, deoarece trebuie sa iti faci un plan de aparare foarte bun pentru a putea castiga un joc de genul lui Bloons tower defense, de exemplu.Fetelor care vor sa se joace pe friv.me.uk as vrea sa le sugerez cateva jocuri speciale pentru ele, cum ar fi cele de gatit impreuna cu Dora. Se vor distra copios, preparand cea mai gustoasa pizza in bucataria virtuala a Dorei si, in acelasi timp, vor invata fractiile, deoarece trebuie sa imparta pizza in felii egale pentru toti cei aflati la masa.Acestea au fost doar cateva idei despre ce jocuri friv puteti sa va jucati in fiecare zi pe friv.me.uk. Voi alegeti orice va place si stati oricat vreti acolo, pentru ca este un site unde va puteti amuza foarte tare impreuna cu prietenii sau familia. Distractie placuta tuturor!

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  • How to Enable User-Specific Wireless Networks in Windows 7

    - by The Geek
    Wireless network settings in Windows 7 are global across all users, but there’s a little-known option that lets you switch them to per-user, so each user has access to only the networks they are allowed to connect to. Here’s how it all works. How is this useful? Maybe you want to prevent a particular user from accessing the internet—if you don’t give them the wireless password, they won’t be able to get online. This could be very useful if you’ve got mini-people playing games on the family PC, but you don’t want them getting online Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Electronics 101 for kids: littleBits review

    - by Daniel Cazzulino
    I'm always on the lookout for cool toys that can empower my kids (9, 6 and 2yo) to be creative and break the mold of being just consumers of other's ideas. I recently came across littleBits while watching a TED video of their creator. I was immediately hooked. It seemed like the perfect blend of simplicity and self-learning that I was looking to get my kids into electronics. So I went ahead and purchased the kit from SparkFun and a bunch of standalone parts (&quot;bits&quot;) from the site itself. There are also a bunch of videos and pictures on their site to get a better idea of what they are, as well as multitude YouTube videos. This weekend I gave them to my kids, and coincidentally, we also travelled to my hometown and they got to share them too with their cousins. Man, what a blast it was! I decided to approach this &quot;toy&quot; just like one of the iPod/iPad games I buy for them: &quot;How it's used? I've no idea! I just heard it was great, you go figure it out!&quot;. And figure it out they did....Read full article

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  • Why can't I create direct3d objects?

    - by quakkels
    I've been programming professionally for years using languages like VBScript, JavaScript, and C#. As a hobby, I'm getting into some c/c++ and games programming with DirectX. I am running into an issue where I cannot create direct3d objects. I am using Visual C++ 2010 Express. After I installed vc++2010express I then installed the June 2010 release of DirectX. I am trying to include DirectX via #pragma statements. This is the code I have so far in my winmain.cpp source file: #include <Windows.h> #include <d3d11.h> #include <time.h> #include <iostream> using namespace std; #pragma comment(lib, "d3d11.lib") #pragma comment(lib, "d3dx11.lib") // program settings const string AppTitle = "Direct3D in a Window"; const int ScreenWidth = 1024; const int ScreenHeight = 768; // direct3d objects LPDIRECT3D11 d3d = NULL; // this line is showing an error The type LPDIRECT3D11 is showing an error: Error: Identifier "LPDIRECT3D11" is undefined Am I missing something here to get VC++2010Express to recognize and load the DirectX libs? Thanks for any help.

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  • A* Start path finding in HTML5 Canvas

    - by gyhgowvi
    I'm trying implement A* Start path finding in my games(which are written with JavaScript, HTML5 Canvas). Library for A* Start found this - http://46dogs.blogspot.com/2009/10/star-pathroute-finding-javascript-code.html and now I'm using this library for path finding. And with this library, I'm trying write a simple test, but stuck with one problem. I'm now done when in HTML5 canvas screen click with mouse show path until my mouse.x and mouse.y. Here is a screenshot - http://oi46.tinypic.com/14qxrl.jpg (Pink square: Player, Orange squares: path until my mouse.x/mouse.y) Code how I'm drawing the orange squares until my mouse.x/mouse.y is: 'http://pastebin.com/bfq74ybc (Sorry I do not understand how upload code in my post) My problem is I do not understand how to move my player until path goal. I've tried: 'http://pastebin.com/nVW3mhUM But with this code my player is not beung drawn.(When I run the code, player.x and player.y are equals to 0 and when I click with the mouse I get the path player blink and disappear) Maybe anyone know how to solve this problem? And I'm very very very sorry for my bad English language. :)

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  • School vs Self-Taught [duplicate]

    - by Joan Venge
    This question already has an answer here: Do I need a degree in Computer Science to get a junior Programming job? [closed] 8 answers Do you think university is a good learning environment or is it better to be autodidact? [closed] 3 answers Do you think formal education is necessary to gain strong programming skills? There are a lot of jobs that aren't programming but involves programming, such as tech artists in games, fx tds in film for example. I see similar patterns in the people I work where the best ones I have seen were self-taught, because of being artists primarily. But I also see that while the software, programming knowledge is varied and deep, hardware knowledge is very basic, including me, again due to lack of formal education. But I also work with a lot of programmers who possess both skills in general (software and hardware). Do you think it's necessary to have a formal education to have great programming skills? Would you think less of someone if he didn't have a degree in computer science, or software engineering, etc in terms of job opportunities? Would you trust him to do a software engineering job, i.e. writing a complex tool? Basically I feel the self-taught programmer doesn't know a lot of things, i.e. not knowing a particular pattern or a particular language, etc. But I find that the ability to think outside the box much more powerful. As "pure" programmers what's your take on it?

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  • Oracle Traffic Director – download and check out new cool features in 11.1.1.7.0 by Frances Zhao

    - by JuergenKress
    As Oracle's strategic layer-7 software load balancer product, Oracle Traffic Direct is fast, reliable, secure, easy-to-use and scalable; that you can deploy as the reliable entry point for all TCP, HTTP and HTTPS traffic to application servers and web servers in your network. The latest release Oracle Traffic Director 11.1.1.7.0 is available for ExaLogic and Database Appliance! For download and details please visit the Traffic Director OTN website. It this release, we have introduced some major new functionality and improvements. Web application firewall. Oracle Traffic Director supports web application firewalls. A web application firewall (WAF) is a filter or server plugin that applies a set of rules, called rule sets, to an HTTP request. Using a web application firewall, users can inspect traffic and deny requests to protect back-end applications from CSRF vulnerabilities and common attacks such as cross-site scripting. WebSocket Connections. Oracle Traffic Director handles WebSocket connections by default. WebSocket connections are long-lived and allow support for live content, games in real-time, video chatting, and so on. Support for LDAP/T3 Load Balancing. Oracle Traffic Director now supports basic LDAP/T3 load balancing at layer 7, where requests are handled as generic TCP connections for traffic tunneling. It works in full-NAT mode. Please download and try it out. For more information, check out the data sheet and the documentation. For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: traffic director,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • CheckMemoryAllocationGame Sample

    - by Michael B. McLaughlin
    Many times I’ve found myself wondering how much GC memory some operation allocates. This is primarily in the context of XNA games due to the desire to avoid generating garbage and thus triggering a GC collection. Many times I’ve written simple programs to check allocations. I did it again recently. It occurred to me that many XNA developers find themselves asking this question from time to time. So I cleaned up my sample and published it on my website. Feel free to download it and put it to use. It’s rather thoroughly commented. The location where you insert the code you wish to check is in the Update method found in Game1.cs. The default that I put in is a line of code that generates a new Guid using Guid.NewGuid (which, if you’re curious, does not create any heap allocations). Read all of the comments in the Update method (at the very least) to make sure that your code is measured properly. It’s important to make sure that you meaningfully reference any thing you create after the second call to get the memory or else (in Release configuration at least) you will likely get incorrect results. Anyway, it should make sense when you read the comments and if not, feel free to post a comment here or ask me on Twitter. You can find my utilities and code samples page here: http://www.bobtacoindustries.com/developers/utils/Default.aspx To download CheckMemoryAllocationGame’s source code directly: http://www.bobtacoindustries.com/developers/utils/CheckMemoryAllocationGame.zip (If you’re looking to do this outside of the context of an XNA game, the measurement code in the Update method can easily be adapted into, e.g., a C# Windows Console application. In the past I mostly did that, actually. But I didn’t feel like adding references to all the XNA assemblies this time and… anyway, if you want you can easily convert it to a console application. If there’s any demand for it, I’ll do it myself and update this post when I get a chance.)

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  • Multi-Resolution Mobile Development

    - by user2186302
    I'm about to start development on my first game for mobile phone (I already have a flash prototype completed so it's jsut a matter of "porting" it to mobile and fixing up the code) and plan on hopefully being able to get the game working on iphones and most android devices. I am using Haxe along with OpenFL and HaxeFlixel for development. My question is: What resolution should I design the game in initially and/or what is the best way to develop a game for multiple resolutions. I have found multiple different methods, the best, in my opinion, being strategy 3 on this page: http://wiki.starling-framework.org/manual/multi-resolution_development. However I have some questions about this. First, what would the best base resolution to use be, the guide suggests 240*320 which seems alright to me, although if I chose to use pixel graphics as I most probably will given I'm using HaxeFlixel, I'm not sure if they'll look too blocky on larger screens which I'm not even sure is a problem as it might still look alright. (Honestly, not sure about that and if anyone has any examples of games that use this method and look nice). Finally, please feel free to share whatever methods you use and think is best. For example, HaxeFlixel has a scaling feature that scales the game to fit the exact screen size, but I'm afraid that would lead to blurry and improperly scaled graphics since it would scale by non-integers. But, I'm not sure how noticeable a problem that may or may not be. Although from experience I'm pretty sure it won't look nice and currently I do not think I'm going to go for this option. So, I would really appreciate any help on this subject. Thank you in advance.

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  • Live programming help

    - by frazras
    This idea has been floating around my head for a few years. I started some work on it but I just want to know if it is feasible, sensible, or if there is something else like it out there. Dont want to know I was wasting time on a solved issue. Whenever I have a programming issue, this is my sequence: Google it!: That usually brings up a lot of things: blogs, forums, stackoverflow, stackexchange, and even the official docs of the language/framework/cms. Ask on IRC: I format my question and try to get people on IRC to help me. Make a post: I create a post on forums/stackoverflow/stackexchange or shout on twitter with hashtags. Now a lot of the time I am in the middle of a project with a deadline. So I want answers NOW!!! Sometimes just 5-15 minutes worth of attention. Usually by the time I am failing at getting answers at #2, I am imagining how many people are ONLINE NOW with the skill and my exact answer but playing video games, watching youtube or idling online. However, if they were motivated, they would invest the 15 mintes helping me, that would make a world of a difference. I am even in positions where I would PAY for that 15 minutes of instant help. If your rate is as much as $100/hour (relatively good programmer) that is $25 that might save me 3 hours. This help would be live, text chat/skype/phone/screenshare. Should I continue developing this idea or is there a better alternative out there? Or is this even an unfeasible idea?

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  • Android: how do I switch between game scenes in a game? Any tutorials?

    - by Flavio
    I am trying to create a simple game using the Android SDK without using AndEngine (or any other game engine). I have plenty of experience designing games from the past, but I'm having lots of trouble trying to use the Android SDK to make my game. By far my biggest hurdle right now is switching between views. That is, for example, going from the menu to the first level, etc. I am using a traditional model I learned (I think it's called a scene stack or something?) in which you push the current scene onto a stack and the game's main loop runs the top item of the stack. This model seems non-trivial to implement in the Android SDK, mostly because Android seems to be picky about which thread instantiates which view. My issue is that I want the first level to show up when you press a button on the main menu, but when I instantiate the first level (the level class extends SurfaceView and implements SurfaceHolder.Callback) I get a runtime error complaining that the thread that runs the main menu can't instantiate this class. Something about calling Looper.prepare(). I figured at this point I was probably doing things wrong. I'm not sure how to specifically phrase my issue into a question, so maybe I should leave it as either 1) Does anybody know a good way (or the 'proper' way) to switch between scenes in an Android game? or 2) Are there any tutorials out there which show how to create a game that doesn't take place entirely in one scene? (I have googled for a while to no avail... maybe someone else knows of one?) Thanks!

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  • My Windows 8 App in Windows Store

    - by Stephen.Walther
    Finally, you have a good reason to upgrade to Windows 8! My Brain Eaters app was just accepted into the Windows Store. Just in time for Halloween! The Brain Eaters app is a sample app from my soon to be released book Windows 8 Apps with HTML5 and JavaScript. The game illustrates several important programming concepts which you need when building Windows 8 games with JavaScript such as using HTML5 Canvas and the new requestAnimationFrame() method. If you are looking for Halo or Call of Duty then you will be disappointed. If you are looking for PAC-MAN then you will be disappointed. I created the simplest arcade game that I could imagine so I could explain it in the book. All of the code for the game is included with the book. The goal of the game is to eat the food pellets while avoiding the zombies while running around a maze. Every time you get eaten by a zombie, you can hear my six year old son saying “Oh No!”. Here’s the link to the game: http://apps.microsoft.com/webpdp/app/brain-eaters/e283c8d0-1fed-4b26-a8bf-464584c9de6d

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  • Designing a flexible tile-based engine

    - by Vee
    I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on. The first approach I had was to have a 2D array of Tile objects, and then have classes inheriting from Tile that represented the game objects. Unfortunately that way I couldn't stack more game elements on the same Tile without having a 3D array. Then I did something different: I still had the 2D array of Tile objects, but every Tile object contained a List where I put and different entities. This worked fine until 20 minutes ago, when I realized that it's too expensive to do many things, look at this example: I have a Wall entity. Every update I have to check the 8 adjacent Tiles, then check all of the entities in the Tile's List, check if any of those entities is a Wall, then finally draw the correct sprite. (This is done to draw walls that are next to each other seamlessly) The only solution I see now is having a 3D array, with many layers, that could suit every situation. But that way I can't stack two entities that share the same layer on the same tile. Whenever I want to do that I have to create a new layer. Is there a better solution? What would you do?

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  • Unity3d web player fails to load textures

    - by José Franco
    I'm having a problem with Unity3d Web Player. I have developed a project and succesfully deployed it in a web app. It works with absolutely no problem on my PC. This app is to be installed on two identical machines. I have installed them in both and it only works properly in one. The issue I have is on a computer it fails to properly load the models and textures, so the game runs but instead of the models I can only see black rectangles on a blue background. It has the same problem with all browsers and I get no errors either by the player or by JavaScript. The only difference between these computers is that one that has the problem is running on Windows 8.1 and the other one on Windows 8 only. Could this be the cause of the issue? It works fine on my computer with Windows 8.1. However both of the other computers have specs that are significantly lower than mine. I have already searched everywhere and it seems that it has to do with the individual games, however I think it may have to do with the computer itself because it runs properly in the other two. The specs on the computes I'm installing the app on are as follows: Intel Celeron 1.40 GHz, 2GB RAM, Intel HD Graphics If anybody could point me in the right direction I would be very grateful I forgot to mention, I'm running Unity Web player 4.3.5 and the version on the other two computers is 4.5.0

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  • Physics not synchronizing correctly over the network when using Bullet

    - by Lucas
    I'm trying to implement a client/server physics system using Bullet however I'm having problems getting things to sync up. I've implemented a custom motion state which reads and write the transform from my game objects and it works locally but I've tried two different approaches for networked games: Dynamic objects on the client that are also on the server (eg not random debris and other unimportant stuff) are made kinematic. This works correctly but the objects don't move very smoothly Objects are dynamic on both but after each message from the server that the object has moved I set the linear and angular velocity to the values from the server and call btRigidBody::proceedToTransform with the transform on the server. I also call btCollisionObject::activate(true); to force the object to update. My intent with method 2 was to basically do method 1 but hijacking Bullet to do a poor-man's prediction instead of doing my own to smooth out method 1, but this doesn't seem to work (for reasons that are not 100% clear to me even stepping through Bullet) and the objects sometimes end up in different places. Am I heading in the right direction? Bullet seems to have it's own interpolation code built-in. Can that help me make method 1 work better? Or is my method 2 code not working because I am accidentally stomping that?

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  • CodePlex Daily Summary for Saturday, November 10, 2012

    CodePlex Daily Summary for Saturday, November 10, 2012Popular ReleasesImageGlass: Version 1.5: http://i1214.photobucket.com/albums/cc483/phapsuxeko/ImageGlass/1.png v1.5.4401.3015 Thumbnail bar: Increase loading speed Thumbnail image with ratio Support personal customization: mouse up, mouse down, mouse hover, selected item... Scroll to show all items Image viewer Zoom by scroll, or selected rectangle Speed up loading Zoom to cursor point New background design and customization and others... v1.5.4430.483 Thumbnail bar: Auto move scroll bar to selected image Show / Hi...Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 002: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes: A fix for the Netflix example from Chapter 6 that was missing a service reference A fix for the ImageHelper issue (images were not being saved) - this was due to the buffer being inadequate and required streaming the writeable bitmap to a buffer first before encoding and savingmyCollections: Version 2.3.2.0: New in this version : Added TheGamesDB.net API for Games and NDS Added Support for Windows Media Center Added Support for myMovies Added Support for XBMC Added Support for Dune HD Added Support for Mede8er Added Support for WD HDTV Added Fast search options Added order by Artist/Album for music You can now create covers and background for games You can now update your ID3 tag with the info of myCollections Fixed several provider Performance improvement New Splash ...Draw: Draw 1.0: Drawing PadPdfReport: PdfReport 1.4: - Added Html Footer Template. - Added a new HeaderTemplate (HtmlHeader) to simplify creating the headers of pages and groups by using HTML. See HtmlHeader/HtmlHeaderPdfReport.cs sample for more info. - Added a new sample (HtmlCellTemplate/HtmlCellTemplatePdfReport.cs) to show how to use the HtmlField template for creating the custom cell templates. - Added transparency setting to DiagonalWatermark. See ProgressReportPdfReport for more info. - Added DynamicCompile/DynamicCompilePdfReport.cs sa...Player Framework by Microsoft: Player Framework for Windows 8 (v1.0): IMPORTANT: List of breaking changes from preview 7 Ability to move control panel or individual elements outside media player. more info... New Entertainment app theme for out of the box support for Windows 8 Entertainment app guidelines. more info... VSIX reference names shortened. Allows seeing plugin name from "Add Reference" dialog without resizing. FreeWheel SmartXML now supports new "Standard" event callback type. Other minor misc fixes and improvements ADDITIONAL DOWNLOADSSmo...WebSearch.Net: WebSearch.Net 3.1: WebSearch.Net is an open-source research platform that provides uniform data source access, data modeling, feature calculation, data mining, etc. It facilitates the experiments of web search researchers due to its high flexibility and extensibility. The platform can be used or extended by any language compatible for .Net 2 framework, from C# (recommended), VB.Net to C++ and Java. Thanks to the large coverage of knowledge in web search research, it is necessary to model the techniques and main...Umbraco CMS: Umbraco 4.10.0: NugetNuGet BlogRead the release blog post for 4.10.0. Whats newMVC support New request pipeline Many, many bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesWe have done all we can not to break backwards compatibility, but we had to do some minor breaking changes: Removed graphicHeadlineFormat config setting from umbracoSettings.config (an old relic from the 3.x days) U4-690 DynamicNode ChildrenAsList was fixed, altering it'...MySQL Tuner for Windows: 0.3: Welcome to the third beta of MySQL Tuner for Windows! This release fixes bugs in the displaying of numbers, and a crash that occurred due to the program incorrectly closing and disposing of resources, Be warned that there will be bugs in this release, so please do not use on production or critical systems. Do post details of issues found to the issue tracker, and I will endeavour to fix them, when I can. I would love to have your feedback, and if possible your support! Requirements Microso...SharePoint Manager 2013: SharePoint Manager 2013 Release ver 1.0.12.1106: SharePoint Manager 2013 Release (ver: 1.0.12.1106) is now ready for SharePoint 2013. The new version has an expanded view of the SharePoint object model and has been tested on SharePoint 2013 RTM. As a bonus, the new version is also available for SharePoint 2010 as a separate download.D3D9Client: D3D9Client R7: New release for Orbiter 2010-P1 - Added horizon/sun angle for night-lights into the configuration file (default 10deg) - Some runway lights related bugs are fixed - Added more configuration options for runway lightsFiskalizacija za developere: FiskalizacijaDev 1.2: Verzija 1.2. je, prije svega, odgovor na novu verziju Tehnicke specifikacije (v1.1.) koja je objavljena prije nekoliko dana. Pored novosti vezanih uz (sitne) izmjene u spomenutoj novoj verziji Tehnicke dokumentacije, projekt smo prošili sa nekim dodatnim feature-ima od kojih je vecina proizašla iz vaših prijedloga - hvala :) Novosti u v1.2. su: - Neusuglašenost zahtjeva (http://fiskalizacija.codeplex.com/workitem/645) - Sample projekt - iznosi se množe sa 100 (http://fiskalizacija.codeplex.c...MFCMAPI: October 2012 Release: Build: 15.0.0.1036 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeJayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.3: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.3 For detailed release notes check the release notes. TypeScript supportWrite your code in a ...MCEBuddy 2.x: MCEBuddy 2.3.7: Changelog for 2.3.7 (32bit and 64bit) 1. Improved performance of MP4 Fast and M4V Fast Profiles (no deinterlacing, removed --decomb) 2. Improved priority handling 3. Added support for Pausing and Resume conversions 4. Added support for fallback to source directory if network destination directory is unavailable 5. MCEBuddy now installs ShowAnalyzer during installation 6. Added support for long description atom in iTunesFoxyXLS: FoxyXLS Releases: Source code and samplesWindow Manager: Window Manager 1.0: First releaseProDinner - ASP.NET MVC Sample (EF4.4, N-Tier, jQuery): 8: update to ASP.net MVC Awesome 3.0 udpate to EntityFramework 4.4 update to MVC 4 added dinners grid on homepageASP.net MVC Awesome - jQuery Ajax Helpers: 3.0: added Grid helper added XML Documentation added textbox helper added Client Side API for AjaxList removed .SearchButton from AjaxList AjaxForm and Confirm helpers have been merged into the Form helper optimized html output for AjaxDropdown, AjaxList, Autocomplete works on MVC 3 and 4BlogEngine.NET: BlogEngine.NET 2.7: Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.7 instructions. If you looking for Web Application Project, ...New ProjectsAuthor-it Variables Report Plug-in: The Variable Information Plug-in is an Author-it plug-in that displays information about all the variables in a library.bobthebuilder: Bob the builderCalendarSite: This webapplicaton is a calendar and appoinement manager app.ControlIP: This project helps users make the control task in a projectDaily Math Training: Daily Math Training app is Windows 8 app for children.Diablo III: This Project will contain several Diablo III related Implementations (a Windows 8 App another API Implementation, maybe some Calculators...)gelform: Ejercicio UTNJHashWin: Calcular hash MD5 SHA1 SHA256 SHA512 de arquivos MultiTask .NET 4.0 C# Marron TFS: Marron TFSMiddle Tennessee State University Robotics Team: Home of the MTSU Raider Robotics team.myexam: examN2F Router: The Zibings, N2Framework, url mapping/router project.NZBMatrix Advanced Feed Reader: This project is simple filter for NZBMatrix website feeds to update user with new movies which falls into the predefined customizable search templates.OpenTrading: Projeto em VB .net 3.5 que utiliza Active Record para mapeamento do banco de dados diretamente na classe das entidades e NHibernate para persistência dos dadosProjeto Parque - PI: Este projeto é resultado de um trabalho que realizamos todos os semestres na faculdade. 4º BSI - Centro Universitário Senac. QuesSys: this project is about examinationsample of inheritance: this project a sample of inheritance between classes at C#SharePoint 2013 Search Query Tool: Tool to test and debug the Search REST API in SharePoint 2013. Issue GET and POST search and suggestions queries. Use also against SharePoint Online. SharePoint Metro Grid: SharePoint 2010/2013 web part that displays links in Metro Tile Grid format. Just like Windows 8. Includes 215 images in 7 different sizes. Or use your own.SQL Server Partitioned Table Framework: The SQL Server Partitioned Table Framework (PTF) consists of a set of T-SQL Procedures that ease the maintenance work associated with partitioned tables.String -By GigaPlux Inc.: String OS is a operating system that was developed using C# and is based on the cosmos project .It has a beautiful File System by GRUNT.svu cms: first cms with chat and message between user vConsole for Windows 8: Just a very simple little app to help IT folks stuck in vSphere 5.0 with Win 8 console issues until you get to the next version of vSphereWikiprep#: The Wikiprep program is completely written in C# and based on .Net 4.0 . It processes Wikipedia dumps.Windows 8 Lock Screen: Windows 8 Lock Screen is a app that works like the Windows 8 Lock Screenwsccproject: updates will be made in due time during development

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  • CodePlex Daily Summary for Thursday, November 15, 2012

    CodePlex Daily Summary for Thursday, November 15, 2012Popular ReleasesMVC Bootstrap: MVC Boostrap 0.5.6: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. Added features to the Membership provider, a "lock out" feature to help fight brute force hacking of accounts. After a set number of log in attempts, the account is locked for a set time. If you download and use this project, please give some feedback, good or bad!Home Access Plus+: v8.4: This release only contains fixes for the 97576 release, you can download the v8.3 release files which aren't in this release from 97576 Changes: Fixed: Setup.aspx wrong jquery reference Fixed: Issue with loading the user's photo Changed: The JSON Urls to use a number of a date rather than a string Added: Code to hopefully, finally, fix the AD Browser not working some times File Changes: ~/bin/hap.ad.dll ~/bin/hap.web.dll ~/bin/hap.web.configuration.dll ~/bin/hap.web.livetiles.dl...OnTopReplica: Release 3.4: Update to the 3 version with major fixes and improvements. Compatible with Windows 8. Now runs (and requires) .NET Framework v.4.0. Added relative mode for region selection (allows the user to select regions as margins from the borders of the thumbnail, useful for windows which have a variable size but fixed size controls, like video players). Improved window seeking when restoring cloned thumbnail or cloning a window by title or by class. Improved settings persistence. Improved co...DotSpatial: DotSpatial 1.4: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...JSLint for Resharper: 0.2.4701 (Resharper 7.1): Added settings dialog. May now prioritize before Resharper JS messages JSLint settings may be set as default. (For example browser: true, indent: 2) Added support for JSLint directives in mixed language files. Upgraded to Resharper 7.1.WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.5: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes Docum...Social Network Importer for NodeXL: SocialNetImporter(v.1.6.1): This new version includes: - Fixes for some reported bugs. To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuAcDown?????: AcDown????? v4.3: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...SoftRenderer: SoftRenderer v0.2: SPONZA DEMO SoftRender is a CPU based renderer. It render 3D scene only on CPU. It's a project for learning purpose. SoftRender ????????,??????????。 http://i3.codeplex.com/Download?ProjectName=sr&DownloadId=528732 ?????????????,???compilehwshader.bat???????shader SoftRenderer.exe?vc10???????bin?? SoftRenderer_avx.exe?intel????????avx???cpu?????bin??WallSwitch: WallSwitch 1.2.1: Version 1.2.1 Changes: Improved collage image distribution to overlap older images first. Set default collage background blur distance to 4 (provides a more gradual effect). Fixed issue where wallpaper not displayed on Windows Vista when Cross-Fade transitions enabled. Fixed issue with duplicated themes not updating history view correctly.????: ???? 1.0: ????Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office ??? ?????、Unicode IVS?????????????????Unicode IVS???????????????。??、??????????????、?????????????????????????????。Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.74: fix for issue #18836 - sometimes throws null-reference errors in ActivationObject.AnalyzeScope method. add back the Context object's 8-parameter constructor, since someone has code that's using it. throw a low-pri warning if an expression statement is == or ===; warn that the developer may have meant an assignment (=). if window.XXXX or window"XXXX" is encountered, add XXXX (as long as it's a valid JavaScript identifier) to the known globals so subsequent references to XXXX won't throw ...???????: Monitor 2012-11-11: This is the first releasehttpclient?????????: httpclient??????? 1.0: httpclient??????? (1)?????????? (2)????????? (3)??2012-11-06??,???????。VidCoder: 1.4.5 Beta: Removed the old Advanced user interface and moved x264 preset/profile/tune there instead. The functionality is still available through editing the options string. Added ability to specify the H.264 level. Added ability to choose VidCoder's interface language. If you are interested in translating, we can get VidCoder in your language! Updated WPF text rendering to use the better Display mode. Updated HandBrake core to SVN 5045. Removed logic that forced the .m4v extension in certain ...ImageGlass: Version 1.5: http://i1214.photobucket.com/albums/cc483/phapsuxeko/ImageGlass/1.png v1.5.4401.3015 Thumbnail bar: Increase loading speed Thumbnail image with ratio Support personal customization: mouse up, mouse down, mouse hover, selected item... Scroll to show all items Image viewer Zoom by scroll, or selected rectangle Speed up loading Zoom to cursor point New background design and customization and others... v1.5.4430.483 Thumbnail bar: Auto move scroll bar to selected image Show / Hi...Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 002: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes: A fix for the Netflix example from Chapter 6 that was missing a service reference A fix for the ImageHelper issue (images were not being saved) - this was due to the buffer being inadequate and required streaming the writeable bitmap to a buffer first before encoding and savingmyCollections: Version 2.3.2.0: New in this version : Added TheGamesDB.net API for Games and NDS Added Support for Windows Media Center Added Support for myMovies Added Support for XBMC Added Support for Dune HD Added Support for Mede8er Added Support for WD HDTV Added Fast search options Added order by Artist/Album for music You can now create covers and background for games You can now update your ID3 tag with the info of myCollections Fixed several provider Performance improvement New Splash ...Draw: Draw 1.0: Drawing PadNew ProjectsCreatorRSS: CreatorRSS - A Simple Desktop tray RSS Reader This is a simple desktop RSS reader that will help in managing your feeds and get notifications. CreatorRSS is based on .NET framework 2.0 and is coded in C#. This was tested only on Windows Xp Professional Sp2 but it should work on any Windows operating systems that support .NET framework. Extensions Library: Extension Library adds several helpful extensions to your project including: - SharePoint Logging - Event Viewer Logging - Exception Handling - .Net ExtensionsHoliday Calendar: This project contains a holiday calendar user control to be used in Windows Form applications.InputSQL: C# InputSQLInstall Visual Basic 6 in Windows 8: Please see the home page.KaartenSolution: A very simple card game.MezanmiNet_TaxiReviews: just a review application on the mobile platformMSHelpMeHD: A Windows 8 Store App.ProjectSocial: This is just a project to try coding.Rabbit MQ Client for Windows Store apps: rabbitmq client support for windows apps storeRFC 822 DateTime: Parse or write a date and time formatted according to the RFC 822 specification. RxJS TypeScript difinition: TypeScript d.ts files for RxJS(ReactiveExtensions for JavaScript)Samurai Blades - Webapp: A mimic of a classic board game (Shogun) created for web using HTML5 and ASP.NET MVC 4 (including the new typescript js compiler). servicehook: testSIMS Bulk Import: SIMS .net is the most popular MIS system used by schools across the UK. This tool allows you to bulk import email addresses and information into UDF fields.SpaceFlight: This project is a browser for the SloanDigital Sky Survey Data sets that allows for unconstrained movement within the data set.Sparse matrix format converter: Convert matrix market files to CSR0, CSR1 format. SPAutoSuggestion: A JavaScript application to show auto-suggestions in SharePoint search site's text boxes like in Google.SpreadsheetLight by Vincent Tan: For the latest release of SpreadsheetLight always go to http://www.spreadsheetlight.com, Anele MbangaSSTU: SSTU - this is simple client for Russian "Saratov State Technical University" web-site.Username generator library: Helps generate usernamesVideoStream: First attempt at a Windows Store Style App, aims to make it easy to browse videos from links provided in social media streams.WP8 Async WebClient: Provides async/await (TPL) capability to WebClient within Windows Phone 8wsccprototype: this is a prototype of what the main website will look like. Every other customization will be made in time.wsubi: A spiced-up way to manage scripts. This is a Windows port of the the 'sub' project from 37signals (https://github.com/37signals/sub).??C#????????: ?????????????ROYcms?????????! 1.?????????,?????? 2.????????,?????????? 3.?????,?????,????????????????,??????????? 4.???????????,????

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  • iptables unresolved dependencies

    - by tertle
    I'm trying to setup OpenVPN Access Server on a VPS running ubuntu 9.10 for a friend so she can play games from her uni campus. The problem is I keep running into this error when trying to start openvpn. Service deferred error: IPTablesServiceBase: failed to run iptables-restore [status=1]: ['FATAL: Could not load /lib/modules/2.6.18-028stab070.14/modules.dep: No such file or directory', 'FATAL: Could not load /lib/modules/2.6.18-028stab070.14/modules.dep: No such file or directory', 'iptables-restore: line 46 failed']: internet/base:1175,internet/base:752,internet/process:45,internet/process:306,internet/_baseprocess:48,internet/process:775,internet/_baseprocess:60,svc/pp:116,svc/svcnotify:26,internet/defer:238,internet/defer:307,internet/defer:323,sagent/ipts:105,sagent/ipts:39,util/error:52,util/error:32 service failed to start due to unresolved dependencies: set(['user', 'iptables_openvpn']) service failed to start due to unresolved dependencies: set(['user', 'iptables_openvpn']) service failed to start due to unresolved dependencies: set(['iptables_openvpn']) Now I've already got my provider to enabled the TUN/TAP device driver and I checked this using # cat /dev/net/tun Which returned “File descriptor in bad state” Which I believe means it's enabled. After extensive searching, I've been unable to find any solution other than people suggesting to make sure TUN/TAP device driver is enabled. Any ideas on how to solve my issue? I'm not very experience with linux and I feel in over my head here so any advice is greatly appreciated. --edit-- Just stumbled across this Not sure how I missed it earlier. I believe I need to get modprobe ipt_mark & modprobe ipt_MARK run on the hostnode by my provider. Is this correct and something I should try get done.

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  • Loadbalancing Questions

    - by Van Holtz
    I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into clusters to allow even more players to log in to avoid latency issues. Now I have protyped the Loadbalancing server and its running pretty good so far. This is my architecture, I have a master server which acts as a proxy, every sub servers(chat, login, game) connect to the master server as well as all the clients. when a client connects, Client Request: Send Request - MS(Master) - Decides which SS(SubServer) to forward to - Forwards Request to SS - SS - Analyze Message - Send Response to MS - Decides which Client to forward to - Forwards Response to Client Well, it looks like its going through lots of stages. it takes double the time to process the message than a single server approach. i feel like my model isnt the best or i may be wrong. is there any better model or the one they use in professional games? I still want a Master-SubServer approach. I just want to clarify that I'm going in the right direction before writing all my codes. Thanks for any answer :)

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  • Hybrid Graphics Functional won't work with my Asus UL30V anymore

    - by futuress
    The problem is that I am no longer able to boot in compatibility mode for just turning on my Nvidia graphics to install the driver. Because no login screen will appear if Ubuntu is loading. In Ubuntu 11.10 I was able to activate nvidia graphics only' option this way: 1) Change BIOS to 'compatibility mode' which will turn off the Intel card. 2) Install the Nvidia proprietary driver using Ubuntu's driver finder (Additional Drivers) and then reboot. I was not interested using only the Intel graphics, for the sake of battery life. Now I have both cards running and they drain my battery life dramatically. And the main problem of this configuration no OpenGL is available, so I can't play any games any more. At this point, I have a pre-solution. I uninstalled the nvidia drivers and installed bumblebee. Now the Intel card is recognized. I would prefer to run just the nvidia card as in Ubuntu 11.10 but for now this is better than nothing. Does anybody else have the same problem?

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  • The Complete List of iPad Tips, Tricks, and Tutorials

    - by The Geek
    The Apple iPad is an amazing tablet, and to help you get the most out of it, we’ve put together a comprehensive list of every tip, trick, and tutorial for you. Read on for more. Note: This article was originally published earlier this year, but we’ve updated it with a real lot more content since then, so we’re republishing it for you. We’ll be keeping this page updated as we find more great articles, so you should bookmark this page for future reference Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor The Brothers Mario – Epic Gangland Style Mario Brothers Movie Trailer [Video] Score Awesome Games on the Cheap with the Humble Indie Bundle Add a Colorful Christmas Theme to Your Windows 7 Desktop This Windows Hack Changes the Blue Screen of Death to Red Edit Images Quickly in Firefox with Pixlr Grabber Zoho Writer, Sheet, and Show Now Available in Chrome Web Store

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  • Designing spawning system

    - by Vlad
    I played this game recently http://www.kongregate.com/games/JuicyBeast/knightmare-tower and I am amazed by the way how different monsters are beign spawned. I personally developed my own shooter game and I added time based but also count based spawing system. By count based I mean when there are 5 enemies on stage stop spawning. But this is one example. My question is how are these spawning mechanism built, is there some pattern or some theory how they are built? Are there some online materials/pages where I can improve my knowledge? To sumarize, let just say we have 6 types of monsters. I start the game and kill of monsters of type 1,2 and 3 all the time. Once I pass the first ceiling, like in the game above, monster type 4 appear. ANd so on. As I progress trough the game, the same system of 6 types of monsters stay, but they become more and more resilient and dangerous. So I must also improve to be able to destroy the same monsters but now stronger. My question is simple, are there some theories built or written for developing this type of inteligent systems? Note: This is a general question, not tied up with some game or how exactly should the game work. I am capable to program my own mechanisms but I think I need some help. Thanks.

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  • XNA: How to make the Vaus Spacecraft move left and right on directional keys pressed?

    - by Will Marcouiller
    I'm currently learning XNA per suggestion from this question's accepted answer: Where to start writing games, any tutorials or the like? I have then installed everything to get ready to work with XNA Game Studio 4.0. General Objective Writing an Arkanoid-like game. I want to make my ship move when I press either left or right keys. Code Sample protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here #if WINDOWS if (Keyboard.GetState().IsKeyDown(Keys.Escape)) this.Exit(); else { if (Keyboard.GetState().IsKeyDown(Keys.Left)) MoveLeft(gameTime); } #endif // Move the sprite around. BounceEnergyBall(gameTime); base.Update(gameTime); } void MoveLeft(GameTime gameTime) { // I'm not sure how to play with the Vector2 object and its position here!... _vausSpacecraftPos /= _vausSpacecraftSpeed.X; // This line makes the spacecraft move diagnol-top-left. } Question What formula shall I use, or what algorithm shall I consider to make my spaceship move as expected left and right properly? Thanks for your thoughts! Any clue will be appreciated. I am on my learning curve though I have years of development behind me (already)!

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  • How to Transfer All Your Information to a New PS3

    - by Justin Garrison
    The PlayStation 3 now costs half the price, has double the storage, and uses half the power. If you need another reason to upgrade, Sony also makes it easy to transfer all of your information to a new console. Transferring all of your games, data, and settings is easier than ever, and all you need is an ethernet cable. Read on as we walk you through the whole process of setting up your new PS3 and wiping all your information off the old one. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Hack Apart a Highlighter to Create UV-Reactive Flowers [Science] Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper

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  • Building a linux system

    - by webyankee
    I am worried about hardware compatibility. I have several older PCs with various hardware and wish to install Linux onto them. I have several ideas about what I would like to do. first, I am a novice and know just enough to get me into trouble in a lot of areas. I can not find adequate descriptions of the usage between a desktop and a server version of Linux. When would you want to choose to build a server instead of a desktop and can you change a desktop to a server if you need higher functionality? I wonder if I should use 32 or 64 bit? I believe 32 bit on older (P1 or P2 systems) would be the safe way to go. what is the extent can these systems be used? Can they used to play high end graphics on-line games or just simple browsing and word processing? How do I determine what programs the system can use? I have pondered on the idea of linking several systems together to make one big computer. I know this can be done with some functionality improvement. Any Ideas about this?

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