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  • "SendMessage" to 3 different processes in C++

    - by user1201889
    I want to send keystrokes to multiple processes. For example, if I press “1”, then I want to send the “1” to 3 "Notepad windows". Frist I want to try to send a keystroke to notepad, but it fails on the HWND: //HANDLE hWin; HWND windowHandle = FindWindowA(NULL, "Notepad"); //Can’t find a proccess //Send a key if( windowHandle ) //This one fails { while(true) { if( GetAsyncKeyState(VK_F12) != 0 ) { SendMessageA(windowHandle, WM_KEYDOWN, VK_NUMPAD1, 0); Sleep(1000); SendMessageA(windowHandle, WM_KEYUP, VK_NUMPAD1, 0); } Sleep(100); } } But the "FindWindow" method is not good enough for my program. There is also no way to get 3 different processes with the same name. So how can I make 3 handles to 3 different processes with the same name? And how can I send key’s to the processes?

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  • Permanent mutex locking causing deadlock?

    - by Daniel
    I am having a problem with mutexes (pthread_mutex on Linux) where if a thread locks a mutex right again after unlocking it, another thread is not very successful getting a lock. I've attached test code where one mutex is created, along with two threads that in an endless loop lock the mutex, sleep for a while and unlock it again. The output I expect to see is "alive" messages from both threads, one from each (e.g. 121212121212. However what I get is that one threads gets the majority of locks (e.g. 111111222222222111111111 or just 1111111111111...). If I add a usleep(1) after the unlocking, everything works as expected. Apparently when the thread goes to SLEEP the other thread gets its lock - however this is not the way I was expecting it, as the other thread has already called pthread_mutex_lock. I suspect this is the way this is implemented, in that the actice thread has priority, however it causes certain problem in this particular testcase. Is there any way to prevent it (short of adding a deliberately large enough delay or some kind of signaling) or where is my error in understanding? #include <pthread.h> #include <stdio.h> #include <string.h> #include <sys/time.h> #include <unistd.h> pthread_mutex_t mutex; void* threadFunction(void *id) { int count=0; while(true) { pthread_mutex_lock(&mutex); usleep(50*1000); pthread_mutex_unlock(&mutex); // usleep(1); ++count; if (count % 10 == 0) { printf("Thread %d alive\n", *(int*)id); count = 0; } } return 0; } int main() { // create one mutex pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); pthread_mutex_init(&mutex, &attr); // create two threads pthread_t thread1; pthread_t thread2; pthread_attr_t attributes; pthread_attr_init(&attributes); int id1 = 1, id2 = 2; pthread_create(&thread1, &attributes, &threadFunction, &id1); pthread_create(&thread2, &attributes, &threadFunction, &id2); pthread_attr_destroy(&attributes); sleep(1000); return 0; }

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  • Emacs, C++ code completion for vectors

    - by Caglar Toklu
    Hi, I am new to Emacs, and I have the following code as a sample. I have installed GNU Emacs 23.1.1 (i386-mingw-nt6.1.7600), installed cedet-1.0pre7.tar.gz. , installed ELPA, and company. You can find my simple Emacs configuration at the bottom. The problem is, when I type q[0] in main() and press . (dot), I see the 37 members of the vector, not Person although first_name and last_name are expected. The completion works as expected in the function greet() but it has nothing to do with vector. My question is, how can I accomplish code completion for vector elements too? #include <iostream> #include <vector> using namespace std; class Person { public: string first_name; string last_name; }; void greet(Person a_person) { // a_person.first_name is completed as expected! cout << a_person.first_name << "|"; cout << a_person.last_name << endl; }; int main() { vector<Person> q(2); Person guy1; guy1.first_name = "foo"; guy1.last_name = "bar"; Person guy2; guy2.first_name = "stack"; guy2.last_name = "overflow"; q[0] = guy1; q[1] = guy2; greet(guy1); greet(guy2); // cout q[0]. I want to see first_name or last_name here! } My Emacs configuration: ;;; This was installed by package-install.el. ;;; This provides support for the package system and ;;; interfacing with ELPA, the package archive. ;;; Move this code earlier if you want to reference ;;; packages in your .emacs. (when (load (expand-file-name "~/.emacs.d/elpa/package.el")) (package-initialize)) (load-file "~/.emacs.d/cedet/common/cedet.el") (semantic-load-enable-excessive-code-helpers) (require 'semantic-ia) (global-srecode-minor-mode 1) (semantic-add-system-include "/gcc/include/c++/4.4.2" 'c++-mode) (semantic-add-system-include "/gcc/i386-pc-mingw32/include" 'c++-mode) (semantic-add-system-include "/gcc/include" 'c++-mode) (defun my-semantic-hook () (imenu-add-to-menubar "TAGS")) (add-hook 'semantic-init-hooks 'my-semantic-hook)

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  • Cannot extend a class located in another file, PHP

    - by NightMICU
    I am trying to set up a class with commonly used tasks, such as preparing strings for input into a database and creating a PDO object. I would like to include this file in other class files and extend those classes to use the common class' code. However, when I place the common class in its own file and include it in the class it will be used in, I receive an error that states the second class cannot be found. For example, if the class name is foo and it is extending bar (the common class, located elsewhere), the error says that foo cannot be found. But if I place the code for class bar in the same file as foo, it works. Here are the classes in question - Common Class abstract class coreFunctions { protected $contentDB; public function __construct() { $this->contentDB = new PDO('mysql:host=localhost;dbname=db', 'username', 'password'); } public function cleanStr($string) { $cleansed = trim($string); $cleansed = stripslashes($cleansed); $cleansed = strip_tags($cleansed); return $cleansed; } } Code from individual class include $_SERVER['DOCUMENT_ROOT'] . '/includes/class.core-functions.php'; $mode = $_POST['mode']; if (isset($mode)) { $gallery = new gallery; switch ($mode) { case 'addAlbum': $gallery->addAlbum($_POST['hash'], $_POST['title'], $_POST['description']); } } class gallery extends coreFunctions { private function directoryPath($string) { $path = trim($string); $path = strtolower($path); $path = preg_replace('/[^ \pL \pN]/', '', $path); $path = preg_replace('[\s+]', '', $path); $path = substr($path, 0, 18); return $path; } public function addAlbum($hash, $title, $description) { $title = $this->cleanStr($title); $description = $this->cleanStr($description); $path = $this->directoryPath($title); if ($title && $description && $hash) { $addAlbum = $this->contentDB->prepare("INSERT INTO gallery_albums (albumHash, albumTitle, albumDescription, albumPath) VALUES (:hash, :title, :description, :path)"); $addAlbum->execute(array('hash' => $hash, 'title' => $title, 'description' => $description, 'path' => $path)); } } } The error when I try it this way is Fatal error: Class 'gallery' not found in /home/opheliad/public_html/admin/photo-gallery/includes/class.admin_photo-gallery.php on line 10

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  • Cannot start jboss remotely in ruby (Net::SSH)

    - by Jared
    I am trying to start/stop jboss remotely with ruby Net::SSH library. I am able to stop jboss with the following code: require 'net/ssh' Net::SSH.start('xx.xx.xx.xx', 'jboss', :password => "jboss") do |session| session.open_channel do |channel| channel.request_pty(:term => 'xterm') do |ch, success| raise "could not request pty!" unless success channel.exec "/etc/init.d/jboss_new stop\n" end puts "shell opened" channel.on_data do |channel, data| puts data sleep 1 if data =~ /Password: / sleep 2 channel.send_data("jboss\n") end end end end But when I substitute stop with start I get nothing in return, jboss is not started. I changed password to invalid and get a response su: Authentication failure Is there any gimmick here? Can you please advise what is wrong?

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  • What's the best way to draw a fullscreen quad in OpenGL 3.2?

    - by Phineas
    I'm doing ray casting in the fragment shader. I can think of a couple ways to draw a fullscreen quad for this purpose. Either draw a quad in clip space with the projection matrix set to the identity matrix, or use the geometry shader to turn a point into a triangle strip. The former uses immediate mode, deprecated in OpenGL 3.2. The latter I use out of novelty, but it still uses immediate mode to draw a point.

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  • Why might my Emacs use spaces instead of tabs?

    - by Fletcher Moore
    I am trying to diagnose this problem. TAB creates 4 spaces instead of a 4 col TAB like I want. But I don't think it should because C-h v indent-tabs-mode on the buffer in question says it is set to t. When I check my keybindings, TAB is set to c-indent-line-or-region. Does this function ignore my tabs-mode?

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  • Problem in suspending 2 threads at the same time in MFC!

    - by kiddo
    I am learning about threading and multithreading..so i just created a small application in which i will update the progressbar and a static text using threading.I vl get two inputs from the user, start and end values for how long the loop should rotate.I have 2threads in my application. Thread1- to update the progressbar(according to the loop) the static text which will show the count(loop count). Thread2 - to update the another static text which will just diplay a name Basically if the user clicks start, the progressbar steps up and at the same time filecount and the name are displayed parallely. There's is another operation where if the user clicks pause it(thread) has to suspend until the user clicks resume. The problem is,the above will not work(will not suspend and resume) for both thread..but works for a singlw thread. Please check the code to get an idea and reply me what can done! on button click start void CThreadingEx3Dlg::OnBnClickedStart() { m_ProgressBar.SetRange(start,end); myThread1 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction1,this); myThread2 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction2,this); } thread1 UINT MyThreadFunction1(LPARAM lparam) { CThreadingEx3Dlg* pthis = (CThreadingEx3Dlg*)lparam; for(int intvalue =pthis->start;intvalue<=pthis->end; ++intvalue) { pthis->SendMessage(WM_MY_THREAD_MESSAGE1,intvalue); } return 0; } thread1 function LRESULT CThreadingEx3Dlg::OnThreadMessage1(WPARAM wparam,LPARAM lparam) { int nProgress= (int)wparam; m_ProgressBar.SetPos(nProgress); CString strStatus; strStatus.Format(L"Thread1:Processing item: %d", nProgress); m_Static.SetWindowText(strStatus); Sleep(100); return 0; } thread2 UINT MyThreadFunction2(LPARAM lparam) { CThreadingEx3Dlg* pthis = (CThreadingEx3Dlg*)lparam; for(int i =pthis->start;i<=pthis->end;i++) { pthis->SendMessage(WM_MY_THREAD_MESSAGE2,i); } return 0; } thread2 function LRESULT CThreadingEx3Dlg::OnThreadMessage2(WPARAM wparam,LPARAM lparam) { m_Static1.GetDlgItem(IDC_STATIC6); m_Static1.SetWindowTextW(L"Thread2 Running"); Sleep(100); m_Static1.SetWindowTextW(L""); Sleep(100); return TRUE; } void CThreadingEx3Dlg::OnBnClickedPause() { // TODO: Add your control notification handler code here if(!m_Track) { m_Track = TRUE; GetDlgItem(IDCANCEL)->SetWindowTextW(L"Resume"); myThread1->SuspendThread(); WaitForSingleObject(myThread1->m_hThread,INFINITE); myThread2->SuspendThread(); m_Static.SetWindowTextW(L"Paused.."); } else { m_Track = FALSE; GetDlgItem(IDCANCEL)->SetWindowTextW(L"Pause"); myThread1->ResumeThread(); myThread2->ResumeThread(); /*myEventHandler.SetEvent(); WaitForSingleObject(myThread1->m_hThread,INFINITE);*/ } }

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  • Issue with binding Collection type of dependency property in style

    - by user344101
    Hi, I have a customcontrol exposing a Dependency property of type ObservableCollection. When i bind this properrty directly as part ofthe control's mark up in hte containing control everythihng works fine /< temp:EnhancedTextBox CollectionProperty="{Binding Path=MyCollection, Mode=TwoWay}"/ But when i try to do the binding in the style created for the control it fails, /< Style x:Key="abc2" TargetType="{x:Type temp:EnhancedTextBox}" <Setter Property="CollectionProperty" Value="{Binding Path=MyCollection, Mode=TwoWay}"/> Please help !!!!! Thanks

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  • Building 64bit Qt on 32bit Xp computer

    - by photo_tom
    I'm trying to build Qt in a shared 64 bit mode on my 32bit XP system. I can configure the QMake and start the 64bit build. The problem is that when the build starts, the first thing that happens in that the process builds ui, moc and rcc utility compilers in 64 bit mode, then tries to run them on my 32bit machine. Does anyone know how to configure the build so that it does not build those compilers first?

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  • Playing animations in sequence in objecive c

    - by Ohmnastrum
    I'm trying to play animations in sequence but i'm having issues playing them as a for loop iterates through the list of objects in an array. it will move through the array but it won't play each one it just plays the last... -(void) startGame { gramma.animationDuration = 0.5; // Repeat forever gramma.animationRepeatCount = 1; int r = arc4random() % 4; [colorChoices addObject:[NSNumber numberWithInt:r]]; int anInt = [[colorChoices objectAtIndex:0] integerValue]; NSLog(@"%d", anInt); for (int i = 0; i < colorChoices.count; i++) { [self StrikeFrog:[[colorChoices objectAtIndex:i] integerValue]]; //NSLog(@"%d", [[colorChoices objectAtIndex:i] integerValue]); sleep(1); } } it moves through the whole cycle really fast and sleep isn't doing anything to allow it to play each animation... any suggestions?

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  • Tiny MCE - set full-screen when editor is loaded?

    - by Martin
    I use tiny_mce as word-like editor in textareas that are in iframes. I want to use whole iframe space. TinyMCE has a fullscreen button, but I need to set full-screen mode automatically when plugin has loaded. Is there a function/trigger to call this mode (or the button)? Thanks for help.

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  • Vim, how to scroll to bottom of a named buffer

    - by Gavin Black
    I have a vim-script which splits output to a new window, using the following command: below split +view foo I've been trying to find a way from an arbitrary buffer to scroll to the bottom of foo, or a setting to keep it defaulted to showing the bottom lines of the buffer. I'm doing most of this inside of a python block of vim script. So I have something like: python << endpython import vim import time import thread import sys def myfunction(string,sleeptime,*args): outpWindow = vim.current.window while 1: outpWindow.buffer.append("BAR") #vim.command("SCROLL TO BOTTOM OF foo") time.sleep(sleeptime) #sleep for a specified amount of time. vim.command('below split +view foo') thread.start_new_thread(myfunction,("Thread No:1",2)) endpython And need to find something to put in for vim.command("SCROLL TO BOTTOM of foo") line

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  • problem with presentModalViewController

    - by pbcoder
    If my iPad is in Landscape mode and presentModalViewController is called the view automatically turns into portrait mode. Any solutions? UIViewController * start = [[UIViewController alloc]initWithNibName:@"SecondView" bundle:nil]; start.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; start.modalPresentationStyle = UIModalPresentationFormSheet; [self presentModalViewController:start animated:YES]; In SecondView I've already added: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; }

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  • mcrypt_encrypt fails to initialise

    - by mixkat
    I am trying to encrypt some data in PHP using the Rijndael cipher in CBC mode with a 256bit key but for some reason I get the following error message: mcrypt_encrypt() Module initialization failed My code: $hashKey = hash('sha256',$key); $iv = hash('sha256',$hashKey); // ------Cipher-------------key-------------Data-------------Mode---------IV-- $encryptedQuestion = base64_encode(mcrypt_encrypt('MCRYPT_RIJNDAEL_256', $hashKey , $_POST['question'], MCRYPT_MODE_CBC, $iv)); Can anyone see whats wrong with this?

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  • WCF App using Peer Chat app as example does not work.

    - by splate
    I converted a VB .Net 3.5 app to use peer to peer WCF using the available Microsoft example of the Chat app. I made sure that I copied the app.config file for the sample(modified the names for my app), added the appropriate references. I followed all the tutorials and added the appropriate tags and structure in my app code. Everything runs without any errors, but the clients only get messages from themselves and not from the other clients. The sample chat application does run just fine with multiple clients. The only difference I could find is that the server on the sample is targeting the framework 2.0, but I assume that is wrong and it is building it in at least 3.0 or the System.ServiceModel reference would break. Is there something that has to be registered that the sample is doing behind the scenes or is the sample a special project type? I am confused. My next step is to copy all my classes and logic from my app to the sample app, but that is likely a lot of work. Here is my Client App.config: <client><endpoint name="thldmEndPoint" address="net.p2p://thldmMesh/thldmServer" binding="netPeerTcpBinding" bindingConfiguration="PeerTcpConfig" contract="THLDM_Client.IGameService"></endpoint></client> <bindings><netPeerTcpBinding> <binding name="PeerTcpConfig" port="0"> <security mode="None"></security> <resolver mode="Custom"> <custom address="net.tcp://localhost/thldmServer" binding="netTcpBinding" bindingConfiguration="TcpConfig"></custom> </resolver> </binding></netPeerTcpBinding> <netTcpBinding> <binding name="TcpConfig"> <security mode="None"></security> </binding> </netTcpBinding> </bindings> Here is my server App.config: <services> <service name="System.ServiceModel.PeerResolvers.CustomPeerResolverService"> <host> <baseAddresses> <add baseAddress="net.tcp://localhost/thldmServer"/> </baseAddresses> </host> <endpoint address="net.tcp://localhost/thldmServer" binding="netTcpBinding" bindingConfiguration="TcpConfig" contract="System.ServiceModel.PeerResolvers.IPeerResolverContract"> </endpoint> </service> </services> <bindings> <netTcpBinding> <binding name="TcpConfig"> <security mode="None"></security> </binding> </netTcpBinding> </bindings> Thanks ahead of time.

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  • Making bash script to check connectivity and change connection if necessary. Help me improve it?

    - by cypherpunks
    My connection is flaky, however I have a backup one. I made some bash script to check for connectivity and change connection if the present one is dead. Please help me improve them. The scripts almost works, except for not waiting long enough to receive an IP (it cycles to next step in the until loop too quick). Here goes: #!/bin/bash # Invoke this script with paths to your connection specific scripts, for example # ./gotnet.sh ./connection.sh ./connection2.sh until [ -z "$1" ] # Try different connections until we are online... do if eval "ping -c 1 google.com" then echo "we are online!" && break else $1 # Runs (next) connection-script. echo fi shift done echo # Extra line feed. exit 0 And here is an example of the slave scripts: #!/bin/bash ifconfig wlan0 down ifconfig wlan0 up iwconfig wlan0 key 1234567890 iwconfig wlan0 essid example sleep 1 dhclient -1 -nw wlan0 sleep 3 exit 0

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  • How to Highlight image based on selection in JSF

    - by Paul
    The images are displayed horizontally using . At first no images are selected if selected it has to be highlighted. If user changes the selection the old has to go normal and new has to be highlighted. while in edit mode we need to highlight the already selected image and they may change in this mode so highlight should change. Bean is in session scope. pls provide some solution.

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  • php cron jobs overlapping

    - by naveen gupta
    Hi I wrote few months back a script in perl for checking overlapping of jobs use Fcntl ':flock'; INIT { my $waitcount=12; # possible attemtps to run script my $waitseconds=300; # wait for $waitseconds each attempt my $lockstatus=0;#no lock was attained while ($waitcount > 0){ if (open LH, $0){ while ($waitcount > 0){ if (flock LH, LOCK_EX|LOCK_NB){ $waitcount=0;#signal end of waiting $lockstatus=1;#lock was attained } else{ --$waitcount;#decrement waitcount print "waiting to be able to lock $0\n"; sleep $waitseconds; }#end else }#end while }#end if else{ --$waitcount;#decrement waitcount print "waiting to be able to open $0\n"; sleep $waitseconds; }#end else }#end while if ($lockstatus == 0){ die "no lock was attained\n"; }#end if } I wanted to know if we can do similar thing in php .. How to integrate with your current php code which is running a part of php jobs?

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  • Boost thread synchronization in release build

    - by Joseph16
    Hi, when I try to run the following code in debug and release mode in VS2005. Each time I see different output in console and It doesn't seem like the multithreading is achieved in release mode. 1. #include <boost/thread.hpp> 2. #include <iostream> 3. 4. void wait(int seconds) 5. { 6. boost::this_thread::sleep(boost::posix_time::seconds(seconds)); 7. } 8. 9. boost::mutex mutex; 10. 11. void thread() 12. { 13. for (int i = 0; i < 5; ++i) 14. { 15. //wait(1); 16. mutex.lock(); 17. std::cout << "Thread " << boost::this_thread::get_id() << ": " << i << std::endl; 18. mutex.unlock(); 19. } 20. } 21. 22. int main() 23. { 24. boost::thread t1(thread); 25. boost::thread t2(thread); 26. t1.join(); 27. t2.join(); 28. } Debug Mode Thread 00153E60: 0 Thread 00153E90: 0 Thread 00153E60: 1 Thread 00153E90: 1 Thread 00153E90: 2 Thread 00153E60: 2 Thread 00153E90: 3 Thread 00153E60: 3 Thread 00153E60: 4 Thread 00153E90: 4 Press any key to continue . . . Release Mode Thread 00153D28: 0 Thread 00153D28: 1 Thread 00153D28: 2 Thread 00153D28: 3 Thread 00153D28: 4 Thread 00153D58: 0 Thread 00153D58: 1 Thread 00153D58: 2 Thread 00153D58: 3 Thread 00153D58: 4 Press any key to continue . . .

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