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  • Replicating between Cloud and On-Premises using Oracle GoldenGate

    - by Ananth R. Tiru
    Do you have applications running on the cloud that you need to connect with the on premises systems. The most likely answer to this question is an astounding YES!  If so, then you understand the importance of keep the data fresh at all times across the cloud and on-premises environments. This is also one of the key focus areas for the new GoldenGate 12c release which we announced couple of week ago via a press release. Most enterprises have spent years avoiding the data “silos” that inhibit productivity. For example, an enterprise which has adopted a CRM strategy could be relying on an on-premises based marketing application used for developing and nurturing leads. At the same time it could be using a SaaS based Sales application to create opportunities and quotes. The sales and the marketing teams which use these systems need to be able to access and share the data in a reliable and cohesive way. This example can be extended to other applications areas such as HR, Supply Chain, and Finance and the demands the users place on getting a consistent view of the data. When it comes to moving data in hybrid environments some of the key requirements include minimal latency, reliability and security: Data must remain fresh. As data ages it becomes less relevant and less valuable—day-old data is often insufficient in today’s competitive landscape. Reliability must be guaranteed despite system or connectivity issues that can occur between the cloud and on-premises instances. Security is a key concern when replicating between cloud and on-premises instances. There are several options to consider when replicating between the cloud and on-premises instances. Option 1 – Secured network established between the cloud and on-premises A secured network is established between the cloud and on-premises which enables the applications (including replication software) running on the cloud and on-premises to have seamless connectivity to other applications irrespective of where they are physically located. Option 2 – Restricted network established between the cloud and on-premises A restricted network is established between the cloud and on-premises instances which enable certain ports (required by replication) be opened on both the cloud and on the on-premises instances and white lists the IP addresses of the cloud and on-premises instances. Option 3 – Restricted network access from on-premises and cloud through HTTP proxy This option can be considered when the ports required by the applications (including replication software) are not open and the cloud instance is not white listed on the on-premises instance. This option of tunneling through HTTP proxy may be only considered when proper security exceptions are obtained. Oracle GoldenGate Oracle GoldenGate is used for major Fortune 500 companies and other industry leaders worldwide to support mission-critical systems for data availability and integration. Oracle GoldenGate addresses the requirements for ensuring data consistency between cloud and on-premises instances, thus facilitating the business process to run effectively and reliably. The architecture diagram below illustrates the scenario where the cloud and the on-premises instance are connected using GoldenGate through a secured network In the above scenario, Oracle GoldenGate is installed and configured on both the cloud and the on-premises instances. On the cloud instance Oracle GoldenGate is installed and configured on the machine where the database instance can be accessed. Oracle GoldenGate can be configured for unidirectional or bi-directional replication between the cloud and on premises instances. The specific configuration details of Oracle GoldenGate processes will depend upon the option selected for establishing connectivity between the cloud and on-premises instances. The knowledge article (ID - 1588484.1) titled ' Replicating between Cloud and On-Premises using Oracle GoldenGate' discusses in detail the options for replicating between the cloud and on-premises instances. The article can be found on My Oracle Support. To learn more about Oracle GoldenGate 12c register for our launch webcast where we will go into these new features in more detail.   You may also want to download our white paper "Oracle GoldenGate 12c Release 1 New Features Overview" I would love to hear your requirements for replicating between on-premises and cloud instances, as well as your comments about the strategy discussed in the knowledge article to address your needs. Please post your comments in this blog or in the Oracle GoldenGate public forum - https://forums.oracle.com/community/developer/english/business_intelligence/system_management_and_integration/goldengate

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  • What are the problems with a relatively large common library?

    - by Sam Pearson
    As long as the code in the base library is as loosely coupled as splitting it up into separate libraries, what's the problem? In general, having a lot of assemblies composing a .NET solution is painful. Plus, when code in one solution needs to be shared, it can just be added to the common library, rather than deciding which common library it should be added to or creating yet another library. edit: the question comes to me after using Smalltalk for a bit, where all the code is available to use, all the time.

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  • OEL5.5 released

    - by wim.coekaerts
    OEL 5.5 got pushed to ULN last night. we are creating the 5.5 base channel right now - for those that want the convenience of register to a specific update channel only. This is something we have done since the beginning (on ULN). The ISO images will appear on e-delivery in a number of days and for those customers that need urgent ISO access they can file a support SR.

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  • DNN Skin Developers & Consultants in India

    There are plenty of DNN Skin Developers and Consultants in India working and flourishing with a motto of doing their best so that the client base remains as robust as it ever was. The solutions they ... [Author: John Anthony - Computers and Internet - May 12, 2010]

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  • CVE-2011-1937 Cross-site scripting (XSS) vulnerability in Webmin

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-1937 Improper Neutralization of Input During Web Page Generation ('Cross-site Scripting') vulnerability 4.3 Webmin Solaris 10 SPARC: 145006-03 X86: 145007-03 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • The Relationship Between JD Edwards World and IBM

    Get an update from Denise Grills, Senior Director of Product Strategy and Marketing for Oracle JD Edwards World and Gordon Orr, Global Systems Marketing Manager – Oracle Alliance on how the two companies have successfully built a partnership that has been very beneficial to their customer base and also get an update on the new POWER Systems Servers.

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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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  • Need a bounding box for CCSprite that includes all children/subchildren

    - by prototypical
    I have a CCSprite that has CCSprite children, and those CCSprite children have CCSprite children. The contentSize property doesn't seem to include all children/subchildren, and seems to only work for the base node. I could write a recursive method to traverse a CCSprite for all children/subchildren and calculate a proper boundingbox, but am curious as to if I am missing something and it's possible to get that information without doing so. I'l be a little surprised if such a method doesn't exist, but I can't seem to find it.

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  • SilverlightShow for Jan 7-13, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for Feb 7-13, 2011. Here's SilverlightShow top 5 news for last week: Data Binding in Silverlight with RIA and EntityFramework - Part 1 (Displaying Data) Simple Silverlight MVVM Base Class This Thursday: Free Windows Phone 7 Webinar by Telerik A Circular ProgressBar Style using an Attached ViewModel Using SilverLight 4 Line Of Business Application Development Template (LOB) Visit and bookmark SilverlightShow. Stay in the 'Light

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  • Le W3C travaille sur les applications Web et les terminaux tactiles pour standardiser la manière d'interpréter les actions des utilisateurs

    Le W3C travaille sur les applications Web et les terminaux tactiles Pour standardiser la manière d'interpréter les actions des utilisateurs Le W3C se lance dans la définition d'un nouveau standard (baptisé « Touch Events Specification ») pour les applications Web spécialement conçues pour les téléphones mobiles et autres équipements à écran tactile (dont les tablettes) Les travaux, dont un « brouillon » (une pré-version du document) vient d'être publié par Doug Schepers - membre du W3C, ont pour but de définir une base commune sur la façon dont les navigateurs interprèteront les différentes actions des utilisateurs. Le brouillon présente par exemple comment on peut définir ...

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  • CVE-2009-5022 Buffer Overflow vulnerability in LibTIFF

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2009-5022 Buffer Overflow vulnerability 6.8 LibTIFF Solaris 8 SPARC: 139093-03 X86: 139094-03 Solaris 9 SPARC: 125673-05 X86: 125674-05 Solaris 10 SPARC: 119900-13 X86: 119901-12 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • CVE-2012-6329 Code Injection vulnerability in Perl 5.8

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-6329 Code Injection vulnerability 7.5 Perl 5.8 Solaris 11.1 11.1.7.5.0 Solaris 10 Patches planned but not yet available This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • A Code Statistics Utility

    - by TATWORTH
    SourceMonitor Beta Test Version 2.6.2.102 At http://www.campwoodsw.com/smbeta.html there is an excellent utility for producing statistics about your code base. This produces very useful statistics about your such as total lines and percentage of documentation. Recently it was extended with a new complexity metric that counts switch statements as one (all case statements within each switch block are ignored)"

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  • Ghost in the machine

    - by GrumpyOldDBA
    Well it does relate to ghosts, in this case dbGhost, http://dbghost.com/    which is what this post is about. Ghost creates databases on the fly, something I personally don’t like too much, which it then compares to a “base” database to produce release scripts. ( The brief description ). As with all things sometimes all is not well and the server is left with a number of ghost created databases so I have to have a job to delete these every night before backups, it’s not difficult to code...(read more)

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  • Introduction par l'exemple à Entity Framework 5 Code First, un article de Serge Tahé

    Bonjour, J'ai mis en ligne "Introduction par l'exemple à Entity Framework 5 Code First". C'est un tutoriel destiné en priorité aux débutants même s'il peut intéresser d'autres publics. Citation: - Création d'une base SQL Server 2012 à partir d'entités EF5 ; - Ajout, Modification, Suppression d'entités ; - Requêtage du contexte de persistance avec LINQ to Entities ; - Gestion des entités détachées ; - Lazy et Eager loading ;

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  • CVE-2010-2761 Code Injection Vulnerability in Perl

    - by Umang_D
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2010-2761 Improper Control of Generation of Code ('Code Injection') vulnerability 4.3 Perl Solaris 9 Contact Support Solaris 10 SPARC : 146032-05 x86 : 146033-05 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • CVE-2012-6329 Code Injection vulnerability in Perl

    - by Ritwik Ghoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-6329 Code Injection vulnerability 7.5 Perl 5.12 Solaris 11.1 11.1.7.5.0 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Multiple Resource Management Error vulnerabilities in libexpat

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-0876 Resource Management Errors vulnerability 4.3 libexpat Solaris 10 SPARC: 137147-07 X86: 137148-07 Solaris 11 11/11 SRU 11.4 CVE-2012-1148 Resource Management Errors vulnerability 5.0 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • How to avoid the exception “Substitution controls cannot be used in cached User Controls or cached M

    - by DigiMortal
    Recently I wrote example about using user controls with donut caching. Because cache substitutions are not allowed inside partially cached controls you may get the error Substitution controls cannot be used in cached User Controls or cached Master Pages when breaking this rule. In this posting I will introduce some strategies that help to avoid this error. How Substitution control checks its location? Substitution control uses the following check in its OnPreRender method. protected internal override void OnPreRender(EventArgs e) {     base.OnPreRender(e);     for (Control control = this.Parent; control != null;          control = control.Parent)     {         if (control is BasePartialCachingControl)         {             throw new HttpException(SR.GetString("Substitution_CannotBeInCachedControl"));         }     } } It traverses all the control tree up to top from its parent to find at least one control that is partially cached. If such control is found then exception is thrown. Reusing the functionality If you want to do something by yourself if your control may cause exception mentioned before you can use the same code. I modified the previously shown code to be method that can be easily moved to user controls base class if you have some. If you don’t you can use it in controls where you need this check. protected bool IsInsidePartialCachingControl() {     for (Control control = Parent; control != null;         control = control.Parent)         if (control is BasePartialCachingControl)             return true;       return false; } Now it is up to you how to handle the situation where your control with substitutions is child of some partially cache control. You can add here also some debug level output so you can see exactly what controls in control hierarchy are cached and cause problems.

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  • CVE-2009-0781 Cross-site Scripting vulnerability in Sun Java System Application Server Example Application

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2009-0781 Cross-site Scripting vulnerability 4.3 Example Calendar Application Sun Java System Application Server EE 8.1 SPARC: 119169-35, 119166-42, 119173-35 X86: 119167-42, 119170-35, 119174-36 Linux: 119171-35, 119168-42, 119175-35 Windows: 119172-35,119176-35 Sun Java System Application Server EE 8.2 SPARC: 124679-16, 124672-17, 124675-16 X86:124680-16, 124673-17, 124676-16 Linux: 124681-16,124677-16, 124674-17 Windows: 124682-16 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Keyword Focus - But Find Top Keywords For Your Next Article

    Long tail words or words with more then two keywords to base an article on are a method used by some online marketers to gain traffic. Although these keywords of 3-4 keywords do gain a trickle of traffic, the visitors to your site who use this many keywords to find you, are usually very ready to buy since they are usually looking for a specific term.

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  • Multiple vulnerabilities in fetchmail

    - by Umang_D
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-3389 Improper Input Validation vulnerability 4.3 fetchmail Solaris 11 11/11 SRU 12.4 CVE-2012-3482 Denial of Service vulnerability 5.0 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Unconventional webapps con GWT/Elemental WebRTC e WebGL (parte 2)

    Unconventional webapps con GWT/Elemental WebRTC e WebGL (parte 2) Seconda parte del'intervento di Alberto Mancini del GDG Firenze: realizzata l'app di base, grazie a GWT e NyARToolkit, sarà possibile aggiungere della realtà aumentata direttamente sullo streaming video utilizzando dei marker. Post con esempi di codice all'indirizzo jooink.blogspot.it From: GoogleDevelopers Views: 28 2 ratings Time: 19:08 More in Science & Technology

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