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  • How to reuse actions

    - by Kriem
    Of the three parts I want to move, only the last one actually moves. I can't seem to "recycle" the ease action I created. How is this done the correct way? - init { // initial setup [self moveParts]; } - (void)moveParts { id action = [CCMoveBy actionWithDuration:1 position:ccp(0,160)]; id ease = [CCEaseInOut actionWithAction:action]; [part1 runAction:ease]; [part2 runAction:ease]; [part3 runAction:ease]; }

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  • Java print binary number using bit-wise operator

    - by user69514
    Hi I am creating a method that will take a number and print it along with its binary representation. The problems is that my method prints all 0's for any positive number, and all 1's for any negative number private static void display( int number ){ System.out.print(number + "\t"); int mask = 1 << 31; for(int i=1; i<=32; i++) { if( (mask & number) != 0 ) System.out.print(1); else System.out.print(0); if( (i % 4) == 0 ) System.out.print(" "); } }

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  • Java or C# + XNA for some simple animations?

    - by lala
    I want to make a program that will involve some faces with various facial expressions. They will change from one facial expression to another based on their "mood" as influenced by user input. I know some java but I have done pretty much nothing with graphics. A friend tells me that it will be easier to do this in C# with XNA than to do it in java. I have about a month to do this, so I was hoping you folks would help me make a decision. Would I be better off figuring out how to do this in java, or learning C# and XNA and doing it in C#? Is it so much easier to do this in C# that it would be quicker to learn C# than to struggle with doing it in java? Will it probably come out looking much better if it is in C#?

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  • How do I rotate a single object on an html 5 canvas?

    - by Kappers
    I'm trying to figure out how to rotate a single object on an html 5 canvas. For example: http://screencast.com/t/NTQ5M2E3Mzct - I want each one of those cards to be rotated at a different degree. So far, all I've seen are articles and examples that demonstrate ways to rotate the entire canvas. Right now, I'm guessing I'll have to rotate the canvas, draw an image, and then rotate the canvas back to it's original position before drawing the second image. If that's the case, then just let me know! I just have a feeling that there's another way. Anyone have any idea? Thanks in advance!

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  • jquery position changing with .css() behaving strange

    - by 11684
    I tried to make a moving img, and it works partially. If I press the right, up or down button, it moves right, up or down. But, if I press the left button, it jumps very fast very far to the right, and then back to the left and doesn't stop moving (I believe. I said it was fast). JSFiddle; Javascript: $(document).ready(function() { var up = down = left = right = false; var top = 100, left = 500; $("body").on("keydown", function(e) { if(e.keyCode == 39) {e.preventDefault(); if (right == false) right = setInterval(moveRight, 80);} else if(e.keyCode == 37) {e.preventDefault(); if (left == false) left = setInterval(moveLeft, 80);} else if(e.keyCode == 38) {e.preventDefault(); if (up == false) up = setInterval(moveUp, 80);} else if(e.keyCode == 40) {e.preventDefault(); if (down == false) down = setInterval(moveDown, 80);} }); $("body").on("keyup", function(e) { if(e.keyCode == 39) {clearInterval(right); right = false;} else if(e.keyCode == 37) {clearInterval(left); left = false;} else if(e.keyCode == 38) {clearInterval(up); up = false;} else if(e.keyCode == 40) {clearInterval(down); down = false;} }); function moveUp() { top -= 2; $("#player").css("top", top + "px"); } function moveDown() { top += 2; $("#player").css("top", top + "px"); } function moveLeft() { left -= 2; $("#player").css("left", left + "px"); } function moveRight() { left += 2; $("#player").css("left", left + "px"); } }); This is probably not the best way to do this, I'm open for better suggestions. Thanks for reading!

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  • Flash / Actionscript wheel

    - by Shaun
    Hi, I have been asked to create a wheel for navigation similar to on the Visit Provence website. However, I don't know where to start and my Googling effort have been unsuccessful - I guess that I am searching using the wrong terms. It the the way that the wheel moves and interacts with the other segments around it that interests me. I'd really appreciate any tutorials / help that anyone can share.

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  • AddClass onClick won't work

    - by QTaylor
    I'm having some problems getting some simple jQuery to work; I'm trying to add a class called fadeInLeft to my body element on click. Here's the code: $('.contact-button').click(function() { $('body').addClass('fadeInLeft') }); HTML (from comment left by OP, below): <div id="contact" class="bounceInRight animated four"> <a href="#" class="contact-button"> Say Hello </a> </div><!--End of contact--> contact-button is the class of the link, fadeInLeft is the class I want to add when the link is clicked. Any idea why this would not work ?

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  • iphone - Images (slide show) and audio snychronization

    - by Qaiser
    I have 20 images and some audio. I would like to show a single image at a time and change the images at (unequal) intervals. For example, I want to show image 1 for 1.44 seconds and image 2 for 1.67 seconds and so on. Can someone suggest how to go about doing this please? What I have seen are examples that show how to setup an array of images with one field that denotes total time. This causes the images to show for an equal amount of time (each). ... and that not what I am looking for ...

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  • Having trouble using jQuery's .animate() to animate a div from left to right, right to left?

    - by Alex
    Hello, I seem to be having difficulties using jQuery .animate() to animate an absolutely positioned div from right to left on a button click, and left to right on another button click. I was wondering if you would be willing to help me understand what I'm doing wrong? Thanks. Below is my relevant CSS, HTML, and jQuery code. I can click the #moveLeft button and it wil indeed animate it to the left, but when I click the #moveRight button, nothing happens. Where am I going wrong? Thanks!! CSS #scorecardTwo { position:absolute; padding:5px; width: 300px; background-color:#E1E1E1; right:0px; top:0px; display:none; } HTML text text Left Right jQuery $("#scorecardTwo").fadeIn("slow"); $("#moveLeft").bind("click", function() { var config = { "left" : function() { return $(this).offset().left; }, "right" : function() { return $("body").innerWidth() - $K("#scorecardTwo").width(); } }; $("#scorecardTwo").css(config).animate({"left": "0px"}, "slow"); $(this).attr("disabled", "disabled"); $("#moveRight").attr("disabled", ""); }); $("#moveRight").bind("click", function() { var config = { "left" : function() { return $(this).offset().left; }, "right" : function() { return $("body").innerWidth() - $K("#scorecardTwo").width(); } }; $("#scorecardTwo").css(config).animate({"right" : "0px"}, "slow"); $(this).attr("disabled", "disabled"); $("#moveLeft").attr("disabled", ""); });

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  • Chaining Animations (iPhone / MonoTouch)

    - by ifwdev
    I'm trying to slide some (custom) tab-like buttons into view. I don't want them all to move at the same time. Also, they shouldn't move one at at time (where one slides after the other finishes). I want each button to begin sliding slightly after the previous. Preferably it would happen on a curve but just a fixed .1 second offset would be alright too. Monotouch or Obj-C code is fine. I'm thinking there is something in the APIs for animating groups of items like this. Hopefully, at least...

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  • CALayer Position Contents to Bottom Left

    - by Louis
    I am attempting to draw an image onto a CALayer. I only need an image, so I have created my later as follows: CALayer *layer = [CALayer layer]; I add my image as follows: NSImage *img = [[NSImage alloc] initWithContentsOfFile:@"path/to/img.png"]; [layer setContents:img]; This works, however it draws my images to fill the entire parent frame (stretching my image in the process). Reading the docs, I found the following: [layer setContentsGravity:@"kCAGravityBottomLeft"]; I am attempting to draw my image in the bottom left of the parent frame, however no matter what I do it draws my icon in the bottom center. Is there anyway to specify the bottom left?

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  • MVC and Checkboxes...leaves a bit to be desired

    - by Josh
    Here is my problem. I have a list of models that are displayed to the user. On the left is a checkbox for each model to indicate that the user wants to choose this model (in this case, we're building products a user can add to their shopping cart). The model has no concept of being chosen...it strictly has information about the product in question. I've talked with a few other developers after having gone through and the best I could come up with is getting the formcollection and string parsing the key values to determine whether the checkbox is checked or not. This doesn't seem ideal. I was thinking there would be something more strongly bound, but I can't figure out a way to do it. I tried creating another model that had a boolean property to represent being checked and a property of the model and passing a list of that model type to the view and creating a ActionResult on the controller that accepts a list of the new model / checked property, but it comes back null. Am I just thinking too much like web forms and should just continue on with parsing checkbox values?

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  • Is there a way to get the end value of an animation in jQuery?

    - by George Edison
    I have a script that animates an element as follows: var item_height = $('#item').height(); $('#item').height(0); $('#item').animate({ height: item_height }); Now suppose the animation needs to be stopped before it is complete: $('#item').stop(); How can I get the end value of the animation? (The total height of the element when the animation would have been complete)

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  • jQuery animate opacity doesn't work properly on IE

    - by fidoboy
    I'm trying to use animate function to change the height and opacity for a DIV. The div has a image background in CSS, it works fine on Firefox and Safari, but when i test it on IE the background is being removed. This is my code: if (jQuery.support.opacity) { jQuery('#list_box').animate({opacity: '1',height: '300px',top: newTop},{duration: 300}); } else { jQuery('#list_box').animate({filter: 'alpha(opacity=100)',height: '300px',top: newTop},{duration: 300}); } How can i fix it?

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  • Gradually enlarging text

    - by WCoastGuynCA
    I want to create a Flash or animated video that starts with a red dot on a black background. Gradually the dot increases in size and is actually text which says something such as "Buy American". How can this be done?

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  • Flash Player error logs on Mac OS X

    - by paleozogt
    I'm on Mac OS X 10.5.8 running Flash Player 10,0,32,18. Flash Player is dumping giant amounts of error logging into the system log (stuff like "bit length overflow" and "code 0 bits 6-7"). Here's a tiny sampling: Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 6->7 Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 6->7 Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 6->7 Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 7 bits 6->7 Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 7->6 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 5->6 Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:15 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:15 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 7 bits 6->7 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 4->5 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 14 bits 4->5 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 10 bits 5->4 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 5->4 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Any ideas on what this may be about?

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  • How do I read 64-bit Registry values from VBScript running as a an msi post-installation task?

    - by Joergen Bech
    I need to read the location of the Temporary ASP.NET Files folder from VBScript as part of a post-installation task in an installer created using a Visual Studio 2008 deployment project. I thought I would do something like this: Set oShell = CreateObject("Wscript.Shell") strPath = oShell.RegRead("HKLM\SOFTWARE\Microsoft\ASP.NET\2.0.50727.0\Path") and then concatenate strPath with "\Temporary ASP.NET Files" and be done with it. On an x64 system, however, I am getting the value from the WOW6432Node (HKLM\SOFTWARE\Wow6432Node\Microsoft\ASP.NET\2.0.50727.0), which gives me the 32-bit framework path (C:\Windows\Microsoft.NET\Framework\v2.0.50727), but on an x64 system, I actually want the 64-bit path, i.e. C:\Windows\Microsoft.NET\Framework64\v2.0.50727. I understand that this happens because the .vbs file is run using the 32-bit script host due to the parent process (the installer) being 32-bit itself. How can I run the script using the 64-bit script host - or - how can I read the 64-bit values even if the script is run using the 32-bit script host?

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  • Ever any performance different between Java >> and >>> right shift operators?

    - by Sean Owen
    Is there ever reason to think the (signed) and (unsigned) right bit-shift operators in Java would perform differently? I can't detect any difference on my machine. This is purely an academic question; it's never going to be the bottleneck I'm sure. I know: it's best to write what you mean foremost; use for division by 2, for example. I assume it comes down to which architectures have which operations implemented as an instruction.

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  • Java bitshift strangeness

    - by Martin
    Java has 2 bitshift operators for right shifts: >> shifts right, and is dependant on the sign bit for the sign of the result >>> shifts right and shifts a zero into leftmost bits http://java.sun.com/docs/books/tutorial/java/nutsandbolts/op3.html This seems fairly simple, so can anyone explain to me why this code, when given a value of -128 for bar, produces a value of -2 for foo: byte foo = (byte)((bar & ((byte)-64)) >>> 6); What this is meant to do is take an 8bit byte, mask of the leftmost 2 bits, and shift them into the rightmost 2 bits. Ie: initial = 0b10000000 (-128) -64 = 0b11000000 initial & -64 = 0b10000000 0b10000000 >>> 6 = 0b00000010 The result actually is -2, which is 0b11111110 Ie. 1s rather than zeros are shifted into left positions

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