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  • How to Increase the VMWare Boot Screen Delay

    - by Trevor Bekolay
    If you’ve wanted to try out a bootable CD or USB flash drive in a virtual machine environment, you’ve probably noticed that VMWare’s offerings make it difficult to change the boot device. We’ll show you how to change these options. You can do this either for one boot, or permanently for a particular virtual machine. Even experienced users of VMWare Player or Workstation may not recognize the screen above – it’s the virtual machine’s BIOS, which in most cases flashes by in the blink of an eye. If you want to boot up the virtual machine with a CD or USB key instead of the hard drive, then you’ll need more than an eye’s-blink to press Escape and bring up the Boot Menu. Fortunately, there is a way to introduce a boot delay that isn’t exposed in VMWare’s graphical interface – you have to edit the virtual machine’s settings file (a .vmx file) manually. Editing the Virtual Machine’s .vmx Find the .vmx file that contains the settings for your virtual machine. You chose a location for this when you created the virtual machine – in Windows, the default location is a folder called My Virtual Machines in your My Documents folder. In VMWare Workstation, the location of the .vmx file is listed on the virtual machine’s tab. If in doubt, search your hard drive for .vmx files. If you don’t want to use Windows default search, an awesome utility that locates files instantly is Everything. Open the .vmx file with any text editor. Somewhere in this file, enter in the following line… save the file, then close out of the text editor: bios.bootdelay = 20000 This will introduce a 20 second delay when the virtual machine loads up, giving you plenty of time to press the Escape button and access the boot menu. The number in this line is just a value in milliseconds, so for a five second boot delay, enter 5000, and so on. Change Boot Options Temporarily Now, when you boot up your virtual machine, you’ll have plenty of time to enter one of the keystrokes listed at the bottom of the BIOS screen on boot-up. Press Escape to bring up the Boot Menu. This allows you to select a different device to boot from – like a CD drive. Your selection will be forgotten the next time you boot up this virtual machine. Change Boot Options Permanently When the BIOS screen comes up, press F2 to enter the BIOS Setup menu. Switch to the Boot tab, and change the ordering of the items by pressing the “+” key to move items up on the list, and the “-” key to move items down the list. We’ve switched the order so that the CD-ROM Drive boots first. Once you make this change permanent, you may want to re-edit the .vmx file to remove the boot delay. Boot from a USB Flash Drive One thing that is noticeably missing from the list of boot options is a USB device. VMWare’s BIOS just does not allow this, but we can get around that limitation using the PLoP Boot Manager that we’ve previously written about. And as a bonus, since everything is virtual anyway, there’s no need to actually burn PLoP to a CD. Open the settings for the virtual machine you want to boot with a USB drive. Click on Add… at the bottom of the settings screen, and select CD/DVD Drive. Click Next. Click the Use ISO Image radio button, and click Next. Browse to find plpbt.iso or plpbtnoemul.iso from the PLoP zip file. Ensure that Connect at power on is checked, and then click Finish. Click OK on the main Virtual Machine Settings page. Now, if you use the steps above to boot using that CD/DVD drive, PLoP will load, allowing you to boot from a USB drive! Conclusion We’re big fans of VMWare Player and Workstation, as they let us try out a ton of geeky things without worrying about harming our systems. By introducing a boot delay, we can add bootable CDs and USB drives to the list of geeky things we can try out. Download PLoP Boot Manager Similar Articles Productive Geek Tips How To Switch to Console Mode for Ubuntu VMware GuestHack: Turn Off Debug Mode in VMWare Workstation 6 BetaStart Your Computer More Quickly by Delaying the Startup of a Service in VistaEnable Hidden BootScreen in Windows VistaEnable Copy and Paste from Ubuntu VMware Guest TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error

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  • Lego Sport Champions: Soccer – An 80s Style LEGO Video

    - by Asian Angel
    Are you a fan of LEGO and soccer? Then watch as these two teams use some fancy LEGO footwork to try and win the championship game in this nicely done retro-look video. Wait!! Is that player building a brick wall?? Lego Sport Champions: Soccer [YouTube] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Lego Sport Champions: Soccer – An 80s Style LEGO Video Access the Options for Your Favorite Extensions Easier in Firefox Don’t Sleep Keeps Your Windows Machine Awake DropSpace Syncs Android Files to Dropbox Field of Poppies Wallpaper The History Of Operating Systems [Infographic]

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  • Youtube videos suddenly all report "Invalid parameters" and won't play

    - by Pointy
    Running 11.10, with up-to-date Flash (11.1.102.55, which the Flash site agrees is the up-to-date version). Every Youtube video reports a blank screen with the words, "Invalid parameters": I've tried fiddling with the player "hardware acceleration" setting, and that has no effect. Similarly, I've clicked and un-clicked and re-clicked the "storage" options in the global settings thing, also to no effect. I haven't seen this in any google searches (though there are other problems described involved the "Invalid parameters" message) which makes me think it's a recent phenomenon. edit — hmm, fails in Firefox but works in Chrome ...

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  • Oracle Unbreakable Enterprise Kernel and Emulex HBA Eliminate Silent Data Corruption

    - by sergio.leunissen
    Yesterday, Emulex announced that it has added support for T10 Protection Information (T10-PI), formerly called T10-DIF, to a number of its HBAs. When used with Oracle's Unbreakable Enterprise Kernel, this will prevent silent data corruption and help ensure the integrity and regulatory compliance of user data as it is transferred from the application to the SAN From the press release: Traditionally, protecting the integrity of customers' data has been done with multiple discrete solutions, including Error Correcting Code (ECC) and Cyclic Redundancy Check (CRC), but there have been coverage gaps across the I/O path from the operating system to the storage. The implementation of the T10-PI standard via Emulex's BlockGuard feature, in conjunction with other industry player's implementations, ensures that data is validated as it moves through the data path, from the application, to the HBA, to storage, enabling seamless end-to-end integrity. Read the white paper and don't miss the live webcast on eliminating silent data corruption on December 16th!

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  • Online games programming basics

    - by Renkon
    I am writing with regard to an issue I am having nowadays. I have come up with an interesting idea of making an online game in C#, yet I do not have the knowledge to work with more than a player. Basic games like a TIC-TAC-TOE or a SNAKE were done already, and I would like to do a simple, but online, game. Would you mind giving me some tutorials or guides related to that? I would really like to learn how to work online with the client/server structure (though, I do know the basics about that structure). I look forward to reading from you. Yours faithfully, Renkon.

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  • unable to mount read-only DVD with photos

    - by nevil
    I have a working Samsung CD/DVD player with (SATA connection) and i'm running latest updated version of 12.04. Audio CDs and video DVDs appear in the devices sidebar, but I have a DVD from a professional photographer with pictures of my daughter and friends which will just not open. When I try to mount in terminal I get the following message: mount: block device /dev/sr0 is write-protected, mounting read-only mount: you must specify the file system type I am assuming it's JPEG. What should I do next? I have looked through previous questions in this area but none seems to address this particular problem. Thanks for any help.

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  • Game Physics With RK4 Implementation For A 2D Platformer

    - by oscar.rpr
    I been reading about RK4 for physics implementation in a game, so I read in some pages and all people recommend me this page: http://gafferongames.com/game-physics/fix-your-timestep/ This page shows clearly how this one works, but I can't figure out how to implement in my game, maybe I don't understand that good but I find some things that are not really clearly to me. In my game, the player decides when change direction in the X-Axis but I can't figure out how with this RK4 implementation change the direction of the object, in the example the point goes side to side but I don't understand how I can control when he goes right or left. So if anyone can give a little bit of clarity in this implementation and my problem which I do not understand I will be really grateful. Thanks beforehand

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  • Orange dope ses outils de communications et de collaboration Cloud avec une version « as a service » de sa solution Business Together

    Cloud : Orange veut accélère le développement des communications et de la collaboration hébergées Avec une nouvelle version « as a service » de sa solution Business Together Il y a peu, nous parlions d'un secteur en plein boom avec la gestion de flottes mobiles et de la carte que voulait jouer Orange face aux éditeurs. Mais le cloud, toujours en très forte croissance, est essentiellement porté par les outils collaboratifs. Dans ce domaine, on parle souvent de « pure player » comme Office 365, les Google Apps for Business, voire de Zoho. Mais tout comme pour la gestion de flottes, on évoque un peu moins les offres...

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  • how should I network my turn based game?

    - by ddriver1
    I'm writing a very basic turn based strategy game which allows a player to select units and attack enemy units on their turn. The game is written in Java using the slick2d library and I plan to use kyronet for the networking api. I want the game to be networked, but I do not know how I should go about it. My current idea is to connect two users together, and the first one to join the game becomes the game host, while the other becomes the client. However after reading http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ it seems my game would be suited to a peer to peer lockstep model. Would that make programming the networking side much easier? Any suggestions on how I should structure my networking would be greatly appreciated

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  • 2d tank movement and turret solution

    - by Phil
    Hi! I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :) I have two referencial objects, one for the movement and one for the rotation. The referencial objects always stay max two units away from the tank and I use them to tell the tank in what direction to move. I chose this approach to decouple movement and rotational behaviour from the raw input of the joysticks, I believe this will make it simpler to implement whatever behaviour I want for the tank. My problem is 1; the turret rotates the long way to the target. With this I mean that the target can be -5 degrees away in rotation and still it rotates 355 degrees instead of -5 degrees. I can't figure out why. The other problem is with the movement. It just doesn't feel right to have the tank turn while moving. I'd like to have a solution that would work as well for the AI as for the player. A blackbox function for the movement where the player only specifies in what direction it should move and it moves there under the constraints that are imposed on it. I am using the standard joystick class found in the Unity iPhone package. This is the code I'm using for the movement: public class TankFollow : MonoBehaviour { //Check angle difference and turn accordingly public GameObject followPoint; public float speed; public float turningSpeed; void Update() { transform.position = Vector3.Slerp(transform.position, followPoint.transform.position, speed * Time.deltaTime); //Calculate angle var forwardA = transform.forward; var forwardB = (followPoint.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 5) { //Rotate to transform.Rotate(new Vector3(0, (-turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 5) { transform.Rotate(new Vector3(0, (turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } transform.position = new Vector3(transform.position.x, 0, transform.position.z); } } And this is the code I'm using to rotate the turret: void LookAt() { var forwardA = -transform.right; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff - 180 > 1) { //Rotate to transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff - 180 < -1) { transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); print((angleDiff - 180).ToString()); } else { } } Since I want the turret reference point to turn in relation to the tank (when you rotate the body, the turret should follow and not stay locked on since it makes it impossible to control when you've got two thumbs to work with), I've made the TurretFollowPoint a child of the Turret object, which in turn is a child of the body. I'm thinking that I'm making it too difficult for myself with the reference points but I'm imagining that it's a good idea. Please be honest about this point. So I'll be grateful for any help I can get! I'm using Unity3d iPhone. Thanks!

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  • Game based on Ajax polling for 12 players

    - by Azincourt
    I am planning on writing a small browser game. The webserver is a shared server, with no root / install possible. I want to use AJAX for client/server communication. There will be 12 players. So each player would be polling the server for the current game status every X milliseconds (let's say 200ms). So that would be 200ms x 12 players x 5 = 60 requests per second Can Apache handle those requests? What might be the bottlenecks when using this attempt?

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  • How do I install an equalizer in Rhythmbox?

    - by sayth
    Previous I have never used rhythmbox by default because it seemed to be lacking in features to me. Just my personal opinion. With rhythmbox back in 12.04 will ubuntu give it some attention to give it some usability one thing that was majorly missing on my last use of rhythmbox was an equalizer which is the most basic of requirements for an audio player let alone a preamp. I have searched and found that on the rhythmbox website the plugin is available but in the plugins menu of rhythmbox it is not there. I searched google and there are many guides from 2009 trying to install the equalizer. there is nothing recent and one would assume this would be a default plugin, there is no point after all searching for cover art if your music doesn't sound right. How can I easily install the equalizer in 12.04?

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  • UPK 3.6.1 New Feature - Publish Presentation

    - by peter.maravelias
    UPK includes numerous options for deploying the content you have created. Most UPK users are familiar with the UPK Player and the various document outputs that have been available as publishing formats for some time now. In addition UPK provides the content developer the ability to publish content for use in specific environments, LMS, Test Director are two examples. UPK 3.6.1 adds the Presentation publishing type. The Presentation publishing type produces a slideshow presentation of screenshots and text of each topic as a separate Microsoft PowerPoint file. To publish to the presentation option just select the type under the documents category in the publishing wizard. Give this new publishing type a try and let us know what you think by posting a comment. The Presentation publishing type feature came from a customer request and given the ever growing methods and channels for communication we'd like to know what other output types or methods of using existing outputs you would like to see in a future release of UPK.

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  • Polymorphism and passing

    - by Tucker Morgan
    Ok i am going to try and state my question as clearly as possible, but if you have trouble understanding it please just ask for clarification, i really want to figure out how to do this. I am writing a text based RPG, and i have three class that inherit from a super class, they all have special attacks that they can preform, at the same time i have a class that holds the function which handles battles in my game. Now how do i get the unique special abilities functions for whatever role the player chooses into the battle function. Also i am using the vector.push_back method to handle how my sub classes are referenced Please help me your my only hope

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  • How to implement turn-based game engine?

    - by Dvole
    Let's imagine game like Heroes of Might and Magic, or Master of Orion, or your turn-based game of choice. What is the game logic behind making next turn? Are there any materials or books to read about the topic? To be specific, let's imagine game loop: void eventsHandler(); //something that responds to input void gameLogic(); //something that decides whats going to be output on the screen void render(); //this function outputs stuff on screen All those are getting called say 60 times a second. But how turn-based enters here? I might imagine that in gameLogic() there is a function like endTurn() that happens when a player clicks that button, but how do I handle it all? Need insights.

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  • Flixel Game Over Screen

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. I am just stuck on how I can create a new screen/game over screen if a player runs out of lives. I would like the process to be like following: Check IF lives are equal to 0 Pause the game and display a new screen (probably transparent) that says 'Game Over' When a user clicks or hits ENTER restart the level Here is the function I currently have to update the lives: private function loseLive(_ball:FlxObject, _bottomWall:FlxObject):void { // check for game over if (lives_count == 0) { } else { FlxG:lives_count -= 1; lives.text = 'Lives: ' + lives_count.toString() } } Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } }

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  • Sony Ericsson txt: workhorse feature phone with Java ME tech

    - by hinkmond
    Just like your basic Quarter Horse, the new Sony Ericsson txt feature phone might not be as fancy as a "thoroughbred" smartphone, but it can sure get the job done with Java ME technology. See: Sony Ericsson txt w/Java ME Here's a quote: ...comes with the usual features such as a web browser, email client and music player and FM radio, plus support for social networking applications and a YouTube client. You can download and install additional Java applications... Sometimes the simple workhorse feature phone (with Java ME) is much better to go with than the idiosyncratic thoroughbred smartphone. Hinkmond

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  • Can I do an install onto a 4GB usb stick which is smaller than the recommended installation size?

    - by Radek
    I've read through this question: How do I install Ubuntu to a USB key? So I am aware how to install Ubuntu onto a USB stick. I'm also aware that the minimum recommended HDD requirement for ubuntu is 5GB. my question is specifically, can I squeeze the install of Ubuntu 11.10 onto a 4GB usb stick? Can I do so without downloading alternate version of Ubuntu? All I want is firefox wi-fi What I have live USB of Ubuntu 11.10 notebook without hdd internet access 4GB usb stick The reason why I need full install is to install new programs (skype) and do upgrade (of flash player)

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  • YouTube API Office Hours May 23, 2012

    YouTube API Office Hours May 23, 2012 This is a recording of the YouTube API Hangout on Air from Wednesday 5/23 at 10am PDT (UTC-7) Jeffrey Posnick spoke about the new CORS support in the YouTube API. JJ Shannon Behrens with Jarek Wilkiewicz covered YouTube sessions schedule at Google I/O (developers.google.com Our special guests were Dror Shimshowitz and Aj Crane from the YouTube Product Management team. Dror and AJ gave a short overview of an exciting session they have coming up at Google I/O. Topics: * YouTube Channels: Get with the Program! * Getting Direct Feedback from your YouTube Community * Mobile YouTube API Apps for Content Creators, Curators and Consumers * HTML5 at YouTube: Stories from the Front Line * YouTube API + Cloud Rendering = Happy Mobile Gamers * New YouTube Android Player Tools (Session + Codelab) * Master the Latest YouTube Data API (Codelab) * Webinar: YouTube for Your Business * Webinar: Using YouTube APIs and Ruby on Rails for Educational Apps From: GoogleDevelopers Views: 649 16 ratings Time: 46:44 More in Science & Technology

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  • 3D collision detection with meshes using only raycasting?

    - by Nick
    I'm building a game using WebGL and Three.js, and so far I have a terrain with a guy walking on it. I simply cast a ray downwards to know the terrain height. How can I do this for other 3D objects, like the inside of a house? Is this possible by casting many rays in every direction of the player? If not, I would like to know how I can achieve the simplest collision detection possible for other meshes. Do you have to cast a ray to every triangle in every mesh nearby?

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  • Objective - Gestures while finger touches screen

    - by marcg11
    I'm creating a space cocos2d game with objetive-c. I have in the bottom left 2 arrows to move the sprite left or right. I also implemented a swipe gesture to change weapon, however it only happens when I'm not touching the screen. I would like the player to change weapons while he's moving the sprite and not have to lift the finger from the arrows and stop moving the sprite to change weapons. Is there any way I can detect Gestures while having a finger pressed un a buton in thes screen?

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  • Design patterns frequently seen in embedded systems programming

    - by softwarelover
    I don't have any question related to coding. My concerns are about embedded systems programming independent of any particular programming language. Because I am new in the realm of embedded programming, I would quite appreciate responses from those who consider themselves experienced embedded systems programmers. I basically have 2 questions. Of the design patterns listed below are there any seen frequently in embedded systems programming? Abstraction-Occurrence pattern General Hierarchy pattern Player-Role pattern Singleton pattern Observer pattern Delegation pattern Adapter pattern Facade pattern Immutable pattern Read-Only Interface pattern Proxy pattern As an experienced embedded developer, what design patterns have you, as an individual, come across? There is no need to describe the details. Only the pattern names would suffice. Please share your own experience. I believe the answers to the above questions would work as a good starting point for any novice programmers in the embedded world.

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  • Online Multiplayer Game Architecture [on hold]

    - by Eric
    I am just starting to research online multiplayer game development and I have a high-level architectural question regarding how online multiple games function. I have server-side and client-side programming experience, and I understand how AJAX-esque transfer protocol operates. What I don't understand yet is how online multiple fits into all of that. For example, an online Tetris multiplayer game. Would both players have the entire Tetris game built out on their client-side and then get pushed "moves" from the other player via some AJAX-esque mechanism, in which case each client would have to be constantly listening via JavaScript for inbound "moves" and update the client appropriately? Or would each client build out the aesthetics and run a virtual server per game to which each client connects and thus pull and push commands in real-time via something like web sockets? I apologize if this question is too high-level and general, but I couldn't find anything online that offered this high-level of a perspective on the topic.

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  • Can I share a TV card?

    - by Boris
    My environment: 2 PCs, a desktop and a laptop, both on Oneiric they are connected together by ethernet wire nfs-common is installed and configured: the desktop is the server a TV tuner card is installed on the desktop, I can watch TV with the software Me-TV It works fine, TV on desktop, and my network too: I share folders thanks to NFS. But I would like more: How can I share my TV tuner card from the desktop and be able to watch TV on the laptop too? If possible I would like a solution that allows me to keep using the software Me-TV, on both PCs. I bet that there is a solution to create a fake TV card on the 2nd PC with xNBD. I'm trying xnbd-server --target /dev/dvb/adapter0/demux0 but I cant make it work. Trying to understand some examples of xNBD command lines, it seems to be meant only for sharing disk player. If someone as ever used xNBD, he's welcome.

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  • Diagonal line of sight with two corners

    - by Ash Blue
    Right now I'm using Bresenham's line algorithm for line of sight. The problem is I've found an edge case where players can look through walls. Occurs when the player looks between two corners of a wall with a gap on the other side at specific angles. The result I want is for the tile between two walls to be marked invalid as so. What is the fastest way to modify Bresenham's line algorithm to solve this? If there isn't a good solution, is there a better suited algorithm? Any ideas are welcome. Please note the solution should also be capable of supporting 3d. Edit: For the working source code and an interactive demo of the completed product please see http://ashblue.github.io/javascript-pathfinding/

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