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  • Unresolved external symbol

    - by kriau
    I have two WIN32 DLL projects in the solution, main.dll should call a function in mgn.dll. mgn.dll has mgn.h header file: #ifdef MGN_EXPORTS #define MGN_API __declspec(dllexport) #else #define MGN_API __declspec(dllimport) #endif extern "C" bool MGN_API AttachMGN(void); and mgn.cpp source file: #include "stdafx.h" #include "mgn.h" MGN_API bool AttachMGN(void) { ... } main.dll calls AttachMGN function from one of the source file: #include "stdafx.h" #include "..\mgn\mgn.h" bool CreateClient() { return ::AttachMGN(); } mgn.dll compiles successfully. main.dll doesn't show any errors in VS text editor, I can navigate using "Go To Definition" function. However during build I get the error: error LNK2019: unresolved external symbol _imp_AttachMGN referenced in function "bool __cdecl CreateClient(void)" (?CreateClient@@AW4XZ) Both DLLs compile into the same folder. DependencyWalker shows the function AttachMGN as exported. Main project has a dependency set to Mgn project, if that matters. I believe that I simply have overlooked something.... Thanks in advance.

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  • Declare Locally or Globally in Delphi?

    - by lkessler
    I have a procedure my program calls tens of thousands of times that uses a generic structure like this: procedure PrintIndiEntry(JumpID: string); type TPeopleIncluded = record IndiPtr: pointer; Relationship: string; end; var PeopleIncluded: TList<TPeopleIncluded>; PI: TPeopleIncluded; begin { PrintIndiEntry } PeopleIncluded := TList<TPeopleIncluded>.Create; { A loop here that determines a small number (up to 100) people to process } while ... do begin PI.IndiPtr := ...; PI.Relationship := ...; PeopleIncluded.Add(PI); end; DoSomeProcess(PeopleIncluded); PeopleIncluded.Clear; PeopleIncluded.Free; end { PrintIndiEntry } Alternatively, I can declare PeopleIncluded globally rather than locally as follows: unit process; interface type TPeopleIncluded = record IndiPtr: pointer; Relationship: string; end; var PeopleIncluded: TList<TPeopleIncluded>; PI: TPeopleIncluded; procedure PrintIndiEntry(JumpID: string); begin { PrintIndiEntry } { A loop here that determines a small number (up to 100) people to process } while ... do begin PI.IndiPtr := ...; PI.Relationship := ...; PeopleIncluded.Add(PI); end; DoSomeProcess(PeopleIncluded); PeopleIncluded.Clear; end { PrintIndiEntry } procedure InitializeProcessing; begin PeopleIncluded := TList<TPeopleIncluded>.Create; end; procedure FinalizeProcessing; begin PeopleIncluded.Free; end; My question is whether in this situation it is better to declare PeopleIncluded globally rather than locally. I know the theory is to define locally whenever possible, but I would like to know if there are any issues to worry about with regards to doing tens of thousands of of "create"s and "free"s? Making them global will do only one create and one free. What is the recommended method to use in this case? If the recommended method is to still define it locally, then I'm wondering if there are any situations where it is better to define globally when defining locally is still an option.

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  • new with exception with Microsoft

    - by wsd
    As I'm coding for both Windows and Linux, I have a whole host of problems. Microsoft Visual C++ has no stdint header, but for that I wrote my own. Now I found out that MS C++'s new operator does not throw an exception, so I want to fix this a quickly as possible. I know I can define a Macro with Parameters in Parenthesis, can I define a macro that replaces MyClass x = new MyClass(); with #ifdef MSC_VER if(!(MyClass x = new MyClass()) { throw new std::bad_alloc(); } #else MyClass x = new MyClass(); #endif (or something equivalent), AND works in BOTH MS C++ and G++ ? Or alternatively if that is not possible, a batch file to run over the Code to do this? I have become rather dependent on this exception being thrown.

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • Rails: find_by_sql and PREPARE stmt FROM... i cant make it work

    - by Totty
    I have this query and I have an error: images = Image.find_by_sql('PREPARE stmt FROM \' SELECT * FROM images AS i WHERE i.on_id = 1 AND i.on_type = "profile" ORDER BY i.updated_at LIMIT ?, 6\ '; SET @lower_limit := ((5 DIV 6) * 6); EXECUTE stmt USING @lower_limit;') Mysql::Error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'SET @lower_limit := ((5 DIV 6) * 6); EXECUTE stmt USING @lower_limit' at line 1: PREPARE stmt FROM ' SELECT * FROM images AS i WHERE i.on_id = 1 AND i.on_type = "profile" ORDER BY i.updated_at LIMIT ?, 6'; SET @lower_limit := ((5 DIV 6) * 6); EXECUTE stmt USING @lower_limit; EDIT: after finding the answer to: http://stackoverflow.com/questions/2566620/mysql-i-need-to-get-the-offset-of-a-item-in-a-query i need another help here to port it to rails.

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  • SEO Language information

    - by Kevin
    I was wondering if defining your language in HTML is better for search enigines. For example, I've got a French site, then i've got three options: 1.) have faith that google can say my site is french 2.) define language in the HTML tag <html xmlns="http://www.w3.org/1999/xhtml" dir="ltr" lang="fr"> 3.) define language in a meta tag <meta http-equiv="content-language" content="FR-fr" /> Which option you believe is best? Or which combination of options?

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  • latex and listings : highlighting some parts of the code

    - by Jérôme
    I'm using Latex and the listings package to display some C++ code (with syntax highlighting) inside a document. I need to highlight some parts of the code. This specific highlight has nothing to do with syntax highlighting, it's just some parts of the code I'd like to highlight so that the reader can focus on it. I wish I could make some variable name, for instance, displaying in bold, and on a yellow background. Here is something I did with MSWord I'd like to reproduce with Latex (of course, not the red and green underlining) : . I haven't found a way to do it with the listings package. Is it possible ?

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  • How to use #ifdef entities as part of functions in header files

    - by Crazyjavahacking
    I would like to ask if it is possible to use the entities defined in #ifdef block in header files. To be clear, I have following code: #ifdef #include <winsock2.h> #define SOCKET_HANDLE SOCKET #define CONNECTION_HANDLE SOCKET #endif SOCKET_HANDLE createServerSocket(const char* hostAddress, short port); I am Java developer and this seems completely fine for me. However compiler has a problem with this. Can you explain why is that code a problem? Also how can I force to compile it. (The idea is to have generic interface and conditional compilation to determine real types according to running platform at compile time.) Thanks

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  • Images in MvcContrib Grid

    - by HeartKiller
    Hi guys, Topic question: If i already have helper which returns me image according with parameter (true or false) I called it like this <%=Html.Status(item.Availible)% and it is returns me I was thisnking to use MvcContrib but i cant use <%= % syntax in embeded blocks http://www.jeremyskinner.co.uk/2009/02/22/rewriting-the-mvccontrib-grid-part-2-new-syntax/comment-page-1/#comment-3596 Then i find out that it is possible to do like this: p = "").Named.(“A”).DoNotEncode(); But i want to put conditions, somth that like that: if(item.Availible) column.For(p = "").Named (“A”).DoNotEncode(); else column.For(p = "").Named(“A”).DoNotEncode(); i was tried to make it like this: column.For(p = ((item.Availible==false) ? "" : "").Named(“A”).DoNotEncode(); but it is doesn't working properly. is there any way of doing this?

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  • Multi-threaded random_r is slower than single threaded version.

    - by Nixuz
    The following program is essentially the same the one described here. When I run and compile the program using two threads (NTHREADS == 2), I get the following run times: real 0m14.120s user 0m25.570s sys 0m0.050s When it is run with just one thread (NTHREADS == 1), I get run times significantly better even though it is only using one core. real 0m4.705s user 0m4.660s sys 0m0.010s My system is dual core, and I know random_r is thread safe and I am pretty sure it is non-blocking. When the same program is run without random_r and a calculation of cosines and sines is used as a replacement, the dual-threaded version runs in about 1/2 the time as expected. #include <pthread.h> #include <stdlib.h> #include <stdio.h> #define NTHREADS 2 #define PRNG_BUFSZ 8 #define ITERATIONS 1000000000 void* thread_run(void* arg) { int r1, i, totalIterations = ITERATIONS / NTHREADS; for (i = 0; i < totalIterations; i++){ random_r((struct random_data*)arg, &r1); } printf("%i\n", r1); } int main(int argc, char** argv) { struct random_data* rand_states = (struct random_data*)calloc(NTHREADS, sizeof(struct random_data)); char* rand_statebufs = (char*)calloc(NTHREADS, PRNG_BUFSZ); pthread_t* thread_ids; int t = 0; thread_ids = (pthread_t*)calloc(NTHREADS, sizeof(pthread_t)); /* create threads */ for (t = 0; t < NTHREADS; t++) { initstate_r(random(), &rand_statebufs[t], PRNG_BUFSZ, &rand_states[t]); pthread_create(&thread_ids[t], NULL, &thread_run, &rand_states[t]); } for (t = 0; t < NTHREADS; t++) { pthread_join(thread_ids[t], NULL); } free(thread_ids); free(rand_states); free(rand_statebufs); } I am confused why when generating random numbers the two threaded version performs much worse than the single threaded version, considering random_r is meant to be used in multi-threaded applications.

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  • error reporting issues

    - by SunnyOne
    I'm still entangled in error handling problems. After having read and tried lots of different scripts, I still do not have an overall insight on the problem. I made a syntax error on purpose and get the following error message : Parse error: syntax error, unexpected '{' in /home/directory/public_html/mypage.php on line 10 To understand how it work, as a first step, I'd like to remove this message(which I'am able to do) and replace it by a custom one. How can I customize this message ? Thanks a lot.

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  • Is there a way to know if std::chrono::monotonic_clock is defined?

    - by Vicente Botet Escriba
    C++0X N3092 states that monotonic_clock is optional. 20.10.5.2 Class monotonic_clock [time.clock.monotonic] 1 Objects of class monotonic_clock represent clocks for which values of time_point never decrease as physical time advances. monotonic_clock may be a synonym for system_clock if system_clock::is_monotonic is true. ** 2 The class monotonic_clock is conditionally supported.** Is there a way using SFINAE or another technique to define a traits class that states if monotonic_clock is defined? struct is_monotonic_clock_defined; If yes, how? If not, shouldn't the standard define macro that gives this information at preprocessing time?

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  • PreparedStatement throws MySQLSyntaxErrorException

    - by sqlBugs
    I have the following Java code: String query = "Select 1 from myTable where name = ? and age = ?"; PreparedStatement stmt = conn.prepareStatement(query); stmt.setString(1, name); stmt.setInt(2, age); ResultSet rs = stmt.executeQuery(); Whenever I run the above code, it throws an exception on line 2 (where the PreparedStatement is declared): Error 0221202: SQLException = com.mysql.jdbc.exceptions.MySQLSyntaxErrorException: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '? AND age = ?' at line 1 Does anyone have any suggestions about what I am doing wrong? Thanks!

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  • Pointer to another classs as a property

    - by arjacsoh
    Why I receive an error when I try to create a property to another class through a pointer like that: #ifndef SQUARE_H #define SQUARE_H #include <string> //using namespace std; #include "Player.h" class Square { public: Square(int); void process(); protected: int ID; Player* PlayerOn; <--- }; #endif and the Player class is : #ifndef PLAYER_H #define PLAYER_H #include <string> //using namespace std; #include "Square.h" class Player { public: Player(int,int); // ~Player(void); int playDice(); private: int ID; int money; }; #endif I receive: syntax error missing ; before * (on the declaration of Player* PlayerOn;) and missing type specifier (on the same line...)

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  • Instantiating custom PropertySourcesPlaceholderConfigurer from spring context

    - by mmona
    I want to define a custom PropertySourcesPlaceholderConfigurer in spring context xml. I want to use there multiple PropertySources, so that I can load part of the configuration from several property files and provide other part dynamically by my custom PropertySource implementation. The advantage is that it should be then easy to adjust the order of loading these property sources just by making modifications to the xml spring configuration. And here I run into a problem: how to define an arbitrary list of PropertySources and inject it into PropertySourcesPlaceholderConfigurer, so that it uses the sources defined by me? Seems to be a basic thing that should be provided by spring, but since yesterday I cannot find a way to do it. Using namespace would enable me to load several property files, but I also need to define the id of the PropertySourcesPlaceholderConfigurer (as other projects refer to it), and also I want to use my custom implementation. That is why I am defining the bean explicitly and not using the namespace. The most intuitive way would be to inject a list of PropertySources into PropertySourcesPlaceholderConfigurer like this: <bean id="applicationPropertyPlaceholderConfigurer" class="org.springframework.context.support.PropertySourcesPlaceholderConfigurer"> <property name="ignoreUnresolvablePlaceholders" value="true" /> <property name="ignoreResourceNotFound" value="true" /> <property name="order" value="0"/> <property name="propertySources"> <list> <!-- my PropertySource objects --> </list> </property> </bean> but unfortunately propertySources is of type PropertySources and does not accept a list. The PropertySources interface has one and only implementor which is MutablePropertySources, which indeed stores list of PropertySource objects, but has no constructor nor setter through which I can inject this list. It only has add*(PropertySource) methods. The only workaround I see now is to implement my own PropertySources class, extending MutablePropertySources, which would accept list of PropertySource objects on creation and manually add it via using add*(PropertySource) method. But why so much workaround would be needed to provide something that I thought was supposed to be the main reason of introducing the PropertySources (having flexible configuration manageable from spring configuration level). Please clarify what am I getting wrong :)

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  • XML Architecture

    - by Roflcoptr
    For my application I have to use a undefined number of different detection strategies. A strategy is defined in the following fashion: The AND gate can also be a OR gate. For now, I hard coded all these rules in my code. For better extensability, I'd like to define all the detection startegies respectively rules in a XML file and parse it. But I'm not really sure how I can define such a detection strategy in a XML file. Any hints how to start?

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  • Masking a bit in C returning unexpected result

    - by Eamorr
    0x7F000000 is 0111 1111 0000 0000 0000 0000 0000 0000 in 32 bit binary. 0x01000058 is 0000 0001 0000 0000 0000 0000 0101 1000. When I AND the two numbers together I expect 0000 0001 0000 0000 0000 0000 0000 0000, but for some reason I get 0. Here is my code: #define MASK_binop 0x80000000 #define MASK_operation 0x7F000000 int instruction=atoi(line); if((MASK_binop & instruction)>0) printf("binop\n"); else if((MASK_operation & instruction)>0) printf("operation\n"); Each of the above comparisons keeps returning zero. Is it something to do with 32/64 bits? I'm using 64-bit compiler.

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  • C++ a map to a 2 dimensional vector

    - by user1701545
    I want to create a C++ map where key is, say, int and value is a 2-D vector of double: map myMap; suppose I filled it and now I would like to update the second vector mapped by each key (for example divide each element by 2). How would I access that vector iteratively? The "itr-second[0]" syntax in the statement below is obviously wrong. What would be the right syntax for that action? for(std::map<in, vector<vector<double> > > itr = myMap.begin(); itr != myMap.end();++itr) { for(int i = 0;i < itr->second[0].size();++i) { itr->second[0][i] /= 2; } } thanks, rubi

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  • PHP/MySQL - updateing 2 tables in one request

    - by Phil Jackson
    Morning, I want to learn more about sql and I'm wanting to update to tables; $query3 = "INSERT INTO `$table1`, `$table2` ($table1.DISPLAY_NAME, $table1.EMAIL_ACCOUNT, $table2.DISPLAY_NAME, $table2.EMAIL_ACCOUNT) values ('" . DISPLAY_NAME . "', '" . EMAIL_ADDRESS . "', '" . $get['rn'] . "', '" . $email . "')"; could some one point me in the right direction on how I would go about this? current error is You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ' contacts_ACT_Web_Designs (contacts_E_Jackson.DISPLAY_NAME, contacts_E_Jackson' at line 1 regards, phil

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  • Hiding an error message div with setTimeout not working using Smarty

    - by Donald
    Hi guys, I'm trying to hide an error message div using a javascript function setTimeout after a specified time but it gives me errors that its a wrong smarty syntax, i've never used smarty before so i would really appreciate it if anyone can help me get up to speed with this syntax My code is as follows {if $error_message != ""} <script type="text/javascript"> setTimeout(function(){$('error').hide(); }, 1000); </script> <div id="error" class='error_message'> {$error_message} </div> {/if} Thanks in advance

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  • How to initialise an array inside a struct without doing each element separately? (C++)

    - by Janet
    My questions are in the code, but basically i want to know how/if I can do the two commented out lines? I know I can do it in a constructor but I don't want to! struct foo { int b[4]; } boo; //boo.b[] = {7, 6, 5, 4}; // <- why doesn't this work? (syntax error : ']') //boo.b = {7, 6, 5, 4}; // <- or else this? (syntax error : '{') boo.b[0] = 7; // <- doing it this way is annoying boo.b[1] = 6; // : boo.b[2] = 5; // : boo.b[3] = 4; // <- doing it this way is annoying boo.b[4] = 3; // <- why does this work! (Using: C++, Visual Studio 2005.)

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  • Problem storing string containing quotes

    - by Jack
    I have the following table - $sql = "CREATE TABLE received_queries ( sender_screen_name varchar(50), text varchar(150) )"; I use the following SQL statement to store values in the table $sql = "INSERT INTO received_queries VALUES ('$sender_screen_name', '$text')"; Now I am trying to store the following string as 'text'. One more #haiku: Cotton wool in mind; feeling like a sleep won't cure; I need some coffee. and I get the following error message Error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 't cure; I need some coffee.')' at line 1 I think must be a pretty common problem. How do I solve it?

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