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  • No sound in 12.04 on VirtualBox

    - by john crisp
    No sound when installed in VirtualBox. When I boot from the live CD in Windows, sound works fine on my speakers. When in boot the live CD in VirtualBox it does not see my speakers. In sound properties only digital output built in S/PDIF and headphones! I've done the pavcontrol - alsamixer - all settings are OK. I've tried both 32/64 versions of Ubuntu. Running current version VirtualBox. System: Windows 7 64 - i5. What am I overlooking?

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  • Can't install lib32ncurses5-dev or ia32-libs

    - by tito_drum
    I'm trying to install Android source and I keep getting this error. I kept with the installation but seems these packages are sort of required to have a complete and successful installation. this is my error Package lib32ncurses5-dev is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source Package ia32-libs is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'lib32ncurses5-dev' has no installation candidate E: Package 'ia32-libs' has no installation candidate E: Unable to locate package lib32readline5-dev E: Unable to locate package lib32z-dev I have a VM with Ubuntu on Intel® Core™ i5-2300 CPU @ 2.80GHz and 32-bit system

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  • Window decoration of emacs23 window on fluxbox is outside screen

    - by mit
    I am starting emacs remotely over an ssh connection. But on the emacs window I cannot find a way to resize or move it. There is no fluxbox title bar visible, and I guess the title bar is above the visible viewport, because emacs starts vertically with more height than the screen has. The lower border of the emacs window is also below the viewport border, so I cannot resize the window. I am starting emacs like this: emacs23 This is the emacs version: This is GNU Emacs 23.1.1 (x86_64-pc-linux-gnu, GTK+ Version 2.20.0) of 2010-03-29 on yellow, modified by Debian The remote system that runs emacs is 10.04 Lucid Lynx amd64. The local system is running 9.10 Karmic Koala 32 bit and Fluxbox 1.1.1-2

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  • replacing Zorin OS 8 with ubuntu 14.04

    - by Paul John
    I was trying to replace Zorin OS 8 with ubuntu 14.04 (32 bits). What I have tried: I took an empty pen drive and downloaded Ubuntu 14.04 iso file on to this pen drive. I then restarted my laptop (Lenovo N 3000) and pressed F12 I then selected the USB drive in the boot options. After sometime I got the Zorin flash screen again. I know I am "fundamentally" wrong in the manner how I am executing this installation process. If you could please provide me a stepwise instruction.

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  • Inspiron 5720 unclaimed hardware

    - by Chelios
    I have two unclaimed devices in my Dell Inspiron 5720: *-display UNCLAIMED description: 3D controller product: NVIDIA Corporation vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress cap_list configuration: latency=0 resources: memory:f0000000-f0ffffff memory:c0000000-cfffffff memory:d0000000-d1ffffff ioport:3000(size=128) *-serial UNCLAIMED description: SMBus product: 7 Series/C210 Series Chipset Family SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 04 width: 64 bits clock: 33MHz configuration: latency=0 resources: memory:f1614000-f16140ff ioport:efa0(size=32) What are these devices and what drivers do I need for them? Thanks!

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  • 12.04 indicates filesystem check on next boot, but never does one

    - by pcm
    Just installed 12.04 32 bit on my machine, with 3 drives. When I open a terminal window or ssh in remotely, I see: Welcome to Ubuntu 12.04.1 LTS (GNU/Linux 3.2.0-29-generic-pae i686)  * Documentation:  https://help.ubuntu.com/ *** /dev/sda1 will be checked for errors at next reboot *** *** /dev/sda2 will be checked for errors at next reboot *** *** /dev/sdg1 will be checked for errors at next reboot *** Last login: Fri Aug 31 08:15:41 2012 from .... However, if I reboot, I never see it doing a disk check on boot up, like I used to see with 10.10. Note, after install, I was not seeing the grub menu on boot. I made a ISO disk with BootRepair and now I get the normal grub menu. Any idea as to why the disk check is not happening on boot (I know I can boot a Live CD and then check the disk - I just want the check on boot working)?

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  • How can a Cisco Aironet wireless card connect to a WPA encrypted network?

    - by Aibara Iduas
    I have a Thinkpad T40 running Ubuntu 10.10. I want to connect to wireless networks with WPA encryption; they appear in the network list, but are grayed out. The card does support WPA, since it works in Windows. In 10.10 the wireless works just fine with unprotected and WEP networks, but cannot connect to any WPA networks. The card is a Cisco Aironet Wireless 802.11b. I've been reading a lot of forum posts trying to find a solution, but either encounter threads where no solution was found or answers longer apply (most date from 2007, since this isn't the newest of computers). Here is the output of sudo lshw -c network: *-network:1 DISABLED description: Wireless Interface product: Cisco Aironet Wireless 802.11b vendor: AIRONET Wireless Communications physical id: 2 bus info: pci@000:02:02.0 logical name: eth1 version: 00 serial: 00:02:8a:78:6a:44 width: 32 bits clock: 33MHz capabilities: pm vpd bus_master cap_list rom ethernet physical wireless logical configuration: broadcast=yes driver=airo latency=64 maxlatency=4 mingnt=4 multicast=yes wireless=IEEE 802.11-DS Thanks, any help would be greatly appreciated!

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  • File system layout for multiple build targets

    - by Yttrill
    I am seeking some ideas for how to build and install software with some parameters. These including target OS, target platform CPU details, debugging variant, etc. Some parts of the install are shared, such as documentation and many platform independent files, others are not, such as 64 and 32 bit libraries when these are separated and not together in a multi-arch library. On big networked platforms one often has multiple computers sharing some large server space, so there is actually cause to have even Windows and Unix binaries on the same disk. My product has already fixed an install philosophy of $INSTALL_ROOT/genericname/version/ so that multiple versions can coexist. The question is: how to manage the layout of all the other stuff?

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  • HP 655 Notebook (Ubuntu 12.04) wireless internet disabled after running updates

    - by Bastian
    Today the update-manaeger suggested that I should download some updates. So I did. After the updates were installed I had to reboot the system. After the reboot my notebook doesn't see any wireless networks. I was looking for a long time on the internet for answers but non of them applies to my case. I have the idea, it has got something to do with the kernel I am currently using (Linux 3.2.0-55). Is this one new for Ubuntu 12.04? When I boot my system I can choose to use an older kernel (linux 3.2.0-32). When I use this one the notebook does see the wireless networks. This is my network card according to the command lspci: Ralink corp. RT3290 Wireless 802.11n 1T/1R PCIe Anyone an idea to fix my problems with wireless internet?

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  • can not get Toshiba tv to full resolution

    - by Tloc2077
    I have a 23inch Toshiba model#23L1350U that I am using as a computer monitor via VGA plug; it is a full 1080P resolution TV but in Ubuntu it shows up as a Toshiba 72inch Television and wont go past the resolution 1366 by 1768. Has anyone came up with a solution to this problem..I used to get full 1080 resolution with my Insignia 32 inch TV so I know my hardware can push the signal, I am running a Radeon x1550 graphics cars 3200+ processor on a 756 chip set 64bit version of Ubuntu 13.04 your help is greatly appreciated and you may or may not be compensated for your time

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  • Trying to run 32bit windows game in wine on 64bit 12.04

    - by georgelappies
    I am trying to run Icewind dale2 from GOG.com in wine on ubuntu 12.04 64bit. I am using the AMD ATI binary blob display driver. Running the file command on /usr/lib32/fglrx/libGL.so.1.2 gives: george@devbox:/usr/lib32/fglrx$ file libGL.so.1.2 libGL.so.1.2: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, stripped george@devbox:/usr/lib32/fglrx$ So I definetly have 32bit opengl. I am using latest Playonlinux and tried this on wine 1.4 and 1.5... How can I force wine to use my opengl library?

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  • Window controls missing; Cannot maximise or minimize applications

    - by omg_scout
    Ubuntu 12.10 32 bits, fresh installation. How can I make Unity maximize or minimize a window? I see no button,option, anything, do I miss something big? Quick googling did not give me a piece of answer, too: On first screen, I have a terminal window. Only clue about maximizing it I found was pressing F11 which made it fullscreen, hiding left bar as well. I would prefer it to take whole free space instead of whole screen. How can I do that? On second screen, I have an opera browser which takes bigger part of the screen but I can't make it take whole screen. Restarting opera did not work. How do I minimize/maximize apps? Also, in case I would like to see the desktop, only solution I found was closing everything Help guys. I kind of like new GUI, but I can't have simplest tasks done there, I feel like I miss something big there.

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  • How to get out of dependency hell

    - by maiios
    I am doing this from memory from work. Basically, I have libjpeg-turbo8 installed. But I have libjpeg-turbo8:i386 installed at version xxx4.4 and libjpeg-turbo8:amd64 installed at version xxx4.3. I am not sure how this mismatch happened. I believe that 4.3 is the right version, so I would like to roll the 32 bit version back. apt-get install libjpeg-turbo8:i386xxxxxx4.3 did not work (as it was still complaining that it couldnt do anything because of the mismatch). Basically, I cant do anything with apt-get because this mismatch is causing dependency hell. What is the proper way to resolve this. The box is 64 bit 12.04.

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  • Oracle R Enterprise 1.1 Download Available

    - by Sherry LaMonica
    Oracle just released the latest update to Oracle R Enterprise, version 1.1. This release includes the Oracle R Distribution (based on open source R, version 2.13.2), an improved server installation, and much more.  The key new features include: Extended Server Support: New support for Windows 32 and 64-bit server components, as well as continuing support for Linux 64-bit server components Improved Installation: Linux 64-bit server installation now provides robust status updates and prerequisite checks Performance Improvements: Improved performance for embedded R script execution calculations In addition, the updated ROracle package, which is used with Oracle R Enterprise, now reads date data by conversion to character strings. We encourage you download Oracle software for evaluation from the Oracle Technology Network. See these links for R-related software: Oracle R Distribution, Oracle R Enterprise, ROracle, Oracle R Connector for Hadoop.  As always, we welcome comments and questions on the Oracle R Forum.

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  • Guide to installing a fully encrypted file system?

    - by Michael Stum
    I have a little Netbook on which I want to install Ubuntu 10.10 (32-Bit) on. However, since it is a portable PC I want to completely encrypt the file system (in case of theft). Currently it runs Windows 7 Starter and I use TrueCrypt which installs a custom boot loader that asks for the password. I remember from the past that Linux can do that as well by putting /boot on it's own, unencrypted partition. Since it's been ages since I last worked with file system encryption (I remember setting up LVM and a custom patched grub to ask for the password) I wonder how that would work nowadays and if there is a step-by-step how-to for it?

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  • Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket - (TOTD #185)

    - by arungupta
    The WebSocket API defines different send(xxx) methods that can be used to send text and binary data. This Tip Of The Day (TOTD) will show how to send and receive text and binary data using WebSocket. TOTD #183 explains how to get started with a WebSocket endpoint using GlassFish 4. A simple endpoint from that blog looks like: @WebSocketEndpoint("/endpoint") public class MyEndpoint { public void receiveTextMessage(String message) { . . . } } A message with the first parameter of the type String is invoked when a text payload is received. The payload of the incoming WebSocket frame is mapped to this first parameter. An optional second parameter, Session, can be specified to map to the "other end" of this conversation. For example: public void receiveTextMessage(String message, Session session) {     . . . } The return type is void and that means no response is returned to the client that invoked this endpoint. A response may be returned to the client in two different ways. First, set the return type to the expected type, such as: public String receiveTextMessage(String message) { String response = . . . . . . return response; } In this case a text payload is returned back to the invoking endpoint. The second way to send a response back is to use the mapped session to send response using one of the sendXXX methods in Session, when and if needed. public void receiveTextMessage(String message, Session session) {     . . .     RemoteEndpoint remote = session.getRemote();     remote.sendString(...);     . . .     remote.sendString(...);    . . .    remote.sendString(...); } This shows how duplex and asynchronous communication between the two endpoints can be achieved. This can be used to define different message exchange patterns between the client and server. The WebSocket client can send the message as: websocket.send(myTextField.value); where myTextField is a text field in the web page. Binary payload in the incoming WebSocket frame can be received if ByteBuffer is used as the first parameter of the method signature. The endpoint method signature in that case would look like: public void receiveBinaryMessage(ByteBuffer message) {     . . . } From the client side, the binary data can be sent using Blob, ArrayBuffer, and ArrayBufferView. Blob is a just raw data and the actual interpretation is left to the application. ArrayBuffer and ArrayBufferView are defined in the TypedArray specification and are designed to send binary data using WebSocket. In short, ArrayBuffer is a fixed-length binary buffer with no format and no mechanism for accessing its contents. These buffers are manipulated using one of the views defined by one of the subclasses of ArrayBufferView listed below: Int8Array (signed 8-bit integer or char) Uint8Array (unsigned 8-bit integer or unsigned char) Int16Array (signed 16-bit integer or short) Uint16Array (unsigned 16-bit integer or unsigned short) Int32Array (signed 32-bit integer or int) Uint32Array (unsigned 16-bit integer or unsigned int) Float32Array (signed 32-bit float or float) Float64Array (signed 64-bit float or double) WebSocket can send binary data using ArrayBuffer with a view defined by a subclass of ArrayBufferView or a subclass of ArrayBufferView itself. The WebSocket client can send the message using Blob as: blob = new Blob([myField2.value]);websocket.send(blob); where myField2 is a text field in the web page. The WebSocket client can send the message using ArrayBuffer as: var buffer = new ArrayBuffer(10);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = i;}websocket.send(buffer); A concrete implementation of receiving the binary message may look like: @WebSocketMessagepublic void echoBinary(ByteBuffer data, Session session) throws IOException {    System.out.println("echoBinary: " + data);    for (byte b : data.array()) {        System.out.print(b);    }    session.getRemote().sendBytes(data);} This method is just printing the binary data for verification but you may actually be storing it in a database or converting to an image or something more meaningful. Be aware of TYRUS-51 if you are trying to send binary data from server to client using method return type. Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) TOTD #183 - Getting Started with WebSocket in GlassFish TOTD #184 - Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Custom payloads using encoder/decoder Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • For business information and web traffic T4 and Solaris 11 stand head and shoulders above the crowd

    - by rituchhibber
    Everyone is talking about encryption of business information and web traffic. T4 and Solaris 11 stand head and shoulders above the crowd. Each T4 chip has 8 crypto accelerators inside the chip - that means there are 32 in a T4-4.  These are faster and offer more algorithms than almost all standalone devices and it is all free with T4!  What are you waiting for?Please contact Lucy Hillman or Graham Scattergood for more details.Your weekly tea time soundbite of the latest UK news, updates and initiatives on the SPARC T Series servers. T4 good news, best practice and feedback is always welcome.

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  • Fixing a collision detection bug in Slick2D

    - by Jesse Prescott
    My game has a bug with collision detection. If you go against the wall and tap forward/back sometimes the game thinks the speed you travelled at is 0 and the game doesn't know how to get you out of the wall. My collision detection works by getting the speed you hit the wall at and if it is positive it moves you back, if it is negative it moves you forward. It might help if you download it: https://rapidshare.com/files/1550046269/game.zip Sorry if I explained badly, it's hard to explain. float maxSpeed = 0.3f; float minSpeed = -0.2f; float acceleration = 0.002f; float deacceleration = 0.001f; float slowdownSpeed = 0.002f; float rotateSpeed = 0.08f; static float currentSpeed = 0; boolean up = false; boolean down = false; boolean noKey = false; static float rotate = 0; //Image effect system static String locationCarNormal; static String locationCarFront; static String locationCarBack; static String locationCarBoth; static boolean carFront = false; static boolean carBack = false; static String imageRef; boolean collision = false; public ComponentPlayerMovement(String id, String ScarNormal, String ScarFront, String ScarBack, String ScarBoth) { this.id = id; playerBody = new Rectangle(900/2-16, 700/2-16, 32, 32); locationCarNormal = ScarNormal; locationCarFront = ScarFront; locationCarBack = ScarBack; locationCarBoth = ScarBoth; imageRef = locationCarNormal; } @Override public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { Input input = gc.getInput(); playerBody.transform(Transform.createRotateTransform(2)); float hip = currentSpeed * delta; float unstuckspeed = 0.05f * delta; if(carBack && !carFront) { imageRef = locationCarBack; ComponentImageRender.updateImage(); } else if(carFront && !carBack) { imageRef = locationCarFront; ComponentImageRender.updateImage(); } else if(carFront && carBack) { imageRef = locationCarBoth; ComponentImageRender.updateImage(); } if(input.isKeyDown(Input.KEY_RIGHT)) { rotate += rotateSpeed * delta; owner.setRotation(rotate); } if(input.isKeyDown(Input.KEY_LEFT)) { rotate -= rotateSpeed * delta; owner.setRotation(rotate); } if(input.isKeyDown(Input.KEY_UP)) { if(!collision) { up = true; noKey = false; if(currentSpeed < maxSpeed) { currentSpeed += acceleration; } MapCoordStorage.mapX += hip * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= hip * Math.cos(Math.toRadians(rotate)); } else { currentSpeed = 1; } } else if(input.isKeyDown(Input.KEY_DOWN) && !collision) { down = true; noKey = false; if(currentSpeed > minSpeed) { currentSpeed -= slowdownSpeed; } MapCoordStorage.mapX += hip * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= hip * Math.cos(Math.toRadians(rotate)); } else { noKey = true; if(currentSpeed > 0) { currentSpeed -= deacceleration; } else if(currentSpeed < 0) { currentSpeed += acceleration; } MapCoordStorage.mapX += hip * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= hip * Math.cos(Math.toRadians(rotate)); } if(entityCollisionWith()) { collision = true; if(currentSpeed > 0 || up) { up = true; currentSpeed = 0; carFront = true; MapCoordStorage.mapX += unstuckspeed * Math.sin(Math.toRadians(rotate-180)); MapCoordStorage.mapY -= unstuckspeed * Math.cos(Math.toRadians(rotate-180)); } else if(currentSpeed < 0 || down) { down = true; currentSpeed = 0; carBack = true; MapCoordStorage.mapX += unstuckspeed * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= unstuckspeed * Math.cos(Math.toRadians(rotate)); } else { currentSpeed = 0; } } else { collision = false; up = false; down = false; } if(currentSpeed >= -0.01f && currentSpeed <= 0.01f && noKey && !collision) { currentSpeed = 0; } } public static boolean entityCollisionWith() throws SlickException { for (int i = 0; i < BlockMap.entities.size(); i++) { Block entity1 = (Block) BlockMap.entities.get(i); if (playerBody.intersects(entity1.poly)) { return true; } } return false; } }

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  • i have xp partitioned and formatted fat32 it says it needs to be bootable to install ubuntu how do i do that? [duplicate]

    - by Rob Bailey
    This question already has an answer here: How do I install Ubuntu? 4 answers I have partitioned the hard drive and formatted it fat 32 as it is only 16gig. I have just read that I should not partition the hard drive so I have deleted the partition, I noticed that if i re-partition it my options would be NTFS, Fat32 or exfat. I tried to install ubuntu 12.10 but it flashed up something along the lines of the partition is not bootable and it must be for ubuntu to install. I know my copy works as a friend installed it over his copy of windows and it works perfect, I have ubuntu on my flashdrive, I want to run it along side xp.

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  • Static IP breaks Network connection

    - by Pasquale Tedesco
    I am somewhat new to Linux. I am setting up a Web server and installed Ubuntu server 14.04 on an vSphere ESXi 5.5 host. I am connecting perfectly fine to the internet when using DHCP but when I apply my Static settings I loose the ability to connect to websites. Whats weird is I can Ping google.com but if I try wget gooogl.com it hangs at connecting to google.com (google.com):173.194.43.32:80 and I get "failed: connection refused" But if I am set to DHCP the connection resolves perfectly. Thanks # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 #iface eth0 inet dhcp iface eth0 inet static address 10.1.2.25 gateway 10.1.2.2 netmask 255.255.255.0 search tsig.com dns-nameservers 10.1.2.13 10.1.2.30

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  • Modelio passe en version 2.1.1, l'outil de modélisation augmente son ouverture à l'open source

    Modelio passe en version 2.1.1 L'outil de modélisation augmente son ouverture à l'open source Modelio, l'outil de modélisation pour le développement de logiciels, la gestion de processus métiers et l'ingénierie des systèmes, passe en version 2.1.1, et accentue son ouverture open source. Modelio est par exemple désormais disponible nativement en format 64 bits ou 32 bits sous les différentes plateformes Linux RedHat, Ubuntu et Debian et gère la documentation Libre Office (en plus du HTML et de Microsoft Word). Résultat de plus de 20 ans de développement propriétaire, l'environnement open source Modelio 2 est disponible sous licence GPL v2 et est doté d'une architecture modulaire, d...

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  • No HDD shows up during install 12.04 on Lenovo U410

    - by varunthacker
    I tried installing Ubuntu 12.04 on my Lenovo U410 laptop. When I launch installation no partitions shows up. The U410 has 2 HDDs. 32 GB SSD on /dev/sda and a 500 HDD on /dev/sdb Ideally I would like to install Ubuntu on the 32GB SSD and keep Windows on the 500 GB one and not use the Intel Smart Response Technolog. I'm ok with flashing my drive and starting from scratch with this. Or do you'll have any better suggestions on how to go about partitioning my drive and how to do it?

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  • Why are only some of my objects being rendered?

    - by BleedObsidian
    Every time I create a new asteroid the previous one is no longer rendered? I did some debugging and printed out the size of Array-List 'Small' and when a new asteroid is created it doesn't go down, so the thread is still there it's just not being rendered, Why? StatePlay: package me.bleedobsidian.astroidjump; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class StatePlay extends BasicGameState { int stateID = 10; Player player; Asteroids asteroids; StatePlay(int stateID) { this.stateID = stateID; } @Override public int getID() { return stateID; } @Override public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { ResManager.loadImages(); player = new Player(); asteroids = new Asteroids(); } @Override public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { g.setAntiAlias(true); player.render(g); asteroids.render(g); g.drawString("Asteroids: " + Asteroids.small.size(), 10, 25); } @Override public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { player.update(gc, delta); asteroids.update(delta); } } Asteroids: package me.bleedobsidian.astroidjump; import java.util.ArrayList; import java.util.Timer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.SpriteSheet; public class Asteroids { public static ArrayList<Asteroid_Small> small = new ArrayList<Asteroid_Small>(); static SpriteSheet small_sprites = new SpriteSheet(ResManager.asteroids_small_ss, 32, 32); static Image small_1 = small_sprites.getSubImage(0, 0); static Image small_2 = small_sprites.getSubImage(1, 0); static Image small_3 = small_sprites.getSubImage(2, 0); static Image small_4 = small_sprites.getSubImage(3, 0); static boolean asteroids = true; static int diff = 0; Asteroids() { Task_Asteroids TaskA = new Task_Asteroids(); Timer timer = new Timer("Asteroids"); if(diff == 0) { timer.schedule(TaskA, 0, 4000); } else if(diff == 1) { timer.schedule(TaskA, 0, 3000); } } public static Image chooseSmallImage(int i) { if(i == 0) { return small_1; } else if(i == 1) { return small_2; } else if(i == 2) { return small_3; } else if(i == 3) { return small_4; } else { return small_1; } } public static void level_manager(float x) { if(x < 1000) { diff = 0; } else if(x < 2000) { diff = 1; } else if(x < 3000) { diff = 2; } else if(x < 5000) { diff = 3; } else if(x < 10000) { diff = 4; } else { diff = 5; } } public void update(int delta) { for(int s = 0; s < small.size(); s++) { Asteroid_Small as = small.get(s); as.update(delta); } } public void render(Graphics g) { for(int s = 0; s < small.size(); s++) { Asteroid_Small as = small.get(s); as.render(g); } } public static void setAsteroids(boolean tf) { asteroids = tf; } } Asteroid_Small: package me.bleedobsidian.astroidjump; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; public class Asteroid_Small { private static Image me; private static float x = 0; private static float y = 0; private static float speed = 0; private static float rotation = 0; private static float rotation_speed = 0; Asteroid_Small(Image i, float x, float y, float rs, float sp) { me = i; Asteroid_Small.x = x; Asteroid_Small.y = y; Asteroid_Small.rotation_speed = rs; Asteroid_Small.speed = sp; } public void update(int delta) { x -= speed * delta; rotation += rotation_speed * delta; me.setRotation(rotation); } public void render(Graphics g) { g.drawImage(me, x, y); } } Task_Asteroid: package me.bleedobsidian.astroidjump; import java.util.TimerTask; public class Task_Asteroids extends TimerTask { public void run() { if(Asteroids.diff == 0) { int randImage = (int) (Math.random() * 4); int randHeight = (int) (Math.random() * 480); Asteroids.small.add(new Asteroid_Small(Asteroids.chooseSmallImage(randImage), Player.x + 960, randHeight, 0.05f, 0.04f)); } } }

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  • Launchpad fails to build a package for my PPA

    - by AZorin
    I'm trying to build a package on Launchpad's Debian build system for PPAs but I'm having some issues with a certain package. The package I'm trying to build (zorin-xwinwrap) contains a source C file which I'm trying to get to compile and build on Launchpad's server so that it would install and work on 32 bit (i386) and 64 bit (amd64) systems. Unfortunately I keep on getting an Error code 2 with the debian/rules file and I have no clue how to fix this issue. The following link is the source package of the software I'm trying to add to my PPA: http://goo.gl/GjZvd The following link is the buildlog for the failed package on Launchpad: http://goo.gl/6A2rQ I would greatly appreciate any suggestions if anyone may have any. Thank you for your time.

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  • How to set sprite source coordinates?

    - by ChaosDev
    I am creating own sprite drawer with DX11 on C++. Works fine but I dont know how to apply source rectangle to texture coordinates of rendering surface(for animation sprite sheets) //source = (0,0,32,64); //RECT D3DXVECTOR2 t0 = D3DXVECTOR2( 1.0f, 0.0f); D3DXVECTOR2 t1 = D3DXVECTOR2( 1.0f, 1.0f); D3DXVECTOR2 t2 = D3DXVECTOR2( 0.0f, 1.0f); D3DXVECTOR2 t3 = D3DXVECTOR2( 0.0f, 1.0f); D3DXVECTOR2 t4 = D3DXVECTOR2( 0.0f, 0.0f); D3DXVECTOR2 t5 = D3DXVECTOR2( 1.0f, 0.0f); VertexPositionColorTexture vertices[] = { { D3DXVECTOR3( dest.left+dest.right, dest.top, z),D3DXVECTOR4(1,1,1,1), t0}, { D3DXVECTOR3( dest.left+dest.right, dest.top+dest.bottom, z),D3DXVECTOR4(1,1,1,1), t1}, { D3DXVECTOR3( dest.left, dest.top+dest.bottom, z),D3DXVECTOR4(1,1,1,1), t2}, { D3DXVECTOR3( dest.left, dest.top+dest.bottom, z),D3DXVECTOR4(1,1,1,1), t3}, { D3DXVECTOR3( dest.left , dest.top, z),D3DXVECTOR4(1,1,1,1), t4}, { D3DXVECTOR3( dest.left+dest.right, dest.top, z),D3DXVECTOR4(1,1,1,1), t5}, };

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