Search Results

Search found 6686 results on 268 pages for 'liston catch'.

Page 129/268 | < Previous Page | 125 126 127 128 129 130 131 132 133 134 135 136  | Next Page >

  • How to handle HTTPStatus Response 201 with AS3 / Flash / SWFUpload

    - by Praveen Sharma
    Hey all. I'm using SWFUpload on a Rails site to allow for MP3 Uploads direct to Sound Cloud. To avoid having to first upload a large file to my server and push to Sound Cloud, I'm hitting their API directly via SWFUpload, passing necessary OAuth token data. Everything works - EXCEPT - Flash can't handle the HTTP response code that Sound Cloud's API returns (201). This ALWAYS triggers an unhandled IO Error with Flash. Even though SWFUpload allows me to override that in the JS, it breaks any response data (the URI to the uploaded file). Does anyone know how I could somehow intercept the 201 code so that I can make it a 200 code for flash? I'm at a loss at how I can avoid this IO Error. I've tried try/catch statements around everything and have even recompiled SWFUpload to try new things to no avail. Any help would be greatly appreciated.

    Read the article

  • check for naming convention in java.

    - by Vivart
    through java reflection how to check that method name is in camelCase? e.g. import java.lang.reflect.*; public class TestClass { private int simpleMethod( Object p, int x) throws NullPointerException { if (p == null) throw new NullPointerException(); return x; } public static void main(String args[]) { try { Class cls = Class.forName("method1"); Method methlist[] = cls.getDeclaredMethods(); for (int i = 0; i < methlist.length; i++) { Method m = methlist[i]; System.out.println("name= " + m.getName()); } } catch (Throwable e) { System.err.println(e); } } } here i am getting method names simpleMethod and main i have to check that these names are in camelCase.

    Read the article

  • Posting from JQuery to WCF Service

    - by Villager
    Hello, I have a WCF Service (called "myservice.svc") that takes a message from a user and saves it to the database. It returns a response to the user in the form of a number. This operation looks like this: [OperationContract] [WebGet] public string SubmitMessage(string message) { try { // SAVE TO DATABASE return "1"; } catch (Exception ex) { return "0"; } } I want to call this operation from some JQuery. I'm using the approach shown here: $.getJSON( "/services/myService.svc", {message:"some text"}, function (data) { alert("success"); } ); Oddly, the "success" alert is never displayed. In addition, I have set a breakpoint in my WCF service and it is never being tripped. What am I doing wrong? Thank you

    Read the article

  • Virtual/soft buttons for (Home, menu,Back, Search) always on top?

    - by Ken
    How can I make an app or maybe service that looks like (Nexus One touch buttons) for the navigation keys (Home, menu,Back, Search) The buttons should always be visibly and always stay on top and send the command to the app thats running. Someone have ideas and sample codes how to do that? * I see an app with name (Smart Taskmanager) wich always detect when you touch the right side of the screen and then detect when you slide the finger to left. So I think its possible, with this function I think its possible to implementate the code to simulate the (Home, Meny, Back, Search) buttons. * I also see and test an app wich show a "cracked display" always ontop so that tecnic maybe shold be useful to always show the buttons/bitmanp on top. Thoose function, to show the button and catch the "touch event" and send the event to the active program, thats what i dont can figure out how to do. Thats my thought! I Hope there are some deep developer wich know this solution! Regards Ken

    Read the article

  • How to implement exception chaining in PHP

    - by Josef Sábl
    Constructor for PHP's exception has third parameter, documentation says: $previous: The previous exception used for the exception chaining. But I can't make it work. My code looks like this: try { throw new Exception('Exception 1', 1001); } catch (Exception $ex) { throw new Exception('Exception 2', 1002, $ex); } I expect Exception 2 to be thrown and I expect that it will have Exception 1 attached. But all I get is: Fatal error: Wrong parameters for Exception([string $exception [, long $code ]]) in ... What am I doing wrong?

    Read the article

  • HttpContext.Current.Request.UserHostName is empty when called from a class

    - by John Galt
    I have various web pages that need to build up a URL to display or place it in an emitted email message. The code I inherited had this value for the name of the webserver in a Public Const in a Public Class called FixedConstants. For example: Public Const cdServerName As String = "WEBSERVERNAME" Trying to improve on this, I wrote this: Public Class UIFunction Public Shared myhttpcontext As HttpContext Public Shared Function cdWebServer() As String Dim s As New StringBuilder("http://") Dim h As String h = String.Empty Try h = Current.Request.ServerVariables("REMOTE_HOST").ToString() Catch ex As Exception Dim m As String m = ex.Message.ToString() 'Ignore this should-not-occur thingy End Try If h = String.Empty Then h = "SomeWebServer" End If s.Append(h) s.Append("/") Return s.ToString() End Function I've tried different things while debugging such as HttpContext.Current.Request.UserHostName and I always get an empty string which pumps out my default string "SomeWebServer". I know Request.UserHostName or Request.ServerVariables("REMOTE_HOST") works when invoked from a page but why does this return empty when invoked from a called method of a class file (i.e. UIFunction.vb)?

    Read the article

  • Is there a way of using one method to handle others to avoid code duplication?

    - by Artur
    I wonder if there is a way of writing a method or a class that would add to any method some code that is shared between many methods. The methods return different things and some of them are just void. Below is a part of the code that is duplicated in the methods. StartTimer(MethodBase.GetCurrentMethod().Name); try { // Actual method body } catch (Exception ex) { bool rethrow = ExceptionPolicy.HandleException(ex, "DALPolicy"); if (rethrow) { throw; } } finally { StopTimer(MethodBase.GetCurrentMethod().Name); } Any help would be greatly appreciated.

    Read the article

  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

    Read the article

  • VS C++ throwing divide by zero exception after a specific check

    - by Dr. Monkey
    In the following C++ code, it should be impossible for ain integer division by zero to occur: // gradedUnits and totalGrades are both of type int if (gradedUnits == 0) { return 0; } else { return totalGrades/gradedUnits; //call stack points to this line } however Visual Studio is popping up this error: Unhandled exception at 0x001712c0 in DSA_asgn1.exe: 0xC0000094: Integer division by zero. And the stack trace points to the line indicated in the code. It seems like VS might just do this with any integer division, without checking whether a divide by zero is possible. Do I need to catch this exception even though the code should never be able to throw it? If so, what's the best way to go about this? This is for an assignment that specifies VS 2005/2008 with C++. I would prefer not to make things more complicated than I need to, but at the same time I like to do things properly where possible.

    Read the article

  • Calling Python from Java through scripting engine (jython)?

    - by griffin
    I'm trying to call Jython from a Java 6 application using javax.script: import javax.script.ScriptEngine; import javax.script.ScriptEngineManager; import javax.script.ScriptException; public class jythonEx { public static void main (String args[]) throws ScriptException { ScriptEngineManager mgr = new ScriptEngineManager(); ScriptEngine pyEngine = mgr.getEngineByName("python"); try { pyEngine.eval("print \"Python - Hello, world!\""); } catch (Exception ex) { ex.printStackTrace(); } } } This is causing a NullPointerException: java.lang.NullPointerException at jythonEx.main(jythonEx.java:12) Does anyone have any idea what I'm doing wrong here? Edit: Thanks for the responses! I added jython.jar to the classpath and it runs properly: java -cp "./;jython.jar" jythonEx

    Read the article

  • Trouble updating my datagrid in WPF

    - by wrigley06
    As the title indicates, I'm having trouble updating a datagrid in WPF. Basically what I'm trying to accomplish is a datagrid, that is connected to a SQL Server database, that updates automatically once a user enters information into a few textboxes and clicks a submit button. You'll notice that I have a command that joins two tables. The data from the Quote_Data table will be inserted by a different user at a later time. For now my only concern is getting the information from the textboxes and into the General_Info table, and from there into my datagrid. The code, which I'll include below compiles fine, but when I hit the submit button, nothing happens. This is the first application I've ever built working with a SQL Database so many of these concepts are new to me, which is why you'll probably look at my code and wonder what is he thinking. public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } public DataSet mds; // main data set (mds) private void Window_Loaded_1(object sender, RoutedEventArgs e) { try { string connectionString = Sqtm.Properties.Settings.Default.SqtmDbConnectionString; using (SqlConnection connection = new SqlConnection(connectionString)) { connection.Open(); //Merging tables General_Info and Quote_Data SqlCommand cmd = new SqlCommand("SELECT General_Info.Quote_ID, General_Info.Open_Quote, General_Info.Customer_Name," + "General_Info.OEM_Name, General_Info.Qty, General_Info.Quote_Num, General_Info.Fab_Drawing_Num, " + "General_Info.Rfq_Num, General_Info.Rev_Num, Quote_Data.MOA, Quote_Data.MOQ, " + "Quote_Data.Markup, Quote_Data.FOB, Quote_Data.Shipping_Method, Quote_Data.Freight, " + "Quote_Data.Vendor_Price, Unit_Price, Quote_Data.Difference, Quote_Data.Vendor_NRE_ET, " + "Quote_Data.NRE, Quote_Data.ET, Quote_Data.STI_NET, Quote_Data.Mfg_Time, Quote_Data.Delivery_Time, " + "Quote_Data.Mfg_Name, Quote_Data.Mfg_Location " + "FROM General_Info INNER JOIN dbo.Quote_Data ON General_Info.Quote_ID = Quote_Data.Quote_ID", connection); SqlDataAdapter da = new SqlDataAdapter(cmd); DataTable dt = new DataTable(); da.Fill(dt); MainGrid.ItemsSource = dt.DefaultView; mds = new DataSet(); da.Fill(mds, "General_Info"); MainGrid.DataContext = mds.Tables["General_Info"]; } } catch (Exception ex) { MessageBox.Show(ex.Message); } // renaming column names from the database so they are easier to read in the datagrid MainGrid.Columns[0].Header = "#"; MainGrid.Columns[1].Header = "Date"; MainGrid.Columns[2].Header = "Customer"; MainGrid.Columns[3].Header = "OEM"; MainGrid.Columns[4].Header = "Qty"; MainGrid.Columns[5].Header = "Quote Number"; MainGrid.Columns[6].Header = "Fab Drawing Num"; MainGrid.Columns[7].Header = "RFQ Number"; MainGrid.Columns[8].Header = "Rev Number"; MainGrid.Columns[9].Header = "MOA"; MainGrid.Columns[10].Header = "MOQ"; MainGrid.Columns[11].Header = "Markup"; MainGrid.Columns[12].Header = "FOB"; MainGrid.Columns[13].Header = "Shipping"; MainGrid.Columns[14].Header = "Freight"; MainGrid.Columns[15].Header = "Vendor Price"; MainGrid.Columns[16].Header = "Unit Price"; MainGrid.Columns[17].Header = "Difference"; MainGrid.Columns[18].Header = "Vendor NRE/ET"; MainGrid.Columns[19].Header = "NRE"; MainGrid.Columns[20].Header = "ET"; MainGrid.Columns[21].Header = "STINET"; MainGrid.Columns[22].Header = "Mfg. Time"; MainGrid.Columns[23].Header = "Delivery Time"; MainGrid.Columns[24].Header = "Manufacturer"; MainGrid.Columns[25].Header = "Mfg. Location"; } private void submitQuotebtn_Click(object sender, RoutedEventArgs e) { CustomerData newQuote = new CustomerData(); int quantity; quantity = Convert.ToInt32(quantityTxt.Text); string theDate = System.DateTime.Today.Date.ToString("d"); newQuote.OpenQuote = theDate; newQuote.CustomerName = customerNameTxt.Text; newQuote.OEMName = oemNameTxt.Text; newQuote.Qty = quantity; newQuote.QuoteNumber = quoteNumberTxt.Text; newQuote.FdNumber = fabDrawingNumberTxt.Text; newQuote.RfqNumber = rfqNumberTxt.Text; newQuote.RevNumber = revNumberTxt.Text; try { string insertConString = Sqtm.Properties.Settings.Default.SqtmDbConnectionString; using (SqlConnection insertConnection = new SqlConnection(insertConString)) { insertConnection.Open(); SqlDataAdapter adapter = new SqlDataAdapter(Sqtm.Properties.Settings.Default.SqtmDbConnectionString, insertConnection); SqlCommand updateCmd = new SqlCommand("UPDATE General_Info " + "Quote_ID = @Quote_ID, " + "Open_Quote = @Open_Quote, " + "OEM_Name = @OEM_Name, " + "Qty = @Qty, " + "Quote_Num = @Quote_Num, " + "Fab_Drawing_Num = @Fab_Drawing_Num, " + "Rfq_Num = @Rfq_Num, " + "Rev_Num = @Rev_Num " + "WHERE Quote_ID = @Quote_ID"); updateCmd.Connection = insertConnection; System.Data.SqlClient.SqlParameterCollection param = updateCmd.Parameters; // // Add new SqlParameters to the command. // param.AddWithValue("Open_Quote", newQuote.OpenQuote); param.AddWithValue("Customer_Name", newQuote.CustomerName); param.AddWithValue("OEM_Name", newQuote.OEMName); param.AddWithValue("Qty", newQuote.Qty); param.AddWithValue("Quote_Num", newQuote.QuoteNumber); param.AddWithValue("Fab_Drawing_Num", newQuote.FdNumber); param.AddWithValue("Rfq_Num", newQuote.RfqNumber); param.AddWithValue("Rev_Num", newQuote.RevNumber); adapter.UpdateCommand = updateCmd; adapter.Update(mds.Tables[0]); mds.AcceptChanges(); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } Thanks in advance to anyone who can help, I really appreciate it, Andrew

    Read the article

  • strang asp.net mvc behavior

    - by ooo
    i have a controlled called AppController. i have 2 actions: Details and Delete both pass in int id as the parameter to the action WHen i go to: mysite/App/Details/100 I can catch it in the controller details action but when i go to mysite/App/Delete/100 The breakpoint never hits and i get this in the browser: Server Error in '/' Application. The resource cannot be found. Description: HTTP 404. The resource you are looking for (or one of its dependencies) could have been removed, had its name changed, or is temporarily unavailable. Please review the following URL and make sure that it is spelled correctly. any idea what might be happening?

    Read the article

  • Java: custom-exception-error

    - by HH
    $ javac TestExceptions.java TestExceptions.java:11: cannot find symbol symbol : class test location: class TestExceptions throw new TestExceptions.test("If you see me, exceptions work!"); ^ 1 error Code import java.util.*; import java.io.*; public class TestExceptions { static void test(String message) throws java.lang.Error{ System.out.println(message); } public static void main(String[] args){ try { // Why does it not access TestExceptions.test-method in the class? throw new TestExceptions.test("If you see me, exceptions work!"); }catch(java.lang.Error a){ System.out.println("Working Status: " + a.getMessage() ); } } }

    Read the article

  • .NET and Closing SQL Server connections

    - by user307076
    I am having a hard time figuring out why the following constructor will not close connnections. When I view the active connections. Here is the code that I have. Public Sub New(ByVal UserID As Integer) Dim oConn As New SqlConnection(ConfigurationManager.ConnectionStrings("connStr").ToString()) Dim cmd As New SqlCommand("stored proc", oConn) Dim sdr As SqlDataReader cmd.CommandType = CommandType.StoredProcedure cmd.Parameters.AddWithValue("@userID", UserID) oConn.Open() sdr = cmd.ExecuteReader() Try If Not sdr.HasRows Then sdr.Close() If Not oConn Is Nothing Then If oConn.State <> ConnectionState.Closed Then oConn.Close() End If End If cmd.Dispose() Exit Sub End If 'User has account in WATS, proceed to load account information While sdr.Read _firstname = Convert.ToString(sdr("First Name")) _lastname = Convert.ToString(sdr("Last Name")) End While Catch ex As Exception 'Throw New Exception("User Error: " + ex.Message) Finally sdr.Close() If Not oConn Is Nothing Then If oConn.State <> ConnectionState.Closed Then oConn.Close() End If End If cmd.Dispose() End Try End Sub

    Read the article

  • Jersey (Jax-RS) & EL

    - by smeg4brains
    Hi there! im trying to get a controller to return a view through a Expression Language-Filter, but have no idea on how to get jersey to use EL for filtering a view. View with EL-tags: <html> <title>%{msg}</title> </html> Controller: @GET @Produces("text/html") public Response viewEventsAsHtml(){ String view=null; try { view=getViewAsString("events"); }catch(IOException e){ LOG.error("unable to load view from file",e); return null; } Response.ResponseBuilder builder=Response.ok(view, MediaType.TEXT_HTML); return builder.build(); } How would one go about in order to get the controller to replace the ${msg} part in the view by some arbitrary value?

    Read the article

  • ListView adapter data change without ListView being notified

    - by brockoli
    I've written a ListActivity that has a custom list adapter. The list is being updated from a ContentProvider when onCreate is run. I also have a service that gets started when I run the app and it first updates the ContentProvider, then sends a Broadcast that the content has been updated. My ListActivity recieves the broadcast and tries to update my ListView. My problem is, I'm getting intermittent errors about the ListView adapter data changing without the ListView being notified. I call the notifyDataSetChanged() method on my list adapter right after I update it. What it seems like is happening is the list is still in the process of being updated after first call in onCreate when it recieves the broadcast from the service to update, so it tries to update my ListView before it's finished updating from it's first run. Does this make sense? Here is some of my code. NOTE: The service is working properly, it gets new data and updates my ContentProvider, and I do get the broadcast in my activity when it is updated. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ctx = this; getPrefs(); setContentView(R.layout.main); // Setup preference listener preferences = PreferenceManager.getDefaultSharedPreferences(this); preferences.registerOnSharedPreferenceChangeListener(listener); // Setup report list adapter ListView nzbLv = (ListView) findViewById(R.id.report_list); nzbla = new NZBReportListAdaptor(ctx); getReports(); nzbla.setListItems(report_list); nzbLv.setAdapter(nzbla); // Broadcast receiver to get notification from NZBService to update ReportList registerReceiver(receiver, new IntentFilter(NZBService.BROADCAST_ACTION)); startService(new Intent(ctx, NZBService.class)); } @Override public void onResume() { super.onResume(); timerHandler.resume(); new updateSabQueue().execute(); //updateList(); } @Override public void onPause() { super.onPause(); timerHandler.pause(); unregisterReceiver(receiver); } private BroadcastReceiver receiver = new BroadcastReceiver() { public void onReceive(Context context, Intent intent) { Toast.makeText(ctx, "NZBService broadcast recieved", Toast.LENGTH_SHORT).show(); updateReportList(); } }; private void updateReportList() { new updateReportList().execute(); } private class updateReportList extends AsyncTask<Void, Void, Boolean> { /* (non-Javadoc) * @see android.os.AsyncTask#onPreExecute() * Show progress dialog */ protected void onPreExecute() { } /* (non-Javadoc) * @see android.os.AsyncTask#doInBackground(Params[]) * Get new articles from the internet */ protected Boolean doInBackground(Void...unused) { getReports(); return true; } /** * On post execute. * Close the progress dialog */ @Override protected void onPostExecute(Boolean updated) { if (updated) { Log.d(TAG, "NZB report list adapter updated"); synchronized(this) { nzbla.setListItems(report_list); } Log.d(TAG, "NZB report list notified of change"); nzbla.notifyDataSetChanged(); } } } Now that this question is answered, I will post my updated code in an effort to help others who might come across it. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ctx = this; getPrefs(); setContentView(R.layout.main); // Setup preference listener preferences = PreferenceManager.getDefaultSharedPreferences(this); preferences.registerOnSharedPreferenceChangeListener(listener); // Setup report list adapter ListView nzbLv = (ListView) findViewById(R.id.report_list); nzbla = new NZBReportListAdaptor(ctx); report_list.addAll(getReports()); nzbla.setListItems(report_list); nzbLv.setAdapter(nzbla); // Broadcast receiver to get notification from NZBService to update ReportList registerReceiver(receiver, new IntentFilter(NZBService.BROADCAST_ACTION)); startService(new Intent(ctx, NZBService.class)); } private class updateReportList extends AsyncTask<Void, Void, ArrayList<Report>> { /* (non-Javadoc) * @see android.os.AsyncTask#onPreExecute() * Show progress dialog */ protected void onPreExecute() { } /* (non-Javadoc) * @see android.os.AsyncTask#doInBackground(Params[]) * Get new articles from the internet */ protected ArrayList<Report> doInBackground(Void...unused) { return getReports(); } /** * On post execute. * Close the progress dialog */ @Override protected void onPostExecute(ArrayList<Report> updated) { nzbla.setListItems(updated); nzbla.notifyDataSetChanged(); } } private ArrayList<Report> getReports() { ArrayList<Report> reports = new ArrayList<Report>(); ContentResolver r = getContentResolver(); Cursor c = r.query(NZBReportProvider.CONTENT_URI, null, null, null, NZBReportProvider.ARTICLE_KEY_ROWID + " DESC"); startManagingCursor(c); Log.d(TAG, "NZBReport cursor.getCount=" + c.getCount()); int title = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_TITLE); int desc = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_DESCRIPTION); int cat = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_CAT); int size = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_SIZE); int link = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_LINK); int catid = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_CATID); int date = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_DATE_ADDED); int group = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_GROUP); if (c.getCount() > 0) { c.moveToFirst(); do { URL url = null; try { url = new URL(c.getString(link)); } catch (MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace(); } reports.add(new Report(c.getString(title), url, c.getString(desc), c.getString(cat), c.getString(date), c.getString(size), c.getInt(catid), c.getString(group))); } while (c.moveToNext()); } return reports; }

    Read the article

  • BlackBerry - Programmatically fetching data in calendar

    - by SWATI
    i have invoked blackberry calender from my application can anyone tell me how to fetch : date duration notes from the selected date my code : MenuItem importCalender = new MenuItem("Import from Calender",100,11) { public void run() { UiApplication.getUiApplication().invokeAndWait(new Runnable() { public void run() { try { EventList list = (EventList)PIM.getInstance().openPIMList(PIM.EVENT_LIST, PIM.READ_WRITE); Enumeration events = list.items(); BlackBerryEvent e = (BlackBerryEvent) events.nextElement(); Invoke.invokeApplication(Invoke.APP_TYPE_CALENDAR, new CalendarArguments( CalendarArguments.ARG_VIEW_DEFAULT,e) ); } catch (PIMException e) { //e.printStackTrace(); } } }); } }; protected void makeMenu(Menu menu, int instance) { menu.add(importCalender); }

    Read the article

  • Socket Bind Error

    - by rantravee
    Hi, I have a test application that opens a socket , sends something through this socket and then closes it . This is done in a loop for 5-10.000 times. The thing is that after 3,4000 iterations I get an error of this type : enter code here java.net.BindException: Address already in use: connect I even set the socket to be used immediattly, but the error persists enter code here try { out_server.write(m.ToByteArray()); socket_server.setReuseAddress(true); socket_server.close(); } catch(Exception e) { e.printStackTrace(); System.out.println(i+" unable to register with the server"); } What could I do to fix this ?

    Read the article

  • Cannot load JRubyEngine because org.apache.bsf.util.BSFEngineImpl not found

    - by Ceilingfish
    Hi, I'm trying to use JRuby in a custom application, and I don't seem to be able to load the JRubyEngine object. My class looks like functionally similar to this: public class ScriptEngine { private static ScriptEngine engine = new JRubyEngine(); public void run(final String script, final Map<String,Object> input) { final Bindings context = engine.createBindings(); context.putAll(input); try { engine.eval(script,context); } catch (ScriptException e) { log.error("Failed to execute script: "+getScript(),e); } } } However this fails at compilation with the complaint: [javac] Compiling 486 source files to /workspace/myProject/build/src [javac] /workspace/myProject/src/net/ceilingfish/ScriptEngine.java:31: cannot access org.apache.bsf.util.BSFEngineImpl [javac] class file for org.apache.bsf.util.BSFEngineImpl not found [javac] private static ScriptEngine engine = new JRubyEngine(); [javac] ^ [javac] 1 error Does anyone have any insights on where I can get this class from? Or if there is a better way to be instantiating a JRubyEngine object.

    Read the article

  • Change Toast Font

    - by mgpyone
    Currently, I'm trying to develop an app. and I don't know how to change the Toast font. . final OnClickListener clickListener = new OnClickListener() { public void onClick(View v) { try { Toast.makeText(nova.this,"Hello", 500000).show(); } catch (Exception e) { Toast.makeText(nova.this,"Exception:" +e, 500000); } } }; I want to change the text "Hello" with custom font I've tried with TypeFace. and Then, I want to set a variable at the place "TextClicked" .. I've tried with a local variable .. but it doesn't work any help with example source code will be really great for me.

    Read the article

  • Object not disposed after calling the Dispose() function.

    - by Pavan Navali
    Hi, I have query regarding the disposing of an object. The scenario is as follows. In a Desktop Appication, developed in C#, I have a function in which a object in created like this. namespace Class 1 { variables section; .... .... Function1() { local variables; try { Object1 obj = new Object1(); .... .... if(true) { .... } else { **obj.Dispose();** } } catch() {} finally {} } } The object is not disposed when the else part is executed. The msdn link for this is http://msdn.microsoft.com/en-us/library/system.componentmodel.component.dispose(VS.90).aspx according to which the component should realase all the resources used by it. I would like to know, why the object is not disposed. Thank you. Pavan Navali.

    Read the article

  • IDbTransaction Rollback Timeout

    - by Ben
    I am dealing with an interesting situation where I perform many database updates in a single transaction. If these updates fail for any reason, the transaction is rolled-back. IDbTransaction transaction try { transaction = connection.BeginTransaction(); // do lots of updates (where at least one fails) transaction.Commit(); } catch { transaction.Rollback(); // results in a timeout exception } finally { connection.Dispose(); } I believe the above code is generally considered the standard template for performing database updates within a transaction. The issue I am facing is that whilst transaction.Rollback() is being issued to SQL Server, it is also timing out on the client. Is there anyway of distinguishing between a timeout to issue the rollback command and a timeout on that command executing to completion? Thanks in advance, Ben

    Read the article

  • Advice about insert into SQLCE

    - by Alexander
    i am inserting about 1943 records by these function into SQLCE.This is my insert function.Parameters come from StringReader(string comes from webservice).This function executes 1943 times and takes about 20 seconds.I dropped table's indexes,what can i do to improve it?I create just 1 time mycomm and sqlceresultset. Public Function Insert_Function(ByVal f_Line() As String, ByRef myComm As SqlCeCommand, ByRef rs As SqlCeResultSet) As String Try Dim rec As SqlCeUpdatableRecord = rs.CreateRecord() rec.SetInt32(0, IIf(f_Line(1) = "", DBNull.Value, f_Line(1))) rec.SetInt32(1, IIf(f_Line(2) = "", DBNull.Value, f_Line(2))) rec.SetInt32(2, IIf(f_Line(3) = "", DBNull.Value, f_Line(3))) rec.SetInt32(3, IIf(f_Line(4) = "", DBNull.Value, f_Line(4))) rec.SetValue(4, IIf(f_Line5(5) = "", DBNull.Value, f_Line(5))) rs.Insert(rec) rec = Nothing Catch ex As Exception strerr_col = ex.Message End Try Return strerr_col End Function

    Read the article

  • Solved::MessageQueue.BeginReceive() null ref error - c#

    - by ltech
    Have a windows service that listens to a msmq. In the OnStart method is have this protected override void OnStart(string[] args) { try { _queue = new MessageQueue(_qPath);//this part works as i had logging before and afer this call //Add MSMQ Event _queue.ReceiveCompleted += new ReceiveCompletedEventHandler(queue_ReceiveCompleted);//this part works as i had logging before and afer this call _queue.BeginReceive();//This is where it is failing - get a null reference exception } catch(Exception ex) { EventLogger.LogEvent(EventSource, EventLogType, "OnStart" + _lineFeed + ex.InnerException.ToString() + _lineFeed + ex.Message.ToString()); } } where private MessageQueue _queue = null; This works on my machine but when deployed to a windows 2003 server and running as Network service account, it fails Exception recvd: Service cannot be started. System.NullReferenceException: Object reference not set to an instance of an object. at MYService.Service.OnStart(String[] args) at System.ServiceProcess.ServiceBase.ServiceQueuedMainCallback(Object state) Solved: Turned out that the Q that i set up, I had to explicitly add Network Service account to it under security tab

    Read the article

  • download zip file using java?

    - by Mohamed
    I am downloading zip file from web server using Java but somehow I am loosing about 2kb in each file. I don't know why since same code works fine with other formats, e.g, text, mp3 and extra. any help is appreciated? here is my code. public void download_zip_file(String save_to) { try { URLConnection conn = this.url.openConnection(); conn.setDoOutput(true); conn.setDoInput(true); conn.setRequestProperty("content-type", "binary/data"); InputStream in = conn.getInputStream(); FileOutputStream out = new FileOutputStream(save_to + "tmp.zip"); byte[] b = new byte[1024]; int count; while ((count = in.read(b)) > 0) { out.write(b, 0, count); } out.close(); in.close(); } catch (IOException e) { e.printStackTrace(); } }

    Read the article

< Previous Page | 125 126 127 128 129 130 131 132 133 134 135 136  | Next Page >