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  • Continuous Integration, what are the strategies to manage binary content?

    - by sebas
    Currently we are testing various configurations between Feature Branching and CI with Feature toggling. I can see there are several viable options out there for the code, but I also know that CI totally relies on the possibility to merge the code. So I wonder, how do you manage CI with binary data, like art assets? I can also see another problem: all the code can be tested before to commit, I can even validate the data before to commit, but how can I test the art?! Should I use another methodology for art content?

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  • Team Foundation Server– Debug symbols(pdb files) generated in Release build? Fix it.

    - by Gopinath
    Yesterday I setup TFS for my .NET playground website to implement continuous integration and deployments. After a successful build I noticed that debug symbols(pdb files) were generated even though TFS is configured to build in Release mode.  After a bit of analysis its turned out to be the behavior of TFS to generate debug symbols (pdb files) until we pass the attribute DebugType = None. Here are the steps to pass DebugType parameter to MSBuild of TFS Go to Team Explorer Select Build Defintion >> Edit Build Definition Switch to Process tab Navigate to Advanced Section and locate MSBuild Arguments Add the following: /p:Configuration=Release /p:DebugType=none

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  • Are there any arguments that can make a contractor reconsider working on fixed price ?

    - by julien
    I've been working for a contractor who brings in some good projects, but they are all fixed-price and often fixed-time. As a result he always has me making a quote over loose requirements, which never fails to bring a lot of tension due to feature creep. He claims he'd never get a contract if he couldn't agree on a price with his clients first, but as far as I'm concerned I don't wanna go through another project under these terms. Is there any argument I could make to have him pay me by the hour, or should I just suck less at estimating ?

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  • LXR plugin for Trac for custom C++ based projects

    - by user1542093
    I am currently trying to look at the possibility of an LXR or LXR type extension for Trac for cross referencing and indexing of large C++ projects. I had been looking at what LXR had been doing with the Linux kernel source code and was fascinated by the cross referencing and the amount of detail offered. Is there a way I could set up such an LXR system for my own C++ based source code, preferably using trac.

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  • Can I run `apt-get purge --auto-remove`?

    - by user981178
    Is apt-get purge --auto-remove packagename a valid command? Or, does it have to be apt-get remove --purge --auto-remove packagename? The Ubuntu manpage for apt-get (http://manpages.ubuntu.com/manpages/precise/man8/apt-get.8.html) only mentions using the --auto-remove option "If the command is either install or remove...", so I was wondering if it could also be used with the purge command, since that is just a shortcut for the remove command with the --purge option. Thank you.

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  • Solution to Manage and Monitor (Ubuntu) Machines

    - by Elmar Weber
    I'm looking for a tool like Canonical (system management and monitoring for Ubuntu) that is Open Source and free. The goal is to manage a dozen or so KVM machines for private testing purposes. I know of puppet and munin or RHQ as separate tools to manage and monitor, but I'd prefer something integrated. Any tips? Basic requirements would be: system package management and update (individual selection for each managed node) configuration of basic system services (Users, NFS, cron, ideally also Apache) monitoring (charting of system resources, disk, io, memory, etc) and alerting, ideally a default configuration with sensible values for alerts

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  • Is it certified and supported to install Exalytics Management pack on Exalytics server with OVS ?

    - by Saresh
    Q: Is it certified and supported to install Exalytics Management pack on Exalytics server with OVS ?  A: BI Management pack can certainly be used to manage Exalytics and BI targets.However,It is not supported to install an EM agent on dom0, the monitoring agents have to be installed on the guests.Please refer  http://docs.oracle.com/cd/E24628_01/install.121/e24215/exalytics_mgmt.htm#BABGDIIE

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  • "The volume filesystem root has only..."

    - by jcslzr
    I am having this problem in ubuntu 12.04, but I fin strange that when I go to /tmp it wont allow me to delete some files, with message "Operation not permitted" or "this file could not be handled because you dont have permissions to read it". It is only a PC and I have the root password. I was trying to get at least 2000 MB of free space on the root file system to upgrade to 12.10 and see if that resolved the problem. Currently free space on root file system is 190 MB. This is my output: root@jcsalazar-Vostro-3550:~# df Filesystem 1K-blocks Used Available Use% Mounted on /dev/sda6 7688360 7112824 184984 98% / udev 2009288 4 2009284 1% /dev tmpfs 806636 1024 805612 1% /run none 5120 0 5120 0% /run/lock none 2016584 5316 2011268 1% /run/shm /dev/sda5 472036 255920 191745 58% /boot /dev/sda7 30758848 7085480 22110900 25% /home root@jcsalazar-Vostro-3550:~# sudo parted -l Model: ATA TOSHIBA MK3261GS (scsi) Disk /dev/sda: 320GB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 1 1049kB 106MB 105MB primary fat16 2 106MB 15.8GB 15.7GB primary ntfs boot 3 15.8GB 278GB 262GB primary ntfs 4 278GB 320GB 41.9GB extended 5 278GB 279GB 499MB logical ext4 6 279GB 287GB 7999MB logical ext4 7 287GB 319GB 32.0GB logical ext4 8 319GB 320GB 1443MB logical linux-swap(v1) I apprecciate any new ideas that can help me. Thnx Carlos

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  • Installing Solaris Studio 12.2?

    - by KronoS
    I'm having a dickens of a time installing Solaris Studio 12.2 on Ubuntu 10.04. I found this guide, however using the alien option isn't finding the correct files. I'm not exactly sure on the syntax of alien, its kinda alien to me. (sorry for the bad pun) Also, when I download the tar file, and extract it, there are errors everytime saying things like: "operation not permitted" cannot creat symlink to '../prod/bin/cc': Operation not permitted I've extracted with super user access, but to no avail. Any success from anyone else?

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  • Game Asset Storage: Archive vs Individual files

    - by David Colson
    As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. I have seen some games have a single asset file compressed with everything in it and other with lots of little compressed files. If I had lots of individual files I would not need to load a large file at once and use up memory but the code would have to go about file seeking when the level loads to find all the correct files needed. There is no file seeking needed when dealing with one large file, but again, what about all the assets not currently needed that would get loaded with the one file? I could also have an asset file for each level, but then how do I deal with shared assets This has been bothering me for a while so tell me what other advantages and disadvantages are there to either way of doing things.

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  • What are the alternatives to fixed-price or time-and-materials contracts for software development?

    - by Fortuity
    Where can I learn more about pros/cons of various pricing models for software development? Proponents of agile methodology suggest approaches such as multi-stage contracts, target cost contracts, target schedule contracts, shared benefit contracts, variable scope contracts (http://poppendieck.com/agilecontracts.htm). I'm looking for opinions, experience, case studies or informed discussion of these approaches.

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  • What are the alternatives to fixed-price or time-and-materials contracts for software development?

    - by Fortuity
    Where can I learn more about pros/cons of various pricing models for software development? Proponents of agile methodology suggest approaches such as multi-stage contracts, target cost contracts, target schedule contracts, shared benefit contracts, variable scope contracts (http://poppendieck.com/agilecontracts.htm). I'm looking for opinions, experience, case studies or informed discussion of these approaches.

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  • Manage own framework

    - by Develman
    I have developed my own little framework for webpages. And for different websites I had to change some parts of the framework respectively developed new features / improvements. But in some cases I missed to copy the changes in the original framework code. How do you manage your frameworks? I copy the complete framework to a library folder in my projects folder structure. So I have a copy of the framework in every project. I would like to have it on one place in order to modify / improve / bugfix it once and then distribute it on the projects.

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  • How to make transition from one-man to small team successfull

    - by si2w
    I have started a big project 1 1/2 ago. It's time to have some help to face the future challenges. Actually I'm the engineer, the architect, the dba, the sysadmin etc... The transistion is not so simple and it's difficult to find the good person. When we will find this person, what's the best ways to manage him/her to give enough freedom to be happy and productive but have a clean, fast, reuseable, working, ... code ? Is there good books you advice ? Thanks !

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  • Dealing with engineers that frequently leave their jobs

    - by ??? Shengyuan Lu
    My friend is a project manager for a software company. The most frustrating thing for him is that his engineers frequently leave their jobs. The company works hard to recruit new engineers, transfer projects, and keep a stable quality product. When people leave, it drives my friend crazy. These engineers are quite young and ambitious, and they want higher salaries and better positions. The big boss only thinks about it in financial terms, and his theory is that “three newbies are always better than one veteran” (which, as an experienced engineer, I know is wrong). My friend hates that theory. Any advice for him?

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  • When to unload graphics object from main memory?

    - by piotrek
    I writing my resource mangaer, and I consider about how it can work for graphics objects (like textures, meshes). I think about this : I want to load texture (in pseudocode): Texture t = resMgr.GetTex("image.png"); and GetTex make something like this: load texture from disk to main memory create texture object (load it to gpu memory) unload texture from main memory I consider about 3 step, does game engines that you know unload meshes/textures after load them into gpu memory ?

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  • Should I be looking for developers with specific skill sets or generalists that need to learn?

    - by Lostsoul
    Thanks to the great help of this site and SO, I've been able to make a prototype of a software I want to sell but unfortunately although the prototype works I think my code quality is very low. I didn't use much OOP or design patterns so although my code is understandable to me, I think a normal developer would faint if they had to read it. So I wanted to hire a developer to make it a bit more better quality and improve some of my implementations of API's that I may have not done correctly. I'm having problems hiring a developer though. I have met 2 developers and had them read my software specs.The problem is, they lacked my business's domain knowledge(which is completely understandable and no biggie) but they also lacked knowledge of the underlying tech systems I used such as Hadoop, Hbase, Cuda, etc..I spent alot of time explaining map/reduce, bigtables and other technologies I used. I thought it was common knowledge because of my interactions with people on this site but the people I met with mentioned they never had to deal with these things so they didn't know it. My question is, for software projects that are hiring contractor developers is it a danger if the developer does not have experience with the underlying technologies? or can a general developer who is accomplished in another area realistically pick up new technologies? I did a very very quick back of envelope calculation and I think the upfront costs would be similar if I hire a student or developer with no experience in my technologies who will work many hours versus hiring a highly experienced developer who charges double but finishes in half the time but what other risks should I be considering or worried about? Also, should if I do hire a generalist, should I be paying for the time it takes them to learn hadoop or cuda if they are contractors(seems to make business sense but not sure how fair it is to them if they do not use the skill again). I'm a bit confused so any suggestions would be great.

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  • Why are MVC & TDD not employed more in game architecture?

    - by secoif
    I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games. But coming from trying to employ 'enterprise' coding practices in web apps, looking at game source code seriously hurts my head: "What is this view logic doing in with business logic? this needs refactoring... so does this, refactor, refactorrr" This worries me as I'm about to start a game project, and I'm not sure whether trying to mvc/tdd the dev process is going to hinder us or help us, as I don't see many game examples that use this or much push for better architectural practices it in the community. The following is an extract from a great article on prototyping games, though to me it seemed exactly the attitude many game devs seem to use when writing production game code: Mistake #4: Building a system, not a game ...if you ever find yourself working on something that isn’t directly moving your forward, stop right there. As programmers, we have a tendency to try to generalize our code, and make it elegant and be able to handle every situation. We find that an itch terribly hard not scratch, but we need to learn how. It took me many years to realize that it’s not about the code, it’s about the game you ship in the end. Don’t write an elegant game component system, skip the editor completely and hardwire the state in code, avoid the data-driven, self-parsing, XML craziness, and just code the damned thing. ... Just get stuff on the screen as quickly as you can. And don’t ever, ever, use the argument “if we take some extra time and do this the right way, we can reuse it in the game”. EVER. is it because games are (mostly) visually oriented so it makes sense that the code will be weighted heavily in the view, thus any benefits from moving stuff out to models/controllers, is fairly minimal, so why bother? I've heard the argument that MVC introduces a performance overhead, but this seems to me to be a premature optimisation, and that there'd more important performance issues to tackle before you worry about MVC overheads (eg render pipeline, AI algorithms, datastructure traversal, etc). Same thing regarding TDD. It's not often I see games employing test cases, but perhaps this is due to the design issues above (mixed view/business) and the fact that it's difficult to test visual components, or components that rely on probablistic results (eg operate within physics simulations). Perhaps I'm just looking at the wrong source code, but why do we not see more of these 'enterprise' practices employed in game design? Are games really so different in their requirements, or is a people/culture issue (ie game devs come from a different background and thus have different coding habits)?

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  • How do I avoid the complexity concerns of frameworks while keeping my team marketable?

    - by Desolate Planet
    When deciding upon how to design a software project with my colleagues, most suggestions tend to be for using specific frameworks "because it's popular in the job market" or "that's the framework that gets recruiters on the phone," and never what I'm looking for which is, "because it's a good fit for the project as it makes the system more adaptive to future changes and makes life easier for developers." I didn't start looking at projects in this way until I started reading up on domain-driven design. I've found that the actual domain is hidden deep under the frameworks used and it's hard to learn the business processes that have been implemented by the software product. Is there a way to marry the two competing goals: getting exposure as a development team while still being able to avoid complexity? Are frameworks that compromise, or are there other solutions out there?

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  • Power manager keeps shutting down the display

    - by david25
    I'm probably missing something here. I'm using the default Ubuntu power manger, I set it up like this: On AC: no screen dimming when idle, never put computer to sleep, never put display to sleep. On battery: I kept the default settings. Still, Ubuntu does whatever it likes, and after 15 min it puts the display to sleep. Does anyone have the same problem and found a way to solve it? I'm using an Eee PC with Ubuntu 10.10 Desktop.

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  • Shut down Netbook by closing lid - ubunti 13.10

    - by The Liquidator
    My wife has an Acer Aspire One (with the SSD Card and an SD expansion card). It has never been able to hibernate or suspend, always creating errors and occasionally trashing the data on the SD card, which is the home partition so it's unfortunate. To get around the problem I have set all exit methods to produce shutdown - she tends to simply shut the lid. I'm aware the default behaviour has for some time been to suspend, but I've got round that using the gnome tweak tool. However, I've just installed 13.10 and whilst I have installed the gnome tweak tool and set it to shut down the system appears to be ignoring/bypassing the setting, electing to suspend when the lid is shut. Can anyone tell me how to fix it please? I'm quite happy to get my hands dirty with the command line.

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  • Creating an in-house single source software development team

    - by alphadogg
    Our company wants to create a single department for all software development efforts (rather than having software development managed by each business unit). Business units would then "outsource" their software needs to this department. What would you setup as concerns/expectations that must be cleared before doing this? For example: Need agreement between units on how much actual time (FTE) is allocated to each unit Need agreement on scheduling of staff need agreement on request procedure if extra time is required by one party etc... Have you been in a situation like this as a manager of one unit destined to use this? If so, what were problems you experienced? What would you have or did implement? Same if you were the manager of the shared team. Please assume, for discussion, that the people concerned know that you can't swap devs in and out on a whim. I don't want to know the disadvantages of this approach; I know them. I want to anticipate issues and know how to mitigate the fallout.

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  • How can teams collaborate on Unity 3D projects?

    - by nosferat
    With a friend of mine, we are planning to develop a small game to get the hang of game development and teamwork. But since Unity 3D barely supports version control (or at least the free version lacks of it) we have no idea how to efficiently manage teamwork. Sharing tasks in a small project is also seems like a challange for us. I would also appreciate any advice that could be useful for beginner indie developers related to teamwork. :)

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  • La release RTM SQL Server 2008 R2 disponible pour les abonnées TECHNET et MSDN Pro à partir du 3 mai

    Mise à jour du 26/04/10 Sortie de la release RTM SQL Server 2008 R2 Elle sera disponible pour les abonnées TECHNET et MSDN Pro à partir du 3 mai Microsoft vient d'annoncer l'arrivée de la Release To Manufacturer (RTM) de SQL Server 2008 R2. Cette RTM sera mis à la disposition des abonnées TECHNET et MSDN Pro à partir du 3 mai prochain. Elle sera ensuite téléchargeable pour les autres intéressés à partir du 13 mai. Pour fêter cette sortie, Microsoft, en collaboration avec l'Association Professionnelle pour SQL Server (Professional Association for SQL Server), organisera plus de 85 événements de lancement dans le m...

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  • How can I remove all updates installed after a specific date?

    - by creative
    I have allowed the update manager to install a 200 Mib of updates, and I think that these update run my graphics driver into a problem. So, I need a way to remove the updates that have been installed since 30th of may 12 for example (or any other date). If I have to remove them manually (in the case of uninstalling them one by one), you are kindly requested to give me the instructions of how to do that.

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