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  • Running TeamCity from Amazon EC2 - Cloud based scalable build and continuous Integration

    Ive been having fun playing with the amazon EC2 cloud service. I set up a server running TeamCity, and an image of a server that just runs a TeamCity agent. I also setup TeamCity  to automatically instantiate agents on EC2 and shut them down based upon availability of free agents. Heres how I did it: The first step was setting up the teamcity server. Create an account on amazon EC2 (BTW, amazons sites works better in IE than it does in chrome.. who knew!?) Open the EC2 dashboard, and...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Running TeamCity from Amazon EC2 - Cloud based scalable build and continuous Integration

    Ive been having fun playing with the amazon EC2 cloud service. I set up a server running TeamCity, and an image of a server that just runs a TeamCity agent. I also setup TeamCity  to automatically instantiate agents on EC2 and shut them down based upon availability of free agents. Heres how I did it: The first step was setting up the teamcity server. Create an account on amazon EC2 (BTW, amazons sites works better in IE than it does in chrome.. who knew!?) Open the EC2 dashboard, and...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • LWJGL - Continuous key press event without delay

    - by Zarkopafilis
    I am checking for key presses and then based on the keys pressed I am moving a square around the screen. I am setting booleans for the keys WASD. But , Whenever I try to keep the key down , it takes a while till it moves continuously (Just a half second stop after a single move.) Any way to get rid of that and make it be "smooth"? Code: up = false; down = false; left = false; right = false; reset = false; while(Keyboard.next()){ if (Keyboard.getEventKeyState()) { if(Keyboard.isKeyDown(Keyboard.KEY_SPACE)){ reset = false; } if(Keyboard.isKeyDown(Keyboard.KEY_W)){ up = true; } if(Keyboard.isKeyDown(Keyboard.KEY_S)){ down = true; } if(Keyboard.isKeyDown(Keyboard.KEY_A)){ left = true; } if(Keyboard.isKeyDown(Keyboard.KEY_D)){ right = true; } } }

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  • Ragdoll continuous movement

    - by Siddharth
    I have created a ragdoll for my game but the problem I found was that the ragdoll joints are not perfectly implemented so they are continuously moving. Ragdoll does not stand at fix place. I here paste my work for that and suggest some guidance about that so that it can stand on fix place. chest = new Chest(pX, pY, gameObject.getmChestTextureRegion(), gameObject); head = new Head(pX, pY - 16, gameObject.getmHeadTextureRegion(), gameObject); leftHand = new Hand(pX - 6, pY + 6, gameObject.getmHandTextureRegion() .clone(), gameObject); rightHand = new Hand(pX + 12, pY + 6, gameObject .getmHandTextureRegion().clone(), gameObject); rightHand.setFlippedHorizontal(true); leftLeg = new Leg(pX, pY + 18, gameObject.getmLegTextureRegion() .clone(), gameObject); rightLeg = new Leg(pX + 7, pY + 18, gameObject.getmLegTextureRegion() .clone(), gameObject); rightLeg.setFlippedHorizontal(true); gameObject.getmScene().registerTouchArea(chest); gameObject.getmScene().attachChild(chest); gameObject.getmScene().registerTouchArea(head); gameObject.getmScene().attachChild(head); gameObject.getmScene().registerTouchArea(leftHand); gameObject.getmScene().attachChild(leftHand); gameObject.getmScene().registerTouchArea(rightHand); gameObject.getmScene().attachChild(rightHand); gameObject.getmScene().registerTouchArea(leftLeg); gameObject.getmScene().attachChild(leftLeg); gameObject.getmScene().registerTouchArea(rightLeg); gameObject.getmScene().attachChild(rightLeg); // head revolute joint revoluteJointDef = new RevoluteJointDef(); revoluteJointDef.enableLimit = true; revoluteJointDef.initialize(head.getHeadBody(), chest.getChestBody(), chest.getChestBody().getWorldCenter()); revoluteJointDef.localAnchorA.set(0f, 0f); revoluteJointDef.localAnchorB.set(0f, -0.5f); revoluteJointDef.lowerAngle = (float) (0f / (180 / Math.PI)); revoluteJointDef.upperAngle = (float) (0f / (180 / Math.PI)); headRevoluteJoint = (RevoluteJoint) gameObject.getmPhysicsWorld() .createJoint(revoluteJointDef); // // left leg revolute joint revoluteJointDef.initialize(leftLeg.getLegBody(), chest.getChestBody(), chest.getChestBody().getWorldCenter()); revoluteJointDef.localAnchorA.set(0f, 0f); revoluteJointDef.localAnchorB.set(-0.15f, 0.75f); revoluteJointDef.lowerAngle = (float) (0f / (180 / Math.PI)); revoluteJointDef.upperAngle = (float) (0f / (180 / Math.PI)); leftLegRevoluteJoint = (RevoluteJoint) gameObject.getmPhysicsWorld() .createJoint(revoluteJointDef); // right leg revolute joint revoluteJointDef.initialize(rightLeg.getLegBody(), chest.getChestBody(), chest.getChestBody().getWorldCenter()); revoluteJointDef.localAnchorA.set(0f, 0f); revoluteJointDef.localAnchorB.set(0.15f, 0.75f); revoluteJointDef.lowerAngle = (float) (0f / (180 / Math.PI)); revoluteJointDef.upperAngle = (float) (0f / (180 / Math.PI)); rightLegRevoluteJoint = (RevoluteJoint) gameObject.getmPhysicsWorld() .createJoint(revoluteJointDef); // left hand revolute joint revoluteJointDef.initialize(leftHand.getHandBody(), chest.getChestBody(), chest.getChestBody().getWorldCenter()); revoluteJointDef.localAnchorA.set(0f, 0f); revoluteJointDef.localAnchorB.set(-0.25f, 0.1f); revoluteJointDef.lowerAngle = (float) (0f / (180 / Math.PI)); revoluteJointDef.upperAngle = (float) (0f / (180 / Math.PI)); leftHandRevoluteJoint = (RevoluteJoint) gameObject.getmPhysicsWorld() .createJoint(revoluteJointDef); // right hand revolute joint revoluteJointDef.initialize(rightHand.getHandBody(), chest.getChestBody(), chest.getChestBody().getWorldCenter()); revoluteJointDef.localAnchorA.set(0f, 0f); revoluteJointDef.localAnchorB.set(0.25f, 0.1f); revoluteJointDef.lowerAngle = (float) (0f / (180 / Math.PI)); revoluteJointDef.upperAngle = (float) (0f / (180 / Math.PI)); rightHandRevoluteJoint = (RevoluteJoint) gameObject.getmPhysicsWorld() .createJoint(revoluteJointDef);

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  • To branch or not to branch?

    - by Idsa
    Till recently my development workflow was the following: Get the feature from product owner Make a branch (if feature is more than 1 day) Implement it in a branch Merge changes from main branch to my branch (to reduce conflicts during backward merging) Merge my branch back to main branch Sometimes there were problems with merging, but in general I liked it. But recently I see more and more followers of idea to not make branches as it makes more difficult to practice continuous integration, continuous delivery, etc. And it sounds especially funny from people with distributed VCS background who were talking so much about great merging implementations of Git, Mercurial, etc. So the question is should we use branches nowadays?

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  • how to make a continuous machine gun sound-effect

    - by Jan
    I am trying to make an entity fire one or more machine-guns. For each gun I store the time between shots (1.0 / firing rate) and the time since the last shot. Also I've loaded ~10 different gun-shot sound-effects. Now, for each gun I do the following: function update(deltatime): timeSinceLastShot += deltatime if timeSinceLastShot >= timeBetweenShots + verySmallRandomValue(): timeSinceLastShot -= timeBetweenShots if gunIsFiring: displayMuzzleFlash() spawnBullet() selectRandomSound().play() But now I often get a crackling noise (which I assume is when two or more guns are firing at the same time and confuse the sound-device). My question is whether A) This a common problem and there is a well-known solution, maybe to do with the channels or something, or B) I am using a completely wrong approach to the task. I had a look at some sound-assets for other games and they used complete burst with multiple shots. I suppose I could try that, but I would like to have organic little hickups in the gun-fire (that's what the random value is for) to make the game more gritty and dirty. I am using Panda3D, but I had the exact same problem in PyGame and SDL. [edit] Thanks a lot for the answers so far! One more problem with faking it though: Now how do I stop the sound? Let's say I have an effect with 5 bangs... *bang* *bang* *bang* *bang* *bang* And I magically manage to loop it so that there's no gap or overlap if the player fires more than 5 shots. Now, what do I do if the player stops firing halfway through the third bang? How do I know how long to keep playing the sample so that the third bang is completed and I can start playing the rumbling echo of the last shot? Of course I can look up the shot/pause timing of that sound-sample and code accordingly, but it feels extremely hacky.

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  • How to create email request forms and auto-responder?

    - by mfc
    I'm building a site in css and I'm pretty new to any code or script other than html and css. I'm trying to create a landing page that requires an email from visitors and set up an auto responder to send to that newly submitted email. This would also be a signup for email newsletters. I have some idea how to create the form and have looked into a bit. I don't know how to make it a requirement to get past the landing page and into the actual website or set up the auto-responder. Any help would be much appreciated. Or if someone knows of a source that explains how to do this thing in particular it would be wonderful. I tried lynda.com but everything is so general and I can't seem to find info on exactly how to do this but I know its quite common. Thanks!

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  • How to calculate continuous motion with angular velocity in 2d

    - by Rulk
    I'm really new with physics. Maybe someone would be able to help me to solve the next problem: I need to calculate position of an agent on the plane(2D) in next time step where time step is large(20+ seconds) What I know about agent's motion: Initial Position Direction(normalised vector) Velocity(linear function from time ) - object always moves along it's direction Angular Velocity(linear function from time) Optional: External force direction External force (linear function from time) Running discreet simulation with t-0 is not an option.

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  • Common database deployment blockers and Continuous Delivery headaches

    Deployability is now a first class concern for databases, so why isn’t it as easy as it should be? Matthew Skelton explores seven of the most common challenges which will bring your database deployments to their knees. Get alerts within 15 seconds of SQL Server issuesSQL Monitor checks performance data every 15 seconds, so you can fix issues before your users even notice them. Start monitoring with a free trial.

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  • Continous Delivery TFS

    - by swapneel
    Is it possible to achieve Continuous Delivery using TFS e.g. Windows Service? There are 1000 posts on how to use msdeploy with TFS for WEB projects. I am trying to understand why there are no resources such as blogs, articles, msdn or best practises for Continuous Delivery for Windows service using TFS. I am not sure tow to achieve the following without any working reference materials. This is so frustrating. Archive existing codebase on Remote server for Service as well for Web project not on Integration Server please! How To Stop services on Remote server not on Integration Server Copy New code Base on Remote Server Start Services

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  • Continuous Retraining Tutorials

    - by foampile
    I am looking for an online resource in which you can sortof design your future professional profile and it would provide you a set of tutorials that you would complete to get a basic level of familiarity with related technologies. One of my professional problems is my learning style: I can learn either by direct hands-on experience OR by following a rigid training program that goes in a linear progression. I have a hard time learning things in a multidimensional environment where the biggest challenge is to determine what needs to be learned and how to pick from a ton of books and the least problem is to go through the actual material. So I am looking for a reputable source that will knock those two confusing questions out for me so I can kick back and continuously be upgrading my skills without having to worry about what and how myself. I have found some decent online tutorials for various technologies but never found a single place that has all or most developer education tutorials that all follow the same or similar interface. I am kindof a lazy learner and would rather follow confirmed learning steps than be figuring my own education path just to realize I did it all wrong down the road. Is there a tutorial mega-boutique like that online?

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  • Continuous integration for Ubuntu Phone?

    - by Klax
    Is there any kind of framework that lets a controlling PC automate the flashing of a connected phone, waiting for the phone to boot and then tell it to download and execute tests from a repository? I know about Autopilot for applications, but I'm more interested in CI of boot loaders, drivers and platform stuff. A related question: Is there a global repository of tests for Ubuntu Phone? Best regards

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  • XNA + Windows Forms: How make them work together without making the trick of the custom GraphicsDeviceControl?

    - by Renann
    What I've found is a solution where you have to code a custom GraphicsDeviceControl to put inside the form (the well known tutorial from the APPHub), but that's not what I'm searching for. I would like to say that before start to right my question here, I "googled" a lot and I saw some questions here, but I couldn't find what I'm looking for. I would like to have the Draw/Update loops completly managed by XNAFrameWork (with XNA project and so), and not by a custom component. I hope you understand what I asked. Thanks in advance. Edit What's the most important thing for me and wasn't shown in the tutorial of APPHub is: where I have to put the input handling? That's one the problems that wasn't covered by the tutorial.

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  • Why don't these class attributes register?

    - by slypete
    I have a factory method that generates django form classes like so: def get_indicator_form(indicator, patient): class IndicatorForm(forms.Form): #These don't work! indicator_id = forms.IntegerField(initial=indicator.id, widget=forms.HiddenInput()) patient_id = forms.IntegerField(initial=patient.id, widget=forms.HiddenInput()) def __init__(self, *args, **kwargs): forms.Form.__init__(self, *args, **kwargs) self.indicator = indicator self.patient = patient #These do! setattr(IndicatorForm, 'indicator_id', forms.IntegerField(initial=indicator.id, widget=forms.HiddenInput())) setattr(IndicatorForm, 'patient_id', forms.IntegerField(initial=patient.id, widget=forms.HiddenInput())) for field in indicator.indicatorfield_set.all(): setattr(IndicatorForm, field.name, copy(field.get_field_type())) return type('IndicatorForm', (forms.Form,), dict(IndicatorForm.__dict__)) I'm trying to understand why the top form field declarations don't work, but the setattr method below does work. I'm fairly new to python, so I suspect it's some language feature that I'm misunderstanding. Can you help me understand why the field declarations at the top of the class don't add the fields to the class? In a possibly related note, when these classes are instantiated, instance.media returns nothing even though some fields have widgets with associated media. Thanks, Pete

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  • Rails: radio button selection for nested forms objects

    - by satynos
    I have the following form for photo_album which uses the nested forms feature of the Rails in saving the photos while updating the photo_album. And having trouble with the selection of radio button value. I want only one of the photos be able to select as the album cover, but due to the way rails produces form element ids and names, I am able to select all of the photos as album covers. Is there any workaround? <% form_for @photo_album do |f| %> <%= f.error_messages %> <% @photo_album.photos.each do |photo| %> <% f.fields_for :photos, photo do |photo_fields| %> <p> <%= image_tag url_for_image_column(photo, "data", :thumb) %> </p> <p> <%= photo_fields.label :title %> <%= photo_fields.text_field :title %> </p> <p> <%= photo_fields.label :body %> <%= photo_fields.text_area :body %> </p> <p> <%= photo_fields.radio_button :cover, "1" %> <%= photo_fields.label :cover, 'Album Cover', :class => 'option' %> <%= photo_fields.check_box :_delete %> <%= photo_fields.label :_delete, 'Delete', :class => 'option' %> </p> <% end %> <% end %> <p> <%= f.submit @photo_album.new_record? ? 'Create' : 'Update' %> </p> <% end %> And following is the html produced by rails (which is part of the problem) for radio buttons: <p> <input type="radio" value="1" name="photo_album[photos_attributes][0][cover]" id="photo_album_photos_attributes_0_cover_1"/> <label for="photo_album_photos_attributes_0_cover" class="option">Album Cover</label> <input type="hidden" value="0" name="photo_album[photos_attributes][0][_delete]"/><input type="checkbox" value="1" name="photo_album[photos_attributes][0][_delete]" id="photo_album_photos_attributes_0__delete"/> <label for="photo_album_photos_attributes_0__delete" class="option">Delete</label> </p>

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  • Canonical resource for forms-based design in ASP.NET MVC?

    - by Robert Harvey
    Is there a resource on the web that describes various form scenarios in ASP.NET MVC, and gives example solutions within a sensible, consistent design philosophy? Examples of such scenarios might be: One-to-many forms, like invoice data-entry forms. Foreign-table forms such as Add New User in a form that requires specifying a user Forms that require dynamic interaction, using Ajax or JSON. Popup forms Forms requiring multiple data records to be input, without postbacks. Note that there is considerable conceptual and technological overlap among these example scenarios. I am aware that there is a vast patchwork quilt of available technologies and examples out there that provide partial solutions and pieces of solutions, such as jQuery Ajax, CSS, and so forth. But I would like guidance in using these technologies in more effective and consistent ways. I am not considering web forms integration with an ASP.NET MVC application; I would still like my applications to be pure MVC. Nor am I, at the moment, considering a paid solution like Telerik. But I would like to know if someone has already done some of the work combining these technologies into a consistent, cohesive whole, that follows a sensible design philosophy. (an open source framework, perhaps?)

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  • How to manage end user documentation for a project under continuous integration?

    - by mcdon
    I have a project under continuous integration and would like to add end user documentation to the project. The end user documentation is a user manual, not API documentation. In our environment we use windows, c#, msbuild, cruisecontrol.net and subversion. We are currently using DocToHelp to create our help file, which is based on an msword document. I'm looking for some guidance on how to manage the end user documentation. What documentation tools should I use? Should any of the documentation tools be part of the build script? Should the output files from the documentation tool be stored in subversion? What type of help files would be best to use?

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  • Why hasn't anybody started a hosted continuous integration service?

    - by Teflon Ted
    There's a dozen services that provide hosted version control, hosted ticket tracking, hosted project management, and combinations of all of the above, there's even hosted web-based IDEs. But nobody's yet offered a hosted continuous integration service; at least that I can find. The concept seems simple enough: I register and provide the URL to my source code repository, it grabs my code and builds it via ant/rake/whatever, then runs the suite of tests and some metrics (code coverage, performance, etc.). Is there some prohibitive barrier to entry I'm not considering?

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  • How do i stop continuous builds in CCNET dashboard?

    - by Heera
    I have successfully setup a CCNet web dashboard and everything is working fine has expected. And i have triggered a force build from CCNET and it ran successfully with out causing any error. but, the problem what i am facing is that, whenever i'm triggering the build from CCNET dashboard (Force) it's keeps on to build continuously again and again. Actually it should stop the build automatically right after the success of the latest build. can any one help me out, how to stop the continuous builds ???? Thanks in Advance !!!

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  • Edit the opposite side of a many to many relationship with django generic form

    - by Ed
    I have two models: class Actor(models.Model): name = models.CharField(max_length=30, unique = True) event = models.ManyToManyField(Event, blank=True, null=True) class Event(models.Model): name = models.CharField(max_length=30, unique = True) long_description = models.TextField(blank=True, null=True) In a previous question: http://stackoverflow.com/questions/2503243/django-form-linking-2-models-by-many-to-many-field, I created an EventForm with a save function: class EventForm(forms.ModelForm): class Meta: model = Event def save(self, commit=True): instance = forms.ModelForm.save(self) instance.actors_set.clear() for actor in self.cleaned_data['actors']: instance.actors_set.add(actors) return instance This allowed me to add m2m links from the other side of the defined m2m connection. Now I want to edit the entry. I've been using a generic function: def generic_edit(request, modelname, object_id): modelname = modelname.lower() form_class = form_dict[modelname] return update_object(request, form_class = form_class, object_id = object_id, template_name = 'createdit.html' ) but this pulls in all the info except the many-to-many selections saved to this object. I think I need to do something similar to this: http://stackoverflow.com/questions/1700202/editing-both-sides-of-m2m-in-admin-page, but I haven't figured it out. How do I use the generic update_object to edit the other side of many-to-many link?

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  • Continuous Integration with 64-bit Sharepoint and TFS 2008?

    - by Hirvox
    I've set up a 64-bit TFS 2008 build server with Sharepoint, continuous integration and out-of-the-box MSTest. Unit tests for plain business logic classes run just fine and test results are published into TFS. However, any test that uses Sharepoint's API fails horribly, SPFarm.Local returning null and so on. Is there a way to fix this? The tests run fine in an otherwise identical 32-bit development environment (Windows Server 2008 under Hyper-V, Sharepoint patched up to June 2009 cumulative update) from both Visual Studio and command line, so the problem is not about improper use of SPContext.Current or any other part of the API that needs to be run in a web server context. I've ruled out permissions issues, because the build agent account can deploy the solution and create site collections just fine with stsadm. The next culprit could be that the unit tests were being run with a 32-bit process, which couldn't access the 64-bit Sharepoint API properly. I tried a workaround, but it has the side effect of disabling TFS support in MSTest. Do I have to wait for 2010 versions of MS tools (and hope for the best) or is there a third-party test framework available that runs natively in 64 bit and can publish test results into TFS 2008?

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  • Continuous build infrastructure recommendations for primarily C++; GreenHills Integrity

    - by andersoj
    I need your recommendations for continuous build products for a large (1-2MLOC) software development project. Characteristics: ClearCase revision control Approx 80% C++; 15% Java; 5% script or low-level Compiles for Green Hills Integrity OS, but also some windows and JVM chunks Mostly an embedded system; also includes some UI pieces and some development support (simulation tools, config tools, etc...) Each notional "version" of the deliverable includes deployment images for a number of boards, UI machines, etc... (~10 separate images; 5 distinct operating systems) Need to maintain/track many simultaneous versions which, notably, are built for a variety of different board support packages Build cycle time is a major issue on the project, need support for whatever features help address this (mostly need to manage a large farm of build machines, I guess..) Operates in a secure environment (this is a gov't program) (Edited to add: This is a classified program; outsourcing the build infrastructure is a non-starter.) Interested in any best practices or peripheral guidance you might offer. The build automation issues is one of several overlapping best practices that appear to be missing on the program, but try to keep your answers focused on build infrastructure piece and observations directly related. Cost is not an object. Scalability and ease of retrofitting onto an existing infrastructure are key. JA

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