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  • Weblogic 10.0: SAMLSignedObject.verify() failed to validate signature value

    - by joshea
    I've been having this problem for a while and it's driving me nuts. I'm trying to create a client (in C# .NET 2.0) that will use SAML 1.1 to sign on to a WebLogic 10.0 server (i.e., a Single Sign-On scenario, using browser/post profile). The client is on a WinXP machine and the WebLogic server is on a RHEL 5 box. I based my client largely on code in the example here: http://www.codeproject.com/KB/aspnet/DotNetSamlPost.aspx (the source has a section for SAML 1.1). I set up WebLogic based on instructions for SAML Destination Site from here:http://www.oracle.com/technology/pub/articles/dev2arch/2006/12/sso-with-saml4.html I created a certificate using makecert that came with VS 2005. makecert -r -pe -n "CN=whatever" -b 01/01/2010 -e 01/01/2011 -sky exchange whatever.cer -sv whatever.pvk pvk2pfx.exe -pvk whatever.pvk -spc whatever.cer -pfx whatever.pfx Then I installed the .pfx to my personal certificate directory, and installed the .cer into the WebLogic SAML Identity Asserter V2. I read on another site that formatting the response to be readable (ie, adding whitespace) to the response after signing would cause this problem, so I tried various combinations of turning on/off .Indent XMLWriterSettings and turning on/off .PreserveWhiteSpace when loading the XML document, and none of it made any difference. I've printed the SignatureValue both before the message is is encoded/sent and after it arrives/gets decoded, and they are the same. So, to be clear: the Response appears to be formed, encoded, sent, and decoded fine (I see the full Response in the WebLogic logs). WebLogic finds the certificate I want it to use, verifies that a key was supplied, gets the signed info, and then fails to validate the signature. Code: public string createResponse(Dictionary<string, string> attributes){ ResponseType response = new ResponseType(); // Create Response response.ResponseID = "_" + Guid.NewGuid().ToString(); response.MajorVersion = "1"; response.MinorVersion = "1"; response.IssueInstant = System.DateTime.UtcNow; response.Recipient = "http://theWLServer/samlacs/acs"; StatusType status = new StatusType(); status.StatusCode = new StatusCodeType(); status.StatusCode.Value = new XmlQualifiedName("Success", "urn:oasis:names:tc:SAML:1.0:protocol"); response.Status = status; // Create Assertion AssertionType assertionType = CreateSaml11Assertion(attributes); response.Assertion = new AssertionType[] {assertionType}; //Serialize XmlSerializerNamespaces ns = new XmlSerializerNamespaces(); ns.Add("samlp", "urn:oasis:names:tc:SAML:1.0:protocol"); ns.Add("saml", "urn:oasis:names:tc:SAML:1.0:assertion"); XmlSerializer responseSerializer = new XmlSerializer(response.GetType()); StringWriter stringWriter = new StringWriter(); XmlWriterSettings settings = new XmlWriterSettings(); settings.OmitXmlDeclaration = true; settings.Indent = false;//I've tried both ways, for the fun of it settings.Encoding = Encoding.UTF8; XmlWriter responseWriter = XmlTextWriter.Create(stringWriter, settings); responseSerializer.Serialize(responseWriter, response, ns); responseWriter.Close(); string samlString = stringWriter.ToString(); stringWriter.Close(); // Sign the document XmlDocument doc = new XmlDocument(); doc.PreserveWhiteSpace = true; //also tried this both ways to no avail doc.LoadXml(samlString); X509Certificate2 cert = null; X509Store store = new X509Store(StoreName.My, StoreLocation.CurrentUser); store.Open(OpenFlags.ReadOnly); X509Certificate2Collection coll = store.Certificates.Find(X509FindType.FindBySubjectDistinguishedName, "distName", true); if (coll.Count < 1) { throw new ArgumentException("Unable to locate certificate"); } cert = coll[0]; store.Close(); //this special SignDoc just overrides a function in SignedXml so //it knows to look for ResponseID rather than ID XmlElement signature = SamlHelper.SignDoc( doc, cert, "ResponseID", response.ResponseID); doc.DocumentElement.InsertBefore(signature, doc.DocumentElement.ChildNodes[0]); // Base64Encode and URL Encode byte[] base64EncodedBytes = Encoding.UTF8.GetBytes(doc.OuterXml); string returnValue = System.Convert.ToBase64String( base64EncodedBytes); return returnValue; } private AssertionType CreateSaml11Assertion(Dictionary<string, string> attributes){ AssertionType assertion = new AssertionType(); assertion.AssertionID = "_" + Guid.NewGuid().ToString(); assertion.Issuer = "madeUpValue"; assertion.MajorVersion = "1"; assertion.MinorVersion = "1"; assertion.IssueInstant = System.DateTime.UtcNow; //Not before, not after conditions ConditionsType conditions = new ConditionsType(); conditions.NotBefore = DateTime.UtcNow; conditions.NotBeforeSpecified = true; conditions.NotOnOrAfter = DateTime.UtcNow.AddMinutes(10); conditions.NotOnOrAfterSpecified = true; //Name Identifier to be used in Saml Subject NameIdentifierType nameIdentifier = new NameIdentifierType(); nameIdentifier.NameQualifier = domain.Trim(); nameIdentifier.Value = subject.Trim(); SubjectConfirmationType subjectConfirmation = new SubjectConfirmationType(); subjectConfirmation.ConfirmationMethod = new string[] { "urn:oasis:names:tc:SAML:1.0:cm:bearer" }; // // Create some SAML subject. SubjectType samlSubject = new SubjectType(); AttributeStatementType attrStatement = new AttributeStatementType(); AuthenticationStatementType authStatement = new AuthenticationStatementType(); authStatement.AuthenticationMethod = "urn:oasis:names:tc:SAML:1.0:am:password"; authStatement.AuthenticationInstant = System.DateTime.UtcNow; samlSubject.Items = new object[] { nameIdentifier, subjectConfirmation}; attrStatement.Subject = samlSubject; authStatement.Subject = samlSubject; IPHostEntry ipEntry = Dns.GetHostEntry(System.Environment.MachineName); SubjectLocalityType subjectLocality = new SubjectLocalityType(); subjectLocality.IPAddress = ipEntry.AddressList[0].ToString(); authStatement.SubjectLocality = subjectLocality; attrStatement.Attribute = new AttributeType[attributes.Count]; int i=0; // Create SAML attributes. foreach (KeyValuePair<string, string> attribute in attributes) { AttributeType attr = new AttributeType(); attr.AttributeName = attribute.Key; attr.AttributeNamespace= domain; attr.AttributeValue = new object[] {attribute.Value}; attrStatement.Attribute[i] = attr; i++; } assertion.Conditions = conditions; assertion.Items = new StatementAbstractType[] {authStatement, attrStatement}; return assertion; } private static XmlElement SignDoc(XmlDocument doc, X509Certificate2 cert2, string referenceId, string referenceValue) { // Use our own implementation of SignedXml SamlSignedXml sig = new SamlSignedXml(doc, referenceId); // Add the key to the SignedXml xmlDocument. sig.SigningKey = cert2.PrivateKey; // Create a reference to be signed. Reference reference = new Reference(); reference.Uri= String.Empty; reference.Uri = "#" + referenceValue; // Add an enveloped transformation to the reference. XmlDsigEnvelopedSignatureTransform env = new XmlDsigEnvelopedSignatureTransform(); reference.AddTransform(env); // Add the reference to the SignedXml object. sig.AddReference(reference); // Add an RSAKeyValue KeyInfo (optional; helps recipient find key to validate). KeyInfo keyInfo = new KeyInfo(); keyInfo.AddClause(new KeyInfoX509Data(cert2)); sig.KeyInfo = keyInfo; // Compute the signature. sig.ComputeSignature(); // Get the XML representation of the signature and save // it to an XmlElement object. XmlElement xmlDigitalSignature = sig.GetXml(); return xmlDigitalSignature; } To open the page in my client app, string postData = String.Format("SAMLResponse={0}&APID=ap_00001&TARGET={1}", System.Web.HttpUtility.UrlEncode(builder.buildResponse("http://theWLServer/samlacs/acs",attributes)), "http://desiredURL"); webBrowser.Navigate("http://theWLServer/samlacs/acs", "_self", Encoding.UTF8.GetBytes(postData), "Content-Type: application/x-www-form-urlencoded");

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  • How to use onSensorChanged sensor data in combination with OpenGL

    - by Sponge
    I have written a TestSuite to find out how to calculate the rotation angles from the data you get in SensorEventListener.onSensorChanged(). I really hope you can complete my solution to help people who will have the same problems like me. Here is the code, i think you will understand it after reading it. Feel free to change it, the main idea was to implement several methods to send the orientation angles to the opengl view or any other target which would need it. method 1 to 4 are working, they are directly sending the rotationMatrix to the OpenGl view. all other methods are not working or buggy and i hope someone knows to get them working. i think the best method would be method 5 if it would work, because it would be the easiest to understand but i'm not sure how efficient it is. the complete code isn't optimized so i recommend to not use it as it is in your project. here it is: import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import static javax.microedition.khronos.opengles.GL10.*; import android.app.Activity; import android.content.Context; import android.content.pm.ActivityInfo; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; import android.util.Log; import android.view.WindowManager; /** * This class provides a basic demonstration of how to use the * {@link android.hardware.SensorManager SensorManager} API to draw a 3D * compass. */ public class SensorToOpenGlTests extends Activity implements Renderer, SensorEventListener { private static final boolean TRY_TRANSPOSED_VERSION = false; /* * MODUS overview: * * 1 - unbufferd data directly transfaired from the rotation matrix to the * modelview matrix * * 2 - buffered version of 1 where both acceleration and magnetometer are * buffered * * 3 - buffered version of 1 where only magnetometer is buffered * * 4 - buffered version of 1 where only acceleration is buffered * * 5 - uses the orientation sensor and sets the angles how to rotate the * camera with glrotate() * * 6 - uses the rotation matrix to calculate the angles * * 7 to 12 - every possibility how the rotationMatrix could be constructed * in SensorManager.getRotationMatrix (see * http://www.songho.ca/opengl/gl_anglestoaxes.html#anglestoaxes for all * possibilities) */ private static int MODUS = 2; private GLSurfaceView openglView; private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private FloatBuffer colorBuffer; private SensorManager mSensorManager; private float[] rotationMatrix = new float[16]; private float[] accelGData = new float[3]; private float[] bufferedAccelGData = new float[3]; private float[] magnetData = new float[3]; private float[] bufferedMagnetData = new float[3]; private float[] orientationData = new float[3]; // private float[] mI = new float[16]; private float[] resultingAngles = new float[3]; private int mCount; final static float rad2deg = (float) (180.0f / Math.PI); private boolean mirrorOnBlueAxis = false; private boolean landscape; public SensorToOpenGlTests() { } /** Called with the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); openglView = new GLSurfaceView(this); openglView.setRenderer(this); setContentView(openglView); } @Override protected void onResume() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onResume(); openglView.onResume(); if (((WindowManager) getSystemService(WINDOW_SERVICE)) .getDefaultDisplay().getOrientation() == 1) { landscape = true; } else { landscape = false; } mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ORIENTATION), SensorManager.SENSOR_DELAY_GAME); } @Override protected void onPause() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onPause(); openglView.onPause(); mSensorManager.unregisterListener(this); } public int[] getConfigSpec() { // We want a depth buffer, don't care about the // details of the color buffer. int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE }; return configSpec; } public void onDrawFrame(GL10 gl) { // clear screen and color buffer: gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // set target matrix to modelview matrix: gl.glMatrixMode(GL10.GL_MODELVIEW); // init modelview matrix: gl.glLoadIdentity(); // move camera away a little bit: if ((MODUS == 1) || (MODUS == 2) || (MODUS == 3) || (MODUS == 4)) { if (landscape) { // in landscape mode first remap the rotationMatrix before using // it with glMultMatrixf: float[] result = new float[16]; SensorManager.remapCoordinateSystem(rotationMatrix, SensorManager.AXIS_Y, SensorManager.AXIS_MINUS_X, result); gl.glMultMatrixf(result, 0); } else { gl.glMultMatrixf(rotationMatrix, 0); } } else { //in all other modes do the rotation by hand: gl.glRotatef(resultingAngles[1], 1, 0, 0); gl.glRotatef(resultingAngles[2], 0, 1, 0); gl.glRotatef(resultingAngles[0], 0, 0, 1); if (mirrorOnBlueAxis) { //this is needed for mode 6 to work gl.glScalef(1, 1, -1); } } //move the axis to simulate augmented behaviour: gl.glTranslatef(0, 2, 0); // draw the 3 axis on the screen: gl.glVertexPointer(3, GL_FLOAT, 0, vertexBuffer); gl.glColorPointer(4, GL_FLOAT, 0, colorBuffer); gl.glDrawElements(GL_LINES, 6, GL_UNSIGNED_BYTE, indexBuffer); } public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); float r = (float) width / height; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-r, r, -1, 1, 1, 10); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glDisable(GL10.GL_DITHER); gl.glClearColor(1, 1, 1, 1); gl.glEnable(GL10.GL_CULL_FACE); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); // load the 3 axis and there colors: float vertices[] = { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 }; float colors[] = { 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1 }; byte indices[] = { 0, 1, 0, 2, 0, 3 }; ByteBuffer vbb; vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); vbb = ByteBuffer.allocateDirect(colors.length * 4); vbb.order(ByteOrder.nativeOrder()); colorBuffer = vbb.asFloatBuffer(); colorBuffer.put(colors); colorBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void onAccuracyChanged(Sensor sensor, int accuracy) { } public void onSensorChanged(SensorEvent event) { // load the new values: loadNewSensorData(event); if (MODUS == 1) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); } if (MODUS == 2) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, bufferedMagnetData); } if (MODUS == 3) { rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, bufferedMagnetData); } if (MODUS == 4) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, magnetData); } if (MODUS == 5) { // this mode uses the sensor data recieved from the orientation // sensor resultingAngles = orientationData.clone(); if ((-90 > resultingAngles[1]) || (resultingAngles[1] > 90)) { resultingAngles[1] = orientationData[0]; resultingAngles[2] = orientationData[1]; resultingAngles[0] = orientationData[2]; } } if (MODUS == 6) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); final float[] anglesInRadians = new float[3]; SensorManager.getOrientation(rotationMatrix, anglesInRadians); if ((-90 < anglesInRadians[2] * rad2deg) && (anglesInRadians[2] * rad2deg < 90)) { // device camera is looking on the floor // this hemisphere is working fine mirrorOnBlueAxis = false; resultingAngles[0] = anglesInRadians[0] * rad2deg; resultingAngles[1] = anglesInRadians[1] * rad2deg; resultingAngles[2] = anglesInRadians[2] * -rad2deg; } else { mirrorOnBlueAxis = true; // device camera is looking in the sky // this hemisphere is mirrored at the blue axis resultingAngles[0] = (anglesInRadians[0] * rad2deg); resultingAngles[1] = (anglesInRadians[1] * rad2deg); resultingAngles[2] = (anglesInRadians[2] * rad2deg); } } if (MODUS == 7) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x y z * order Rx*Ry*Rz */ resultingAngles[2] = (float) (Math.asin(rotationMatrix[2])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[0] = -(float) (Math.acos(rotationMatrix[0] / cosB)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[10] / cosB)) * rad2deg; } if (MODUS == 8) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z y x */ resultingAngles[2] = (float) (Math.asin(-rotationMatrix[8])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[9] / cosB)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[4] / cosB)) * rad2deg; } if (MODUS == 9) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z x y * * note z axis looks good at this one */ resultingAngles[1] = (float) (Math.asin(rotationMatrix[9])); final float minusCosA = -(float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[8] / minusCosA)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[1] / minusCosA)) * rad2deg; } if (MODUS == 10) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y x z */ resultingAngles[1] = (float) (Math.asin(-rotationMatrix[6])); final float cosA = (float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[2] / cosA)) * rad2deg; resultingAngles[0] = (float) (Math.acos(rotationMatrix[5] / cosA)) * rad2deg; } if (MODUS == 11) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y z x */ resultingAngles[0] = (float) (Math.asin(rotationMatrix[4])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } if (MODUS == 12) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x z y */ resultingAngles[0] = (float) (Math.asin(-rotationMatrix[1])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } logOutput(); } /** * transposes the matrix because it was transposted (inverted, but here its * the same, because its a rotation matrix) to be used for opengl * * @param source * @return */ private float[] transpose(float[] source) { final float[] result = source.clone(); if (TRY_TRANSPOSED_VERSION) { result[1] = source[4]; result[2] = source[8]; result[4] = source[1]; result[6] = source[9]; result[8] = source[2]; result[9] = source[6]; } // the other values in the matrix are not relevant for rotations return result; } private void rootMeanSquareBuffer(float[] target, float[] values) { final float amplification = 200.0f; float buffer = 20.0f; target[0] += amplification; target[1] += amplification; target[2] += amplification; values[0] += amplification; values[1] += amplification; values[2] += amplification; target[0] = (float) (Math .sqrt((target[0] * target[0] * buffer + values[0] * values[0]) / (1 + buffer))); target[1] = (float) (Math .sqrt((target[1] * target[1] * buffer + values[1] * values[1]) / (1 + buffer))); target[2] = (float) (Math .sqrt((target[2] * target[2] * buffer + values[2] * values[2]) / (1 + buffer))); target[0] -= amplification; target[1] -= amplification; target[2] -= amplification; values[0] -= amplification; values[1] -= amplification; values[2] -= amplification; } private void loadNewSensorData(SensorEvent event) { final int type = event.sensor.getType(); if (type == Sensor.TYPE_ACCELEROMETER) { accelGData = event.values.clone(); } if (type == Sensor.TYPE_MAGNETIC_FIELD) { magnetData = event.values.clone(); } if (type == Sensor.TYPE_ORIENTATION) { orientationData = event.values.clone(); } } private void logOutput() { if (mCount++ > 30) { mCount = 0; Log.d("Compass", "yaw0: " + (int) (resultingAngles[0]) + " pitch1: " + (int) (resultingAngles[1]) + " roll2: " + (int) (resultingAngles[2])); } } }

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