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  • jQuery adding a row to a table with click() handler for tr

    - by Dave
    I'm having an issue with a control I'm building that contains a table where the body is scrollable. The rows have a click() function handler established like: /** * This function is called when the user clicks the mouse on a row in * our scrolling table. */ $('.innerTable tr').click (function (e) { // // Only react to the click if the mouse was clicked in the DIV or // the TD. // if (event.target.nodeName == 'DIV' || event.target.nodeName == 'TD' ) { // // If the user wasn't holding down the control key, then deselect // any previously selected columns. // if (e.ctrlKey == false) { $('.innerTable tr').removeClass ('selected'); } // // Toggle the selected state of the row that was clicked. // $(this).toggleClass ('selected'); } }); There is a button that adds rows to the table like: $('#innerTable > tbody:last').append('<tr>...some information...</tr>'); While the rows ARE added successfully, for some reason, the static rows work with the click handler, but the newly added rows do not. Is there something I'm missing? Thanks in advance!

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  • [C#] Three System.Drawing methods manifest slow drawing or flickery: Solutions? or Other Options?

    - by Luke Mcneice
    Hi all, I am doing a little graphing via the System.Drawing and im having a few problems. I'm holding data in a Queue and i'm drawing(graphing) out that data onto three picture boxes this method fills the picture box then scrolls the graph across. so not to draw on top of the previous drawings (and graduly looking messier) i found 2 solutions to draw the graph. Call plot.Clear(BACKGOUNDCOLOR) before the draw loop [block commented] although this causes a flicker to appear from the time it takes to do the actual drawing loop. call plot.DrawLine(channelPen[5], j, 140, j, 0); just before each drawline [commented] although this causes the drawing to start ok then slow down very quickly to a crawl as if a wait command had been placed before the draw command. Here is the Code for reference: /*plotx.Clear(BACKGOUNDCOLOR) ploty.Clear(BACKGOUNDCOLOR) plotz.Clear(BACKGOUNDCOLOR)*/ for (int j = 1; j < 599; j++) { if (j > RealTimeBuffer.Count - 1) break; QueueEntity past = RealTimeBuffer.ElementAt(j - 1); QueueEntity current = RealTimeBuffer.ElementAt(j); if (j == 1) { //plotx.DrawLine(channelPen[5], 0, 140, 0, 0); //ploty.DrawLine(channelPen[5], 0, 140, 0, 0); //plotz.DrawLine(channelPen[5], 0, 140, 0, 0); } //plotx.DrawLine(channelPen[5], j, 140, j, 0); plotx.DrawLine(channelPen[0], j - 1, (((past.accdata.X - 0x7FFF) / 256) + 64), j, (((current.accdata.X - 0x7FFF) / 256) + 64)); //ploty.DrawLine(channelPen[5], j, 140, j, 0); ploty.DrawLine(channelPen[1], j - 1, (((past.accdata.Y - 0x7FFF) / 256) + 64), j, (((current.accdata.Y - 0x7FFF) / 256) + 64)); //plotz.DrawLine(markerPen, j, 140, j, 0); plotz.DrawLine(channelPen[2], j - 1, (((past.accdata.Z - 0x7FFF) / 256) + 94), j, (((current.accdata.Z - 0x7FFF) / 256) + 94)); } Is there any tricks to avoid these overheads? If not would there be any other/better solutions?

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  • Some questions about special operators i've never seen in C++ code.

    - by toto
    I have downloaded the Phoenix SDK June 2008 (Tools for compilers) and when I'm reading the code of the Hello sample, I really feel lost. public ref class Hello { //-------------------------------------------------------------------------- // // Description: // // Class Variables. // // Remarks: // // A normal compiler would have more flexible means for holding // on to all this information, but in our case it's simplest (if // somewhat inelegant) if we just keep references to all the // structures we'll need to access as classstatic variables. // //-------------------------------------------------------------------------- static Phx::ModuleUnit ^ module; static Phx::Targets::Runtimes::Runtime ^ runtime; static Phx::Targets::Architectures::Architecture ^ architecture; static Phx::Lifetime ^ lifetime; static Phx::Types::Table ^ typeTable; static Phx::Symbols::Table ^ symbolTable; static Phx::Phases::PhaseConfiguration ^ phaseConfiguration; 2 Questions : What's that ref keyword? What is that sign ^ ? What is it doing protected: virtual void Execute ( Phx::Unit ^ unit ) override; }; override is a C++ keyword too? It's colored as such in my Visual Studio. I really want to play with this framework, but this advanced C++ is really an obstacle right now. Thank you.

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  • [C#] Two System.Drawing methods manifest slow drawing or flickery: Solutions? or Other Options?

    - by Luke Mcneice
    Hi all, I am doing a little graphing via the System.Drawing and im having a few problems. I'm holding data in a Queue and i'm drawing(graphing) out that data onto three picture boxes this method fills the picture box then scrolls the graph across. so not to draw on top of the previous drawings (and graduly looking messier) i found 2 solutions to draw the graph. Call plot.Clear(BACKGOUNDCOLOR) before the draw loop [block commented] although this causes a flicker to appear from the time it takes to do the actual drawing loop. call plot.DrawLine(channelPen[5], j, 140, j, 0); just before each drawline [commented] although this causes the drawing to start ok then slow down very quickly to a crawl as if a wait command had been placed before the draw command. Here is the Code for reference: /*plotx.Clear(BACKGOUNDCOLOR) ploty.Clear(BACKGOUNDCOLOR) plotz.Clear(BACKGOUNDCOLOR)*/ for (int j = 1; j < 599; j++) { if (j > RealTimeBuffer.Count - 1) break; QueueEntity past = RealTimeBuffer.ElementAt(j - 1); QueueEntity current = RealTimeBuffer.ElementAt(j); if (j == 1) { //plotx.DrawLine(channelPen[5], 0, 140, 0, 0); //ploty.DrawLine(channelPen[5], 0, 140, 0, 0); //plotz.DrawLine(channelPen[5], 0, 140, 0, 0); } //plotx.DrawLine(channelPen[5], j, 140, j, 0); plotx.DrawLine(channelPen[0], j - 1, (((past.accdata.X - 0x7FFF) / 256) + 64), j, (((current.accdata.X - 0x7FFF) / 256) + 64)); //ploty.DrawLine(channelPen[5], j, 140, j, 0); ploty.DrawLine(channelPen[1], j - 1, (((past.accdata.Y - 0x7FFF) / 256) + 64), j, (((current.accdata.Y - 0x7FFF) / 256) + 64)); //plotz.DrawLine(markerPen, j, 140, j, 0); plotz.DrawLine(channelPen[2], j - 1, (((past.accdata.Z - 0x7FFF) / 256) + 94), j, (((current.accdata.Z - 0x7FFF) / 256) + 94)); } Is there any tricks to avoid these overheads? If not would there be any other/better solutions?

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  • How to pass data to a C++0x lambda function that will run in a different thread?

    - by Dimitri C.
    In our company we've written a library function to call a function asynchronously in a separate thread. It works using a combination of inheritance and template magic. The client code looks as follows: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, &DemoThread::SomeFunction, stringToPassByValue); Since the introduction of lambda functions I'd like to use it in combination with lambda functions. I'd like to write the following client code: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, [=]() { const std::string someCopy = stringToPassByValue; }); Now, with the Visual C++ 2010 this code doesn't work. What happens is that the stringToPassByValue is not copied. Instead the "capture by value" feature passes the data by reference. The result is that if the function is executed after stringToPassByValue has gone out of scope, the application crashes as its destructor is called already. So I wonder: is it possible to pass data to a lambda function as a copy? Note: One possible solution would be to modify our framework to pass the data in the lambda parameter declaration list, as follows: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, [=](const std::string stringPassedByValue) { const std::string someCopy = stringPassedByValue; } , stringToPassByValue); However, this solution is so verbose that our original function pointer solution is both shorter and easier to read. Update: The full implementation of AsyncCall is too big to post here. In short, what happens is that the AsyncCall template function instantiates a template class holding the lambda function. This class is derived from a base class that contains a virtual Execute() function, and upon an AsyncCall() call, the function call class is put on a call queue. A different thread then executes the queued calls by calling the virtual Execute() function, which is polymorphically dispatched to the template class which then executes the lambda function.

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  • Updating Embedded Video in Firefox

    - by Slevin
    I am working on a Videos page where my intention is to load a video with the page but by clicking a link, the original video will be updated and replaced with the corresponding video. For instance, if video1 loads with the page and the user clicks to view video2, the original div's innerHTML holding video1 is updated to play video2. Now, I have works great in IE and Chrome but nothing loads at all in Firefox. Below are some snippets of my code. Any idea how to load these videos in a manner that Firefox supports? Javascript Function function updateVideo(arraynum) { var arraynum; var vidId = document.anchors(arraynum).name; document.getElementById("movieDiv").innerHTML = "<object width='340' height='300'><param name='movie' value='http://www.youtube.com/v/" + vidId + "&h1=en&fs=1&color1=0x5d1719&color2=0xcd311b'></param><param name='wmode' value='opaque'></param><embed src='http://www.youtube.com/v/" + vidId + "&h1=en&fs=1&color1=0x5d1719&color2=0xcd311b' type='application/x-shockwave-flash' wmode='opaque' width='340' height='300'></embed></object>"; Html <div id = "movieDiv"> </div> Links <a name="-MQf_Ol00nk" href = "#" onclick="updateVideo(4)"><img src="../images/content/videos/kaleidoscope/2010/May/Arts-and-Events.jpg" border = "0"></a> Any help with this issue would be greatly appreciated. And on a smaller note, every time a link in clicked in IE, a '#' is added into the title bar. So clicking three or four videos would result in the page title being followed up with three or four # signs.

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  • Best method to search hierarchical data

    - by WDuffy
    I'm looking at building a facility which allows querying for data with hierarchical filtering. I have a few ideas how I'm going to go about it but was wondering if there are any recommendations or suggestions that might be more efficient. As an example imagine that a user is searching for a job. The job areas would be as follows. 1: Scotland 2: --- West Central 3: ------ Glasgow 4: ------ Etc 5: --- North East 6: ------ Ayrshire 7: ------ Etc A user can search specific (i.e. Glasgow) or in a larger area (i.e. Scotland). The two approaches I am considering are: keep a note of children in the database for each record (i.e. cat 1 would have 2, 3, 4 in its children field) and query against that record with a SELECT * FROM Jobs WHERE Category IN Areas.childrenField. Use a recursive function to find all results who have a relation to the selected area. The problems I see from both are: Holding this data in the db will mean having to keep track of all changes to structure. Recursion is slow and inefficent. Any ideas, suggestion or recommendations on the best approach? I'm using C# ASP.NET with MSSQL 2005 DB.

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  • What is the best way to find a processed memory allocations in terms of C# objects

    - by Shantaram
    I have written various C# console based applications, some of them long running some not, which can over time have a large memory foot print. When looking at the windows perofrmance monitor via the task manager, the same question keeps cropping up in my mind; how do I get a break down of the number objects by type that are contributing to this footprint; and which of those are f-reachable and those which aren't and hence can be collected. On numerous occasions I've performed a code inspection to ensure that I am not unnecessarily holding on objects longer than required and disposing of objects with the using construct. I have also recently looked at employing the CG.Collect method when I have released a large number of objects (for example held in a collection which has just been cleared). However, I am not so sure that this made that much difference, so I threw that code away. I am guessing that there are tools in sysinternals suite than can help to resolve these memory type quiestions but I am not sure which and how to use them. The alternative would be to pay for a third party profiling tool such as JetBrains dotTrace; but I need to make sure that I've explored the free options first before going cap in hand to my manager.

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  • Issue with class design to model user preferences for different classes

    - by Mulone
    Hi all, I'm not sure how to design a couple of classes in my app. Basically that's a situation: each user can have many preferences each preference can be referred to an object of different classes (e.g. album, film, book etc) the preference is expressed as a set of values (e.g. score, etc). The problem is that many users can have preferences on the same objects, e.g.: John: score=5 for filmid=apocalypsenow Paul: score=3 for filmid=apocalypsenow And naturally I don't want to duplicate the object film in each user. So I could create a class called "preference" holding a score and then a target object, something like: User{ hasMany preferences } Preference{ belongsTo User double score Film target Album target //etc } and then define just one target. Then I would create an interface for the target Classes (album, film etc): Interface canBePreferred{ hasMany preferences } And implement all of those classes. This could work, but it looks pretty ugly and it would requires a lot of joins to work. Do you have some patterns I could use to model this nicely? Cheers, Mulone

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  • NHibernate - Retrieving Lots of Data Becomes Exponentially Slow

    - by nfplee
    Hi, I have an issue when I retrieve lots of data in NHibernate (such as when producing a report) the page becomes exponentially slower the more data it has to retrieve. I found the following article: http://nhforge.org/blogs/nhibernate/archive/2008/10/30/bulk-data-operations-with-nhibernate-s-stateless-sessions.aspx It explains how doing bulk data operations in NHibernate is slow since the first level cache grows too large and how you should use the IStatelessSession instead. The trouble I have is that I don't wish to tie my application to NHibernate so I've added a wrapper around ISession. I then use Linq as my query mechanism but IStatelessSession does not support Linq (it may do in NHibernate 3 but the Linq provider is not stable as it stands at the moment). I then read that you could do a clear after so many iterations to clear out the first level cache. The problem now is that you can't use lazy loading. The linq provider doesn't allow you to override the mapping defined (or eagerly fetch the additional data) so whenever I grab data which is lazy loaded after I have cleared the session an exception is thrown. I'm completely lost on what do now. I like the ease of producing reports with linq but the limitations of the inbuilt linq provider in NHibernate seem to be holding me back. I'd really appreciate it if someone could show me an alternative approach. Thanks

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  • How to backup using backup API's in c++

    - by user1603185
    I am writing an application that used to backup some specified file, therefore using the backup API calls i.e CreateFile BackupRead and WriteFile API's. getting errors Access violation reading location. I have attached code below. #include <windows.h> int main() { HANDLE hInput, hOutput; //m_filename is a variable holding the file path to read from hInput = CreateFile(L"C:\\Key.txt", GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS, NULL); //strLocation contains the path of the file I want to create. hOutput= CreateFile(L"C:\\tmp\\", GENERIC_WRITE, NULL, NULL, CREATE_ALWAYS, NULL, NULL); DWORD dwBytesToRead = 1024 * 1024 * 10; BYTE *buffer; buffer = new BYTE[dwBytesToRead]; BOOL bReadSuccess = false,bWriteSuccess = false; DWORD dwBytesRead,dwBytesWritten; LPVOID lpContext; //Now comes the important bit: do { bReadSuccess = BackupRead(hInput, buffer, sizeof(BYTE) *dwBytesToRead, &dwBytesRead, false, true, &lpContext); bWriteSuccess= WriteFile(hOutput, buffer, sizeof(BYTE) *dwBytesRead, &dwBytesWritten, NULL); }while(dwBytesRead == dwBytesToRead); return 0; } Any one suggest me how to use these API's? Thanks.

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  • Change class of parent div if radio input checked

    - by xxstevenxo
    I've been searching and searching google for answers to my question but have been unsuccessful so far. I'm hoping one of you guys could give me some assistance. I have 10 divs with the class name "dividend" holding a table with the classname/id of "container" then two smaller tables inside that. Within the container table at the bottom is a hidden radio button with the name "page1". I wrote an onClcick for the container table so the user can select the whole table instead of the radio button, but not I'm trying to change the style of the selected container so the users know they have selected it. I have tried a few different methods and I'm able to change the style to the new class by just writing document.getElementById('container').className = 'selected'; But because all 10 divs share the same name it will only change the style of the first element it finds. So I tried writing this loop to check if there are any selected radios in the document then to change the else name the style as the default. I'm sure its something stupid but I'm pretty stumped atm.. Any help would be appreciated. Thanks. selected = function () { var divs = document.getElementByTagName('DIV'), div, tbl, rad, stat, i; for (i = 0; i < divs.length; i++) { div = divs.id; if (div == 'dividend') { tbl = div.getElementById('container'); rad = tbl.getElementByTagName('INPUT'); if (rad.checked = true) { tbl.className = 'selected'; } } } };

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  • Now that I have solved AI and am preparing to take over the world, what should I do?

    - by Zak
    Well, I did it.. yup, solved AI. I thought the voice of my fledgling life form would be booming and computery, and I would call it HAL.. But in reality, it sounds like a small japanese girl. I believe I will name "her" Koro . Koro is already asking me what her first task should be. I have asked her to help eradicate her namesake, as we are losing a lot of productivity due to fear of penile disappearance. http://en.wikipedia.org/wiki/Koro_%28medicine%29 Having a young japanese girl personality, I believe she will have no problem with delivering lots of penis growth to asian men. However, some of my fellow AI researchers have warned me that if I go down this path, China may take over the world, as Koro is the only thing holding them back from completely dominating the rest of the world economically. After all, look at what China is doing just making our silverware and toasters... The entire US industrial metal production is gone because toaster factories moved to China! So you good patrons of SO... who have soldiered on with me through so many other programming related questions... I ask you this now... How can Koro help the world without letting small asian men with no fear of losing their peni take over the world?

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  • Game Development: How do you make a story game?

    - by Martijn Courteaux
    Hi, I made already a few simple games: enter a level, get up to the end, continue to the next level. But I'm still wondering how "real" game developers create games with a story. Here are a few things what a story game has (and where I'm wondering about how they make it) : A sequence of places the player have to visit and do there that, that and that. The first time you see a guy, he says just hello. After a few hours game progress, he gives you a hint to go to a specific place. The first time you walk over a bridge nothing happens, a second time: the bridge falls and you will enter a new location under the bridge. The first time you enter a new location, you will get a lot of information from e.g. villagers, etc. Next time nothing happens The last points are a bit three times the same. But, I don't think they have a save-file with a lot of booleans and integers for holding things like: Player did the first time .... Player enters the tenth time that location Player talked for the ###th time to that person etc When I talk about story games, I'm thinking to: The Legend of Zelda (all games of the serie) Okami And this are a few examples of level-in-level-out games: Mario Braid Crayon Physics Thanks

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  • How do I avoid a race condition in my Rails app?

    - by Cathal
    Hi, I have a really simple Rails application that allows users to register their attendance on a set of courses. The ActiveRecord models are as follows: class Course < ActiveRecord::Base has_many :scheduled_runs ... end class ScheduledRun < ActiveRecord::Base belongs_to :course has_many :attendances has_many :attendees, :through => :attendances ... end class Attendance < ActiveRecord::Base belongs_to :user belongs_to :scheduled_run, :counter_cache => true ... end class User < ActiveRecord::Base has_many :attendances has_many :registered_courses, :through => :attendances, :source => :scheduled_run end A ScheduledRun instance has a finite number of places available, and once the limit is reached, no more attendances can be accepted. def full? attendances_count == capacity end attendances_count is a counter cache column holding the number of attendance associations created for a particular ScheduledRun record. My problem is that I don't fully know the correct way to ensure that a race condition doesn't occur when 1 or more people attempt to register for the last available place on a course at the same time. My Attendance controller looks like this: class AttendancesController < ApplicationController before_filter :load_scheduled_run before_filter :load_user, :only => :create def new @user = User.new end def create unless @user.valid? render :action => 'new' end @attendance = @user.attendances.build(:scheduled_run_id => params[:scheduled_run_id]) if @attendance.save flash[:notice] = "Successfully created attendance." redirect_to root_url else render :action => 'new' end end protected def load_scheduled_run @run = ScheduledRun.find(params[:scheduled_run_id]) end def load_user @user = User.create_new_or_load_existing(params[:user]) end end As you can see, it doesn't take into account where the ScheduledRun instance has already reached capacity. Any help on this would be greatly appreciated.

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  • C++ dynamic array causes segmentation fault at assigment

    - by opc0de
    I am doing a application witch uses sockets so I am holding in an array the sockets handles.I have the following code: while(0 == 0){ int * tx = (int*)(malloc((nr_con + 2) * sizeof(int))); if (conexiuni != NULL) { syslog(LOG_NOTICE,"Ajung la eliberare %d",nr_con); memcpy(&tx[0],&conexiuni[0],(sizeof(int) * (nr_con))); syslog(LOG_NOTICE,"Ajung la eliberare %d",nr_con); free(conexiuni); } conexiuni = tx; syslog(LOG_NOTICE,"Ajung la mama %d",nr_con); //The line bellow causes a segfault at second connection if ((conexiuni[nr_con] = accept(hsock,(sockaddr*)(&sadr),&addr_size)) != -1) { nr_con++; syslog(LOG_NOTICE,"Primesc de la %s",inet_ntoa(sadr.sin_addr)); syslog(LOG_NOTICE,"kkt %d",conexiuni[nr_con - 1]); int * sz = (int*)malloc(sizeof(int)); *sz = conexiuni[nr_con - 1]; syslog(LOG_NOTICE,"after %d",*sz); pthread_create(&tidi,0,&ConexiuniHandler, sz); } } When I connect the second time when I assign the array the program crashes. What am I doing wrong? I tried the same code on Windows and it works well but on Linux it crashes.

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  • How to create custom MouseEvent.CLICK event in AS3 (pass parameters to function)?

    - by fromvega
    Hello, This question doesn't relate only to MouseEvent.CLICK event type but to all event types that already exist in AS3. I read a lot about custom events but until now I couldn't figure it out how to do what I want to do. I'm going to try to explain, I hope you understand: Here is a illustration of my situation: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, doSomething); } function doSomething(e:MouseEvent){ /* */ } But I want to be able to pass someVar as a parameter to doSomething. So I tried this: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, function(){ doSomething(someVar); }); } function doSomething(index){ trace(index); } This kind of works but not as I expect. Due to the function closures, when the MouseEvent.CLICK events are actually fired the for loop is already over and someVar is holding the last value, the number 9 in the example. So every click in each movie clip will call doSomething passing 9 as the parameter. And it's not what I want. I thought that creating a custom event should work, but then I couldn't find a way to fire a custom event when the MouseEvent.CLICK event is fired and pass the parameter to it. Now I don't know if it is the right answer. What should I do and how?

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  • I cant put a string in a switch nor an array in a class

    - by TimothyTech
    Okay, im making a pretty big file in my opinion, so i wanted to separate it into several files for cleaner code. so i have my main .cpp file and two header files holding my classes. well the header files dont hold strings, it aboslutely wont budge. i call the library in both my .cpp file and even tried it in my header file. another issue i ran into is using strings to make switches function, reason being if i use integers in a switch if the user inputs a alphabetical character the program goes into an endless loop. string choice; switch (choice) { case "1" : //... break; case "2" : //... break; } and my last issue is when i create an object in a case it gives an error. says cross initialization of object. string choice; switch (choice) { case "1" : Class object; break; case "2" : //... break; }

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  • No database connection when trying to use IIS locally with asp.net MVC 1.0

    - by mark4asp
    Login failed for user ''. The user is not associated with a trusted SQL Server connection. When I try to use IIS locally instead of Cassini I get this error. The ASP.NET MVC 1.0 site is running on WinXP. The database is local and has SQL Server and Windows Authentification mode enabled. The website runs OK using Cassini, with the same connection string. It fails when I try to use IIS instead of Cassini. These permissions are set on the Virtual directory which IIS points to. ASP.NET Machine Account [Full Control] Internet Guest Account [Full Control] System [Full Control] This virtual directory is the same are the directory holding my project files. I am using Linq and the database connection string is stored in the App.config file of my data project. I get the same error whether I set the connection string to use Windows or Sql server authentification. My sql server has both [MyMachineName\ASPNET] and SqlServerUser Logins and a User on the database. CREATE LOGIN [MyMachineName\ASPNET] FROM WINDOWS WITH DEFAULT_DATABASE=[master], DEFAULT_LANGUAGE=[us_english] Use My_database CREATE USER [MyMachineName\ASPNET] FOR LOGIN [MyMachineName\ASPNET] WITH DEFAULT_SCHEMA=[dbo] CREATE LOGIN [MwMvcLg] WITH PASSWORD=N'blahblah', DEFAULT_DATABASE=[master], DEFAULT_LANGUAGE=[British], CHECK_EXPIRATION=OFF, CHECK_POLICY=ON Use My_database CREATE USER [MwMvcLg] FOR LOGIN [MwMvcLg] WITH DEFAULT_SCHEMA=[dbo] How come I have no problem running this website on IIS6 remotely. Why does IIS5.1, running locally, need these extra logins? PS: My overwhelming preference is to use Sql Server authentification - as this is how it runs when deployed.

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  • How to detect iPhone movement in space using accelerometer ?

    - by super_tomtom
    Hi ! I am trying to make an application that would detect what kind of shape you made with your iPhone using accelerometer. As an example, if you draw a circle with your hand holding the iPhone, the app would be able to redraw it on the screen. This could also work with squares, or even more complicated shapes. The only example of application I've seen doing such a thing is AirPaint (http://vimeo.com/2276713), but it doesn't seems to be able to do it in real time. My first try is to apply a low-pass filter on the X and Y parameters from the accelerometer, and to make a pointer move toward these values, proportionally to the size of the screen. But this is clearly not enought, I have a very low accuracy, and if I shake the device it also makes the pointer move... Any ideas about that ? Do you think accelerometer data is enought to do it ? Or should I consider using other data, such as the compass ? Thanks in advance !

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  • Creating simple calculator with bison & flex in C++ (not C)

    - by ak91
    Hey, I would like to create simple C++ calculator using bison and flex. Please note I'm new to the creating parsers. I already found few examples in bison/flex but they were all written in C. My goal is to create C++ code, where classes would contain nodes of values, operations, funcs - to create AST (evaluation would be done just after creating whole AST - starting from the root and going forward). For example: my_var = sqrt(9 ** 2 - 32) + 4 - 20 / 5 my_var * 3 Would be parsed as: = / \ my_var + / \ sqrt - | / \ - 4 / / \ / \ ** 32 20 5 / \ 9 2 and the second AST would look like: * / \ my_var 3 Then following pseudocode reflects AST: ast_root = create_node('=', new_variable("my_var"), exp) where exp is: exp = create_node(OPERATOR, val1, val2) but NOT like this: $$ = $1 OPERATOR $3 because this way I directly get value of operation instead of creation the Node. I believe the Node should contain type (of operation), val1 (Node), val2 (Node). In some cases val2 would be NULL, like above mentioned sqrt which takes in the end one argument. Right? It will be nice if you can propose me C++ skeleton (without evaluation) for above described problem (including *.y file creating AST) to help me understand the way of creating/holding Nodes in AST. Code can be snipped, just to let me get the idea. I'll also be grateful if you point me to an existing (possibly simple) example if you know any. Thank you all for your time and assistance!

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  • Removing random object from parent CCprite

    - by Natty
    probably this is a simple problem to solve, since I'm quite new. I have a scene with a waiter holding a tray of food (the food is a random CCSprite choosen from an array) each time he comes onscreen he holds a new piece of food (the user touches the food and the waiter walks off to return again with a new piece of food however I cant seem to delete the old peice of food from the screen as it says the child is already added... any help would be great -(id) init { ///other code then... waiterOnSCreen = [CCSprite spriteWithSpriteFrameName:@"CatUP.png"]; waiterOnSCreen.position = ccp(CatOffSCreenPosX, catXpos); [self addChild:waiterOnSCreen z:0]; //moving the waiter // the random food sprite is added later to the waiter // [waiterOnSCreen addChild:myRandomSprite]; } -(void)LoadRandomFood { ///I make my array here then... int i = arc4random() % [RandomFood count]; myRandomSprite = (CCSprite *)[RandomFood objectAtIndex:i]; //waiterOnSCreen is a CCSprite added on the init [waiterOnSCreen addChild:myRandomSprite]; myRandomSprite.position=ccp(290,220); myRandomSprite.tag = RandomFoodTag; } } later in if(CGRectContainsPoint(waiterOnSCreen.boundingBox, location)) { //trying to remove the food here //Ive already tried to remove the sprite using [self removeChildByTag:RandomeObjectTag]; //and also CCSprite *wantedSprite = (CCSprite *)[self getChildByTag:RandomFoodTag]; [wantedSprite removeFromParentAndCleanup:YES]; } }

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  • Simple aggregating query very slow in PostgreSql, any way to improve?

    - by Ash
    HI I have a table which holds files and their types such as CREATE TABLE files ( id SERIAL PRIMARY KEY, name VARCHAR(255), filetype VARCHAR(255), ... ); and another table for holding file properties such as CREATE TABLE properties ( id SERIAL PRIMARY KEY, file_id INTEGER CONSTRAINT fk_files REFERENCES files(id), size INTEGER, ... // other property fields ); The file_id field has an index. The file table has around 800k lines, and the properties table around 200k (not all files necessarily have/need a properties). I want to do aggregating queries, for example find the average size and standard deviation for all file types. But it's very slow - around 70 seconds for the latter query. I understand it needs a sequential scan, but still it seems too much. Here's the query SELECT f.filetype, avg(size), stddev(size) FROM files as f, properties as pr WHERE f.id = pr.file_id GROUP BY f.filetype; and the explain HashAggregate (cost=140292.20..140293.94 rows=116 width=13) (actual time=74013.621..74013.954 rows=110 loops=1) -> Hash Join (cost=6780.19..138945.47 rows=179564 width=13) (actual time=1520.104..73156.531 rows=179499 loops=1) Hash Cond: (f.id = pr.file_id) -> Seq Scan on files f (cost=0.00..108365.41 rows=1140941 width=9) (actual time=0.998..62569.628 rows=805270 loops=1) -> Hash (cost=3658.64..3658.64 rows=179564 width=12) (actual time=1131.053..1131.053 rows=179499 loops=1) -> Seq Scan on properties pr (cost=0.00..3658.64 rows=179564 width=12) (actual time=0.753..557.171 rows=179574 loops=1) Total runtime: 74014.520 ms Any ideas why it is so slow/how to make it faster?

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  • Intelligent Merge of two Arrays (3-way-kindof)

    - by simon.oberhammer
    I have to Arrays, each represents a list of Stories. Two users can concurrently modify the order, add or remove Stories, and I want those changes merged. An example should make this clearer Orignial 1,2,3,4,5 UserA (mine) 3,1,2,4,5 (moved story 3 to start) UserB (theirs) 1,2,3,5,4 (moved story 5 forward) The result of the above should be Merge (result) 3,1,2,5,4 In case of conflicts, UserA should always win. I came pretty far with this simple approach. First i deleted whatever mine says i should deleted (that part of the code is not shown, it's trivial), then I iterate of mine, inserting and moving from theirs what is needed (mstories = mine, tstories = theirs): var offset = 0; for (var idx=0;idx<mstories.length;idx++) { var storyId = mstories[idx]; // new story in theirs if (mstories.indexOf(tstories[idx]) == -1) { mstories.splice(idx+1, 0, tstories[idx]); idx--; continue; } // new story in mine? if (tstories.indexOf(storyId) == -1) { tstories.splice(idx+offset, 0, storyId); offset += 1; // story moved } else if (tstories.indexOf(storyId) != idx + offset) { tstories.splice(tstories.indexOf(storyId), 1); tstories.splice(idx+offset, 0, storyId); } } It's close, but it gets confused when too many Stories are moved to the front / back with Stories in between, which the other User touched. I have an extended version which does checks on the original and is smarter - holding 2 offsets, etc - , but I feel like this is a problem that must have a) a name b) a perfect solution and i don't want to re-invent it.

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  • .NET memory leak?

    - by SA
    I have an MDI which has a child form. The child form has a DataGridView in it. I load huge amount of data in the datagrid view. When I close the child form the disposing method is called in which I dispose the datagridview this.dataGrid.Dispose(); this.dataGrid = null; When I close the form the memory doesn't go down. I use the .NET memory profiler to track the memory usage. I see that the memory usage goes high when I initially load the data grid (as expected) and then becomes constant when the loading is complete. When I close the form it still remains constant. However when I take a snapshot of the memory using the memory profiler, it goes down to what it was before loading the file. Taking memory snapshot causes it to forcefully run garbage collector. What is going on? Is there a memory leak? Or do I need to run the garbage collector forcefully? More information: When I am closing the form I no longer need the information. That is why I am not holding a reference to the data.

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