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  • How do I open a hardware accelarated DirectX window on a secondary screen

    - by user567021
    I'm looking to create a hardware accelarated DirectX (9 at the moment) window on a secondary screen. This screen is connected to the same graphics display as the primary screen (at least at the moment). Currently, when I try to open the window on the secondary screen based on window position or by dragging it there, CPU usage jumps by about 10%, which seems to indicate that windows is switching to a software fallback rather than the hardware accelaration. Machine is windows XP running a NVIDIA graphics card (varying cards as this runs on several machines), with the latest driver. It's also running CUDA at the same time to produce the images if that matters. Programming language is c++, manual window and message queue creation, no tookbox used at the moment to manage the GUI Thanks

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  • How to interact between GameCanvas and LCDUI elements on J2ME?

    - by Santiago
    The thing is I writing a J2ME program that fisrt of all show a "menu" using graphics interface (GameCanvas) and when the user select one item, I need to setCurrent that item (ex. a List), but when return from the List (it could be because the user push a Command "Menu" Item) I need to show the menu again. The real problem when the menu show again, the keyPressed() listener of gamecanvas object stop working. Basically I have: A Midlet object with: GameCanvas object instance A List object instance I don't understand how that works, I didn't find tutorial that share low and high graphics-level APIs on one Midlet.

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  • Python accessing modules from package that is distributed over different directories

    - by chaindriver
    Hi, I have a question regarding one single module that is distributed over multiple directories. Let's say I have these two file and directories: ~/lib/python xxx __init__.py util __init__.py module1.py module2.py ~/graphics/python xxx __init__.py misc __init__.py module3.py module4.py So then in my Python modules, I did this: import sys pythonlibpath = '~/lib/python' if pythonlibpath not in sys.path: sys.path.append(pythonlibpath) import xxx.util.module1 which works. Now, the problem is that I need xxx.misc.module3, so I did this: import sys graphicslibpath = '~/graphics/python' if graphicslibpath not in sys.path: sys.path.append(graphicslibpath) import xxx.misc.module3 but I get this error: ImportError: No module named misc.module3 It seems like it somehow still remembers that there was a xxx package in ~/lib/python and then tries to find misc.module3 from there. How do I get around this issue?

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  • Is 'donation' considered as commerical?

    - by Horace Ho
    I want to port an open source program to iPhone, the license prohibited any commercial use of the code. I emailed the author and he sent back an email saying freeware is ok. Of course I cannot (should not) charge anything on top of the code. Still, I want to get compensation for my work on UI design, graphics and integration work. So I wonder: Is donation (via PayPal) OK for my case? Is in-app purchase OK? i.e. the program is free, the user has the option to buy addition theme graphics? Thanks

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  • Rotate a drawn rectangle in flex

    - by Arif
    i wrote the following code for drawing a rotate rectangle var s:UIComponent = new UIComponent(); s.graphics.lineStyle(1, 0x0000FF); s.graphics.drawRect(50, 50, 200, 200); s.rotation = 30; template.addChild(s); where template is a canvas. Its rotate nicely but the problem is the position is not in right place. i.e. it is not in (50,50) after rotate. How can i solve this problem? Thanks in advance.

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  • How can I draw a hollow rectangle using CreatePen?

    - by LarsTech
    Since using the DrawArc function in GDI+ isn't very accurate when drawing a small rounded rectangle, I am using RoundRect instead. Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs) Dim hDC As IntPtr = e.Graphics.GetHdc Dim rc As New Rectangle(10, 10, 64, 24) Dim hPen As IntPtr = Win32.CreatePen(Win32.PenStyle.PS_SOLID, 0, _ ColorTranslator.ToWin32(Color.Green)) Dim hOldPen As IntPtr = Win32.SelectObject(hDC, hPen) Call Win32.RoundRect(hDC, rc.Left, rc.Top, rc.Right, rc.Bottom, 10, 10) Win32.SelectObject(hDC, hOldPen) Win32.DeleteObject(hPen) e.Graphics.ReleaseHdc(hDC) MyBase.OnPaint(e) End Sub This will draw a nice rounded rectangle, but it will also fill it with a white brush, erasing what I don't want to have erased. How can I draw this without erasing the inside of the rectangle?

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  • Bitmap brightness issue in c++

    - by Suriyan Suresh
    I have used the following code to adjust the image brightness, i am testing this application in Samsung BADA Platform and its SDK, While i am running this application in bada simulator it never ends runs infinity. Please point out the mistake in the code int BitmapWidth = 0, BitmapHeight = 0; result r = E_SUCCESS; BufferInfo myBuffer; Osp::Media::Image *pImage = null; Osp::Graphics::Canvas *pCanvas = null; Osp::Graphics::Rectangle *pRect = null; String path("/Media/Images/tom1.jpg"); pImage = new Osp::Media::Image(); r = pImage->Construct(); pBitmap2 = pImage->DecodeN(path, BITMAP_PIXEL_FORMAT_ARGB8888,LCD_WIDTH, LCD_HEIGHT); BitmapWidth = pBitmap2->GetWidth(); BitmapHeight = pBitmap2->GetHeight(); pBitmap2->Lock( myBuffer); int nVal = 0; int stride = myBuffer.pitch; byte *p= (byte *)(void *)myBuffer.pPixels; int nWidth = BitmapWidth *3; int nOffset = stride - BitmapWidth*4; for (int y = 0; y < BitmapHeight; ++y) { for (int x = 0; x < nWidth; ++x) { nVal = (int) (p[0] + nBrightness); if (nVal < 0) nVal = 0; if (nVal > 255) nVal = 255; p[0] = (byte) nVal; ++p; } p+= nOffset; } pBitmap2->Unlock(); pCanvas = GetCanvasN(); // Step 3: Create Rectangle pRect = new Osp::Graphics::Rectangle(0, 0, LCD_WIDTH, LCD_HEIGHT); r = pCanvas->DrawBitmap(*pRect, *pBitmap2); pCanvas->Show(); RequestRedraw(true); delete pBitmap2; delete pCanvas; delete pRect;

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  • How to read binary column in database into image on asp.net page?

    - by marko
    I want to read from database where I've stored a image in binary field and display a image. while (reader.Read()) { byte[] imgarr = (byte[])reader["file"]; Stream s = new MemoryStream(imgarr); System.Drawing.Image image = System.Drawing.Image.FromStream(s); Graphics g = Graphics.FromImage(image); g.DrawImage(image, new Point(400, 10)); image.Save(Response.OutputStream, ImageFormat.Jpeg); g.Dispose(); image.Dispose(); } con.Close(); This piece of code doesn't work: System.Drawing.Image image = System.Drawing.Image.FromStream(s); What am I doing wrong?

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  • Problem using GDI+ with multiple threads (VB.NET)

    - by Joe B
    I think it would be best if I just copy and pasted the code (it's very trivial). Private Sub Main() Handles MyBase.Shown timer.Interval = 10 timer.Enabled = True End Sub Private Sub Form1_Paint(ByVal sender As System.Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint e.Graphics.DrawImage(image, 0, 0) End Sub Private Sub tick() Handles timer.Elapsed Using g = Graphics.FromImage(image) g.Clear(Color.Transparent) g.DrawLine(Pens.Red, 0 + i, 0 + i, Me.Width - i, Me.Height - i) End Using Me.Invalidate() End Sub An exception, "The object is currently in use elsewhere", is raised during the tick event. Could someone tell me why this happens and how to solve it? Thanks.

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  • Is there any way I can use two monitors in the console in Linux?

    - by Alex
    I have recently become the proud owner of two monitors in my workspace. (Ok not owner, but you know what I mean) and I'd like to use both of them at once. Problem is, I much much prefer to use a Linux Server console over a desktop environment. The graphics card on the machine is a GTX295 (don't ask why, it's a long story.) so I essentially have two graphics cards. Each has a DVI output. Is there any way I can get the console to stretch across two screens? Or will I have to install a desktop Ubuntu for this to work?

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  • How should i draw text and shapes in wpf and C#?

    - by peterhu
    I want to do basic WPF graphics, i.e. rectangles, lines, circles and text. When should I use Drawing and when should I use a DrawingVisual? I have some code that uses Drawing and I render those to a DrawingImage and display that in an image control. Is this the right way? I could not see how to add text to a drawing. I had trouble positioning it too. Should I be rendering to a Canvas? I have some code that uses DrawingVisual and writes to a DrawingContext. That is like WinForms. Is this the recommended way? Do you have any high level advice on which APIs to use for basic graphics and labels? Will they options work on Silver Light and Desktop?

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  • Does HTML5 only replace the video aspects of Flash/Silverlight?

    - by John
    I see a lot of talk how HTML5 video tag will kill Flash. But while video is the most widely used part of Flash/SL, it's only a small part of their technical abilities. For instance you can write a game using full 3D graphics and socket connections in Flex, and serious business applications, etc. Is the thinking that Javascript will kill those parts of Flash/Flex/SL? Because while that seems feasible now for even quite rich web-apps, what about any kind of high-performance app like real-time graphics?

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  • Displaying same icon in 2 different sizes on c#

    - by ET
    My goal is to display the same icon twice, but each time in different size. I tried the following: FileStream fs = new FileStream("name_of_the_icon_file.ico", FileMode.Open); Icon ico = new Icon(fs, 32, 32); //create an in-memory instance of the icon, size 32x32 Icon ico2 = new Icon(fs, 16, 16); //create an in-memory instance of the icon, size 16x16 ... Graphics.DrawIcon(ico, /*some point*/); Graphics.DrawIcon(ico2, /*some other point*/); The last line throws an ArgumentException: Value does not fall within the expected range. Can some one explain me whats wrong and whats the way to do this right?

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  • where should this check logic go?

    - by Benny
    I have a function that draw a string on graphics: private void DrawSmallImage(Graphics g) { if (this.SmallImage == null) return; var smallPicHeight = this.Height / 5; var x = this.ClientSize.Width - smallPicHeight; var y = this.ClientSize.Height - smallPicHeight; g.DrawImage(this.SmallImage, x, y, smallPicHeight, smallPicHeight); } the check if (this.SmallImage == null) return; should be in the function DrawSmallImage or should be in the caller? which is better?

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  • Obtaining kerning information

    - by chadb
    How can I obtain kerning information for GDI to then use in GetKerningPairs? The documentation states that The number of pairs in the lpkrnpair array. If the font has more than nNumPairs kerning pairs, the function returns an error. However, I do not know how many pairs to pass in, and I don't see a way to query for it. EDIT I tried to do the following, however, it still gave me 0. Font* myFont = new Font(L"Times New Roman", 10); Bitmap* bitmap = new Bitmap(256, 256, PixelFormat32bppARGB); Graphics* g = new Graphics(bitmap); SelectObject(g->GetHDC(), myFont); //DWORD numberOfKerningPairs = GetKerningPairs( g->GetHDC(), -1, NULL ); DWORD numberOfKerningPairs = GetKerningPairs( g->GetHDC(), INT_MAX, NULL );

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  • Performance implications of using a variable versus a magic number

    - by Nathan
    I'm often confused by this. I've always been taught to name numbers I use often using variables or constants, but if it reduces the efficiency of the program, should I still do it? Heres an example: private int CenterText(Font font, PrintPageEventArgs e, string text) { int recieptCenter = 125; int stringLength = Convert.ToInt32(e.Graphics.MeasureString(text, font)); return recieptCenter - stringLength / 2; } The above code is using named variables, but runs slower then this code: private int CenterText(Font font, PrintPageEventArgs e, string text) { return 125 - Convert.ToInt32(e.Graphics.MeasureString(text, font) / 2); } In this example, the difference in execution time is minimal, but what about in larger blocks of code?

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  • Speed of interpolation algorithms, C# and C++ working together.

    - by Kaminari
    Hello. I need fast implementation of popular interpolation algorithms. I figured it out that C# in such simple algorithms will be much slower than C++ so i think of writing some native code and using it in my C# GUI. First of all i run some tests and few operations on 1024x1024x3 matrix took 32ms in C# and 4ms in C++ and that's what i basicly need. Interpolation however is not a good word because i need them only for downscaling. But the question is: Will it be faster than C# methods in Drawing2D Image outputImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb); Graphics grPhoto = Graphics.FromImage(outputImage); grPhoto.InterpolationMode = InterpolationMode.*; //all of them grPhoto.DrawImage(bmp, new Rectangle(0, 0, destWidth, destHeight), Rectangle(0, 0, sourceWidth, sourceHeight), GraphicsUnit.Pixel); grPhoto.Dispose(); Some of these method run in 20ms and some in 80. Is there a way to do it faster?

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  • what are the various approaches for generating PDFs?

    - by andthereitgoes
    I have an idea for an app that would take some flash content which contains graphics and images like various geometric shapes and polygons and some random images and convert them to PDF. Also, since I envision this app to be used my multiple users I want this process to be quick and scalable. One possible solution I could think of is have a small flash client with the capability of assembling the above mentioned graphics and images. Generate some sort of XML, send it to a server running a Java process which could render the PDF using iText. I was wondering what are the other possible ways to do it or the best practices. Technology isn't an issue; open source or commercial. I am looking for ideas to make the process fast and scalable. Most importantly, I don't want the back end server side PDF render engine to constraint the flash client capabilities. I would appreciate if you could share your tech stack idea. Thanks a lot!

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  • Resizing gives me to heavy image

    - by phenevo
    Hi, I'm resizing jpeg 1200x900 ,556kb by method: public static Image ResizeImage(Image imgToResize, int height) //height=400 { int destWidth; int destHeight; int sourceWidth = imgToResize.Width; int sourceHeight = imgToResize.Height; float nPercent = 0; float nPercentH = 0; nPercentH = ((float)height / (float)sourceHeight); nPercent = nPercentH; destWidth = (int)(sourceWidth * nPercent); destHeight = height; Bitmap b = new Bitmap(destWidth, destHeight); Graphics g = Graphics.FromImage((Image)b); g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.DrawImage(imgToResize, 0, 0, destWidth, destHeight); g.Dispose(); return b; } gives me 555kb 533x400 jpeg. Why this photo is so heavy. For photo jpeg 2111kb 2156x1571 I get 556kb 533x400 jpeg Why in first case is so terrible !

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  • Is it acceptable to design my GLSurfaceView as a main control class?

    - by Omega
    I'm trying to structure a game I'm making in Android so that I have a sound, flexible design. Right now I'm looking at where I can tie my games rules engine and graphics engine together and what should be in between them. At a glance, I've been eying my implementation of GLSurfaceView, where various screen events are captured. My rationale would be to create an instance of my game engine and graphics engine here and receive events and state changes to trigger updates of either where applicable. Further to this, in the future, the GLSurfaceView implementation could also store stubs for players during a network game and implementations of computer opponents and dispatch them appropriately. Does this seem like a sensible design? Are there any kinds of improvements I can make? Thanks for any input!

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  • Creating a Linux Desktop Envoriment

    - by Alon
    Suppose I want to create my own desktop envoriment for Linux, without X. Like Google with the Android did. Where do I start? Is it actually a normal application that just draws stuff, and starts after the kernel boot? And how does it draw it? Using OpenGL or is there something more generic? And graphics drivers, how is it going? You should develop custom graphics drivers for your desktop or it comes with the Linux kernel? Note: It's for normal PCs and not embedded devices. Thanks.

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  • IE8: intense flickering for Flash in Windows 7 RTM

    - by 280Z28
    Whenever I view a page with Flash on it (example www.fox.com), if I move my mouse around the page flickers intensely - like siezure inducing flicker. Is this a known issue, and is there a way to fix it? Windows 7 RTM x64 IE8 Flash Player, Acrobat Reader, Shockwave Player are all I installed Consistent across 3 very different machines (AMD ZM-82 + Radeon HD3200 laptop, Core i7 + NVidia GT220 desktop, P4D + NVidia 6400GT desktop), but all with the above software.

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  • Computer wont install Windows Vista or Windows 7

    - by AsheeVee
    I had Windows Vista on my computer and wanted to upgrade to Windows 7 and thought that I would format my computer since it had been awhile. When I installed Windows 7 it wouldnt let me it would go through all the installation and then when my computer rebooted it would just be black screen with my mouse, I have tried mulitpule times now, and have just gone backs to Windows Vista, this no longer works and does the same thing as when I tried to insta I have a Nvidia GTX 275 video card, ASUS m2N-E SLI mother board,and a AMD 5200 Dual core processor

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