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  • Object-oriented GUI development in python

    - by ptabatt
    Hey guys, new programmer here. I have an assignment for class and I'm stuck... What I need to do is a create a GUI that gives someone a basic arithmetic problem in one box, asks the person to answer it, evaluates it, and tells you if you're right or wrong... Basically, what I have is this: [code] class Lesson(Frame): def init (self, parent=None): Frame.init(self, parent) self.pack() Lesson.make_widgets(self) def make_widgets(self): Label(self, text="").pack(side=TOP) ent = Entry(self) self.a = randrange(1,10) self.b = randrange(1,10) self.expr = choice(["+","-"]) ent.insert(END, str(self.a) + str(self.expr) + str(self.a)) [/code] I've broken this down into many little steps and basically, what I'm trying to do right now is insert a default random expression into the first entry widget. When I run this code, I just get a blank Label. Why is that? How can I put a something like "7+7" into the box? If you absolutely need background to the problem, it's question #3 on this link. http://reed.cs.depaul.edu/lperkovic/csc242/homeworks/Homework8.html -Thanks for all help in advance.

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  • Adding select menu default value via JS?

    - by purpler
    Hi, i'm developing a meta search engine website, Soogle and i've used JS to populate select menu.. Now, after the page is loaded none of engines is loaded by default, user needs to select it on his own or [TAB] to it.. Is there a possibility to preselect one value from the menu via JS after the page loads? This is the code: Javascript: // SEARCH FORM INIT function addOptions(){ var sel=document.searchForm.whichEngine;for(var i=0;i<arr.length;i++){ sel.options[i]=new Option(arr[i][0],i)}} function startSearch(){ searchString=document.searchForm.searchText.value;if(searchString!=""){ var searchEngine=document.searchForm.whichEngine.selectedIndex; var finalSearchString=arr[searchEngine][1]+searchString;location.href=finalSearchString}return false} function checkKey(e){ var character=(e.which)?e.which:event.keyCode;if(character=='13'){ return startSearch()}} // SEARCH ENGINES INIT var arr = new Array(); arr[arr.length] = new Array("Web", "http://www.google.com/search?q="); arr[arr.length] = new Array("Images", "http://images.google.com/images?q="); arr[arr.length] = new Array("Knoweledge","http://en.wikipedia.org/wiki/Special:Search?search="); arr[arr.length] = new Array("Videos","http://www.youtube.com/results?search_query="); arr[arr.length] = new Array("Movies", "http://www.imdb.com/find?q="); arr[arr.length] = new Array("Torrents", "http://thepiratebay.org/search/"); HTML: <body onload="addOptions();document.forms.searchForm.searchText.focus()"> <div id="wrapper"> <div id="logo"></div> <form name="searchForm" method="POST" action="javascript:void(0)"> <input name="searchText" type="text" onkeypress="checkKey(event);"/> <span id="color"></span> <select tabindex="1" name="whichEngine" selected="Web"></select> <br /> <input tabindex="2" type="button" onClick="return startSearch()" value="Search"/> </form> </div> </body>

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  • TinyMCE is glitchy/unusable in IE8

    - by Force Flow
    I'm using the jQuery version of TinyMCE 3.3.9.3 In firefox, it works fine (10 sec video depicting it in use): http://www.youtube.com/watch?v=TrAE0igfT3I In IE8 (in IE8 standards mode), I can't type or click any buttons. However, if I use ctrl+v to paste, then I can start typing, but the buttons still don't work (a 45 sec video depicting it in use): http://www.youtube.com/watch?v=iBSRlE8D8F4 The jQuery TinyMCE demo on TinyMCE's site works for me in IE8. Here's the init code: $().ready(function(){ function tinymce_focus(){ $('.defaultSkin table.mceLayout').css({'border-color' : '#6478D7'}); $('.defaultSkin table.mceLayout tr.mceFirst td').css({'border-top-color' : '#6478D7'}); $('.defaultSkin table.mceLayout tr.mceLast td').css({'border-bottom-color' : '#6478D7'}); } function tinymce_blur(){ $('.defaultSkin table.mceLayout').css({'border-color' : '#93a6e1'}); $('.defaultSkin table.mceLayout tr.mceFirst td').css({'border-top-color' : '#93a6e1'}); $('.defaultSkin table.mceLayout tr.mceLast td').css({'border-bottom-color' : '#93a6e1'}); } $('textarea.tinymce').tinymce({ script_url : 'JS/tinymce/tiny_mce.js', theme : "advanced", mode : "exact", invalid_elements : "b,i,iframe,font,input,textarea,select,button,form,fieldset,legend,script,noscript,object,embed,table,img,a,h1,h2,h3,h4,h5,h6", //theme options theme_advanced_buttons1 : "cut,copy,paste,pastetext,pasteword,selectall,|,undo,redo,|,cleanup,removeformat,|", theme_advanced_buttons2 : "bold,italic,underline,|,bullist,numlist,|,forecolor,backcolor,|", theme_advanced_buttons3 : "", theme_advanced_buttons4 : "", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "none", theme_advanced_resizing : false, //plugins plugins : "inlinepopups,paste", dialog_type : "modal", paste_auto_cleanup_on_paste : true, setup: function(ed){ ed.onInit.add(function(ed){ //check for addEventListener -- primarily supported by firefox only var edDoc = ed.getDoc(); if ("addEventListener" in edDoc){ edDoc.addEventListener("focus", function(){ tinymce_focus(); }, false); edDoc.addEventListener("blur", function(){ tinymce_blur(); }, false); } }); } }); }); Any ideas as to why it's not working in IE8? [edit]: stripping everything out of the init (leaving just script_url and theme) results in the same symptoms

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  • nServiceBus - Not all commands being received by handler

    - by SimonB
    In a test project based of the nServiceBus pub/sub sample, I've replace the bus.publish with bus.send in the server. The server sends 50 messages with a 1sec wait after each 5 (ie 10 burst of 5 messages). The client does not get all the messages. The soln has 3 projects - Server, Client, and common messages. The server and client are hosted via the nServiceBus generic host. Only a single bus is defined. Both client and server are configured to use StructureMap builder and BinarySerialisation. Server Endpoint: public class EndPointConfig : AsA_Publisher, IConfigureThisEndpoint, IWantCustomInitialization { public void Init() { NServiceBus.Configure.With() .StructureMapBuilder() .BinarySerializer(); } } Server Code : for (var nextId = 1; nextId <= 50; nextId++) { Console.WriteLine("Sending {0}", nextId); IDataMsg msg = new DataMsg { Id = nextId, Body = string.Format("Batch Msg #{0}", nextId) }; _bus.SendLocal(msg); Console.WriteLine(" ...sent {0}", nextId); if ((nextId % 5) == 0) Thread.Sleep(1000); } Client Endpoint: public class EndPointConfig : AsA_Client, IConfigureThisEndpoint, IWantCustomInitialization { public void Init() { NServiceBus.Configure.With() .StructureMapBuilder() .BinarySerializer(); } } Client Clode: public class DataMsgHandler : IMessageHandler<IDataMsg> { public void Handle(IDataMsg msg) { Console.WriteLine("DataMsgHandler.Handle({0}, {1}) - ({2})", msg.Id, msg.Body, Thread.CurrentThread.ManagedThreadId); } } Client and Server App.Config: <MsmqTransportConfig InputQueue="nsbt02a" ErrorQueue="error" NumberOfWorkerThreads="1" MaxRetries="5" /> <UnicastBusConfig DistributorControlAddress="" DistributorDataAddress=""> <MessageEndpointMappings> <add Messages="Test02.Messages" Endpoint="nsbt02a" /> </MessageEndpointMappings> </UnicastBusConfig> All run via VisualStudio 2008. All 50 messages are sent - but after the 1st or 2nd batch. only 1 msg per batch is sent? Any ideas? I'm assuming config or misuse but ....?

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  • Custom Button on top of another custom button?

    - by Jim
    I'm trying to make two custom buttons in code. One that fills the full screen with a small button on top. The problem I'm having is the larger button is triggered when the smaller button is tapped. I've tried doing exactly the same thing with IB and it works. Is there some sort of trapping/masking method that I need to use with code? I've checked the documentation and not come across anything that would suggest why this is happening. CGRect bFrame = CGRectMake(0, 0, 320, 480); UIButton *cancelButton = [[UIButton alloc] init]; cancelButton = [UIButton buttonWithType:UIButtonTypeCustom]; cancelButton.frame = bFrame; [cancelButton setBackgroundColor:[UIColor clearColor]]; [cancelButton addTarget:self action:@selector(animate:) forControlEvents:UIControlEventTouchUpInside]; UIButton *priceButton = [[UIButton alloc] init]; priceButton.center = CGPointMake(228, 98); [priceButton addTarget:self action:@selector(callNumber:) forControlEvents:UIControlEventTouchUpInside]; [priceButton setTitle:@"BUY" forState:UIControlStateNormal]; //[cancelButton addSubview:priceButton]; [self.view addSubview:cancelButton]; [self.view bringSubviewToFront:priceButton];

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  • export a JOGL applet and embedd into a html page

    - by nkint
    hi guys it is some time that i'm testing opengl with java and JOGL. now i have good result and i wanto to pubblish it on web. but i have some problem. i'm in eclipse, and i'm testing an Applet with JOGL. first of all i have this run time error (but the program works correctly): java.lang.IllegalArgumentException: adding a window to a container at java.awt.Container.checkNotAWindow(Container.java:431) at java.awt.Container.addImpl(Container.java:1039) at java.awt.Container.add(Container.java:365) at AppletHelloWorld.init(AppletHelloWorld.java:30) at sun.applet.AppletPanel.run(AppletPanel.java:424) at java.lang.Thread.run(Thread.java:619) then i found this incredibly clear page and i do what is said, i open html with the browser, the libs are downloaded but it stops at "Starting applet AppletHelloWorld" that is the name i gave to my applet. mayebe i miss something like main function or exporting well the jar? this is my main code: public class AppletHelloWorld extends Applet { public static void main(String[] args) { JFrame fr=new JFrame(); fr.setBounds(0,0,1015,600); fr.add(new AppletHelloWorld()); fr.setVisible(true); } public void init() { setLayout(null); MyJOGLProject canvas = new MyJOGLProject(); //MyJOGLProject extends JFrame canvas.run(); Container c = new Container(); c.add(canvas); add(c); } //....

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  • Ubuntu 10.04: Unable to Start RabbitMQ Server Post-Installation

    - by Garland W. Binns
    After installing RabbitMQ on Ubuntu 10.04 I receive a failure message that the service was unable to start. Any insight into the issue would be greatly appreciated! Below are contents of startup_log and startup_err. Startup_log: {error_logger,{{2012,7,7},{15,50,31}},"Protocol: ~p: register error: ~p~n",["inet_tcp",{{badmatch,{error,etimedout}},[{inet_tcp_dist,listen,1},{net_kernel,start_protos,4},{net_kernel,start_protos,3},{net_kernel,init_node,2},{net_kernel,init,1},{gen_server,init_it,6},{proc_lib,init_p_do_apply,3}]}]} {error_logger,{{2012,7,7},{15,50,31}},crash_report,[[{initial_call,{net_kernel,init,['Argument__1']}},{pid,<0.20.0},{registered_name,[]},{error_info,{exit,{error,badarg},[{gen_server,init_it,6},{proc_lib,init_p_do_apply,3}]}},{ancestors,[net_sup,kernel_sup,<0.9.0]},{messages,[]},{links,[#Port<0.100,<0.17.0]},{dictionary,[{longnames,false}]},{trap_exit,true},{status,running},{heap_size,987},{stack_size,24},{reductions,512}],[]]} {error_logger,{{2012,7,7},{15,50,31}},supervisor_report,[{supervisor,{local,net_sup}},{errorContext,start_error},{reason,{'EXIT',nodistribution}},{offender,[{pid,undefined},{name,net_kernel},{mfa,{net_kernel,start_link,[[rabbitmqprelaunch877,shortnames]]}},{restart_type,permanent},{shutdown,2000},{child_type,worker}]}]} {error_logger,{{2012,7,7},{15,50,31}},supervisor_report,[{supervisor,{local,kernel_sup}},{errorContext,start_error},{reason,shutdown},{offender,[{pid,undefined},{name,net_sup},{mfa,{erl_distribution,start_link,[]}},{restart_type,permanent},{shutdown,infinity},{child_type,supervisor}]}]} {error_logger,{{2012,7,7},{15,50,31}},std_info,[{application,kernel},{exited,{shutdown,{kernel,start,[normal,[]]}}},{type,permanent}]} {"Kernel pid terminated",application_controller,"{application_start_failure,kernel,{shutdown,{kernel,start,[normal,[]]}}}"} Startup_err: Crash dump was written to: erl_crash.dump Kernel pid terminated (application_controller) ({application_start_failure,kernel,{shutdown,{kernel,start,[normal,[]]}}})

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  • How to copy generically superclass instances to subclass instances?

    - by gerry
    Hi @all, I have a class hierarchy / inheritance like this: public class A { private String name; // with getters & setters public void doAWithName(){ ... } } public class B extends A { public void doBWithName(){ // a differnt implementation to what I do in class A } } public class C extends B { public void doCWithName(){ // a differnt implementation to what I do in class A and B } } So at one time there is a instance of class A with the initialized field "name". Later I want this instance of A get wrapped into instance of B or C. So the superclasses should be get wrapped with a subclass! How can I make this most efficent with respect to DRY? I've thought about a constructor that does some copying with the getters/setters. But in this case I have to repeat myself - and this doesn't respect anymore to my initial requirement of DRY! So, how can I warp A to B by just initializing B's new fields (with default values) and delegating the rest to a method in A (which knows more than B about which fields of A should be accessed...). In the same way: If A should be wrapped into C only a method in c should init C's 'new' fields, delegate to B's wrap method (which therefore inits B's 'new' fields in C) and at last B delegates to A which copies it's fields to the fields of C). So in the end I have a new instance of C which has the values of A wrapped (and some default init values to the fields which the inheritance hierarchy has added).

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  • NSOperations or NSThread for bursts of smaller tasks that continuously cancel each other?

    - by RickiG
    Hi I would like to see if I can make a "search as you type" implementation, against a web service, that is optimized enough for it to run on an iPhone. The idea is that the user starts typing a word; "Foo", after each new letter I wait XXX ms. to see if they type another letter, if they don't, I call the web service using the word as a parameter. The web service call and the subsequent parsing of the result I would like to move to a different thread. I have written a simple SearchWebService class, it has only one public method: - (void) searchFor:(NSString*) str; This method tests if a search is already in progress (the user has had a XXX ms. delay in their typing) and subsequently stops that search and starts a new one. When a result is ready a delegate method is called: - (NSArray*) resultsReady; I can't figure out how to get this functionality 'threaded'. If I keep spawning new threads each time a user has a XXX ms. delay in the typing I end up in a bad spot with many threads, especially because I don't need any other search, but the last one. Instead of spawning threads continuously, I have tried keeping one thread running in the background all the time by: - (void) keepRunning { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SearchWebService *searchObj = [[SearchWebService alloc] init]; [[NSRunLoop currentRunLoop] run]; //keeps it alive [searchObj release]; [pool release]; } But I can't figure out how to access the "searchFor" method in the "searchObj" object, so the above code works and keeps running. I just can't message the searchObj or retrieve the resultReady objects? Hope someone could point me in the right direction, threading is giving me grief:) Thank you.

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  • When memory is actually freeded?

    - by zhyk
    Hello all. I'm trying to understand memory management stuff in Objective-C. If I see the memory usage listed by Activity Monitor, it looks like memory is not being freed (I mean column rsize). But in "Object Allocations" everything looks fine. Here is my simple code: #import <Foundation/Foundation.h> int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSInteger i, k=10000; while (k>0) { NSMutableArray *array = [[NSMutableArray alloc]init]; for (i=0;i<1000*k; i++) { NSString *srtring = [[NSString alloc] initWithString:@"string...."]; [array addObject:srtring]; [srtring release]; srtring = nil; } [array release]; array = nil; k-=500; } [NSThread sleepForTimeInterval:5]; [pool release]; return 0; } As for retain and release it's cool, everything is balanced. But rsize decreases only after quitting from this little program. Is it possible to "clean" memory somehow before quitting?

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  • Special Characters in JS, how to use "/" character

    - by user1461222
    I've vbulletin 4.2.0 i added an special button to it's editor with this article; http://www.vbulletinguru.com/2012/add-a-new-toolbar-button-to-ckeditor-tutorial/ The thing i want to do is add an syntax highlighter code with this button. When i use below code it's working fine; CKEDITOR.plugins.add( 'YourPluginName', { init: function( editor ) { editor.addCommand( 'SayHello', { exec : function( editor ) { editor.insertHtml( "Hello from my plugin" ); } }); editor.ui.addButton( 'YourPluginName', { label: 'My Button Tooltip', command: 'SayHello', icon: this.path + 'YourPluginImage.png' } ); } } ); so i changed this code to this, because i wannt to add specific text like below; CKEDITOR.plugins.add( 'DKODU', { init: function( editor ) { editor.addCommand( 'SayHello', { exec : function( editor ) { editor.insertHtml( '[kod=delphi][/kod]' ); } }); editor.ui.addButton( 'DKODU', { label: 'My Button Tooltip', command: 'SayHello', icon: this.path + 'star.png' } ); } } ); after update the code when i press the button nothings happen, i checked with google and this site but i couldn't figure it out i think i made mistake with some special characters but i couldn't find what's the problem. If i made some mistakes when i publish this question forgive me and also forgive me for my bad english, thanks.

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  • Capturing stdout from an imported module in wxpython and sending it to a textctrl, without blocking the GUI

    - by splafe
    There are alot of very similar questions to this but I can't find one that applies specifically to what I'm trying to do. I have a simulation (written in SimPy) that I'm writing a GUI for, the main output of the simulation is text - to the console from 'print' statements. Now, I thought the simplest way would be to create a seperate module GUI.py, and import my simulation program into it: import osi_model I want all the print statements to be captured by the GUI and appear inside a Textctrl, which there's countless examples of on here, along these lines: class MyFrame(wx.Frame): def __init__(self, *args, **kwds): <general frame initialisation stuff..> redir=RedirectText(self.txtCtrl_1) sys.stdout=redir class RedirectText: def __init__(self,aWxTextCtrl): self.out=aWxTextCtrl def write(self,string): self.out.WriteText(string) I am also starting my simulation from a 'Go' button: def go_btn_click(self, event): print 'GO' self.RT = threading.Thread(target=osi_model.RunThis()) self.RT.start() This all works fine, and the output from the simulation module is captured by the TextCtrl, except the GUI locks up and becomes unresponsive - I still need it to be accessible (at the very minimum to have a 'Stop' button). I'm not sure if this is a botched attempt at creating a new thread that I've done here, but I assume a new thread will be needed at some stage in this process. People suggest using wx.CallAfter, but I'm not sure how to go about this considering the imported module doesn't know about wx, and also I can't realistically go through the entire simulation architecture and change all the print statements to wx.CallAfter, and any attempt to capture the shell from inside the imported simulation program leads to the program crashing. Does anybody have any ideas about how I can best achieve this? So all I really need is for all console text to be captured by a TextCtrl while the GUI remains responsive, and all text is solely coming from an imported module. (Also, secondary question regarding a Stop button - is it bad form to just kill the simulation thread?). Thanks, Duncan

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  • varargs in lambda functions in Python

    - by brain_damage
    Is it possible a lambda function to have variable number of arguments? For example, I want to write a metaclass, which creates a method for every method of some other class and this newly created method returns the opposite value of the original method and has the same number of arguments. And I want to do this with lambda function. How to pass the arguments? Is it possible? class Negate(type): def __new__(mcs, name, bases, _dict): extended_dict = _dict.copy() for (k, v) in _dict.items(): if hasattr(v, '__call__'): extended_dict["not_" + k] = lambda s, *args, **kw: not v(s, *args, **kw) return type.__new__(mcs, name, bases, extended_dict) class P(metaclass=Negate): def __init__(self, a): self.a = a def yes(self): return True def maybe(self, you_can_chose): return you_can_chose But the result is totally wrong: >>>p = P(0) >>>p.yes() True >>>p.not_yes() # should be False Traceback (most recent call last): File "<pyshell#150>", line 1, in <module> p.not_yes() File "C:\Users\Nona\Desktop\p10.py", line 51, in <lambda> extended_dict["not_" + k] = lambda s, *args, **kw: not v(s, *args, **kw) TypeError: __init__() takes exactly 2 positional arguments (1 given) >>>p.maybe(True) True >>>p.not_maybe(True) #should be False True

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  • Declare models elsewhere than in "models.py"

    - by sebpiq
    Hi ! I have an application that splits models into different files. Actually the folder looks like : >myapp __init__.py models.py >hooks ... ... myapp don't care about what's in the hooks, folder, except that there are models, and that they have to be declared somehow. So, I put this in myapp.__init__.py : from django.conf import settings for hook in settings.HOOKS : try : __import__(hook) except ImportError as e : print "Got import err !", e #where HOOKS = ("myapp.hooks.a_super_hook1", ...) The problem is that it doesn't work when I run syncdb(and throws some strange "Got import err !"... strange considering that it's related to another module of my program that I don't even import anywhere :/ ) ! So I tried successively : 1) for hook in settings.HOOKS : try : exec ("from %s import *" % hook) doesn't work either : syncdb doesn't install the models in hooks 2) from myapp.hooks.a_super_hook1 import * This works 3) exec("from myapp.hooks.a_super_hook1 import *") This works to So I checked that in the test 1), the statement executed is the same than in tests 2) and 3), and it is exactly the same ... Any idea ???

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  • Javascript document.open asynchronous?

    - by Alex Schneider
    So on my site there is a Javascript function that will load a new site from the server via XMLHttpRequest. After that it replaces the current page with the new one: var post = new XMLHttpRequest(); post.open('POST', data); post.onload = function() { var do = document.open("text/html", "replace"); do.write(post.responseText); do.close(); goOn(); } function goOn() { console.log($('img:visible')); } Some could assume that after do.close() the document has changed and is ready. But it is not, e.g. if i load very much/big data/responseText the function goOn() only logs an empty result. Obviously goOn() gets in that case called before the DOM is ready to be read! Unfortunately the is no "ready" event fired after write() finished.... How can i be sure it is finished? /EDIT: goOn() logs this to Chrome Console: [prevObject: p.fn.p.init[1], context: #document, selector: "img:visible"] context: #document length: 0 prevObject: p.fn.p.init[1] selector: "img:visible" __proto__: Object[0] But if i right after that type $('img:visible') into console manually it shows me all images....

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  • Javascript - event listener toggle button

    - by user2546157
    I'm trying to create a button which can toggle "double click" to "single click" and in the opposite. For some reason, once it toggles to single click and it cannot toggle back. Can anyone please help! function init() { normal_listeners(); } function addListener(){ var image1 = document.getElementById('image_1'); var image2 = document.getElementById('image_2'); var image3 = document.getElementById('image_3'); if(document.getElementById('listener_1').value == "Listener"){ document.getElementById('listener_1').style.backgroundColor = "red"; alert("Normal"); image1.addEventListener("dblclick", function(){userChoice(1);}, false); image2.addEventListener("dblclick", function(){userChoice(2);}, false); image3.addEventListener("dblclick", function(){userChoice(3);}, false); document.getElementById('listener_1').value = "Normal"; } else if(document.getElementById('listener_1').value == "Normal") { document.getElementById('listener_1').style.backgroundColor = "green"; alert("Listener"); image1.addEventListener("click", function(){userChoice(1);}, false); image2.addEventListener("click", function(){userChoice(2);}, false); image3.addEventListener("click", function(){userChoice(3);}, false); document.getElementById('listener_1').value = "Listener"; } } function normal_listeners(){ var image1 = document.getElementById('image_1'); var image2 = document.getElementById('image_2'); var image3 = document.getElementById('image_3'); var listener1 = document.getElementById('listener_1'); listener1.addEventListener("click", addListener, false); image1.addEventListener("dblclick", function(){userChoice(1);}, false); image2.addEventListener("dblclick", function(){userChoice(2);}, false); image3.addEventListener("dblclick", function(){userChoice(3);}, false); } window.onload = init; <img id="image_1" src="rock.jpg" alt="ROCK" width="100" height="100"> <img id="image_2" src="paper.jpg" alt="PAPER" width="100" height="100"> <img id="image_3" src="scissors.jpg" alt="SCISSORS" width="100" height="100"> <input type="button" id="listener_1" value="Normal" style="background-color:red">

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  • How do you populate a NSArrayController with CoreData rows programmatically?

    - by Andrew McCloud
    After several hours/days of searching and diving into example projects i've concluded that I need to just ask. If I bind the assetsView (IKImageBrowserView) directly to an IB instance of NSArrayController everything works just fine. - (void) awakeFromNib { library = [[NSArrayController alloc] init]; [library setManagedObjectContext:[[NSApp delegate] managedObjectContext]]; [library setEntityName:@"Asset"]; NSLog(@"%@", [library arrangedObjects]); NSLog(@"%@", [library content]); [assetsView setDataSource:library]; [assetsView reloadData]; } Both NSLogs are empty. I know i'm missing something... I just don't know what. The goal is to eventually allow multiple instances of this view's "library" filtered programmatically with a predicate. For now i'm just trying to have it display all of the rows for the "Asset" entity. Addition: If I create the NSArrayController in IB and then try to log [library arrangedObjects] or manually set the data source for assetsView I get the same empty results. Like I said earlier, if I bind library.arrangedObjects to assetsView.content (IKImageBrowserView) in IB - with same managed object context and same entity name set by IB - everything works as expected. - (void) awakeFromNib { // library = [[NSArrayController alloc] init]; // [library setManagedObjectContext:[[NSApp delegate] managedObjectContext]]; // [library setEntityName:@"Asset"]; NSLog(@"%@", [library arrangedObjects]); NSLog(@"%@", [library content]); [assetsView setDataSource:library]; [assetsView reloadData]; }

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  • Pass in a value into Python Class through command line

    - by chrissygormley
    Hello, I have got some code to pass in a variable into a script from the command line. The script is: import sys, os def function(var): print var class function_call(object): def __init__(self, sysArgs): try: self.function = None self.args = [] self.modulePath = sysArgs[0] self.moduleDir, tail = os.path.split(self.modulePath) self.moduleName, ext = os.path.splitext(tail) __import__(self.moduleName) self.module = sys.modules[self.moduleName] if len(sysArgs) > 1: self.functionName = sysArgs[1] self.function = self.module.__dict__[self.functionName] self.args = sysArgs[2:] except Exception, e: sys.stderr.write("%s %s\n" % ("PythonCall#__init__", e)) def execute(self): try: if self.function: self.function(*self.args) except Exception, e: sys.stderr.write("%s %s\n" % ("PythonCall#execute", e)) if __name__=="__main__": test = test() function_call(sys.argv).execute() This works by entering ./function <function> <arg1 arg2 ....>. The problem is that I want to to select the function I want that is in a class rather than just a function by itself. The code I have tried is the same except that function(var): is in a class. I was hoping for some ideas on how to modify my function_call class to accept this. Thanks for any help.

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  • Problem with NSString

    - by Kassar
    I have a problem with NSString in dynamic binding ... I manipulate with Facebook library, when i'll share my story i should make an instance of FBStreamDialog and charge its attributes with values of the story then show it, like this: FBStreamDialog* dialog = [[[FBStreamDialog alloc] init]autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"prompt"; NSString* sss=@"{ \"name\":\"%@\", \"href\":\"%@\", \"caption\":\"%@\", \"description\":\"%@\" , \"media\":[{ \"type\":\"image\", \"src\":\"%@\", \"href\":\"%@\" }] }"; dialog.attachment = [NSString stringWithFormat:sss,@"title",@"http://www.docs.com/hi.html",@"caption",@"summary",@"http://www.images.com/206.jpg",@"http://www.images.com/206.jpg"]; NSLog(@"ATTACHMENT: %@",dialog.attachment); The code above is running well. But my problem is when i want to charge these attributes dynamically like this: BStreamDialog* dialog = [[[FBStreamDialog alloc] init]autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"prompt"; NSString* sss=@"{ \"name\":\"%@\", \"href\":\"%@\", \"caption\":\"%@\", \"description\":\"%@\" , \"media\":[{ \"type\":\"image\", \"src\":\"%@\", \"href\":\"%@\" }] }"; dialog.attachment = [NSString stringWithFormat:sss,story.title,story.link,story.caption,story.summary,story.imagelink,story.imagelink]; NSLog(@"ATTACHMENT: %@",dialog.attachment); It's running without crash but it doesn't share the story it share a blank one !!! Although, it shows in the console (output of NSLog) the value of attachment is true !!! Could you plz help me. Sorry for my english.

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  • asp.net Can I force every page to inherit from a base page? Also should some of this logic be in my master page?

    - by Bex
    Hi! I have a web app that has a base page. Each page needs to inherit from this base page as it contains properties they all need as well as dealing with the login rights. My base page has some properties, eg: IsRole1, IsRole2, currentUserID, Role1Allowed, Role2Allowed. On the init of each page I set the properties "Role1Allowed" and "Role2Allowed" Private Sub Page_Init(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Init Role1Allowed = True Role2Allowed= False End Sub The basepage then decides if the user needs redirecting. 'Sample code so not exactly what is going to be, bug gives the idea Protected Overridable Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) If Role1Allowed And Not Role1 Then 'Redirect somewhere End If End Sub The page then must override this pageload if they need anything else in it, but making sure they call the base pageload first. Protected Overrides Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load MyBase.Page_Load(sender, e) If Not IsPostBack Then BindGrid() End If End Sub The other properties (IsRole1, IsRole, currentUserID) are also accessible by the page so it can be decided if certain things need doing based on the user. (I hope this makes sense) Ok so I have 2 questions Should this functionality be in the base page or should it somehow be in the master, and if so how would I get access to all the properties if it was? As there are multiple people working on this project and creating pages some are forgetting to inherit from this basepage, or call the base pageload when overriding it. Is there any way to force them to do this? Thanks for any help. bex

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  • Attribute Address getting displayed instead of Attribute Value

    - by Manish
    I am try to create the following. I want to have one drop down menu. Depending on the option selected in the first drop down menu, options in second drop down menu will be displayed. The options in 2nd drop down menu is supposed by dynamic, i.e., options change with the change of values in first menu. Here, instead of getting the drop down menus, I am getting the following Choose your Option1: Choose your Option2: Note: I strictly don't want to use javascript. home_form.py class HomeForm(forms.Form): def __init__(self, *args, **kwargs): var_filter_con = kwargs.pop('filter_con', None) super(HomeForm, self).__init__(*args, **kwargs) if var_filter_con == '***': var_empty_label = None else: var_empty_label = ' ' self.option2 = forms.ModelChoiceField(queryset = db_option2.objects.filter(option1_id = var_filter_con).order_by("name"), empty_label = var_empty_label, widget = forms.Select(attrs={"onChange":'this.form.submit();'}) ) self.option1 = forms.ModelChoiceField(queryset = db_option1.objects.all().order_by("name"), empty_label=None, widget=forms.Select(attrs={"onChange":'this.form.submit();'}) ) view.py def option_view(request): if request.method == 'POST': form = HomeForm(request.POST) if form.is_valid(): cd = form.cleaned_data if cd.has_key('option1'): f = HomeForm(filter_con = cd.get('option1')) return render_to_response('homepage.html', {'home_form':f,}, context_instance=RequestContext(request)) return render_to_response('invalid_data.html', {'form':form,}, context_instance=RequestContext(request)) else: f = HomeForm(filter_con = '***') return render_to_response('homepage.html', {'home_form':f,}, context_instance=RequestContext(request)) homepage.html <!DOCTYPE HTML> <head> <title>Nivaaran</title> </head> <body> <form method="post" name = 'choose_opt' action=""> {% csrf_token %} Choose your Option1: {{ home_form.option1 }} <br/> Choose your Option2: {{ home_form.option2 }} </form> </body>

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  • MySQLPython is ignoring my my.cnf file. Where does it get its information?

    - by ?????
    When I try to use MySQLPython (via SQLAlchemy) I get the error File "/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/MySQL_python-1.2.3c1-py2.6-macosx-10.6-x86_64.egg/MySQLdb/connections.py", line 188, in __init__ super(Connection, self).__init__(*args, **kwargs2) sqlalchemy.exc.OperationalError: (OperationalError) (2002, "Can't connect to local MySQL server through socket '/opt/local/var/run/mysql5/mysqld.sock' (2)") None None but no other mysql client on my machine sees it fine! My my.cnf file states: [client] port = 3306 socket = /tmp/mysql/mysql.sock [safe_mysqld] socket = /tmp/mysql/mysql.sock [mysqld_safe] socket = /tmp/mysql/mysql.sock [mysqld] socket = /tmp/mysql/mysql.sock port = 3306 and the mysql.sock file is, indeed, located in /tmp/mysql I verified that ~/.my.cnf and /var/lib/mysql/my.cnf aren't overriding it. The mysql5 client program, etc, has no trouble connecting and neither does a groovy/grails installation on the same machine using jdbc/mysql connection thrilllap-2:~ swirsky$ mysql5 Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 6 Server version: 5.1.47 Source distribution Copyright (c) 2000, 2010, Oracle and/or its affiliates. All rights reserved. This software comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to modify and redistribute it under the GPL v2 license Type 'help;' or '\h' for help. Type '\c' to clear the current input statement. mysql> show databases; +--------------------+ | Database | +--------------------+ | information_schema | | test | +--------------------+ 2 rows in set (0.00 sec) mysql> Why can't MySQLdb for python figure this out? Where would it look if not the my.cnf files?

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  • wxPython: How to handle event binding and Show() properly.

    - by Gopal
    Hi all, I'm just starting out with wxPython and this is what I would like to do: a) Show a Frame (with Panel inside it) and a button on that panel. b) When I press the button, a dialog box pops up (where I can select from a choice). c) When I press ok on dialog box, the dialog box should disappear (destroyed), but the original Frame+Panel+button are still there. d) If I press that button again, the dialog box will reappear. My code is given below. Unfortunately, I get the reverse effect. That is, a) The Selection-Dialog box shows up first (i.e., without clicking on any button since the TopLevelframe+button is never shown). b) When I click ok on dialog box, then the frame with button appears. c) Clicking on button again has no effect (i.e., dialog box does not show up again). What am I doing wrong ? It seems that as soon as the frame is initialized (even before the .Show() is called), the dialog box is initialized and shown automatically. I am doing this using Eclipse+Pydev on WindowsXP with Python 2.6 ============File:MainFile.py=============== import wx import MyDialog #This is implemented in another file: MyDialog.py class TopLevelFrame(wx.Frame): def __init__(self,parent,id): wx.Frame.__init__(self,parent,id,"Test",size=(300,200)) panel=wx.Panel(self) button=wx.Button(panel, label='Show Dialog', pos=(130,20), size=(60,20)) # Bind EVENTS --> HANDLERS. button.Bind(wx.EVT_BUTTON, MyDialog.start(self)) # Run the main loop to start program. if __name__=='__main__': app=wx.PySimpleApp() TopLevelFrame(parent=None, id=-1).Show() app.MainLoop() ============File:MyDialog.py=============== import wx def start(parent): inputbox = wx.SingleChoiceDialog(None,'Choose Fruit', 'Selection Title', ['apple','banana','orange','papaya']) if inputbox.ShowModal()==wx.ID_OK: answer = inputbox.GetStringSelection() inputbox.Destroy()

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  • Cannot access NSDictionary

    - by michael blaize
    I created a JSON using a PHP script. I am reading the JSON and can see that the data has been correctly read. However, when it comes to access the objects I get unrecognized selector sent to instance... Cannot seem to find why that is after too many hours !!!! Any help would be great ! My code looks like that: `NSDictionary *json = [[NSDictionary alloc] init]; json = [NSJSONSerialization JSONObjectWithData:receivedData options:kNilOptions error:&error]; NSLog(@"raw json = %@,%@",json,error); NSMutableArray *name = [[NSMutableArray alloc] init]; [name addObjectsFromArray: [json objectForKey:@"name"]];` The code crashes when reaching the last line above. The output like this: raw json = ( { category = vacancies; link = "http://blablabla.com"; name = "name 111111"; tagline = "tagline 111111"; }, { category = vacancies; link = "http://blobloblo.com"; name = "name 222222222"; tagline = "tagline 222222222"; } ),(null) 2012-06-23 21:46:57.539 Wind expert[4302:15203] -[__NSCFArray objectForKey:]: unrecognized selector sent to instance 0xdcfb970 HELP !!!

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  • TinyMCE loading lang/plugins/theme from incorrect directory

    - by Anonymous
    I am having trouble with TinyMCE. When it is searching for the lang, theme, and plugins, it is supposed to look in the directory where the base script files are located. however, instead of doing that, it is using the current loaded page as the root for searching. I am looking at the "loadScripts" function in the src file, but changing the path doesn't seem to provide any meaningful effect. Here is the unmodified loadScripts function for your review: // Load scripts function loadScripts() { if (s.language) sl.add(tinymce.baseURL + '/langs/' + s.language + '.js'); if (s.theme && s.theme.charAt(0) != '-' && !ThemeManager.urls[s.theme]) ThemeManager.load(s.theme, 'themes/' + s.theme + '/editor_template' + tinymce.suffix + '.js'); each(explode(s.plugins), function(p) { if (p && p.charAt(0) != '-' && !PluginManager.urls[p]) { // Skip safari plugin for other browsers if (!isWebKit && p == 'safari') return; PluginManager.load(p, 'plugins/' + p + '/editor_plugin' + tinymce.suffix + '.js'); } }); // Init when que is loaded sl.loadQueue(function() { if (!t.removed) t.init(); }); }; loadScripts(); }

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